http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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http://bugs.winehq.org/show_bug.cgi?id=25755
Summary: unimplemented action MigrateFeatureStates
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicholag(a)andrews.edu
Created an attachment (id=32823)
--> (http://bugs.winehq.org/attachment.cgi?id=32823)
messages from the installation and upgrade attempt for hrblock tax software
Trying to install tax software from H&R Block for 2010. The installer shows an
error, but the application seems to install. Updates to the application get
downloaded, but the error message prevents the update from installing.
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http://bugs.winehq.org/show_bug.cgi?id=17643
Summary: Installation of Sql express
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kumar3010(a)gmail.com
i am using ubuntu os and i am trying to install sqlexpress
but it wasnt installing it says unable to extract the files.
can u please tell the procedure how to install sqlexpress.msi
using wine in ubuntu os.
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http://bugs.winehq.org/show_bug.cgi?id=23686
Summary: Star Sonata: Crash when trying to use it in virtual
desktop
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b747xx(a)gmail.com
Created an attachment (id=29661)
--> (http://bugs.winehq.org/attachment.cgi?id=29661)
Backtrace
Game crash when trying to use Wine in virtual desktop mode.
How to reproduce it :
wine explorer /desktop=1,1680x1050 "C:\Program Files\StarSonata\Star
Sonata.exe"
Crash each time at the login section of the game, background don't display.
Star Sonata work correctly without virtual desktop.
You can download Star Sonata and play it for free here :
http://www.starsonata.com/download.html
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http://bugs.winehq.org/show_bug.cgi?id=27890
Summary: Wine Internet Explorer doesn't process combobox
correctly
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiveframe(a)lavabit.com
1. Run Wine Internet Explorer.
2. Go to http://www.adobe.com/go/getflashplayer.
3. Click the combobox.
4. Combobox doesn't show list of available operating systems or versions.
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http://bugs.winehq.org/show_bug.cgi?id=19347
Summary: winefile: inconsistent "Wine" menu
Product: Wine
Version: 1.1.25
Platform: All
URL: http://winehq.org
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Left of the "File" menu in winefile, is a wine bottle which acts as a window
menu. This is inconsistent with other programs; and unnecessary as the window
menu is located just above it.
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http://bugs.winehq.org/show_bug.cgi?id=31493
Bug #: 31493
Summary: Dota 2: hero tooltip text is not rendered
apprropriately
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41401
--> http://bugs.winehq.org/attachment.cgi?id=41401
Corrupted tooltip above Mirana
Repro:
1. Start/watch dota 2 game
2. Hover cursor over hero
3. Observe tooltip which appears above it
Result:
Tooltip text is not shown, see screenshot. As you play game, some letters may
randomly appear there (correct letters in correct positions, but they don't
appear one-by-one from left to right or all together).
Expected:
Tooltip should show hero class and hero level.
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http://bugs.winehq.org/show_bug.cgi?id=24518
Summary: Civilization V start menu has style issues
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30950)
--> (http://bugs.winehq.org/attachment.cgi?id=30950)
Wine screenshot
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=30064
Bug #: 30064
Summary: readbook.exe crash on exit
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download readbook
http://dl-sh-ocn-1.pchome.net/03/um/RB_Setup_Plus1.51.zip
2. unzip and install
$ wine RB_Setup_Plus1.51.exe
always select "next"/"下一步"
3. Start readbook
$ cd .wine/drive_c/ReadBOOK
$ wine ReadBook.exe
A configure wizard dialog will popup in the first time starting readbook.exe
click "Cancel"/"取消" to workaroudn Bug 30063
4. click "知道了"/"I know"
5. click file -> exit
Readbook.exe crash on exit.
However, I'm not sure if this is really a wine bug.
On my winxp box, it crash on exit as well. Maybe it doesn't crash on some
version of Windows? It will be great if somebody double checks.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=16265
Summary: ActiveX Control Pad installer hangs sometimes on exit;
deadlock between LdrShutdownThread and TASK_ExitTask?
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://msdn.microsoft.com/en-us/library/ms968493.aspx
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said that ConvWPT ran in Wine, but gave a very complicated recipe,
so I tried simplifying it. Along the way, I noticed that Microsoft's
ActiveX Control Pad installer hangs sometimes on exit. Here's how to
reproduce:
1) Do "winetricks wsh56", else "winetricks fm20" will fail with dialog
"Setup has determined that Microsoft Internet Explorer 3.0 was not detected."
2) Do "winetricks fm20". This will complain "Setup was unable to start DDE
communication with the desktop". Click Ignore.
(This is probably bug 9159.)
When the installer is done, it sometimes hangs with
err:ntdll:RtlpWaitForCriticalSection section 0x7ef2b3c0 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 002e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec5e4 "loader.c:
loader_section" wait timed out in thread 002e, blocked by 002f, retrying (60
sec)
Using winedbg, I was able to get a backtrace of those threads by pressing ^C
and then using the bt command:
Wine-dbg>bt 0x2e
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7efec5e4)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 LdrShutdownThread+0x49() [dlls/ntdll/loader.c:2160] in ntdll
4 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
5 in kernel32 (+0x74ca6)
6 DOSVM_Int21Handler+0x9a17(context=0x7e56638c) [dlls/winedos/int21.c:3192]
in winedos
7 DOSVM_CallBuiltinHandler+0x17(context=0x7e56638c, intnum=<?>)
[dlls/winedos/interrupts.c:712] in winedos
8 INSTR_CallBuiltinHandler+0x3c(context=0x7e56638c, intnum=<?>)
[dlls/kernel32/instr.c:901] in kernel32
9 DOS3Call+0x25(context=0x7e56638c) [dlls/kernel32/instr.c:911] in kernel32
...
Wine-dbg>bt 0x2f
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7ef2b3c0)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 _EnterSysLevel+0x7b(lock=0x7ef2b3c0) [dlls/kernel32/syslevel.c:106] in
kernel32
4 _EnterWin16Lock+0x20() [dlls/kernel32/syslevel.c:187] in kernel32
5 TASK_ExitTask+0x19() [dlls/kernel32/task.c:564] in kernel32
6 DllMain+0x75(hinst=0x7ee10000, reason=3, reserved=(nil))
[dlls/kernel32/kernel_main.c:212] in kernel32
7 __wine_spec_dll_entry+0x3e(inst=0x7ee10000, reason=<?>, reserved=<?>)
[dlls/winecrt0/dll_entry.c:40] in kernel32
8 call_dll_entry_point+0x15() in ntdll
9 MODULE_InitDLL+0xe3(wm=<?>, reason=3, lpReserved=(nil))
[dlls/ntdll/loader.c:912] in ntdll
10 LdrShutdownThread+0x96() [dlls/ntdll/loader.c:2163] in ntdll
11 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
12 in kernel32 (+0x74ca6)
13 WINOLDAP_EntryPoint+0x1a2(context=0x7d7b138c)
[dlls/kernel32/kernel16.c:207] in kernel32
...
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http://bugs.winehq.org/show_bug.cgi?id=12370
Summary: AGEod's American Civil War cannot run.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando.lagrange(a)club-internet.fr
Created an attachment (id=11865)
--> (http://bugs.winehq.org/attachment.cgi?id=11865)
Error with following command: "nohup wine AACW.exe > wine.txt &"
When the game starts, there is an exception in ntdll that prevents it from
running.
wine was launched with and without "WINDEBUG=relay" (see attached files).
Game developers states that this seems to be linked to DirectX.
This game is based on same engine than Napoleon's Campaigns:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=6294
Same behaviour has been seen with wine-0.9.56.
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http://bugs.winehq.org/show_bug.cgi?id=23235
Summary: If Xserver does not suppoer MIT-SHM, log get spammed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Xserver does not support MIT-SHM extension, log is spammed with a lot of
Xlib: extension "MIT-SHM" missing on display "localhost:11.0".
messages.
It would be better if such message would appear only once.
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http://bugs.winehq.org/show_bug.cgi?id=17660
Summary: Starcraft slow down when select any building or units
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nathnett(a)gmail.com
Starcraft slow down when select any building or unit/s.
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http://bugs.winehq.org/show_bug.cgi?id=30402
Bug #: 30402
Summary: Stalker (SoC and CoP) freezes on splash screen
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39742
--> http://bugs.winehq.org/attachment.cgi?id=39742
terminal output with clean wineprefix
Sometimes (every 5th time approximately) the game runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=33129
Bug #: 33129
Summary: Resident Evil 4: GLSL completely freeze computer
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurelio(a)archlinux.info
Classification: Unclassified
with GLSL enabled if run RE4, game and computer (completely, i cannot kill
game, X, and etc, i need reboot computer) freeze
This freeze occur when approach of first home of game(+/- 1 sec after movie
played)
System: ArchLinux (Up-to-date)
Wine: wine-1.5.25
Graphic card: Radeon 9600 (radeon OSS driver)
Attached wine output
I cannot attach output(because it's obvious, computer is freezed)
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http://bugs.winehq.org/show_bug.cgi?id=31921
Bug #: 31921
Summary: WARNING: gnome-keyring:: couldn't connect to:
/tmp/keyring-G1GL0q/pkcs11: No such file or directory
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kingpin4000(a)shaw.ca
Classification: Unclassified
Since the last update of wine I have been getting this error which is causing a
ton of programs to not work anymore.
WARNING: gnome-keyring:: couldn't connect to: /tmp/keyring-G1GL0q/pkcs11: No
such file or directory
I have tryed different distros to rule them out.. All of them get this error on
this version of wine??
After restart the folder in the temp folder is renamed if that matters.. So for
example its right now looking in folder keyring-G1GL0Q but on next reboot it
will be different.
Even typing in winecfg in the terminal gives that error so I know its a problem
with wine not the distro.
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http://bugs.winehq.org/show_bug.cgi?id=30331
Bug #: 30331
Summary: World of Warcraft Mists of Pandaria Beta Unhandled
Exception shortly after entering world
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Classification: Unclassified
Created attachment 39639
--> http://bugs.winehq.org/attachment.cgi?id=39639
Console output of wine
After loading the World of Warcraft Mists of Pandaria beta client and selecting
a premade character, the game world loads just fine. However, shortly
afterward, an unhandled exception occurs that crashes the game client. I've
attached the straight output below.
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http://bugs.winehq.org/show_bug.cgi?id=22354
Summary: Xfire crash after upgrade to Ubuntu 10.04
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redplug(a)web.de
Created an attachment (id=27353)
--> (http://bugs.winehq.org/attachment.cgi?id=27353)
Wine Output with WINEDEBUG=+all
after upgrade to Ubuntu 10.04 Xfire dont start anymore.
It crash with the this bugreport:
<?xml version="1.0" encoding="utf-8" ?>
<ExceptionReport Version="4">
<Application Build="42127" Command="C:\Programme\Xfire\Xfire.exe"/>
<OperatingSystem Type="2"><Version Major="5" Minor="1"
Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="7A6AB486"></Exception>
<Registers EAX="00000001" EBX="00000000" ECX="00000000" EDX="00000000"
ESI="00000009" EDI="793233C8" CS="0023" EIP="7A6AB486" SS="002B" ESP="0032F1E4"
EBP="00000000" DS="002B" ES="002B" FS="0063" GS="006B" Flags="00010246"/>
<BackTrace>
</BackTrace>
</ExceptionReport>
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http://bugs.winehq.org/show_bug.cgi?id=31373
Bug #: 31373
Summary: Bioshock cause Radeon to freeze (GPU lockup)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Classification: Unclassified
Playing Bioshock (1.0, Steam version) causes graphical lockup after a few
minutes of play. My graphics stack is [lib32-]ati-dri (etc) 8.0.4-1 or -2 on
Arch with a HD 6950 graphics card.
In dmesg I see:
radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
followed by a detailed status dump.
In output from startx I see numerous backtraces (I'll have to make a separate
message for these, at it seems I can only make one attachment at a time) in X.
I'm afraid I've got nothing to report from wine itself as any messages there
might have been are drowned in a flood of
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
messages!
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http://bugs.winehq.org/show_bug.cgi?id=32947
Bug #: 32947
Summary: Broken font rendering with many fonts (including
Microsoft core fonts) in wine 1.5
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: constantine.gavrilov(a)gmail.com
Classification: Unclassified
This is a long standing issue with 1.5 versions. Several bugs have been opened
and closed but they usually do not get to the core issue.
One of the issues (that is listed as closed) is 29250.
Here is the beef of the matter.
Many true type fonts including core Microsoft fonts (Arial, Times New Roman,
Courier New, Tahoma, Verdana) and all built-in true type fonts shipped with
Wine (Tahoma, ms-sans-serif, etc.) will use subpixel rendering only at
unrealistically big sizes (>= 16), and event then the quality is awful.
Other fonts (typically from Dejavu or Vera families) will render just fine and
will use subpixel rendering at default sizes.
Asking wine to log font decisions shows that wine has decided to disable
antialiasing for "problematic" fonts because of the info it got from GASP
table.
I would like to stress that this is not a problem of fontconfig settings or
fontconfig or wine font substitutions. Nor it is a problem of wrong DPI.
Native linux applications display just fine, and wine will display similar to
Linux if Dejavu or Vera fonts are forced.
Additionally, ClientSideGraphics=N (or =Y) has nothing to do with this problem
either. Under both settings, the fonts look similar and the decisions based on
the GASP table are the same. This setting does not affect the decision to
antialias or not, it affects the quality with ClientSideGraphics=N giving
better results that are also consistent with the Linux desktop.
This feature (using the GASP tables the way they are used) is actually a
misfeature because:
* shipped wine fonts are not usable for dialogs and menus
* native Windows fonts cannot be used because they will not use subpixel
rendering but they are still recommended in documentation.
I understand that someone desired to get a closer picture to Windows, but what
we have is unusable now. As far as I can see, Windows will antialias these
fonts just fine (at least starting from size 12), and even when ClearType is
not used for size 10, the font is still very crisp and readable.
Bottom line, when wine decides to skip antialias for most fonts, the result is
very very ugly. I would even say it is not possible to use.
I also would like to claim that fontconfig uses subpixel rendering for these
fonts just fine (native Linux applications look great) and I would say the
results are better (at least definitely not worse) compared to Windows
rendering for cases when it decides to skip antialiasing because the size is
small.
Can we have a configuration setting to opt out of GASP table decisions?
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http://bugs.winehq.org/show_bug.cgi?id=31914
Bug #: 31914
Summary: Recorded frames are in reversed order
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedesti(a)yahoo.com
Classification: Unclassified
I'm using glc-capture to record apllications and games.
https://github.com/nullkey/glc/wiki
Up to WINE-1.5.9 it was working OK, making a picture like this:
http://www.twitch.tv/nuclear_power_plant/b/334759327
Sine the update to WINE-1.5.10, the recorded frames are in reversed order,
making the first pixel to the last pixel.
It's now looking like this:
http://www.twitch.tv/nuclear_power_plant/b/334768276
Also when starting recording the console got flooded with this error:
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c
/ 84
It's reproduce able with WINE-1.5.10 to 1.5.14.
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http://bugs.winehq.org/show_bug.cgi?id=31142
Bug #: 31142
Summary: Compiling on 64-bit fails with wine1.4 and above
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wldap32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thejollybard(a)gmail.com
Classification: Unclassified
Compiling various applications which require wine libraries fail in 64-bit.
On Ubuntu 12.04
Since the upgrade to wine1.4, I think, dssi-vst stopped working. I tried
reinstalling it only to realise that there was only dssi-vst:i386 in the ubuntu
repos. I can't use it because it needs liblo7:i386, while most DAWs need the
amd64 version.
I tried compiling dssi-vst manually, but this happens:
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (dssi-vst-server.04FZay.o) is not supported
Same thing happens with fst.
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http://bugs.winehq.org/show_bug.cgi?id=32560
Bug #: 32560
Summary: H&R Block At Home 2012 fails to install
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuny.cs(a)gmail.com
Classification: Unclassified
Created attachment 42966
--> http://bugs.winehq.org/attachment.cgi?id=42966
backtrace
Before attempting to install the tax program I followed the following steps
found in the App DB for H&R Block TaxCut 2011:
1.) winetricks ie8
2.) winetricks vcrun6
3.) winetricks vcrun2005
4.) winetricks mspatcha
winetricks vcrun6 failed with this error:
HTTP request sent, awaiting response... 404 Not Found
2012-12-27 02:10:23 ERROR 404: Not Found.
The others were successfully installed.
When I attempted to install HRBlock from a downloaded installation file
(HRBlock_Deluxe+Efile+State.exe) result was just "Error reading setup
initialization file". No further information was given.
When I attempted to install from a CD, running the file tcauto.exe crashed &
produced the attached backtrace.
When I attempted to install from the CD, running the file
installers/HRBlock_Deluxe+Efile+State_2012_CD.exe, it started extracting files
but then stopped & said "Please use TCAuto.exe to install H&R Block tax"
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http://bugs.winehq.org/show_bug.cgi?id=23649
Summary: [TMG 7.04] Certain fonts are not drawn correctly
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.whollygenes.com/files/tmg7setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Created an attachment (id=29593)
--> (http://bugs.winehq.org/attachment.cgi?id=29593)
foxfont corruption tag entry screen
The following fonts look corrupted if used and tmg will not display until tmg
is restarted
(1)"A Line TMG"
(2)"Foxfont"
(3)"Foxpro window font"
(4)"System font"
See screen captures.
To change the fonts to see the issue you need to visit the preferences menu
"file>preferences>Program Options>List"
and select one the fonts listed above.
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http://bugs.winehq.org/show_bug.cgi?id=29227
Bug #: 29227
Summary: Everything using acceleration crashes after a while on
radeon
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2012atondwal(a)tjhsst.edu
Classification: Unclassified
Anything that tries to use graphics acceleration (e.g. steam client, not even
the games...) crashes. I think it's the graphics acceleration because quicktime
crashes immediately and the steam client only crashed after it auths.
Bug disappears with +relay, but ofc, everything is uselessly slow with +relay.
Under catalyst it works. Here's the log:
http://pastebin.com/1Xvu5f0b
radeon:
http://pastebin.com/7PCGgKYK
I thought the problem was
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4
and card vendor 0000.
so in accordance with
http://bugs.winehq.org/show_bug.cgi?id=24051
I made wine recognize my card. (added a catchall strstr(gl_vendor_string,
"Gallium")) in wined3d_guess_card_vendor under vendor "ATI" in
dlls/wined3d/directx.c )
Same thing happens. This is the log without +relay:
http://pastebin.com/nqkeSgv4
The log with +relay is attached.
My graphics card is a radeon 6850HD.
Kernel 3.1.2-1-ARCH
mesa 7.11.2 with gallium3d
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http://bugs.winehq.org/show_bug.cgi?id=30942
Bug #: 30942
Summary: iWisoft Flash SWF to Video Converter crashes Unity
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damage3025(a)gmail.com
Classification: Unclassified
I use Ubuntu 12.04 x86_64, the wine is installed through PPA.
$ wine --version
wine-1.5.5
$ rm -r ~/.wine/
$ wine swfconverter.exe &> install.log
$ cd ~/.wine/drive_c/Program\ Files/iWisoft\ Flash\ SWF\ to\ Video\ Converter/
$ wine swf2avi.exe
# Magic happens!
# Terminal Windows disappears
# Unity Panel disappears
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http://bugs.winehq.org/show_bug.cgi?id=20088
Summary: Darkest of Days crashes after the main menu
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: syberghost(a)gmail.com
Created an attachment (id=23649)
--> (http://bugs.winehq.org/attachment.cgi?id=23649)
command line output
Every time I run it, the main menu comes up, background music plays, but if I
click "New Game" it crashes. Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=31170
Bug #: 31170
Summary: Realmyst crashat start
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
RealMyst crash at launch with all the WIne version except 1.1.5.
With all version Install OK and you can access video option.
The debug log attached made with wine 1.4 version.
Thanks for your help.
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http://bugs.winehq.org/show_bug.cgi?id=28030
Summary: wine fails to run when compiled with llvm-gcc
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@atialien:~/wine-git$ ./wine notepad
wine: created the configuration directory '/home/austin/.wine'
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 0012), starting debugger...
wine: Unhandled page fault on execute access to 0x7eccbe78 at address
0x7eccbe78 (thread 0014), starting debugger...
wine: Unhandled page fault on execute access to 0x7edaae78 at address
0x7edaae78 (thread 0010), starting debugger...
wine: Unhandled page fault on execute access to 0x7ed44e78 at address
0x7ed44e78 (thread 000b), starting debugger...
wine: Unhandled page fault on execute access to 0x0033efe8 at address 0x33efe8
(thread 001e), starting debugger...
wine: Unhandled page fault on execute access to 0x7ea30e78 at address
0x7ea30e78 (thread 0009), starting debugger...
winedbg: Internal crash at 0x7ec92e78
austin@atialien:~/wine-git$ llvm-gcc --version
llvm-gcc (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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http://bugs.winehq.org/show_bug.cgi?id=33047
Bug #: 33047
Summary: Netflix-desktop. Programme shows error and terminates
when you attempt to play a specific film
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickroydavies(a)hotmail.com
Classification: Unclassified
Created attachment 43686
--> http://bugs.winehq.org/attachment.cgi?id=43686
crash log from netflix-desktop
netflix desktop appears to have been installed correctly. Application loads
correctly and displays the netflix home page. Login as netflix user works fine
and displays the page showing most popular films/TV programmes.
When you click on a particular movie to play it the screen turns black and the
following error message is displayed:
"The programme plugin-container.exe has encountered a serious problem and needs
to close. We are sorry for the inconvenience."
The application then has to be closed.
I have tried uninstalling the package and reinstalling it several times.
The OS I am using is Linux Mint Maya.
I have attached the details from the crash log.
Thank you for your consideration.
Nick
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http://bugs.winehq.org/show_bug.cgi?id=29200
Bug #: 29200
Summary: Gothic 1 stops rendering graphics
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schlosser.T(a)seznam.cz
Classification: Unclassified
Created attachment 37697
--> http://bugs.winehq.org/attachment.cgi?id=37697
Console output until the stuck point
When playing Gothic everything works fine for 10 - 15 minutes, then the
rendering just stops and the screen is left as it was. The game works normally
(I can hear footsteps, jump to menu, save (esc + 3x enter) and exit (esc + 3x
up + enter + up + enter). However it is really annoying to quit a game every 10
- 15 minutes to restart it. After restart the save game is working normally
(for the next 10 - 15 minutes).
Fedora 16 (Verne) x86_64
Wine v. 1.3.29 (from Fedora repository)
VGA compatible controller: ATI Technologies Inc Mobility Radeon HD 2400
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV610
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
Installed (Gothic didn't work without it at all)
libtxc_dxtn.i686 1:1.0.0-1.fc15 @rpmfusion-free
I also tried kmod-catalyst (proprietary drivers) and running it with wine64
none of which helped.
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http://bugs.winehq.org/show_bug.cgi?id=25031
Summary: Warcraft 3 display is upside down
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 280419952(a)mail.ru
Created an attachment (id=31723)
--> (http://bugs.winehq.org/attachment.cgi?id=31723)
the part of the log WINEDEBUG=+tid,+relay,+seh starting 200 lines above and
ends 200 lines below first "trace:seh"
Display is upside down .
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http://bugs.winehq.org/show_bug.cgi?id=29027
Bug #: 29027
Summary: Mozilla Thunderbird 7.0.1 leaves gray areas on screen
when opening and closing menus
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 37377
--> http://bugs.winehq.org/attachment.cgi?id=37377
Screenshot
Mozilla Thunderbird 7.0.1 leaves gray areas on the screen when opening and
closing menus. Some are translucent, some are solid gray. The gray areas go
away when the controls they are covering are redrawn. Interestingly, the gray
areas can actually leave the bounds of the window itself, as shown in the
attached screenshot. When I set Wine to emulate a virtual desktop, the problem
goes away.
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http://bugs.winehq.org/show_bug.cgi?id=24577
Summary: Insaniquarium Deluxe 1.1 does not run at all with
FGLRX
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gururise(a)gmail.com
I have Insaniquarium Deluxe 1.1 installed on two different computers for my
kids. Both are running the latest Ubuntu 10.04 using wine 1.3.3
On one, I run the nvidia binary driver and Insaniquarium works fine (in desktop
mode) under wine.
On the other, I run the fglrx binary driver (v 10.9 hotfix) and Insaniquarium
will not even start up and spit outs the following error:
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef50,0x00000000), stub!
fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x134820, frequency 0x5d453c stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
err:seh:setup_exception_record stack overflow 876 bytes in thread 0009 eip
7ed9e177 esp 00230fc4 stack 0x230000-0x231000-0x330000
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http://bugs.winehq.org/show_bug.cgi?id=33273
Bug #: 33273
Summary: no sound with alsa or oss and winecfg crash
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44015
--> http://bugs.winehq.org/attachment.cgi?id=44015
aplay -l output
When I set sound driver to "oss" in regedit :
-in winecfg : "selected driver" is set to none. No other choices available
-launching an app with wine works but no sound
When I set sound driver to "alsa" in regedit :
-in winecfg : clicking on audio tab make winecfg crash (and no way to kill it
even with kill -9)
-launching an app make wine crash (also no way to kill the app even with kill
-9)
Curently using wine-1.4.1
Same bug happens with wine-1.5.26
Sounds works only with wine-1.2.3 with oss or jack (not alsa)
It seems it's related to my soundcard, which has a lot of mixer elements.All
other native applications can use alsa without any problem.
Runing on gentoo kernel 3.7.10
gcc version 4.6.3
xorg-x11 7.4-r2
Soundcard : Terratec Phase88
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http://bugs.winehq.org/show_bug.cgi?id=31261
Bug #: 31261
Summary: League of Legends: server always busy with builtin
wininet; crashes with native
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
When I try to log in to League of Legends with builtin wininet (no override) it
always answers with "server busy, try again later". When I install wininet with
winetricks and try to log in again, it crashes with attached backtrace, no
matter what login/password I use.
My system is Debian Sid 32-bit, wine 1.5.9 (compiled by me, with patches, as
instructed by Daniel Riffo on AppDB). I don't know if it helps, but the exact
same problem happens with wine 1.4.1 provided by Sid's apt repo.
It's my first bug report, so if I need to send any more info, please tell me.
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http://bugs.winehq.org/show_bug.cgi?id=31281
Bug #: 31281
Summary: Red Alert 3 on Mac renders vertices in software
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
Playing Red Alert 3 on my Mac (the Windows version, with Wine, since I bought
it before there even was a Mac version) is extremely slow, almost to the point
of being unplayable.
So, I investigated with Apple's handy OpenGL Profiler, and I discovered, much
to my horror, that the GL was rendering the vertices in software. Huh?
In general, this normally happens when Mac OS thinks the GPU can't do it in
hardware. I can't figure out why it thinks that in this case, though. As far as
I can tell, we aren't exceeding any of the limits that we can query with GL's
Get command, so I suspect that the vertex shader is exceeding some sort of
limit.
Hacking Mesa to set the NoRecovery PFA doesn't help. I was baffled... until I
went back, re-read the documentation, and discovered that NoRecovery *only
affects fragment processing*. What? So there's no way to force only-hardware
vertex processing? (Thank God fragment processing was still in hardware, or it
would have been even worse.)
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http://bugs.winehq.org/show_bug.cgi?id=23865
Summary: Microsoft Wine Guide (16-bit) unable to find files
whose names end with .
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29962)
--> (http://bugs.winehq.org/attachment.cgi?id=29962)
+relay,+int21,+mmio log compressed with bzip2
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995
which works with Windows 3.1 and later.
The program is unable to read some files from the CD-ROM which have names
ending in a dot. For example:
$ ls -l /media/cdrom/mswptime/vo/
total 5142
-rwxrwxrwx 1 root root 136888 1995-01-28 12:48 bordeaux.
-rwxrwxrwx 1 root root 133676 1995-01-28 12:48 burgundy.
-rwxrwxrwx 1 root root 82410 1995-01-28 12:48 flute.
-rwxrwxrwx 1 root root 123796 1995-01-28 12:49 port.
-rwxrwxrwx 1 root root 206696 1995-01-28 12:50 red.
-rwxrwxrwx 1 root root 3494956 1995-04-05 13:00 score.
-rwxrwxrwx 1 root root 91972 1995-01-28 12:53 sherry.
-rwxrwxrwx 1 root root 705278 1995-01-20 15:07 title.
-rwxrwxrwx 1 root root 178492 1995-01-28 12:41 title.2
-rwxrwxrwx 1 root root 108658 1995-01-28 12:54 white.
The program appears to be trying to open the corresponding name without a dot.
Start wine.exe in the root directory of the CD-ROM. A Microsoft Home splash
window opens, and there are several error dialog boxes about DLLs; click Ignore
to dismiss each one. The main window then opens. A sound should play but
doesn't. This console output:
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\title"
Click WINE TASTING WITH OZ, then THE BASICS, then GLASSES. Each loudspeaker
icon should play a sound clip when clicked. Instead you get console output like
this (one line on clicking each button):
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\port"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\sherry"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\red"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\white"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\flute"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\burgundy"
err:mmio:MMIO_ParseExtA No . in szFileName: "F:\\MSWPTIME\\vo\\bordeaux"
The attached log is for WINEDEBUG=+relay,+int21,+mmio, starting wine.exe,
clicking Ignore for each dialog box, then clicking the above sequence.
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http://bugs.winehq.org/show_bug.cgi?id=28817
Bug #: 28817
Summary: kernel32/tests/thread.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After adding compiler options to work around bug 28640,
kernel32/thread.ok passes on ubuntu 11.10, but under valgrind
it fails with
thread.c:1413: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1416: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1420: Test failed: Expected FPU control word 0xf60, got 0xf7f.
thread.c:1423: Test failed: Expected FPU control word 0x27f, got 0x37f.
thread.c:1426: Test failed: Expected FPU control word 0xf60, got 0xf7f.
This could well be a problem with valgrind or how I'm using it. I'm using
VALGRIND_OPTS="--trace-children=yes --track-origins=yes \
--gen-suppressions=all --suppressions=`pwd`/suppressions \
--leak-check=no --num-callers=30 --workaround-gcc296-bugs=yes \
--vex-iropt-precise-memory-exns=yes -v"
export VALGRIND_OPTS
and the stock valgrind 3.6.1 that comes with ubuntu 11.10.
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http://bugs.winehq.org/show_bug.cgi?id=13606
Summary: msys is *incredibly* slow
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
When running configure of a program in msys under wine the whole process is
incredibly slooooow compared to the same under Windows.
I've tracked the problem down to following:
$ export WINEPREFIX=`pwd`/msystest
$ wineboot -i
$ cd msystest/drive_c
$ wget -c
http://downloads.sourceforge.net/mingw/msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ mkdir msys
$ cd msys
$ tar xfj ../msysCORE-1.0.11-2007.01.19-1.tar.bz2
$ wineconsole bin/sh.exe --login -i
--- in msys console ---
# time for i in 1 2 3 4 5; do echo $i; done
...
real 0m0.021s
# time for i in 1 2 3 4 5; do /bin/echo $i; done
...
real 0m3.396s
i.e. each fork of /bin/echo takes approximately almost *1* second!
On Windows both examples runs fast, although /bin/echo case is slightly slower,
but still speed ratio is not *that* big.
Thanks beforehand.
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http://bugs.winehq.org/show_bug.cgi?id=32282
Bug #: 32282
Summary: Wine crashes randomly and often with Catalyst
driver>12.9
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
I tested all version of Wine in the 1.5 branch, and I found that with Wine
1.5.14 and further, games like League of Legends, Portal 2 or Guild Wars 2 are
crashing really often and randomly (in fact, X.org freeze as well as my mouse
and my keyboard, and I have then to restart my PC).
I didn't have time to proceed to a regression testing yet, but I will do it.
Cordially,
nob.
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http://bugs.winehq.org/show_bug.cgi?id=31766
Bug #: 31766
Summary: Moving table in Shareaza causes wine to generate
invalid X11/XRender requests
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxhippy(a)gmail.com
Classification: Unclassified
Created attachment 41794
--> http://bugs.winehq.org/attachment.cgi?id=41794
screenshot
When moving table headers in Shareaza (a GPL filesharing application), I get a
graphic corruption when uring Intel's new SNA acceleration architecture.
I reported the corruption to the intel driver development team, and Chris
Wilson concluded after analyzing the problem, that wine generates invalid
XRender/X11 requests - and that it worked before only by accident.
Quote:
> Unbelievably, this is actually a bug in Wine. It is abusing a PICT_x8r8g8b8
> format by trying to copy a PICT_a8r8g8b8 picture through an alphaless temporary
> and expecting the alpha-channel to be preserved. The second bug is that the
> coordinates/size of that temporary drawable are wrong - far greater than the
> apparently intended area of the columns to be redrawn.
> If I disable the shortcut to use the blit path for xrgb->argb copy, then I can
> reproduce the same errors in UXA. Vice versa, if I prefer the blit path, then
> the problem is masked in SNA.
Screenshot as well as a link to a youtube-video illustrating the issue are
available on the original bug-report:
https://bugs.freedesktop.org/show_bug.cgi?id=55164
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http://bugs.winehq.org/show_bug.cgi?id=24602
Summary: NWN2 suffers from shadows flickering on ATI cards
(fglrx driver)
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31069)
--> (http://bugs.winehq.org/attachment.cgi?id=31069)
Character close view
This strange effect persists with any possible configurations (including those
in gfxoptions debug menu). It's followed with dozens of
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
messages, but I'm not sure, that it's directly related to the filters missing,
but I've tried to comment-out render-target check, so direct opengl
implementation of blit called always - it seems to gone, but this was unstable
and in any following runs I've got completelly black scene, including mini-map
(effects, selections, magic spells and soon - all in place, but all surfaces
are blackened).
I'm attaching screenshot of player's character, close view and far view. You
may see some dotted patterns on characters clack, or on terrain around him.
This effect hard to get screenshoted as it's mostly visible while moving
camera, mouse, character and soon.
It's might be related to other bug, that affects only indoor areas, that I'll
post soon also.
Tested on:
wine-1.3.3
kernel 2.6.35 with 'nopat' kernel option
ati-drivers (fglrx): 10.9, ATI Mobility Radeon HD4520
Wine direct3d configs:
OffscreenRenderingMode=fbo
VideoMemorySize=512
UseGLSL=enabled
Overrides and installed packages:
vcrun2005 and d3dx9 from winetricks (without this game just can't start due to
unimplemented features).
devenum.dll and dxdiagn.dll (without this, game can't find any video device and
refuses to run).
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http://bugs.winehq.org/show_bug.cgi?id=31121
Bug #: 31121
Summary: Wrong FSF adress in wine-mono licenses
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
While packaging wine-mono for fedora, rpmlint pointed out that the following
files carry a wrong FSF address:
mono/COPYING.LIB
mono/mcs/LICENSE.GPL
mono/mcs/LICENSE.LGPL
More information on the subject:
http://fedoraproject.org/wiki/Common_Rpmlint_issues#incorrect-fsf-address
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http://bugs.winehq.org/show_bug.cgi?id=28839
Bug #: 28839
Summary: Modal window + a opened menu => mouse unusable
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pixecs(a)yahoo.com
Classification: Unclassified
Created attachment 37034
--> http://bugs.winehq.org/attachment.cgi?id=37034
illustrative picture
os: OpenSUSE 11.4 x86_64
kernel: 2.6.37.6-0.5-desktop
desktop: kde4
wine version: wine-1.3.26-168-g6ee95c7 compiled with
--prefix=/usr --x-libraries=/usr/X11R6/lib --x-includes=/usr/include/X11/
--with-x
wine configured in windowed mode (1024x768)
application: winrar v4.01
WinRAR trial period has expired and in these conditions a modal window "Please
purcase WinRAR license" appears in 2-3 seconds after opening the application.
The problem arises when:
1) i launch the program
2) immediately open a menu (from winrar like File, Options)
3) the license expiration window appear
4) i still have the menu opened
The problem is that after the appearance of modal window i can not use the
mouse on desktop (items or windows from the desktop no longer reacts to mouse)
but the keyboard still works (for example, i can press Alt + Tab).
After pressing Alt + Tab and another window receives the focus the mouse can be
used again.
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http://bugs.winehq.org/show_bug.cgi?id=31800
Bug #: 31800
Summary: DirectX games crash in r300_dri.so with Gallium
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rene.kijewski(a)fu-berlin.de
Classification: Unclassified
Created attachment 41832
--> http://bugs.winehq.org/attachment.cgi?id=41832
WINEDEBUG=+relay,-debug backtrace
I cannot run DirectX games since I switched to the "xorg-edgers" PPA, with uses
bleeding edge Xserver/Mesa packages and employs the Gallium renderer for my
Radeon Xpress 200M card.
The debug traces show that crash happens in r300_dri.so code:
"Unhandled exception: page fault on read access to 0x74dd3598 in 32-bit code
(0x7d10623a)."
Repeatable: always.
System: Ubuntu Precise using x64 on a Samsung R40 laptop
Wine: Self-built, newest tag (1.5.13), with C(XX)FLAGS = -g3 -ggdb -O0
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http://bugs.winehq.org/show_bug.cgi?id=31978
Bug #: 31978
Summary: LWA_COLORKEY support significantly slows down GOG
installer verification progress bar
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
Classification: Unclassified
Installers from gog.com always first verify their own integrity. During this
period they display a custom progress bar, which makes use of the LWA_COLORKEY
attribute.
Prior to wine containing support for LWA_COLORKEY, this verification process
was basically limited by the speed of the hard drive. Since that support has
been added, the verification has become much slower, and furthermore the
progress bar flickers a lot.
I've bisected the cause to
commit edea44f0ff995aadaaadb866a022832c16301e4a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 12 16:00:18 2012 +0200
winex11: Add support for the LWA_COLORKEY layered window attribute.
To reproduce: it should happen with any installer downloaded from gog.com. I
tested with the freely available http://www.gog.com/en/gamecard/teenagent
I'm using XQuartz 2.7.4 on Mac OS X 10.6.8. If you need any traces, let me know
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http://bugs.winehq.org/show_bug.cgi?id=31946
Bug #: 31946
Summary: Atari800Win Plus crashes on start
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaromir.obr(a)gmail.com
Classification: Unclassified
Created attachment 42088
--> http://bugs.winehq.org/attachment.cgi?id=42088
backtrace
Steps to reproduce:
1) Run the application
Expected result:
It starts
Actual result:
It crashes
Used SW:
--------
wine 1.4.1-0ubuntu1
Atari800Win PLus 4.1 (https://github.com/Jaskier/Atari800Win-PLus/downloads)
Ubuntu 12.04, amd64
kernel: 3.5.0-17-generic #28-Ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=27473
Summary: Wine Changing Window Decorations in Conflict with
Window Managers
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swt(a)techie.net
When running an application under Wine, if the window manager removes the
window decorations, Wine restores them. For example, under Unity, when an
application is maximized, the WM removes the window decorations as the title
bar is merged with the Unity panel. When this happens with a Wine application,
Unity removes the decorations, but Wine puts them back (sometimes only
partially, leading to a confused experience where the decorations exist but are
invisible).
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http://bugs.winehq.org/show_bug.cgi?id=33087
Bug #: 33087
Summary: After uninstall file associations to notepad still
persist
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: longsincedark(a)lavabit.com
Classification: Unclassified
After uninstalling wine I noticed that, although most traces had been removed,
my file association list still included notepad for almost all text-type
documents. I did manually remove the association for each, but it was a
monotonous process. I would have expected the "uninstall" to remove all traces,
except user created files &/or directories.
This is not a bug on how WINE operates, and I will be re-installing. But it
seems only appropriate that an "uninstall" is just that.
Please consider, I used WinDONT's for many years and dealt with this problem of
uninstall remnants. For most, it may be a minor or trivial issue. But some
users, like myself, have qualms about software that leaves too many remnants
after uninstalling.
Keep up the fabulous work!
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http://bugs.winehq.org/show_bug.cgi?id=30256
Bug #: 30256
Summary: Ancients of Ooga: very slow rendering in mid game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 002674e49d3343d2ad4670081276e38af867eefe
Created attachment 39520
--> http://bugs.winehq.org/attachment.cgi?id=39520
terminal output
Ancients of Ooga is an indie platformer, developed by NinjaBee.
The demo version of the game is Steam-only:
http://store.steampowered.com/app/91810/
The problem: performance is okay in the menus and during the intro video. As
soon as the video ends and the game is loaded, framerate drops dramatically.
While in the menus I get 50 fps, in mid-game I get 1-2 fps or less. This makes
the game unplayable.
The problem appeared in Wine-1.3.22 and is still present in 1.5.0. Actually,
Wine-1.3.21 is the one and only version being capable of running the game
normally. All previous versions fail to start the game correctly, and all later
versions have the reported performance issue.
When I start a new game I get 30 fps with 1.3.21, and 1-2 fps with 1.3.22.
The result of the regression test:
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
The problem can be reproduced with the Steam demo version (the game needs
native d3dx9_36.dll). Please let me know if you need a log with debug channels
enabled.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=30924
Bug #: 30924
Summary: Uncapture Mouse in Fullscreen Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: songandsilence27(a)gmail.com
Classification: Unclassified
In winecfg, there is an option, under the Graphics tab to automatically capture
the mouse in fullscreen windows.
When using the emulated virtual desktop, certain programs freezing, crashing,
etc., can cause the mouse to stay within the emulated virtual desktop. Killing
wine or wineserver causes the mouse to stay within the confines of the virtual
desktop, rendering the (actual, X11) desktop useless. The Virtual desktop
window will grey out, becoming unresponsive to any and all input meant to close
it, including keystrokes such as ALT+F4 and clicking the "close" button.
Opening a X11-managed window (e.g., a terminal emulator) inside of the window
area will allow keyboard input, and depending on placement, can free the mouse
from the virtual desktop window, however, mouse clicks are not functioning in
other X11 windows, panels, etc.
Killing and restarting the X server via CTRL+ALT+Bksp or switching to a second
Virtual Console (e.g., tty2) and issuing "pkill X; startx" will temporarily
solve the issue (unless the offending program is run and freezes/crashes
again).
There should be a key combination to release the mouse back to the X11 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=27706
Summary: [integration] Menu entries generated by wine when
installing apps are not compatible with Linux Mint
menu
Product: Wine
Version: 1.3.23
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
The command wine generates for menu entries are like this (example):
env WINEPREFIX="/home/rodrigo/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/sb/.wine/dosdevices/c:/users/sb/Start\ Menu/Programs/Microsoft\
Office/Microsoft\ Office\ Word\ 2007.lnk
For some reason they dont work in Linux Mint's main menu (bad parser in
mintmenu?). While this can be considered Mint's fault, its MUCH easier for wine
to solve this, but just double-quoting the last parameter (the path to .lnk
file) and removing escaping-backslashes from it:
So the abve example would turn into this:
env WINEPREFIX="/home/sb/.wine" wine C:\\windows\\command\\start.exe /Unix
"/home/sb/.wine/dosdevices/c:/users/sb/Start Menu/Programs/Microsoft
Office/Microsoft Office Word 2007.lnk"
Its an easy fix that wouldnt break anything for other distros, and would make
Mint work out-of-the-box, So I would be glad to see this "fixed"
References:
http://bugs.launchpad.net/mintmenu/+bug/714848http://forums.linuxmint.com/viewtopic.php?f=47&t=57536
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http://bugs.winehq.org/show_bug.cgi?id=24392
Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase
scene renders nothing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
After Shepard and Liara(and your choice of team member) enter the Skycar, a
loading screen appears. After the loading screen, a mini game starts where you
drive the skycar, presumably to catch Vasir(I haven't been able to see it yet
due to this bug). The problem is, the game is rendering a blank image. The only
other things that I can see are the UI and the game's darker edges film
effect(the circular banding around the edges in the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=32072
Bug #: 32072
Summary: resident evil 4 : not start game
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: king.infet(a)gmail.com
Classification: Unclassified
Created attachment 42280
--> http://bugs.winehq.org/attachment.cgi?id=42280
save log backtrace
i install resident evil 4 with wine 1.5.15 version.
after installation -> start game and crash wine .
out the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=32948
Bug #: 32948
Summary: Wine crashes on file operation in 32 bits mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: numkem(a)gmail.com
Classification: Unclassified
Just after upgrading to KDE 4.10 on Arch, every file diaglog inside office
applications makes the application hang than it produce this stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=30463
Bug #: 30463
Summary: World of Warcraft 5.0 Crashes on Character Creation
Screen (invalid float operation)
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.mcintyre(a)gmail.com
Classification: Unclassified
Created attachment 39829
--> http://bugs.winehq.org/attachment.cgi?id=39829
Backtrace of crash from wine
I can log into characters that are already created (transfers from live
realms), however I get the attached error (backtrace.txt) when I click the
button to create a character.
I am using the ati 12.1 drivers, fyi.
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http://bugs.winehq.org/show_bug.cgi?id=27600
Summary: Screen fills with visual artifacts in World of Tanks.
Product: Wine
Version: unspecified
Platform: x86
URL: http://game.worldoftanks.eu/update
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35280)
--> (http://bugs.winehq.org/attachment.cgi?id=35280)
Output log, but doesn't show anything important.
Time to report an another WINE regression for World of Tanks, in this one
screen fills with a mixture of triangles and font textures.
The regression was brought by:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
c
performance problems. If the user is using an older driver we now drop the
V
doublebuffered loading, which means that we fall back to the current
behavio
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_array
(the patch was actually committed on Jun 14)
The bug can be reproduced by logging in an account and clicking on the depot,
store, statistics or other tabs in the garage.
Alt-tabing in and out resets the screen back to normal (using virtual desktop).
During the actual gameplay, the frame rate is a lot lower then normal. Notable
fixme for gameplay is:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
Using WINEDEBUG=+d3d the frame rate is very low in the garage, the bug does not
manifests itself.
Configuration:
ATI Radeon HD 3650, fglrx 11.5
DirectDrawRenderer: opengl
UseGLSL: disabled
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=32372
Bug #: 32372
Summary: Kerbal Space Program 1.8.1 locks up computer randomly
at various points
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greenalien.greenalien(a)gmail.com
Classification: Unclassified
The bug takes place especially when switching back to main menu or pressing
buttons inside the rocket facility. Lockups during flight are less common.
Takes place also with 1.4-raw3 and 1.5.9-raw3 versions of wine.
Due to complete computer lockup, it is impossible to trace this bug in log.
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http://bugs.winehq.org/show_bug.cgi?id=33111
Bug #: 33111
Summary: Graphical Artifacts in Diablo 3 on AMD Graphics
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avstaim(a)gmail.com
Classification: Unclassified
There is a number of annoying graphics artifacts in-game, making game
uncomfortable. Artifacts only appear in wine, in Windows 7 graphics is ok,
running the game in proprietary wine clone Crossover Office has no such
artifacts.
My system:
Ubuntu 12.04.2 64 bit
AMD Radeon HD 7600M
Latest Catalist fglrx 13.1
wine 1.5.23-1.5.25 (same bug present) (haven't tried earlier versions as they
are not available to install from PPA)
Tried the following actions (no luck):
1) winetricks ao=enabled
2) running game in windowed fullscreen mode
3) winetricks ddr=gdi
4) Changing fglrx version
5) Adjusting fglrx settings in amdccle
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http://bugs.winehq.org/show_bug.cgi?id=24926
Summary: Lotro crash
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasmin.beauregard(a)gmail.com
Created an attachment (id=31563)
--> (http://bugs.winehq.org/attachment.cgi?id=31563)
Lotro crashlog
The game is just fantastic, no lags and the graphics are quite the same as in
windows but it keeps on crashing after a few minutes of play. Everytime I get
the same error message. Here is my crash log... Hope that it will help.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=32377
Bug #: 32377
Summary: Programs do not load under Wine Loader at all
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecatisspeaking(a)gmail.com
Classification: Unclassified
Created attachment 42721
--> http://bugs.winehq.org/attachment.cgi?id=42721
A text document containing the bacrtrace information of the error
Windows programs like Starcraft, Starcraft: Brood War and Hoyle Games do not
load. Wine loader attempts to open. Program runs, shows blank black screen,
shows discombobulated lines in black, white and color, then closes with an
error from Wine loader appearing stating that a serious error occurred in the
process and Wine needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=31279
Bug #: 31279
Summary: SafeDisc: driver crashes under certain circumstances
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
I've been testing various old games on my Mac. Quite a few of them need
SafeDisc protection. Unfortunately, for some reason, the driver, SECDRV.SYS,
keeps crashing under certain circumstances. (Good thing we run drivers in user
mode then... ;) This of course renders any games (that meets these certain
conditions) unplayable without a crack. Trouble is, I'm not sure exactly what
those circumstances are.
Here's what I do know about which games do what:
Age of Empires II: The Age of Kings: driver crashes
Age of Empires II: The Conquerors: driver crashes
Age of Empires II: The Conquerors (with SECDRV from C&C:YR): driver crashes
Age of Empires II: The Age of Kings (with Conquerors installed): driver crashes
Age of Empires II: The Age of Kings (with SECDRV from C&C:YR): driver still
crashes
Command & Conquer 2: Tiberian Sun (with Firestorm expansion): OK
(surprisingly); base C&C2 is probably OK, too
Command & Conquer: Red Alert 2: won't install at all due to #30155
Command & Conquer: Red Alert 2 (with either workaround from #30155): still
won't install because the driver crashes
Command & Conquer: Red Alert 2: Yuri's Revenge: OK (but can't install without
RA2)
It looks like this actually has nothing to do with the actual version of
SafeDisc, but which code paths get hit in the driver. Unfortunately, the driver
is, of course, obfuscated with every trick in the book.
I'll attach a log +tid,+relay,+seh,+services,+winedevice,+ntoskrnl from running
AoE2 in an otherwise-clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=25054
Summary: Lost Horizon demo graphic errors
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miso.seliga(a)gmail.com
here you can download demoversion i tried:
http://www.gamershell.com/download_62640.shtml
i tried with clean .wine, then i changed desktop to virtual 1280x720, sound
driver to esound and disabled links to home folder
game installs well (only after installation wine desktop windows remains on
screen and has to be closed manually with window close button. this is so minor
problem that i don't report it)
then i run game's configtool, don't change anything, press save
then i run game, intro video plays and menu appears. in menu there are already
visible mistakes, it looks as if some overlay should be rendered on top and its
only random noise, screenshot is attached. same problem can be seen later in
game too. i noticed that everytime i run the game itlooks different, even when
you run the game and return to menu it looks different. sometimes there is
noise over whole screen, sometimes there is only black box on bottom-right part
of screen
there are no relevant messages in console
log with WINEDEBUG=trace+graphics is also empty
log with WINEDEBUG=trace+graphics,+relay is huge (363MB) so i am not attaching
it yet, i am afraid that because there is no crash even if there is something
useful it may be buried anywhere in it... so i will post needed information
when someone will write me what exactly is needed
in appdb there is no demoversion but there is entry for full game here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=21194&iTesting…
i can't confirm if there is problem in full version too
my system is ubuntu 10.10 64bit
wine is wine-1.3.6 from winehq repository
graphic card is ati 4850
graphic driver is fglrx from ubuntu 10.10 repository
(8.78-3-100920a-105558c-ATI)
if therewill be need for some more information then let me know
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http://bugs.winehq.org/show_bug.cgi?id=24490
Summary: pSX emulator does not receive input from Option (Alt)
key.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30905)
--> (http://bugs.winehq.org/attachment.cgi?id=30905)
pSX Output
The Option key on an Apple keyboard also serves as the "Alt" function for
Windows applications. Other applications I've tested recognize it normally,
but pSX does not. It is required for invoking full screen mode. You can also
assign it to a misc. key command in the application's configuration, but all it
does is scroll through the text fields. Nothing appears in the log when trying
to use this key, but I attached it anyway.
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http://bugs.winehq.org/show_bug.cgi?id=28646
Bug #: 28646
Summary: Statusbar icons have black backgrounds
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
Starting in release 1.3.29, the transparent backgrounds of icons contained in a
statusbar have black backgrounds. In addition, if you hover the mouse over the
statusbar gripper located on the window lower right side, a 1/2 inch black
square will appear. This can be tested using the Codejock (www.codejock.com)
Statusbar.exe demo program.
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http://bugs.winehq.org/show_bug.cgi?id=28250
Summary: Strange polygon in Wine 1.3.27 but not in Wine 1.3.0
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dalanmao89(a)gmail.com
I played the game PAL4 (仙剑奇侠传4. See http://chinesepaladin.org/tag/pal4 and
http://www.gamersky.com/Soft/200708/9540.shtml for description of the game)
under Wine 1.3.27 and Wine 1.3.0 and I discovered the following problem:
1. My laptop is Intel i915 graphic card with intel-dri 7.11-2 and
xf86-video-intel 2.15.0-2 driver. I have tried playing the game with NVideo
driver and Wine 1.3.27 has no strange polygon problem. So I suspect the bug is
Intel i915 graphic card related!
2. Under Wine 1.3.0, there is no strange polygon display problem. See
wine-1.3.0.png in the wine-bug-report.7z. The log file is attached as
wine-bug-report.cmp in the 7zip archive.
3. Under Wine 1.3.27 (even earlier versions such as 1.3.23 if I am not
mistaken), strange polygon display problem occur. See wine-1.3.27a.png (S3TC
disable) and wine-1.3.27b.png (S3TC enable with driconf) in the
wine-bug-report.7z. The log file is attached as wine-bug-report.log in the
7zip archive.
Details about my laptop:
1. Running the software:
cd ~/.wine/drive_c/SoftStar/PAL4
LC_ALL=zh_CN.GBK wine PAL4.exe -opengl
2. My distro is ArchLinux 32 bit and 64 bit:
Linux mylinux 3.0-ARCH #1 SMP PREEMPT Tue Aug 30 07:32:23 UTC 2011 i686
Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz GenuineIntel GNU/Linux
3. The gcc version is
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.6.1/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.6-20110819/configure --prefix=/usr
--libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/
--enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared
--enable-threads=posix --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-clocale=gnu --enable-gnu-unique-object
--enable-linker-build-id --with-ppl --enable-cloog-backend=isl --enable-lto
--enable-gold --enable-ld=default --enable-plugin --with-plugin-ld=ld.gold
--disable-multilib --disable-libssp --disable-libstdcxx-pch
--enable-checking=release
Thread model: posix
gcc version 4.6.1 20110819 (prerelease) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=23777
Summary: Half-Life in full screen will be partially drawn
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel(a)james-b.ch
Created an attachment (id=29807)
--> (http://bugs.winehq.org/attachment.cgi?id=29807)
After a restore, Counter-Strike is not drawn completly
I've found that wine won't draw correctly Half-Life games (mods too), which are
in OpenGL, after an alt-tab (minimize). It has begun after a kernel,
nvidia-drivers and Xorg update.
When any HL game is started all is fine. After the first alt-tab the game
"window" is cut (see the attachments). It happens even when the game has the
same resolution as my screen and when I do ctrl+alt+arrows (change the current
desktop) since it minimizes the game. I have tested with a old Half-Life
(without Steam) and the bug is reproduced too.
I'm using Gentoo Linux, kernel 2.6.32-gentoo-r7 (before 2.6.32-r3),
nvidia-drivers-256.35 (and 195.36.24 was tested too) (Asus 285 GTX),
xorg-server-1.7.6 (before: 1.6.5-r1).
Other attachments: game effects are affected as well resulting in possible
cheat exploits. Notice that these are windows captures (alt-printscreen).
>> http://img822.imageshack.us/i/capturecounterstrike1.jpg/ (sniper scopes aren't drawn at the good position)
>> http://img9.imageshack.us/i/capturecounterstrike2.jpg/ (flash grenade doesn't produce the effect in fullscreen, seems shifted by the bug)
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http://bugs.winehq.org/show_bug.cgi?id=31864
Bug #: 31864
Summary: Battlestrike The Siege crahes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
The DirectX9 game Battlestrike The Siege crashes.
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http://bugs.winehq.org/show_bug.cgi?id=30517
Bug #: 30517
Summary: MS Office 2007 applications are always on all
activities in KDE, they don't have option to select
activity
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: katonag(a)gmail.com
Classification: Unclassified
KDE 4 has a feature set called activities. Activities are different from
virtual desktops, as they provide separate workspaces for separate workflows.
Additionally the possibility for virtual desktops are also present.
MS Office 2007 applications (Word, Excel, Powerpoint tested) somehow break this
feature, and they always appear on all activities, whereas they honor the
virtual desktops. Normally all windows have the option to select which virtual
desktop and which activity they should appear on, but MSO 2007 apps lack the
setting for choosing the activity because of the unusual titlebar*. This
wouldn't be a serious problem, if they wouldn't appear on all activities by
default. Normal apps (even windows apps) appear on the activity they are
started from by default.
Steps to reproduce:
1. Setup KDE to have at least 2 activities.
2. Start e.g. Word2007 on one activity, and also start some other apps (windows
or native Linux, normally doesn't matter)
3. Change activity. Now the second app is not visible, because it remained in
activity1, but Word 2007 is still visible.
4. Go back to activity1.
* A related (but not same) bug has been filed to KDE Bugtracking system:
https://bugs.kde.org/show_bug.cgi?id=298805
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http://bugs.winehq.org/show_bug.cgi?id=31404
Bug #: 31404
Summary: Was able to play the game before reinstalling Fedora
17
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: for_what_its_worth(a)hotmail.com
Classification: Unclassified
Created attachment 41272
--> http://bugs.winehq.org/attachment.cgi?id=41272
Unhandled exception: page fault. back trace file
Hoyle card games 2005 crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=25896
Summary: Din's Curse Demo is rendered incorrectly
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.soldak.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=33003)
--> (http://bugs.winehq.org/attachment.cgi?id=33003)
menu
All games from Soldak entertainment(they have the same engine) are rendered
incorrectly(in both menu and game itself)
Tested with Din's Curse Demo and Kivi's Underworld
First one is present in AppDB with comment:
"What does not work
various graphical glitches: character models is messed up, to fix use low
graphics settings. various effects and icons are displayed wrongly." but no
screenshot attached
Changing settings doesn't help for me.
Made some screenshots
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http://bugs.winehq.org/show_bug.cgi?id=33460
Bug #: 33460
Summary: Mouse gets suck and won't allow rotation in Fable 3
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inuyasha(a)usa.com
Classification: Unclassified
The mouse gets stuck when on the edges of the screen when trying to look
around.
In the log I see
warn:cursor:grab_clipping_window XInput2 not supported, refusing to clip to
(0,0)-(1280,1024)
I have tried a rawinput patched wine with the same results.
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http://bugs.winehq.org/show_bug.cgi?id=27879
Summary: Zombie Driver becomes unresponsive mid-game with
shadows enabled
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35669)
--> (http://bugs.winehq.org/attachment.cgi?id=35669)
terminal output
In Wine-1.3.25 Zombie Driver stalls in a matter of seconds after a new game was
started.
Symptom: sound begins to stutter and framerate drops dramatically in a couple
of seconds mid-game, the game hardly responses to keypresses. The game doesn't
turn into "zombie" completely, if I press <Esc> several times I'm able to go
back to the menus where the framerate and mouse responsiveness are okay. As
soon as I resume the game, the issue is there again.
Workaround: disable shadows (in the launcher). The game offers 3 choices for
shadows: none, normal, soft.
I can reproduce the problem with the following game versions: 1.1.2, 1.1.4,
1.2.2, 1.2.6
The demo, still at version 1.0.6 is not affected.
Regression testing pointed to:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
The patch can be reverted cleanly on 1.3.25 and that fixed the problem.
Author of the patch added to CC.
I'd like to add that this was the commit that fixed a long-standing graphical
problem in the game: dark, diagonal lines appeared across the screen when
shadows was enabled.
Fedora 15
Nvidia GeForce 250 / driver 275.21
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http://bugs.winehq.org/show_bug.cgi?id=33388
Bug #: 33388
Summary: Aion "Kraka's Den" quest: game crash, can not complete
the quest
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
big bug with AION, you can not complete the "Kraka's Den" quest because the
game crash each time you put the mouse cursor on the "magic gate".
I tried different version of wine and different option without success, please
help!
I joined you a screen of the gate (completely glitched)
You can compare it to the pictures ont this web page:
http://aion.zam.com/wiki/Kraka%27s_Den_%28Aion_Place%29
hank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=30800
Bug #: 30800
Summary: SBK X freezes while loading the menu screen
Product: Wine
Version: 1.3.25
Platform: x86
URL: http://www.chip.de/downloads/SBK-X-Superbike-World-Cha
mpionship-Demo_36594100.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Classification: Unclassified
Regression SHA1: 6c5e109af7184ee557aa24c676cc78f3e92e6782
Created attachment 40338
--> http://bugs.winehq.org/attachment.cgi?id=40338
terminal output
SBK X is a motorcycle racing game. After starting the game through Launcher.exe
and skipping the videos which don't play in Wine, the game becomes unresponsive
at some point while loading to the menu screen. The animated loading icon stops
spinning and the game halts. Launcher.exe is consuming 100% CPU time, but
nothing happens.
Shortly after freezing, this message appears in the terminal:
>err:ntdll:RtlpWaitForCriticalSection section 0x7ea53fc0 "wined3d_main.c: wined3d_cs" wait timed out in thread 0036, blocked by 0009, retrying (60 sec)
The problem appeared in Wine 1.3.25 and is still present in 1.5.5.
The result of the regression test:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
At first I thought it was a dupe of bug #27879. However, Henri's patch
(attachment #38991) does not fix the problem in SBK X.
The problem can be reproduced with the demo version as well (download size: 770
MB).
Steps to reproduce the problem with the demo:
1. Install the demo as usual. Choose default installation and install Directx
components as well. If you skip DX installation, you have to manually install
the following components via winetricks: xact_jun2010 d3dx9_36.
2. Start the game with Launcher.exe. Click on <Play> in the launcher.
3. Intro videos give only black screens, you need to press <Space> 3-4 times to
skip the videos.
4. Press <Enter> when the first screen appears. The game begins to load to the
menu but loading never finishes -> the game is freezing at this point.
Fedora 16 x86
Nvidia 250 / driver 295.53
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=31736
Bug #: 31736
Summary: Minimized windows are not shown in gnome-shell
activity windows list
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lviggiani(a)gmail.com
Classification: Unclassified
This "bug" happens to me with gnome-shell 3.4 (and before) on Ubuntu 12.04 x64
both on wine 1.4.x and wine 1.5.x.
Compatibility set to WinXP.
Application Office 2010.
Steps to reproduce.
1) Open either Word or Excel
2) Maximize the window
3) Minimize the window
4) Select Gnome-Shell Activity (or hit the top-left corner or press super key)
5) The window list (with previews) is show but the word/excel preview is empty
and it just show the window title on bottom (problem #1)
6) Click on the empty area anyway
Word or Excel windows are restored but they are not actually maximized. Their
size is smaller than before (problem #2). The window anyway behaves as it is
actually maximized. In fact it has the restore button. If you click it twice
the window if finally maximized again.
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http://bugs.winehq.org/show_bug.cgi?id=31282
Bug #: 31282
Summary: Unable to Run Guild Wars 2; probably dbus issue
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius.olbertz(a)gmail.com
Classification: Unclassified
When I run Guildwars 2 , the following message is shown. I already tried to fix
the problem as discribed here http://trac.macports.org/ticket/20645. However,
Guildwars 2 does start normally.
noname:GW2 Manno$ wine Gw2.exe
Dynamic session lookup supported but failed: launchd did not provide a socket
path, verify that org.freedesktop.dbus-session.plist is loaded!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
But after logging in and confirmung the EULA, the client closes itself. I guess
it's supposed to start the game afterwards, but nothing happens at all.
fixme:heap:HeapSetInformation 0x1d66000 0 0x32fdd8 4
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x32f2d4,0x32f900): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b4,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9bc,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e988): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b0,0x3337e988): stub
fixme:winsock:WS_getsockopt WS_SO_CONNECT_TIME - faking results
fixme:win:EnumDisplayDevicesW ((null),0,0x3337addc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20062 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337b050, uiNumDevices=1,
cbSize=12) stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x3563f638): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x3337e77c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eabc,0x00000000), stub!
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eecc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30064 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337f13c, uiNumDevices=1,
cbSize=12) stub!
xp_destroy_surface: assertion failed: s != NULL
xp_destroy_surface error: 3
X Error of failed request: 0
Major opcode of failed request: 149 (GLX)
Minor opcode of failed request: 26 (X_GLXMakeContextCurrent)
Serial number of failed request: 11307
Current serial number in output stream: 11307
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http://bugs.winehq.org/show_bug.cgi?id=29569
Bug #: 29569
Summary: mingw make complains "cp: cannot stat
`d3dcompiler_43/libd3dcompiler.a': No such file or
directory"
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Windows
Status: NEW
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Configuring wine on mingw per the wiki seems to go fine, but 'make' fails with
rm -f dlls/libd3dcompiler.a && cp -p d3dcompiler_43/libd3dcompiler.a
dlls/libd3d
compiler.a
cp: cannot stat `d3dcompiler_43/libd3dcompiler.a': No such file or directory
There are four problems of this sort in Makefile. Doing
sed -i 's,$(LN_S) ,$(LN_S)/dlls' Makefile
seems to rescue it, and let it get further.
That LN_S comes from function wine_fn_config_dll(), line 414 of aclocal.m4.
There's another one that looks like it needs fixing at line 422, too.
See http://wiki.winehq.org/WineOnWindows and/or
http://kegel.com/wine/wow.html for notes on how to reproduce.
(I had to do
cd dlls/libwine0; make; cd ../..
cd dlls/d3dcompiler_43; make; cd ../..
to get this far, but maybe that was operator error, not sure.)
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http://bugs.winehq.org/show_bug.cgi?id=24349
Summary: Blackberry Desktop Software (aka Device Manager):
Crashes on Run
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.in.snow(a)gmail.com
Created an attachment (id=30691)
--> (http://bugs.winehq.org/attachment.cgi?id=30691)
Command line output and backtrace
Desktop Manager does not run.
Installation requires the Windows version to be set to "Windows XP" and no
other modifications are needed.
Application crashes during startup.
OS: Fedora 13
Please note that while I put x86_64 as my hardware, I installed the i686
version of wine from Fedora.
Please let me know what else I can provide.
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http://bugs.winehq.org/show_bug.cgi?id=30410
Bug #: 30410
Summary: Starcraft 2 crashes on login in Ubuntu 12.04
(regression from Ubuntu 11.10)
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danielreiterhorn(a)gmail.com
Classification: Unclassified
Created attachment 39753
--> http://bugs.winehq.org/attachment.cgi?id=39753
The output of wine
Description: Ubuntu precise (development branch)
Release: 12.04
Linux 3.2.0-22-generic #35-Ubuntu SMP Tue Apr 3 18:33:15 UTC 2012 x86_64 x86_64
x86_64 GNU/Linux
wine-1.5.1
In previous version of ubuntu, wine-1.4 works with StarCraft II and the same
version of wine (and all other versions of wine) fail with starcraft on nvidia
drivers. Dozens of versions of nvidia drivers and 3 versions of wine including
1.5.1 and top of tree 31f6f48bfd7a82d7229cdd7dff812272c27ae812 were also tested
with the same regression on Ubuntu 12.04 that all worked on Ubuntu 11.10
Other users are experiencing the bug and reporting it
http://www.codeweavers.com/support/tickets/browse/?ticket_id=883964;list=6;…http://ubuntuforums.org/archive/index.php/t-1939902.htmlhttp://ubuntuforums.org/showthread.php?t=1939902
It could be a kernel issue.
After successfully testing Starcraft on my Ubuntu 8.04 64-bit system, I
compared the logs. They're quite similar, except for this, in 12.04:
fixme:dbghelp:EnumerateLoadedModulesW64
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http://bugs.winehq.org/show_bug.cgi?id=31686
Bug #: 31686
Summary: DYMO Stamps won't start without native gdiplus
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Shows a few:
fixme:gdiplus:GdipGetLineSpacing ignoring style
Then a flood of:
fixme:gdiplus:GdipDrawLine graphics object has no HDC
fixme:gdiplus:GdipDrawLine graphics object has no HDC
and never starts. Winetricks gdiplus works around it. Attaching a +gdiplus
trace.
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http://bugs.winehq.org/show_bug.cgi?id=27975
Summary: [INETCPL] Add missing security propsheet to Polish
translation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saibamenppl(a)gmail.com
From: http://svn.reactos.org/svn/reactos?view=rev&revision=53012
By Adam 'Saibamen' Stachowicz
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http://bugs.winehq.org/show_bug.cgi?id=31103
Bug #: 31103
Summary: Jade Dynasty - The Program Patcher.exe has encountered
a serious problem and needs to close.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: armen(a)winehq.leemail.me
Classification: Unclassified
Created attachment 40835
--> http://bugs.winehq.org/attachment.cgi?id=40835
This file contains the bug back trace.
I downloaded Jade Dynasty from http://jd.perfectworld.com/ unpacked and
installed it by clicking on the install.exe file from its folder
¨JD_EN_Installer_v352_20120402¨
I followed forum guides on how to install the program. Configured wine to
emulate virtual desktop and to use my Display full resolution. Game installed
completely without any errors with wine.
After installation was over, I closed the set up window. Then I clicked on the
game icon from the desktop. The game client didnt start and I got the error
report, which is attached.
Thanks for all who take the time to fix these bugs.
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http://bugs.winehq.org/show_bug.cgi?id=23493
Summary: Safari, when installed with quiet mode, refuses to run
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.apple.com/safari
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installing safari normally works fine.
Installing it with silent mode (wine SafariSetup.exe /qn) reports success for
the installer, but trying to run it fails with a messagebox:
Safari can't open.
Your copy of Safari is missing important software resources. Please reinstall
Safari.
OK
terminal shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.4053)
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
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http://bugs.winehq.org/show_bug.cgi?id=31687
Bug #: 31687
Summary: DYMO Stamps can't connect to its server
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 31685, 31686
Classification: Unclassified
Created attachment 41656
--> http://bugs.winehq.org/attachment.cgi?id=41656
WINEDEBUG=crypt,chain,context,secur32
Install the app. You'll need native gdiplus for bug 31686.
After that, you can get native hid, for bug 31685. I also installed dotnet20,
to verify that it wasn't a mscoree fixme to blame, but the problem happens
either way.
Start it up, and it asks for your credentials. Put them in, and click next.
That gives an error:
The remote certificate is invalid according to the validation procedure.
terminal output doesn't show much relevant. Tried native wininet/winhttp, which
then in turns shows a few fixme's for crypt32/secur32/winsock.
If you add in native crypt32, you get:
Attempted to read or write protected memory. This is often an indication that
other memory is corrupt.
and with native secur32 as well:
The requested security package is not supported.
Not sure what to try next. The initial problem seems to indicate crypt32 or
secur32, so hopefully this log will help:
WINEDEBUG=crypt,chain,context,secur32
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http://bugs.winehq.org/show_bug.cgi?id=32354
Bug #: 32354
Summary: testbot: A crashing test is not detected
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
A 64bit test crashed on all 64bit testbot machines,
but the summary has "0" as "Number of failures".
Test run for the broken patch:
http://testbot.winehq.org/JobDetails.pl?Key=22963&log_301=1#k301
Later test:
http://testbot.winehq.org/JobDetails.pl?Key=23106&log_302=1#k302
(I send a fix for the broken code in wine in some minutes)
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http://bugs.winehq.org/show_bug.cgi?id=31784
Bug #: 31784
Summary: Add support for VM snapshots
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
As we expand the number of configurations to test it seems wasteful to have to
create and maintain a brand new VM just for them. In a lot of cases all we need
is to slightly reconfigure a VM to add a CD image, add network interfaces or
change the locale and run the test with these changes settings.
That's where snapshots can be useful: take a snapshot for each configuration we
need to test and then let the TestBot start the VM from the right snapshot.
There is a catch though: while it's possible to run the tests in two VMs in
parallel, for a given VM only one snapshot can be active at a time. There's two
consequences:
* TestBot must know about snapshot and not try to simultaneously run the tests
in two snapshots belonging to the same VM.
* If in the base configurations (those all Wine patches run on) we have a VM
with ten snapshots, it means we will need to run the tests ten times
*sequentially*. That VM is quickly going to become a bottleneck. So we should
still limit the number of snapshots per VM, at least in the base
configurations.
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http://bugs.winehq.org/show_bug.cgi?id=31789
Bug #: 31789
Summary: Fix handling of jscript/vbscript tests
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The Wine TestBot reports failures for all patches to the jscript/vbscript
tests:
=== W7PROX64 (32 bit) ===
No test summary line found
This generates quite a bit of spam on wine-devel and is annoying and needs to
be fixed. I believe it also happens with some other tests.
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http://bugs.winehq.org/show_bug.cgi?id=17921
Summary: Just a translation problem
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laughmetal(a)gmail.com
It is just a translation problem.
I am currently using Wine 1.1.18 simplified Chinese under ubuntu. Everything
works fine, but for the translation of word "Apply", it used the tradition
Chinese notation rather than simplified Chinese one.
Not a big problem however solving it can make this program better.
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http://bugs.winehq.org/show_bug.cgi?id=21459
Summary: Ukrainian translation for some files
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=25841)
--> (http://bugs.winehq.org/attachment.cgi?id=25841)
Ukrainian translation for some files
Ukrainian translation for
dlls/crypt32/crypt32_Uk.rc
dlls/hhctrl.ocx/Uk.rc
dlls/mpr/mpr_Uk.rc
dlls/msacm32/msacm_Uk.rc
dlls/mshtml/Uk.rc
dlls/msi/msi_Uk.rc
dlls/msvfw32/msvfw32_Uk.rc
dlls/oleaut32/oleaut32_Uk.rc
dlls/oledlg/oledlg_Uk.rc
dlls/wldap32/wldap32_Uk.rc
programs/reg/Uk.rc
programs/winhlp32/Uk.rc
programs/wordpad/Uk.rc
programs/write/Uk.rc
programs/xcopy/Uk.rc
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http://bugs.winehq.org/show_bug.cgi?id=21457
Summary: Ukrainian translation resources for credui
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=25839)
--> (http://bugs.winehq.org/attachment.cgi?id=25839)
ukrainian credui.rc
Ukrainian resources for dlls/credui.
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http://bugs.winehq.org/show_bug.cgi?id=18461
Summary: Problem in English localization of Winelib programs
Product: Wine
Version: unspecified
Platform: All
URL: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=50499
2
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ovek(a)arcticnet.no
Most of the Winelib programs in Wine, such as winecfg, contain this in their
English localization resource (En.rc):
LANGUAGE LANG_ENGLISH, SUBLANG_DEFAULT
SUBLANG_DEFAULT is 1, which for English, maps to SUBLANG_ENGLISH_US. This means
that the localization in En.rc is *only* selected in an en_US locale, *not* in,
say, an en_GB locale (unless no other fallback is found).
It would probably better if these files said
LANGUAGE LANG_ENGLISH, SUBLANG_NEUTRAL
so that if the user has a British English user locale (from LC_MESSAGES) and a
French system locale, winecfg will show up in English, not fall back to French.
(From Debian bug #504992, linked to in the URL field.)
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