http://bugs.winehq.org/show_bug.cgi?id=11069
Summary: Mavis Beacon Teaches Typing 16 sound skips when typing
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://appdb.winehq.org/appview.php?appId=308
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To repeat, set 16 bpp mode or run in virtual desktop,
else you'll hit bug 3556.
Typing exercises are responsive, but each time
I press a key, the music skips. Log shows lots
of dsound in use.
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http://bugs.winehq.org/show_bug.cgi?id=31940
Bug #: 31940
Summary: DJMax Trilogy: Input delay
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oli1660(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: adad80f4bd4aba325549ad8747a2951e97209660
When playing DJMax Trilogy, there is a very noticeable delay between when a key
is pressed and when it is registered by the game.
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http://bugs.winehq.org/show_bug.cgi?id=24369
Summary: UCS-4 trick not working with resource files
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Created an attachment (id=30717)
--> (http://bugs.winehq.org/attachment.cgi?id=30717)
Resource file for testing
Here there is an extract of my email sent to wine-devel mailing list about this
problem:
==== CUT = CUT = CUT
Let's take for example this piece of code from richedit.h:
#if defined(__GNUC__)
# define RICHEDIT_CLASS20W (const WCHAR []){
'R','i','c','h','E','d','i','t','2','0','W',0 }
#elif defined(_MSC_VER)
# define RICHEDIT_CLASS20W L"RichEdit20W"
#else
static const WCHAR RICHEDIT_CLASS20W[] = {
'R','i','c','h','E','d','i','t','2','0','W',0 };
#endif
Because the famous UCS-4 "issue", the control name is splitted in its single
letters.
While this can work in almost all situations with C/C++ sources, it is
absolutely not possible to put a richedit control in RC files.
For example, if I put a Richedit control into a dialog box, it will crash since
the letter by letter format won't be recognized by the resource compiler.
>From the above example, I was wondering what you think about doing a change
like this one:
#if defined _MSC_VER || defined RC_INVOKED || sizeof(wchar_t) == 2
# define RICHEDIT_CLASS20W L"RichEdit20W"
#elif defined(__GNUC__)
# define RICHEDIT_CLASS20W (const WCHAR []){
'R','i','c','h','E','d','i','t','2','0','W',0 }
#else
static const WCHAR RICHEDIT_CLASS20W[] = {
'R','i','c','h','E','d','i','t','2','0','W',0 };
#endif
We will fall in the first case when the name expressed as string is currently
recognized:
1) because we are running under Microsoft Visual C++
2) because it is used by resource compiler
3) because the string format is currently safe since we are under UCS-2
instead of UCS-4. Perhaps this point is not written as good as you want... I do
not know if you prefer to use some informations emitted by configure script or
you will prefer to simply check the size of wchar_t.
The second case is the specific hack normally used until now with GCC.
The third case is the last chance solution, as it was before.
I moved the __GNUC__ case after the one used by _MSC_VER because __GNUC__ and
RC_INVOKED are both declared in windres.
Now I took this fragment from richedit.h as example, but perhaps I have also
seen other places where the resource compiler could be "rejected".
==== CUT = CUT = CUT
According to the reply I received, I'm creating a bug here and I tried to
create a resource file that could be used for inspecting the problem.
I tried my best but unfortunately, as you can see on top of this bug, I'm not
using directly an operating system that allows the testing of WINE.
The defect has been noticed by me when trying to compile an application with
ReactOS' sources which uses the same exact system include files normally used
by WINE.
I hope all this could be useful.
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http://bugs.winehq.org/show_bug.cgi?id=22163
Summary: Cities XL 1.1.0.457-B4 fails to run
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaakko.nissi(a)helsinki.fi
Created an attachment (id=27046)
--> (http://bugs.winehq.org/attachment.cgi?id=27046)
wine CitiesXL.exe 2> normalrun.log
The launcher fails with error: Error click ok to terminate program.
Running the game with -nolauncher flag fails with the normal Program error
dialog.
Strangely enough the game can be run with wine from either ntfs or fat32, but
is unplayably sluggish. Getting to the login screen takes about 15 minutes on a
heavy duty rig.
Wine is self compiled git head from this morning.
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http://bugs.winehq.org/show_bug.cgi?id=29885
Bug #: 29885
Summary: NtQueryVolumeInformationFile(...,FileFsDeviceInformati
on) return wrong value for cd-roms
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
I don't know of any real apps that depend on this, but while
writing a conformance test, I noticed that wine returns
FILE_DEVICE_CD_ROM_FILE_SYSTEM when Windows 7 returns FILE_DEVICE_CD_ROM.
See attached test program.
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http://bugs.winehq.org/show_bug.cgi?id=23812
Summary: Warhammer: Chaos Gate crashes during combat
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29874)
--> (http://bugs.winehq.org/attachment.cgi?id=29874)
Console log for Warhammer: Chaos Gate crash
Either at the beginning of combat or the start of the AI's turn, the game
crashes. I've attached a log of the console for the entire game's run and as I
suspect it is a direct draw problem, a log with WINEDEBUG=+ddraw on.
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http://bugs.winehq.org/show_bug.cgi?id=23633
Summary: Painting issue with MDI application.
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vishal.pr87(a)gmail.com
Created an attachment (id=29562)
--> (http://bugs.winehq.org/attachment.cgi?id=29562)
MDI Painting issue
MDI child painting issue while switching from one MDI child to another MDI
child using Ctrl+Tab
Please find the screen shot attached.
Also, painting issue is there while pressing Ctrl+Tab with a single MDI child
activated.
Thank you
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http://bugs.winehq.org/show_bug.cgi?id=20784
Summary: Artweaver drop-down menu behind parent window
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07, the drop-down menus are drawn behind the window that
contains the drop-down widget. Example: In the Brush tool window (Ctrl-9 to
show it), the widget which selects the type of brush when clicked draws the
menu window/items behind the Brush window.
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http://bugs.winehq.org/show_bug.cgi?id=33346
Bug #: 33346
Summary: I cant stay in uterverse.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluebird11571(a)yahoo.com
Classification: Unclassified
Created attachment 44111
--> http://bugs.winehq.org/attachment.cgi?id=44111
when i go to utherverse it says that there has been an exception and it must
close.
this bug is very annoying and i dont know how to fix it please help
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http://bugs.winehq.org/show_bug.cgi?id=24390
Summary: Config files (mostly ~/.local/share) need a severe
cleanup
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cousteaulecommandant(a)hotmail.com
Right now, removing a Wine install folder (a wineprefix) leaves a lot of config
files behind it (menu entries, mime types...) which can't be easily removed due
to its sparseness.
The most elegant solution would be to put all these files on a special folder
inside the wineprefix, and symlink the needed ones on the right config folder.
This way, removing a wineprefix would just result on some broken links, which
could be taken care of by a special script.
Additionally, winecfg should have options to not create them.
Some of those files/directories are:
1> ~/.config/menus/applications-merged/wine-*.menu
2> ~/.local/share/applications/wine/
3> ~/.local/share/applications/wine-extension-*.desktop and
~/.local/share/applications/wine-Programs-*.desktop (the latter is
locale-dependent)
4> ~/.local/share/desktop-directories/wine-*.directory
5> ~/.local/share/icons/ (mostly all of them)
6> ~/.local/share/mime/application/x-wine-extension-*.xml and
~/.local/share/mime/packages/x-wine-extension-*.xml
(Some, but not all, of these entries are listed on
http://wiki.winehq.org/FAQ#head-9893ae50079ca7a959258f0bc9a17aaf2e69b391)
I don't know what most of them do, but:
(1) and (4) should be replaced by symlinks and put on the corresponding
wineprefix.
(2) should contain one directory for wineprefix, which would be a symlink to
the actual directory. This would result on a separate "Programs" entry for each
wineprefix. (Instead of Applications > Wine > Programs > FooSoft > Run Foo, it
would be something like Applications > Wine > Foo prefix > FooSoft > Run Foo)
(3) What's this??
(5) should be on each wineprefix, with the corresponding .desktop file pointing
to them.
(6) should be replaced by symlinks, and, if possible, put them on a directory
and just symlink the directory. Or, in my opinion, could be totally removed
from Wine, Linux's mime type detection works fine, thanks.
There should be a script that rearranged all these files on the corresponding
wineprefixes. In order to do this, the `env WINEPREFIX="..."` string on
~/.local/share/applications/wine/.../*.desktop can be useful.
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http://bugs.winehq.org/show_bug.cgi?id=24237
Summary: Window redraw issues in virtual desktop
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
This afects apps with custom window controls, apparently. Tried both on WoW
Launcher and WoW Repair.
One video is worth a thousand words: http://www.youtube.com/watch?v=PkgWipEPw0I
Maybe I can try on google chrome, too (Dan/Austin: can you add a chrome verb to
winetricks?)
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http://bugs.winehq.org/show_bug.cgi?id=29089
Bug #: 29089
Summary: Zbrush 4R2: Decimation Master plugin doesn't work
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huan80(a)gmail.com
Classification: Unclassified
The decimation master plugin posts in the output that it is computing
indefinately. As such it is unusable. The plugin can be terminated with the
esc key.
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http://bugs.winehq.org/show_bug.cgi?id=28307
Summary: err:cabinet:FDICopy FDIIsCabinet failed - loading
windows prog. from CD
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garyd.pocklington(a)gmail.com
I am trying to load a program called Batscan which has previously loaded ok
directly into Windows ME/XP.
This is a link to the problem as it seems it have occurred before.
http://forum.winehq.org/viewtopic.php?p=50713&sid=37651ce7907c4039a30a116db…
I ran wine progman then executed baton_batscan_setup.exe then the error
occurred
err:cabinet:FDICopy FDIIsCabinet failed
Thanks
Gary
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http://bugs.winehq.org/show_bug.cgi?id=26716
Summary: fixme:gdi:GetOutlineTextMetrics16 thrown when MS
Creative Writer is started
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug.stacia(a)xoxy.net
I get the error fixme:gdi:GetOutlineTextMetrics16 (06cc,0000,(nil)): stub when
I run Creative Writer, an old 16-bit program from MS. The window loads and
makes nosies, and I even see the cursor, but the program seems to be trying to
go full screen and failing. I can hear noises when I minimize and maximize the
window, but the graphics are never drawn.
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http://bugs.winehq.org/show_bug.cgi?id=26406
Summary: Touhou Hisoutensoku crashes while trying to play
online
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Created an attachment (id=33627)
--> (http://bugs.winehq.org/attachment.cgi?id=33627)
Log generated using WINEDEBUG=+relay
The game crashes in a certain way you can't use input anymore and graphics
don't refresh, it gets stuck in the last frame. Also, the music continues
playing.
Here is a log with WINEDEBUG=+relay
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http://bugs.winehq.org/show_bug.cgi?id=24807
Summary: OrchidWiz doesn't run.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paw.badreligion(a)gmail.com
Created an attachment (id=31372)
--> (http://bugs.winehq.org/attachment.cgi?id=31372)
Output when I try to run this .exe
OrchidWiz can't run on Wine. I attach the output I get on the terminal. I
haven't been able to find this app listed anywhere, so these are my two cents.
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http://bugs.winehq.org/show_bug.cgi?id=24132
Summary: VectorWorks 2010: Random crashes when creating or
editing text in the drawing area
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://www.nemetschek.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattlxdesign(a)gmail.com
Created an attachment (id=30373)
--> (http://bugs.winehq.org/attachment.cgi?id=30373)
crash backtrace
Wine crashes then has to be killed the exit properly when I create new text or
edit existing text in the drawing area. This happens only happens when using
the text tool.
Unfortunately the demo version must be requested from Nemetschek but is free
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http://bugs.winehq.org/show_bug.cgi?id=19552
Summary: World in Conflict: Can't see anything after disableing
GLSL
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oskar.gargas(a)gmail.com
Created an attachment (id=22780)
--> (http://bugs.winehq.org/attachment.cgi?id=22780)
Log from last run of World in Conflict
I've installed and configured wine and WiC as it is said in its how to here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9237
Everything runs very slow (about 10-15 FPS) on lowest settings so I turned off
GLSL as it is said in how to and then...
Menu works, movies works. But when you start a game or benchmark (in video
options) everything goes blind.
You can see GUI of the game, but in the main screen there is only one-color,
clear (blue under see, gray in poligon, green in the forest). I don't know how
to name it... It is some kind of courtain under which there is normal rendering
and over there is GUI. In benchmark you can see FPS change (this is why I think
there is normal rendering).
Hope you will fix it.
I first saw it in a Wine 1.1.21 (I didn't used earlier versions) and till now
it is.
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http://bugs.winehq.org/show_bug.cgi?id=31806
Bug #: 31806
Summary: World of Warcraft (Mists of Pandaria) reliably crashes
shortly after logging in
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: srabbelier(a)gmail.com
Classification: Unclassified
Created attachment 41853
--> http://bugs.winehq.org/attachment.cgi?id=41853
Backtrace saved from the crash
I see several similar crashes but none with this exact pathology.
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http://bugs.winehq.org/show_bug.cgi?id=30816
Bug #: 30816
Summary: powerpoint 2007 can not display in fullscreen mode
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnuplone(a)gmail.com
Classification: Unclassified
Microsoft Powderpoint 2007 can not display in fullscreen mode, no output, no
respond to user input.
Office version: MS office enterprise 2007, Simplified Chinese.
OS: Debian testing 3.2.0-2-amd64,
Wine: 1.5.5 and 1.5.4 amd64
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http://bugs.winehq.org/show_bug.cgi?id=29933
Bug #: 29933
Summary: CoD:MW3 randomly crashes after loading map
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)planet64bit.de
Classification: Unclassified
CoD:MW3 randomly crashes when playing multiplayer team deathmatch, most of the
time immediately after loading the map.
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http://bugs.winehq.org/show_bug.cgi?id=22753
Summary: Metafile scaling in PlayEnhMetaFile
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratyuk(a)etersoft.ru
Created an attachment (id=28054)
--> (http://bugs.winehq.org/attachment.cgi?id=28054)
a simple test
At playing the metafile is displayed with wrong scale.
Attachment contents a simple WinAPI application, where metafile drawing into
client rect:
hemf=GetEnhMetaFile("test.emf");
GetClientRect(hWnd,&rect);
PlayEnhMetaFile(hDC,hemf,&rect);
(test.emf in current directory is needed for test)
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http://bugs.winehq.org/show_bug.cgi?id=26966
Summary: VOIP program "wizton" not running using wine in ubuntu
11.4
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shyamkg(a)gmail.com
Created an attachment (id=34395)
--> (http://bugs.winehq.org/attachment.cgi?id=34395)
screen shots of errors
I have installed "wizton" a voip software. Installation was ok. but when i
tried to connect/sign-in, a message pop-up saying " wizton encountered serious
problem and need to close". but this error message is not happening all the
time. sometime it is trying to connect to the server and says "wizton has
problem in communicating with server, try again".
i have tried wizton same time in windows 7 and working perfect. pl advise me
with some solution.
for your information, i have installed another voip software using wine in
ubuntu 11.4 and have no issues with ubuntu.
regards
shyam
dubai
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http://bugs.winehq.org/show_bug.cgi?id=26169
Summary: Game "Mystery Case Files: Ravenhearst" (bought via
Steam) crashes on startup
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shuebnerfun01(a)gmx.org
Game is bought via Steam. Despite the "regular" version already in the appDB,
this one crashes right after trying to start it. A Windows-requester appears,
containing this text:
Error: Access violation at 0x1001C446 (tried to read frm 0xFFFFFFFF), program
terminated."
I tried to start Steam via the Terminal to possibly get more error-messages,
but there weren't any.
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http://bugs.winehq.org/show_bug.cgi?id=24934
Summary: Resident Evil 3: Game lags for any seconds when camera
moved between scenes
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dumanovsky(a)ya.ru
Created an attachment (id=31574)
--> (http://bugs.winehq.org/attachment.cgi?id=31574)
Full output, after second run when game fails
Game lags for any seconds when camera moved between scenes
In first run after reboot, if I set:
sound system: OSS, Windows7, disable shaders, DirectSound: Emulation, 22050/8 -
this smalls in game lags to 0.3-0.5 sec. And game works.
Every next start without rebooting (even if I killed all wine processes) I get
error message just before when controlled by me person appears.
Game always printigs this (very often):
fixme:bitblt:client_side_dib_copy potential optimization: client-side
compressed DIB copy
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http://bugs.winehq.org/show_bug.cgi?id=18033
Summary: Check time-out for kernel boot initialisation
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am surprised by the following result.
elfring@Sonne:~> time wine notepad
err:process:__wine_kernel_init boot event wait timed out
real 0m30.886s
user 0m0.242s
sys 0m0.087s
I find the log message and the timing strange for my system specification.
CPU: 15.43.1 "AMD Athlon(tm) 64 X2 Dual Core Processor 4200+"
Memory: 2 GB
Sonne 2.6.28.7-default #1 SMP PREEMPT Sun Mar 1 18:21:35 CET 2009 x86_64 x86_64
x86_64 GNU/Linux
Can this source code section be improved with different synchronisation
approaches?
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/kernel32/process.c;h=6…
I mentioned this issue also on an other occasion.
http://bugs.winehq.org/show_bug.cgi?id=17728#c2
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http://bugs.winehq.org/show_bug.cgi?id=29219
Bug #: 29219
Summary: Airline Tycoon: no fonts in installer
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sanjay.ankur(a)gmail.com
Classification: Unclassified
Created attachment 37730
--> http://bugs.winehq.org/attachment.cgi?id=37730
screenshot showing missing fonts
Please find the screenshot attached. No fonts show up in the installer.
Thanks,
Ankur
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http://bugs.winehq.org/show_bug.cgi?id=29012
Bug #: 29012
Summary: Last Chaos client does not start after recent game's
update
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Classification: Unclassified
Created attachment 37344
--> http://bugs.winehq.org/attachment.cgi?id=37344
error window
Before the recent game's update this game worked perfectly. But after the
client update it does not start any longer.
I see a message about error in Nksp.exe.
The client can be downloaded here:
http://www.lcgame.ru/client/
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http://bugs.winehq.org/show_bug.cgi?id=26886
Summary: Multiple video ouput devices stop games from starting
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Created an attachment (id=34279)
--> (http://bugs.winehq.org/attachment.cgi?id=34279)
Error Output when 2 or more displays are connected.
I have tried to find the source of this problem from the start of the 1.3.x
branch to no luck until i found out the following:
When using my Epson Powerlite 6+ games like GTA3, Oblivion, Hitman and many
others do not run. They dont even start. Am using an Nvidia 9600 Card with
proprietary drivers (Version 260) in Ubuntu 10.10 with Wine 1.3.18 as it comes.
Even when i turn off the Epson they would not work. The only way was for me to
either remove the cable connected from the Epson to the PC because not even
removing the cord from the Epson would do it. then i had to configure Nvidia to
not tell Ubuntu that it still had two views.
I also tested the Epson powerlite 8+, using another VGA Monitor, Using a TV
LCD, Using a LED TV and using a smaller VGA monitor. So i have tested several
things that when connected to the PC and after configuring the 2 Displays in
"Clone View" they just made the games not work.
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http://bugs.winehq.org/show_bug.cgi?id=23868
Summary: C++: Exception is thrown but application is exited
silently
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nil094(a)yahoo.com
Created an attachment (id=29969)
--> (http://bugs.winehq.org/attachment.cgi?id=29969)
exception code
When throwing an exception in C++, the application is supposed to abort, unless
the exception had been catched. This is usually done inside blocks (functions,
classmethods, etc).
The attached code throws an exception derived from std::runtime_error, causing
the application to exit.
when running this on Linux, the output is similar to:
terminate called after throwing an instance of 'Exception'
what(): some awful error occured
Aborted
and the errorcode ($?) is set to "134". However, when compiling the code with
mingw and running it with wine, the application exists silently with no visible
sign of a thrown exception; the only thing that indicates an error is the
variable "$?" which is set to "3".
As I don't think this is expected behaviour, I have reported it as a Bug.
To compile "except.cpp", use this command:
wine C:/MinGW/bin/g++.exe except.cpp -o except.exe
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http://bugs.winehq.org/show_bug.cgi?id=23717
Summary: On exit wine disables second screen on mutihead setups
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GatoLoko(a)gmail.com
I have a system with two (2) screens in a dualhead set-up with an expanded
desktop. After playing for a while I quit the game and the secondary screen is
disabled.
I have tried three (3) different games, and all of them do the same thing.
If virtual desktop is enabled, the second screen is not disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23182
Summary: Other wine apps refuses to launch when opoker client
is opened
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.opoker.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: truenicoco(a)gmail.com
This is a really strange issue I've been experimenting.
The software installs fine and works fine, I can open tables and play, but when
I try to launch another wine (for instance pokerstars), nothing happens.
I've been also noticing that sometimes I cannot open tables if some other wine
apps are running (other apps that I had to launch before opoker client)
I think it might be worth taking a look at this problem because this
application's rating is close to platinum besides this very inconvenient bug.
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http://bugs.winehq.org/show_bug.cgi?id=32188
Bug #: 32188
Summary: Darkest Hour hangs
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Classification: Unclassified
Darkest Hour hangs at startup with:
m Files (x86)\Steam\steamapps\common\Darkest Hour A HOI Game\Darkest Hour.exe:
server.c:573: server_get_unix_fd: Warunek zapewnienia
`wine_server_ptr_handle(fd_handle) == handle' nie został spełniony.
wine: Assertion failed at address 0xf779e430 (thread 0097), starting
debugger...
m Files (x86)\Steam\steamapps\common\Darkest Hour A HOI Game\Darkest Hour.exe:
server.c:573: server_get_unix_fd: Warunek zapewnienia
`wine_server_ptr_handle(fd_handle) == handle' nie został spełniony.
This did not happen with 1.5.16.
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http://bugs.winehq.org/show_bug.cgi?id=24829
Summary: Combat Arms
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runescapefrompw(a)live.com
I have downloaded the full patch manually because the downloader wouldn't work
with pando media booster (the error was pando media booster could not start).
so after i downloaded it, i ran the download through wine 1.3.5. It succesfully
installed correctly, so i then clicked start game. Now with this game when you
click start it brings up a browser (im using chrome) and the browser loads the
home page and there is a GAME START. So i click game start and then the page
will load, and it will ask me to download the Automatic downloader that wouldnt
work. I imagine this isn't a wine error, but i was hoping for suggestions.
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http://bugs.winehq.org/show_bug.cgi?id=22618
Summary: Civ4 crashes after loading correctly on Ubuntu upgrade
to 10.04
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicolas.francois(a)free.fr
CC: julliard(a)winehq.org
Created an attachment (id=27799)
--> (http://bugs.winehq.org/attachment.cgi?id=27799)
Log of Civ4 start with wine-1.1.43, loading and pressing "Play"
I used to play Civ4 (Beyond the Sword, patched 3.19) on Ubuntu 9.10, running
Wine 1.1.35 (I think).
On Ubuntu upgrade (to 10.04), Wine was upgraded to version 1.1.43, and Civ4 no
longer worked.
After some tries, I found that 1.1.37 works fine (for Civ4), and 1.1.38 and
later (up to 1.1.43) versions can't run the program. The symptoms vary :
- either the app crashes while loading)
- or it loads OK, but crashes when "Play" option is selected.
This is the result of the regression test :
0692bfda5f10e0c2dc6eed2a66e1a9f9c1092bad is the first bad commit
commit 0692bfda5f10e0c2dc6eed2a66e1a9f9c1092bad
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 28 19:47:01 2010 +0100
ntdll: Don't require heap sizes to be 64K aligned.
:040000 040000 6f830f2714e67b0412f8ecd7a13bc957d771ce91
4b45f0f6d0916f0cf4d78ac9f7a350f49cf5d9a7 M dlls
Some details : I installed the required native dlls with winetricks AFTER
encountering the bug, the game worked fine before that with the CivFanatics.com
method. I reinstalled the entire game (Civ4 and BTS and the patches) before the
regression tests.
Below is a log of the start of the game with version 1.1.43 of wine.
\bye
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http://bugs.winehq.org/show_bug.cgi?id=21737
Summary: Quicken 2004 Premier cross-account entry transfer
[sometimes] fails
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rhdinah(a)yahoo.com
When making a debit in one account and linking through the category to another
account ... thus making a credit in the second account ... the operation fails
with a dialogue box popping up stating that the transfer didn't happen. This
will continue ad nauseum changing this, that and the other to no avail. There
is however a fix ... if you copy the failing transaction and paste to a new
entry ... the transfer operation will succeed ... you can then delete the
erroneous entry.
Now, unfortunately, this does not work predictably ... ;-( ... so this bug
report is just for reference information and since there is a work-around ...
not to worry.
I don't remember this 'feature' happening in the product under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=31166
Bug #: 31166
Summary: f17 limbo game does not start
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtguille(a)gmail.com
Classification: Unclassified
Created attachment 40916
--> http://bugs.winehq.org/attachment.cgi?id=40916
wine output with backtrace
OS: Linux, Fedora 17 X86_64
Kernel: 3.4.4-3.fc17.x86_64
Wine: wine.x86_64: 1.5.3-1.fc17
VIDEO: RADEON HD6450, AMD Catalyst 12.6 Drivers
I originally tried "native linux" version but it did not work with open source
radeon and with amd catalyst drivers (installed for this purpose explicitly)
So i downloaded "native windows" version and tried with plain wine, but i could
also not play the game.
Short Error:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most
likely your OpenGL drivers haven't been installed correctly (using GL renderer
"AMD Radeon HD 6450", version "1.4 (2.1 (4.2.11733 Compatibility Profile
Context))").
wine: Unhandled page fault on read access to 0x7da75000 at address 0xf758f1f2
(thread 0009), starting debugger...
>From GLXINFO:
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: AMD Radeon HD 6450
OpenGL version string: 4.2.11733 Compatibility Profile Context
OpenGL shading language version string: 4.20
I have not used wine (or windows) recently, so i am a bit out of touch. Maybe i
am missing something.
I have not installed winetricks yet.
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http://bugs.winehq.org/show_bug.cgi?id=26519
Summary: the iso file of hoyle card games when loaded does not
run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BJwojnowski(a)gmail.com
Created an attachment (id=33774)
--> (http://bugs.winehq.org/attachment.cgi?id=33774)
screenshot of as far as I get with the Hoyle Program
the iso file of hoyle card games when loaded does not run after it is
extracted. Instead it gives the following error.
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http://bugs.winehq.org/show_bug.cgi?id=25030
Summary: Evernote 4.0 Clicking On A Menu Is Slow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin_packer(a)uk.ibm.com
(Reporting on behalf of another user but I think I see it too.)
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http://bugs.winehq.org/show_bug.cgi?id=24173
Summary: Garry's Mod Multiplayer Freezes
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandart(a)googlemail.com
I think it's great that Wine has managed to get the Shift+Tab Steam Community
working in 1.3.1 but however when playing Garry's Mod (not sure if it happens
in other games) multiplayer, the game freezes occasionally with a fraction of a
second's sounds repeating. It sometimes gets out of it, but usually I have to
kill hl2.exe from a vt. Otherwise, great job!
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http://bugs.winehq.org/show_bug.cgi?id=23111
Summary: FalconView fails to install due installer hang
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.falconview.org/trac/FalconView
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
CC: dank(a)kegel.com
Created an attachment (id=28725)
--> (http://bugs.winehq.org/attachment.cgi?id=28725)
+process,+msi,+seh log
FalconView's installer hangs halfway through.
To reproduce:
Download FalconView 4.3.0.707_Beta.zip
from http://www.falconview.org/trac/FalconView/downloads/10
SHA1SUM: 8bd202c4b1924a6a7c6332a061145e59390a0642
then do
winetricks vcrun2005 (to work around installer not finding msvcp80.dll)
winetricks mdac28 (to work around missing library odbcbcp.dll)
export WINEPATH="C:\\Program Files\\PFPS\\system" (to work around wine not
finding FvCore.dll; this might be bug 625 )
+msi,+processs,+seh log attached.
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http://bugs.winehq.org/show_bug.cgi?id=23052
Summary: Autodesk Inventor 11 PL fails to install
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28601)
--> (http://bugs.winehq.org/attachment.cgi?id=28601)
Terminal output on Wine-1.2-rc2
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet11 dotnet20
3) wine Setup.exe
4) Next, next ,next ...
5) Uncheck all components that aren't Inventor
6) Next, next ,next ...
7) Components start to install without any error (even .NET Framework 1.1 SP1)
8) Inventor starts to install and stops in the middle, the installation failed
Inventor directory weights ca. 600 MB and it should be much more. I think that
"err:msi:cabinet_copy_file failed to create" is responsible for installation
failure.
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http://bugs.winehq.org/show_bug.cgi?id=18691
Summary: Nortel IP Softphone 2050 V. 2.02.0264 doesn't works
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: correo.cuervo(a)gmail.com
Created an attachment (id=21405)
--> (http://bugs.winehq.org/attachment.cgi?id=21405)
Copy of terminal contents from the starting process
The Nortel IP Softphone 2050 V. 2.02.0264 starts without sound, I can't see the
characters inside Softphone screen, and the physical device doesn't turn on.
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http://bugs.winehq.org/show_bug.cgi?id=33017
Bug #: 33017
Summary: Cannot update Garmin with Wine 1.5.24
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aftersun81(a)gmail.com
Classification: Unclassified
I'm using Ubuntu 12.04 (kernel 3.7.7), and tried to solve the problem with my
Garmin Nüvi 3760, but failed. The Firefox is running perfectly, and the plugin
is also installed, but the device cannot be found. If I try to install the USB
plugin which they recommend, I get an error message, that it needs admin
privileges.
The device itself is reachable through wine, mounting the device as drive E.
Is there any possibility to manage Garmin device through Wine and Firefox?
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http://bugs.winehq.org/show_bug.cgi?id=31182
Bug #: 31182
Summary: Kareo aborts before putting up splash screen
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 31165 is fixed, the next problem is:
$ cd ~/".wine/drive_c/Program Files/Kareo/Client"
$ wine Kareo.Superbill.Windows.KareoBase.exe
...
0027:Call gdiplus.GdipGetPropertyItemSize(023f5858,00005100,0032f174)
ret=00a619d4
trace:gdiplus:GdipGetPropertyItemSize (0x23f5858,0x5100,0x32f174)
0027:Ret gdiplus.GdipGetPropertyItemSize() retval=00000013 ret=00a619d4
...
System.Exception: Unknown Error [GDI+ status: PropertyNotFound]
at System.Drawing.GDIPlus.CheckStatus (Status status)
at System.Drawing.Image.GetPropertyItem (Int32 propid)
at (wrapper remoting-invoke-with-check) System.Drawing.Image:GetPropertyItem
(int)
at System.Drawing.ImageAnimator.Animate (System.Drawing.Image image,
System.EventHandler onFrameChangedHandler)
at Kareo.Windows.Forms.AnimatedImage.StartAnimation ()
at (wrapper remoting-invoke-with-check)
Kareo.Windows.Forms.AnimatedImage:StartAnimation ()
at
Kareo.Superbill.Windows.UI.Controls.NewVersionCheckSplashControl.NewVersionCheckSplashControl_Load
(System.Object sender, System.EventArgs e)
at System.Windows.Forms.UserControl.OnLoad (System.EventArgs e)
winetricks gdiplus works around the problem.
Tested with
f85a3a2a2089400885656b1e6e3506d68c9a6212 Kareo_Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=27352
Summary: d3d_caps:wined3d_guess_card No card selector available
for GL vendor 4 and card vendor 0000.
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcid-fire(a)gmx.net
When trying to play anything in 3D I get this message. Other bug reports claim
this was fixed - for me using Nouveau driver it is not.
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http://bugs.winehq.org/show_bug.cgi?id=26625
Summary: Wine or Wine documentation bug on short file names
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
http://www.winehq.org/docs/winedev-guide/x2988#AEN3203
Scroll down a bit to the bullet list. It says:
> The filesystem on which the inspected directory lies in a real Windows FS (like
> FAT, or FAT32, or NTFS) and the OS has support to access the short filename
> (for example, Linux does this on FAT, FAT32 or VFAT). In this case, Wine makes
> full use of this information and really mimics the Windows behavior: the short
> filename used for any file is the same than on Windows.
Wine does not detect real short names on NTFS partitions but Linux is able to
access the real short names on NTFS partitions. Thus, there is either a bug in
Wine or in the documentation quoted above.
An example (from my /mnt/windows directory, mounted as Z:\mnt\windows in Wine):
Z:\mnt\windows>dir /x
2010/10/13 3:09 <DIR> PROG~FBU Program Files
2011/03/14 3:15 <DIR> PROG~5P2 Program Files (x86)
But:
user@localhost:/mnt/windows$ getfattr -h -n system.ntfs_dos_name Program\ Files
# file: Program Files
system.ntfs_dos_name="PROGRA~1"
user@localhost:/mnt/windows$ getfattr -h -n system.ntfs_dos_name Program\
Files\ \(x86\)
# file: Program Files (x86)
system.ntfs_dos_name="PROGRA~2"
user@localhost:/mnt/windows$
So Wine calls the said directories PROG~FBU and PROG~5P2 respectively, whereas
Linux detects the names created by Windows 7 as PROGRA~1 and PROGRA~2.
---
In order to use the "getfattr" program under Ubuntu, you may have to run "sudo
apt-get install attr" first. Documentation available here:
http://b.andre.pagesperso-orange.fr/extend-attr.html
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http://bugs.winehq.org/show_bug.cgi?id=23695
Summary: Pro/ENGINEER: Error window mis-sized
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29683)
--> (http://bugs.winehq.org/attachment.cgi?id=29683)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) choose to install "PTC License Server"
3) choose bad license
4) check license
5) close checking window and agree on saving
6) get one error window and then another
Behaviour:
Windows are mis-sized
Expected behaviour:
Windows should have proper size
Workaround:
Maximize then minimize problematic window
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http://bugs.winehq.org/show_bug.cgi?id=22037
Summary: sp2 for microsoft powerpoint 2007 fails to install
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamix(a)email.it
Created an attachment (id=26798)
--> (http://bugs.winehq.org/attachment.cgi?id=26798)
logs of pp2007sp2 install
after a clean install of wine, I've installed correcty powerpoint viewer 2007.
If I try to install sp2 for this program it fails.
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http://bugs.winehq.org/show_bug.cgi?id=33395
Bug #: 33395
Summary: Flashing and Glitching on osu! on Xubuntu 13.04
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: espionage724(a)gmail.com
Classification: Unclassified
Created attachment 44189
--> http://bugs.winehq.org/attachment.cgi?id=44189
Wine log from game startup, song select and play (Auto) and exit
While trying to play osu!, the screen will flash completely white for a few ms
every 4-5 seconds and then return to normal. This is "very" distracting, and
may even be a rather large issue for people with epilepsy.
>From my experience, this seems to only occur on Xubuntu 13.04. Xubuntu 12.10
doesn't have this issue from what I've noticed. Same driver version as well.
I'm using a Radeon HD 7850 and fglrx (12.100; 13.3 Beta 3).
Uploaded is an attached wine.log, not sure if it'll help too much or not
though.
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http://bugs.winehq.org/show_bug.cgi?id=32717
Bug #: 32717
Summary: DxInput doesn't working on xbox gamepads
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aisyko(a)gmail.com
Classification: Unclassified
Pro Evolution Soccer 2012 functions goods, 3d, sounds...
But since wine 1.5.21, my gamepads doesn't function...
Type : XboxGamepads
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http://bugs.winehq.org/show_bug.cgi?id=24803
Summary: Easyworship 2009 hangs on video playback
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
steps to reproduce:
1. install via winetricks:
winetricks winxp ie6 wmp9 xvid
2. install and start EasyWorship 2009 eval version
3. add media - movie (vlc codec details follow) and play it:
video - MPEG-4 video (XVID)
audio - MPEG Audio Layer 1/2/3 (mpga)
4. app hangs, the last error message displayed in console is (full console log
attached):
err:ntdll:RtlpWaitForCriticalSection section 0x67fb210 "videorenderer.c:
VideoRendererImpl.csFilter" wait timed out in thread 0047, blocked by 0020,
retrying (60 sec)
any idea how to solve?
in fact app hangs randomly when working with video, sometimes it plays video,
sometimes it crashes with error like this one, similar error cases:
err:ntdll:RtlpWaitForCriticalSection section 0x7e2acc00 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0029, blocked by 002e, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ea12dc0 "gdiobj.c: gdi_section"
wait timed out in thread 002e, blocked by 0029, retrying (60 sec)
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=23066
Summary: Sourceinsight: when autocomplete input, small hint
window doesn't show at current cursor postion
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dwwwww(a)hotmail.com
OS: RHEL 4
In sourceinsight, editing, it has autocomplete functionality.
If we input a word/structure, sourceinsight will try to auto complete it with a
small hint window at the cursor. however, the window doesn't show immediately
as it is in windows platform and it stays in the middle of main window not at
the cursor.
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http://bugs.winehq.org/show_bug.cgi?id=21845
Summary: 4DV11 don't run
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ton.ami.totoro(a)gmail.com
CC: ton.ami.totoro(a)gmail.com
Created an attachment (id=26448)
--> (http://bugs.winehq.org/attachment.cgi?id=26448)
Debug information for 4DV11
Hi,
This bug report is after this forum topic:
http://forum.winehq.org/viewtopic.php?p=39915
I use a copy of the windows installation folder and try to run 4D (it's like
than we do it in my office). The product web site: http://www.4d.com/
My wine version is : 1.1.38 under a kubuntu 9.10
After install wine I install geko with winetricks.
I hop than my log can help.
I'm at your service to check every possible fix.
Thanks for your help
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http://bugs.winehq.org/show_bug.cgi?id=17093
Summary: console not being connected to stdin/stdout correctly
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
under certain circumstances, it's possible for stdin and stdout to become
connected, instead of to a command prompt window (e.g. wineconsole cmd.exe)
to the linux command xterm that started the command prompt window.
downloading the standard python 2.5.2 executable and running it i confirmed
that this situation occurs when msvcrt is set to native _or_ to builtin
(but i haven't confirmed with msvcr71 native, which is what python 2.5.2
exe is built with).
the msi for python2.5.2 can be downloaded here:
http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
and the .exe and the dll can be extracted - you will need both python.exe
_and_ python25.dll - using cabextract, you _don't_ need to actually install it.
anything on the command line (e.g. python.exe -c 'print "hello"') or python -v
-i
*change* the way that the code operates and *does* work.
also, redirection works e.g. echo 'print "hello"' | ./python.exe
... but not interactive operation (without explicitly saying so using
the -i option).
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http://bugs.winehq.org/show_bug.cgi?id=28301
Summary: ddraw visual tests are flaky
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In about one run out of a hundred, ddraw's visual test failed here. Log:
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
visual.c && touch visual.ok
...
visual.c:1497: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1503: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1509: Test failed: Got color 00000000, expected 00000080 or near
visual.c:1515: Test failed: Got color 00000000, expected 000000ff or near
visual.c:1891: Tests skipped: device has no P8 texture support, skipping test
The system it misbehaved once on is:
os: Ubuntu 11.04, 2.6.38-11-generic-pae, pulseaudio 0.9.22-24-g67d18,
Advanced Linux Sound Architecture Driver Version 1.0.23.
ram: 4020 MB
cpu: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
gpu: GeForce GT 220/PCI/SSE2 3.3.0 NVIDIA 270.41.06
The system is running a little warm (cpu 73 degrees C, but well below critical)
I see a number of systems which have similar errors listed at:
http://test.winehq.org/data/tests/ddraw:visual.html
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http://bugs.winehq.org/show_bug.cgi?id=23260
Summary: hypertext links in Excell 2003 lead to app execution
(shouldn't)
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buggy_wine_bugzilla(a)elektromaniak.wz.cz
Created an attachment (id=28970)
--> (http://bugs.winehq.org/attachment.cgi?id=28970)
location=localhost:80
Steps to reproduce:
click on a cell
click "Fx" to insert a fuction
select "hypertext link" or something like that
set location = "notepad"
click OK
Click that link, confirm following the link
notepad is launched.. But on WinXP with the same Office2003 it says something
about invalid URL. Only complete string "c:\windows\notepad.exe" results in
running notepad (and excel asks *twice* if it's really what I want)
also: clicking regular links like "http://www.debian.org" results in nothing
and errors in console (may be caused by notfound wine-gecko, but I don't think
so)
Attachments are named according to content of "location" set in the link
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http://bugs.winehq.org/show_bug.cgi?id=17933
Summary: WineTest - comctl32:ipaddress crash
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robin(a)rharmsen.nl
When running the WineTest application on Windows XP with SP3 the test for
comctl32:ipaddress crashed.
I think, the cause has something to do with IPv6.
After the test completed, I removed the IPv6 stack from the machine, rebooted
and redid the test, and now no crash.
The tag I used for running the test is: xp_WinXP-Pro-SP3-NL
I guess it might be worthwhile to investigate this, in order to fix the test
and the code it is testing.
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http://bugs.winehq.org/show_bug.cgi?id=17197
Summary: Warcraft 3 World Editor: Text-Editor scrolls when you
click at it for the first time
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Warcraft III World Editor has a Module called Trigger Editor.
If you click on the root of the trigger tree you get a text editor
at the lower right corner.
If you scroll before actually clicking in the editor, then the editor will jump
when you click in it, to the position where the text cursor has been before you
scrolled.
It does this only if you activate another component.
To reproduce the bug you could do:
1. Open the trigger editor.
2. Click on the root of the trigger tree.
3. Write some text in the bottom right text editor.
4. Click at the other text editor, above the one where you wrote the text in.
5. Scroll the text editor in which you wrote the text with mouse wheel or
scroll bar
6. Click in the same text editor
7. If you the text editor scrolled to the position where the cursor has been
then you have reproduced the bug.
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http://bugs.winehq.org/show_bug.cgi?id=26533
Summary: White line on right navigation arrow on Barnes and
Noble Nook e-Reader
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Created an attachment (id=33792)
--> (http://bugs.winehq.org/attachment.cgi?id=33792)
Image Artifact on Right Navigation Arrow.
A white line is located over the right navigation arrow in wine. This does not
occur under Windows.
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http://bugs.winehq.org/show_bug.cgi?id=24220
Summary: GetKeyboardState doesn't work
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stampoon(a)gmail.com
simple code:
#include <windows.h>
int main()
{
unsigned char keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i <= 256; i++) {
if (keystate[i] == 1) printf("%d%s",i,"\n");
}
return 0;
}
compile with "i586-pc-mingw32-gcc test.c --std=c99"
on wine nothing in std output
on winxp:
2
4
16
17
32
40
65
73
76
78
79
82
83
85
86
90
144
160
162
186
220
240
243
246
251
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http://bugs.winehq.org/show_bug.cgi?id=23159
Summary: AionOnline: Mouse glitches on panning/rotation
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oskar.gargas(a)gmail.com
When you try to rotate camera by holding mouse button it glitches - try to
move, comes back to point of origin, move again.
This is common bug reported by everyone who tries to play Aion Online.
There is workaround for that:
In 'wine-source/dlls/winex11.drv/mouse.c' find:
wine_tsx11_unlock();
return TRUE;
(in 1.2-rc3 it is line 844) and replace it with:
wine_tsx11_unlock();
queue_raw_mouse_message( WM_MOUSEMOVE, NULL, x, y, 0, GetCurrentTime(), 0, 0 );
return TRUE;
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20402
I don't think this is related to the 6971 bug.
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http://bugs.winehq.org/show_bug.cgi?id=26208
Summary: Medieval Conquest freezes at the "Loading" screen
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doctorwhoguy(a)gmail.com
Created an attachment (id=33414)
--> (http://bugs.winehq.org/attachment.cgi?id=33414)
Console output generated from running wine in a console
Present from at least Wine 1.3.5 through 1.3.14, when Medieval Conquest is
launched, the opening video plays, although there is an apparent underrun
causing the audio portion of the video to play a few seconds before the
relevant portion of video. However, this dos not prevent the program from
continuing. Options, difficulty, and new/save game options can be chosen
without difficulty. Then the "Loading" screen appears with the 5 lizards and
the progress meter. The progress meter continues until it reaches the 4th
lizard and freezes indefinitely. In the wine console , when the game freezes,
appears the error message:
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0xab, token
0xabababab
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Then, for infinity until I kill the program, repeats the two lines:
fixme:d3d_shader:shader_sm4_read_opcode Unrecognized opcode 0x74, token
0x00680074
fixme:d3d_shader:shader_sm4_read_comment ptr 0x34dac0, comment 0x34dabc,
comment_size 0x34dab8 stub!
Attached to this bug is my console output from the time I started the program
until I killed it, minus the literally hundreds of lines of that last repeated
error message which were generated in only a few seconds.
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http://bugs.winehq.org/show_bug.cgi?id=25185
Summary: Bug into automation FM program "MBStudio"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seth0(a)email.it
Hi all,
there's this program that "phased" graphically, and some TAB bars functions are
arranged differently than as originally seen on windows and see the
consequences of some windows cut, obscuring some features. I post a screenshot
of the same program from wine and windows to give a better idea:
http://imagebin.ca/view/prlfaO.html -
There is a yellow circle on the TAB bars are charged and red circle is the
"cut" that causes me problems! I also tried to change dpi (96 to 72) but the
result was that the fonts is diminished, but the tabs were the same! I post
another screenshot after dpi change: http://imagebin.ca/view/70OktpAv.html -
grazie and sorry for my bad english, I'm italian :)
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http://bugs.winehq.org/show_bug.cgi?id=24827
Summary: Problem in executing file Parcelle.exe
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drugo79(a)hotmail.com
When I switch to another window, the program provides the following error (see
attachment)
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http://bugs.winehq.org/show_bug.cgi?id=24765
Summary: Operation Flashpoint: Dragon Rising screen update
issue
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Created an attachment (id=31295)
--> (http://bugs.winehq.org/attachment.cgi?id=31295)
wine console output
after installing Operation Flashpoint: Dragon Rising 1.05, and applying a
crack, I can start the game - but it seems that the screen updates are somehow
lacking. basically the screen content is only updated if some other application
draws on top of OF: Dragon Rising. this can be either the small task switcher
window (ALT-TAB), or the sound level popup window (for volume up or volume
down) - then, the screen content is updated correctly.
but without these, the screen flickers, and there are no updates.
this is on an ubuntu 10.04, nVidia GTX 285 with the nvidia drivers, and not
using compiz.
see the console output attached
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http://bugs.winehq.org/show_bug.cgi?id=16745
Summary: Create Option to Use Fontconfig for Handling Font
Hinting and Replacement
Product: Wine
Version: 1.1.12
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk1112(a)new.rr.com
Created an attachment (id=18416)
--> (http://bugs.winehq.org/attachment.cgi?id=18416)
Patch to enable fontconfig hinting and replacements
This patch is an attempt to use fontconfig (specifically, what is defined in
/etc/fonts and/or ~/.fonts.conf) to handle the hinting and replacements of
fonts. This should allow the end user to make WINE programs appear more
integrated with the rest of the desktop, if they choose to enable it.
The general idea is to inject the fontconfig data at the step in
WineEngCreateFontInstance prior to opening the font face. This allows the
GdiFont to be satisfied that it is getting the face it requested, and also
rendering it the way fontconfig says to. This method still allows for the font
replacement mechanism in WINE to work, as this works beneath it, not trying to
compete with it. The fontconfig data and load flags for freetype are stored in
tagGdiFont, and the load flags are then used in the rendering step. Also,
Fontconfig initialization was brought out into a separate function, as
fontconfig is now used in more than one place.
As I figured people may not want this on by default, it can be enabled by
setting this DWORD registry key:
HKCU\Software\Wine\Fonts\UseFontconfig = 1
If fontconfig is not available, the code is #ifdef'ed out, and if turned off in
the registry (default), WINE uses its normal behavior.
I am not a bigtime C coder, and this is my first patch that deals with WINE,
freetype, and fontconfig. So, there may be memory leaks that need fixing, as
well as poor coding practices and errors. ;) I have not attempted to handle
every type of configurable feature in fontconfig, just hinting and
replacements, as those are the most major things. I am basically just a guy
who wanted this feature hard enough to go about figuring out how to do it
myself.
This patch is against freetype.c from 1.1.12. I welcome any suggestions and
modifications to this patch, and info on how to get this into the development
version of WINE.
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http://bugs.winehq.org/show_bug.cgi?id=11638
Summary: Panzer General 2 doesn't work
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdemolins(a)gmail.com
Hello all,
I use Fedora 8 and wine 0.9.54 (the rpm provided by the official repos).
Wine appears somewhat ok. Anyways, I'm trying to run a W95/98 game, Panzer
General 2. The Wine site says it works fine.
http://appdb.winehq.org/appview.php?iVersionId=124 2
I was able to get the game running by changing to a Virtual Desktop and it
loads to the main menu screen fine. However, after I start a scenario, the game
loads up with the game control menu, but the central part of the screen where
the map of the scenario should be doesn't change. It just stays the same
graphic as the previous main menu screen. Clicking on the button to look at the
strategic map crashes the game. Basically it appears anything with some bit of
graphics doesn't work.
I've changed Emulation to W95 or W98 for the program, and also played with the
Video modes, but none of this helps. Any ideas? It looks like a video problem.
>From the below error message, I'm wondering if I can change to an 8-bit window
for the game to work.
Note :
1. this bug seems to be exactly the same that when I wanted to use PG2 under
Win XP without having set the "Win 95/98 compatibility mode" in the properties
of its desktop shortcut.
2. I use the official game CD to install and run the game, not an ISO (I've
bought it).
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http://bugs.winehq.org/show_bug.cgi?id=26481
Summary: Better Oblivion Sorting Software crashing
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernsehleo(a)gmx.net
Hi all,
Better Oblivion Sorting Software has always worked for me.
Now, it stopped working with a crash.
Unfortunately, also older versions on wine are crashing also.
I am on Arch Linux, so its a rolling release distro.
I can only imagine, that a recent update broke the software.
Anyways, there must be a bug somewhere, here's the console output:
user@host[~/Oblivion/data] $ wine BOSS.exe -u
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Updating to the latest masterlist from the Google Code repository...
masterlist.txt is already at the latest version. Update skipped.
Better Oblivion Sorting Software working...
wine: Unhandled exception 0x40000015 at address 0xf7500023:0x0046958a (thread
0009), starting debugger...
Process of pid=0008 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
0000000e services.exe
0000001b 0
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000017 0
00000013 0
00000012 0
00000018 plugplay.exe
0000001c 0
0000001a 0
00000019 0
0000001d explorer.exe
0000001e 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
Now, i am completely lost, could you please help me to create usable backtraces
for this issue?
The other Software in this wine installation(Oblivion, OBMM, Wrye Bash) is
working without any issues.
user@host[~/Oblivion/data] $ wine --version
wine-1.3.15-465-g314ec71
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24280
Summary: WLM 8.5 crash at login
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thejrexperience(a)hotmail.com
Created an attachment (id=30584)
--> (http://bugs.winehq.org/attachment.cgi?id=30584)
Terminal Output
Problem:
WLM 8.5 can't login, crash inmediately with message "Windows Live Messenger has
encountered a problem and needs to close. We are sorry for the inconvenience."
Also crash with wine's rc (all) and 1.3.1, a.1.3.2.
OS: Ubuntu 9.10
All dll's of winetricks for wlm are installed.
Sorry for my english xD
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http://bugs.winehq.org/show_bug.cgi?id=25080
Summary: Canon DPP: Launching the editor does not work and
hides Canon Digital Photo Professional (DPPViewer.exe)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jontesreklampost(a)arrak.fi
When an image is selected in the main Folder view the "Edit image window"
button is active. Pressing the button causes the DPPViewer window to disappear
and no editor window appears. Killing the started DPPEditor.exe causes the
window to come back and it seems to work fine again.
The DPPEditor.exe is launched by DPPViewer.exe with the command line
"C:\Program Files\Canon\Digital Photo Professional\DPPEditor.exe /SAP 10060
a066 TRUE SAPLEX0000 /OPT /AREAMODE:0"
I'd be happy to provide logs or dumps if someone points me in the general
direction of what they would like.
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http://bugs.winehq.org/show_bug.cgi?id=24027
Summary: Hoyle Casino 2010 crashes when changing betting limits
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.hoylegaming.com/p-14-hoyle-casino-games-201
0.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
Created an attachment (id=30178)
--> (http://bugs.winehq.org/attachment.cgi?id=30178)
terminal info
clicking on the icon "CLICK TO CHANGE BETTING LIMITS" whilst playing Texas hold
'em causes game to crash and exit. see attachment
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http://bugs.winehq.org/show_bug.cgi?id=23698
Summary: Pro/ENGINEER 5.0: Fails to start License borrowing via
wine start
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29685)
--> (http://bugs.winehq.org/attachment.cgi?id=29685)
license borrowing window
Steps to reproduce:
1) remove ~/.wine
2) install Pro/ENGINEER
3) go to bin directory
4) wine start proe_borrow.bat
Behaviour:
Nothing happens
Expected behaviour:
License borrowing window should open
Workaround:
wine proe.exe -borrow
proe_borrow.bat also starts license borrowing window by that way but sets some
variables earlier
Terminal output:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:exec:SHELL_execute flags ignored: 0x00000100
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http://bugs.winehq.org/show_bug.cgi?id=22372
Summary: a 16bit DOS application doesn't receive keyboard input
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrbren(a)gmail.com
when I try to start a 16bit DOS application like so:
wineconsole --backend=user .wine/drive_c/NC/NC.EXE
or
wineconsole .wine/drive_c/NC/NC.EXE
the application starts, but keyboard input doesn't work, and there is an error
message in the terminal window from which I started the application, repeated
many times:
err:int:DOSVM_Int09SendScan keyboard queue overflow
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http://bugs.winehq.org/show_bug.cgi?id=15226
Summary: Cursor in Red Alert disappears randomly
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)gmail.com
The (software?) cursor in Command & Conquer: Red Alert disappears randomly.
This can be accomplished by moving the cursor fast when clicking some menu
buttons or it happens randomly in game or menu. Might take many tries.
Some assumptions:
Not SMP related, happens on both dual core and single core.
Not related to DirectDrawRenderer, both GDI and OpenGL has the same problem.
Tested with todays git.
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http://bugs.winehq.org/show_bug.cgi?id=29175
Bug #: 29175
Summary: Child process not reaped
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Classification: Unclassified
Problem exists with Steam and Darkest Hour game.
I start Darkest Hour from Steam, it starts a 'loader' (to select mod, some
options etc.) and from that game I start the actual game.
After I exit game, I have a <defunct> game process (a child of Steam). Steam
does not reap its process.
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http://bugs.winehq.org/show_bug.cgi?id=25917
Summary: AVI files fail to play in Return to Krondor
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=33034)
--> (http://bugs.winehq.org/attachment.cgi?id=33034)
Log of Return to Krondor with videos not displaying properly
When launching the game, three AVI files are played as part of the opening. In
both fullscreen and windowed, the screen remains black during the videos while
sound play as normal. I've attached a truncated log of the error.
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http://bugs.winehq.org/show_bug.cgi?id=23973
Summary: The MstGrid.ocx is not working properly
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: net_goose(a)mail.ru
I am writing an application for vb6 and use mstgrid.ocx. In Windows, everything
works fine, but no wine.
MstGrid (a substitute for standard objects flexgrid etc in vb6, homepage:
http://www.mysofttool.com/)
When you preview before you print, I see a black square instead of the grid
that I drew! "
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http://bugs.winehq.org/show_bug.cgi?id=23913
Summary: The material navigator in gmax fails to open items in
the filesystem
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orignaux(a)canada.com
If you create a scene in gmax and then attempt to place a material from the
file system on it as a skin, the file system doesn't open on any of the places
where there are stored. You are restricted to solid colours only.
There appears to be no evidence of why this occurs in the back trace. Works
fine on XP. Perhaps there is some failure in the file system interface.
UBUNTU 10.4 wine 1.2
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http://bugs.winehq.org/show_bug.cgi?id=19928
Summary: Wine windows disapear on drag window into second
desktop
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P5
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: TheBuzzer(a)videotron.ca
I wanted to put the wine window that running ImToo windows program but it
disapear right away and I don't see it anymore, don't know how to get back but
process are still running!
wineserver, winedevice.exe and wineconsole are still running.
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http://bugs.winehq.org/show_bug.cgi?id=23430
Summary: Installer can't extract .cab files
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander(a)gruessung-online.de
The MSI Installer can't extract .cab packages during install Mirror's Edge.
unshild is installed.
Why it is not work? During other installs it work, i think, it's a bug.
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http://bugs.winehq.org/show_bug.cgi?id=29322
Bug #: 29322
Summary: Top and left borders of maximised window are visible
in virtual desktop mode
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Hi,
This bug applies to Lotus 1-2-3 version 9.8 when virtual desktop mode is
enabled.
(I checked the version of 1-2-3 in the SmartSuite Millennium demo from
ftp.lotus.com, but unfortunately that didn't show this problem.)
Normally, maximising a window causes it to fill the entire virtual desktop. The
window borders are not visible.
However when Lotus 1-2-3 9.8 is maximised, its left and top borders remain
visible. If you move the mouse pointer over them, the pointer changes to an
arrow symbol but the border cannot be moved.
It looks like the maximised window is positioned incorrectly. It should be a
few pixels further left and up.
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http://bugs.winehq.org/show_bug.cgi?id=24708
Summary: ctrl + enter does not work as expected (microworlds
pro)
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: konstantinos.poursalidis(a)gmail.com
by pressing the combination ctrl+enter in microworlds pro (greek version) there
is no new line character. This key combination is just ignored.
As a workaround I used the riched20.dll from windows vista and it did work for
me.
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http://bugs.winehq.org/show_bug.cgi?id=18439
Summary: Crash dialog appears underneath fullscreen (D3D9?) apps
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
Any game, be it Oblivion, be it some random free MMO, be it whatever, if it's
fullscreen, and it crashes, the "encountered a problem and needs to close"
dialog appears UNDERNEATH the game, unclickable, so you have to go to another
window / X server and manually kill it to get back to normal. Obviously this
kinda kills the debugger too. Using a virtual desktop doesn't help, because the
dialog appears INSIDE the virtual desktop, UNDERNEATH the game.
I know this is happening with D3D9 games, haven't really tested outside of
that.
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http://bugs.winehq.org/show_bug.cgi?id=29877
Bug #: 29877
Summary: NtOpenFile can't handle \\Device\\Cdrom0
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The following function succeeds on win7, but on wine, it fails and complains
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 335140 (device=33 access=1
func=450 method=0)
static DWORD openDrive(HANDLE *phdevice)
{
IO_STATUS_BLOCK io;
OBJECT_ATTRIBUTES attr;
UNICODE_STRING nt_name;
BOOL bRet;
static WCHAR szSourceDevice[] = {
'\\', 'D', 'e', 'v', 'i', 'c', 'e', '\\', 'C', 'd', 'r', 'o', 'm', '0',
0
};
pRtlInitUnicodeString(&nt_name, szSourceDevice);
attr.Length = sizeof(attr);
attr.RootDirectory = 0;
attr.Attributes = OBJ_CASE_INSENSITIVE;
attr.ObjectName = &nt_name;
attr.SecurityDescriptor = NULL;
attr.SecurityQualityOfService = NULL;
return pNtOpenFile(phdevice, FILE_GENERIC_READ,
&attr, &io, FILE_SHARE_READ,
FILE_NON_DIRECTORY_FILE |
FILE_SYNCHRONOUS_IO_NONALERT);
}
I don't know of any real world apps that need this; I ran into it while writing
conformance tests.
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http://bugs.winehq.org/show_bug.cgi?id=27330
Summary: Black Mirror 2: crashes in 4th section of game after a
fire
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sabraq(a)email.cz
This game is normally playable even with the known bug (Bug24563) till to the
fourth section of game.
In backtrace from terminal is everything OK till the eleventh line. In twelveth
line is the begining of the problem I thought.
The version is original in czech localization from TopCD, with no-cd crack.
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http://bugs.winehq.org/show_bug.cgi?id=26366
Summary: Some Wargames get black screen.
Product: Wine
Version: 1.1.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
There's a black screen instead of gaming board/minimap.
Affected games:
Future Force Company Commander - gaming board - unplayable
War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 - gaming board -
unplayable
Airborne Assault: Conquest of the Aegean - minimap
Command Ops: Battles from the Bulge - minimap
According to developer of the last two games, the code for minimap creates a
DIBSection and calls ::StretchBitmapSmoothly()
The problem exists since many versions (possibly since ever).
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http://bugs.winehq.org/show_bug.cgi?id=25078
Summary: Gateway (game distribution client) can't log in.
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dahanso(a)gmail.com
Created an attachment (id=31797)
--> (http://bugs.winehq.org/attachment.cgi?id=31797)
I placed a comment describing my actions prior to crashing..
After entering your username and password, you are told to wait.. the program
simply never advances beyond that point. If you hit close, it closes.. if you
his minimize however, it fatally crashes.
As far as I know (I could be wrong - possibly with the exception of Ragnarok)..
Gravity Interactive's lineup of games now requires the Gateway client to play,
so we can't test the games until we get past this.
I have a post in the Wine user forums, regarding this problem.. I hope it's
okay to add the link to the thread here:
http://forum.winehq.org/viewtopic.php?t=9985
I have tried every version since 1.2
(Let me know if I can supply any more information..)
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http://bugs.winehq.org/show_bug.cgi?id=29454
Bug #: 29454
Summary: will rock crash
Product: Wine
Version: 1.3.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prueboblog(a)gmail.com
Classification: Unclassified
The game will rock crashed randomly at starting play. It seems to overheating
cpu/graphic or some else in a computer far avobe the recomendations.
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http://bugs.winehq.org/show_bug.cgi?id=28169
Summary: MSDNAA downloader does not download anything
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=36089)
--> (http://bugs.winehq.org/attachment.cgi?id=36089)
wine log
After pressing the "Continue download" (or "Start download", does not make a
difference) button on the "Authorisation" page, the downloader advances to the
"Download" page, but the download never starts. The progress bar in the status
bar is never displayed and the selected folder stays empty.
Wine log (complete output incl. program exit) attached. (I tried with
WINEDEBUG=all, but that was awfully large. Please request more specific debug
flags for logging if you need them.)
I was using the downloader for windows-7-sp1-x64-de from
http://e5.onthehub.com/WebStore/OfferingDetails.aspx?ws=e43b114b-769b-e011-…
(You need to be enrolled to the University of Hannover to be allowed
downloading there.)
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http://bugs.winehq.org/show_bug.cgi?id=24733
Summary: Everquest 2 Extended - much of world is black if
shader model 3 selected?
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
There was a required update to Everquest 2 Extended in the last couple days.
Because the EQ2 installer doesn't work on Wine, you have to run the updater
on Windows, then copy C:/ProgramData/Sony to wine.
With shader model 1, it behaves much as before, except for a
blue waterfall problem in the character selection screen ( bug 24726 ).
With shader model 3, however, half the world looks black, even
with d3dx9_36 installed to work around bug 24726.
Confusingly, the character selection screen seems to be drawn
with shader model 3 even if you have sm1 selected, and as a result,
its left side is all black.
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http://bugs.winehq.org/show_bug.cgi?id=23672
Summary: EAC - Cannot detect USB CDRW/DVD Read Mode
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unwantedspamhere(a)gmail.com
Created an attachment (id=29627)
--> (http://bugs.winehq.org/attachment.cgi?id=29627)
Terminal Output
I'm using a CDRW/DVDROM drive (ATAPI) via ide to usb. Upon opening Exact Audio
Copy (EAC), a 'Configure AccurateRip' dialog pops up. When trying to configure,
a problem occurs, popping up a dialog saying "Exact Copy couldn't detect a
matching read command for the CD-ROM drive.
It's strange; it can detect that my cd/dvd drive is there (Toshiba DVD-ROM
SDR2002, as it says) and the number of tracks that exist on the audio disk. I
can also obtain the cd information via freedb.
However, I cannot play any tracks in the program, detect read features of the
drive under EAC > Drive Options > Extraction Method, Autodetect read commands
now under EAC > Drive Options > Drive, or (as I said above) use AccurateRip.
I believe doing any of the above in the same 'fixme:aspi:ASPI_ExecScsiCmd
Failed' problem (please read terminal output).
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http://bugs.winehq.org/show_bug.cgi?id=20614
Summary: Support resolution changes in multihead setups
Product: Wine
Version: 1.1.32
Platform: PC
URL: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/22
7563
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: stefan(a)codeweavers.com
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/227563
Dual head, twinview, and similar setups don't work very well when the
application attempts to set the resolution. Some more description and a few
workarounds are at the Launchpad link.
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http://bugs.winehq.org/show_bug.cgi?id=33274
Bug #: 33274
Summary: Unhandled Exception when trying to start Bridge
Project
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgoetze(a)mgoetze.net
Classification: Unclassified
Created attachment 44020
--> http://bugs.winehq.org/attachment.cgi?id=44020
Back Trace
I am trying to run the full version of the game "Bridge Project". The demo
version works fine, therefore the following bug is presumably connected to the
game's DRM.
I have installed the following packages via winetricks: d3dx9_36, dotnet20,
wininet, wmi, vcrun6, vcrun2005, wsh57, mdac28
I am rather certain the wmi package was necessary, the rest was just guessing
along the way, I would be happy to try again without the other packages if
required.
The game opens a window but does not render anything into it, instead bombing
with
wine: Unhandled exception 0x0eedfade at address 0x7b83b581 (thread 002a),
starting debugger...
I have attached the trace.
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http://bugs.winehq.org/show_bug.cgi?id=32994
Bug #: 32994
Summary: Panzer General II movement is too fast
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delonly(a)gmail.com
Classification: Unclassified
This is a regression. Panzer General II worked nicely in wine 1.2, except for
sound issues with Pulseaudio. With Wine 1.4 or later, the sound issues are
gone, but the gameplay goes in fast forward. I would estimate twice the speed
of what it should. This effects affects looking around the map, which becomes
very difficult. It also affects troop movement and battle, which is less
annoying since it makes battles finish twice as fast, hence less waiting.
I have tested this on both Kubuntu 12.04 and 12.10 with Intel graphics and
Nvidia graphics. I have also tested a number of the 1.5 releases, and the issue
was present on all. Unfortunately, the game did not run at all for many of the
releases between 1.2 and 1.4, so I have not been able to bisect my way to the
offending commit.
This is the output on the command line after playing a few moves, please let me
know if there is more I can do to help fix this:
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x1b1548 with type
WINED3D_RTYPE_SURFACE (0x1).
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http://bugs.winehq.org/show_bug.cgi?id=28947
Bug #: 28947
Summary: move of objects in VISIO: text appears mirrored
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torre_cremata(a)mail.ru
Classification: Unclassified
Created attachment 37210
--> http://bugs.winehq.org/attachment.cgi?id=37210
visio-wine-mirror-text.png
During drag and drop text appears mirrored in visio. to reproduce just create
text box with some text and move it - text will be mirrored (take a look on
screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=24150
Summary: Wine does not select the right network interface when
vmware network interfaces are up
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iceclow(a)gmail.com
When using any windows program through wine, if the vmware virtual network
interfaces (vmnet0, vmnet1 ...) are up vmware incorrectly selects those virtual
interfaces for networking instead of the correct one (wlan0).
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http://bugs.winehq.org/show_bug.cgi?id=23716
Summary: Window issues with Albumplayer
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.albumplayer.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hello.adri(a)gmail.com
One can not minimize or maximize the window.
The program is not appearing in the task manager list. (gnome-compiz)
In kde4 the program does maximize
I thought this was part of bug 15069, but I was told this is a different
problem.
The fixes for bug 15069 did make the program disappear from the task manager
list.
Before those fixes it did initially appear in the task manager list, but it
used to disappear with a minimize of the window.
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http://bugs.winehq.org/show_bug.cgi?id=13498
Summary: Magic Ball 2 - New Worlds: access violation when trying
to run
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://gamecenter.oberon-media.com/game.htm?code=110452667&RefId=&origin=pcat_gm_
u
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
Steps to reproduce:
1. Install Magic Ball 2
2. Run MagicBall2.exe from the install directory
The game will bail out with an access violation as it is starting up.
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