http://bugs.winehq.org/show_bug.cgi?id=29520
Bug #: 29520
Summary: Error 458. Variable uses an Automation type not
supported in Visual Basic
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richard-oss(a)esplins.org
Classification: Unclassified
Attempting to use Legacy Family Tree 7.5 (free version).
It works fine on 1.3.30, but crashes on 1.3.35.
I tried both the x32 and x64 versions of Wine.
Environment: Kubuntu Maverick with wine installed through PPA and also through
Play On Linux 4.0.14 (using manual application installation).
Installation is fine, but application crashes with this error when opening an
existing family database or just after creating an empty family database. It
makes the application unusable.
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http://bugs.winehq.org/show_bug.cgi?id=29584
Bug #: 29584
Summary: World of Warcraft 64bit client hangs at world load
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
WoW-64.exe starts fine on Public Test realm. Settings work OK, but at world
load, it freezes at about 90% progress. (Tested on Gilneas and Dun Morogh
loading)
Only output I haven't seen on x86 is:
fixme:ntdll:NtFlushInstructionCache 0xffffffffffffffff 0x1841000 9291
This cycles ~5 times a second during load (on x86 too):
fixme:wininet:URLCache_FindFirstFreeEntry Grow file
err:wininet:CommitUrlCacheEntryInternal no free entries
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:process:GetLogicalProcessorInformation (0x8fdb10,0x8fe320): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(10000): STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 10000
Exits cleanly with err:wgl:internal_SetPixelFormat Invalid operation on
root_window
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http://bugs.winehq.org/show_bug.cgi?id=29605
Bug #: 29605
Summary: Theme Park World: Lobby screen is black on GeForce 4
MX
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Description of problem:
I launch game, watch loading screen, intro (by now all is correct) and game
goes into lobby where the screen is all black. Screen flickers sometimes so i
can see that there is something beside that black colour. Music is also played.
Regression test:
1aeee59bd8b6172c848c8029e1a55ddac1f93c44 is the first bad commit
commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Sep 15 20:01:50 2011 +0200
ddraw: Use offscreen backbuffers.
In principle this allows us to use more than one backbuffer in ddraw. It's
also a requirement for the next patch.
:040000 040000 d2e61690982dd3a33ba685ec9a371449602cc210
dde17c19243dd91a3830083879701b13c2a4476f M dlls
Additional info:
-no problem on modern NVIDIA graphic card
-no problem on Wine 1.3.28
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=29844
Bug #: 29844
Summary: Mouse input issue on Macosx Snowleopard/Lion in games
Like Mass Effect and others
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
There are some mayor mouse issues on Mac. Many of them are fixed, but still
there are some mayor issue with mouse input in some games like: Mass Effect 1 +
2 (does work in wine, but on MacOsx Lion/Snowleopard/Leopard they are still
present. You can move the mouse just a tiny litle bit. I did all the tips an
dtricks and register tweaks mentioned but, all no sugar. Same for Medal of
Honor Airbone and Battlefiel Bad company 2. Mouse imput works a little only
horizontal a bit, but no vertical movement. Havent unfortunatly a debugruncode
what would help you... Hope you guys can help out and make a lot of Mac users
happy :)
System specs which Tried running the games:
Mabook nvidia 9400m --> Snowleopard 10.6.8 OSX
Imac AMD Radeon 6770M --> Lion OSX
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http://bugs.winehq.org/show_bug.cgi?id=29853
Bug #: 29853
Summary: QQ2011 does not display Chinese correctly with builtin
usp10 if font link setting is incomplete
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
0. make sure "WenQuanYi Micro Hei" is installed but "SimSun" is not installed
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. import a reg file (as attachment) to regedit, override the font link setting
for Tahoma
3. Install qq2011, the installer it self display Chinese correctly if "step 2"
is done.
$ wine QQ2011.exe
4. Start QQ.exe
$ cd .wine/drive_c/Program\ Files/Tencent/QQ/Bin/
$ wine QQ.exe
Expect result:
Display Chinese
Actual result:
Display only some boxes.
There are two different workaround found:
- one is to import another reg file, overriding the font link setting for
microsoft-sans-serif
- another is to use native usp10
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http://bugs.winehq.org/show_bug.cgi?id=29855
Bug #: 29855
Summary: Bomb Squad 2 display wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wxdan(a)juno.com
Classification: Unclassified
Created attachment 38786
--> http://bugs.winehq.org/attachment.cgi?id=38786
Bomb Squad 2 screen
See the attached screen image.
The quadrants you see should be circles. The large red text at the right is
wrong.
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http://bugs.winehq.org/show_bug.cgi?id=29936
Bug #: 29936
Summary: Java Quick Starter service chews CPU
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Since Java SE 6 update 10, Java installs a "Java Quick Starter" service
which chews up huge amounts of CPU, and outputs the following six
messages over and over:
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:sync:CreateMemoryResourceNotification (1) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e95c) stub
fixme:sync:QueryMemoryResourceNotification ((nil), 0x93e958) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x12b810,
filter=0x93e694,flags=0x00000001) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafecafe), STUB!
Suppressing those error messages does not fix the excess CPU usage.
The workaround is to turn off Java Quick Starter, e.g. by doing
wine control
double clicking on the Java control panel applet, then unchecking
Advanced / Miscellaneous / Java Quick Starter.
See http://java.com/en/download/help/quickstarter.xml
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http://bugs.winehq.org/show_bug.cgi?id=30022
Bug #: 30022
Summary: msiexec crash installing Google Earth 5.1
Product: Wine
Version: 1.4-rc5
Platform: x86-64
URL: http://dl.google.com/earth/client/ge5/release_5_1_0/go
ogleearth-win-5.1.7894.7252.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 39095
--> http://bugs.winehq.org/attachment.cgi?id=39095
crash 1.4-rc5
Crash of msiexec during installation of google earth 5.1.7894.7252
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http://bugs.winehq.org/show_bug.cgi?id=30163
Bug #: 30163
Summary: Wine 1.4 is not displaying Arabic language Correctly
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannysabbagh(a)hotmail.com
Classification: Unclassified
Created attachment 39357
--> http://bugs.winehq.org/attachment.cgi?id=39357
Screenshot-1
hello.
Wine 1.4 Final doesn't display Arabic language Correctly in GUI,it displays the
Arabic letters as an unknown Characters, a screenshot is in attachments..and
"locale" command output too..
any fix for that?
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30168
Bug #: 30168
Summary: GLSL does not work on ATI-based Macs AND disabling
them causes black screen
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.rathbone(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3
GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771
This causes many textures to be semi-transparent/black/stretched crazily
Disabling this setting causes the error to go away, but then you just get a
black screen.
System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)
I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:
http://cl.ly/0o3c1i0I1e1i3E3n1m1x
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http://bugs.winehq.org/show_bug.cgi?id=30205
Bug #: 30205
Summary: Unity Editor is unable to move project files
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lockert.fredrick(a)gmail.com
Classification: Unclassified
Created attachment 39433
--> http://bugs.winehq.org/attachment.cgi?id=39433
Console output
When starting Unity with the default example project installed, it loads the
default project during start up. Unity is supposed to move some files during
this stage, but fails doing so.
To recreate this, simply download the Unity Editor and install with the example
project selected. Activate the install and run Unity, it should now load the
default project. After a while, it should output a dialog with "Moving file
failed". The Try Again makes no difference, thus Force Quit is the only option.
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http://bugs.winehq.org/show_bug.cgi?id=30213
Bug #: 30213
Summary: Screen obscured by black box when game changes
resolution
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamie(a)lacewing-project.org
Classification: Unclassified
Created attachment 39438
--> http://bugs.winehq.org/attachment.cgi?id=39438
Black screen problem with Baldur's Gate II
When I launch a full screen 800x600 game when my desktop is running at
1920x1080, only a strip at the bottom of the screen is visible (screenshots
attached of Age of Empires II and Baldur's Gate II).
If I change my desktop resolution to 800x600 before launching the game, the
problem doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=30249
Bug #: 30249
Summary: Sanitarium crashes/hangs frequently with OpenGL
renderer
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39508
--> http://bugs.winehq.org/attachment.cgi?id=39508
plain terminal output
Sanitarium is an adventure game, originally released in 1998.
I have the GOG.com version of the game, which is based on the 2002 DVD
re-release version.
I can't reproduce the problem with the demo version, which was an early release
of the upcoming game, containing the first chapter from the game.
The problem: The game is very unstable with the default OpenGL renderer.
Usually the game suddenly quits (without a crash dialog/backtrace). You can see
the terminal output in the attachment.
Other times the game simply hangs, showing
>err:ntdll:RtlpWaitForCriticalSection section 0x7e5c67a0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 0027, retrying (60 sec)
in the terminal.
The crashes seem to happen at the same point during gameplay. As if each
chapter in the game has its 'weak spots' where the game tends to crash.
For example, in Chapter 1 (The Tower Cells) the crash occurs when I climb up
the stairs and approaching the statue at the top.
In Chapter 2 it happens when I enter the cemetery and follow down the path.
Workarounds (either of them works for me):
1. ddr=gdi
2. start the game in windowed mode 'wine sntrm.exe -w'
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=30288
Bug #: 30288
Summary: builtin iexplore crashes at loading
https://mybank.icbc.com.cn/icbc/perbank/index.jsp
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39575
--> http://bugs.winehq.org/attachment.cgi?id=39575
Log: builtin iexplore crash at icbc
wine-1.5.0-147-g4c6a198
=>0 0x7d12f953 str_to_number+0x2d(str=0x0(nil), ret=0x32bd38)
[/home/fracting/wine-git/dlls/jscript/jsutils.c:323] in jscript (0x0032bcb0)
1 0x7d12fcd1 to_number+0x87(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd38) [/home/fracting/wine-git/dlls/jscript/jsutils.c:421] in jscript
(0x0032bd10)
2 0x7d12fef2 to_int32+0x4f(ctx=0x16814e8, v=0x1a2f168, ei=0x32d768,
ret=0x32bd98) [/home/fracting/wine-git/dlls/jscript/jsutils.c:481] in jscript
(0x0032bd50)
3 0x7d11c9dd stack_pop_int+0x34(ctx=0x12cc968, r=0x32bd98)
[/home/fracting/wine-git/dlls/jscript/engine.c:179] in jscript (0x0032bd70)
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http://bugs.winehq.org/show_bug.cgi?id=30347
Bug #: 30347
Summary: Can't hand symbol in file "Chessmaster® Grandmaster
Edition Manual.pdf"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: russell.w.shaw(a)gmail.com
Classification: Unclassified
Chessmaster Grandmaster Edition fails to install due to symbol in file name
"Chessmaster® Grandmaster Edition Manual.pdf"
The installation then undoes all files.
I found that if I rename the file in the installation folder, then hexedit the
file name in Chessmaster.msi to match, then the install succeeds (then manually
rename it back)
The error messes up Crossover for Mac and PlayOnMac as they need the installer
to succeed.
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http://bugs.winehq.org/show_bug.cgi?id=30348
Bug #: 30348
Summary: Crash during Galactic Civilization 1 startup
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.galciv1.com/download.asp
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 56477075c257426575e870a231b23ff582ff6d4e
Created attachment 39668
--> http://bugs.winehq.org/attachment.cgi?id=39668
Log and crash backtrace in wine-1.5.1-92-ge4ad164
Bisect gives:
56477075c257426575e870a231b23ff582ff6d4e is the first bad commit
commit 56477075c257426575e870a231b23ff582ff6d4e
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 2 07:52:15 2012 -0500
strmbase: Remove QualityControlImpl from the general strmbase.h.
Quality Control things are not part of the standard strmbase library set.
:040000 040000 b2070b072ab2e763895a52782f31c7bf48346ab8
d31c6a57e8fc2b2e95b356be727998ac48f0dd68 M dlls
:040000 040000 66d9dcda84911b46c7504052be195d7cf5448e1c
36135ea1ae2a413a7ec8eabe2f6ff135f55d748f M include
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http://bugs.winehq.org/show_bug.cgi?id=30424
Bug #: 30424
Summary: Regression: Framemaker 6.0 only prints blank pages
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjchico(a)gmail.com
Classification: Unclassified
Created attachment 39771
--> http://bugs.winehq.org/attachment.cgi?id=39771
wine 1.3.28 log (good)
Framemaker 6.0 has been working fine with wine for a long time. After updating
my ubuntu distro to 12.04 (beta) it only prints blank pages. My tests
summarizes as:
Wine 1.3.28 (Ubuntu 11.10): works fine
Wine 1.4 (Ubuntu 12.04): only prints blank pages
Wine 1.5.1 (Ubuntu 12.04 + wine-ppa): only prints blank pages (same result)
Same result in different machines (i386 and amd64), printing to postscript file
or PDF (native or with cups-pdf driver).
The program have an option to print to a file. I have tested this by using
Generic Postcript Driver included with the program and other printers
installed. In either case, the PS file is generated and seems to have correct
headers and footers, but lacks the content (so the blank page). I attach some
examples.
notepad.exe prints correctly (I also attach a PS output).
Wine 1.4 and 1.5.1 generate exactly the same PS output. PS output from 1.3.28
has identical headers and footers, but also includes the contents (so it
works).
The program has an option to save as PDF that works fine in wine 1.3.28. But in
1.4 and 1.5.1 it gives a "Internal errors - invalid parameters received" in a
window and only generates a .tps file (a PS pre-elaboration I guess).
wine logs (which I attach) give similar warning messages in good and bad cases.
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http://bugs.winehq.org/show_bug.cgi?id=30474
Bug #: 30474
Summary: Microsoft SQL Server Management Studio Express 2005
(SSMSE): corrupted font in properties window
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 39854
--> http://bugs.winehq.org/attachment.cgi?id=39854
Screenshot of "New database" dialog
In some windows the font used to display properties is displayed incorrectly -
see screenshot. When a property is selected, it is rendered with another
(correct) font.
To reproduce:
Connect to a server
Select New database from context menu on "Databases"
In the appearing dialog box select "Options" page.
winetricks dotnet20 is needed to run the application. A running instance of SQL
Server is needed to reproduce this bug.
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http://bugs.winehq.org/show_bug.cgi?id=30606
Bug #: 30606
Summary: Theatre of War 3 Korea installer crashes when clicking
on Exit (audio related)
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.gamershell.com/download_72474.shtml
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer, regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8410dd353c9a9d57f0b6892dc737621cf82d215a
Created attachment 40056
--> http://bugs.winehq.org/attachment.cgi?id=40056
terminal output
Some of the games from the publisher 1C Company use a graphical frontend to
their installers.
Clicking on a button in the opening page of the installer produces a clicking
sound.
Installation of the games goes without problem, however, there is a crash when
I click on the <Exit> button.
This can be reproduced with the demo for Theatre of War 3 Korea (download size
~1.3 GB).
To reproduce the problem you need to click on <Exit> in the opening page of the
installer.
The installer exits cleanly with Wine 1.3.29 but crashes on exit with 1.3.30.
Regression testing resulted in:
8410dd353c9a9d57f0b6892dc737621cf82d215a is the first bad commit
commit 8410dd353c9a9d57f0b6892dc737621cf82d215a
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Wed Oct 5 13:39:34 2011 -0500
audio: Change winmm import to delayed import.
:040000 040000 e0c6370aab7f007497626c2366df8eda4fb899c1
2b3ac1f051ce9884fd393452775b0f539afeb6df M dlls
git checkout 8410dd353c9a9d57f0b6892dc737621cf82d215a >>the installer crashes
on exit
git reset --hard HEAD^ >>the installer exits normally
I leave the status of the bug report 'unconfirmed' in case it is a problem with
my setup. I'm also not sure about the component.
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=30616
Bug #: 30616
Summary: 7.62 High Calibre configuration tool unusable (can't
make changes)
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40078
--> http://bugs.winehq.org/attachment.cgi?id=40078
screenshot
The configuration tool (E6Config.exe) for the game is unusable as I can't
select or modify any of the available settings. Clicking on the drop-down list,
sliders, checkboxes has no effect. As if mouse clicks were not registering.
Only the 3 command buttons at the bottom of the window (Test, Save, Cancel) and
the close (x) button can be activated .
If I press the <Tab> key only the 3 command buttons are selected.
I see the problem with every Wine version I have (back until 1.1.19) so it
seems to be a long-standing problem.
Terminal output shows only
>fixme:win:EnumDisplayDevicesW ((null),0,0x32e3b4,0x00000000), stub!
when running the configuration tool.
Here I'm attaching a screenshot showing how the application looks like: maybe
someone can find a resemblance to an existing bug report.
There is no demo for the game. Would it be against Bugzilla rule to attach the
executable? It can be started without having the game installed and only ~500
Kbytes in size.
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http://bugs.winehq.org/show_bug.cgi?id=30658
Bug #: 30658
Summary: Rendering artifacts in Anarchy Online
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Classification: Unclassified
Something changed in wine from 1.5.3 to 1.5.4 that results in really bad
rendering artifacts when playing Anarchy Online.
Basically there are huge stray "facets" across the screen that are filled in
with random texture from the play field. I attempted to take a screenshot of
the problem, but the facets flicker in and out.
The problem can be seen quite readily in the Borealis city play field, where
huge triangles of "sidewalk" texture appear and disappear across the middle of
the streets.
Reverting to 1.5.3 makes the problem go away.
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http://bugs.winehq.org/show_bug.cgi?id=30705
Bug #: 30705
Summary: usb joystick not working with virtuanes
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cseba00(a)yahoo.com
Classification: Unclassified
usb joysticks don't seem to be detected by virtuanes. They do work with project
64 (with the N rage direct input8 plugin, it gets detected with jabo controler
plugin but it's impossible to configure).
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http://bugs.winehq.org/show_bug.cgi?id=30743
Bug #: 30743
Summary: hydorah is unbelievable slow
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punx69(a)gmx.net
Classification: Unclassified
The game runs very slow.
The game is available for free at http://www.locomalito.com/hydorah.php
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http://bugs.winehq.org/show_bug.cgi?id=30797
Bug #: 30797
Summary: wine(1) man page should mention running built-in
programs like explorer.exe
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)skierpage.com
Classification: Unclassified
It's not obvious how to try out or get started with Wine. The command-line only
says
Usage: wine PROGRAM [ARGUMENTS...] Run the specified program
But a stock wine configuration (created by wine 1.4 in Kubuntu amd64 12.04) has
Wine Explorer. You can enter the command
wine explorer.exe
and you're running a Windows executable in wine and you can explore Wine's
default directory layout, etc.
The wine(1) man page should mention this and even suggest it as a form of
troubleshooting, and a way to navigate to programs installed in Wine like
notepad, winmine, etc.
I suggest adding something like the following as the second line under
"PROGRAM/ARGUMENTS":
Wine's default configuration includes several Windows-format executables, so
for example you can just enter
wine explorer.exe
to run the Wine Explorer program from Wine's implementation of the
C:\windows\system32 directory.
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http://bugs.winehq.org/show_bug.cgi?id=30868
Bug #: 30868
Summary: Wine has troubles installing dotnet20 (using
winetricks) and doesn't run some games like osu! or
Path of Exile (which worked before)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: morgawr(a)gmail.com
CC: nerv(a)dawncrow.de
Classification: Unclassified
Regression SHA1: 5e5b435e7da091e493a046ccb632e40b98937bee
Created attachment 40441
--> http://bugs.winehq.org/attachment.cgi?id=40441
Output when trying to run either osu or path of exile
I tested new git commits and found out that wine had some problems running
games that worked perfectly before. Mostly, osu! and Path of Exile. Both games
rely on dotnet20, which I tried to reinstall using a clear .wine and winetricks
(winetricks dotnet20). The installation gave some problems (some CRT error
message) and here (attached) is the output when trying to run osu! and path of
exile.
I did some regression testing and found this commit, I think it should be
tested.
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http://bugs.winehq.org/show_bug.cgi?id=31004
Bug #: 31004
Summary: Crysis2 crashes on startup with seh:raise_exception
code=c0000005
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockorequin(a)hotmail.com
Classification: Unclassified
Created attachment 40701
--> http://bugs.winehq.org/attachment.cgi?id=40701
log of crash with various debug channels enabled
Since wine-1.5.2, Crysis 2 no longer starts on my PC, but crashes with
"seh:raise_exception code=c0000005" while trying to display a message box
saying that the video card is unsupported. Sometimes the application crashes
'cleanly' but sometimes the process hangs and the half-drawn message-box
remains on the screen.
A bisect gives this:
Last good version: wine-1.5.2-83-g7468238
bb62ddeba7d98e6839a9513ff995e736f40e65cb is the first bad commit
commit bb62ddeba7d98e6839a9513ff995e736f40e65cb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 18 13:07:17 2012 +0200
winex11: Remove support for server-side fonts.
:040000 040000 ba39baa1f00b626fecdc75330bf0cd800fde55f6
9f882015d071ea132166bf27cf8655b18990724d M dlls
I am building wine on Ubuntu 12.04 x86_64 on kernel 3.5-rc3 using gcc 4.7 (I
have also tried building with gcc 4.5 and 4.6, but they also cause the crash)
and loading the app exe from a btrfs partition.
The log (full log attached) shows the crash:
0009:Call user32.MessageBoxW(00000000,0587bc44 L"Unsupported video card
detected! Continuing to run might lead to unexpected results or crashes. Please
check the manual for further information on hardware requirements.\n\n\"NVIDIA
GeForce GT 540M\" [vendor id = 0x10de, device id = 0x0df4]",0177a8bc
L"CryEngine",00000131) ret=021c3011
...
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ef77f24
ip=7ef77f24 tid=0009
0009:trace:seh:raise_exception info[0]=00000000
0009:trace:seh:raise_exception info[1]=fffffffa
0009:trace:seh:raise_exception eax=00000008 ebx=7efe3ff4 ecx=00000002
edx=00110088 esi=00000010 edi=00110000
0009:trace:seh:raise_exception ebp=0032d6f8 esp=0032d6a0 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210202
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http://bugs.winehq.org/show_bug.cgi?id=31064
Bug #: 31064
Summary: built in IE will not login to U-Haul dealer network
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
I am unable to login to the U-Haul Dealer network with built in IE wine 1.5.7
After entering my user name and pass word the login screen hangs for ever.
URL- https://pos.uhaul.net/
Below are the credentials to login to a practice site. You can login with Fire
Fox or Chrome but not fully functional due to lack of VB script and activeX
User Name 950790
Password 950790
Location 950107
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http://bugs.winehq.org/show_bug.cgi?id=31082
Bug #: 31082
Summary: StarTopia: crashes while loading
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntugamingproject(a)gmail.com
Classification: Unclassified
Created attachment 40807
--> http://bugs.winehq.org/attachment.cgi?id=40807
Log of StarTopia running and crash
I start the game, it begins charging the loading bar, then crashes with this
error:
"Something very funny about your video card".
Nothing happens if i click on the "OK" button.
I have to kill the process to exit the game.
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http://bugs.winehq.org/show_bug.cgi?id=31320
Bug #: 31320
Summary: Steam fails to start, needs
dwrite.dll.DWriteCreateFactory
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://cdn.steampowered.com/download/SteamInstall.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 41157
--> http://bugs.winehq.org/attachment.cgi?id=41157
terminal output
The Steam client fails to start in the git version (wine-1.5.9-186-g1f6febe),
it crashes before putting up the login window.
>wine: Call from 0x7b839882 to unimplemented function dwrite.dll.DWriteCreateFactory, aborting
This is after the stubbed implementation of dwrite:
commit 3a724d58eba31666af3886d759371507f8cddd50
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Jul 24 14:05:18 2012 +0400
dwrite: Added initial stub.
I presume it is a work in progress, rather than a regression.
I added Nikolay to CC list.
No such component in bugzilla as dwrite.
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http://bugs.winehq.org/show_bug.cgi?id=31330
Bug #: 31330
Summary: +relay corrupts returns values on win64?
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The little program
#include <float.h>
#include <math.h>
#include <stdio.h>
int main(int argc, char **argv)
{
int log2FLT_RADIX;
double x = frexp((double) FLT_RADIX, &log2FLT_RADIX);
printf("x is %g; wanted == 0.5\n", x);
if (frexp((double) FLT_RADIX, &log2FLT_RADIX) != 0.5)
printf("Trouble! Not equal.\n");
else
printf("Whew! Equal.\n");
}
(attached, with 32 and 64 bit binaries produced with visual c 2010)
prints out "Whew! Equal." normally, but when run with +relay, the 64
bit version prints out "Trouble! Not equal." The 32 bit version is fine.
This is a test case extracted from TCL, which aborts
with "This code doesn't work on a decimal machine!" when that comparison fails
(see http://brlcad.org/xref/source/src/other/tcl/generic/tclStrToD.c#L2176 ).
(You can see that error if you like by starting tclsh.exe from
the 64 bit download at http://www.activestate.com/activetcl/downloads
with +relay on.)
While comparing doubles for equality is not a good idea, in this special
case it ought to be ok, and it seems surprising that +relay would break it.
The output with +relay seems to show random 32 bit values for the return value
0030:Call msvcrt.frexp(4000000000000000,0022fd48) ret=140001020
0030:Ret msvcrt.frexp() retval=ffffffff ret=140001020
...
This code doesn't work on a decimal machine!
...
abnormal program termination
0032:Ret KERNEL32.WriteConsoleA() retval=00000001 ret=7f4a2344372f
0032:Call KERNEL32.ExitProcess(00000003) ret=7f4a23453001
Adding a TRACE to frexp shows it's trying to return the right thing,
and changes the supposed return value:
0036:Call msvcrt.frexp(4000000000000000,100d093c) ret=10082b8c
trace:msvcrt:MSVCRT_frexp (2, 0x100d093c) returning 0.5, storing 2
0036:Ret msvcrt.frexp() retval=00000043 ret=10082b8c
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http://bugs.winehq.org/show_bug.cgi?id=31408
Bug #: 31408
Summary: anarchy online crash new zone
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41278
--> http://bugs.winehq.org/attachment.cgi?id=41278
console output Anarchy online crash
Hi, Having the following problem:
Game = Anarchy online
Problem = Game crashes when entering a new Zone
Console output is attached.
OP System = Linux mint 13
Wine = V1.5.10
PC = Asus laptop K53SJ
Graphics drivers (Vanilla Linux Mint drivers)
Any help would be appreciated. Cheers
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http://bugs.winehq.org/show_bug.cgi?id=31546
Bug #: 31546
Summary: PS3 gamepad analog sticks problem
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
There's a problem with my PS3 gamepad when I try to use it in Windows
applications. Some analog axes seem to be mapped to wrong axis numbers. For
example, vertical movement (accelerometer) is mapped to left analog horizontal
(X), while X itself is not mapped anywhere. Buttons seem to work fine. I tested
with several windows applications (Project 64 with N-Rage plugin, QtJoystick).
Native linux jstest shows that everything work as at should in native linux
environment.
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http://bugs.winehq.org/show_bug.cgi?id=31590
Bug #: 31590
Summary: AMD Radeon HD 7850 with 2GB video memory is recognized
as Radeon HD 3200 with 128MB video memory.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futureway(a)asia.com
Classification: Unclassified
AMD Radeon HD 7850 with 2GB video memory is recognized as Radeon HD 3200 with
128MB video memory by Wine. Some games can't run, because they require a more
advanced graphics card and more video memory. When will Wine add AMD Radeon HD
7000 series to the list of supported graphics cards, and automatically
recognize them and their video memory correctly? I don't think that it is a
good solution to manually add some registry keys such as "VideoMemorySize",
"VideoPciDeviceID" and "VideoPciVendorID".
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http://bugs.winehq.org/show_bug.cgi?id=31659
Bug #: 31659
Summary: Cutscenes (videos) in Jade Empire are black and white
(grayscale)
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Classification: Unclassified
When playing Jade Empire (appID 4978) video cutscenes (not ingame cutscenes)
are played in black and white (grayscale).
Sidenote:
SWKOTOR - a game with nearly identical but slightly older engine works OK
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http://bugs.winehq.org/show_bug.cgi?id=31692
Bug #: 31692
Summary: SQL Server 2000 manager: Tray icon displayed as solid
black square
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=22661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Hello,
SQL Server 2000 Manager displays a tray icon showing the current server state.
Current Git version draws a black square instead of the icon.
The commit that broke it was:
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
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http://bugs.winehq.org/show_bug.cgi?id=31735
Bug #: 31735
Summary: In Circuitmaker 2000 schematic editor some parts are
wrongly displayed. Also slower redrawing in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
In Wine 1.5.13, Circuitmaker 2000 schematic editor strangely displays some
parts like inductors. It looks like one inductor and the other one are
"combined" together.
Very strange.
Also the speed of graphics redrawing is much lower than it used to be.
All that appeared in freshly compiled Wine 1.5.13.
I confirmed it on 2 different laptops equipped with current 32-bitSlackware.
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http://bugs.winehq.org/show_bug.cgi?id=31790
Bug #: 31790
Summary: Compiling with -m32 fails in 64-bit ubuntu 12.04
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jesse.pepper(a)thinkbottomup.com.au
Classification: Unclassified
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
This problem occurs in wine1.4 and wine1.5.
$ winegcc main.c -m32 -o main.exe.so
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (main.0Ipbo4.o) is not supported
winebuild: /usr/bin/ld failed with status 1
winegcc: winebuild failed
Apparently due to distros placing 32-bit libs in /usr/lib/i386-linux-gnu/
instead of /usr/lib32/
See also http://bugs.winehq.org/show_bug.cgi?id=24470
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http://bugs.winehq.org/show_bug.cgi?id=31831
Bug #: 31831
Summary: WinUAE cannot find any raw input devices
(GetRawInputDeviceList stub)
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
The WinUAE Amiga emulator supports raw input for keyboard, mouse and gamepad.
Since raw input support was added in Wine 1.5.13 I thought WinUAE would be able
to use it, but it seems not. WinUAE falls back to using DirectInput.
On running winuae.exe -log, part of the console output is this:
RawInput enumeration..
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x3f0f88c, cbSize=8) stub!
RAWINPUT: found 0 devices
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http://bugs.winehq.org/show_bug.cgi?id=31863
Bug #: 31863
Summary: d3d8/device.c, d3d9/device.c: tests fail on nVidia
chip
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 41929
--> http://bugs.winehq.org/attachment.cgi?id=41929
log from make device.ok in d3d8
On a Toshiba laptop, nVidia GeForce 315M chip, Ubuntu 11.10 64bit + xorg-edgers
PPA, tests fail:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x0
@0! (XRandR 1.2)
device.c:2957: Test failed: Failed to change display mode, ret 0xfffffffe.
Complete log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31865
Bug #: 31865
Summary: Bits of the wow launcher disappear when hovering it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 41931
--> http://bugs.winehq.org/attachment.cgi?id=41931
Play button hovered
<Adys> julliard: Im getting pretty severe regressions with the wow launcher
after your commit f12c1 (bug 15118)
<Adys> julliard: parts of the launcher completely disappear
<Adys> eg when I hover a link, everything else disappears
<Adys> focusing the launcher makes the window reappear
<Adys> and theres something weird going on in the first place. sec
<Adys> julliard: http://i.imgur.com/444ww.png this is the launcher when it just
got focused
<Adys> http://i.imgur.com/x8bw5.png and this is if i hover the play button
<Adys> The invisible parts are not clickable btw
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http://bugs.winehq.org/show_bug.cgi?id=31871
Bug #: 31871
Summary: Photoshop CS5 fails to run
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soar.above.the.skies(a)gmail.com
Classification: Unclassified
Created attachment 41944
--> http://bugs.winehq.org/attachment.cgi?id=41944
Photoshop CS5 fails to run
Photoshop fails to execute and run as expected. Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=31891
Bug #: 31891
Summary: Radeon HD6670 detected as 3200
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deep_silence_fr(a)yahoo.fr
Classification: Unclassified
I noticed in Kerbal game that my video card is detected as a radeon HD3200
instead of a HD6670 (this seems to be the cause of lots of random graphical
lockups).
Both fglrxinfo and lspci detect a 6670, so I assume this is a wine issue. I
noticed that the files below do not list this video card:
http://source.winehq.org/source/dlls/wined3d/directx.c#L1062http://source.winehq.org/source/dlls/wined3d/wined3d_private.h#L1314
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http://bugs.winehq.org/show_bug.cgi?id=31916
Bug #: 31916
Summary: Steam in xfce: xfwm4 windows refuse to relinquish
focus
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
In xfce (or in kde with xfwm4 instead of kwin), Steam has recently started
having an issue where it refuses to relinquish focus. If you were to click
inside a chat window and then try to click back into, for example, a terminal
window to switch focus, it would work for a split second and then the chat
window would pop right back up over it. Ie, it is impossible to switch into
another window via click because the active window won't go away.
It is easy to trigger the problem, but I've had a hard time figuring out
specifically what steps one must follow in order to do so. However, if I have
the main steam window and friends list open and a chat window hovering over a
terminal and tinker with moving and minimizing / changing the focus of the main
and chat windows for a minute or two (and try to click into the terminal), I
can reliably cause it to occur.
This occurs from wine 1.5.12 to 1.5.14, and in both Linux Mint 13 x64 and Arch
Linux x64 in a used or fresh wineprefix. Occurs on my machine and a friend's
machine as well.
A regression test found the following to be the trouble for me:
$ git bisect good
d35fc4369fd9eb7e5fca78cc0d61e241de286ee0 is the first bad commit
commit d35fc4369fd9eb7e5fca78cc0d61e241de286ee0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 29 18:08:37 2012 +0200
user32: Always go through set_window_pos when the WS_VISIBLE style is
changed.
:040000 040000 2181c83f9671eb18ffb3538e627cce5d2b0bf7e0
cdf5240aa47f26a98421467c50979a84b60c68e7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31947
Bug #: 31947
Summary: NVIDIA GeForce GTX 660 Ti detected as GeForce 8300 GS
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Wine detects my NVIDIA GeForce GTX 660 Ti as a GeForce 8300 GS (which is, as
far as I know, the default for undefined NVIDIA cards). I've attached two
patches that fix this.
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http://bugs.winehq.org/show_bug.cgi?id=31977
Bug #: 31977
Summary: YoudaoDict crash at start
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download installer at: http://cidian.youdao.com/download/YoudaoDict.exe
2. install with wine
3.
$ cd '.wine/drive_c/users/fracting/Local Settings/Application
Data/Youdao/Dict/Application'
$ wine YodaoDict.exe
YodaoDict crash but no backtrace printed, there is a deadlock after crashing:
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)
start YodaoDict with winedbg could give us the crashing Backtrace:
Backtrace:
=>0 0x7bc496be HEAP_FindFreeBlock+0x46(heap=0x110000, size=0x28,
ppSubHeap=0x33f188) [/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll
(0x0033f160)
1 0x7bc4b953 RtlAllocateHeap+0x1ac(heap=0x110000, flags=0x2, size=0x24)
[/home/fracting/wine-git/dlls/ntdll/heap.c:1688] in ntdll (0x0033f1c0)
2 0x7bb50d46 heap_alloc+0x2d(len=0x24)
[/home/fracting/wine-git/dlls/msxml3/msxml_private.h:170] in msxml3
(0x0033f1f0)
3 0x7bb52e55 create_attribute+0x1d(attribute=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/attribute.c:675] in msxml3 (0x0033f220)
4 0x7bb83f90 create_node+0xaf(node=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/node.c:1557] in msxml3 (0x0033f270)
5 0x7bb6d760 domelem_get_qualified_item+0x14e(node=0x78705468, name="name",
uri=0x0(nil), item=0x33f384)
[/home/fracting/wine-git/dlls/msxml3/element.c:1573] in msxml3 (0x0033f2c0)
6 0x7bb6d83f domelem_get_named_item+0xcd(node=0x78705468, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/element.c:1592] in msxml3
(0x0033f320)
7 0x7bb85963 xmlnodemap_getNamedItem+0xa6(iface=0x334e560, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/nodemap.c:200] in msxml3
(0x0033f360)
8 0x004cd6dd in yodaodict (+0xcd6dc) (0x006ab640)
0x7bc496be HEAP_FindFreeBlock+0x46
[/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll: movl0x0(%eax),%eax
1003 SIZE_T arena_size = (pArena->size & ARENA_SIZE_MASK) +
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http://bugs.winehq.org/show_bug.cgi?id=31979
Bug #: 31979
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
Created attachment 42134
--> http://bugs.winehq.org/attachment.cgi?id=42134
backtrace
So first off, this is the latest patch as of October 15th, entitled "Riders of
Rohan". This doesn't appear related to bug #24896 by the same name.
Unhandled exception: page fault on write access to 0x00000034 in 32-bit code
(0x006d3fd2)
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http://bugs.winehq.org/show_bug.cgi?id=32015
Bug #: 32015
Summary: [1.5.15 regression] Systray icon is no longer shown
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.10.5
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's Wine 1.5.15 regression - Miranda has an empty transparent icon in the
systray.
Steps to reproduce:
1) Download Miranda
2) Run Miranda
3) Observe the bug
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http://bugs.winehq.org/show_bug.cgi?id=32101
Bug #: 32101
Summary: SSF Saturn Emulator - Crashes with SendMessage() error
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
SSF Saturn emulator crashes with (in a dialog box):
SendMessage() error.
File: ./MainWindows.cpp
Line : 1395
Function: WinMain
Regression test:
5f5f20d6cf7c38f59171b760870d58b8fdf53132 is the first bad commit
commit 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Sep 27 09:42:54 2012 -0500
imm32: Properly separate the IME UI window and the thread default IME
window.
:040000 040000 4232e65da77ca4d003f2b133d4f3c62f3e2ceadc
34a22bef4861ba95808e23fb8688224bb8eeac1d M dlls
Reverting the commit fixes the bug.
There is a second bug with later versions of SSF that can only be seen when
this commit is reverted, should I report that one as all?
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http://bugs.winehq.org/show_bug.cgi?id=32107
Bug #: 32107
Summary: (Regression) Steam overlay corruption (+TF2?)
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
The steam overlay started to have major corruption issues at some point near
the middle of the 1.5.x series. It may or may not be Team Fortress 2 centric.
I thought my nvidia card was just having issues, but a friend on an ATI card
that has no trouble on tf2 in windows had the exact same problem. After loading
TF2 and opening the steam overlay, most text becomes all garbled with random
bits of memory. It is most noticeable and easily identified on the clock in the
upper middle of the screen, as seen in the image attachment. The clock will
count as normal up to a certain point, then just break and display garbage,
count backwards, disappear, or display a random recently-passed (or
soon-to-come?) time stamp for a moment. Peoples' display names and messages
will show up as random bits of data: games, random bits of older messages
probably from memory thrown together, IP addresses, broken pseudo-images.. Some
of it is actually kind of funny. Wine 1.4.1 works fine. Anyway, I ran a
regression test and this seems to be the problem:
67e7eda96c16417526e9659be0eeecf2b6edd4c1 is the first bad commit
commit 67e7eda96c16417526e9659be0eeecf2b6edd4c1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 22:45:28 2012 +0200
gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.
:040000 040000 4ca83835d1da687e0bd19a6dec2314aaaa057bf4
f939689a1fe2430c1020d72167c7a0690561c536 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32123
Bug #: 32123
Summary: Outlook 2010 crashes in versions newer than 1.5.14
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrittenh(a)nd.edu
Classification: Unclassified
Outlook 2010 runs fine under 1.5.14 (with some quirks). When updating to
1.5.15, and now 1.5.16, it becomes unstable. Reverting to 1.5.14 fixes the
issue. Outlook appears to think it's an issue with the reading pane, as it
disables it after a few crashes (unless that's just standard "I crashed a few
times" behavior). I've attached the output log from 1.5.16, which includes a
couple of crashes/restarts of the app.
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http://bugs.winehq.org/show_bug.cgi?id=32134
Bug #: 32134
Summary: KwSing: crashes when installing
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42393
--> http://bugs.winehq.org/attachment.cgi?id=42393
kwsing.txt is the log
I tried to installed KwSing(酷我K歌) in wine, but it carshed when installing.
My test environment:
- Ubuntu 12.04.1
- Wine 1.5.16
- KwSing: http://down.kuwo.cn/kwsing/KwSing.exe
You can reproduce it follow:
0. Download it from: http://down.kuwo.cn/kwsing/KwSing.exe
1. 'wine KwSing.exe' to begin the installing
And I found that had a workaround to pass this bug: 'wine wmp10' to install
wmplayer10.
kwsing.txt in attachment is the log.
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http://bugs.winehq.org/show_bug.cgi?id=32165
Bug #: 32165
Summary: .NET installer does not set file dates
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
While testing for bug 30681 I noticed that .NET installer stopped setting
date/time on installed files.
Regression testing points to this commit:
7b704102a8f172ae307b10914c70851b8c9ac44c is the first bad commit
commit 7b704102a8f172ae307b10914c70851b8c9ac44c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 30 11:44:10 2012 +0100
ntdll: Add a helper function to set file times.
To reproduce:
winetricks dotnet20
ls -l drive_c/windows/Microsoft.NET/Framework/v2.0.50727 | grep System.Data
Dates should be from year 2005
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http://bugs.winehq.org/show_bug.cgi?id=32276
Bug #: 32276
Summary: Railworks Trainsimulator 2013 fails to run
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
Created attachment 42598
--> http://bugs.winehq.org/attachment.cgi?id=42598
output from terminal running steam/railworks.
Railworks Trainsimulator fails to load/start/run
I installed d3dx9, gdiplus, dotnet40, vcrun2010, and vcrun2005 through wine.
Attached is the output from steam/railworks.
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http://bugs.winehq.org/show_bug.cgi?id=32295
Bug #: 32295
Summary: WinUAE emulation window not refreshed properly when
other windows move in front of it
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Created attachment 42625
--> http://bugs.winehq.org/attachment.cgi?id=42625
Shows window refresh issue with Wine 1.5.18
I'm testing with Lubuntu 11.10 x86-64, Nvidia driver 304.51. Openbox
(non-compositing) window manager.
With Wine 1.5.18, the WinUAE emulation window is not refreshed properly if you
move another window in front of it. Things were fine with Wine 1.5.5.
I tested several Wine releases and there are two changes in behaviour. Things
first break in 1.5.13, then with 1.5.15 things break differently. I've attached
a screenshot showing the 1.5.15-and-later problem.
To test, install and run WinUAE. Click Start to start emulation. After a few
seconds you should see some non-black graphics in the emulation window. Press
F12 to open the settings window and drag it around.
With Wine 1.5.13, 1.5.14:
Normal mode: On pressing F12 and dragging the settings window over the
emulation window, newly-exposed parts are all black. Drag the settings window
so it covers most of the emulation window and release the mouse button.
Now drag the setting window away so most of the emulation window is exposed.
When you release the mouse button, the exposed area is rendered with the
correct contents, but that is immediately overwritten with black. (You may have
to repeat that a few times until you see the effect.)
Virtual desktop mode: On pressing F12 the emulation window is blanked (all
black). If you drag the settings window quickly over the emulation window, you
can see the correct contents being rendered, then immediately overwritten with
black.
With Wine 1.5.15/16/18:
Normal mode: Moving the settings window in front of the emulation window,
newly-exposed parts of the emulation window are not refreshed properly. The
only newly-exposed part which is refreshed, is that corresponding to the
previous position of the settings window client area. The previous settings
window decorations remain as "trash" in the emulation window.
Also, Wine does not know that other parts of the emulation window may need to
be refreshed. For example if the user drags (without releasing the mouse
button) the settings window all over the emulation window, the emulation window
fills with "trash" (copies of settings window decorations) as the settings
window is moved around. Once the user releases the button, Wine refreshes only
the part corresponding to the original settings window client area.
Virtual desktop mode: Moving the settings window in front of the emulation
window works correctly. The emulation window is refreshed properly. However,
due to bug 24352 the emulation window can be brought in front of the settings
window. If you click in the emulation window to do that, the emulation window
frame is rendered, but the window contents are not refreshed. So the part which
was under the settings window shows the old settings window contents. Drag the
emulation window around. Notice that if you move it partially off the desktop
and back again, newly-revealed parts are refreshed properly. So some of the
settings window trash disappears as you move that part of the emulation window
past the edge of the desktop and back.
A regression test for the 1.5.12->1.5.13 change gave this:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
I did another regression test for the 1.5.14->1.5.15 change, saying "git bisect
good" for like-1.5.14 behaviour. The result:
cc7bf355c50b17b2e04f754c80464289df2a9ee7 is the first bad commit
commit cc7bf355c50b17b2e04f754c80464289df2a9ee7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 9 15:21:21 2012 +0200
user32: Add support for setting the window surface visible region.
:040000 040000 ca9c6946038c5e8346d67e4ce02f576034fbdaf1
230c7328031dd70f529463ac959a43dbe35b040b M dlls
:040000 040000 f31ee15864da2825f030f94bba46c5e07fa0cede
bde3439027c457a464fc77b95f1da4ea8f4ad161 M include
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http://bugs.winehq.org/show_bug.cgi?id=32366
Bug #: 32366
Summary: Moving objets in Circuitmaker 2000 schematic is
delayed (slowed down)
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Moving objets using mouse in Circuitmaker 2000 schematic is delayed (slowed
down)
by appr 1 second.
I made a regression test that yielded this:
bash-4.2$ git bisect good
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
Cheers,
Olek A.
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http://bugs.winehq.org/show_bug.cgi?id=32394
Bug #: 32394
Summary: WinUAE GUI does not resize when its window size
increases
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2500.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42744
--> http://bugs.winehq.org/attachment.cgi?id=42744
After increasing window size in Wine
This issue applies to the WinUAE Amiga emulator.
The WinUAE GUI can be made resizeable. With that option, the user can increase
the size of the WinUAE settings window and the GUI layout changes to match the
new size.
Under Wine however the GUI elements do not change. Newly-revealed areas of the
larger window are filled with grey.
To reproduce:
- Download and run the WinUAE installer. Check the box to run WinUAE at the
end.
- When the WinUAE Properties window opens, click Miscellaneous in the treeview
on the left side of the window.
- Under GUI there is a "Resizeable GUI" checkbox. Check that.
- The window closes and reopens and is now resizeable.
- Increase the size of the window. Notice how the GUI elements don't change in
size.
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http://bugs.winehq.org/show_bug.cgi?id=32405
Bug #: 32405
Summary: Children of the Nile (& Demo): mouse buggy
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtpublic1(a)gmail.com
Classification: Unclassified
When the game (version 1.3.0.1) or the demo
(http://immortalcities.com/cotn/downloads/demo.php) reaches the main menu, no
mouse cursor is visible.
When running without emulating a virtual desktop, the buttons on the main menu
show no reaction even when moving the (invisible) mouse onto them and clicking.
When running with a virtual desktop that is the same size as the the main menu
(1024x768), the buttons react to clicking on them, but wrongly: they act as if
the mouse had only been moved onto them (showing a tooltip) instead of doing
what they should (e.g open the settings menu).
When running in a larger virtual desktop (e.g. 1440x900), the situation is like
with the 1024x768 virtual desktop, except that, when moving the mouse off of
the main menu to the right, so that it is between the main menu and the right
edge of the virtual desktop, the game recognizes the mouse as being on one of
the buttons on the right edge of the main menu, if the y-coordinates match, and
reacts correctly to clicks.
Tested with in a new wine prefix with no dll overrides.
Please ask for more information if needed.
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http://bugs.winehq.org/show_bug.cgi?id=32410
Bug #: 32410
Summary: Circuitmaker 2000 schematic hangs when editing text
strings
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Circuitmaker 2000 (schematic section) hangs while editing text strings.
Regression test gives this:
bash-4.2$ git bisect bad
841214ddb4d4dc620e6b51dfe6655b585d423edc is the first bad commit
commit 841214ddb4d4dc620e6b51dfe6655b585d423edc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 21 19:20:27 2012 +0100
user32: Don't check for driver events before normal messages in
PeekMessage.
:040000 040000 79793f282ab4ee789b1f07d7e8dd89c82e4e02ab
504f597e5c86ae4e9ae21713e8a8bb27969f0d5a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32444
Bug #: 32444
Summary: Incorrect graphic rendendering when using Circuit
Wizard
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcmurchy1917-wine(a)yahoo.co.uk
Classification: Unclassified
Created attachment 42803
--> http://bugs.winehq.org/attachment.cgi?id=42803
Illustrates complete circuit in wine 1.3.34 and 1.5.19
I've been using Circuit Wizard for some time. It's been perfect up to an
including 1.3.34. However, all subsequent versions since 1.3.35 have had
incorrect screen rendering. For example the symbol for a resistor is only
showing one wire connector whereas it should be showing two, one at each end of
the resistor.
It works perfectly on 1.3.9, 1.3.22, 1.3.29, 1.3.33 and 1.3.34, screen shot
attached for version 1.3.34
but not on
1.3.35, 1.3.37, 1.4.1, 1.5.18 and 1.5.19, screen shot attached for version
1.5.19
However, even though the circuit looks incomplete it still works and it prints
perfectly on all versions.
To recreate the problem -
Log on to your account and start a terminal change to you home directory
cd
Secure a copy and remove any current wine configuration
mv .wine .wine.$(date +"%Y%m%d-%H%M%S")
Apply for a copy of the free trial Professional edition demo here -
http://www.new-wave-concepts.com/demo.html
Download the trial Professional edition demo from your mail box to your home
directory
Install it
wine cw11d_pr.exe
where cw11d_pr.exe is the executable Professional edition demo
Start the demo as you would any other wine application by navigating through
your desktop start menu.
Once the application has started -
click on the gallery tab
click on the passive components link. Note there are a number of “resistor”
symbols all of which have connectors either top and bottom or left and right.
Select the standard resistor and drag to the main window. Until such time as
the mouse button is released the resistor has connectors top and bottom. When
the mouse button is released to finally place the resistor in the circuit the
bottom connector disappears.
Irrespective of the above to prove that functionality is retained -
Close and restart Circuit Wizard
click on Sample Circuits
click on Basic Circuits
click on Capacitor Charging
Click on the Circuit Diagram tab, bottom left. And note the circuit appears not
joined up.
Click the Run button on the tool bar to see the circuit charging the capacitor
Click the switch on the circuit to see the capacitor discharge.
Iain
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http://bugs.winehq.org/show_bug.cgi?id=32537
Bug #: 32537
Summary: unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Classification: Unclassified
Created attachment 42934
--> http://bugs.winehq.org/attachment.cgi?id=42934
Log after installing under Wine 1.4.1
Failed installing driver for MediaLink USB300N using CD.
Log attached.
Failed at wine: Call from 0x7b83bce2 to unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Install zip can be found here under MWN-USB300N:
http://medialinkproducts.com/support.php
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http://bugs.winehq.org/show_bug.cgi?id=32585
Bug #: 32585
Summary: Post Apocalyptic Mayhem crashes on start
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42997
--> http://bugs.winehq.org/attachment.cgi?id=42997
terminal output
This might be a fishy one, and I couldn't decide what component would be
appropriate but I think it's somehow related to wined3d.
The fact is that P.A.M (Steam) crashes immediately on startup with a backtrace
as shown in the attachment.
I found these workarounds:
- either native d3dx9_36 or native d3dcompiler_43 works around the crash on
startup (but d3dx9_42 must be set built-in)
- native d3dxof also works around the crash (everything else is built-in)
The strange is that neither +d3dxof nor +d3dx,+d3dcompiler channels produce
*any* output before the game crashes.
I should add that even if the game is able to run using those workarounds, it
is very unstable. It tends to crash when
- loading a new track
- on exit (this seems to happen if blur effect was enabled)
After these crashes I frequently receive backtraces that indicate heap
corruption and wined3d is involved too.
Reducing detail level, disabling audio don't help.
No demo has been released. Let me know if you need further logs/tests.
Fedora 17 x86
Nvidia 250 / driver 304.64
X.Org X Server 1.12.4
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http://bugs.winehq.org/show_bug.cgi?id=32658
Bug #: 32658
Summary: Certain games on Steam crash on start in xinput1_3
(in-game overlay enabled)
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43088
--> http://bugs.winehq.org/attachment.cgi?id=43088
terminal output
I believe this one is different from bug #24064 or bug #22053 even though
gameoverlayrenderer.dll is involved in this bug report too.
Only a small number of my Steam games are affected. They all crash on startup
with a backtrace that can be seen in the attached log. As far as I remember the
problem appeared a couple of months ago, I suppose it was due to a Steam client
update.
Either native xinput1_3.dll or disabling gameoverlayrenderer.dll in winecfg
works around the crash.
I don't have a controller attached.
Braid on Steam is one of the games affected by this bug:
http://store.steampowered.com/app/26800/
Fedora 17
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=32659
Bug #: 32659
Summary: Saxobank Trader litClientStation2 fails to launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seanfarley1964(a)yahoo.com
Classification: Unclassified
Created attachment 43091
--> http://bugs.winehq.org/attachment.cgi?id=43091
new to this..installed under wine 1.5.20 fails to launch
I have no experience in this. Tried to launch Saxobank trader installed under
wine 1.5.20 and it railed to launch. Traceback file attached.
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http://bugs.winehq.org/show_bug.cgi?id=32669
Bug #: 32669
Summary: Ghost Master: invisible mouse pointer unless 'Enhanced
Cursor' option selected
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/126086/120000/fileinfo/Ghost
-Master-Demo-%5BEnglish%5D
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
This is a very old bug, yet I haven't found a bug report about it, even though
many of the test results notice the problem in AppDB. The bug is present with
Wine 1.0.1, 1.2.3, 1.4.1 and so on.
Steps to reproduce the problem with the demo:
1. install the demo then start it with ghost.exe.
2. once you get in the main menu you can notice that the mouse pointer is
missing. Actually it is working but invisible.
3. go to <Options> menu, select <Display> tab and enable <Enhanced Cursor>
option. Click on <Apply> and the mouse pointer appears. Performing these steps
with an invisible pointer may lead to premature balding, I warned you.
I located the 'non-working' cursor icons in 2 directories under Program
Files/Empire Interactive/GhostMasterDemo/GhostData/cursors. The cursors are
small (32x32 pixels) and 16 colors images in .ani and .cur files.
The working cursor icons are more colorful (24 bpp) and stored in .tga files
under ../GhostData/PSTextures.
Terminal output doesn't show anything interesting.
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http://bugs.winehq.org/show_bug.cgi?id=32702
Bug #: 32702
Summary: The Incredible Machine Contraptions & Even More
Contraptions Crash
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Created attachment 43149
--> http://bugs.winehq.org/attachment.cgi?id=43149
Contraptions terminal output
In the last two (maybe more I haven't played it in a while) versions of wine
(1.5.20 & 1.5.21) The Incredible Machine Contraptions & Even More Contraptions
crash on loading. I've attached the terminal output.
Running: Debian Squeeze 6.0 amd64 / nVidia official drivers 295.59 / wine
1.5.21
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http://bugs.winehq.org/show_bug.cgi?id=32739
Bug #: 32739
Summary: resized window crash
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arec88(a)sina.com
Classification: Unclassified
Created attachment 43200
--> http://bugs.winehq.org/attachment.cgi?id=43200
backtrace file of crash program
running a windows exe program in Ubuntu 12.04 or other linux , try wine version
1.5.9 , 1.5.17 or lower version
the program started normally and ran well if I don't resize window,if I tried
to resize window in a smaller size,
it will crashed show the backtrack message in the attachment .
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http://bugs.winehq.org/show_bug.cgi?id=32746
Bug #: 32746
Summary: TurboTax 2012 installer fails
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 32745
Classification: Unclassified
Created attachment 43208
--> http://bugs.winehq.org/attachment.cgi?id=43208
WINEDEBUG=tid,msi,msidb
You'll need native dotnet40 to get this far (bug 32745). After that, the
installer starts up, you can choose the directory to install, etc. Start the
install, and it fails at ~24%:
err:msi:msi_install_assembly Failed to install assembly
L"C:\\users\\austin\\Temp\\msie.tmp\\Intuit.Spc.Esd.WinClient.Application.ConfigUXv4.exe"
(0x80070032)
I've attached a +tid,+msi,+msidb trace. Adding +relay gets it wayyy too big
(and in the log, it seems related to the above line). If you want it, let me
know and I'll email it privately.
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http://bugs.winehq.org/show_bug.cgi?id=32820
Bug #: 32820
Summary: The program ´offline rekening overzicht, orov´ will
not nun under the wine versions of ubuntu 12.04 The
backtrace report is from wine-1.5.12 but the problem
is stil there.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)aannemervandelft.nl
Classification: Unclassified
Created attachment 43346
--> http://bugs.winehq.org/attachment.cgi?id=43346
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04 The backtrace report is from wine-1.5.12 but the
problem is stil there.
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04
The backtrace report is from wine-1.5.12 but the problem is stil there.
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http://bugs.winehq.org/show_bug.cgi?id=32825
Bug #: 32825
Summary: ThunderMini: hangs randomly after change the status of
the file
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43356
--> http://bugs.winehq.org/attachment.cgi?id=43356
The Log
1. download and install it: http://down.sandai.net/mini/ThunderMiniInstall.exe;
2. 'jactry@Ubuntu:~/.wine/drive_c/Program Files/Thunder
Network/MiniThunder/Bin$ wine ThunderMini.exe ';
3. click the '新建任务' button and enter a url of something to add a new download
task for test;
4. after add a task sucessfully click the button in the item to change the
download status, and it will hangs randomly (as the picture: the icon of the
button is a clock)
- ubuntu 12.10 32bit
- wine-1.5.22-158-g236b4da
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http://bugs.winehq.org/show_bug.cgi?id=32840
Bug #: 32840
Summary: Mouse input regression caused by changes in
GetTickCount64
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimportal(a)gmail.com
Classification: Unclassified
Since fa9a883dbbd49117c2e53f5b3ea8cd49397bf520 (kernel32: Use the monotonic
counter in GetTickCount64.), mouse input behaves erratically in World of
Warcraft when using the mouse to turn or change camera view angle. The mouse
behaves fine when the mouse cursor is displayed for clicking buttons.
This also causes problems in Prey and Painkiller.
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http://bugs.winehq.org/show_bug.cgi?id=32904
Bug #: 32904
Summary: Opera installer needs GetExplicitEntriesFromAclW
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://www.opera.com/browser/download/?os=windows&ver=
12.14&local=y
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
CC: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 43456
--> http://bugs.winehq.org/attachment.cgi?id=43456
opera installer console output
(I assume that's the problem anyway, I was asked to file a new bug over at
32360, as Erich Hoover said "What appears to be
going on here is that the default ACL for registry keys is not accepted by the
Opera installer." Anwyay, here's what I posted there...)
It doesn't crash now, at least. What does happen is the progress bar gets most
of the way done and then pops up a bunch of registry error dialogs (giving the
options "Ignore" and "Close", eventually one only allows "Close" then deletes
everything), here's the text of the first:
Failed to modify registry
Software\Classes\Opera{Product}.HTML\FriendlyTypeName. Error code: 39
Each comes with this corresponding error on the console:
fixme:advapi:GetExplicitEntriesFromAclW (nil) 0x33e2a8 0x33e2b0
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http://bugs.winehq.org/show_bug.cgi?id=32919
Bug #: 32919
Summary: Yarmap causes Unhandled exception: page fault on read
access in 32 bit code
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_mil(a)ukr.net
Classification: Unclassified
Created attachment 43478
--> http://bugs.winehq.org/attachment.cgi?id=43478
Backtrace when the program crashes
In previous Wine versions Yarmap did not start anyway.
In this versions Yarmap starts, works normally and causes page fault after
multiple loops of clicking on a bus stop or building, zoom (by mouse wheel),
movement (by pressing left or right mouse button and move) and zoom.
How to reproduce:
1. Download and install Yarmap (Russian only) from
http://kiev.yarmap.ua/download/35
or
http://kiev.yarmap.ua/download and press red button "Скачать установщик" near
to the Windows logo.
2. Open it
3. Press button "Запустить" allocated in middle bottom and wait for the map
4. Rotate mouse wheel up to zoom in until buildings and bus stops are shown
5. Press any building or bus stop. The left panel may be updated
6. Rotate mouse wheel down to zoom out
7. Click and drag the map by left or right mouse button
8. Repeat from step 4
After 2...3 repeats the program shall crash.
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http://bugs.winehq.org/show_bug.cgi?id=32951
Bug #: 32951
Summary: Warlords III demo crashes on exit
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://download.cnet.com/Warlords-III-demo/3000-2119_4
-10010589.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 43520
--> http://bugs.winehq.org/attachment.cgi?id=43520
Wine output, steps as described
To reproduce:
- install game
- start WAR3DEMO.EXE
- select Single player
- from the menu select Quit
Other than that the game works fine.
The crash backtrace is sometimes different, so there's probably a memory
corruption somewhere. The "expect problems" message is present each time.
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http://bugs.winehq.org/show_bug.cgi?id=33014
Bug #: 33014
Summary: Steam enters into an infinite update loop upon opening
with wine 1.4.1
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gypsyotoko(a)i.softbank.jp
Classification: Unclassified
Created attachment 43634
--> http://bugs.winehq.org/attachment.cgi?id=43634
Console output displayed during infinite update loop.
Upon opening steam the application will download the latest update, unpack and
install, then display the following message before repeating the process
without end:
"Failed to remove temporary unzip folder, conti"
Confirmed on the following hardware:
OS: OS X 10.8.2
Hardware: MacBook 5,1
CPU: Intel Core 2 Duo 2.4 Ghz
Graphics: NVIDIA GeForce 9400M
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http://bugs.winehq.org/show_bug.cgi?id=33016
Bug #: 33016
Summary: Wine recognizes Geforce GT 630 as Geforce 8800 GTX
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tested on last Perfect World, Ubuntu 12.10 and Nvidia driver 313.18
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http://bugs.winehq.org/show_bug.cgi?id=33083
Bug #: 33083
Summary: Magic: The Gathering Online Wide Beta installer
crashes with X error
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admiral.hackbar(a)gmail.com
Classification: Unclassified
Magic: The Gathering Online Wide Beta installer crashes with:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 348
Current serial number in output stream: 352
Let me know what other logs are needed.
The installer is freely downloadable (you don't need any account to install)
at:
http://www.wizards.com/magic/digital/magiconline.aspx?x=mtg/digital/magicon…
. Pick "Wide Open Beta Version"
The site says it needs .NET 4.0, so I ran installed dotnet40 with winetricks.
Ubuntu 64-bit, with WINEARCH=win32, using version 1.5.24 from the wine PPA.
Using Ivy Bridge graphics. With older Intel graphics, a similar bug #32471
happens. I think this bug is different though.
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http://bugs.winehq.org/show_bug.cgi?id=33213
Bug #: 33213
Summary: Wine crashes if printing images
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironeman(a)tiscali.it
Classification: Unclassified
Created attachment 43939
--> http://bugs.winehq.org/attachment.cgi?id=43939
The sample application.
This bug is similar to "Bug 16585 - Printing document with images crashes wine"
that was closed on 2009-01-30.
I am using 16-bit Clipper/xBase programs. When printing SOME images,
wine-1.5.25 crashes.
I wrote the attached sample program that prints a very simple report (after a
preview).
The report is composed of:
1) a string ("TEST")
2) a bmp image from file test1.bmp
3) an optional bmp image from file test2.bmp
The program asks if you want to print test2.bmp. In Windows Xp, all is ok, but,
in Wine, if "No" is selected the preview appears as expected (including
test1.bmp image) else Wine crashes.
I tried a lot of images that crash. I suppose that the problem is the size of
bmp file.
The attached zip file contains:
1) test_pr.EXE: the executable sample. Run it! It requires that all the files
are into the working directory.
2) backtrace.txt: the memory dump created after "WINEDEBUG=+psdrv"
3) test_pr.PRG: the source code (xBase language)
4) PREVIEW.DLL: a needed dll for the exe
5) TEST1.bmp: the first sample image (correctly printed)
6) test2.bmp: the second sample image (crashes)
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=33283
Bug #: 33283
Summary: Configuration of WM_NAME is delayed for virtual
desktop
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mkaito.com
Classification: Unclassified
Many window managers rely on X properties for window management. For example,
it is very common to use WM_NAME and WM_CLASS to apply management rules. This
feature depends on these properties being set when a new client is spawned.
When running an application inside a virtual desktop, such as with `wine
explorer /desktop=whatever,1920x1080 "C://Program Files/Whatever/Foo.exe"`, we
end up with a desktop where WM_NAME = "whatever - Wine Desktop".
However, the configuration of this property is delayed, causing wine desktops
to be handled incorrectly, since X properties are only checked upon client
creation.
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http://bugs.winehq.org/show_bug.cgi?id=33331
Bug #: 33331
Summary: When DLL receives PROCESS_DETACH notification when a
process is exiting all the threads should be already
terminated
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
Created attachment 44083
--> http://bugs.winehq.org/attachment.cgi?id=44083
source and binary for the test
While debugging the problem described in
http://www.winehq.org/pipermail/wine-patches/2013-March/123127.html
(libiomp5md.dll waits until all the tracked threads terminate and doesn't
return control out of its PROCESS_DETACH handler when process is going to exit)
I decided to create a test which examines what's supposed to happen when
static (loaded implicitly as a part of PE imports) and dynamic (loaded
explicitly by LoadLibrary) DLLs create threads along with threads created
by main exe.
To make long story short: main difference between Windows and Wine is that Wine
doesn't terminate threads before calling PROCESS_DETACH for each loaded DLL.
Here are the snippets from results I see under Windows 7 (both 32 and 64 bit
builds behave same way) and Wine:
Win7:
...
main: call ExitProcess(0)
dynamic: 72FB0000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,0
dynamic: GetExitCodeThread(1) => 1,0
dynamic: GetExitCodeThread(2) => 1,0
static: 72FC0000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,0
static: GetExitCodeThread(1) => 1,0
static: GetExitCodeThread(2) => 1,0
=====================================================
Wine:
...
main: call ExitProcess(0)
dynamic: 00330000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,259
dynamic: GetExitCodeThread(1) => 1,259
dynamic: GetExitCodeThread(2) => 1,259
static: 10000000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,259
static: GetExitCodeThread(1) => 1,259
static: GetExitCodeThread(2) => 1,259
I.e. libiomp5md.dll when it receives PROCESS_DETACH notification at process
exit time shoudn't get STILL_ACTIVE (259) return value from GetExitCodeThread.
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http://bugs.winehq.org/show_bug.cgi?id=33399
Bug #: 33399
Summary: Unimplemented function
setupapi.dll.SetupDiSetDeviceInstallParamsA
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxime.jay-allemand(a)laposte.net
Classification: Unclassified
Created attachment 44193
--> http://bugs.winehq.org/attachment.cgi?id=44193
Detail of the error
Hello,
I was trying to install a driver for a protection key. This driver is needed by
sofware written in windev. I got this message :
wine: Unimplemented function setupapi.dll.SetupDiSetDeviceInstallParamsA
It seems that a function is not yet implemented.
The log message is attached.
I tryed with latest stable realese 1.4 and the developpement realese 1.5. I got
the same problem.
Is there a easy way to fix it ?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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http://bugs.winehq.org/show_bug.cgi?id=19877
Summary: Zeta Minibrowser crashes (because of stubbed
CreateHardLinkW)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.brothersoft.com/zeta-minibrowser-110447.htm
l
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I've seen this bug in more apps, so probably a bug covering several
applications
Prerequisites:
'winetricks dotnet20'
The mini-browser crashes after CreateHardLinKW is printed in the console.
Returning TRUE instead of false, or setting last error in CreateHardlink to
ERROR_ALREADY_EXISTST makes the app start fine, but that's just a hack, somehow
we should have more then this stub, to get the app running. I'll attach console
info hereafter
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http://bugs.winehq.org/show_bug.cgi?id=15452
Summary: Freewire aborts due to incorrect handling of COLORRES
nIndex in winex11's GetDeviceCaps()
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.freewiretv.com/downloadTVWin.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16345)
--> (http://bugs.winehq.org/attachment.cgi?id=16345)
Freewire relay log (rzipped)
With current Git (wine-1.1.5-207-gc425c8a), when attempting to launch Freewire
after installation, Freewire aborts with a message box complaining about the
currently set bit depth. From relay trace:
0009:Call user32.GetDC(00000000) ret=005808ac
0009:Ret user32.GetDC() retval=0000030c ret=005808ac
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
0009:Call user32.LoadStringA(00000000,00000095,0032f8d4,00000180) ret=005808f3
0009:Ret user32.LoadStringA() retval=0000015d ret=005808f3
0009:Call user32.LoadStringA(00000000,00000097,0032f754,00000180) ret=00580910
0009:Ret user32.LoadStringA() retval=0000001c ret=00580910
0009:Call user32.MessageBoxA(00000000,0032f8d4 "Unfortunately, it has not been
possible to start Freewire Television due to your graphics mode.\nPlease set
the color depth to 32 bit in the display control panel and restart the
application\nIf the problem continues please contact Freewire customer services
on 0333 123 0190.\nOr visit the Freewire s"...,0032f754 "We've encountered a
problem!",00000030) ret=00580927
The problem seems to lie in:
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
GetDeviceCaps() is being called with the DC handle returned from GetDC(NULL)
and the COLORRES value for nIndex. In dlls/winex11.drv/init.c lines 259 and
268:
case COLORRES:
/* ... */
return 0;
Freewire apparently does not like the returned value, and thus aborts with the
message box. Modifying the COLORRES case to return screen_bpp allows the
application to get past this point, though I am not sure if this is the right
thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=26391
Summary: Wine buitin IE crash while loading a page with more
than THREE ActiveX objects
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=33607)
--> (http://bugs.winehq.org/attachment.cgi?id=33607)
log:IE crash
Firstly,
Write an HTML page as below:
<object classid="clsid:13E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:23E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:33E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:43E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
save as index.html, and run a web server.
Secondly,
$ wine iexplore http://localhost/index.html
Confirm this bug on both gecko1.1 and gecko1.2beta .
Then IE will crash.
Is there any simple way to install gecko-dbg ?
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http://bugs.winehq.org/show_bug.cgi?id=26281
Summary: regedit: Doesn't export decent newline in Unicode
(NT5) Format.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Created an attachment (id=33503)
--> (http://bugs.winehq.org/attachment.cgi?id=33503)
exported registry file
Exporting a registry in Unicode (NT5) format from wine's regedit, it generates
ANSI newlines as shown in attached file.
Though the file can import to registry via regedit (this is the reason why I
choose `minor' in the severity), it's hard to edit in notepad or other editors
and incompatible with Windows.
% hexdump -C export.reg | head -6
00000000 ff fe 57 00 69 00 6e 00 64 00 6f 00 77 00 73 00 |..W.i.n.d.o.w.s.|
00000010 20 00 52 00 65 00 67 00 69 00 73 00 74 00 72 00 | .R.e.g.i.s.t.r.|
00000020 79 00 20 00 45 00 64 00 69 00 74 00 6f 00 72 00 |y. .E.d.i.t.o.r.|
00000030 20 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 | .V.e.r.s.i.o.n.|
00000040 20 00 35 00 2e 00 30 00 30 00 0d 0a 00 0d 0a 00 | .5...0.0.......|
00000050 5b 00 48 00 4b 00 45 00 59 00 5f 00 43 00 55 00 |[.H.K.E.Y._.C.U.|
As seen in above output, bytes from 0x4A to 0x4F (i.e. 0d 0a 00 0d 0a 00)
represent two ANSI newlines. But they should be two Unicode newlines (i.e. 0d
00 0a 00 0d 00 0a 00).
My environment is Ubuntu 10.10 (32-bit) and locale is ja_JP.UTF-8 (also tested
LANG=C).
How to reproduce:
1. Launch regedit.exe.
2. Select HKEY_CURRENT_USER\Software\Wine\Drivers in the left treeview.
3. Click [Registry]-[Export Registry File] in the menu.
4. Change [Files of type] to [Registry files (*.reg)].
5. Enter a file name with appropriate name and click [Save] to export.
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http://bugs.winehq.org/show_bug.cgi?id=26178
Summary: MS Word 2003 save document with embedded fonts error.
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a287315(a)jnxjn.com
Created an attachment (id=33362)
--> (http://bugs.winehq.org/attachment.cgi?id=33362)
error msg
When try to save a document in ms word 2003 with embedded fonts, wine displays
error msg and ms word stop responding (must manually kill it). When turn off
font embedding everything is OK.
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