http://bugs.winehq.org/show_bug.cgi?id=29893
Bug #: 29893
Summary: PingPlotter3 and tracert in OS X fail to show all hops
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan(a)etheric.net
Classification: Unclassified
Created attachment 38877
--> http://bugs.winehq.org/attachment.cgi?id=38877
PingPlotter and tracert.exe screenshots and logs
When using PingPlotter3, a majority of the hops (sometimes all depending on the
distance) are not displayed. In Linux PingPlotter3 works as expected after
setting the proper file capabilities. Interestingly, this problem also occurs
when using tracert.exe from Windows XP. Running Wine as root and/or replacing
the winsock and icmp Wine libraries with native DLLs fails to correct the
problem.
I've attached a tar gzip containing logs from running both applications with
"+relay,+seh,+tid,err+all,fixme+all,+winsock,+icmp" debug channels and
screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=29794
Bug #: 29794
Summary: Problem with the game "School Days"
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcossr09(a)yahoo.com.br
Classification: Unclassified
Created attachment 38703
--> http://bugs.winehq.org/attachment.cgi?id=38703
error messages
I installed the game "School Days" and installed the requirements "msxml4" and
"WMP9" when I run it starts normally. However, when I click "start" the game
screen goes dark but the sound continues normally. Attached are the error
messages from the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=21354
Summary: Ankh: inventory items are not displayed at the top of
the screen
Product: Wine
Version: 0.9.32.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Among the dozen versions of Wine which I tested (ranging from 0.9.32 to 1.1.36,
versions >0.9.43 with work-around described in bug #21351), none displayed
correctly in the top row of the screen the items that the player collects in
the adventure. The oldest versions tend to display strange patterns loosely
related to some inventory items, the newer ones typically display nothing.
Moving the mouse over the item's position still describes them, but it would be
a PITA to play the game this way.
Using Ubuntu Intrepid with Intel i915 onboard graphics.
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http://bugs.winehq.org/show_bug.cgi?id=29339
Bug #: 29339
Summary: Office Wörterbuch Französisch Pro: Application shows
empty error popup, instead of showing translation in
main windows
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Frank.Goertzen(a)gmx.de
Classification: Unclassified
Application starts normally.
When entered a german or french word to be translated and then pressing "Enter"
to activate translation, the application opens a empty popup window, which can
only be closed.
No translation is shown in the translation part (white area, bottom left) of
the main window.
Console output using 'wine" when activating translation by pressing Enter is:
err:mshtml:replace_node_by_html ReplaceChild failed: 80530003
Console output using 'WINEDEBUG=+relay,+seh,+tid wine' is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23055
Summary: Crash GLXBadContextTag in Titan Quest
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markus(a)bytenirvana.de
Titan Quest Immortal Throne repeatable crashes after running between 4 - 30
minutes.
I have set DirectDrawRenderer to gdi and followed the hints in the AppDB
X Error of failed request: GLXBadContextTag
Major opcode of failed request: 130 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 17879
Current serial number in output stream: 17879
XIO: fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X
server ":0.0"
after 17880 requests (17879 known processed) with 0 events remaining.
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http://bugs.winehq.org/show_bug.cgi?id=14066
Summary: Emergency 4 crashes at startup
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oliver.deisenroth.foren(a)online.de
After running 'wine Em4.exe', Emergency 4 crashes
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http://bugs.winehq.org/show_bug.cgi?id=31414
Bug #: 31414
Summary: FIFA 09: Progressbar in (EA?) Installer doesn't work
propertly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
This same bug:
http://bugs.winehq.org/show_bug.cgi?id=26555
Progressbar doesn't work propertly, it set 100% and don't move (on Bad System
called Windows it works normal). The Installer works propertly (without this
progressbar)
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http://bugs.winehq.org/show_bug.cgi?id=31356
Bug #: 31356
Summary: Final Fantasy XIV crashes with "Unhandled exception:
page fault on write access"
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: themikemasterson(a)gmail.com
Classification: Unclassified
Created attachment 41201
--> http://bugs.winehq.org/attachment.cgi?id=41201
page fault on write access
This can happen within an hour to ~4 hours of play.
Wine 1.5.9 via MacPorts
XQuartz 2.7.2
Winetricks: ie8 winhttp
HKCU/Software/Wine/Direct3D
- DirectDrawRenderer = opengl
- VideoMemorySize = 1024
- VideoPciDeviceID = 0x1200
- VideoPciVendorID = 0x10de
The crash happens regardless of regedit tweaks.
Also, in bash, I notice even with occlusion off, I receive a constant string of
messages:
fixme:d3d:wined3d_occlusion_query_ops_get_data 0xnnnnnnnn Wrong thread,
returning 1
Occasionally:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
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http://bugs.winehq.org/show_bug.cgi?id=29634
Bug #: 29634
Summary: Unable to connect to MS Office with python and pywin32
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tymoteusz.jankowski(a)gmail.com
Classification: Unclassified
Created attachment 38398
--> http://bugs.winehq.org/attachment.cgi?id=38398
The Script (which works under MS XP OS) and output after running it with Wine
I tried to write a python script which gives some of automation to MS Office.
It runs under Windows xp, but not with Wine.
I attached py script and log from running the script.
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http://bugs.winehq.org/show_bug.cgi?id=26206
Summary: Halo Combat Evolved - Intro movies ( .bik format )
break sound for game
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
When I launch Halo Combat Evolved, the 3 .bik Intro movies (gearbox.bik,
mgs.bik, and bungie.bik) play with sound but then when it gets to the menu for
the game, sound doesn't work at all until I change the screen resolution in the
game.
Sound will also work from the start, if I rename these files (so they don't
load at all):
.wine/drive_c/Program Files/Microsoft Games/Halo/bungie.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/mgs.bik
.wine/drive_c/Program Files/Microsoft Games/Halo/gearbox.bik
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http://bugs.winehq.org/show_bug.cgi?id=11583
Summary: Neverwinter Nights 2: outdoors textures sometimes all
white/gray
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simetrical+wine(a)gmail.com
When playing Neverwinter Nights 2, version 1.11.1153 (no expansion pack),
sometimes in outdoors environments all textures are white or gray, making
navigation fairly hard. Apparently this occurs only during the daytime. I've
attached a debug log from me starting the game, loading a saved game exhibiting
the problem, wandering around for a minute, and then exiting, with debug
options: warn+all,debug+all,err+all,+trace.
Some relevant-looking lines that are repeated very frequently are:
warn:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Swizzled attribute
validation required an expensive comparison
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3226
Especially the second. But what do I know. :) If there's anything else I can
do to help (screenshot? different debug options?) please say.
See also comment at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=10531>:
"The outdoor setting that was used in many of the towns and villages had light
problems. The problem seemed to arise at daytime, and seemed to be a result of
incorrectly handled light effects. It resulted in a screen that was too bright,
often so bright that nothing at all could be seen. The only remedy was either
to wait for the night to kick in or to try to navigate using the map which was
really annoying."
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http://bugs.winehq.org/show_bug.cgi?id=31449
Bug #: 31449
Summary: PoP: The Sands of Time has heavily distorted graphics
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: findus28(a)lavabit.com
Classification: Unclassified
Created attachment 41338
--> http://bugs.winehq.org/attachment.cgi?id=41338
Terminal output running PoP: TSoT
I run Wine 1.5.10 on Arch Linux using an Intel HD 3000 graphics solution and
the corresponding driver.
It’s hard to explain what the game looks like, so please just have a look at
the screenshots in the first comment.
Of course, this could as well be an issue with my graphics driver. However, I
think this is somehow related to Wine. Using older versions of Wine the game
looks different. Again, just have a look at the screenshots.
You can find the terminal output in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=22862
Summary: Setting the default button in a PropertySheetPage does
not work
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28255)
--> (http://bugs.winehq.org/attachment.cgi?id=28255)
Winecfg.exe that behaves differently on Wine than on Vista
I stripped Winecfg, left only the Libraries tab, and I added the SendMessage
call after the call for enabling the Add button:
{
enable(IDC_DLLS_ADDDLL);
SendMessage(dialog, DM_SETDEFID, (WPARAM)IDC_DLLS_ADDDLL, 0);
}
The winecfg.exe I obtained (attached) behaves different on Vista than on Wine
1.1.44.
- Start winecfg.exe, type "x", press ENTER.
On Vista it generates a click on the Add button, but on Wine it closes the
window.
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http://bugs.winehq.org/show_bug.cgi?id=16083
Summary: Unhandled page fault - fixme:dbghelp:addr_to_linear
Failed to linearize address
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicofo(a)tuxfamily.org
Created an attachment (id=17309)
--> (http://bugs.winehq.org/attachment.cgi?id=17309)
Wine "Unhandled page fault"
Hello,
I try to run an old program for Windows: Eurodico (a translator dictionnary)
But I got that error: (see attachement for complete logs)
Seems to be a bug:
wine: Unhandled page fault on read access to 0xffffffff at address
0x127f:0x00004a73 (thread 0019), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(127f:4a73).
fixme:dbghelp:addr_to_linear Failed to linearize address 0111:0000ef00 (mode 0)
... (see log)
Additional info: I'm under Linux Fedora 9 with "wine-1.1.5-1.fc9.i386", but I
have never been able to run that program before with previous version of wine
(0.9 and even older).
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http://bugs.winehq.org/show_bug.cgi?id=31030
Bug #: 31030
Summary: wine keymapping assigns „No Symbol” to some keys on
all keymaps
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renekuligowski(a)alice-dsl.net
Classification: Unclassified
In every Wine version I tested –– 1.0.1, 1.1.42, 1.3.36 and 1.5.6 –– the
keyboard mapping shows the annoying habit that several keys don't get
associated with a symbol; XF86Explorer reports „(0) No Symbol (0) No Symbol (0)
No Symbol…” to stderr for ^ (or ~ on german keyboards), the windows and menu
keys, and some keys on the keypad. This is regardless of the X11 keymap used
in xorg.conf or the one set via gnome/kde keyboard switchers, even of input
methods like ibus, uim, or scim (I deactivated them all and tried plain „C”
locale with latin-1 instead of utf-8). Curiously, in GUI applications these
keys work, but they don't in DirectX applications, like games (eg. the TES
series or shooters) or rendering/modeling engines.
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http://bugs.winehq.org/show_bug.cgi?id=28012
Summary: Mouse caught in screen corner after minimize
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diafero(a)arcor.de
Since support for mouse events through XInput2 was added to wine (version
1.3.18), I am occasionally having trouble with Uru - Complete Chronicles
(appdb:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=10836). I set
up Uru to run in windowed mode, and a shortcut in KDE to minimize a window.
Sometimes, when I do that, the mouse ends up being caught in a tiny square (I'd
estimate of about 50px) in the bottom left screen corner. I can not move it
out, and clicking does not have any effect, at least not in the button that's
actually drawn there (the K-Menu). Hitting the minimize shortcut again to
minimize whatever window got the focus, releases the mouse. Unfortunately, this
is not reproducible.
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http://bugs.winehq.org/show_bug.cgi?id=20422
Summary: Odd colour pallet error in The Humans 4
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=24241)
--> (http://bugs.winehq.org/attachment.cgi?id=24241)
Example of gfx error
I get an odd pallet bug when trying to run The Humans 4. See screenshot top is
mine bottom is what it should be this also affects in game graphics.
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http://bugs.winehq.org/show_bug.cgi?id=22981
Summary: winhelp: Missing text and incorrectly outlined tables
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This is to report some more formatting bugs in Wine winhlp32. I don't know
whether the underlying cause is related to bug 14288 but in this case the
effect is different so I opted to open a new bug.
Open the attached relnotes.hlp file in Wine winhlp32 and compare with Windows
winhlp32.
Click Known Problems. In Wine winhlp32, there is are grey lines drawn around
and in the Order/NLM/Software table (there should not be any outline). All the
text which should be below the table is missing.
The same issue occurs in the Sample code table in the Notes and Recommendations
section.
In the Optimizing Performance section, the table is badly broken (and text
which should be below it is missing); each "Copy file" entry appears in a large
box, and the corresponding "To optimize the performance of" entries are
missing.
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http://bugs.winehq.org/show_bug.cgi?id=32678
Bug #: 32678
Summary: HQ Photo Resizer: Fails to start
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 43110
--> http://bugs.winehq.org/attachment.cgi?id=43110
Error message
Steps to reproduce:
1) remove ~/.wine
2) install HQ Photo Resizer
3) wine Resizer.exe
Behaviour:
Error message, that says "success" (see 1st attachment)
Expected behaviour:
No error message.
Additional information:
1) no terminal output
2) with WINEDEBUG=+relay there is an other error message (see 2nd attachment)
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http://bugs.winehq.org/show_bug.cgi?id=31637
Bug #: 31637
Summary: End of Nations client crashes on startup
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After install, the normal way to start the patcher/launcher is to run
eonpatch_r.exe; that hangs for me unless I start it with WINEDEBUG=+winsock.
Once I do that, I can update the game. Pressing PLAY will (when it's in the
mood) launch ClientLauncherG.exe, but that aborts quickly, right after
tbb.dll attaches.
I'll attach a +relay log.
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http://bugs.winehq.org/show_bug.cgi?id=31564
Bug #: 31564
Summary: Wine configuration with OneTouch Diabetes Mgmt
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenyon_karl(a)mail.com
Classification: Unclassified
When installing OneTouch Diabetes Mgmt <onetouchsetup.exe> from
<http://www.onetouch.com/>, on my Kubuntu 12.04 system, the configuration
window vanishes shortly after the install is launched!
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http://bugs.winehq.org/show_bug.cgi?id=26419
Summary: Guitar Hero World Tour: loads of GL_INVALID_VALUE
messages
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
when playing Guitar Hero World Tour i get loads of the messages scrolling down
my screen:
"err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4929"
The game runs fine, but it can probably be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=31725
Bug #: 31725
Summary: The Sims 2 crashes
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Classification: Unclassified
Installing the Sims 2 worked, but starting it results in a crash.
The program locks up. Using alt-tab reveals two error message popups
(in german, because I use the german version called "Die Sims 2"):
(X) Direct3D hat einen Fehler festgestellt: D3DERR_INVALID_CALL! Die
Anwendung wird nun beendet.
(X) Die Anwendung ist abgestürzt und wird nun beendet.
Translation of the two error message popups:
(X) Direct3D found an error: D3DERR_INVALID_CALL! The
application will be terminated now.
(X) The application crashed and will be terminated now.
After waiting for several minutes I switched to a text console and
killed the program. The console where I started the Sims 2
contains several log messages (see attachment).
uname -a returns:
Linux penguin 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:54:40 UTC 2012 i686
i686 i386 GNU/Linux
wine --version returns
wine-1.4
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http://bugs.winehq.org/show_bug.cgi?id=29798
Bug #: 29798
Summary: Cisco IP Communicator 8.6(1): crashes after Audiosetup
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger(a)gunis.de
Classification: Unclassified
Created attachment 38709
--> http://bugs.winehq.org/attachment.cgi?id=38709
Backtrace from the abort of the Wizzard
Installing the Cisco IP Communicator worked fine. The first step is an audio
configuration site. I could configure the Audio Devices and testing it.
Unfortunately after testing the audios the wizzard could not be closed
successful. Instead the wizzard fails and wine is reporting a problem.
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http://bugs.winehq.org/show_bug.cgi?id=11387
Summary: SMP/Dual core performing worse than single core
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
I searched for another bug report on this but did not find anything. I've
tested the same application on two similar systems with similar software loads.
Essentially, the application (Majesty) preforms considerably better on a
single core system than it does on a more powerful dual core system.
Single Core System:
AMD Athlon(tm) 64 Processor 3300+
1.5 Gig RAM
GeForce 6200 256M
Dual Core System:
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
2 Gig RAM
GeForce 7800 256M
Both systems are running Debian Etch, with kernel version 2.6.18-5-k7, NVIDIA
GLX Module 100.14.19, and Wine 0.9.53 (using Scott's packages).
I would expect the dual core system to run as well, if not better, than the
single core system. However, it is extremely sluggish on the dual core system
and blazingly fast (in some cases needing to be slowed down) on the single
core.
I have also tested the dual core system with 0.9.54 (built using Scott's 0.9.53
package as a basis), with no improvement. I'll happily provide any additional
information that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=23996
Summary: alt.binz version 0.25.0 not loading
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.altbinz.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_mancini(a)yahoo.com
Created an attachment (id=30137)
--> (http://bugs.winehq.org/attachment.cgi?id=30137)
Alt.binz 0.25.0 not working... Here is the error message
Hi all,
When loading alt.binz program, it does not load at all.
and displays the error message as attached in the screenshot.
It used to work prior to my upgrade to Opensuse 11.3 when I was using version
11.2 instead.
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http://bugs.winehq.org/show_bug.cgi?id=18390
Summary: Roblox can't join a game
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://roblox.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 18388 and bug 18389,
trying to join a game fails; the browser says
it can't start the game, and tells you to start
the app (which you already did). On the console,
one sees a suspicious error message from gecko:
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x5c239a8)->(L"" L"" 0
0x33c794)
0[15c4c8]: file (null), line 0: uncaught exception: [Exception... "Unexpected
error" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)" location: "JS frame ::
http://www.roblox.com/ScriptResource.axd?d=lz2oPY8_Yxfc8W_Nr5tWGxJ8z2w_ENPF…
:: anonymous :: line 2144" data: no]
Possible workaround: launch games directly using e.g.
wine roblox.exe -play
http://www.roblox.com/Game/join.ashx?jobID=cc310936-d9bd-46a5-99cd-494d6b14…
as mentioned at http://forums.roblox4linux.co.cc/index.php?topic=37.0
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http://bugs.winehq.org/show_bug.cgi?id=30985
Bug #: 30985
Summary: Event handling in external (non-default) monitor issue
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_silva85(a)sapo.pt
Classification: Unclassified
currently I have setup dual monitors
when I execute an application with wine (ex. winecfg), it opens on the default
monitor, if I drag it to the other monitor, wine stops handling events, it
doesn't repaint it nor any keyboard/mouse events work (maybe it thinks its
minimized).
Notes:
My DE is xfce.
Native applications work well.
Other xrandr configurations and resolutions have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=30147
Bug #: 30147
Summary: mmdevapi: incorrect capture overrun handling
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: m.b.lankhorst(a)gmail.com
Classification: Unclassified
Created attachment 39320
--> http://bugs.winehq.org/attachment.cgi?id=39320
mmdevapi capture test from native w7 machine
Most wineXYZ audio drivers do not handle mmdevapi capture overrun correctly. In
particular, the ALSA & OSS drivers randomly overwrite old with new data,
depending on the read pointer within the capture buffer.
Native roughly supports, with some quirks, a scenario like:
Initialize(duration=Xms);
Start;
Sleep(X+Yms); /* Y extra spare time */
Stop; /* optional, buffer is full now */
repeat GetBuffer/ReleaseBuffer until (hr != S_OK);
The goal is to obtain one buffer (~Xms) full of data.
The attached log from a w7 machine shows what packet gets recorded at what time
by tracing GetBuffer's performance counter output parameter (qpc). The key
data points are:
>capture.c:544: rate: 48000
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:248: Sleep.1 position 480 pad 16800 flags 0, frames locked: 480
>capture.c:250: sleep qpc=67335132
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:303: Overrun position 1440 pad 23941 flags 1, frames locked: 480
>capture.c:305: overrun qpc=67355139
This position and qpc jump of exactly one period I don't understand.
>capture.c:331: Cont'ed position 1920 pad 23461 flags 0, frames locked: 480
>capture.c:333: cont'ed qpc=67365133
>qpc=67375139 0 position 2400 pad 22981 flags 0, next 480, frames locked: 480
>qpc=67385135 1 position 2880 pad 22501 flags 0, next 480, frames locked: 480
Note how position correlates with 10ms increments of qpc (in µs).
>qpc=67795152 42 position 22560 pad 3301 flags 0, next 480, frames locked: 480
>qpc=67805153 43 position 23040 pad 2821 flags 0, next 480, frames locked: 480
>qpc=67815148 44 position 23520 pad 2341 flags 0, next 421, frames locked: 421
>qpc=67823919 45 position 23520 pad 1920 flags 0, next 59, frames locked: 59
>qpc=67825154 46 position 24000 pad 1861 flags 0, next 480, frames locked: 480
>qpc=67835147 47 position 24480 pad 1381 flags 1, next 421, frames locked: 421
>qpc=68085155 48 position 36480 pad 960 flags 1, next 480, frames locked: 480
>capture.c:352: Test failed: Valid IAudioCaptureClient_GetBuffer: 08890001
>qpc=68085155 49 position -1 pad 480 flags 1, next 0, frames locked: 0
qpc indicates that old packets are being delivered until iteration <48, where
another position jump occurs.
Summary:
- I don't know where native's 23941 frames buffer comes from.
It's neither a multiple of the period size nor of 1024.
- Upon underrun, a DISCONTINUITY is immediately signaled and one
packet is skipped. The latter is weird. (I'm wondering whether
native overwrites one packet within the circular buffer as an
overrun detector, then skips it?).
+ Then, almost a full buffer of old packets can be retrieved with
GetBuffer.
- While the full buffer is 49 * 480 + 421, only 48 * 480 + 421 frames
can be retrieved with a qpc indicating pre-overrun times.
- The last old packet is flagged with DISCONTINUITY too (iteration 47).
I'd have expected solely the following one to bear this mark.
+ When there's room again in the buffer, GetBuffer yields new packets
(iteration 48). Both position and qpc reflect the overrun gap that
appears to have last for 250ms. DISCONTINUITY is set too.
- There's some strange packet splitting at iterations 44-45 that may
correspond to a wrap-around of native's buffer.
I wonder why native does not limit buffer to multiples of period size.
- Note that the position 23520 of the 59 frames fragment rest is the
same as that of the previous 421 frames packet. A bug in native?
The qpc is different and looks ok.
+ GetNextPacket exactly matches the following GetBuffer, even when it
yields less than one packet, e.g. 421/59/480.
- GetCurrentPadding >= period size does not imply a successful GetBuffer,
see iteration 49. Only GetNextPacket correlates fine. A bug in native?
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http://bugs.winehq.org/show_bug.cgi?id=30110
Bug #: 30110
Summary: Mass effect steam
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Monoboy4ik(a)gmail.com
Classification: Unclassified
Game works fine but sometimes after 1-2 hours playing game freezes. No errors
in the console does not appear. Help please
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http://bugs.winehq.org/show_bug.cgi?id=29809
Bug #: 29809
Summary: Hype the Time Quest Installer Goes Over 100%
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Wine 1.3.16 is as far back as I tested. For 1.3.16, 1.3.20, 1.4 rc 1, and 1.4
rc 2, if you uncheck the Microsoft DirectX Media check, this will allow the
installer to succeed, whereas if you don't uncheck that, it will fail.
When it fails (DirectX check left checked), it stops at about 100%. When it
succeeds (DirectX check unchecked), it goes to 116%, in the case of the
versions mentioned above.
There were some versions there for a while, somewhere not too far after 1.3.29,
that went to 117% when you didn't uncheck the DirectX test and they failed, and
when you did uncheck the DirectX test, the installer stopped at 100% and
succeeded. Whereas with these other versions it doesn't go over if you _don't_
uncheck it and does go over if you _do_ uncheck_ it. It still held true that
unchecking let it succeed and leaving it checked caused it to fail.
So this is a separate bug from the installer simply crashing.
Notice how this is different than the DirectX check bug: 29806. This is about
the installer going over 100%.
I get this 9 times in terminal from when the installer crashes in the case of
1.3.16, 1.3.20, 1.4 rc 1, and 1.4 rc 2:
fixme:advpack:ExecuteCabW Cab archive not extracted!
Jake
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http://bugs.winehq.org/show_bug.cgi?id=31055
Bug #: 31055
Summary: Sonic The Hedgehog 4 very slow on multicore cpu
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Sonic The Hedgehog 4 episode 1 and 2 is very slow on multicore cpus. Used
schedtool (to define the affinity. e.g. schedtool -a 0x1 -e wine ... ) the
performance improves considerably but still keeps a bit out of normal.
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http://bugs.winehq.org/show_bug.cgi?id=20232
Summary: mciwave breaks on MSDN example
Product: Wine
Version: 1.1.30
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm reviewing mciwave and mciseq and found numerous issues. Concurrently, I'm
augmenting the MCI testsuite. I've attached my current mciwave
work-in-progress tests to give you an early insight into my work.
The tests so far confirm my model of MCI: I view it like an old-fashioned tape
deck with buttons, which you can press in any order. Still there's error
checking, e.g. you can't resume when stopped. Like a tape deck, you can switch
from playing to recording at any time.
Oddly, you can combine fast forward and play in one command, but not rewind
with play.
The attached tests work fine on (at least one machine with) MS-Windows, but
cause Wine to fail and hang in multiple ways. You've been warned!
I'd be pleased if people could run the tests on more instances of MS-Windows.
I plan to strip down this test file until it at least does not hang anymore in
Wine. Then only can it be submitted. Concurrently, I can submit patches to
the mci* codebase.
Current issues with the mci code in Wine are:
- not distinguishing between STOPPING and STOPPED, PLAYING and GOING TO PLAY,
etc.;
- seriously broken asynchronous execution;
- non-error-proof use of InterlockDecrement. It must only be called
when waveInAddBuffer and waveOutWrite succeed, as those cause
callbacks to happen;
- RIFF .wav file not always correctly written;
- the mmio is as much as resource as the wave device and must be
properly released (mmioAscend, not only when saving);
- many items here and there:
+ bogus 44000Hz frequency;
+ premature return (in mcicda);
+ conversion between #bytes and samples;
+ switching fInput while playing;
+ copy&paste errors (InterlockedDecrement need be initialised
differently when recording and playing)
The major issue is concurrency. There I'm not sure how to proceed and rewrite
mciwave (and mciseq and mcicda).
o One model, Erlang-like, which the OSS driver also implements, is one thread
per play and exclusively using message passing to receive commands. This would
simplify NOTIFY everywhere. It clearly offers the advantage of being closest
to the sequential execution model that is easy to reason about. IMHO, it does
not play nicely with the pause command (state machine).
o Continue as currently written, but then think twice and even 3-7 times about
how to perform locking among the concurrent threads:
- Put InterlockIncrement() to more uses?
- Put Events to more uses?
- Unlike mciavi, there's no CriticalSection in mciwave and mcicda, yet
I'm unconvinced that the current synchronisation via volatile dwStatus
can suffice.
- But then, identifying the critical sections will be tedious and error prone.
o Combinations of both, e.g. one thread per play or record (not unlike the
present code), and dealing (correctly) with PAUSE, STOP and RESUME inside it
(via e.g. events to restart a paused thread, or indirectly, by relying on the
callbacks+events sent when invoking waveOutRestart and waveInStart -- is it
legal at all to call those from a different thread)?
o Is there any other concurrency model suitable in Wine?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=31283
Bug #: 31283
Summary: I Love Science! cannot detect it's CD
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Created attachment 41094
--> http://bugs.winehq.org/attachment.cgi?id=41094
WINE 1.5.6 +relay,+seh,+tid
When started DK's I Love Science (.wine/drive_c/Program Files/DK Multimedia/I
Love Science!/ilovesci.exe), instead of launch screen popping up,
an error message was displayed:
"Please put the I Love Science! CD in a CD drive"
[Retry][Quit]
Clicking "Retry" will make the dialog disappear, then it appeared back almost
instantly. Clicking "Quit" will simply close the program.
I Love Science's CD was mounted at drive D:
Tested with WINE's Windows version 98.
I Love Science! is a Win16 application and supports Windows 3.x.
WINE: wine-1.5.6 source distribution.
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=31418
Bug #: 31418
Summary: IE HTTPS Fails
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrick.ward(a)gmail.com
Classification: Unclassified
Attempted install of IE8 under ubuntu 12.04. Pages open, but secure pages will.
Attempted to use wininet and winhttp respectively and neither resolved the
issue. install of crypt32 gets rid of error but then page cannot load
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http://bugs.winehq.org/show_bug.cgi?id=14055
Summary: Occasional wine crash during Heroes of Might and Magic
III gameplay
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=14275)
--> (http://bugs.winehq.org/attachment.cgi?id=14275)
Crash log
During gameplay the game may sometimes crash. It looks like the bug is related
to mp3/sound – “mp3dec.asi” (using OOS in wine). The log shows the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=15689
Summary: Onenote 2007: no drawing.
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Crazedhamster(a)hotmail.com
Created an attachment (id=16752)
--> (http://bugs.winehq.org/attachment.cgi?id=16752)
Backtrace
Clicking on the drawing tool causes it to go grey and disappear.
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http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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http://bugs.winehq.org/show_bug.cgi?id=30869
Bug #: 30869
Summary: Word 2010 UI uses wrong font size - leads to huge UI
elements
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Whole Word UI including ribbon, window title and status bar is displayed with
huge font size, ribbon height is about 2 times larger than it should be.
Regression test shows that's a recently introduced problem from:
cca41207c161250d709ae3f8e0b002ac5c794de9 is the first bad commit
commit cca41207c161250d709ae3f8e0b002ac5c794de9
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 4 12:05:25 2012 +0900
gdi32: Fix parameters of some GDI stock fonts.
:040000 040000 78dfe59e027790bf6e171283d317c8214629312d
c1aee58caa05e216e80a12b4ecf15f799c715696 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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http://bugs.winehq.org/show_bug.cgi?id=29880
Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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http://bugs.winehq.org/show_bug.cgi?id=30170
Bug #: 30170
Summary: Afterburner 3D: screen not drawn properly (orm=fbo)
Product: Wine
Version: 1.4
Platform: x86
URL: http://digilander.iol.it/brodarodasoft2/AB3D_Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39373
--> http://bugs.winehq.org/attachment.cgi?id=39373
terminal output (orm=fbo)
Now that bug #8433 has been fixed, the game can get past the initial loading
screen without crashing, but the screen is not refreshing after the loading
screen is displayed. You can hear audio playing and various text is displayed
(overwritten) on the loading screen.
At some point menu options appear at the bottom of the screen and you can start
a new game by pressing <Enter>. You can hear audio from the game but the screen
is still showing the corrupted loading screen.
Setting OffscreenRenderingMode to backbuffer acts as a workaround. One of the
drawbacks of this setting is that the opening screens showing the graphic card
and input setup are displayed upside down. Once the game begins to load, the
screen is displayed normally.
Performance is abysmal when you start a new game but I don't know if this is
due to the backbuffer setting.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=29017
Bug #: 29017
Summary: 4th Dimension 6.5.4 crashes
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastien.ramage(a)gmail.com
Classification: Unclassified
The app. crashes when trying to start "tools => Explorer" or in french "Outils
=> Explorateur'
wine reports : err:seh:raise_exception Exception frame is not in stack limits
=> unable to dispatch exception.
the app and a sample database can be download here :
http://www.janin-tools.com/download/wine/4th_Dimension_6.5.4.tar.gz
to reproduce the bug :
- download the archive and uncompress it
- launch 4D.exe
- choose "Démo" on the welcome dialog
- choose "Ouvrir une base existante" and select the test database (click on
"Autre..." if necessary)
- When database opened, choose "Outils" then "Explorateur" in the menu bar.
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http://bugs.winehq.org/show_bug.cgi?id=32527
Bug #: 32527
Summary: No Navigation in panel / Heredis 9
Product: Wine-gecko
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: lebon.sylvain(a)gmail.com
Classification: Unclassified
The information panel in Heredis shows information about people. It should be
updated when another person is selected. It is not. Instead, a line is shown in
console:
fixme:ieframe:navigate_url Unsupported args (Flags 0x33f3c4:10; TargetFrameName
0x33f3b4:10)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
This happens with all wine versions up to 1.5.19.
It can be reproduced using Heredis 13 demo version found here:
http://www.heredis.com/en/heredis-pc/download-trial-pc/
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http://bugs.winehq.org/show_bug.cgi?id=9848
Summary: flipviewer fails to load
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: wine-advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
Created an attachment (id=8321)
--> (http://bugs.winehq.org/attachment.cgi?id=8321)
Error log for flipviewer
The flipviewer(www.flipviewer.com) app installs and the library program works,
but the actual program fails. Backtrace log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28186
Summary: uninstaller has no proper usage message
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
First uninstaller uses WINE_ERR() to tell the user he got the usage wrong (like
when he forgets a parameter). That's wrong as this is not a Wine error.
Second it never prints a usage message thus leaving the user guessing.
Finally if run in the wineconsole the user will see no output at all but that's
a somewhat independent issue (see bug 28185).
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http://bugs.winehq.org/show_bug.cgi?id=32213
Bug #: 32213
Summary: Tales of Pirates II Randomly Closes out.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
URL: http://top2.igg.com/download/client.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Created attachment 42487
--> http://bugs.winehq.org/attachment.cgi?id=42487
TalesofPiratesII
Tales of Pirates II Randomly Closes out on wine-1.5.17.
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http://bugs.winehq.org/show_bug.cgi?id=14915
Summary: FlushFileBuffers() fails on disk volume, sets
ERROR_INVALID_HANDLE when handle supposedly valid
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesselinpeev(a)hotmail.com
Ran under Wine, the following program receives ERROR_INVALID_HANDLE as a
Windows last error when the flushing call fails.
Note that if you are testing under Windows Vista, you need to run the program
with administrative privileges to be able to get the handle to the volume.
For brevity, I've omitted GetLastError() printing for failure cases except the
flushing one, but, needless to say, you may want to add them for full
correctness / error handling / safety, or do let me know and I'll happily add
these and re-post the code.
# include <windows.h>
# include <stdio.h>
# include <tchar.h>
int _tmain()
{
LPCTSTR volName = _T("\\\\.\\C:");
HANDLE hFile = CreateFile(volName, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, 0,
OPEN_EXISTING, 0, 0);
if (hFile != INVALID_HANDLE_VALUE) {
_tprintf(_T("Opened volume %s\n"), volName);
SetLastError(0xdeadbeef); /* to make sure that it's really the next call
that sets the last error -- advice taken from Dmitry Timoshkov's comment at
http://bugs.winehq.org/show_bug.cgi?id=14855 */
if (FlushFileBuffers(hFile)) {
_tprintf(_T("File buffers flushed\n"));
}
else {
DWORD dwRet = GetLastError();
_ftprintf(stderr, _T("File buffers not flushed, GetLastError() returned
%lu"), dwRet);
if(dwRet == ERROR_INVALID_HANDLE) {
_ftprintf(stderr, _T(" (\"The handle is invalid\")"));
}
_ftprintf(stderr, ".\n");
}
}
else {
_ftprintf(stderr, _T("Could not open volume %s\n"), volName);
return -2;
}
if(! CloseHandle(hFile)) {
_ftprintf(stderr, _T("Could not close handle to volume %s\n"), volName);
return -3;
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=19425
Summary: notepad: running notepad with a non-existent file and
choosing yes to create a new file should do so
immediately (appinstall)
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
'notepad foobar.txt'
pops up a dialog telling you that the file does not exist, and asking if you'd
like to create it.
Yes - Opens notepad with foobar.txt, but doesn't create a new file.
No - Opens notepad with a blank new document.
Cancel - Closes notepad.
On windows, choosing yes immediately creates the new (empty) file.
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http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770
Summary: Diablo 2 - sound works in menu, stops after starting
game (kind of regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when
playing my character. When I start Game.exe - sound is here during watching
into and as long as I'm in the menu. When I start playing (the map and my
character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
901af51ea32f2d192a598808abab2d1b6a940773
be158e48ad8ee556941bd3f1ff94ca7116680d00
We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system.
I'm almost sure it's duplicate of #27908, but I was asked by Austin to create
new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears
in the console.
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http://bugs.winehq.org/show_bug.cgi?id=32589
Bug #: 32589
Summary: Microsoft Money 2005 Program Crash on Selecting
Program Dropdown Box
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
On both:
wine 1.4.1
wine 1.5.19
Running under 32 bit Ubuntu 12.04.1.
Microsoft Money 2005 (UK edition) ran after installing Internet Explorer 6
using winetricks.
Entry submitted to AppDB describing installation and running of the program.
One action always crashed the program.
Drop down navigation menu hangs application. This is the main "browser" drop
down box in the main menu bar. All other dropdown boxes seemed to work ok. The
program is perfectly usable without this menu bar, it is the program crash if
you do use it that is the issue.
Checked for terminal error message when "Drop down navigation menu hangs
application". It was always:
err:seh:setup_exception_record stack overflow 912 bytes in thread 0027 eip
7b858550 esp 01170fa0 stack 0x1170000-0x1171000-0x1270000
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http://bugs.winehq.org/show_bug.cgi?id=26688
Summary: Risen requires vcrun2005
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The game outputs no missing functions and mscodescan reveals nothing either,
yet the game complains about vcrun2005. winetricks vcrun2005 works around it
xavier@xavier /wine/risen/drive_c/jeu/bin $ wine Risen.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.OpenMP" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Engine.dll") not found
err:module:import_dll Library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Game.dll") failed (error c0000018).
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library Game.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:import_dll Loading library Engine.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Loading library Game.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") failed (error c0000018).
err:module:import_dll Library vcomp.dll (which is needed by
L"C:\\jeu\\bin\\Importer.dll") not found
err:module:import_dll Library Importer.dll (which is needed by
L"C:\\jeu\\bin\\Risen.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\bin\\Risen.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=17055
Summary: wine does not put wine executable path into desktop icon
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beagle7(a)shaw.ca
when installing an app, when wine installs a desktop icon (under KDE), it does
include the proper env WINEPREFIX, but it does not include the path to to wine
(e.g., /usr/local/1113/bin/wine) under which the app was installed. I.e., if I
do exactly this:
env WINEPREFIX=~/.wine-some-app /usr/local/wine-install-dir/wine
~/path/windows-app-installer.exe
the resulting desktop icon, in properties, would have under command, the
following:
env WINEPREFIX="~/.wine-app" wine "C:\Program Files\Path\app.exe"
or similar.
What I'd like it to have is:
env WINEPREFIX="~/.wine-app" /usr/local/wine-install-dir/wine "C:\Program
Files\Path\app.exe" (as appropriate)
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http://bugs.winehq.org/show_bug.cgi?id=33043
Bug #: 33043
Summary: Trying to install OCAD Trial Edition from
www.ocad.com/en/downloads/ocad-trial-edition using
Crossover
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ditchi56-bugzilla(a)yahoo.co.uk
Classification: Unclassified
Created attachment 43677
--> http://bugs.winehq.org/attachment.cgi?id=43677
Error trace produced by Crossover
Installation fails very quickly:
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http://bugs.winehq.org/show_bug.cgi?id=32985
Bug #: 32985
Summary: Need For Speed World Fatal error in gc
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43576
--> http://bugs.winehq.org/attachment.cgi?id=43576
installation output
Installed the nfs world and when I tried to launche it it gave me and error
Fatal error in gc
http://i.imgur.com/OHF8GZN.jpg
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http://bugs.winehq.org/show_bug.cgi?id=30756
Bug #: 30756
Summary: error, and white screens while playing Witcher:
Enhanced edition.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benboerma(a)yahoo.com
Classification: Unclassified
after going through loading screens my screen will turn white. I can still hear
music and gameplay, but the game itself is not visible. Also while playing
multiple times the game will come up with an Unknown error and make me have to
restart.
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http://bugs.winehq.org/show_bug.cgi?id=32616
Bug #: 32616
Summary: No restart of Skype Portable of RPC
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)bennyott.info
Classification: Unclassified
If I want to start skype, I get no error messages at the beginning, but the
design looks totally wrong. As soon as I would log in, I get ne error and the
program can not close without a kill.
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http://bugs.winehq.org/show_bug.cgi?id=30608
Bug #: 30608
Summary: MK Arcade Kollection: Cannot launch game. Mouse
inresponsive in Windowed Mode.
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40060
--> http://bugs.winehq.org/attachment.cgi?id=40060
Error log with console output.
After finally fixed the DirectX error message issue by performing this:
sudo yum install xorg-x11-drv-catalyst-libs.i686
, I am not unable to launch game anyway ... the Wine window is shown, the mouse
is hidden and nothing happens ...
Attaching console log. Hopefully from that ton of fixme people could suggest
fix or try to debug ...
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http://bugs.winehq.org/show_bug.cgi?id=32363
Bug #: 32363
Summary: Fonts are smoothed
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After upgrading from Wine 1.5.17 to 1.5.18 the fonts are smoothed (even on a
new profile). I have already looked at "HKEY_CURRENT_USER\\Control
Panel\\Desktop\\FontSmoothing" but it is already set to 0.
If it is important: My system uses the ttf-mscorefonts-installer package with
some rules to look like the fonts of a Windows system.
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http://bugs.winehq.org/show_bug.cgi?id=27482
Summary: Tomb Raider III demo crashes in the launcher
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.tombraiderchronicles.com/cgi-bin/dl03/dl.pl
?dm_tombraider3complete
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=35145)
--> (http://bugs.winehq.org/attachment.cgi?id=35145)
terminal output
To reproduce the problem:
1) Install the demo as usual.
2) The launcher requires ie6 (winetricks ie6). Start the demo by tomb3.exe.
Click on <Start Free Trial button> ...a crash happens here.
The launcher started correctly in 1.3.21:
f3ae1b99f637c7a22546a7528edb0f9df2d57678 is the first bad commit
commit f3ae1b99f637c7a22546a7528edb0f9df2d57678
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Thu Jun 9 18:29:36 2011 +0300
ddraw: Separate IDirectDrawSurface vtable.
:040000 040000 375fc8c1597978349b5e1f9f8b418c6d5fa0a539
839c77ec396a4be43237f36c110c257a0db09131 M dlls
The patch can be reverted cleanly on wine-1.3.22-78-g4b2bfb4 and that fixed the
crash.
I couldn't add the author to the CC list.
Fedora 15
Nvidia GeForce 250 / driver 270.41.19
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http://bugs.winehq.org/show_bug.cgi?id=29468
Bug #: 29468
Summary: not able to click anything on Star Wars Republic
Commando launcher
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tommivs(a)gmail.com
Classification: Unclassified
When i am trying to click on anything on the launcher with a mouse or using tab
and enter the launcher doesn't register anything.
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http://bugs.winehq.org/show_bug.cgi?id=12454
Summary: iriver plus 3 doesn't start
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.iriver.com/plus/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
iriver plus 3 installs, but does not start. I added mfc42u.dll to get rid of
missing dll messages, but it now ends here (0.9.59):
err:module:attach_process_dlls "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
I tried yesterday on 0.9.58 and got this:
err:module:LdrInitializeThunk "iDeviceM.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\iriver\\iriver plus 3\\iPlus3.exe" failed, status c0000142
The errors are slightly different, if that helps at all. I am able to provide
more debugging if required.
Free download:
http://www.iriver.com.au/iriver/uploads/software/iplus3_setup_full.zip
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http://bugs.winehq.org/show_bug.cgi?id=31895
Bug #: 31895
Summary: The main character is not rendered in Synaesthete
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Created attachment 41983
--> http://bugs.winehq.org/attachment.cgi?id=41983
SYnaesthete output log
When playing the synaesthete the main character is not rendered.
I am attaching the terminal output.
In this video (running on Windows) you can see the character that is not being
rendered on wine:
http://www.youtube.com/watch?v=5PfzgTkZndE
The game is free and can be downloaded here:
https://www.digipen.edu/?id=1170&download=383
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http://bugs.winehq.org/show_bug.cgi?id=28444
Summary: zenilib 0.4.1.0 applications: crash when attempting to
use d3dx9 for rendering
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazald(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=36469)
--> (http://bugs.winehq.org/attachment.cgi?id=36469)
Output log
I'm responsible for the development of a "simple" game engine, zenilib. It
compiles and runs natively under Linux, so most code isn't doing anything too
platform specific. The Windows build runs magnificently in Linux when using
OpenGL for rendering, but something is preventing applications from starting at
all when attempting to use Direct3D9.
You can download the engine and supporting files here:
http://zenilib.com/download/#vs
To reproduce:
1. unzip zenilib_0.4.1.0.zip
2. unzip zenilib_0.4.1.0_support.zip
3. cd zenilib/config
4. cat zenilib.xml | sed 's/OpenGL/DX9/' > temp && mv temp zenilib.xml
3. cd ../bin
4. wine Application.exe
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http://bugs.winehq.org/show_bug.cgi?id=29081
Bug #: 29081
Summary: Drag and Drop: Duplicate entries in winamp playlist
window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anwetli(a)hotmail.com
Classification: Unclassified
Created attachment 37475
--> http://bugs.winehq.org/attachment.cgi?id=37475
Wine log for xdnd
Operating System: Kubuntu 10.04 LTS with KDE 4.4.5 / i386 / nvidia grafics
driver
Bug is related to winamp, a windows music player (www.winamp.com). Other
applications may be affected by this bug.
Problem:
Every File drag and dropped to the playlist-window of winamp will duplicated.
It generates double entries for every file dropped to the playlist-window.
Version of wine:
This bug has been introduced since version 1.3x. In wine 1.2 everything is
fine.
Details:
If you drag drop a file to the main window of winamp, no duplicate entries will
be generated. But if you drop a file to the playlist-window (a window within
the winamp application), you will get two entries (duplicated). So it seems to
me that the bug is connected to how the drag drop code specifies the target
window.
Wine trace (WINEDEBUG=xdnd wine winamp.exe)
last lines in wine 1.2x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x10056)
0x1356a4(L"E:\\x.mp3")
trace:xdnd:X11DRV_XDND_FreeDragDropOp
last lines in wine 1.3x:
----------------------------
trace:xdnd:X11DRV_XDND_DropEvent
trace:xdnd:X11DRV_XDND_SendDropFiles Sending WM_DROPFILES: hWnd(0x0x101e0)
0x1abe6c(L"Z:\\home\\angel\\Desktop\\x.mp3")
trace:xdnd:create_stream_from_map size 4096
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adbb4={.tymed=0x1,
.dwAspect=1, .cfFormat=49326}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application didn't find
UniformResourceLocator
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:XDNDDATAOBJECT_GetData (0x68a29320, 0x7adba0, 0x7adbd8)
trace:xdnd:XDNDDATAOBJECT_GetData application is looking for CF_HDROP
trace:xdnd:XDNDDATAOBJECT_QueryGetData (0x68a29320, 0x7adba0={.tymed=0x1,
.dwAspect=1, .cfFormat=15}
trace:xdnd:XDNDDATAOBJECT_QueryGetData application found CF_HDROP
trace:xdnd:X11DRV_XDND_DropEvent drop succeeded
trace:xdnd:X11DRV_XDND_FreeDragDropOp
It seems that with wine 1.3 new code for a better drag and drop functionality
has been introduced. But also leading to a bug with duplicate entries.
Maybe someone can fix this? Would be nice :-)
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http://bugs.winehq.org/show_bug.cgi?id=31856
Bug #: 31856
Summary: TextPad full screen view toggle broken
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
When you shift within the Shareware Text Editor Textpad5 (which generally is
excellent supported by Wine) to full screen view that works pretty well,
however when you return from full screen view to the normal view the window
header gets lost. Messages are not printed out.
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http://bugs.winehq.org/show_bug.cgi?id=23650
Summary: PowerPoint 2007 insensitive to changes in screen
resolution
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
For presentations, you usually have to change your screen to the right
resolution such that the external monitor / projector can display your slides.
However, I found that when you start PowerPoint 2007 using wine 1.2rc7 or more
specifically the wine server before adopting the screen resolution, then
PowerPoint or at least parts of it will stick to the former screen resolution.
Steps to reproduce:
1. Start your computer with a certain screen resolution, say 1280x1024
2. Start up PowerPoint 2007 with wine.
(Everything is fine, presentation mode works as expected)
3. Change screen resolution
4. Activate presentation mode
-> The presentation will be rendered to fit in the old screen resolution and
there is no way to change this.
Possibly this also affects other applications.
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http://bugs.winehq.org/show_bug.cgi?id=25225
Summary: MPLAB: toolbars getting reorganised every time when
the window minimized and restored in MPLAB
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theozo77(a)gmail.com
Created an attachment (id=32026)
--> (http://bugs.winehq.org/attachment.cgi?id=32026)
Screenshots before minimize and after restore the window
When the MPLAB minimized to the tray and restored, the toolbars organized into
one row, will change to one toolbar per one row. So 3 toolbars will use 3
lines, while the horizontal position of their stays unchanged.
The program is available here:
http://ww1.microchip.com/downloads/en/DeviceDoc/MPLAB_IDE_v8_60.zip
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http://bugs.winehq.org/show_bug.cgi?id=24601
Summary: L4D2: Client.dll always fails validation when
verifying game cache.
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)eternaldusk.com
Using the Steam "Verify Integrity of Game Cache" option produces the following
in the GameValidation.log file:
Starting validation of Left 4 Dead 2
Validation failure: w:\games\steam\steamapps\common\left 4 dead
2\left4dead2\bin\client.dll
Validation complete: 24850 Total Files, 1 Failed Validation
The file is then re-downloaded.
Rerunning the check produces the same results.
Deleting the file has no effect: it will be re-downloaded, and will fail the
validation check the next time you run it.
I noted that the message in the log showed "client.dll" as all lowercase, while
the filename is actually "Client.dll". I tried creating a link, but it still
failed the check. I tried renaming the DLL, and it still failed the check.
The game is installed on a BtrFS partition. I'm using Kubuntu 10.10 (AMD64),
kernel 2.6.35-22.
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http://bugs.winehq.org/show_bug.cgi?id=16722
Summary: Virtual RC Racing crashes on startup
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://www.virtualrc.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
https://answers.launchpad.net/ubuntu/+source/wine/+question/54580
complained that this game crashes on startup with access violation errors.
Sure enough, it does. A log shows some urlmon calls right before
the crash. "winetricks ie6" gets past this crash and on to a later
crash/hang.
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http://bugs.winehq.org/show_bug.cgi?id=18320
Summary: Approach: need flywheel (scroll wheel) or similar
support
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Oh now this is truly a pain in the neck (why the P2 priority). Lotus Approach
does not have scroll wheel support. In XP, you can load a utility called
"Flywheel" that will give you back your scroll wheel. Problem: flywheel does
not work in Wine.
Would you please enhance the mouse drives in Wine to support a function similar
to Flywheel to allow Approach to use the scroll wheel? Or, fix Wine to use
Flywheel?
Many thanks,
-T
Flywheel is "Abandonware" and is free. The author had a page stating so
several
years ago but has taken it down since. Here is a reference to its status on PC
World:
http://www.pcworld.com/article/117821/windows_tips_get_on_a_roll_with_freew…
You can download it from:
http://www.pcworld.com/downloads/file/fid,23737-order,1-page,1-c,alldownloa…
Or, I can eMail you my copy.
To register it: Go to Control Panel, Mouse, "Fly Wheel" tab, click on
"Registration Info".
registration name: I Am Free (note spaces)
registration number: 13601409
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http://bugs.winehq.org/show_bug.cgi?id=31254
Bug #: 31254
Summary: Wine crashes with Fireworks CS5 & Mouse Drag Issue
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladaman(a)gmail.com
Classification: Unclassified
Created attachment 41049
--> http://bugs.winehq.org/attachment.cgi?id=41049
STDErr Output
I am trying to run Adobe Fireworks CS5. The software runs but Mouse Drag does
not work. I can paint points yet I cannot draw squares etc. Any Mouse Drag
Function does not work.
Then I go to any element which has Slider (Like Brush Size Slider) and when I
select it Fireworks crashes.
See attached dump. Same issue was there with wine 1.4
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http://bugs.winehq.org/show_bug.cgi?id=13759
Summary: Cannot create a new account with Titan Poker
Product: Wine
Version: 1.0-rc3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
When using Wine and Titan Poker, no new account can be created. Instead Wine
hangs at the "New Account Registration" screen - screenshot attached.
I bet this is some tivial thing... but Titan Poker becomes unusable for new
users when you're unable to register.
I've also tried 0.9.48 before (upgraded to 1.0-rc3 because I thought maybe
there the bug was fixed) - same thing.
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http://bugs.winehq.org/show_bug.cgi?id=32883
Bug #: 32883
Summary: FIFA Manager 13 can't start
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Created attachment 43429
--> http://bugs.winehq.org/attachment.cgi?id=43429
err+all,fixme+all
FIFA Manager 13 fails to start. There are a lot of stub messages in the log,
the first one is the following which might be the one triggering the rest:
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1893f8,
software 0 stub!
Full err+all,fixme+all log attached
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=31171
Bug #: 31171
Summary: Performance in Ragnarok Online drops to unplayable
levels
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levonnlaw(a)gmail.com
Classification: Unclassified
My system updated to Wine 1.5.7 this morning and since the game Ragnarok Online
has been unplayable due to performance issues.
This bug is also apparent in 1.5.8 but does not appear in 1.4.1
The game becomes horribly choppy and lags at insane levels. Through some
initial testing, it seems this is related the amount of objects drawn to the
screen and not sound issues that have been previously mentioned.
This is running on a quad core i5 with 16gb ram. Using Wine 1.5.8 I have tested
that Counter Strike Source can run with all settings maxed at a steady frame
rate of 80fps, while Ragnarok Online with all settings at minimum jumps between
1-5 and the 60 fps cap depending on how many sprites are on the screen.
Please email me if additional testing/support is needed. Always willing to
help.
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http://bugs.winehq.org/show_bug.cgi?id=23819
Summary: Red Alert 3 doesn't shown ground on some maps
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pabloflv(a)yahoo.com
Created an attachment (id=29886)
--> (http://bugs.winehq.org/attachment.cgi?id=29886)
Red Alert 3 1.0 English Backtrace
When I try to start a game with a fan created map the ground is just black,
nothing, only buildings and something more but no ground, I think it's a
problem with textures, but I tested it in windows, and even with earlier
versions of wine and ubuntu worked without problems, even other maps, bonus and
default work, the maps which shows the same problems are: Moscow Madness and
Hostile DAWN Beta
I'll attach the backtrace, hope it helps
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http://bugs.winehq.org/show_bug.cgi?id=23212
Summary: REDCINE v3.1.8 interface has no text
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.red.com/support/download/107
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28888)
--> (http://bugs.winehq.org/attachment.cgi?id=28888)
REDCINE v3.1.8 incorrect interface rendering
With wine-1.2-rc3-57-gb3f0425, launching REDCINE succeeds, but the resulting
interface renders no text for the various UI elements. The only observed output
is:
fixme:win:EnumDisplayDevicesW ((null),0,0xfbe40c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xfbe40c,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x10052,4097,0x00000001,70): stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
fixme:wgl:X11DRV_wglGetSwapIntervalEXT (),stub!
fixme:win:GetMouseMovePointsEx (16 0xfbe528 0xfbe538 1 2) stub
with repetitions of the last line.
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http://bugs.winehq.org/show_bug.cgi?id=31614
Bug #: 31614
Summary: terraria.exe crashes on start
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azure.providence(a)gmail.com
Classification: Unclassified
Created attachment 41574
--> http://bugs.winehq.org/attachment.cgi?id=41574
Debug output after crash
Running Mageia 2 with kernel 3.3.8. Trying to run Terraria with wine version
1.4.1. However, upon launch it crashes and gives the attached debug output.
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http://bugs.winehq.org/show_bug.cgi?id=17615
Summary: In quick3D, the menu icons appear and disappear.
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://3d2f.com/download/7-888-quick3d-viewer-free-
download.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 231036448(a)freemail.gr
To see the menu icons,
in the main window, in quick3D,
you need to move the mouse over them.
If you click the mouse away from them,
they will disappear.
If you move the application window,
they will disappear, again.
If minimize, and then bring up the window,
the icons will appear, but the 3D object will disappear.
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http://bugs.winehq.org/show_bug.cgi?id=33033
Bug #: 33033
Summary: LMMS: graphics glitches with VST plugin GUI windows on
wine-1.5.24, LMMS 0.4.13+ 64bit Linux, VirtualBox
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rdavidian71(a)gmail.com
Classification: Unclassified
Created attachment 43662
--> http://bugs.winehq.org/attachment.cgi?id=43662
Screenshots taken from LMMS 0.4.13, Crystal VST 32bit, Linux Mint 14 (nadia)
MATE 64-bit, VirtualBox
It seems with wine-1.5.24, there is problem with LMMS 0.4.13 and never lmms
windows builds(32/64bit) running on 64bit linux and wine.
How to reproduce:
If you load VST plugin via VeSTige, VST GUI is sometime transparent, see
attached screens, if you reload VST plugin GUI window (via on-screen VeSTige
button), GUI shows, but whenever VST GUI loses focus, for example you click on
some other lmms window, VST GUI window goes transparent again.
There is no error console output in while this happen. So no crash or debug
output.
It seems to concern wine-1.5.24
(http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/), with with wine-1.4.1 there
are no problems.
---------------------
Tested on
Linux Mint 14 (nadia) MATE 64-bit, VirtualBox
Linux mike-VirtualBox 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC
2012 x86_64 x86_64 x86_64 GNU/Linux
00:02.0 VGA compatible controller: InnoTek Systemberatung GmbH VirtualBox
Graphics Adapter (prog-if 00 [VGA controller])
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap- 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 11
Region 0: Memory at e0000000 (32-bit, prefetchable) [size=128M]
Expansion ROM at <unassigned> [disabled]
Tested with LMMS 0.4.13 32bit / 64bit or never releases
http://sourceforge.net/projects/lmms/files/lmms/0.4.13/lmms-0.4.13-win32.ex…http://sourceforge.net/projects/lmms/files/lmms/0.4.13/lmms-0.4.13-win64.ex…
Tested with Crystal VST, both 32bit and 64bit versions from
http://www.greenoak.com/crystal/dwnld.html
Screens taken from LMMS 0.4.13, Crystal VST 32bit, Linux Mint 14 (nadia) MATE
64-bit, VirtualBox, or in attachments.
http://imageshack.us/photo/my-images/441/lmmswine64bitvst1.png/http://imageshack.us/photo/my-images/835/lmmswine64bitvst2.png/
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http://bugs.winehq.org/show_bug.cgi?id=28053
Summary: Multiple graphical glitches in Psychonauts
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Created an attachment (id=35918)
--> (http://bugs.winehq.org/attachment.cgi?id=35918)
Demo runlog
After video playback and first level loading screen is flickering. First time
game start in 640x480 or 800x600 (I don't remember) screen resolution. User is
able to press Esc and set native screen resolution. Game runs fine without any
graphical glitches until next start. In next start game run in native
resolution, but screen again is flickering and user doesn't able to get rid of
this problem (particularly because upper part of game video settings screen is
invisible when screen is flickering and use workaround "change resolution" is
not available anymore). When screen is flickering there is some 3D graphical
glitches - example screenshots attached. Log also attached.
Problem is perfectly reproducable with demo:
http://www.psychonauts.com/psychic.htm
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http://bugs.winehq.org/show_bug.cgi?id=31661
Bug #: 31661
Summary: Mouse don't work (correctly) in Lithtech Jupiter EX
Engine Games
Product: Wine
Version: 1.5.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Der-Gabi(a)gmx.net
Classification: Unclassified
In Lithtech Jupiter EX engine based games (F.E.A.R / F.E.A.R 2 / Gotham City
Impostors ...) the mouse don't work or don't work correctly.
For example in Gotham City Impostors the mouse works in menus, but not in the
game itself and makes it unplayable, also F.E.A.R 1/2 is reported not working
or not as expected.
This bug was, as comments at F.E.A.R say, fixed for Wine 1.3.19 but broken
again with 1.3.20.
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http://bugs.winehq.org/show_bug.cgi?id=29638
Bug #: 29638
Summary: QQ International crash after login (iexplore)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install qq:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl1.0.exe
sha1sum:
10f67ede6b52f260257d2217800dd2a700332f9d QQIntl1.0.exe
2. winetricks riched20, workaround Bug 29636
3. Start QQ and login to QQ
$ cd ".wine/drive_c/Program Files/Tencent/QQIntl/Bin"
$ wine QQ.exe
The crash seems happen after QQ popup the "QQ International today" news dialog.
The last log before crashing:
--- snip ---
###!!! ASSERTION: invalid default font returned by GetDefaultFont:
'defaultFont', file /build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp, line 2004
fixme:dbghelp:elf_search_auxv can't find symbol in module
--- snip ---
Backtrace:
=>0 0x7b835f73 DbgBreakPoint+0x3()
[/home/fracting/wine-git/dlls/kernel32/../../include/winternl.h:1996] in
kernel32 (0x0032cd28)
1 0x3acd92f9 RealBreak+0xc()
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:395] in xul (0x0032cd38)
2 0x3acd95b9 Break+0x2bd(aMsg="###!!! ASSERTION: invalid default font
returned by GetDefaultFont: 'defaultFont', file
/build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp, line 2004")
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:483] in xul (0x0032d1b8)
3 0x3acd92d0 NS_DebugBreak_P+0x26e(aSeverity=0x1, aStr=*** invalid address
0x3bc63f98 ***, aExpr=*** invalid address 0x3bc63f8a ***, aFile=*** invalid
address 0x3bc63a8c ***, aLine=0x7d4)
[/build/wine-mozilla-1.4/xpcom/base/nsDebugImpl.cpp:380] in xul (0x0032d5d8)
4 0x3ad3aa97 gfxFontGroup::BuildFontList+0x9e(this=0x47b1ab8)
[/build/wine-mozilla-1.4/gfx/thebes/gfxFont.cpp:2004] in xul (0x0032d9c8)
winetricks ie7 works around for it.
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http://bugs.winehq.org/show_bug.cgi?id=32131
Bug #: 32131
Summary: RMS Express: Does not run
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garywb2002(a)yahoo.com
Classification: Unclassified
Created attachment 42383
--> http://bugs.winehq.org/attachment.cgi?id=42383
This is the terminal output after executing the program via the command line
First error is:err:ole:CoGetContextToken apartment not initialised
Download link:
/ftp://autoupdate.winlink.org/User%20Programs/RMS_Express_Setup_1-2-6-0.zip
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http://bugs.winehq.org/show_bug.cgi?id=29593
Bug #: 29593
Summary: Civilization IV crashes when loading mod and clicking
on the menu
Product: Wine
Version: 1.3.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabrielbyrnei(a)gmail.com
Classification: Unclassified
Created attachment 38333
--> http://bugs.winehq.org/attachment.cgi?id=38333
extract of the full log.
After loading a mod into Civilization IV, and clicking on any of the buttons of
the menu, the game freezes and crashes.
This is with the latest available patch, 3.19 BTS.
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http://bugs.winehq.org/show_bug.cgi?id=14935
Summary: Final Fantasy 7 exits on start with no error messages
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.reich(a)gmail.com
Created an attachment (id=15519)
--> (http://bugs.winehq.org/attachment.cgi?id=15519)
Console and debug output
Final Fantasy 7 (original CD, unpatched) installs fine, but when run, exits
before even displaying a start screen: the Wine desktop opens and then, a
second later, closes. No message boxes, no error messages on the console aside
from a few fixme's. Attached is a portion of the WINEDEBUG=+relay log leading
up to a call of ExitProcess(); the only error I can detect is that ShowCursor
failed. My question is WHY, and what improvement in wine it requires to
succeed.
Seems similar to bug #13388, except that nowhere can I find mention of
KeInitializeMutex.
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http://bugs.winehq.org/show_bug.cgi?id=32351
Bug #: 32351
Summary: Imperium GBR : audio is totally missing
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otrebla-p(a)hotmail.it
Classification: Unclassified
it is not something like a random bug,because everytime i play the game it
doesn't play the audio (video sequences are excluded from this bug , because i
don't think they are "ingame").
i have tested a lot of wine versions from 1.3.x to 1.5.16 ,but the problem is
still there.
the tests were ran with the default wine settings , no hacks.
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http://bugs.winehq.org/show_bug.cgi?id=30882
Bug #: 30882
Summary: Errors during make in Slackware-current.
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tomi.turku(a)pp.inet.fi
Classification: Unclassified
Created attachment 40466
--> http://bugs.winehq.org/attachment.cgi?id=40466
The error messages from make.
The Slackware .txz package works fine, but as I'm trying to apply a patch to
the software I need to compile it from source and there I run into this
problem. According to configure I have all the necessary dependencies
installed. As it gives the error at the v4l part of make I also tried
configuring with --without-v4l first with no effect on the outcome. I've also
tried with a few of the previous older versions of wine but all seem to give
the same errors. Attached are the error messages I get from running make.
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http://bugs.winehq.org/show_bug.cgi?id=13633
Summary: dogfood: vlc with other default skin disappears while
dragging
Product: Wine
Version: 1.0-rc3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pascal.duersteler(a)gmail.com
If you open vlc and switch to the second delivered skin ( Settings » Switch
interface » Skin 2 ) and dragging it around it disappears after a while.
Sometimes you have to drag it around a bit longer, sometimes it disappears if
you move it a few pixels and release the mouseclick.
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http://bugs.winehq.org/show_bug.cgi?id=13466
Summary: Samsung PC Studio: cannot connect to /dev/ttyACM0
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
Created an attachment (id=13383)
--> (http://bugs.winehq.org/attachment.cgi?id=13383)
log "wine Launcher.exe"
/dev/ttyACM0 is the device that appears when i connect my mobile phone with the
USB cable.
Note that gammu/wammu detects my phone on this port but can't connect either.
Samsung PC Studio doesn't give any messages as to why it can't connect, it
doesn't even say it can't.
This bug might be a duplicate of some other usb/serial port device bug, but i
leave that to the judgement of somebody with more experience.
Attached is the log from running "wine Launcher.exe"
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http://bugs.winehq.org/show_bug.cgi?id=33120
Bug #: 33120
Summary: Perfect World: Patcher works too slow
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Patcher of Perfect World (from mail.ru, v.149) spends at least 2 seconds per
every file it checks and also 3 (or more) secs per every file it updates.
Patcher utilizes one entire core of my CPU when checking/updating.
Seems like it is a graphical problem because of window with alpha channel?...
Xubuntu 12.10 32-bit, Geforce GT 630, AMD Athlon x64 2x2600Hz if it matters
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http://bugs.winehq.org/show_bug.cgi?id=33028
Bug #: 33028
Summary: crash wen play the witcher
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.renna85(a)gmail.com
Classification: Unclassified
Created attachment 43657
--> http://bugs.winehq.org/attachment.cgi?id=43657
error
the problems appears when load a new scene like house, cavern, tavern etc.
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http://bugs.winehq.org/show_bug.cgi?id=30470
Bug #: 30470
Summary: Certain programs (rFactor, GTR 2 (and maybe VSTHost))
now running slowly
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dbmmbr(a)gmail.com
Classification: Unclassified
With Wine (on Mac OS X), starting with version 1.5.1, the games rFactor and GTR
2 run slowly / run with laggy jerky video (which they didn't do so with Wine
versions 1.5.0 and earlier).
(And, also, I think that, with Wine (on Mac OS X), starting with Wine version
1.5.1, the program VSTHost maybe runs using more CPU power? / runs less
efficiently? (than it did with Wine versions 1.5.0 and earlier.))
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http://bugs.winehq.org/show_bug.cgi?id=24375
Summary: Final Fantasy XIV beta: login screen blank
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 24358 by adding port forwards to the
local router and running parts of the bootstrapper with +relay
or +winsock, the next problem is that the login window
is blank. 'winetricks ie6' works around that.
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http://bugs.winehq.org/show_bug.cgi?id=27048
Summary: need for speed world launcher has trouble downloading
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Using the recipe
winetricks dotnet20 ie7
one can then install need for speed world's launcher,
but the launcher has trouble downloading the game.
There seem to be more than one failure mode;
sometimes you get a dialog and can press "download"
to retry, other times it locks up.
It does eventually succeed after something like
2-3 kills+restarts and 2-3 clicks on the download error dialog + download
button.
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http://bugs.winehq.org/show_bug.cgi?id=27212
Summary: Kugou starts once, gives a gdiplus violation, then
fails to start again
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://softdl1.tech.qq.com/soft/63/kugou_6.2.24.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: fracting(a)gmail.com
Created an attachment (id=34772)
--> (http://bugs.winehq.org/attachment.cgi?id=34772)
gdiplus,relay,seh,tid
Installs fine, and runs once, then gives me two access violations in gdiplus.
After that, refuses to start.
winetricks gdiplus lets it start.
gdiplus,relay,seh,tid trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=32665
Bug #: 32665
Summary: Napoleon Total War naval battle crash on load up.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mackmaster91(a)aol.com
Classification: Unclassified
Near the end of the naval battle load up, in any of the various campaigns or in
multiplayer, the game crashes and a error message appears. As a result all
naval battles must be conducted through the auto-resolve function or the whole
game will crash and need to be restarted. Please help. Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30388
Bug #: 30388
Summary: Ace Online not starting after logging in
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
Classification: Unclassified
Created attachment 39730
--> http://bugs.winehq.org/attachment.cgi?id=39730
Backtrace of Crash
When trying to start Ace Online after typing my user and password the app
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=30215
Bug #: 30215
Summary: Counter strike source: some texts/images are not
displayed correctly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: supimbao(a)gmail.com
Classification: Unclassified
Created attachment 39448
--> http://bugs.winehq.org/attachment.cgi?id=39448
Message with missing letters
Counter-strike: source will run fine on wine, but sometimes some texts/images
are not displayed correctly, with missing letters...
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http://bugs.winehq.org/show_bug.cgi?id=18957
Summary: FIFA World Cup 2006: invisible fonts with Intel Xorg
driver
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Sadly, FIFA WC/WM 2006 is barely useable with the Intel Xorg graphics driver
for the i915 device because all text is invisible in all menus.
These (partly animated) menus have a Shockware/Flash look&feel and are probably
drawn by the windows\system32\Macromed\Flash\Flash.ocx component that is
registered during installation.
This "invisible font" issue is quite different from ones I faced before in that
a +font,+xrender trace shows nothing. Also, Massimo's DIB engine doesn't help
here.
On my NVidia Mac with OSX 10.5.7, the game works flawlessly (I'll have to test
installation there before submitting a gold rating). Curiously, it doesn't even
need the three fonts EA05_Bod.ttf, EA05_Tit.ttf, EASSanCB.ttf that
CreateScalableFontResource() leaves in windows\temp\ during installation.
It's too bad that the fonts are invisible on the Intel HW. Sound, Speech,
Animation, game play etc. are all working: The Intel's 3D is (almost) good and
fast enough for this game.
The default log produces the following noteworthy output:
fixme:d3d:IWineD3DDeviceImpl_Release (0x1404c0) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x13cc18 with type
1,WINED3DRTYPE_SURFACE
fixme:d3d8:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
Using (K)Ubuntu 8.04 and 8.10 with similar results.
[Since wine-1.1.23, you need HKCU\Software\Wine\Direct3D
"OffscreenRenderingMode"="backbuffer" in order to start fifawc, see bug
#18956.]
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http://bugs.winehq.org/show_bug.cgi?id=25658
Summary: Need for Speed World
Product: Wine
Version: 1.3.10
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: root(a)hmbg.eu
Need for Speed World GameLauncher won't start
Console Input
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
trace.log (File belong to Game)
2010-12-31 12:54:53,241 [1] ERROR GameLauncher.ProdUI.Program Main Exception:
System.Security.Cryptography.CryptographicException: m_safeCertContext is an
invalid handle.
at
System.Security.Cryptography.X509Certificates.X509Certificate2.get_SubjectName()
at GameLauncher.ProdUI.Program.Main(String[] args)
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http://bugs.winehq.org/show_bug.cgi?id=16358
Summary: Repainting problems in Swing applications
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Ronny.Standtke(a)gmx.net
Created an attachment (id=17674)
--> (http://bugs.winehq.org/attachment.cgi?id=17674)
Screenshot showing the repaiting problem in Swing applications
Swing applications have a redrawing problem when running under Wine.
I tested running Kubunut-8.04.1 with wine 1.1.10 and installed Java 1.5.0_17 in
wine. I tested both with JSmoothGen (http://jsmooth.sourceforge.net) and Pauker
(http://pauker.sourceforge.net). I both cases moving the appliation window
produced heavy artefacts (see attached screenshot). Please note that kwin is
configured to show the window size when moving windows.
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http://bugs.winehq.org/show_bug.cgi?id=23335
Summary: Tribunal and bloodmoon: autorun do nothing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi, the autorun for these games shows, and I click install, then the autorun
windows closes as expected, but nothing happens. I had to run setup.exe
directly.
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http://bugs.winehq.org/show_bug.cgi?id=14974
Summary: Nike+ (plus) Running Utility fails to launch
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://nikeplus.nike.com/nikeplus/?locale=en_us
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliketoast(a)gmail.com
Created an attachment (id=15580)
--> (http://bugs.winehq.org/attachment.cgi?id=15580)
Nike Plus Output
When attempting to run the Nike+ running tracker, the error attached is output.
Nothing occurs afterwards.
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http://bugs.winehq.org/show_bug.cgi?id=29799
Bug #: 29799
Summary: Ground Vehicle Is Totally Stuck At Beginning of 1st
Level - Battle for Naboo
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
At the beginning of the first level when in Wine, the flash speeder doesn't go
forward. In Windows, it starts going forward unless you put the brake on.
To get the vehicle to go forward in Wine, if you can, you have to "wiggle" it.
You put the thrusters on, point it all the way off to one side (left or right),
then all the way to the other and wiggle it back and forth until it snaps out
of it and goes forward.
In later versions of Wine, however, you cannot get it to go forward no matter
how much you wiggle it.
Even back in Wine 1.3.16 and 1.3.20, you had to wiggle the flash speeder "out
of it" to get it to move forward at the first level.
After some bisecting, I found out that in Wine 1.3.28, you can wiggle your way
out, but in 1.3.29 you can't wiggle your way out. So a patch from ~.28 to ~.29
broke it.
Jake
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http://bugs.winehq.org/show_bug.cgi?id=24383
Summary: Close Combat III Russian Front installs but fails to
run
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vince.barwinski(a)gmail.com
Created an attachment (id=30727)
--> (http://bugs.winehq.org/attachment.cgi?id=30727)
Shows backtrace of failed execution of Close Combat III Russian Front
Close Combat III Russian Front installs but fails to run. The error message
just says something serious has happened and to view your applications database
and then perhaps use your bugzilla
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http://bugs.winehq.org/show_bug.cgi?id=17526
Summary: Live For Speed: hot keys in message window don't work
propertly
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lvlopkl3a(a)gmail.com
Created an attachment (id=19641)
--> (http://bugs.winehq.org/attachment.cgi?id=19641)
System Info
According this page: http://en.lfsmanual.net/wiki/Keys#Chat_Input I can
copy/past/cut text in LFS message window. But works only paste function. When I
press ctrl+C game just close itself.
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http://bugs.winehq.org/show_bug.cgi?id=29272
Bug #: 29272
Summary: Portal 2 steam version: Black screen after load game
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: midnighterdev(a)gmail.com
Classification: Unclassified
Created attachment 37856
--> http://bugs.winehq.org/attachment.cgi?id=37856
Portal 2 with black screen log
I start steam client, start game "Portal 2" and after load game I hear the
voice but see only black screen. When I press the "escape" button I can see the
menu of game. I have Fedora 16 with last updates.
[midnighter@localhost ~]$ lspci | grep Graphics
00:02.0 VGA compatible controller: Intel Corporation Mobile GME965/GLE960
Integrated Graphics Controller (rev 0c)
00:02.1 Display controller: Intel Corporation Mobile GME965/GLE960 Integrated
Graphics Controller (rev 0c)
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http://bugs.winehq.org/show_bug.cgi?id=18105
Summary: WindSlayer dies immediately
Product: Wine
Version: 1.1.19
Platform: Other
URL: http://windslayer.outspark.com/
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JNowka(a)gmail.com
Created an attachment (id=20539)
--> (http://bugs.winehq.org/attachment.cgi?id=20539)
WINEDEBUG=warn+all
Install went fine. When I try to start the game up, it quits without
displaying anything. This game is free to download and play.
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http://bugs.winehq.org/show_bug.cgi?id=12918
Summary: Skip intro video, not work, when mouse is over Wine
desktop
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: plamen_h_x(a)yahoo.com
This is related with Star Wars: Episode I - Racer game.
When virtual desktop is enabled and mouse is away from borders, it is possible
to skip video intros with Esc or Enter. Otherwise keys not work.
The demo version does not include this videos, so is unusable in this case.
I make logs with WINEDEBUG=+dinput,-d3d_surface.
In smartskip.log I skip videos, while in smartrun.log I press keys and move
mouse, but escape event is not triggered. I can make large logs with WINEDEBUG,
but got to know which channels to activate. Hope this will help.
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http://bugs.winehq.org/show_bug.cgi?id=11988
Summary: The Journeyman Project 2: Buried in Time installer hangs
in user32 call
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After configuring the Wine prefix Windows version to Windows 95, the 16-bit
installer application was launched. Dialog boxes worked normally, but after the
dialog that requests installation location, the installer hangs. Relay logs
show the hang to be in:
0012:Call KERNEL.7: LOCALFREE(3ca4) ret=11ef:84b9 ds=11f7
0012:Ret KERNEL.7: LOCALFREE() retval=00000000 ret=11ef:84b9 ds=11f7
0012:Call KERNEL.10: LOCALSIZE(4b98) ret=11ef:853b ds=11f7
0012:Ret KERNEL.10: LOCALSIZE() retval=00000200 ret=11ef:853b ds=11f7
0012:Call USER.108: GETMESSAGE(11f7:0f2e,0000,0000,0000) ret=11ef:2d91 ds=11f7
No normal terminal output was emitted, and the relay logs span about 6 MB of
space.
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http://bugs.winehq.org/show_bug.cgi?id=32721
Bug #: 32721
Summary: Tried loading Assassin's Creed Director's Cut Edition
but won't load.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chartley95(a)yahoo.com
Classification: Unclassified
Created attachment 43176
--> http://bugs.winehq.org/attachment.cgi?id=43176
These are the program error details
When loading the application, it says the sound won't work and a window also
pops up saying there is a serious problem detected and that the application
needs to be closed. There are no problems installing the application but it
won't load up the game once it's done installing.
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http://bugs.winehq.org/show_bug.cgi?id=31290
Bug #: 31290
Summary: MS Office 2010: Installation fails
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chritallic(a)gmail.com
Classification: Unclassified
Created attachment 41119
--> http://bugs.winehq.org/attachment.cgi?id=41119
Setup Error Backtrace
After ~55% of the installation process, the installer crashes and reports
„Microsoft Office Professional 2010 encountered a problem during setup“. The
same thing happened on old wine versions too (I think I tried 1.3.x, 1.4, and
another 1.5 version in the past).
I attached the backtrace, wine generates when this error occurs. I tried
various feature setups already, including one that should have only installed
Word. But I always get the same error. I also tried my DVD as well as the
downloadable trail version.
I am using Fedora 17 x64 (I also tried installing office in Fedora 16 and under
many kernel versions – currently 3.4.6). Moreover, use the x86 version of wine
(wine.i686).
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http://bugs.winehq.org/show_bug.cgi?id=27624
Summary: Wine crashes running Dawn of War II Setup.exe
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=35313)
--> (http://bugs.winehq.org/attachment.cgi?id=35313)
Crash log
Using the CD version of Dawn of War II.
On running Setup.exe wine crashes.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=32939
Bug #: 32939
Summary: Cannot run SETUP.exe from Sim city 2000 (page fault on
write access, in winevdm)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brad(a)langhorst.com
Classification: Unclassified
Created attachment 43493
--> http://bugs.winehq.org/attachment.cgi?id=43493
backtrace
I could not find another copy of this by searching with these terms
"page fault on write access" winevdm...
I've attached a backtrace
This is compiled from homebrew like this
brew install wine --use-gcc
i also tried
brew install wine --HEAD --use-gcc (which grab the head of your git repo), same
problem at same address
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http://bugs.winehq.org/show_bug.cgi?id=25286
Summary: Cassio Classpad 330 not connecting to it program.
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
The Calc Cassio Classpad 330 comes with a CD with programs to connect it to the
PC.
The program installs and works perfectly BUT the program can't "see" the calc.
My guess is that because the calc itself is not a drive wine doesn't 'see' it
neither - is there a way to connect anyway the usb port to the program??
Ask me anything, please.
But tell how to generate the information needed :)
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http://bugs.winehq.org/show_bug.cgi?id=28592
Bug #: 28592
Summary: From Dust installer can't find an audio device
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Before starting install, it runs a quick diagnostic, to make sure your
cpu/gpu/etc. are up to par. In wine, however, it fails to find an audio device.
Appears to be a devenum problem.
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http://bugs.winehq.org/show_bug.cgi?id=16313
Summary: SAPGUI show black and incorrect buttons and windows
title
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clebersantz(a)gmail.com
CC: clebersantz(a)gmail.com
When run SAPGUI after instalation the application show black windows title,
hide some texts, don`t show buttons borders and sometimes text too, black
images. A similar error occur on Windows(r) when the system have no more memory
to allocate.
$ env WINEPREFIX="/home/cleber/.wine" wine "C:\windows\command\start.exe"
"C:\Program Files\SAP\SAPsetup\setup\SAL\SapLogon.s8l"
By the way, when run SAPGUI with WINEDEBUG=+relay addition the application
appear without problems, but is loaded very slowed because several logs.
For more info see bug http://bugs.winehq.org/show_bug.cgi?id=12452
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http://bugs.winehq.org/show_bug.cgi?id=33165
Bug #: 33165
Summary: Star Conflict crash at startup
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Kyle0117(a)hotmail.it
Classification: Unclassified
Created attachment 43879
--> http://bugs.winehq.org/attachment.cgi?id=43879
backtrace
Star conflit crashes immediately after launch, previous version of the game
worked perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=23407
Summary: Graphic issues on Death to Spies Moment of Truth.
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bezana(a)sapo.pt
CC: wine-bugs(a)winehq.org
In the game Death to Spies Moment of Truth, characters, including main
character and NPC, don't render as they should, as only the weapons and
additional material carried by the individual is shown.
Here's some screenshots alluding this bug:
http://img807.imageshack.us/i/deathtospies.jpg/http://img101.imageshack.us/i/deathtospies1.jpg/http://img534.imageshack.us/i/deathtospies2.jpg/
I tested with Ubuntu Lucid, and a hd2600xt agp, using the latest fglrx
(catalyst 10.6) and native d3dx9_*.dll (installed with winetricks). Can't
really state whether is a Wine bug or a driver related problem, as i don't own
any nvidia card.
Adding to the aforemented situation, the game crashes when defining texture
size to high.
Excluding these bugs, it actually runs very well, i could even use Depth of
Field, when selecting it on Windows corrupts textures and the overall colours.
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http://bugs.winehq.org/show_bug.cgi?id=17044
Summary: Microsoft OneNote 2007 "Insert Audio Recording" doesn't
work
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://office.microsoft.com/en-us/onenote
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Choosing "Insert / Audio Recording" (or video recording) causes the dialog
"At least Microsoft DirectX 8.1 and Microsoft Windows Media Player 8 are
required to record sound."
So I installed WMP10. The dialog is still there.
The remaining log messages included:
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{e19c7100-9709-4db7-9373-e7b518b47086}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
That second uuid is IObjectWithSite, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=31051
Bug #: 31051
Summary: HttpQueryInfo() erroneously ignores lpdwIndex argument
for some info levels
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)tarma.com
Classification: Unclassified
The HttpQueryInfo() function should return data based on both the dwInfoLevel
and the *lpdwIndex arguments (if the latter is specified). In particular,
*lpdwIndex may be used by the caller to enumerate multiple headers with the
same name, like this idiom:
/* ...various irrelevant details and other error handling omitted...*/
DWORD dwIndex = 0;
while (HttpQueryInfo(hRequest, dwInfoLevel, pBuffer, dwBufSize, &dwIndex)) {
/* ...process the returned data... */
}
This enumerates potentially multiple like-named headers for the given
dwInfoLevel. It relies on HttpQueryInfo() to do the following (see Microsoft
Win32 API docs for HttpQueryInfo()):
(1) Check if the dwIndex-th header is available for dwInfoLevel; if not, return
FALSE and SetLastError(ERROR_HTTP_HEADER_NOT_FOUND).
(2) If the dwIndex-th header is available, then return its data (subject to
buffer space etc.) and increment *(&dwIndex).
For several of the possible dwInfoLevels, Wine's HttpQueryInfoW()
implementation has the following problems:
(P1) It does not check its *lpdwIndex value, but returns the same data and an
ERROR_SUCCESS result regardless of that value; and
(P2) It does not always increment *lpdwIndex if the current function call is
successful.
It keeps returning the same data regardless of the value of *lpdwIndex, and
keeps returning TRUE. This leads to infinite loops in the caller when used with
(variations of) the above enumeration idiom.
In particular, this erroneous behavior occurs with the following dwInfoLevels
(see implementation of HTTP_HttpQueryInfoW() in dlls\wininet\http.c):
HTTP_QUERY_RAW_HEADERS_CRLF:
EXPECTED: Should return data and increment *lpdwIndex for *lpdwIndex==0 only,
and return ERROR_HTTP_HEADER_NOT_FOUND for all other values of *lpdwIndex.
ACTUAL: Instead, always returns ERROR_SUCCESS except if the destination buffer
is too small. It also does not increment *lpdwIndex if it returns
ERROR_SUCCESS.
HTTP_QUERY_RAW_HEADERS: (ditto)
HTTP_QUERY_STATUS_TEXT: (ditto)
HTTP_QUERY_VERSION: (ditto)
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http://bugs.winehq.org/show_bug.cgi?id=32637
Bug #: 32637
Summary: Some VST plugins that used to work with dssi-vst now
fail
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.tarenskeen(a)zonnet.nl
Classification: Unclassified
Created attachment 43067
--> http://bugs.winehq.org/attachment.cgi?id=43067
running VSTi plugin TAL-U-NO-LX-V2.dll using dssi-vst on Fedora 17: error
backtrace
I use dssi-vst to run VST synth/effect/audio plugins.
For example TAL-U-NO-LX-V2 from Togu Audio Line used to run and sound
prefectly.
But now it fails. I am attaching a backtrace file.
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http://bugs.winehq.org/show_bug.cgi?id=31640
Bug #: 31640
Summary: hugin's enfuse.exe crashes without native vcomp100.dll
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vcomp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Andre Hentschel suggested this test case.
Download and run the installer from
http://sourceforge.net/projects/hugin/files/hugin/hugin-2011.2/HuginSetup_2…
Then:
cd ~/".wine/drive_c/Program Files/Hugin/bin"
rm vcomp100.dll
wget http://www.realworldimagery.com/Samples/peopl911.tif
mv peopl911.tif a.tif
wget http://www.realworldimagery.com/Samples/VEHIC200.tif
mv VEHIC200.tif b.tif
wine enfuse.exe --output=c.tif a.tif b.tif
Result:
unimplemented function vcomp100.dll._vcomp_fork
FWIW, winedump -j import says it needs the following symbols from vcomp100:
omp_get_dynamic
omp_get_max_threads
omp_get_nested
omp_get_num_procs
omp_get_num_threads
omp_get_thread_num
omp_set_dynamic
omp_set_nested
_vcomp_fork
_vcomp_for_static_end
_vcomp_for_static_simple_init
Let's make this bug about the 32 bit version of enfuse.exe.
Once that's working, let's do another bug for the 64 bit version
and/or similar bugs for enblend.exe.
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http://bugs.winehq.org/show_bug.cgi?id=28916
Bug #: 28916
Summary: Spellforce 2 Gold - wrong drawing order of surfaces
(regression)
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirillkh(a)gmail.com
Classification: Unclassified
As far as I can tell, the issue is with various surfaces having wrong z-index,
i.e. when an object is supposed to be obscured by a surface, the object is
still drawn over the surface. This results in objects visually "floating" above
the surface and generally makes various maps messy.
The issue is present since 1.3.20 or 1.3.19 (and still not fixed in 1.3.31).
Verified to work correctly in 1.3.18. One has to install winetricks
d3dx9_36/d3dx9/directx9 in order to play the game at all. The issue has been
verified to occur with any and all of them installed, and with a lot of
combinations of graphical settings in game.
I don't have a log ATM, but can provide one if needed.
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http://bugs.winehq.org/show_bug.cgi?id=33076
Bug #: 33076
Summary: QQ 2012 hangs after login
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43728
--> http://bugs.winehq.org/attachment.cgi?id=43728
The Log
reproduce
1. compile a wine with "CFLAGS="-O0" to word around Bug 27468
2. download it from: http://dl_dir.qq.com/qqfile/qq/QQ2012/QQ2012.exe
3. 'winetricks -q vcrun2005 riched20'
4. 'wine QQ2012.exe' to install then cd to the path where you installed it
5. ~/.wine/drive_c/Program Files/Tencent/QQ/Bin$ Wine QQ.exe
6. login and it will hangs (you can regist a account in http://reg.imqq.com/)
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http://bugs.winehq.org/show_bug.cgi?id=24128
Summary: Everquest 2 trial installer: missing text without ie6
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://launch.soe.com/installer/EQ2X_setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30368)
--> (http://bugs.winehq.org/attachment.cgi?id=30368)
screenshot
Not sure which component of ie6 it is, though.
No terminal output when it happens. Screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=26083
Summary: Window can be resized larger than what it should be
possible
Product: Wine
Version: 1.3.13
Platform: x86-64
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=33265)
--> (http://bugs.winehq.org/attachment.cgi?id=33265)
Total Commander: Find Files window resized larger vertically
Total Commander -> Commands -> Search -> resize the "Find Files" window larger
vertically, notice it shows garbage (see the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=15219
Summary: Microsoft Office 2007: Infopath outputs an error when
attempting to fill out a form
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15974)
--> (http://bugs.winehq.org/attachment.cgi?id=15974)
output in git
Not sure what this program does, but it doesn't work :-P.
Start infopath:
$ wine INFOPATH.EXE
You're given a bunch of sample forms to fill out.
Choose any one, double click:
'Infopath encountered an error. The operation failed.'
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=17045
Summary: Microsoft OneNote 2007 crashes on "Copy Hyperlink";
needs msctf.dll?
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://office.microsoft.com/en-us/onenote
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Choosing "Edit / Copy Hyperlink To ..." causes a crash:
err:ole:CoGetClassObject no class object {33c53a50-f456-4884-b049-85fd643ecfed}
could be created for context 0x1
...
trace:seh:raise_exception code=c0000005 flags=0 addr=0x78144d3a ip=0x78144d3a
tid=003a
33C53A50-F456-4884-B049-85FD643ECFED is TF_InputProcessorProfiles,
from msctf.dll, Text Services Framework.
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http://bugs.winehq.org/show_bug.cgi?id=31643
Bug #: 31643
Summary: Gothic 3 demo crashes without native vcomp.dll
(purist)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vcomp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Gothic 3 has a freely downloadable standalone demo,
095b5f736dd57f30a45a4ac2d9369354c601dfc9 Gothic3Demo.exe
which runs ok with "winetricks d3dx9_36" (see bug 28055).
With vcomp=builtin, it crashes with
unimplemented function vcomp.dll._vcomp_fork
mscodescan says it references
vcomp:_vcomp_enter_critsect
vcomp:_vcomp_for_static_end
vcomp:_vcomp_for_static_simple_init
vcomp:_vcomp_fork
vcomp:_vcomp_leave_critsect
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http://bugs.winehq.org/show_bug.cgi?id=31063
Bug #: 31063
Summary: Crash bug after finishing convertion in FormatFactory
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trinidadracer(a)gmail.com
Classification: Unclassified
FormatFactory 2.x crashes after finishing the convertion on Wine V1.4
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http://bugs.winehq.org/show_bug.cgi?id=31984
Bug #: 31984
Summary: Starlaxis needs d3dx9_36.dll.D3DXComputeTangentFrameEx
(purist)
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.starlaxis.de/en_starlaxis%20kaufen.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 42151
--> http://bugs.winehq.org/attachment.cgi?id=42151
terminal output
The game comes bundled with it's own d3dx9_30, d3dx9_42, d3dcompiler_42 dlls.
If I remove those files or set them to built-in in winecfg, the game crashes
after the splash screen with
...
wine: Call from 0x7b839aa2 to unimplemented function
d3dx9_36.dll.D3DXComputeTangentFrameEx, aborting
...
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http://bugs.winehq.org/show_bug.cgi?id=11059
Summary: Sid Meier's Railroads Demo carshes on startup
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piaskal+wine(a)gmail.com
Created an attachment (id=10078)
--> (http://bugs.winehq.org/attachment.cgi?id=10078)
Sid Meier's Railroads Demo crash output
At first it was complaining about missing dx dll.
err:module:import_dll Library d3dx9_28.dll (which is needed by L"C:\\Games\\Sid
Meiers Railroads Demo\\RailRoadsDemo.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Games\\Sid
Meiers Railroads Demo\\RailRoadsDemo.exe" failed, status c0000135
I tried to copy that dll from existing Windows install.
With this dll the Demo crashes on startup (dereferencing null pointer).
Output log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26439
Summary: Chernobyl terrorist attack demo crashes on start,
appears to want ID3DXFontImpl_DrawTextA
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_71174.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I see a flood of:
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), â, -1, 0x32fa4c, 1024,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), â, -1, 0x32fa38, 256,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ã, -1, 0x32fa4c, 1024,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ã, -1, 0x32fa38, 256,
0xffffffff): stub
fixme:d3dx:ID3DXFontImpl_DrawTextA (0x1465b0)->((nil), ä, -1, 0x32fa4c, 1024,
0xffffffff): stub
then the game crashes on start. winetricks d3dx9_36 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=18191
Summary: Notepad always saves as ISO-8859, instead of UTF-8
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There's actually a few bugs here, but I'll start with the first one I noticed:
$ wine notepad
Type/paste "Stefan Dösinger" # First UTF-8 I found in git log :-)
File, Save as foobar.txt
$ cat foobar.txt
Should get Stefan Dösinger back, but instead you get something like
"Stefan Dösinger".
With windows notepad, however, you'll get "Stefan Dösinger".
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http://bugs.winehq.org/show_bug.cgi?id=16519
Summary: EssentialPIM: Bold text not rendering correctly
Product: Wine
Version: 1.1.10
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
Decriptions of bugs found using EssentialPIM
(http://www.essentialpim.com/?r=download)
System:
* EssentialPIM Pro 2.81 (most probably the same bug applies to the Free
version), installed
* Ubuntu Hardy
This bug is reproducible every time, and it never happens in windows.
In "Notes", the default text (I'm in wine now, so I can't see which one
exactly - I suppose Times New Roman) renders correctly underlined, italics and
strikethrough,
but (BUG) doesn't render at all the bold; it marks it as bold, but the text
is still plain. This never happens in windows.
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http://bugs.winehq.org/show_bug.cgi?id=17506
Summary: Achtung die Kurve: Game doesn't start
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Masternoob(a)gmx.at
The Screen stays black when i start the game...
The Game can be downloaded here:
http://overgood.ov.funpic.de/xtacka/downloads.php
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http://bugs.winehq.org/show_bug.cgi?id=27238
Summary: Tesla: The Weather Man demo: movement keys not working
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.thoughtquake.com/content/TeslaDemo_1.01.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The movement keys are not interpreted by the game. By default the game assigns
WASD for movement and <Space> for jumping. None of them work in Wine.
Interestingly, other keys work:
<R>: brings up the research tab
<Backspace>: restart the level
<Esc>: back to the menu
<X>: skips the videos
I can reassign the keys in the options menu but whatever I choose for movement,
they are not accepted by the game.
Terminal output doesn't reveal too much:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f440,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Native dinput/dinput8 dlls don't help: the game seems not to use either of them
(+loaddll).
The same problem exists in Wine-1.0.1, too.
I've tried the game in virtual desktop as well as in fullscreen mode.
Fedora 14 32-bit
Nvidia GeForce 250 / driver 270.41.06
Gnome + Metacity
Xserver 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=24588
Summary: 64 bit issue within qsort()
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)obssys.com
Created an attachment (id=31054)
--> (http://bugs.winehq.org/attachment.cgi?id=31054)
Patch to fix 64 bit issue within qsort()
Change all types from int to size_t within NTDLL_mergesort().
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http://bugs.winehq.org/show_bug.cgi?id=22274
Summary: Edit control continues scrolling after mouse leaves
window
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nospam(a)thenerdshow.com
Created an attachment (id=27210)
--> (http://bugs.winehq.org/attachment.cgi?id=27210)
user32: edit control scrolling now properly follows mouse selection
I will attach the source code for a small test program that reproduces this
behavior.
Steps to reproduce:
$ wine et.exe (edit test program)
Alternate steps to reproduce:
$ wine notepad
1. Paste the text of this bug report into the window.
2. shrink window down to about the size of a business card
3. Edit Menu - > turn off Wrap long lines
* A horizontal scrollbar should appear.
4. left-click in the window
5. continue holding down the left mouse button
6. drag mouse to the right until it leaves the window
7. continue holding the left button down
8. wait...
* Notice that the text selection keeps growing. This doesn't happen on windows.
9. still holding the mouse, move it around outside the window
10. Try to select a paragraph of text without using the scrollbars.
* Notice that it is hard to select the exact amount of text you want because
the selection keeps growing spookily on its own. Again, this doesn't happen on
windows.
Well, I found out what's causing the spooky growing text selection.
It's a fixme of WM_TIMER in edit.c
The attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=21539
Summary: Using "Bare Streams" console mode with SRCDS does not
work.
Product: Wine
Version: 1.1.37
Platform: x86
URL: http://srcds.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
SRCDS ( Source Dedicated Server ) is designed to run both in GUI and CLI modes.
However, when trying to run the server in pure console without X and using
"bare streams" as described here (
http://www.winehq.org/docs/wineusr-guide/cui-programs ) I still receive the
error:
DISPLAY='' WINEDEBUG=+console wine srcds.exe -console ...
trace:console:AllocConsole ()
err:curses:WCCURSES_InitBackend (n)curses was not found.
err:wineconsole:WINECON_Init failed to init.
This is probably due to srcds running in "hybrid" mode where it is marked as a
GUI application, but uses AllocConsole to create a console hence resulting in a
new console creation, which currently fails.
As a workaround I stubbed AllocConsole and only returned TRUE. This allows the
application to start and reach a point where it tries to read the console and
where it then fails due to wine not being able to read from the console.
Could you add an option for true "bare streams" and so that input would also
work?
ps: I know that there is a linux version of SRCDS but there are no linux
binaries for the server I am trying to run. This bug forces a lot of server
hosters run X on their servers to be able to run SRCDS in wine. The server is
free to download and use.
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http://bugs.winehq.org/show_bug.cgi?id=23546
Summary: several wine programs fail to run under cygwin
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.cygwin.com
OS/Version: Windows XP
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A user reported this in #winehq, so I tried it myself. After bug 21526 was
fixed, wine programs all compile, but several don't run. I haven't tried them
all, but, e.g., notepad runs, but cmd, dxdiag, eject do not. Trying to run them
gives:
/home/austin/wine-git/programs/cmd/cmd.exe: error while loading shared
libraries: libwine.dll: cannot open shared object file: No such file or
directory
seems to be the CLI programs that don't run..
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http://bugs.winehq.org/show_bug.cgi?id=23766
Summary: (Shift) Ctrl + Tab isn't handled in winecfg
application
Product: Wine
Version: 1.2
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
The subject says it all.
I tried searching for any similar bugs filed previously and I couldn't find
anything.
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http://bugs.winehq.org/show_bug.cgi?id=18379
Summary: Photoshop 3 does install but not run (out of memory
error)
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andreas.Schallenberg(a)Eurobild.com
Created an attachment (id=20953)
--> (http://bugs.winehq.org/attachment.cgi?id=20953)
Lzma-compressed WINE log file (Photoshop 3)
On Windows-Machines, Photoshop refuses to run
when much physical RAM is installed. Problems
typically start when it exceeds 512 MB.
The installation routine works but the real
application (photosle.exe) shows an "out of
memory" dialog and quits.
Running Photoshop 3 using WINE shows the same
behavior (tested with 1GB RAM and WINE 1.1.19).
The installer works fine and the app refuses
to start up.
The first attachment to this report was created
using the following command:
WINEDEBUG=+relay wine photosle.exe &>wine.log
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http://bugs.winehq.org/show_bug.cgi?id=18869
Summary: Use the system settings for default User and
Organization field
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: integration
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Launchpad: https://bugs.launchpad.net/ubuntu/+source/wine/+bug/384990
If you install software in Wine that needs a User and Organization, you'll see
these strings set as the default:
Change preferred owner in ~/.wine/system.reg
Change preferred organization in ~/.wine/system.reg
Whenever possible, we should be using the system settings here -
System->Preferences->About Me (on Gnome at least) contains a great default for
owner and organization
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http://bugs.winehq.org/show_bug.cgi?id=11784
Summary: 3dsmax2008 installer
crashes:err:cursor:DIB_GetBitmapInfo (1633746944):
unknown/wrong size for header
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: Installer
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, after James' patch got into git, the installer gets further, but now
crashes like below:
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
err:cursor:DIB_GetBitmapInfo (1633746944): unknown/wrong size for header
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 53 (X_CreatePixmap)
Value in failed request: 0x0
Serial number of failed request: 49949
Current serial number in output stream: 49953
PS, I wonder why installers from AutoDesk run into so many bugs; either they
are very advanced and put wine to it's limits, or are they just a bit buggy??
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http://bugs.winehq.org/show_bug.cgi?id=16476
Summary: Turok crashes when starting a game
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://abandonia.com/en/games/658/Turok+-
+Dinosaur+Hunter.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Download the 17MB zip file, extract it, run Turok.exe - select any video
configuration and the game crashes with no useful backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17455
Summary: UnrealED 2: Cannot manipulate the viewports in any way.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbowler(a)draconx.ca
Created an attachment (id=19534)
--> (http://bugs.winehq.org/attachment.cgi?id=19534)
Log of UnrealED session
Now that bug 7451 is fixed, it is possible to start the unreal editor.
Everything works... except for any kind of viewport manipulation (which is done
by clicking and dragging in the viewport with various combinations of shift,
control, etc.) As a result, it is impossible to use the editor because you
simply cannot see all parts of the map nor move things around in the viewports.
It is, however, possible to subtract a cube and then apply textures to the
surfaces that are initially visible by clicking on them in the viewport.
This may affect other versions of the unreal editor, but I am not sure.
The attached log was output when starting an unrealed session, attempting to
click and drag on the main viewport, then quitting. However, all of the log
messages were output before I touched the viewport.
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http://bugs.winehq.org/show_bug.cgi?id=32741
Bug #: 32741
Summary: The Witcher CTD in a certain location in the game
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zinigor(a)gmail.com
Classification: Unclassified
Created attachment 43201
--> http://bugs.winehq.org/attachment.cgi?id=43201
Crash log without winedebug
GOG.com version of "The Witcher:Enhanced Edition" crashes to desktop when
trying to exit the Mage's Tower in the swamp in the end of the second chapter.
I am using wine 1.5.21 installed from the wine Launchpad PPA.
I am running Ubuntu Desktop 12.10 64-bit with Linux 3.7.0-7. I use the
following command to launch The Witcher:
env WINEPREFIX=~/.wine-test/witcher wine launcher.exe
The prefix that I use has WINEARCH set to "win32" and has d3dx9_36, d3dx9_43
and vcrun2005 installed from winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=23851
Summary: Warhammer: Chaos Gate No sound outside of cutscenes
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=29938)
--> (http://bugs.winehq.org/attachment.cgi?id=29938)
winedebug log with settings warn+alsa,warn+wave,warn+dsound
Sound plays normally for the opening cinematic and then goes silent for main
menu (Sounds should play on mouse over events, and I believe there is
background music on Windows). Sound returns during a second cinematic and is
silent again afterwards.
I've attached a log generated with WINEDEBUG=warn+alsa,warn+wave,warn+dsound.
It looks like the sound is failing when the application attempt to override the
existing Primary buffer, but we don't fully support this currently. Per the
following lines from the log.
warn:dsound:DirectSoundDevice_SetCooperativeLevel level=DSSCL_PRIORITY not
fully supported
warn:dsound:DirectSoundDevice_CreateSoundBuffer Primary Buffer already created
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http://bugs.winehq.org/show_bug.cgi?id=19417
Summary: Hitman Blood Money [Gold Rated] Stuck on startup
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linux(a)elementarea.net
Created an attachment (id=22533)
--> (http://bugs.winehq.org/attachment.cgi?id=22533)
WINEDBG=+wgl
Hitman Blood Money stuck on startup with the Program Error box showing but not
accepting input. i need to kill it manually.
attached is a +wgl dump
the main error seems to be:
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
wine: Unhandled page fault on read access to 0x00000008 at address 0x7eafd2cb
(thread 0009)
also i don't understand why
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False
but
glxinfo | grep direct
direct rendering: Yes
running on Intel GM45 hardware with KMS enabled
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http://bugs.winehq.org/show_bug.cgi?id=26705
Summary: Alliance: Future Combat - invisible infantry
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34011)
--> (http://bugs.winehq.org/attachment.cgi?id=34011)
console log
Infantry is not rendered correctly in the game (no demo available): they are
invisible, only their weapons and equipment are displayed. Vehicles are
rendered correctly.
It doesn't matter if I choose the lowest or high detail settings in the game.
If I disable vertex shaders both infantry *and* vehicles are invisible.
Native dlls in use: d3dx9 (via winetricks).
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=29495
Bug #: 29495
Summary: Art of Murder: FBI Confidential crashes when starting
a new game
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/download_22919.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dylan.ah.smith(a)gmail.com
Classification: Unclassified
Regression SHA1: 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Created attachment 38195
--> http://bugs.winehq.org/attachment.cgi?id=38195
terminal output
The game crashes when I try to start a new game from the menu. Reproducible
with the demo too.
The game utilizes the Wintermute Engine.
A new game can be started with Wine-1.3.18 and the result of the regression
test:
8cae5c23121ffbf76cce42947ac22a30f3b1f369 is the first bad commit
commit 8cae5c23121ffbf76cce42947ac22a30f3b1f369
Author: Dylan Smith <dylan.ah.smith(a)gmail.com>
Date: Wed Apr 20 16:20:53 2011 -0400
d3dxof: GetName can be used to just get the name length.
:040000 040000 39d4bb1cb85db00694042191a9a2f8767f394d3d
170cbef685302e15be5e88505dcdccb2a303bcdb M dlls
Native d3dxof.dll does not help.
git checkout 8cae5c23121ffbf76cce42947ac22a30f3b1f369 >>the game crashes
git reset --hard HEAD^ >>the game is loading correctly
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=26802
Summary: Bully: Scholarship Edition has missing textures
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34151)
--> (http://bugs.winehq.org/attachment.cgi?id=34151)
terminal output
The game (version 1.2 here) has lots of missing textures: people are invisible
as well as certain objects (e.g. doors). Characters are invisible in the
cutscenes, too (I refer to those short conversations during gameplay not the
intro movie).
Maybe related to the problem, sky and floor textures turn into solid grey/black
as I turn the camera.
For confirmation, please have a look at the AppDB page of the game: all of the
submitted test results mention the problem.
http://appdb.winehq.org/objectManager.php?sClass=application&iId=8581
Disabling GLSL didn't solve the problem for me.
Native components in use: d3dx9_36 xact vcrun2005.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.30
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http://bugs.winehq.org/show_bug.cgi?id=22782
Summary: Battlefield 1942: missing some textures inside
vehicles
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=28110)
--> (http://bugs.winehq.org/attachment.cgi?id=28110)
screenshot of missing textures at top of screen and at bottom
Somewhere maybe around 1.1.38 this was working but now the textures of the
inside of vehicles, eg tanks was correct now they are partly missing so that
the ground and sky can be seen. (see screenshot)
I should be able to complete a regression test in the next few days.
wine-1.1.44-322-g5cc00e8 geforce 8, 195.36.15.
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http://bugs.winehq.org/show_bug.cgi?id=22579
Summary: Outlook Express does not show menu bar
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Outlook Express, installed with winetricks does not show menu bar. See the
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=17597
Summary: CharmTale2 crashes when releasing mshtml if gecko not
installed
Product: Wine
Version: 1.1.16
Platform: Other
URL: http://www.playfirst.com/game/charmtale2
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Trying out a game a user wanted in
https://answers.edge.launchpad.net/ubuntu/+source/wine/+question/61290
If you decline to install gecko, the game crashes quickly with
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code
(0x7d026c32).
Backtrace:
=>0 SupportErrorInfo_Release+0x12(iface=0x74112c) [dlls/mshtml/htmldoc.c:1597]
1 0x00407900 in charmtale2 (+0x7900) (0x0032cfcc)
2 0x00407a2e in charmtale2 (+0x7a2e) (0x00000000)
SupportErrorInfo_Release+0x12 [dlls/mshtml/htmldoc.c:1597] in mshtml: call
*0x8(%eax)
1597 return IHTMLDocument_Release(HTMLDOC(This));
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http://bugs.winehq.org/show_bug.cgi?id=29636
Bug #: 29636
Summary: QQ International crash after login (riched20)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install qq:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl1.0.exe
sha1sum:
10f67ede6b52f260257d2217800dd2a700332f9d QQIntl1.0.exe
2. Start QQ and login to QQ
$ cd ".wine/drive_c/Program Files/Tencent/QQIntl/Bin"
$ wine QQ.exe
3. if the password is correct, then there will be a crash without backtrace,
however, a minidump file will be generated by QQ
open the minidump file with winedbg:
Backtrace:
=>0 0x7bd59369 ME_GetOLEObjectSize+0x196(c=0x32c544, run=0xd263044,
pSize=0x32c3dc) [/home/fracting/wine-git/dlls/riched20/richole.c:1569] in
riched20 (0x0032c3a8)
1 0x7bd5bb77 ME_GetRunSizeCommon+0x24e(c=0x32c544, para=0xd262a3c,
run=0xd263044, nLen=0x1, startx=0, pAscent=0xd263058, pDescent=0xd26305c)
[/home/fracting/wine-git/dlls/riched20/run.c:661] in riched20 (0x0032c408)
2 0x7bd5bc7d ME_CalcRunExtent+0x7c(c=0x32c544, para=0xd262a3c, startx=0,
run=0xd263044) [/home/fracting/wine-git/dlls/riched20/run.c:697] in riched20
(0x0032c458)
winetricks riche20 will workaround for this crash, but there will be another
crash in iexplore
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http://bugs.winehq.org/show_bug.cgi?id=25289
Summary: Civilization 4: fails with 'error loading shader
libraries' unless native d3dx9_26 is used
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://download.cnet.com/Civilization-IV-demo/3000-748
9_4-10465206.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=32132)
--> (http://bugs.winehq.org/attachment.cgi?id=32132)
terminal output
Terminal doesn't d3d/d3dx9 related stuff, but I'll attach it anyway.
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http://bugs.winehq.org/show_bug.cgi?id=11499
Summary: sound effects not played correctly Battlefield 1942
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.54, Ubuntu 7.04
When playing Battlefield 1942 with audio set to either oss or alsa, sound
effects are not played correctly, some are not audible, some sound muffled or
cut short at the start and end.
I've searched through bugzilla for "dsound" "directsound" and "sound effects"
but I haven't been able to spot anything similar to this. I did try the patch
on bug 9358 but if anything, subjectively it seemed worse.
I also tested the demo for bug 7755 but didn't find any problems with sound
effects.
I've created a log of WINEDEBUG=+dsound, it's 80+ MB uncompressed for loading
the game, loading a level and firing a weapon and then exiting immediately.
The log does mention "Buffer starting or buffer underrun" - I don't know if
this message is normal though.
2.5MB bzip2'd log http://members.iinet.net.au/~something/dsound.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=15924
Summary: Program freezes during login
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.cmsfx.com/en/trading-software/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2gaz(a)yahoo.com.au
When installing this application in wine the following error occurs "Module not
found (msls31.dll)"
The rest of the installation goes smoothly. Clicking the application after
install appears to do nothing yet it is listed in "services" in Xubuntu as
"zombie".
After "killing" the "zombie" and clicking the application again, it gets all
the way to the login screen. At that point a username and passwaord can be
entered but the application then gives the error " failed to connect to
server".
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http://bugs.winehq.org/show_bug.cgi?id=31001
Bug #: 31001
Summary: SecureCRT: could not write to the host key database
file
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.vandyke.com/products/securecrt/index.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Doesn't seem to affect anything, as far as I can tell, but when connecting to a
new host, it can't save the host's key:
Could not write to the host key database file
C:\users\austin\Application Data\VanDyke\Config\KnownHosts\hostsmap.txt
Access Denied
if you click ok to dismiss it, the connection seems fine.
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http://bugs.winehq.org/show_bug.cgi?id=27286
Summary: Source Insight: Crashes when jumping to function
definition.
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philbyjohn(a)gmail.com
Created an attachment (id=34894)
--> (http://bugs.winehq.org/attachment.cgi?id=34894)
Log of error dump.
Source Insight crashes when jumping to certain function definitions.
A demo version of Source Insight can be obtained here.
http://www.sourceinsight.com/downeval.html
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http://bugs.winehq.org/show_bug.cgi?id=28125
Summary: unimplemented function msctf.dll.TF_InitMlngInfo
called by ctfmon.exe
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. get a native msutb.dll and native ctfmon.exe from WinXP.
(native msutb.dll to avoid Bug 28124)
2. start ctfmon.exe
$ wine ctfmon.exe
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
wine: Call from 0x7b83a537 to unimplemented function msctf.dll.TF_InitMlngInfo,
aborting
err:module:attach_process_dlls "MSUTB.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\fracting\\\4e0b\8f7d\\system32\\tmp\\ctfmon.exe" failed, status
80000100
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http://bugs.winehq.org/show_bug.cgi?id=31156
Bug #: 31156
Summary: Skyrim does not work with ENB
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franchukrom(a)gmail.com
Classification: Unclassified
Created attachment 40902
--> http://bugs.winehq.org/attachment.cgi?id=40902
Console output
ENB ( http://enbdev.com/ ) does not work with wine.
When I run Skyrim (TESV.exe) with ENBInjector started, it fails. Console output
of wine is in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17402
Summary: Battlefield 2 runs unplayably slow (and mission loading
takes longer) on ATi with GLSL
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
When trying to play Battlefield 2 with an ATi card and GLSL enabled, the
mission loading takes far, far longer than it should (several minutes) when it
reaches the "Loading Geometry" stage. When it finally loads it runs at about
0.2fps and has odd graphics corruption (mainly on remote hills and the far
right part of the screen, unfortunately print screen is black).
Disabling GLSL fixes both these issues but that in turn locks the game to all
low quality settings.
ATi driver is 2.1.8395 (9.1) although was present with 8.11 and 8.12 as well
(only started using ATi at 8.11).
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http://bugs.winehq.org/show_bug.cgi?id=24850
Summary: Explorer++ resets custom toolbar buttons on each
startup
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31445)
--> (http://bugs.winehq.org/attachment.cgi?id=31445)
terminal output
The buttons displayed in the main toolbar can be customized by right-clicking
it and choosing "customize..." (or until bug 24843 is fixed, the lowest bit of
blank space in that menu). On Windows, it saves any changes made there and
restores them on each startup. No such luck in Wine, where it resets to the
defaults on each startup.
Native comctl32 (v6) makes it work as expected. This line might be suspicious:
fixme:toolbar:TOOLBAR_Save save to L"Software\\Explorer++\\Settings"
L"ToolbarState"
P.S. There's an easy workaround which just started working in git (it'll make
the program crash on startup in 1.3.5 or earlier): go into options and enable
portable mode.
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http://bugs.winehq.org/show_bug.cgi?id=31391
Bug #: 31391
Summary: anarchy online game crashing after login
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41250
--> http://bugs.winehq.org/attachment.cgi?id=41250
program internal error report
Re: Game Anarchy online.
Game is crashing after login screen (note occasionally game works. about 1 time
in 15 login attempts)
wine v1.5.10
Linux mint 13
Anyhelp would be appreciated. console file attached
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http://bugs.winehq.org/show_bug.cgi?id=30686
Bug #: 30686
Summary: Wineord 2010 adds spaces before umlauts
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stasik0(a)front.ru
Classification: Unclassified
I am using Word 2010 with Wine. After a document is opened there are often
extra space before German umlauts e.g. "für" becomes "f ür". This is really
annoying and makes Word unusable. A rollback on 1.4 seems to solve the problem.
I do use a native riched20 library.
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http://bugs.winehq.org/show_bug.cgi?id=31702
Bug #: 31702
Summary: Mouselook (raw input) is bound to a box every other
click in Guild Wars 2
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: valczir.darkvein(a)gmail.com
Classification: Unclassified
The below description was copied from a comment by voidcastr on another,
somewhat related bug - I feel like it does a pretty good job of explaining the
problem.
---
When trying to turn the view in Guild Wars 2, every SECOND time -- this is
exactly reproducible -- the camera rotation (by right-clicking and dragging the
mouse) stops like when the (invisible) cursor hit the edge of the screen. The
other time, I can rotate the view without such a limit.
These two cases literally take turns. In both of them, the cursor properly
re-appears at the position I started dragging, as soon as I release the mouse
button.
The first rotation attempt is unlimited.
---
I confirmed this with the latest Wine git as of this posting, including the
latest changes to raw input
(http://source.winehq.org/git/wine.git/commitdiff/54efd8a430e52d6fd8977d169b…).
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http://bugs.winehq.org/show_bug.cgi?id=30680
Bug #: 30680
Summary: MS Office 2010: Unhandled exception: 0xc06d007e in
32-bit code (0x7b839e92).
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Miroslav.Ilias(a)umb.sk
Classification: Unclassified
Created attachment 40171
--> http://bugs.winehq.org/attachment.cgi?id=40171
simple log file
Hi,
with fresh wine-1.5.4, on my Ubuntu x86_64, with Wine Mono 0.0.2, my MS Office
2010 installation crashed, see the log.
The MS Office 2010 package shows to be installed, but launching of Word,
Excel.. failed.
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http://bugs.winehq.org/show_bug.cgi?id=14162
Summary: Watchtower Library: Crashes when using Search window
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kinneyconsulting(a)cox.net
Toshiba Tecra 8100, Watchtower Library 2007, Clean install, Debian Linux 4.0r3,
wine-v1.0. WT library runs and you can browse categories but when you type in
the "search" window, The WT-2007 Library crashes with this message "Watchtower
Library has experienced a problem and cannot execute"; press OK to continue.
When you press OK, the application closes out.
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http://bugs.winehq.org/show_bug.cgi?id=28642
Bug #: 28642
Summary: Office 2007: installer and installed apps crash
immediately
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
Regression SHA1: 70caadbf34807e96ed8543abd7efddc302b7798c
The Office 2007 installer, and installed Word, Excel, and Powerpoint, all crash
as soon as the splash screen appears.
Regression test results:
70caadbf34807e96ed8543abd7efddc302b7798c is the first bad commit
commit 70caadbf34807e96ed8543abd7efddc302b7798c
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Sat Oct 8 20:11:34 2011 +0900
user32: Add support for iPaddedBorderWidth in NONCLIENTMETRICS.
:040000 040000 41f8764ce5a743bf876397832b36389ca1bdf123
eb09b1349a365d5e1c7c0e352a8aed59b1bee671 M dlls
:040000 040000 35d3ee8c412cd448eaf456815348984ebe6b92ff
ddd0093384670cdaf651fee9c04f36cdd9e97c91 M include
The patch does not revert cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=31333
Bug #: 31333
Summary: freezes running ScottradeElite app from Scottrade.com
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bookgrampy(a)yahoo.com
Classification: Unclassified
Created attachment 41174
--> http://bugs.winehq.org/attachment.cgi?id=41174
Trace from dump
Application runs for 15 to 30 minutes and freezes, dumps and exits.
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http://bugs.winehq.org/show_bug.cgi?id=30647
Bug #: 30647
Summary: $WINEPREFIX "not owned by you" unnecessarily
restrictive
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beryllium(a)shaddybaddah.name
Classification: Unclassified
I am unable to point my WINEPREFIX at a path that is off an ext2 partition, or
more specifically, a vboxsf mount.
$ mkdir /vboxsf/HostUser/workarea-linux/wine-1
$ WINEPREFIX=/vboxsf/HostUser/workarea-linux/wine-1/; export WINEPREFIX
$ wine winecfg
wine: /vboxsf/HostUser/workarea-linux/wine-1 is not owned by you
$ ls -ld /vboxsf/HostUser/workarea-linux/wine-1
drwxrwxr-x 1 root sharedfs 0 May 11 22:16
/vboxsf/HostUser/workarea-linux/wine-1
$ id -a
uid=20000(shaddy) gid=20000(shaddy)
groups=20000(shaddy),27(sudo),10000(sharedfs)
It is true in this case, that I don't own the targetted directory. But you can
see that by group permissions, I have full access to that directory. In fact, I
created it. It is just not owned by me.
I've read up on this, and I've come to understand that the reason for this
setting is because people were "hosing" their ~/.wine when running as
root/sudo.
But the solution seems to me like applying "extreme prejudice". Wouldn't it
have been more polite to simply test for superuser-like privileges and then
disallow.
Even having a "relax, I know what I'm doing" override would make more sense to
me.
Any chance of making an improvement in this area?
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http://bugs.winehq.org/show_bug.cgi?id=17337
Summary: Prevent running as root
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.winehq.org/pipermail/wine-devel/2009-
February/072843.html
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Been tried a few times, need to make it harder to run as root, but not
disabled. Alexandre proposed:
No, warning message boxes are just as useless, users have been
conditioned by MS to click through without reading.
If you really want to prevent users from running as root you have to
refuse to create the prefix and abort, and then make them jump through
hoops to create it manually, by running wineboot explicitly or something
like that.
See this thread for my most recent patch, which started this discussion:
http://www.winehq.org/pipermail/wine-devel/2009-February/072843.html
Filing a bug since I'm not sure when I'll be able to work on this.
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http://bugs.winehq.org/show_bug.cgi?id=27451
Summary: Morrowind: inventory windows self moving and shrinking
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dhns(a)poczta.fm
When i'm playing Morrowind everything seems to be OK except for the inventory
screen. When I'm clicking right mouse button few times, all inventory windows
shrinks and moves to the up left corner of the screen. Then I'm trying to
stretch and move them to the right position. But when I'm leaving the inventory
screen, they shrink and move themselves to the corner again. Everything looks
this way:
http://i54.tinypic.com/m775sg.jpg
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http://bugs.winehq.org/show_bug.cgi?id=29719
Bug #: 29719
Summary: Aliwangwang crash after login
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
wine-1.3.37-447-ge79644e
1. Download installer of AliWangWang :
http://download.taobaocdn.com/wangwang/AliIM2011_taobao(6.50.27T).exe
( from http://www.taobao.com/wangwang/2010_fp/seller.php )
sha1sum AliIM2011_taobao\(6.50.27T\).exe
c70d449bc48eed24dce2e5274c636b5128c202d1 AliIM2011_taobao(6.50.27T).exe
2. install with wine:
$ LANG=C wine AliIM2011_taobao(6.50.27T).exe
(use LANG=C to workaround bug 10063)
3. download http://bugs.winehq.org/attachment.cgi?id=34748 as clsidall.reg,
import with regedit, works around Bug 27196 ( dup of bug 25340)
4. winetricks vcrun2008
5. Start wangwang:
$ wine AliIM.exe
6. login to WangWang
After some time, WangWang will crash. Different patterns of crash have been
found, winetricks ie8 will avoid the crash.
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http://bugs.winehq.org/show_bug.cgi?id=29948
Bug #: 29948
Summary: scanner Umax 4100 incompatible with simplescan and
skanlite
Product: Wine
Version: unspecified
Platform: All
OS/Version: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mu_joko(a)yahoo.com
Classification: Unclassified
scanner Umax 4100 incompatible with simplescan and skanlite. When I try to
instal with wine, it can not be installed
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http://bugs.winehq.org/show_bug.cgi?id=24823
Summary: Miranda IM crashes with a modern contact list plugin
Product: Wine
Version: 1.3.5
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Obtain Miranda, set modern contact list as a default contact list plugin,
restart Miranda, get a crash.
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http://bugs.winehq.org/show_bug.cgi?id=26791
Summary: backtraces broken on gcc 4.7
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: eric.pouech(a)orange.fr
Part 2 of bug 26718
"yes the backtrace is wrong because gcc aligns main's stack on 16bit
boundaries,
and the dwarf unwinder isn't smart enough yet to cope with it"
Backtrace:
=>0 0x685e23ca func_debugger+0x3ba()
[/home/austin/wine-git/dlls/kernel32/tests/debugger.c:177] in kernel32_test
(0x00000003)
1 0x6865afd4 main+0x393(argc=*** Invalid address 0x5c5c5c5c ***
, argv=*** Invalid address 0x5c5c5c60 ***
Internal symbol error: unable to access memory location 0x5c5c5c60)
[/home/austin/wine-git/dlls/kernel32/tests/../../../include/wine/test.h:556] in
kernel32_test (0x0033fe68)
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http://bugs.winehq.org/show_bug.cgi?id=31694
Bug #: 31694
Summary: A ton of 'error loading char 255 - bad news!' errors
when compiling wine with newer Freetype
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, source
Severity: trivial
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
This may be a bug in Freetype, but I couldn't get an answer on #winehackers
last time I asked...
$ cd ~/wine-git/fonts
$ make clean && make &> log
$ grep -c 'bad news' log
1688
So either:
A) there's a wine bug to fix
B) the error should be ignored (and the fprintf removed)
C) there's an upstream bug
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http://bugs.winehq.org/show_bug.cgi?id=19695
Summary: Gox Box window loses focus when list box is expanded
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.steamingcoffee.com/software/goxbox/GoxBox.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22995)
--> (http://bugs.winehq.org/attachment.cgi?id=22995)
Gox Box standard error output
With wine-1.1.27-40-g0c862de, when expanding the list box in the Gox Box chat
window, the Gox Box window seems to lose focus, which doesn't happen on
Windows. I've attached standard error output.
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http://bugs.winehq.org/show_bug.cgi?id=28148
Summary: Neuro Hunter: certain effects are invisible
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/158936/150000/fileinfo/Neuro
-Hunter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36068)
--> (http://bugs.winehq.org/attachment.cgi?id=36068)
plain terminal output
Description: at the beginning of the game you encounter some mutants which are
spitting green, cloud-like acid at you. That cloud of acid is invisible when
running the game under Wine.
You can only notice that something hit you by the red blood effect and by the
fact that your HP is decreasing.
Steps to reproduce the issue in the demo:
1) Install the demo as usual. Launch it by NeuroHunter.exe
2) Start a new game from the menu. You can skip the conversation with the NPC
by pressing <Space>. Leave the cave, at the intersection turn left and follow
the shaft leading to a room occupied by two lizard-like creatures. Engage
them...they will answer with heavy spitting.
According to my tests Wine-1.3.22 is the first version which is able to start
the game (without crashing) and the problem is already there.
I don't have Windows installed so I can't show you a picture of the correct
behaviour.
In this video @3:15 you can see what that green cloud should look like:
http://www.youtube.com/watch?v=iL8eTEC6SWw
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=32127
Bug #: 32127
Summary: Oblivion Launcher crash on start
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renato.borges(a)gmail.com
Classification: Unclassified
Created attachment 42377
--> http://bugs.winehq.org/attachment.cgi?id=42377
Back-trace
Immediately after clicking the icon to start the launches, the crash happens.
Please refer to the back-trace for additional information.
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http://bugs.winehq.org/show_bug.cgi?id=22085
Summary: Roller Coaster Tycoon
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=400
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey_y_k(a)yahoo.com
You can't change from window mode, you can make it full screen window mode but
you cant change the actual resolution settings.
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http://bugs.winehq.org/show_bug.cgi?id=32214
Bug #: 32214
Summary: Shaiya closes out with bad address.
Product: Wine
Version: 1.5.17
Platform: x86-64
URL: http://shaiya.aeriagames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: SolisX007(a)yahoo.com
Classification: Unclassified
Hello Everyone,
The game shaiya online closes out with this in the terminal.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
wine: Unhandled exception 0xe06d7363 at address 0x7ecf2d52 (thread 002f),
starting debugger...
wine client error:2f: read: Bad address
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http://bugs.winehq.org/show_bug.cgi?id=32550
Bug #: 32550
Summary: Points2Grid crashes on calculation
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Classification: Unclassified
Created attachment 42955
--> http://bugs.winehq.org/attachment.cgi?id=42955
backtrace
http://lidar.asu.edu/points2grid.html
Points2Grid 1.3 crashes when using test.las file as an input file, selecting
min, max, mean and inputting 10 as a grid resolution. The output file was
changed to test2.las.
Another las file used were taken from:
http://www.minnelusa.com/sampledata.php
This caused the program to crash. The backtrace is also attached.
Any options selected and proceeding to press OK will cause the program to
crash.
R
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http://bugs.winehq.org/show_bug.cgi?id=15564
Summary: BlogJet: typing text and account signup don't work
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.codingrobots.com/blogjet/download/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is the next problem after bug 10504.)
Blogjet, mentioned by a user at
http://justanystuff.blogspot.com/2007/11/running-zoundry-blog-editor-under-…
starts up ok now, but our embedded web browser isn't complete enough to
make it work. Symptoms:
1) if you ask it to help you create a blog account, it wants you
to click on a blog provider to sign up, but nothing happens.
2) If you have it connect to an existing blog, you
can type a title, but you can't type text in the main field.
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http://bugs.winehq.org/show_bug.cgi?id=31228
Bug #: 31228
Summary: "A simple IOCP Server/Client Class" locks up in
GetMessage
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.codeproject.com/Articles/10330/A-simple-IOC
P-Server-Client-Class
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 41018
--> http://bugs.winehq.org/attachment.cgi?id=41018
Workaround for lockup
The example "A simple IOCP Server/Client Class" from The Code Project locks up
in GetMessage[A/W] when creating a connection with the server example. This
issue can be reproduced by following this procedure:
1) Launch the application
2) Choose "Ok" when it says "Error could not tart the Client"
3) Click "Stop"
4) Click "Settings"
5) Change "Port (-1 = Client mode):" to a value greater than 1024 (I use 6000)
6) Click "Save"
7) Click "Start"
I've attached a workaround/hack to allow the program to operate, but user32 is
not my area of expertise.
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http://bugs.winehq.org/show_bug.cgi?id=16885
Summary: Yahoo Messenger 9 menu invisible, 'X' box hotspot in
wrong place
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://messenger.yahoo.com/download/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Yahoo Messenger 9 installs ok (though the install hangs at the end),
and even starts, but the menu doesn't display (usually).
You can access the menu via the keyboard by pressing alt-m,
and then it draws itself.
Possibly related is that the hotspots for the minimize/maxmimize/close
window decorations are below where they should be; you have to click
on the (undrawn) menu bar instead of on the window decorations to
get them to do anything.
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