http://bugs.winehq.org/show_bug.cgi?id=30405
Bug #: 30405
Summary: WinUAE crashes on changing graphics API from
DirectDraw to Direct3D
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39746
--> http://bugs.winehq.org/attachment.cgi?id=39746
Backtrace output on crash
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. I get a crash on
changing the graphics API from DirectDraw to Direct3D after starting the
emulation.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- When the settings window appears, click Miscellaneous in the treeview. Note
that the default graphics API is DirectDraw.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- WinUAE usually crashes at this point. If it doesn't, repeat the previous
three steps to change the graphics API again a few times.
In my testing, setting graphics API to Direct3D before starting the emulation,
starting emulation then changing API to DirectDraw, I don't get a crash. The
crash only seems to happen when switching from DirectDraw to Direct3D.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24489
Summary: CD drive recognized, but applications cannot use it.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30903)
--> (http://bugs.winehq.org/attachment.cgi?id=30903)
pSX Output
I've been trying to use a few applications that read data from a disc. It
seems like none of them can access the drive. The volume is properly mounted
and appears in winecfg, and when trying to choose it from an application's
browser, I go to "My Computer -> (D:) NameOfCD." I saved output from two
separate (albeit similar) applications.
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http://bugs.winehq.org/show_bug.cgi?id=27525
Summary: Active Worlds 5.1 window not integrated
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ktowns(a)live.com.au
Created an attachment (id=35191)
--> (http://bugs.winehq.org/attachment.cgi?id=35191)
Terminal output
Alright, the problem is easily illustrated with screenshots:
The interface as it appears in Windows:
http://img822.imageshack.us/img822/1714/windowspg.jpg
And Linux Mint:
http://img542.imageshack.us/img542/1356/linux.jpg
I'm also having problems with:
Avatars, other than the generic Guest ('Tourist') Avatar do not always load.
Setting controls e.g. setting j to jump, j will show up in the chat terminal
rather than impacting on the 3D interface, but I suspect this is a problem
within the client itself. I'm going to follow up with ActiveWorlds support.
Terminal output is from starting the application to loading the client fully,
including the contents of the 3D view, without interacting with the interface
at all (and then closing.)
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http://bugs.winehq.org/show_bug.cgi?id=22278
Summary: swkotor crashes on videos
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinperson(a)topicbox.com
Created an attachment (id=27216)
--> (http://bugs.winehq.org/attachment.cgi?id=27216)
console output with dump
swkotor [Star Wars: Knights of the Old Republic] freezes with a black screen
when I run it without telling the game "disable movies."
When I switch away, it sometimes produces that dialog telling me something has
gone horribly wrong.
I'm currently using Ubuntu 10.04 Beta (Lucid Lynx) with nvidia drivers.
The videos are in Bink format, for whatever that's worth.
console output attached.
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http://bugs.winehq.org/show_bug.cgi?id=11633
Summary: Blood 2: The Chosen Launcher audio bug
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Hi there,
I noticed another bug in the game "Blood 2: The Chosen", this time it's both
affecting the launcher application and the game engine. Something to this
difference:
- We have Blood2.exe in the game directory which is the main game launcher
which enables the user to select the renderer type, resolution and some
advanced settings concerning the graphics card.
- Then we have Client.exe which is the main game engine client. This one is
started by the launcher supplying some parameters like the game resources files
which the engine should use (so you can easily extend the game with additional
resource packages)
Currently tested version:
Blood 2 version 2.0
Now the problem:
- When starting the launcher it plays back some audio sample, there are like 5
audio samples which it can play (gunshot, scream, etc. - your know what I
mean).
- The samples are rather short and if the user waits for them to end the game
can be launched without problem (playing the game is another story)
- If the user does NOT wait for the sample to end and starts the game (by
clicking on the launch button) before it has ended the game engine won't
produce any sound, crash or mention that it couldn't initialize the audio
driver.
The results when launching too early are dependent on the audio setup of the
system. By audio setup I mean:
- Which audio driver is selected in the launcher option menu (I'm going to
supply a list)
- Is the direct use of the audio hardware enabled in wine?
List of Blood 2 (LithTech engine) audio drivers:
- Miles 2D Stereo Positional Audio
- Microsoft DirectSound3D software emulation
- RSX 3D Audio from RAD Game Tools
- No Sound (quite uninteresting)
That's the list that appears when doing audio driver detect through the
launcher.
Results (with direct HW audio access):
- When using "Miles 2D" the audio produced by the launcher hangs and repeats.
Sounds like the sample cache is repeated all the time. The game does start but
does not enable sound and displays the following warning message:
"The 3D sound provider is invalid"
The game engine does seem to disable sound now completly and continues.
- When using "MS DS3D soft emulation" the same as with "Miles 2D" happens, also
the same warning message
- "RSX" -> same results
Results (with non-direct HW access):
Getting the same results but the sound mutes (instead of hanging and
repeating). This applies to all available B2 audio drivers.
Another interesting thing:
Blood 2 version 2.0 (I'm not sure for other versions) has six different audio
drivers:
- Mssa3d.m3d: Aureal 3D (?)
- Mssds3dh.m3d: DirectSound3D Hardware (?)
- Mssds3ds.m3d: DirectSound3D Software Emulation
- Msseax.m3d: EAX (?)
- Mssfast.m3d: Miles 2D Stereo (?)
- Mssrsx.m3d: RSX 3D Audio
(MSS = Miles Sound System ??)
The reason for the ? are that the three other drivers don't appear in the
config menu. And I'm not quite sure why "Mssfast.m3d" should be the "Miles 2D
Stereo" driver.
So the engine (?) or the code that is accessed through the launcher only
detects three drivers. I'm especially worried since it won't detect DS3D
Hardware support.
Now another interesting thing is that when removing all sound option stuff from
the autoexec.cfg (the main configuration file the engine uses) another warning
message appears when doing an early-start of the client.exe.
I suspect that the engine uses DS3D hardware support when not been configured
properly.
I didn't succeed in crashing any application (launcher or engine) with version
2.0, but I'm still trying and I'm also going to step back to version 1.0 to
check if the crashes were appearing there.
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=21791
Summary: 3D Rad demo "BeltBall" full screen display shows as
tiny black rectangle
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The game then starts, but if you let it try to use full screen
mode, it changes video mode and then seems to try to use a tiny
rectangle at the upper left of the screen as its display area;
the rectangle is all black. (The other demo game I tried from that
site suffers from the same problem.)
This was with Ubuntu Jaunty; lspci reports
02:00.0 VGA compatible controller: nVidia Corporation GeForce 8500 GT (rev a1)
and "Hardware Drivers" reports it's using the latest NVidia driver, 180.
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http://bugs.winehq.org/show_bug.cgi?id=24740
Summary: Trinklet Supreme crashes on startup
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This is a big fish game, and it currently requires ie6 for the Big Fish Game
Manager.
Trinklet Supreme brings up a window saying that it crashed instead of starting.
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http://bugs.winehq.org/show_bug.cgi?id=17766
Summary: Empire Earth unhandled exception
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=2174
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=19990)
--> (http://bugs.winehq.org/attachment.cgi?id=19990)
Wine 1.1.17 +loaddll +tid
Empire Earth causes an unhandled page fault followed by an unhandled exception
and exits immediately.
This is the same problem as Bug 2247, so this has been ongoing for years.
The appdb shows this app to be gold, but this simply doesn't work for me no
matter what I try, and the HOWTO workarounds don't seem related to the problem.
Tried a NoCD but this made no difference.
I can't find a demo for testing (without registering).
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http://bugs.winehq.org/show_bug.cgi?id=21218
Summary: Pac-Man All Stars: Story Mode starts with page fault
on read access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25486)
--> (http://bugs.winehq.org/attachment.cgi?id=25486)
wine: Unhandled page fault on read access to 0x00000060 at address 0x21101b34
(thread 001b), starting debugger...
Upon selecting the story mode from main menu, this page fault appears. Also the
selection keeps cycling so it's hard to select it from the menu.
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