http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.