http://bugs.winehq.org/show_bug.cgi?id=32859
Bug #: 32859
Summary: Mathematica 8 occasionally crashes on startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43395
--> http://bugs.winehq.org/attachment.cgi?id=43395
Backtrace
Start Mathematica. If it doesn't crash, try close it and start again, if still
not, try other tty or try first wineserver -k or launch with a different
LC_ALL... I couldn't find any reliable way to reproduce the bug, it happens in
~10% cases, and it *seems* manipulations above somewhat improve
reproducibility.
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http://bugs.winehq.org/show_bug.cgi?id=32719
Bug #: 32719
Summary: WISIS.EXE Crash on opening a db
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessio(a)dba.it
Classification: Unclassified
Created attachment 43174
--> http://bugs.winehq.org/attachment.cgi?id=43174
Backtrace of the error
Crash every we try to open a db with WISIS.EXE
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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http://bugs.winehq.org/show_bug.cgi?id=23481
Summary: Network in Heroes 3
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vis(a)211.ru
I'm using the 'winetricks directplay' for playing in 'Heroes of Might and Magic
III' on a network.
But this way has a bug:
When I create a game and other player will join, game hangs at loading of
percent.
But if I join, and the user from Windows creates that all is normally created.
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http://bugs.winehq.org/show_bug.cgi?id=28754
Bug #: 28754
Summary: In comdl32/tests/itemdlg.ok, update_layout() uses
uninitialized window rect
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make itemdlg.ok" in comdlg32/tests, valgrind complains
Conditional jump or move depends on uninitialised value(s)
at update_layout (itemdlg.c:1114)
by IFileDialog2_fnSetFileNameLabel (itemdlg.c:1968)
by IFileOpenDialog_fnSetFileNameLabel (itemdlg.c:2231)
by func_itemdlg (itemdlg.c:714)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at update_layout (itemdlg.c:1098)
and a cascade of uninitialized values ensues that would be hard to
write a suppression for. The uninitilialized value happens because
update_layout() calls GetClientRect on This->dlg_hwnd, which is NULL,
and doesn't check whether it succeeded.
The attached patch makes all the warnings go away, but I don't know if it's
the right thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=28769
Bug #: 28769
Summary: shell32/shellpath tests: test_knownFolders() triggers
use-after-free and invalid free in foldermanager
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make shellpath.ok" in shell32/tests, Valgrind complains:
Invalid read of size 1
at foldermanager_GetFolder (shellpath.c:3764)
by test_knownFolders (shellpath.c:2199)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
Invalid read of size 1
at foldermanager_GetFolder (shellpath.c:3764)
by test_knownFolders (shellpath.c:2233)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
Invalid free() / delete / delete[]
at RtlFreeHeap (heap.c:262)
by foldermanager_Release (shellpath.c:3684)
by test_knownFolders (shellpath.c:2485)
by func_shellpath (shellpath.c:2517)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f041870 is 472 bytes inside a block of size 1,024 free'd
at RtlFreeHeap (heap.c:262)
by add_with_alpha (imagelist.c:237)
by ImageList_ReplaceIcon (imagelist.c:2508)
by SIC_IconAppend (iconcache.c:284)
by SIC_Initialize (iconcache.c:428)
by DllMain (shell32_main.c:1200)
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http://bugs.winehq.org/show_bug.cgi?id=24010
Summary: Two Worlds multiplayer cannot create or join a game
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30160)
--> (http://bugs.winehq.org/attachment.cgi?id=30160)
terminal output
In the multiplayer mode of Two Worlds I cannot join or create a game. I can
successfully login to the server and enter the game lobby (the town) and chat
with other players, but when I click on Join or Create a game, nothing happens.
The attached log shows the terminal output. The following components were
installed via winetricks in order to start the game and play the videos: 'd3dx9
physx xact wmp9 quartz'.
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=29807
Bug #: 29807
Summary: Registration code not accepted in Reason 5
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xeriouxi(a)fastmail.fm
Classification: Unclassified
For some reason (no pun intended) the registration key for Reason 5 is not
accepted when registering it in Wine. This is a genuine key and works fine when
Reason 5 is running in a Windows environment.
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http://bugs.winehq.org/show_bug.cgi?id=32392
Bug #: 32392
Summary: Impossible to determine locale when chosen in winecfg
Windows 7
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yast4ik(a)yahoo.com
Classification: Unclassified
Created attachment 42740
--> http://bugs.winehq.org/attachment.cgi?id=42740
Windows XP and Windows 7 difference
I tried to manage tags of audio with the tagscanner 5.1.625 with version of
Windows set to Windows 7 in winecfg. Japan characters in tags and filenames in
program are rectangles, then I change version of Windows to Windows XP and
japan characters became normal
The output with os version Windows 7 specified:
fixme:thread:GetThreadUILanguage : stub, returning default language.
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
fixme:thread:GetThreadPreferredUILanguages 56, 0x33d6f0, (nil) 0x33d718
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