http://bugs.winehq.org/show_bug.cgi?id=21727
Summary: Return to Castle Wolfenstein single player crashes
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=26256)
--> (http://bugs.winehq.org/attachment.cgi?id=26256)
wine-1.1.38 output
The multiplayer mode works. But single player just crashes.
I also tried with version 1.1.25 which is marked as platinum in AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=690
But it also crashes there.
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http://bugs.winehq.org/show_bug.cgi?id=21558
Summary: Jedi Academy Segfaults
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: palmem(a)comcast.net
Created an attachment (id=25972)
--> (http://bugs.winehq.org/attachment.cgi?id=25972)
Output from `wine jasp.exe 2> /tmp/wineout`
This page
<http://forum.winehq.org/viewtopic.php?t=6689&sid=34a810cb0f19e17baee5074ac6…>
on the foum indicates the same problem I'm having, but no bugzilla entry was
filed (at least, that I can find).
Jedi Academy (currently Platinum ranked) on wine 1.0.1 (arch's
bin32-wine-stable) segfaults when running (on either single player or multi
player) on the first game screen (a static splash screen).
Steps to reproduce:
1. `rm -rf ~/.wine/`
2. Install Jedi Academy from CD (`wine autorun.exe`, default options)
3. Run Jedi Academy (`wine ja[s,m]p.exe`)
I'm running:
nvidia 190.53-3
bin32-wine-stable 1.0.1-8 (the same crash occurs with bin32-wine 1.1.34-2 and
1.1.37-1)
on Arch Linux (everything else is updated as of today)
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http://bugs.winehq.org/show_bug.cgi?id=25152
Summary: Bloodrayne: crashes with OpenGL renderer
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.gamershell.com/download_856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: thunderbird2k(a)gmail.com
When starting Bloodrayne using the OpenGL renderer Wine crashes. Switching to
Direct3D renderer in the configuration window I can start the game but this
mode has serious issues: no text rendered in the game and the HUD is also
missing (which makes the game pretty much unplayable).
The OpenGL renderer worked for me with Wine-1.1.33.
Here is the result of the regression test:
41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 is the first bad commit
commit 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Nov 16 23:24:24 2009 +0100
wgl: Add initial WGL_ARB_create_context support.
:040000 040000 c8ee86a08c3252f221db5a7fb1f322e1e690ba44
35b0efc2de46da2649a56c0a4dc3d1bfab25d105 M dlls
The patch cannot be reverted cleanly even on 1.1.34 but after
git checkout 41f061ea1bf8c6394ed858bf28b9c74fd45c40f1 >> the game crashes
git reset --hard HEAD^ >> the game starts correctly in OpenGL mode
How to reproduce the issue in the demo:
1. Before starting the game rename/remove the logo.mpg from the video directory
(just to be sure Wine won't crash in the intro).
2. Start the demo by rayne.exe. In the config tool make sure you have OpenGL
1.2 is selected as the renderer. Click on 'Play'.
Link to the demo added to URL (170 MB).
Author of the patch added to CC.
Fedora 14
Nvidia 7600 / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=30794
Bug #: 30794
Summary: Return to Castle Wolfenstein crashe on load - single
player game - 2012 - wine 1.4
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40330
--> http://bugs.winehq.org/attachment.cgi?id=40330
Return to Castle Wolfenstein backtrace txt
ERRORS IN A Window:
-------------------
The program WolfSP.exe has encountered a serious problem and need to close.
or
Internal errors - invalid parameters
ERRORS IN A CONSOLE:
----------------
wine: Unhandled page fault on read access to 0x6e617473 at address 0x6e617473
(thread 0029), starting debugger...
Can't attach process 0028: error 5
What I do:
----------
- I install the game from the Install/Uninstall tool provided with wine.
- If I patch the game or don't patch it, it make no difference.
- I start the the single player game like this: (like I'd done before)
- wine WolfSP.exe -opengl
- It crash with several line of text in a Console
I'm not sure that you want all the output from the console pasted here so I'll
wait and maybe its identical to the backtrace attached.
I use KDE 4.8 with proprietary nvidia drivers ver. 295.49
I have desktop 3d effects disabled
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http://bugs.winehq.org/show_bug.cgi?id=24350
Summary: Lord of the Rings Online Hardware Pixel shader enabled
exits the game on startup.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.tersteeg(a)gmail.com
before September 7th with LOTRO: Seige of Mirkwood, enabling the hardware pixel
shader allowed the following graphics: really cool transparent water and
distant character models to be seen.
after the game updated on the 8th, the hardware pixel shader needed to be
disabled else the game would exit upon startup.
with the hardware pixel shader disabled, the following negative effects are
noticed:
water is no longer transparent cool looking.
distant character models appear grey until they move closer.
upon death, the screen turns white for graphics (i've never seen this before).
i don't know how to get logs or back traces. with some direction, i'd be happy
to add this.
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http://bugs.winehq.org/show_bug.cgi?id=21230
Summary: d3dx9_36.dll: Unimplemented Function
"D3DXGetShaderConstantTableEx"
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://msdn.microsoft.com/en-us/library/ee417204(VS.85
).aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=25507)
--> (http://bugs.winehq.org/attachment.cgi?id=25507)
console output
Wolfenstein (2009) does not start because of an unimplemented function
d3dx9_36.dll.D3DXGetShaderConstantTableEx in wines d3dx9_36.dll. With the
native one from Microsoft, the problem doesn't exist.
I attached a URL to MSDN with a description of the function.
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http://bugs.winehq.org/show_bug.cgi?id=32077
Bug #: 32077
Summary: Runes of magic (full client) crash during update (NO
VM)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d4rkh4nd(a)yahoo.com
Classification: Unclassified
Created attachment 42284
--> http://bugs.winehq.org/attachment.cgi?id=42284
backtrace
First install of Runes of magic (Full client).
when running for first time the launcher goes and updates begin. After a random
time period (tryed several times) If will throw a error. I dont know why people
dont just port there games to linux lol.
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http://bugs.winehq.org/show_bug.cgi?id=27113
Summary: Free download manager "Unknow network error" without
native wininet
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34567)
--> (http://bugs.winehq.org/attachment.cgi?id=34567)
LOG: free download manager unknow network error
Free download manager is open source.
http://www.freedownloadmanager.org/download.htm
1. Download http://files2.freedownloadmanager.org/fdminst3.exe
2. winetricks -q mfc42
3. install fdminst3.exe
$ wine fdminst3.exe
4. open fdm.exe and try to download any files.
$ wine fdm.exe
then there are several "Unknow network error" massage in the log window of
fdm.exe,
the downloading will not start.
console log is like this:
fixme:wininet:InternetAutodial STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_DISABLE_AUTODIAL; STUB
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 120000
fixme:wininet:InternetSetOptionW
INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 120000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(120000): STUB
fixme:wininet:InternetSetOptionW Option 43 STUB
winetricks wininet should workaround for it.
full log is attached
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http://bugs.winehq.org/show_bug.cgi?id=15600
Summary: Windows Live Writer crashes
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://writer.live.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Work around bug 15596 by booting into Windows,
installing Windows Live writer, and then grabbing
Install_{9176251A-4CC1-4DDB-B343-B487195EB397}.msi
(sha1sum 9850b68316d62d6c53ddf6ebd3aaa0f0252f833d)
from c:\program files\common files\windowsliveinstaller\msisources
as described in
http://blog.stealthpuppy.com/deployment/bypass-windows-live-installer-with-…
Try installing it with wine msiexec /i (after winetricks dotnet20).
The install seems to fail quickly, after a line like
trace:msi:ACTION_CustomAction Handling custom action
L"RefreshIEElevationPolicies" (41 L"WindowLiveSetupCustomActions"
L"_RefreshIEElevationPolicies@4")
However, searching around for that, I see that AF noted in
http://bugs.winehq.org/show_bug.cgi?id=14285
that this is not a problem, and the app actually just installed very quickly.
Sure enough, the app is there in
c:/Program Files/Windows Live/Writer/WindowsLiveWriter.exe
Running it causes a crash on my system before any GUI is put up:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'WindowsLive.Writer.Localization.Res' threw an exception. --->
System.AccessViolationException: Attempted to read or write protected memory.
This is often an indication that other memory is corrupt.
at System.Drawing.SafeNativeMethods.Gdip.GdipCreateFontFamilyFromName(String
name, HandleRef fontCollection, IntPtr& FontFamily)
+relay shows that the crash happens shortly after it processes
Z:\\USR\\SHARE\\FONTS\\TRUETYPE\\ARPHIC\\UKAI.TTF
Ah, our old friend ukai.ttf. I thought winetricks dotnet20 had a
workaround for that. (Maybe I only notice now because I'm on a
relatively old Gutsy system.)
sudo chmod 000 /usr/share/fonts/truetype/arphic
works around it more effectively.
After that, the app at least puts up a splash screen before it crashes.
If you wait a few seconds after the crash dialog, though,
the app puts up a login dialog! As long as you don't dismiss
the crash dialog, you can try to log in to your blog.
I chose to try to log in to my blogger blog. This failed / crashed,
with the following messages:
err:ole:marshal_object object doesn't expose interface
{b196b28f-bab4-101a-b69c-00aa00341d07}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
fixme:mshtml:HTMLDocument_QueryInterface
(0x693c3b0)->({00000003-0000-0000-c000-000000000046} 0x7d1c9424) interface not
supported
fixme:mshtml:HTMLDocument_QueryInterface
(0x693c3b0)->({00000003-0000-0000-c000-000000000046} 0x7d1c93dc) interface not
supported
fixme:mshtml:HTMLDocument_QueryInterface
(0x693c3b0)->({c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} 0x7d1c94a0) interface not
supported
err:ole:marshal_object object doesn't expose interface
{c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
fixme:mshtml:HTMLDocument_QueryInterface
(0x693c3b0)->({00000144-0000-0000-c000-000000000046} 0x7d1c94a0) interface not
supported
err:ole:marshal_object object doesn't expose interface
{00000144-0000-0000-c000-000000000046}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
fixme:mshtml:HTMLDocument_put_designMode (0x693c3b0)->(L"On")
So that's what this bug is about. Not sure what component, guessing
shdocvw.
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http://bugs.winehq.org/show_bug.cgi?id=21116
Summary: page fault when running
SoftwarePhoenix.BIOS.Editor.Pro.2.2.0.2.45094.exe
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: estellnb(a)gmail.com
wget
http://mediatoolsonline.com/SoftwarePhoenix.BIOS.Editor.Pro.2.2.0.2.45094.e…
wine SoftwarePhoenix.BIOS.Editor.Pro.2.2.0.2.45094.exe
-> unhandeled page fault.
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