http://bugs.winehq.org/show_bug.cgi?id=20447
Summary: Pro evolution soccer 2010: crashes and hangs randomly
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vertigo.rus(a)gmail.com
Created an attachment (id=24296)
--> (http://bugs.winehq.org/attachment.cgi?id=24296)
thats the only output I get when the game crash, same when it just "hangs" and
wine error pops out
Pro evolution soccer 2010 crashes and hangs randomly
It happens sometimes when choosing stuff in menu (in all menus randomly)
sometimes during gameplay, sometimes when starting match and sometimes when
ending match and going to main menu.
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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http://bugs.winehq.org/show_bug.cgi?id=33330
Bug #: 33330
Summary: Guild Wars 2: Some graphics options are greyed out in
wine 1.5.22.
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdbiohazard2(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020
Guild Wars 2 has a few options in the graphics configuration that can only be
enabled if the system meets some unstated requirements (High-quality world and
character textures). In wine 1.5.21, they work as expected, and the game itself
runs remarkably well at maximum quality on my system. Starting with wine
1.5.22, the options are greyed out, and the game runs terribly even at low
quality.
I have a hunch that the game is not detecting my 64-bit system and is falling
back to 32-bit, as the options in question are known to only be available in
64-bit Windows.
I bisected the regression down to commit
62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020, and reverting that commit makes it
work fine in both 1.5.22 and 1.5.27 (didn't test other versions.)
Note: Guild Wars 2 requires the Awesomeium patch to function completely
(unrelated to graphics options), and I made sure to do the testing without it,
just in case.
Also, I ran across a this forum thread while working on this, so it's not just
me seeing this problem: http://forum.winehq.org/viewtopic.php?f=8&t=18172
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http://bugs.winehq.org/show_bug.cgi?id=32735
Bug #: 32735
Summary: Stellarium 10.2 does not load under WiNE 1.4 (worked
before upgrade to 1.4)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wd0cuj(a)juno.com
Classification: Unclassified
Created attachment 43196
--> http://bugs.winehq.org/attachment.cgi?id=43196
DEBUG run after failure while loading STELLARIUM
Stellarium 10.2 used to run under WINE. Upgraded to WINE 1.4 and now the
Stellarium program does not load. Something in WINE changed.
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http://bugs.winehq.org/show_bug.cgi?id=33150
Bug #: 33150
Summary: PS3 gamepad problems in Assassin's Creed: Revelations
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Actually, i try to play at ACR with my PS3 gamepad. The pad is automatically
recognized by wine so i don't need to add the joystick in regedit (even if i
add it, the problem persist).
I tried my gamepad with an other game : Assassin's Creed II
----- Assassin's Creed 2 -----
With AC2, I have absolutely no problems with the gamepad, the two sticks and
all buttons works correctly.
In game, my gamepad is recognized by : Sony PLAYSTATION(R)3 Controller (js) in
the control options.
------------------------------
----- Assassin's Creed Revelations -----
For this game, when i want to choose my gamepad in game, i have two choices :
- Sony PLAYSTATION(R)3 Controller (js)
- Sony PLAYSTATION(R)3 Controller (event)
1- If i choose Sony PLAYSTATION(R)3 Controller (js) :
I can to modify the gamepad control without problem but in game, 2 buttons does
not works correctly and all others buttons/sticks work.
The buttons are L1 and Squarre. These buttons have the same action in AC2 and
ACR -> L1 = lock a target and Squarre = attack a target
It's possible to attack/lock but it's very random, i must to press several
times instead of one time. (Example, i press 10 times to lock a target)
2- If i choose Sony PLAYSTATION(R)3 Controller (event) :
With this gamepad, Squarre/L1 buttons work when i press one time to attack or
lock a target.
But now, it's my left analogic stick which does not work. This stick is used to
move the character. If i use (event), no direction work (High, Bottom, Left,
Right) and the character move alone towards the right.
All others buttons and Right analogic stick work.
------------------------------
I hope that i explained correctly my problem.
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http://bugs.winehq.org/show_bug.cgi?id=25417
Summary: Black & White: Ignores mouse button clicks
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
The application 'Black & White' does not register either left or right mouse
button clicks. The scroll wheel is responded to normally.
Bisecting revealed the culprit commit as commit
"7e3985e1fea60da73bae2b9465b94e5d110909fc: ddraw: Setup the device window in
SetCooperativeLevel()."
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http://bugs.winehq.org/show_bug.cgi?id=33311
Bug #: 33311
Summary: Loading of libraries intended to be delay loaded for a
built-in module actually is not delayed
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
If a DLL is listed in DELAYIMPORTS statement in Makefile.in of built-in Wine
module (under /dlls or /programs) this actually doesn't mean that its loading
is going to be really delayed, that DLL will be loaded together with other
module imports.
A part of the problem is that modules listed in DELAYIMPORTS are passed
in the same list with other modules lised in IMPORTS to winegcc. This means
that winegcc passes them along as not delay loaded modules to other helper
tools.
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http://bugs.winehq.org/show_bug.cgi?id=23673
Summary: El Matador's demo requires
d3dx9_36.dll.D3DXSHEvalHemisphereLight
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://games.on.net/file/3017/El_Matador_Playable_demo
_Chapter_6_mission
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x7b836852 to unimplemented function
d3dx9_36.dll.D3DXSHEvalHemisphereLight, aborting
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http://bugs.winehq.org/show_bug.cgi?id=33288
Bug #: 33288
Summary: Startopia 1.01 crashes on video setting adjust
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rugyhqtu(a)sharklasers.com
Classification: Unclassified
Created attachment 44040
--> http://bugs.winehq.org/attachment.cgi?id=44040
Backtrace log detailing crash
Startopia works fine (Installation, gameplay, profile creation, menus) but
crashes when an attempt is made to adjust any of the video settings in the
options menu.
Debian Wheezy AMD_64
Wine Version: 1.4.1 (Debian distribution)
Startopia: 1.01
NVIDIA OpenGl Driver: 310.40
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http://bugs.winehq.org/show_bug.cgi?id=33251
Bug #: 33251
Summary: RPG Tkool VX Ace: some texts aren't fit in the message
box.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 43971
--> http://bugs.winehq.org/attachment.cgi?id=43971
opening message from phoenix story on wine 1.5.26
RPG Tkool VX[1] (Japanese version of RPG Maker VX) based games, e.g. Phoenix
Story[2] and DESTINY ~FIRST FANTASY~[3], sometimes don't show right edge
characters. This issue occurs when the line consists 25-30 Japanese characters
and depends on the message box size.
This issue doesn't occur in Windows. So, I guess that it comes from differences
about text metrics. Looking into the wine debug log, these games use VL Gothic
font[4] with 24px cell height, i.e. CreateFont("VL Gothic", 24, ....), to show
texts.
[1] http://tkool.jp/products/rpgvx/
[2] http://phoenix.hotcom-web.com/wordpress/
[3] http://www.freem.ne.jp/win/game/3575
[4] http://vlgothic.dicey.org/
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