http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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http://bugs.winehq.org/show_bug.cgi?id=32251
Bug #: 32251
Summary: ... i dont know
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandazadiego(a)gmail.com
Classification: Unclassified
>Runes of magic cant run.
I followed the instructions you have given and I'll get up in the middle of the
game and update locks. how do I?
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