http://bugs.winehq.org/show_bug.cgi?id=33686
Bug #: 33686
Summary: Diablo III: Audio cuts out after a while of game play
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kdt3rd(a)gmail.com
Classification: Unclassified
After a semi-random amount of time playing the game, the audio all of a sudden
stops outputting anything. I am not running pulse or any sound daemon, just
using alsa with the output device hard-specified in winecfg.
After trying to trace with the Audio wiki-recommended WINEDEBUG settings, I
didn't get very far trying to isolate the problem, so I modified the TRACE in
dlls/winealsa.drv/mmdevdrv.c, and when the audio cuts out, it looks like the
AudioClient_GetCurrentPadding is called in-between or just slightly one (wrong)
side of alsa_write_data, which causes a larger number to be returned than
'normal'. At this point, a lot of the
AudioRenderClient_(GetBuffer|ReleaseBuffer) calls start requesting 0 frames.
But more importantly, something about that sequence getting out of the normal
thread sequence triggers the pad stored in 'in_alsa' in alsa_write_data to
become larger than max_period * 3 size. This means that write_limit ends up
stuck at 0, so it leaves the alsa_write_data function early and no audio is
output...
I write this bug because it seems like the code that is implementing the
comment about keeping 3 ALSA/MMDevAPI periods in the ALSA buffer is either
flawed, or more likely, I don't understand all the pieces, so I'm not sure how
to make a patch to appropriately fix the issue. Any hints on potential patches
are appreciated.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28734
Bug #: 28734
Summary: Where in the World is Carmen San Diego installer hangs
at end while doing DDE?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
This is the ancient 1994/1995 win16 version.
The problems described in bug 7333 seem fixed, but the installer
hangs at the end, with log messages like
fixme:ddeml:DdeAccessData16 expect trouble
fixme:shell:Dde_OnRequest 1 0x1322e0 L"Progman" L"Broderbund Software": stub
As promised, there's trouble :-)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20748
Summary: chromium's
net_unittests!SSLClientSocketTest.Read_Interrupted
fails.
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
With Hans' patch to fix bug 20622 applied, SSLClientSocketTest.Read
passes, but SSLClientSocketTest.Read_Interrupted fails:
[ RUN ] SSLClientSocketTest.Read_Interrupted
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
fixme:threadpool:RtlQueueWorkItem Flags 0x4 not supported
.\socket\ssl_client_socket_unittest.cc(363): error: Expected: (rv) != (0),
actual: 0 vs 0
[ FAILED ] SSLClientSocketTest.Read_Interrupted (1221 ms)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9620
Summary: Bad pictures display in Pentax Photo Laboratory software
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rpbyc(a)w.tkb.pl
Created an attachment (id=8011)
--> (http://bugs.winehq.org/attachment.cgi?id=8011)
A screenshot presenting the coloured strips on the preview window.
There is a problem with proper display of an actually loaded picture in a
preview window in the Pentax Photo Laboratory software, v. 3.0.
Some part of the preview is always covered with a few coloured strips, and what
is more, the strips influence the look of the histogram taken from the picture,
so you do not really know how the histogram should really look...
I attach a screenshot that represents the problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33360
Bug #: 33360
Summary: Every time i try to play a battle on Pokemon Online it
crashes and closes, currently im using Fedora 18 and
in other distros it works perfectly(even though it
sometimes lags)
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanca50(a)live.com.mx
Classification: Unclassified
Crashes on Fedora 18 every time i try to use it to play a game and since i dont
know how to make the linux version of Pokemon Online work im forced to use the
Windows one with Wine. Also im not sure if i clicked the correct Component for
the bug. Also the font on the game is pretty bad since its hard to read or just
too small and the letter fucks up.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33507
Bug #: 33507
Summary: gnutls breaks applications like lotro
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theodorstormgrade(a)googlemail.com
Classification: Unclassified
Created attachment 44348
--> http://bugs.winehq.org/attachment.cgi?id=44348
Wine out while running lotro in OpenGL mode.
Building wine with gnutls enabled and using it while gnutls breaks Lotro.
If using the DX3D9 render mode the game freezes atleast after character
selection.
If using the OpenGL render mode the game crashes after the intro video.
The Buidflags where this:
CFLAGS+="-mstackrealign -mincoming-stack-boundary=2 -march=native -mtune=native
-O2 -pipe -fstack-protector --param=ssp-buffer-size=4 -D_FORTIFY_SOURCE=2"
LDFLAGS="-Wl,-O1,--sort-common,--as-needed,-z,relro,--hash-style=gnu"
Arch Linux
Linux 3.8.2
CC: GCC 4.8
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=28570
Bug #: 28570
Summary: Wonderburg hangs when exiting fullscreen mode
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
Created attachment 36703
--> http://bugs.winehq.org/attachment.cgi?id=36703
Plain Wine log
The game starts in fullscreen mode. When exiting fullscreen mode, the desktop
appears with an empty window and diagnostics
are repeatedly printed until a signal is received.
Behavior is similar to Asami Sushi Shop, bug #28530.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23188
Summary: 2gis loader have no transparent background
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://nsk.2gis.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodroof(a)gmail.com
In windows background for loader is transparent
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32065
Bug #: 32065
Summary: Ctrl-C does not work in GoToMyPC native viewer
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whitney.marshall(a)gmail.com
Classification: Unclassified
When using the GoToMyPC native viewer, the Ctrl-C keystroke gets converted into
a Break somewhere between my fingers and the app running on the remote machine.
I believe this to be a wine issue because GoToMyPC running on a qemu virtual
machine (WinXP) doesn't have the same problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20297
Summary: Graphics errors render Risen unplayable
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.richardson(a)gmx.de
When I play the Risen demo, works sort of okay, I can install and start a game
(minor bug is missing spaces between words all over the UI)
But once I start the game everything is gray and only ~ 1-2FPS and only some
textures are visible. In-game interface displays fine however, only the
rendered game scene is terrible. According to the console output it seems to be
a problem with GLSL.
uname -a:
Linux linux-0jxj 2.6.27.29-0.1-default #1 SMP 2009-08-15 17:53:59 +0200 x86_64
x86_64 x86_64 GNU/Linux
Version of wine is a self-compiled 1.1.31 release from git. Distibution is
openSuSE 11.1 with an ATI 4850 and fglrx 9.5.
Hope this is of any use to the developers.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.