http://bugs.winehq.org/show_bug.cgi?id=31080
Bug #: 31080
Summary: 0ad crashes at start
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas(a)braml.org
Classification: Unclassified
0ad crashes at startup when running
wine pyrogenesis.exe
wine-1.5.7-252-g1f01355, clean WINEPREFIX, no winetricks etc.
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http://bugs.winehq.org/show_bug.cgi?id=31797
Bug #: 31797
Summary: The Sims 3 starts the debugger several times because
of IoGetCurrentProcess () stub
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Classification: Unclassified
Created attachment 41830
--> http://bugs.winehq.org/attachment.cgi?id=41830
Log when starting The Sims 3
When starting TS3.exe the introduction video is shown without sound
and finally some window with an unreadable font is displayed.
There is a checkmark. When pressing the checkmark the program
is terminated.
The log shows many calls of ntoskrnl:IoGetCurrentProcess() which are
followed by a start of the debugger. Probably because IoGetCurrentProcess
is a stub.
The application database states that The Sims 3 is gold or platin.
This is imho a little overstated.
Uname -a writes:
Linux penguin 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:54:40 UTC 2012 i686
i686 i386 GNU/Linux
wine --version writes:
wine-1.4
The graphics card is an AMD HD4850 and I use the open source radeon driver
with KMS.
Sims3Launcher.exe fails therefore I started TS3.exe
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http://bugs.winehq.org/show_bug.cgi?id=11928
Summary: I Spy Junior black screen on startup
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This game was published in 1999 by Scholastic
(though my copy says "XP Compatible" on the cover).
There's a free trial at
http://www.scholastic.com/kids/downloads2go/productDetail.asp?productid=5&s…
The bug happens with both.
It's a 256 color game.
It installs, but gives just a black screen on startup.
Pressing ESC terminates (and in the demo version, takes
you to a web page where you can buy the game).
On first run of the cd version, one sees
err:wineboot:pendingRename couldn't get file attributes (2)
Then
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
is seen on all runs.
On the download version, one sees (among many other things)
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
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http://bugs.winehq.org/show_bug.cgi?id=27296
Summary: Perfect World International: audio completely
disappears
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loz_oos(a)hotmail.com
When I have entered an instance or a dungeon the audio disappears completely
after a while.
http://pwi.perfectworld.com/download
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http://bugs.winehq.org/show_bug.cgi?id=32953
Bug #: 32953
Summary: L"PfModNT" not found/loaded
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: awareness(a)somatics.com
Classification: Unclassified
MailWasher 6.1 MAC 0SX Mountain Lion
App installation with WINE -- MailWasher (5.4, 6.1, 6.3, 6.4) -- error
L"PfModNT" (not found/loaded)
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http://bugs.winehq.org/show_bug.cgi?id=23099
Summary: Perfect world crashes
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amnizia_xll(a)yahoo.gr
Hi! i have download the game Perfect world (mmorg),i have create a character
,and when i click on "play" button the game crashes.The error report have these
logs :
bbs.log
FWEditor.log
s2ccmd.log
AF.log
Imm.log
A3D.log
ec_build2305.dmp
AM.log
EC.log
system settings.ini
sysinfo.ini
PLEASE HELP, im new on linux community
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http://bugs.winehq.org/show_bug.cgi?id=32838
Bug #: 32838
Summary: SRWare Iron 24.0.1350.0 crashes at start
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
SRWare Iron is Chromium-based browser.
Download link:
http://www.srware.net/ru/software_srware_iron_download.php
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http://bugs.winehq.org/show_bug.cgi?id=28026
Summary: chromium crash if --no-sandbox hasn't set
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download chromium from
http://build.chromium.org/f/chromium/snapshots/Win/95816/chrome-win32.zip
unpack chrome-win32.zip, cd to the directory.
2. start chrome.exe:
$ wine chrome.exe
chrome will crash without backtrace. A error box will ask you to restart
chrome.
if --no-sandbox is set, then chrome will start without crash, this is similar
to Bug 21232.
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http://bugs.winehq.org/show_bug.cgi?id=21490
Summary: Debug build of Chromium aborts on startup because
GdiInitializeLanguagePack() returns failure
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This was mentioned in passing in bug 20671.
You can run a debug build of Chromium on Wine with --no-sandbox,
but you have to get GdiInitializeLanguagePack to return success
first, or it will abort early with
[41:42:5571:FATAL:render_process.cc(62)] Check failed: gdi_init_lpk.
The patch attached to bug 20671 does the trick.
http://m-a-tech.blogspot.com/2009/04/emf-buffer-idiocracy.html
explains why Chrome calls that function; it's needed to make native behave.
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http://bugs.winehq.org/show_bug.cgi?id=13481
Summary: ChangeDisplaySettings can't set *only* BPP
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rolf(a)neuberrosoft.de
Created an attachment (id=13402)
--> (http://bugs.winehq.org/attachment.cgi?id=13402)
Test case, w Makefile and full NetBeans project tree
Given an "incomplete" DEVMODE structure, with no fields set except for
dmBitsPerPel, and the corresponding flag in dmFields (i.e.
dmFields=DM_BITSPERPEL), ChangeDisplaySettings as implemented in Wine doesn't
replicate the behaviour of a real Windows system correctly.
A real Windows system happily executes the call and returns
DISP_CHANGE_SUCCESSFUL. Display bit-depth will be adjusted, if it was different
to begin with, while the remaining parameters stay as they were. After the
call, resolution and refresh are still whatever the user selected as the
desktop resolution. Even on 2k/XP, which are sometimes happy to drop the
refresh rate to 60Hz, the refresh rate remains constant, which is one of the
reasons I found this type of call to be useful sometimes.
I've tested this today with a MingW-built executable, and found the above to be
accurate for Windows 98SE, Windows 2000 SP4 and Windows XP SP2, irrespective of
whether the initial desktop bit depth is 16 bit or 32 bit.
On Wine (wine-1.0-rc2 on Ubuntu 8.04), the very same call to
ChangeDisplaySettings, made from the same executable, will fail with a return
code of -2 (DISP_CHANGE_BADMODE).
I've attached my test case. It will make the call and pop up a message box with
the results of the call.
I used the i586-mingw32msv-gcc compiler provided by the "mingw32" package in
the official Ubuntu repositories.
The project was set up in NetBeans 6 so the Makefile is somewhat convoluted,
but it doesn't appear as if the build process requires NetBeans. Just
navigating to the directory and running make seems to work. The executable ends
up in dist/Debug/GNU-Windows/.
Priority of the bug isn't high. I've used it in some graphics-library code, but
only in debug builds for my own testing purposes. I'm not aware of publically
available shipping programs that hit on this. Reported anyway, for
correctness's sake.
The app-level workaround is to query the current desktop mode and fill in the
DEVMODE structure more completely. Beyond the scope, but you get the idea.
I'm new to this Bugzilla stuff, so if I forgot some vital piece of info, please
be gentle. I want to be helpful.
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