http://bugs.winehq.org/show_bug.cgi?id=24378
Summary: Final Fantasy XIV: characters don't render on nvidia
9800GTX+/256.44
Product: Wine
Version: 1.3.2
Platform: x86-64
URL: http://entry.ffxiv.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30723)
--> (http://bugs.winehq.org/attachment.cgi?id=30723)
screenshot
May be graphics card dependent, it works for some people. For me though,
characters are not rendered.
I'll attach a screenshot/terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=23984
Summary: Spotify crash when trying to play a song
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)r22621.ovh.net
Created an attachment (id=30122)
--> (http://bugs.winehq.org/attachment.cgi?id=30122)
Log + Backtrace when trying to play a song
Hi.
Few minutes ago, I have wine1.1 and Spotify works perfectly.
I have updated to 1.2, and Spotify crash when I try to play any sound.
I have attached the logs I got.
Bye.
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http://bugs.winehq.org/show_bug.cgi?id=6955
TOM <l12436(a)yahoo.com.tw> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l12436(a)yahoo.com.tw
--- Comment #130 from TOM <l12436(a)yahoo.com.tw> 2013-07-09 10:24:10 CDT ---
is there any 1.6 patch ?
i need it.
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http://bugs.winehq.org/show_bug.cgi?id=16326
Summary: super-uninstall wanted
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nazgand(a)gmail.com
I think it would be nice to have some sort of 'sandbox install' where you can
run a command somewhat like 'wine -install installer.exe', and it will make
note of all files it creates, all registry keys it creates, and pays attention
to all registry keys the installed executable create so that when you wish to
remove the program without a trace, you can.
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http://bugs.winehq.org/show_bug.cgi?id=28302
Summary: nearly all wine tests show invalid reads/uninitialized
values in dib engine
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://austinenglish.com/logs/valgrind/2011-09-06-04.1
5/vg-gdiplus_customlinecap.txt
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: huw(a)codeweavers.com
E.g., gdiplus, which normally is valgrind clean, shows:
Invalid read of size 1
at matching_color_info (bitblt.c:668)
by dibdrv_PutImage (bitblt.c:738)
by nulldrv_PutImage (bitmap.c:107)
by SetBitmapBits (bitmap.c:535)
by CreateBitmapIndirect (bitmap.c:333)
by CreateBitmap (bitmap.c:140)
by SYSPARAMS_Init (sysparams.c:955)
by process_attach (user_main.c:276)
by DllMain (user_main.c:332)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2541)
by ??? (port.c:60)
Address 0x7f23ef68 is not stack'd, malloc'd or (recently) free'd
...
}
Conditional jump or move depends on uninitialised value(s)
at matching_color_info (bitblt.c:668)
by dibdrv_PutImage (bitblt.c:738)
by nulldrv_PutImage (bitmap.c:107)
by SetBitmapBits (bitmap.c:535)
by CreateBitmapIndirect (bitmap.c:333)
by CreateBitmap (bitmap.c:140)
by SYSPARAMS_Init (sysparams.c:955)
by process_attach (user_main.c:276)
by DllMain (user_main.c:332)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2541)
by ??? (port.c:60)
Uninitialised value was created by a stack allocation
at SetBitmapBits (bitmap.c:449)
That machine is having some hardware issues, so a regression test will be
delayed. Huw, if you can't reproduce, let me know and I'll try it elsewhere..
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http://bugs.winehq.org/show_bug.cgi?id=28380
Summary: Dawn of War Soulstorm demo does not start
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hennr(a)hennr.name
CC: julliard(a)winehq.org
Regression SHA1: edb48a06eea5faf15ff7b2b40b859c25e9fd2573
Created an attachment (id=36390)
--> (http://bugs.winehq.org/attachment.cgi?id=36390)
console output when trying to start the program
I did a clean install (with a fresh .wine dir) of the DoW Soulstorm demo and
tried to run it.
This fails with the following error:
X Error of failed request: BadPixmap (invalid Pixmap parameter)
Major opcode of failed request: 93 (X_CreateCursor)
Resource id in failed request: 0x0
Serial number of failed request: 1665
Current serial number in output stream: 1669
Wine 1.3.27 did run fine, I made a regression test and found the commit.
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http://bugs.winehq.org/show_bug.cgi?id=32602
Bug #: 32602
Summary: keyboard/mouse focus intermittent failure on fvwm2:
problem tracked to failure of WINE to obey WM_HINTS
ICCCM guidelines
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
Classification: Unclassified
there's a long-standing highly intermittent and difficult to reproduce bug in
wine which has been repeatedly "blamed" onto fvwm2, the solution for which may
turn out to be the solution to bugs #30583, #29010, #19874 and so on.
after several years of tolerating the bug, reporting the bug, having it closed
by wine developers and being told, "it's a bug in fvwm2", and finally asking
the fvwm2 what the problem was, a well-known "solution / workaround" was
suggested, tried, and confirmed as immediately "fixing" the problem.
however, the workaround is well-known by the fvwm2 developers as being
necessary to tolerate broken programs (including wine) that do not properly
follow ICCCM guidelines.
the following advice, laid out in the fvwm man page, and kindly provided by the
fvwm2 developers, should give enough information for the wine developers to
track down the problem.
-----
If Lenience fixes the problem, the window is not indicating that
it accepts input.
Here's the section of the Fvwm man page:
The ICCCM states that windows possessing the property
WM_HINTS(WM_HINTS):
Client accepts input or input focus: False
should not be given the keyboard input focus by the window
manager. These windows can take the input focus by themselves,
however. A number of applications set this property, and yet expect the
window manager to give them the keyboard focus anyway, so fvwm provides
a window style, Lenience, which allows fvwm to overlook this ICCCM
rule. Even with this window style it is not guaranteed that the
application accepts focus.
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http://bugs.winehq.org/show_bug.cgi?id=26429
Summary: MS Office 2007 install failure - Setup Error dialog at
the very start.
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: true.bugman(a)gmail.com
When trying to install MS Office 2007 by running 'wine setup.exe' on either the
mounted image or a burnt CD, the installation splashscreen appears, followed by
a dialog with the title "Setup Error". The text of the dialog is:
"Setup cannot continue because a required file is either corrupted or not
available. Run Setup again from the original source disc or download location.
[OK]"
My system is Mandriva 2010.2 (x86-64) with wine 1.3.14. I had previously
installed this without problem on an earlier Mandriva version. But I need to
reinstall to install the Equation Editor auxiliary program. There are only a
few fixme's printed which look like they are not related. I have now tested
this with wine versions 1.1.33, 1.2, 1.3.5, and they all give the same dialog.
Could this be a missing i586 dependency?
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http://bugs.winehq.org/show_bug.cgi?id=9840
Summary: Font file (ttf) causes fatal Fortress Forever crash
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Tsukasa1105(a)gmail.com
The files Crosshairs.ttf, HUDfont.ttf, and HUDfont_caps.ttf in Fortress Forever
cause the game to crash upon launching. Removal of these files fixes the
problem, but in turn causes the in-game GUI to become invisible. Attached is
the log of the crash with the font files in use.
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http://bugs.winehq.org/show_bug.cgi?id=4464
Bill.Pearce <ke4gmk(a)mindspring.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ke4gmk(a)mindspring.com
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http://bugs.winehq.org/show_bug.cgi?id=2395
Bill.Pearce <ke4gmk(a)mindspring.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ke4gmk(a)mindspring.com
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http://bugs.winehq.org/show_bug.cgi?id=1631
Bill.Pearce <ke4gmk(a)mindspring.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ke4gmk(a)mindspring.com
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http://bugs.winehq.org/show_bug.cgi?id=33983
Bug #: 33983
Summary: Secret Files 2: Puritas Cordis demo crashes without
native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.gameswelt.de/downloads/popup/kochmedia/0-/t
unguska-game/GA2/SecretFiles2-PuritasCordis-DEMO_EN.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45151
--> http://bugs.winehq.org/attachment.cgi?id=45151
log+d3dx
Crashes with 'Unknown error' message.
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http://bugs.winehq.org/show_bug.cgi?id=33986
Bug #: 33986
Summary: Secret Files 3 demo crashes without native d3dx9_36
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://content.deepsilver.com/kochmedia/downloads/gehe
imakte3/SF3_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com, wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45156
--> http://bugs.winehq.org/attachment.cgi?id=45156
log+d3dx
Typical issue for game series demos.
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http://bugs.winehq.org/show_bug.cgi?id=7902
Moritz Duge <colAflash(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |colAflash(a)gmx.net
--- Comment #27 from Moritz Duge <colAflash(a)gmx.net> 2013-07-08 05:29:23 CDT ---
Still a bug in wine-1.6-rc4
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http://bugs.winehq.org/show_bug.cgi?id=27500
Summary: SteamInstall.msi can't create Steam shortcut
(.desktop-file)
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Steps to reproduce:
1. Download installer: http://cdn.steampowered.com/download/SteamInstall.msi
2. Install Steam.
3. Open Applications > Wine > Programs > Steam.
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http://bugs.winehq.org/show_bug.cgi?id=27762
Summary: EVE Online Singularity build crashes on start due to
changes in winsock
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
What to do:
1) Get client at http://content.eveonline.com/EVE_Premium_Setup_273475_m.exe
and install it
2) Get Tranquility (live server) -> Singularity (test server) patch at
http://content.eveonline.com/test/evepremiumpatch273475-276337_test_m.exe and
apply it to installed client
3) Attempt to launch client ./wine "C:\Program Files\CCP\Singularity\eve.exe"
/server:singularity
Result:
EVE crashes during splash screen. Regression tests blame following commit:
3581d2c6d176fe922ee4c8b05768f18c59c93008 is the first bad commit
commit 3581d2c6d176fe922ee4c8b05768f18c59c93008
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Jun 14 10:31:26 2011 +0200
ws2_32: Accept NULL lpNumberOfBytesSent for overlapped calls to WSASend/To.
:040000 040000 1d6630a90f16d8837bc0245c99b6fe0148e6094b
0e47b51bc6d283e1b0bccf8b18758b2c6d38fe19 M dlls
I checked with head on it and previous commit and confirmed that EVE
Singularity build under wine crashes only after this commit.
Currently it doesn't influence vast majority of EVE players, but when EVE's
developer deploys test patch to live server, impact will be much more
significant.
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http://bugs.winehq.org/show_bug.cgi?id=26375
Summary: Medal of honor 2010 requires vcrun2005 and vcrun2008
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Medal of honor 2010 requires vcrun2005 and vcrun2008. Mscodescan report
attached below.
./jeu/MP/mohmpgame.exe imports following stub symbols:
msvcp80:??0?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@H@Z
msvcp80:??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAI@Z
msvcp80:??_D?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ
msvcp80:?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?end@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ
msvcp80:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@V32@0@Z
msvcp80:?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z
msvcp80:?replace@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@IIID@Z
msvcp80:_FInf
msvcp80:_FNan
msvcp80:_FSnan
msvcp80:wctype
./jeu/MP/mohmpgame.exe imports following stub symbols:
msvcr80:__daylight
msvcr80:_resetstkoflw
./jeu/Binaries/moh.exe imports following stub symbols:
msvcr90:_findfirst32
msvcr90:_findnext32
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http://bugs.winehq.org/show_bug.cgi?id=27024
Summary: 3DMark06: dies on
msvcp71.dll.?begin@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@QBE?AVconst_iterator@12@XZ
(purist)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.futuremark.com/benchmarks/3dmark06/download
/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34460)
--> (http://bugs.winehq.org/attachment.cgi?id=34460)
stub list
Now that bug 24567 is fixed and we have a stub msvcp71, time to implement
what's missing :).
For 3DMark06, that's:
msvcp71.dll.?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBE?AVconst_iterator@12@XZ
according to mscodescan, may want 137 more, I'll attach the list.
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http://bugs.winehq.org/show_bug.cgi?id=27852
Summary: Sid Meier's Civilization V demo first screen missing
text and graphics with builtin d3dx9_36, needs
D3DXLoadVolumeFromMemory? (purist)
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Trying to run civ5 demo without native dlls, a la 'winetricks alldlls=builtin',
first runs into bug 25275; native msvcp90.dll and msvcr90.dll work around
that. The game then starts, but the first screen is missing a lot of
text and graphics. Native d3dx9_36 works around it.
The log shows
fixme:d3dx:D3DXLoadVolumeFromMemory (0x10ea3be0, (nil), (nil), 0x1a87bd00, 15,
128, 4096, (nil), 0x33fae4, 1, 0): stub
... 46 near-repeats removed ...
fixme:d3dx:get_format_info Unknown format 0x33545844
... 24202 near-repeats removed ---
fixme:d3dx:D3DXCreateCubeTextureFromFileInMemoryEx (0xbe5ee48, 0x6a2d424,
65744, 4294967294, 4294967295, 0, 0, 0x1, 0xffffffff, 0xffffffff, 0, (nil),
(nil), 0x30ee2c): stub
D3DXCreateCubeTextureFromFileInMemoryEx is probably bug 24530.
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http://bugs.winehq.org/show_bug.cgi?id=28304
Summary: "p" command gives syntax error when there are single
quoted chars in the expression
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Ex: char *foo = "bar";
Wine-dbg>p *foo
'b'
Wine-dbg>p *foo == 'b'
Syntax Error (')
syntax error
Similar issue for WCHAR*
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http://bugs.winehq.org/show_bug.cgi?id=28929
Bug #: 28929
Summary: Sins of a solar empire Trinity requires
D3DXCreateVolumeTextureFromFileW
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
wine: Call from 0x7ed49992 to unimplemented function
d3dx9_36.dll.D3DXCreateVolumeTextureFromFileW, aborting
winetricks d3dx9_36 is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=30270
Bug #: 30270
Summary: Wine doesn't detect opengl/wgl extensions anymore
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Created attachment 39542
--> http://bugs.winehq.org/attachment.cgi?id=39542
+wgl,+opengl debug while starting steam
Hi,
with wine 1.5.0 the detecion of opengl extensions does not work anymore it
seems.
When starting Steam i get the following error messages:
err:wgl:is_extension_supported No OpenGL extensions found, check if your OpenGL
setup is correct!
My opengl setup is correct, games work fine.
Attached find a +wgl,+opengl debug trace.
Hope this helps.
Christian
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http://bugs.winehq.org/show_bug.cgi?id=31019
Bug #: 31019
Summary: stl_test crashes due to missing
msvcp80.dll.??$?5DU?$char_traits@D@std@@@std@@YAAAV?$b
asic_istream@DU?$char_traits@D@std@@@0@AAV10@AAD@Z
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 24287 is fixed, the next problem in stl_test is
Unhandled exception: unimplemented function
msvcp80.dll.??$?5DU?$char_traits@D@std@@@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@0@AAV10@AAD@Z
To reproduce:
sh winetricks vc2005express
export WINEPREFIX=$HOME/.local/share/wineprefixes/vc2005express
cd $WINEPREFIX/drive_c
wget
http://web.archive.org/web/20060202000105/http://petef.port5.com/cpp/stltes…
tar -xzvf stltest-1.00.tar.gz
chmod +w -R stltest
cd stltest
wget http://kegel.com/wine/stltest.patch
patch -p1 < stltest.patch
cd ../"Program Files/Microsoft Visual Studio 8/Common7/Tools"
wine cmd
and then, in cmd,
vsvars32
cd \stltest
nmake vc.mak
exit
and then:
cd $WINEPREFIX/drive_c
unset WINEPREFIX
rm -rf ~/.wine
wine cmd /c echo hi
cp -a stltest ~/.wine/drive_c
cd ~/.wine/drive_c/stltest
wine stl_test.exe
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http://bugs.winehq.org/show_bug.cgi?id=33265
Bug #: 33265
Summary: HoMM 3 fails to create wgl context
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Classification: Unclassified
Created attachment 43997
--> http://bugs.winehq.org/attachment.cgi?id=43997
tail of ddraw,display,d3d,wgl log
Not sure what the most proper fix is so I'm going to leave this as a bug
report. Basically HoMM 3 (from gog.com) won't start with the mac driver, due to
create_context in dlls/winemac.drv/opengl.c failing. It's trying to create a
context with color bits set to 64 and alpha bits set to 16, which obviously
fails.
Simply commenting out kCGLPFAColorSize, kCGLPFAAlphaSize and kCGLPFADepthSize
will let the game start with no obvious drawbacks, but I don't know if it's a
proper fix.
Also tried commenting out kCGLPFAMinimumPolicy, that would let the game start,
but with a white screen only.
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http://bugs.winehq.org/show_bug.cgi?id=33712
Bug #: 33712
Summary: Download.com web install application crashes wine.
until till you get to a pure source...
Product: Wine
Version: 20050930
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rufus_1_2(a)yahoo.com
Classification: Unclassified
Created attachment 44640
--> http://bugs.winehq.org/attachment.cgi?id=44640
The backtrace
In Short: Downloaded the setup file from Download.com for Charactermine. It
crashed and forced wine to quit.
After the above I went straight to the source programs website
http://www.charactermine.com/downloads.aspx and tried both the complete install
download and the web install. Both worked just Fine. In fact the web install I
did second and it already recognized that Character Mine had been installed.
After downloading again of course.
So I have to conclude the problem is the install app that download.com sends
you to do a web install. I hope it is the anti cross sale features of wine that
killed the app, because previously when "downloading" apps under Windows from
Download.com they include all the web browser toolbar or some other useless
resource hogging application before you can install the application you were
suppose to be "downloading."
So far as I am concerned this isn't a bug unless there is no other source for a
given program.
I will attach the actual "download" program and the crash report... err
backtrace. Since only one attachment is apparently allowed and I don't want to
waste 586k of space here is the link to download site:
http://dw.com.com/redir?edId=3&siteId=4&oId=1770-20_4-0&ontId=20_4&spi=0138…
Or just go and search for character mine on their site.
You always forget how good fresh energy feels, till you get to a pure source...
Tron
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http://bugs.winehq.org/show_bug.cgi?id=13394
Summary: gtk-dev-2.12.9-win32-2.exe crashes on installation
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qelthanos(a)yahoo.com
Created an attachment (id=13303)
--> (http://bugs.winehq.org/attachment.cgi?id=13303)
Trace Log
gtk+ installer crashes on wine with shell error. Fails 1/4 through file
copying. See the the attached file for log/traceback.
Used defaults for everything with no options to wine nor user modifications to
wine/registery.
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http://bugs.winehq.org/show_bug.cgi?id=32881
Bug #: 32881
Summary: oracle java setup
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scsantos24(a)gmail.com
Classification: Unclassified
Created attachment 43424
--> http://bugs.winehq.org/attachment.cgi?id=43424
Unhandled exception
page fault on read access to 0x02881f70 in 32-bit code (0x00403810).
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http://bugs.winehq.org/show_bug.cgi?id=27452
Summary: Jave runtime install fails with windows version set to
7
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: congelli501(a)gmail.com
Created an attachment (id=35102)
--> (http://bugs.winehq.org/attachment.cgi?id=35102)
Ouput (WINEDEBUG=warn+all)
Latest Java installer fails with stock wine and windows version set to windows
7 (but not with windows XP).
I have a message box with "Installer : Wrapper.CreateFile failed with error 3:
Path not found".
Exact version : JRE-6u26 (offline installer).
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http://bugs.winehq.org/show_bug.cgi?id=2770
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lukasz.wojnilowicz(a)gmail.co
| |m
--- Comment #25 from Anastasius Focht <focht(a)gmx.net> 2013-07-07 11:26:36 CDT ---
*** Bug 24886 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=32593
Bug #: 32593
Summary: Skyrim crashes at launch
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannes.claesson(a)gmail.com
Classification: Unclassified
OS: Kubuntu 64.
wine-1.5.20 from package 1.5.20-0ubuntu1
Failing application: The Elder Scrolls V: Skyrim, version 1.8.151.0.7
Started with: WINEDEBUG=fixme-all,err-all,warn-all,trace-all wine ./TESV.exe
(same thing happens when pressing play from launcher)
Not much more to say than the summary. It crashes at launch.
Works as intended with wine-1.5.19.
Wine debugger log attached.
Detailed log (WINEDEBUG=+relay,+seh,+tid wine ./TESV.exe &> detailed_log.txt)
can be uploaded later if you wish (size: 71MiB).
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http://bugs.winehq.org/show_bug.cgi?id=20098
Summary: Wine fails to run my Kernel Mode Driver in Kernel Mode
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When I run my Kernel mode driver under Wine it gets run in User Mode, rather
then kernel mode. This causes the RDMSR instructions if uses to fail. I have
tried to get roung this by using type 202 msr devices, but there is no easy way
to call mknod to create them. I raised
http://bugs.winehq.org/show_bug.cgi?id=20081 asking for a wine_mknod() to be
added, but this has been dismissed on the grounds that mknod() is not a windows
function and therefore should not be in Wine. Applications running a Kernel
Mode driver is a standard windows function used by many windows application so
should work with Wine.
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http://bugs.winehq.org/show_bug.cgi?id=29896
Bug #: 29896
Summary: The Darkness II fails to render
Product: Wine
Version: 1.4-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cute.dark.sorcerer(a)gmail.com
Classification: Unclassified
Created attachment 38879
--> http://bugs.winehq.org/attachment.cgi?id=38879
output of the terminal when running the game
game was installed on Linux and on windows, windows version runs fine, Linux
version however not.
I used a virtual desktop, wineserver can start, the menu music also plays, but
any sort of graphic fails to load.
game comes with d3dx9 and vcrun2008, installing both doesn't have any
noticeable effect.
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http://bugs.winehq.org/show_bug.cgi?id=26699
Summary: Comanche 3 doesn't install
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=33998)
--> (http://bugs.winehq.org/attachment.cgi?id=33998)
Comanche 3 autorun.exe backtrace
Launching install.exe does nothing
Launching autorun.exe displays the installation menu but clicking on install
does nothing
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http://bugs.winehq.org/show_bug.cgi?id=33946
Bug #: 33946
Summary: Nibiru: Age of Secrets demo - freetype_SelectFont
Untranslated charset 255
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.worthdownloading.com/download.php?gid=1064&
id=5136
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
I don't see anything wrong in-game, but terminal output has this string
fixme:font:freetype_SelectFont Untranslated charset 255
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http://bugs.winehq.org/show_bug.cgi?id=14611
Summary: Diablo 1.0x crashes on a read exception when entering
main menu on x86_64
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kohen.d(a)gmail.com
Created an attachment (id=15004)
--> (http://bugs.winehq.org/attachment.cgi?id=15004)
Diablo 1 console log when it crashes.
Hello,
I'm using a fully up-to-date (at the time of writing these lines) Fedora 9
installation on my AMD Athlon 64 CPU.
Since all tests on the AppDB in this and later versions is silver and up, I
believe that either my graphics card or my CPU bit mode is to blame.
Graphics card - nVidia Corporation GeForce 8600 GT rev 161, Nvidia binary
drivers.
Clean wine dir, fresh install from 1.00 CD, tested with 1.09 patch as well as
the 1.00 ver of the game (patched ddraw dll).
Crashes after splash (or mouse or keyboard click).
Attached console log.
I'm a programmer so if you think I should try to comment things out, change
code, etcetera, to test possible solutions, I can.
Thanks in advance,
David.
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http://bugs.winehq.org/show_bug.cgi?id=24459
Summary: Cannot launch the new steam
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echotty3(a)gmail.com
Created an attachment (id=30858)
--> (http://bugs.winehq.org/attachment.cgi?id=30858)
Debug steam
System---
> uname -a
FreeBSD motd.lan 8.1-RELEASE FreeBSD 8.1-RELEASE #0: Mon Jul 19 02:55:53 UTC
2010 root@almeida.cse.buffalo.edu:/usr/obj/usr/src/sys/GENERIC i386
Nvidia driver version---
195.36.15
> wine --version
wine-1.3.2
1º Installing MSI Steaminstall
2º Executing auto-update of Steam
3º Restart the Steam
4º Launch Steam login
5º Failed to launch steam portal (logged)
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http://bugs.winehq.org/show_bug.cgi?id=25788
Summary: MYST V 3-CD boxed set: InstallShield is unable to run
in graphical mode
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32863)
--> (http://bugs.winehq.org/attachment.cgi?id=32863)
Terminal output: wine "setupwin32.exe" + WINEDEBUG=warn+all wine
"setupwin32.exe"
This bug only affects the US retail version of the game. It proves a problem
since there is no way to determine when to insert the 3 disks if it is ran in
silent mode, and results in a corrupt installation.
Attached is log.
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http://bugs.winehq.org/show_bug.cgi?id=33923
Bug #: 33923
Summary: Some fonts (usually Chinese fonts) display without
bold
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelvin9302104(a)gmail.com
Classification: Unclassified
I found that some fonts cannot display in bold (but all fonts can display in
italic). I have tried using notepad to display bold characters. It can display
characters in bold for some fonts, but not for some other fonts (usually
Chinese fonts). The situation is the same for both Microsoft Office and
notepad. It is probably a general problem in wine.
"Hello world" shown in Calibri:
http://db.tt/kwhmMxUu
"Hello world" shown in Calibri, correctly with bold:
http://db.tt/cMSAjNwj
"Hello world" shown in JhengHei:
http://db.tt/JoTpgpgU
"Hello world" shown in JhengHei, correctly with bold:
http://db.tt/YW9Y6Yl3
Chinese characters shown in JhengHei:
http://db.tt/J5DnJ6O5
Chinese characters shown in JhengHei, *correctly with bold*:
http://db.tt/8Wu9bf6M
Chinese characters shown in PMingLiU:
http://db.tt/Xhj0gd4J
Chinese characters shown in PMingLiU, *should have bold but NOT*:
http://db.tt/fPFwsVpU
"Hello world" shown in PMingLiU:
http://db.tt/TAalaCaO
"Hello world" shown in PMingLiU, *should have bold but NOT*:
http://db.tt/ruXb4ocN
I have done some research and found that all fonts cannot display in bold or
italic BEFORE, but this feature is implemented now. But why doesn't bold work
for some fonts? Is there any solutions?
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http://bugs.winehq.org/show_bug.cgi?id=33938
Bug #: 33938
Summary: Kindle crashes on opening book
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: douglasblackusa(a)aol.com
Classification: Unclassified
Created attachment 45077
--> http://bugs.winehq.org/attachment.cgi?id=45077
Crash report when kindle crashes july 2
Kindle crashes on opening an already downloaded book. it also crashes when the
book just has downloaded. After I did the updates and suggested.
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http://bugs.winehq.org/show_bug.cgi?id=33948
Bug #: 33948
Summary: QQ turn status to leave automatically
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wzhy90(a)qq.com
Classification: Unclassified
QQ2012 & QQ2013 will turn the status to leave automatically.
When you choese status online, after 2 seconds it will choice leave
automatically
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http://bugs.winehq.org/show_bug.cgi?id=33954
Bug #: 33954
Summary: TweetDeck crashes on startup
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roobsi93(a)web.de
Classification: Unclassified
Created attachment 45102
--> http://bugs.winehq.org/attachment.cgi?id=45102
Error log as dumped by Wine
Relatively new to Linux and not an expert, so please forgive me if it's a
problem on my end.
I've installed Wine 1.6rc4 and used the script to check for missing
dependencies. It's all installed.
TweetDeck keeps crashing on startup. There doesn't seem to be an exact pattern.
Sometimes it starts correctly, sometimes it doesn't (and the Wine error windows
pops up). I've also seen it crashing during use, but I don't have a dump for
that.
You can download TweetDeck here: https://www.tweetdeck.com/
Regards from Germany
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http://bugs.winehq.org/show_bug.cgi?id=25146
Summary: Gom Player gets stuck after a while when streaming
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
When I use the GOM Player to watch a stream from GomTV it gets often stuck
after some time in an infinite sound loop or the visual output fails. It
sometimes helps to instantly pause the player after startup and to wait a few
seconds: It plays then fine for about 2-20 seconds before it gets stuck. The
amounth of time you can watch depends on how long and often you pause and on
luck. Stopping and restarting the stream helps.
This bug report is about wine 1.3.6. When using wine 1.3.7 additional issues
will occur.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #117 from Saulius K. <saulius2(a)gmail.com> 2013-07-05 06:20:36 CDT ---
Hello subscribers.
Quoting myself (comment #78):
>
> Lets transfer talks on the hacky patch to the AppDB. This is bugreport and
> only technical details _related to the bug directly_ are interesting here.
>
> So please stop talking about workarounds.
>
> There are only 20 usefull comments (at most) in this report. Please keep the
> noise lower :)
>
> Thank you :)
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--- Comment #116 from Winderly <mississua(a)hotmail.com> 2013-07-05 05:58:28 CDT ---
i think i cant' try this hack because i would have to recompile wine to try it
:(
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http://bugs.winehq.org/show_bug.cgi?id=31904
Bug #: 31904
Summary: configure incorrectly detects OSMesa
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
When I run configure script for latest wine 1.5.x releases it always reports
that it can not find OSMesa but I have it installed correctly.
Looking for a solution I've found several versions of patch that fixes this.
For example this is the Gentoo version:
http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/app-emulation/wine/…
and this is Fedora version:
http://pkgs.fedoraproject.org/cgit/wine.git/tree/wine-1.5.10-osmesa-check.p…
I've tested Fedora version of the patch and it works well for me (I'm using
mageia linux).
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Claudio <sick_soul(a)yahoo.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|sick_soul(a)yahoo.it |
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Bartosz Szreder <cfiend(a)talent.edu.pl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cfiend(a)talent.edu.pl
--- Comment #115 from Bartosz Szreder <cfiend(a)talent.edu.pl> 2013-07-03 22:19:17 CDT ---
Have you tried doing the transparent-dialog-hack from #c103? It makes the menus
in Diablo visible when transparency is set to something like 50%, but become
progressively darker with opacity applied.
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--- Comment #114 from Christopher Larson <kergoth(a)gmail.com> 2013-07-03 15:04:53 CDT ---
(In reply to comment #113)
> Created attachment 45086 [details]
> hack for black menus in Diablo
>
> The attached patch worksforme for wine-1.6-rc2 (and most likely also for
> successive release candidates) and Diablo: The Hell. Feedback is welcome.
For what it's worth, this doesn't seem to be working for me. Either same
behavior, or a white screen instead of black.
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--- Comment #113 from Bartosz Szreder <cfiend(a)talent.edu.pl> 2013-07-03 11:32:58 CDT ---
Created attachment 45086
--> http://bugs.winehq.org/attachment.cgi?id=45086
hack for black menus in Diablo
The attached patch worksforme for wine-1.6-rc2 (and most likely also for
successive release candidates) and Diablo: The Hell. Feedback is welcome.
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #151 from J <kalaka(a)gmail.com> 2013-07-02 18:18:32 CDT ---
(In reply to comment #150)
> This bug is still present in 1.6-RC4.
Also, the patch no longer works on 1.6
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http://bugs.winehq.org/show_bug.cgi?id=26763
Summary: Wolfenstein: crashes on start
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=34086)
--> (http://bugs.winehq.org/attachment.cgi?id=34086)
Log of crash
Hi,
I'm trying to get the game Wolfenstein running with Wine, a title which
according to the appdb entry should be well supported.
Unfortunately I'm getting nowhere, the game crashes directly after the splash
screen appears, and I don't even get a backtrace...
wine: Unhandled page fault on read access to 0x00000000 at address 0x10185da4
(thread 0009), starting debugger...
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10185da4).
Full log is attached.
If I use winedbg I also get these messages:
wine client error:26: write: Bad file descriptor
Inconsistency detected by ld.so: dl-open.c: 221: dl_open_worker: Assertion
`_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!
If I try the multiplayer binary instead, I get an error dialog "Error creating
game rendering context", and a console with these warnings:
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
After some googling, I found bug 9186 which mentions the same error in game
using the same engine, so I made another log with WINEDEBUG=+wgl.
For graphics I use Mesa with the r300g driver (tried both 7.10 and using git)
which I guess could be the cause of the problem. If so it would be great to
know what the problem is, so I can file a bug with the Mesa devs.
I'm using Wine 1.3.17 (tried both the Ubuntu packages and compiling myself) in
a clean wineprefix (the only addition is native d3dx9_39.dll for
GetShaderConstantTableEx support) on Debian unstable 32-bit.
The game is updated to version 1.11 and Securom worked around with a patched
binary.
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http://bugs.winehq.org/show_bug.cgi?id=23670
Summary: Ballistic Paddle game - displayed incorrectly.
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
This is a tricky one to describe. If you download, unzip and run paddle in
Wine version 1.2-rc7, you will find the "paddle" (that is the thing you control
in the game with your mouse) is almost invisible. To see what it should look
like, view the screenshot in download URL.
When tested in Wine version 1.1.42 the "paddle" looked normal. Possible
regression after Wine version 1.1.42?
Many 16-bit Windows games have problems running in Wine. It's worth trying old
16-bit Windows games in Wine as these are the ones Wine has trouble running.
If anyone could improve the title of this bug, please do.
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J <kalaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kalaka(a)gmail.com
--- Comment #150 from J <kalaka(a)gmail.com> 2013-07-01 23:34:08 CDT ---
This bug is still present in 1.6-RC4.
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http://bugs.winehq.org/show_bug.cgi?id=29970
Bug #: 29970
Summary: Command & Coquer: Red Alert 3 crashes on start
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holthuis.jan(a)googlemail.com
Classification: Unclassified
Created attachment 39014
--> http://bugs.winehq.org/attachment.cgi?id=39014
Backtrace
When I want to start the game using Wine 1.4~rc4, it almost crashes instantly
(even before the splash screen is shown).
As soon as I downgrade to 1.2.3, the game works perfectly (except that there
are no videos).
I attached the backtrace to this bug report.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vincent.hardy.be(a)gmail.com
--- Comment #27 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-07-01 10:42:08 CDT ---
*** Bug 12476 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=33887
Bug #: 33887
Summary: Patches for marshaling VT_UNKNOWN in SAFEARRAYS
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosen.diankov(a)gmail.com
Classification: Unclassified
Many applications marshal SAFEARRAY structures with IUnknown interfaces in
them. The following short patches in dlls/oleaut32/usrmarshal.c should
implement support for them.
One thing I'm not sure yet is if the marshaling requires 4-byte alignment.
Seems to work as is though:
in
<code>
ULONG WINAPI LPSAFEARRAY_UserSize(ULONG *pFlags, ULONG StartingSize,
LPSAFEARRAY *ppsa)
</code>
add
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("size interfaces 0x%x\n", sftype);
for (ppUnknown = psa->pvData; ulCellCount; ulCellCount--,
ppUnknown++) {
size += interface_variant_size(pFlags, &IID_IUnknown,
*ppUnknown);
}
break;
}
</code>
In
<code>
unsigned char * WINAPI LPSAFEARRAY_UserMarshal(ULONG *pFlags, unsigned char
*Buffer, LPSAFEARRAY *ppsa)
</code>
add
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("marshal interfaces 0x%x\n", sftype);
for (ppUnknown = psa->pvData; ulCellCount; ulCellCount--,
ppUnknown++) {
/* this should probably call
WdtpInterfacePointer_UserMarshal in ole32.dll */
Buffer = interface_variant_marshal(pFlags, Buffer,
&IID_IUnknown, *ppUnknown);
}
break;
}
</code>
in
<code>
unsigned char * WINAPI LPSAFEARRAY_UserUnmarshal(ULONG *pFlags, unsigned char
*Buffer, LPSAFEARRAY *ppsa)
</code>
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("unmarshal interfaces 0x%x\n", sftype);
for (ppUnknown = (*ppsa)->pvData; cell_count; cell_count--,
ppUnknown++) {
/* this should probably call
WdtpInterfacePointer_UserUnmarshal in ole32.dll */
Buffer = interface_variant_unmarshal(pFlags, Buffer,
&IID_IUnknown, ppUnknown);
}
break;
}
</code>
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--- Comment #26 from Kelvin Ng <kelvin9302104(a)gmail.com> 2013-07-01 07:36:31 CDT ---
*** Bug 33923 has been marked as a duplicate of this bug. ***
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kelvin9302104(a)gmail.com
--- Comment #25 from Alexandre Julliard <julliard(a)winehq.org> 2013-07-01 04:24:58 CDT ---
*** Bug 33923 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=24502
Summary: SimCity 3000 Unlimited crashes when loading
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maclover490(a)gmail.com
Created an attachment (id=30920)
--> (http://bugs.winehq.org/attachment.cgi?id=30920)
Wine 1.3.3 SimCity 3000 Unlimited stack dump
When I run SimCity 3000 Unlimited, the Maxis logo appears and the SafeDisc copy
protection seems to work fine and then the game crashes. According to my
amateur analysis of the stack dump, it seems to crash when loading
simvariables.dll with an access violation.
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