http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #151 from J <kalaka(a)gmail.com> 2013-07-02 18:18:32 CDT ---
(In reply to comment #150)
> This bug is still present in 1.6-RC4.
Also, the patch no longer works on 1.6
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http://bugs.winehq.org/show_bug.cgi?id=26763
Summary: Wolfenstein: crashes on start
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sa(a)whiz.se
Created an attachment (id=34086)
--> (http://bugs.winehq.org/attachment.cgi?id=34086)
Log of crash
Hi,
I'm trying to get the game Wolfenstein running with Wine, a title which
according to the appdb entry should be well supported.
Unfortunately I'm getting nowhere, the game crashes directly after the splash
screen appears, and I don't even get a backtrace...
wine: Unhandled page fault on read access to 0x00000000 at address 0x10185da4
(thread 0009), starting debugger...
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
fixme:dbghelp_dwarf:dwarf2_lookup_type Unable to load forward reference for
tag 26
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x10185da4).
Full log is attached.
If I use winedbg I also get these messages:
wine client error:26: write: Bad file descriptor
Inconsistency detected by ld.so: dl-open.c: 221: dl_open_worker: Assertion
`_dl_debug_initialize (0, args->nsid)->r_state == RT_CONSISTENT' failed!
If I try the multiplayer binary instead, I get an error dialog "Error creating
game rendering context", and a console with these warnings:
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a
suitable format.
After some googling, I found bug 9186 which mentions the same error in game
using the same engine, so I made another log with WINEDEBUG=+wgl.
For graphics I use Mesa with the r300g driver (tried both 7.10 and using git)
which I guess could be the cause of the problem. If so it would be great to
know what the problem is, so I can file a bug with the Mesa devs.
I'm using Wine 1.3.17 (tried both the Ubuntu packages and compiling myself) in
a clean wineprefix (the only addition is native d3dx9_39.dll for
GetShaderConstantTableEx support) on Debian unstable 32-bit.
The game is updated to version 1.11 and Securom worked around with a patched
binary.
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http://bugs.winehq.org/show_bug.cgi?id=23670
Summary: Ballistic Paddle game - displayed incorrectly.
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
This is a tricky one to describe. If you download, unzip and run paddle in
Wine version 1.2-rc7, you will find the "paddle" (that is the thing you control
in the game with your mouse) is almost invisible. To see what it should look
like, view the screenshot in download URL.
When tested in Wine version 1.1.42 the "paddle" looked normal. Possible
regression after Wine version 1.1.42?
Many 16-bit Windows games have problems running in Wine. It's worth trying old
16-bit Windows games in Wine as these are the ones Wine has trouble running.
If anyone could improve the title of this bug, please do.
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http://bugs.winehq.org/show_bug.cgi?id=2467
J <kalaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kalaka(a)gmail.com
--- Comment #150 from J <kalaka(a)gmail.com> 2013-07-01 23:34:08 CDT ---
This bug is still present in 1.6-RC4.
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http://bugs.winehq.org/show_bug.cgi?id=29970
Bug #: 29970
Summary: Command & Coquer: Red Alert 3 crashes on start
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holthuis.jan(a)googlemail.com
Classification: Unclassified
Created attachment 39014
--> http://bugs.winehq.org/attachment.cgi?id=39014
Backtrace
When I want to start the game using Wine 1.4~rc4, it almost crashes instantly
(even before the splash screen is shown).
As soon as I downgrade to 1.2.3, the game works perfectly (except that there
are no videos).
I attached the backtrace to this bug report.
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http://bugs.winehq.org/show_bug.cgi?id=7520
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vincent.hardy.be(a)gmail.com
--- Comment #27 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-07-01 10:42:08 CDT ---
*** Bug 12476 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=33887
Bug #: 33887
Summary: Patches for marshaling VT_UNKNOWN in SAFEARRAYS
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosen.diankov(a)gmail.com
Classification: Unclassified
Many applications marshal SAFEARRAY structures with IUnknown interfaces in
them. The following short patches in dlls/oleaut32/usrmarshal.c should
implement support for them.
One thing I'm not sure yet is if the marshaling requires 4-byte alignment.
Seems to work as is though:
in
<code>
ULONG WINAPI LPSAFEARRAY_UserSize(ULONG *pFlags, ULONG StartingSize,
LPSAFEARRAY *ppsa)
</code>
add
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("size interfaces 0x%x\n", sftype);
for (ppUnknown = psa->pvData; ulCellCount; ulCellCount--,
ppUnknown++) {
size += interface_variant_size(pFlags, &IID_IUnknown,
*ppUnknown);
}
break;
}
</code>
In
<code>
unsigned char * WINAPI LPSAFEARRAY_UserMarshal(ULONG *pFlags, unsigned char
*Buffer, LPSAFEARRAY *ppsa)
</code>
add
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("marshal interfaces 0x%x\n", sftype);
for (ppUnknown = psa->pvData; ulCellCount; ulCellCount--,
ppUnknown++) {
/* this should probably call
WdtpInterfacePointer_UserMarshal in ole32.dll */
Buffer = interface_variant_marshal(pFlags, Buffer,
&IID_IUnknown, *ppUnknown);
}
break;
}
</code>
in
<code>
unsigned char * WINAPI LPSAFEARRAY_UserUnmarshal(ULONG *pFlags, unsigned char
*Buffer, LPSAFEARRAY *ppsa)
</code>
<code>
case SF_UNKNOWN:
case SF_DISPATCH:
case SF_HAVEIID:
{
IUnknown** ppUnknown;
FIXME("unmarshal interfaces 0x%x\n", sftype);
for (ppUnknown = (*ppsa)->pvData; cell_count; cell_count--,
ppUnknown++) {
/* this should probably call
WdtpInterfacePointer_UserUnmarshal in ole32.dll */
Buffer = interface_variant_unmarshal(pFlags, Buffer,
&IID_IUnknown, ppUnknown);
}
break;
}
</code>
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http://bugs.winehq.org/show_bug.cgi?id=7520
--- Comment #26 from Kelvin Ng <kelvin9302104(a)gmail.com> 2013-07-01 07:36:31 CDT ---
*** Bug 33923 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7520
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kelvin9302104(a)gmail.com
--- Comment #25 from Alexandre Julliard <julliard(a)winehq.org> 2013-07-01 04:24:58 CDT ---
*** Bug 33923 has been marked as a duplicate of this bug. ***
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