http://bugs.winehq.org/show_bug.cgi?id=33827
Bug #: 33827
Summary: The Testament of Sherlock Holmes inverted shadows and
sharpness
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 44843
--> http://bugs.winehq.org/attachment.cgi?id=44843
log
Issues on a clean wineprefix.
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http://bugs.winehq.org/show_bug.cgi?id=33836
Bug #: 33836
Summary: Civilization IV shows a lot of XML Load Error while
loading
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 44865
--> http://bugs.winehq.org/attachment.cgi?id=44865
Screenshot of the errors
While starting Civilization IV (Steam version) I'm getting a lot of xml load
error like the one in the attached screenshot. This is on
wine-1.6-rc2-32-g407584f and Ubuntu Saucy 64 bits.
winetricks msxml3 worksaround this bug.
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http://bugs.winehq.org/show_bug.cgi?id=27632
Summary: Death and the Fly demo crashes on start
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_73960.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35326)
--> (http://bugs.winehq.org/attachment.cgi?id=35326)
terminal output/backtrace
No installer, just unzip and run. Crashes immediately. Only terminal output is
wininet, but native doesn't help.
I'll attach backtrace and a relay,seh,tid.
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http://bugs.winehq.org/show_bug.cgi?id=34284
Bug #: 34284
Summary: Fur looks wrong on Sims 3 Pets
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Sims 3 Pets installs from cd and runs flawlessly in general (yay) with
just 'winetricks dotnet20' (haven't tried it without).
But when you are choosing a pet, if you look at a pet with long fur,
it looks very wrong, stippled instead of soft.
The game is loading d3dx9_36, but 'winetricks d3dx9_36' didn't help...
so I'm guessing it's a wined3d problem. The log shows errors like
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 675
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x655dbe8)
WINED3DFMT_L16_UNORM 1024x768 0 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x655dd68)
WINED3DFMT_D24_UNORM_S8_UINT 1024x768 0 samples.
err:d3d:wined3d_debug_callback 0x1605d8: "GL_INVALID_FRAMEBUFFER_OPERATION
error generated. Operation is not valid because a bound framebuffer is not
framebuffer complete.".
but I don't know if they're related to the problem.
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http://bugs.winehq.org/show_bug.cgi?id=28004
Summary: PartyPoker fails to install with builtin wininet
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.partypoker.com/Downloads/en/3217731/PartyPo
kerSetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
The installer fails to download the main setup-program, thus keeping the
download dialog up forever. I guess the problem might be:
err:wininet:NETCON_secure_connect SSL_connect failed: 12169
With native wininet everything works fine
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http://bugs.winehq.org/show_bug.cgi?id=18248
Summary: Everquest certain areas do not render the models just
have blank regions
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: celticht32(a)aol.com
Created an attachment (id=20763)
--> (http://bugs.winehq.org/attachment.cgi?id=20763)
GLXinfo output
I start up everquest:
wine EverQuest.exe
go into the Plane of knowledge all models are rendered correctly with the
patched DLL specified in bug 8357
This problem has been tested and confirmed with both the regular EverQuest and
the EverQuest Test Server client. Testing was performed with the D3DX9_30.DLL
fix installed, which was obtained from http://angeliqe.com/d3dx9_30.dll on
2008-11-09.
You must change some options in eqclient.ini in order to run the game properly.
If a setting is missing, like TextureCache, just enter it into the appropriate
section. If you use the default file, VertexShaders are already TRUE, but so is
TextureCache which needs to be FALSE.
This is also set per the APPDB
Created a empty .wine directory.
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http://bugs.winehq.org/show_bug.cgi?id=30194
Bug #: 30194
Summary: XIII: some levels are not correctly illuminated
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pe-winehq(a)concept-micro.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 39411
--> http://bugs.winehq.org/attachment.cgi?id=39411
Observed display for first "canyon" level
Hi,
(The problem has been mentionned to the AppDB already, for example:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7119&iTestingI…
But I couldn't find any associated bugreport, so here it is.)
Some "canyon" levels are not correctly illuminated and are rendered all black
(actually everything but the sky). I can at least confirm the first one
personally, having not tried to download a savegame from the Internet to go
past the first problematic level.
- Expected: http://xiii.opaquit.com/view_savegame.php?savegame=06_06
- Observed: see attachment
That's sad, because I really enjoyed the game up to this point.
Regards,
Pierre.
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http://bugs.winehq.org/show_bug.cgi?id=31205
Bug #: 31205
Summary: Mixcraft hangs on exit when using WaveRT audio driver
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
Created attachment 40979
--> http://bugs.winehq.org/attachment.cgi?id=40979
terminal output for Mixcraft hanging on exit
When using WaveRT as the audio driver in Mixcraft 6, Mixcraft will hang on
exit. Mixcraft exits normally when using the Wave or ASIO (using wineasio)
drivers. I have attached the terminal output to this bug report. The attached
log only includes terminal output that was produced after clicking the close
button in Mixcraft.
Steps to reproduce:
1. Start Mixcraft.
2. Close the "New Project" window.
3. From the File menu, select "Preferences..."
4. Select "Sound Device" on the left of the Mixcraft Preferences window, and
select "WaveRT" as the sound device.
5. Click OK.
6. Close Mixcraft. If Mixcraft closes normally, then start it again and then
try closing it again. On both of my systems, Mixcraft will hang on exit.
Other notes: The hang also occurs in Wine 1.4.
** My System **
OS: Kubuntu 12.04 64-bit w/ KDE SC 4.8.4
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Sound Card #1: Sound Blaster Audigy 2 ZS Gold
Sound Card #2: Echo Gina3G
Linux Kernel: 3.2.0-26-generic
NVIDIA video driver: 302.17
Screen Resolution: 1280 x 960
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http://bugs.winehq.org/show_bug.cgi?id=19116
Summary: MSXML4 installer doesn't install
C:\Windows\Installer\{37477865-A3F1-4772-AD43-AAFC6BCF
F99F\icon.exe (appinstall)
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I've started testing the various packages in winetricks using appinstall, to
make sure we're installing correctly. For msxml4, all files install, except
one:
C:\Windows\Installer\{37477865-A3F1-4772-AD43-AAFC6BCFF99F\icon.exe
Sha1sum:fc20b297edd27a66d68e399b8acbaef4a1c11d37
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http://bugs.winehq.org/show_bug.cgi?id=33811
Bug #: 33811
Summary: Amazon software downloader does not work with builtin
msvcrt
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: piotr(a)codeweavers.com
Classification: Unclassified
I recently bought Pathologic on Amazon and tried to download it. The software
downloader they ship starts to install fine, but during install it gives an
error saying it can't communicate with Amazon's servers.
winetricks vcrun2008 works around that bug, and instead says a problem occurred
(which is a different bug).
Piotr, if you need access to the executable, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=14401
Summary: The Sword project
Product: Wine
Version: 1.1.0
Platform: Other
URL: http://crosswire.org/ftpmirror/pub/sword/frontend/win32/
v1.5/sword-starter-win32-1.5.11.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petra2201(a)gmail.com
Created an attachment (id=14716)
--> (http://bugs.winehq.org/attachment.cgi?id=14716)
crash log
When attempting to do a search for a given word the sword project search box
freezes. Producing the attached crash. You can close the search box and
continue to use the program.
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http://bugs.winehq.org/show_bug.cgi?id=26280
Summary: PowerSoccer
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laborde_stephane(a)yahoo.fr
Created an attachment (id=33501)
--> (http://bugs.winehq.org/attachment.cgi?id=33501)
fail while launching powersoccer
With Ubuntu 10.10
Installing the game PowerSoccer http://www.powersoccer.com
Firefox 3.5 install ok
powersetup.exe install ok
(thru playonlinux)
Launching the game ok.
Game doesn't start, fail (screen capture joint)
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http://bugs.winehq.org/show_bug.cgi?id=30765
Bug #: 30765
Summary: Outlook 2010 can't connect to exchange server
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alandressner(a)gmail.com
Classification: Unclassified
I am running Ubuntu 12.04 64 bit (Linux alnix 3.2.0-24-generic #39-Ubuntu SMP
Mon May 21 16:52:17 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux) with wine version
(alan@alnix:~$ wine --version
wine-1.5.4)
I can open word, excel and such including office. However, after going through
the initial setup of office I get a message that "The connection to Microsoft
Exchange is unavailable. Outlook must be online or connected to complete this
action."
On the initial setup outlook could not verify my settings. I copied the
connection setup from a working outlook of the same version.
alan@alnix:~$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.6/lto-wrapper
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro
4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr
--program-suffix=-4.6 --enable-shared --enable-linker-build-id
--with-system-zlib --libexecdir=/usr/lib --without-included-gettext
--enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6
--libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu
--enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object
--enable-plugin --enable-objc-gc --disable-werror --with-arch-32=i686
--with-tune=generic --enable-checking=release --build=x86_64-linux-gnu
--host=x86_64-linux-gnu --target=x86_64-linux-gnu
Thread model: posix
gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5)
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http://bugs.winehq.org/show_bug.cgi?id=34395
Bug #: 34395
Summary: DDO Error's 101
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
Sorry for the Interruption but not sure if these are helpful or not but LOTRO
for DDO launcher collect's a serious amounts of Errors or something not sure if
this may help ya guys get better or something but when i close DDO client LOTRO
sends this up showing me some errors it collected but this is the 1 that Run's
under Wine... Peace =)
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http://bugs.winehq.org/show_bug.cgi?id=34339
Bug #: 34339
Summary: DDO client start up crash
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
Created attachment 45709
--> http://bugs.winehq.org/attachment.cgi?id=45709
start up crash
when u start up the DDO client at times it start's up Normally and then at
times it wont and give's this error below got 2 for 2 deffrent days but didnt
work so well ...
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http://bugs.winehq.org/show_bug.cgi?id=34307
Bug #: 34307
Summary: Bug problem
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
there is a Bug in Website
http://appdb.winehq.org/objectManager.php?sClass=application&iId=2910
If u Install this in Terminal
Install using Ubuntu PPA
$ sudo add-apt-repository ppa:ajackson-bcs/ppa
$ sudo apt-get update;sudo apt-get install -y pylotro
and use Sudo apt-get update after words in the future u get stuff that sertain
stuff is not found like this
Fetched 357 kB in 8s (44.5 kB/s)
W: Failed to fetch
http://ppa.launchpad.net/ajackson-bcs/ppa/ubuntu/dists/raring/main/binary-a…
404 Not Found
W: Failed to fetch
http://ppa.launchpad.net/ajackson-bcs/ppa/ubuntu/dists/raring/main/binary-i…
404 Not Found
E: Some index files failed to download. They have been ignored, or old ones
used instead.
its prob not Available or may need to get an Up-to-date 1 cuzz its a Repository
problem if u unclick the check box for that PPA up there that says its not
Found it may need a newer 1 in that web site maybe... But for 1's that use WINE
that 1 works 100% so fare
Hope this helps people in the Future... Peace =)
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http://bugs.winehq.org/show_bug.cgi?id=20631
Summary: OmniPage Pro 12 Install fails
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: larry.m.mccarthy(a)gmail.com
Created an attachment (id=24602)
--> (http://bugs.winehq.org/attachment.cgi?id=24602)
output from WINEDEBUG=loaddll wine D:Autorun
- Installed wine from WineHQ debian squeeze repo (deb
http://www.lamaresh.net/apt squeeze main)
$ wine --version
wine-1.0.1
- Cleaned out ~/.wine
rm -rf ~/.wine
- In winecfg, set version to Windows 98
- added Gecko:
$ sh winetricks
Executing wget -O wine_gecko-0.1.0.cab [...]
[...]
All done, no errors.
[...]
- Placed OmniPage PRO 12 CD in the drive and mounted it
$ mount
[...]
/dev/hda on /media/cdrom0 type iso9660 (ro)
$ ls /media/cdrom0
Autorun.exe AutoRun.inf AutoRun.ini Guides OmniPage ReadMe
- Ran the setup
$ wine start D:Autorun
fixme:exec:SHELL_execute flags ignored: 0x00000500
- Installer runs. Select language, select install, get InstallShield progress
bar, then...
fixme:advapi:LookupAccountNameW (null) L"xxxxxx" (nil) 0x33f87c (nil) 0x33f880
0x33f874 - stub
fixme:advapi:LookupAccountNameW (null) L"xxxxxx" 0x131748 0x33f87c 0x1304a8
0x33f880 0x33f874 - stub
err:msi:ITERATE_Actions Execution halted, action L"CheckAdminPrivilegies"
returned 1603
Loaddll and relay logs are attached.
Have also tried with other versions (95, W2K, ME, XP) - results are identical.
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http://bugs.winehq.org/show_bug.cgi?id=23614
Summary: compiling with -fprofile-generate fails in
loader/preloader.c
Product: Wine
Version: 1.1.23
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: austinenglish(a)gmail.com
austin@midna:~/wine-git/loader$ make
ccache gcc -m32 -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/home/austin/wine-git/loader/preloader.c:162: undefined reference to
`__gcov_indirect_call_profiler'
preloader.o: In function `__stack_chk_fail_local':
/home/austin/wine-git/loader/preloader.c:166: undefined reference to
`__gcov_indirect_call_profiler'
preloader.o: In function `__stack_chk_fail':
/home/austin/wine-git/loader/preloader.c:167: undefined reference to
`__gcov_indirect_call_profiler'
preloader.o: In function `global constructors keyed to 65535_0___bb_init_func':
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_indirect_call_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_init'
preloader.o: In function `preload_reserve':
/home/austin/wine-git/loader/preloader.c:954: undefined reference to
`__gcov_indirect_call_profiler'
preloader.o: In function `find_symbol':
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_one_value_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_pow2_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_interval_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_one_value_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_pow2_profiler'
/home/austin/wine-git/loader/preloader.c:1151: undefined reference to
`__gcov_interval_profiler'
preloader.o:(.data+0x84): undefined reference to `__gcov_merge_add'
preloader.o:(.data+0x90): undefined reference to `__gcov_merge_add'
preloader.o:(.data+0x9c): undefined reference to `__gcov_merge_add'
preloader.o:(.data+0xa8): undefined reference to `__gcov_merge_single'
collect2: ld returned 1 exit status
make: *** [wine-preloader] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=23792
Summary: Metro 2033: very slow compared to Windows7
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29834)
--> (http://bugs.winehq.org/attachment.cgi?id=29834)
WINEDEBUG=+fps
Hardware: nvidia 9800 gtx+
drivers: 256.35 (not sure on windows...probably 195 something)
settings:
resolution - 800x600
quality - low
renderer - directx9
AA4
on windows, on the start screen (new game, load, options, etc.), I get 90 FPS
(according to Fraps), when not moving mouse. On wine, according to
WINEDEBUG=+fps, it's about 8 FPS.
The terminal is flooded with:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x13f70758 Wrong thread, returning
1.
assuming that the trace+fps actually outputs once per second, then I'm seeing
about 400 of those fixme's per second(!).
I've attached terminal output (along with fps).
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http://bugs.winehq.org/show_bug.cgi?id=25915
Summary: MESS emulator - GUI frontend doesn't render correctly,
program crashes
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
Created an attachment (id=33033)
--> (http://bugs.winehq.org/attachment.cgi?id=33033)
Crash log of messui.exe
MESS (Multi Emulator Super System) emulator (version 0.135b) emulates many old
computer systems and video game consoles. The messui.exe program loads a
graphical/GUI frontend for the Win32 version of MESS. Upon loading messui.exe,
only part of the frontend is drawn and is completely unresponsive due to the
program crashing.
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http://bugs.winehq.org/show_bug.cgi?id=27097
Summary: Metal Assault: Game crashes on start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Install the game, then install native quartz/devenum to workaround bug 27096.
Start the game, but get a crash:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33da3c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33dc7c,0x00000000), stub!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1802e3b0)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x17f33608): No
interface found
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86}
could be created for context 0x1
fixme:dbghelp:elf_search_auxv can't find symbol in module
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http://bugs.winehq.org/show_bug.cgi?id=27096
Summary: Metal Assault: Game won't launch without native
quartz/devenum
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/news_116230.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installs fine in wine-1.3.19-203-gf555c2d, and the launcher works fine (and
looks great with gecko), but clicking 'Launch' just exits:
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {b87beb7b-8d29-423f-ae4d-6582c10175ac}
could be created for context 0x3
With native quartz/devenum, it sorta starts, then crashes:
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33da3c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33dc7c,0x00000000), stub!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) The App is requesting a D3D
device, but a non-OpenGL surface type was choosen. Prepare for trouble!
err:ddraw:ddraw7_QueryInterface (0x1802e3b0) You may want to contact
wine-devel for help
err:ddraw:ddraw7_QueryInterface
(0x1802e3b0)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x17f33608): No
interface found
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86}
could be created for context 0x1
fixme:dbghelp:elf_search_auxv can't find symbol in module
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http://bugs.winehq.org/show_bug.cgi?id=32500
Bug #: 32500
Summary: [msvcr100]FarCry 3 does not works if winecfg is set to
XP
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42876
--> http://bugs.winehq.org/attachment.cgi?id=42876
Crash log FarCr3 + WinXP
FarCry 3 is a game which works on Windows XP,Vista, Seven and 8 with Dx9/10/11
mode.
On Linux with wine 1.5.19, the game crash when WinXP is set in winecfg. To fix
the problem, i must to set Win7 in winecfg.
If i look the crash log, i have a backtrace at the end with this line :
Backtrace:
=>0 0x78aa1ed7 in msvcr100 (+0x1ed7) (0x01b8e2c0)
1 0x113b679d in fc3 (+0x13b679c) (0x01b8e2fc)
2 0x10c51e68 in fc3 (+0xc51e67) (0x01b8e33c)
[...]
So the problem concern this dll ?
Vcrun2010 is installed automatically by the game. I tried to set
'native'/'native-builtin' and other => Same things, the game crash with the
same backtrace.
I attached the output console when the game crash.
Which +debug log can i create to help, +msvcrt ?
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http://bugs.winehq.org/show_bug.cgi?id=23791
Summary: Please provide https option for winehq.org
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
A user asked this in #winehackers, and I've been meaning to file this bug
myself...For some users (e.g., in China), winehq may trigger their national
firewalls, since certain words may be detected by the filter.
Plus, sending passwords over plaintext is just a bad idea anyway.
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http://bugs.winehq.org/show_bug.cgi?id=34404
Bug #: 34404
Summary: EditPad Lite 7.3.0: Unhandled exception: page fault on
read access to 0x011c2d80 in 64-bit code
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Classification: Unclassified
Created attachment 45794
--> http://bugs.winehq.org/attachment.cgi?id=45794
Backtrace of the crash
When starting the latest version of EditPad Lite it fails with a unhandled
pagefault. Attached is the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=34397
Bug #: 34397
Summary: Wine Problem
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorw2016(a)ymail.com
Classification: Unclassified
Ok lol i dont know what's goin on But when i Play a game Under Wine it uses ALL
My 4 GB Ram and 2 GB of Swapiness ima not sure but i dont thank its the Game
Cuzz i Tryed Many Games and done the Same But when it uses that Much GB its
like a Hour or so when it reaches that High just a Tip not sure if u guys have
the program in Wine but Wine Need's to Learn to Drop Memory that it is not
usin... No offence =) peace
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http://bugs.winehq.org/show_bug.cgi?id=34385
Bug #: 34385
Summary: Microsoft Visual Studio Test Agent 2010 Configuration
Tool crash when apply settings is performed
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: omar.mendez(a)flextronics.com
Classification: Unclassified
Created attachment 45773
--> http://bugs.winehq.org/attachment.cgi?id=45773
Error Screenshot
After the installation of Microsoft Visual Studio Test Agent 2010 a
configuration is performed in order to connect the agent to the proper test
controller, however an error is being thrown when you try to apply settings to
Test Agent.
Unhandled Exception: unimplemented function ntdsapi.dll.DsBindW called in
32-bit code (0x7b83bbd5).
Refer to the attachment for extra details.
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http://bugs.winehq.org/show_bug.cgi?id=34346
Bug #: 34346
Summary: XCOM: Enemy Unknown crashes immediately
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45718
--> http://bugs.winehq.org/attachment.cgi?id=45718
Crash dump
I tried to follow several instructions in appdb:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26831
None of them work. The game tries to run, but then immediately crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34253
Bug #: 34253
Summary: Yumina the Ethereal crashes on launch
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
A demo version affected by this can be downloaded here:
http://images.jastusa.com/web_downloads/YUMINA_DEMO.zip
It installs fine, but crashes immediately with an error window displaying the
following text:
"An error occurred.
Error code : hr8007000d
Exiting application."
The console output shows some devenum errors. Doing "winetricks devenum"
removes those, but the game crashes all the same.
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http://bugs.winehq.org/show_bug.cgi?id=25985
Summary: AmiBroker crashes when using colour palette
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: softcont(a)optusnet.com.au
Created an attachment (id=33123)
--> (http://bugs.winehq.org/attachment.cgi?id=33123)
Output from "C:>" prompt and from AmiBroker itself for wine 1.0.1 & 1.3.12
under Debian AMD64 "squeeze"
There is more than one way to make it crash. The easiest is:
1. Download AmiBroker (v5.30 right now) from:
http://amibroker.com/download.html (for v 5.30 it is:
http://www.amibroker.com/bin/AmiBroker530.exe) to ".wine/drive_c". Copy 2
dll's: mfc42.dll & msvcp60.dll to ".wine/drive_c/windows/system32". Run "wine
cmd"
2. From the "C:>" prompt install AmiBroker in the default location (C:\Program
Files\AmiBroker) by executing AmiBroker530.exe
3. Change directory to C:\Program Files\AmiBroker
4. Run AmiBroker (type broker and press <enter> at the prompt) - it should show
a chart for "^DJI(Daily)"
5. Click with the right mouse button on the chart pane (there are 3 chart panes
- I clicked on the top one) and from the popup context menu that appears select
item "Parameters"
6. A "Properties of Price" dialog box appears (the title may vary depending on
which panel the right mouse click occurs)
7. Click on any "Color" item (i.e. with the label "Color")
8. A simple color palette popup window appears
9. Click on the "More" button of the simple color palette - a more detailed
color dialog box appears
10. Click on the "Cancel" button of the detailed color dialog box
The program crashes (the whole application needs eventually be killed from
Linux)
Another way to crash it is (after step 7 - i.e. without pressing its "More"
button) click on the (parent) "Properties of Price" dialog box - the simple
color palette does not close (it does under native Windows). Then one by one
close all the AmiBroker windows (notice that the simple color palette stays
open). This should eventually crash the application (pressing <Esc> button also
does the trick).
I also tested it under 1.3.12 environment (files attached) with the same
result. However, I felt a bit lost when compiling and installing the wine
environment. I have two systems: Debian amd64 (squeeze) and Debian 32-bit
(lenny). The crash occurs on both of them.
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http://bugs.winehq.org/show_bug.cgi?id=29008
Bug #: 29008
Summary: Age of Wonders fails to run because of a floating
point error
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
Age of Wonders does not start because of a floating point exception during
wined3d initialization. This is a regression caused by this patch:
7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 is the first bad commit
commit 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Nov 3 15:26:36 2011 +0100
wined3d: Test more thoroughly for post-pixelshader blending support, try on
more texture formats.
This problem happens is quite complicated: Before initializing DirectDraw, the
game changes the FPU control word and removes the FPCW$INVALID flag(0x0001),
among others. During wined3d initialization wined3d tests if WINED3DFMT_UYVY is
FBO attachable, which is true because we emulate it with GL_LUMINANCE_ALPHA.
After that the new code added by the patch tries to draw to it, which
apparently generates a NaN somewhere, and since the game disallowed them an
exception is raised. The full FPU control word that is set when
DirectDrawCreate is called is 0x1372.
The game pops up an error dialog and tries to initialize DirectDraw again, and
is stuck in a loop from this point on. It isn't even necessary to install the
game to reproduce this issue, the aowsetup.exe program on the CD has the same
crash.
The problem is not related to WINED3DFMT_UYVY per se, the other luminance-alpha
formats like WINED3DFMT_YUY2, WINED3DFMT_L8A8 and WINED3DFMT_L4A4 affected as
well.
My GPU driver is the Nvidia binary driver, version 290.06, on a GeForce 9600M
GPU. A while ago this driver didn't support luminance-alpha fbo attachments,
apparently this changed somewhen.
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http://bugs.winehq.org/show_bug.cgi?id=33473
Bug #: 33473
Summary: Key DACL prevents creation of registry keys.
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julliard(a)winehq.org
CC: ehoover(a)mines.edu
Classification: Unclassified
Regression SHA1: 04cd764d7688c59f88c19b25d5c6baea75a15ba1
The key DACL introduced by commit 04cd764d7688c59f88c19b25d5c6baea75a15ba1
breaks creation of registry keys in installers. Tested with the Xtreme 5
Graphic Designer installer from bug 14713:
http://store.downloadcrew.com/p28537-magix_xtreme_photo__graphic_designer_5.
err:msi:ITERATE_WriteRegistryValues Could not create key
L"Software\\MAGIX\\Foto_Manager_10\\MsiKeyPath"
err:msi:ITERATE_Actions Execution halted, action L"WriteRegistryValues"
returned 1627
Creation of the MAGIX subkey fails with access denied because of the DACL.
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http://bugs.winehq.org/show_bug.cgi?id=5535
Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jaynobyl(a)gmx.de |
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http://bugs.winehq.org/show_bug.cgi?id=8490
Daniel Jelinski <djelinski1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |djelinski1(a)gmail.com
--- Comment #21 from Daniel Jelinski <djelinski1(a)gmail.com> 2013-08-31 14:17:20 CDT ---
The original issue (cropped title) was fixed before 1.2, as per comment 19.
Some issues from that comment are still present in 1.7.1:
- the window should have some size constraints - currently it is possible to
shrink it until all elements are hidden
- when resizing the window, the label area is not properly invalidated before
redrawing
Also the dialog abuses some comctl32 APIs - with native comctl32 from
winetricks there is another bug: when creating a folder in a folder which
initially had no subfolders, the new folder is not displayed.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #123 from Saulius K. <saulius2(a)gmail.com> 2013-08-30 23:22:47 CDT ---
(In reply to comment #122)
>
> Fantastic!
>
> I managed to find an apparently patched ddraw.dll from a years old tarball
Please stop. Workarounds has nothing to do with fixing bugs. So these talks
belongs to AppDB. Thank you:)
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--- Comment #122 from kerryhall(a)gmail.com 2013-08-30 16:39:36 CDT ---
(In reply to comment #119)
> Someone correct me if I'm wrong, but I believe the bug has been known for a
> *long* time, but nobody has thought of a way to fix it that won't break other
> apps. And for some weird reason wine still doesn't want to do something
> Microsoft themselves do, that is have specific fixes for particular apps -
> which would make this easy.
>
> A friend of mine, however, has created a ddraw.dll replacement that seems to
> work for the games I own that are affected by the problem (admittedly it was
> created entirely for these games). As far as I remember, it works by wrapping
> certain calls, so it's not something that will become outdated. I'll talk to
> him again about releasing it.
Fantastic!
I managed to find an apparently patched ddraw.dll from a years old tarball that
was sitting on my system the last time I encountered this issue, but after
putting it into ~/.wine/drive_c/windows/system32 I still had the same issue. If
I could get a tarball from you with a tested ddraw.dll, (plus correct
instructions, not sure if I'm just supposed to put it into system32) that would
be awesome.
Cheers!
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http://bugs.winehq.org/show_bug.cgi?id=22136
Summary: Starcraft II - poor fps in windowed mode
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
In wine, roughly 6-8 fps, and terminal is filled with:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
in windows, I consistently get 50, even with a lot of characters on screen.
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http://bugs.winehq.org/show_bug.cgi?id=26077
Summary: setupapi/misc tests show a memory leak in
winemenubuilder?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CreatePropertyBag2 (propertybag.c:143)
by PngEncoder_CreateNewFrame (pngformat.c:1376)
by convert_to_native_icon (winemenubuilder.c:423)
by platform_write_icon (winemenubuilder.c:1068)
by extract_icon (winemenubuilder.c:1100)
by InvokeShellLinker (winemenubuilder.c:2590)
by Process_Link (winemenubuilder.c:2965)
by wWinMain (winemenubuilder.c:3418)
by wmain (exe_wmain.c:50)
by __wine_spec_exe_wentry (exe_wentry.c:36)
by ??? (process.c:1034)
by start_process (process.c:1086)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_process (loader.c:2606)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=11837
Summary: Popup has magenta background - should be transparent
Product: Wine
Version: 0.9.56.
Platform: HP
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11111)
--> (http://bugs.winehq.org/attachment.cgi?id=11111)
Note magenta (should be clear) around yellow tide level popup
The example in the attached screen shot shows a popup attached to a tide
prediction station but popups of the same format (rectangular "balloon" with
pointer to feature) from other features show the same problem, the background
around the popup should be clear or transparent but is filled in magenta
instead. The problem is persistent and repeatable on demand.
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http://bugs.winehq.org/show_bug.cgi?id=28143
Summary: GODS-Lands of Infinity: foliage of trees has graphical
glitches
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36058)
--> (http://bugs.winehq.org/attachment.cgi?id=36058)
terminal output
Unlike the issue with shadows (reported in bug #28142) this problem cannot be
reproduced in the demo version for Gods:Lands of Infinity.
Symptom: trees have black, blocky textures in their foliage.
The problem goes away if I disable pixel shaders in winecfg's Graphics tab.
Fedora 15 x86
Nvidia GeForce 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=31319
Bug #: 31319
Summary: Age of Mythology: slow performance
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.fileplanet.com/files/110000/116261.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 0610d1eec9a287e22831a40427e6a9a38f3f745f
Created attachment 41156
--> http://bugs.winehq.org/attachment.cgi?id=41156
terminal output
I tested with the trial version of Age of Mythology as I don't have the full
version, so can't say whether or not the full version of the game is affected.
The problem: performance is considerably slower in the game since Wine 1.5.7.
This can be observed during the cutscenes, in unit animations, or when
scrolling the screen.
According to my testing, the problem appeared in 1.5.7, and is still present as
of wine-1.5.9-186-g1f6febe. The result of the regression test:
0610d1eec9a287e22831a40427e6a9a38f3f745f is the first bad commit
commit 0610d1eec9a287e22831a40427e6a9a38f3f745f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jun 12 17:03:50 2012 +0200
wined3d: Invalidate the entire buffer on maps with WINED3DLOCK_DISCARD.
:040000 040000 4d4701b1fcdaeeacffb68fd1b6f5d241e7a79a24
6bfde78e83d26ae6b5b3c799bc80e67237556e56 M dlls
Steps to reproduce the problem with the trial version:
1. download and install the demo (installing msxml4 is not mandatory with
current Wine)
2. start the demo with aom.exe. Background animation in the menu is kinda slow.
Click on <Campaign>, <Play campaign>, <Start>: a prologue video begins to play
and you can observe how slow the rendering is. You can observe the same laggy
performance during gameplay too.
Fedora 17 x86
Nvidia 250 / driver 295.59
X.Org X Server 1.12.2
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http://bugs.winehq.org/show_bug.cgi?id=25212
Summary: piwigo ploader can't connect to the net
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jdd(a)dodin.org
Hello,
I try to make an application to work in wine.
It's "ploader", an utility coming with the "Piwigo" photo gallery.
It seems to work, but have to connect to the web to upload photos and this
don't works.
This windows program is available here:
http://fr.piwigo.org/ext/extension_view.php?eid=270
when launched from wine it first shows locales loading:
wine pLoader.exe
fixme:msvcrt:MSVCRT__wsetlocale 0 L"Chinese_People's Republic of China.936"
fixme:msvcrt:MSVCRT__wsetlocale 0 L"English_United States.1252"
(....)
then:
fixme:msvcrt:MSVCRT__wsetlocale 0 L"English_United States.1252"
fixme:msvcrt:msvcrt_fdtoh wtf
(several times)
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:msvcrt_fdtoh wtf
it asks for the gallery URL then is issues an error message: can't connect to
xxxx:80 (unknown error). I can connect from windows or some variant of Linux
(there is a linux debian only version, not working on my openSUSE).
Adding :80 after the URL gives the same result (http://dodin.org:80/piwigo)
there is an offline option, and under this options the program works perfectly,
so only the connect problem seems to forgive it's use
the programm is a perl application.
thanks
jdd
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http://bugs.winehq.org/show_bug.cgi?id=12272
Summary: Aliens Versus Predator 2 1.0.9.6 mouse axis problem
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexy_b14(a)hotmail.com
Aliens Versus Predator 2 1.0.9.6 you are able to load the game fine, you can
use the mouse in the menus, but when you get load into a level the mouse axis a
wrong move the mouse left it looks right, move the mouse up looks goes down.
Moving the mouse right or down don't do a hole lot. Once your looking down you
are unable to us the mouse to look anymore. This mouse issue also happens with
No One Lives Forever2.
thanks all
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http://bugs.winehq.org/show_bug.cgi?id=32794
Bug #: 32794
Summary: Batman: Arkham City missing text in launcher
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43306
--> http://bugs.winehq.org/attachment.cgi?id=43306
log
Missing text in launcher. See attached log and screen.
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http://bugs.winehq.org/show_bug.cgi?id=26076
Summary: shdocvw/shdocvw tests show a memory leak in
winemenubuilder?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
256 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IMalloc_fnAlloc (ifs.c:186)
by CoTaskMemAlloc (ifs.c:395)
by ???
by ???
by Process_URL (winemenubuilder.c:3019)
by wWinMain (winemenubuilder.c:3416)
by wmain (exe_wmain.c:50)
by __wine_spec_exe_wentry (exe_wentry.c:36)
by ??? (process.c:1034)
by start_process (process.c:1086)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_process (loader.c:2606)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=34316
Bug #: 34316
Summary: The Guild 2: loading screen is blank (white)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.fileplanet.com/169779/160000/fileinfo/The-G
uild-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 37d1e8b79cfc2c4ca7b947589574179470a06c42
Created attachment 45682
--> http://bugs.winehq.org/attachment.cgi?id=45682
terminal output
In certain games the loading screens are empty (blank), or simply not
refreshing.
Such games are Fallout 3/Fallout:New Vegas, TES IV: Oblivion (one of the intro
video is blank) or Ghostbusters: The Video Game.
The Guild 2 is affected too, it has a demo version so you can reproduce the
problem with that. The only problem with the demo is that that installation
takes a very long time under Wine for some reason.
This is a regression due to
37d1e8b79cfc2c4ca7b947589574179470a06c42 is the first bad commit
commit 37d1e8b79cfc2c4ca7b947589574179470a06c42
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 16 09:12:30 2013 +0200
wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game
Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress
test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
:040000 040000 f99284ef188ab87b9d6372a5be54f6ccb63e8ea0
b3e06f60336fdcee348606b5de4f818fe0a7ed15 M dlls
Reverting the patch fixes the problem.
Fedora 19
Nvidia 250 / driver 325.15
X.Org X Server 1.14.2
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http://bugs.winehq.org/show_bug.cgi?id=26254
Summary: King School computer aided course will not execute
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rabbitanddino(a)att.net
Created an attachment (id=33457)
--> (http://bugs.winehq.org/attachment.cgi?id=33457)
Debug output from KSI G1000 training - commands embedded in file
King Schools produces computer based training tool. The tool is based on
videos (.mpg) and follow-up activities. The built-in video player will not
run. However the videos can be played using the "VLC Media player". Debug
information was captured and is provided in an attachment.
I'm running the latest DEBIAN install:
System specifics are:
#uname -a
Linux Euler 2.6.26-2-686 #1 SMP Thu Jan 27 00:28:05 UTC 2011 i686 GNU/Linux
#gcc -v
gcc version 4.3.2 (Debian 4.3.2-1.1)
#wine --version
wine-1.0.1-174-gc4039bd
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http://bugs.winehq.org/show_bug.cgi?id=30004
Bug #: 30004
Summary: Scrollbars flickers while searching in regedit
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: dmitry(a)baikal.ru
Classification: Unclassified
Regression SHA1: ee7ca802f4839fab9efd1759a762a9839d931a9b
In builtin regedit, the scrollbars in the treeview (if visible) flicker while
performing a search. It seems a bit more obvious when compositing is enabled
(but still happens without it).
This first occurred in 1.1.26, and regression testing indicated:
ee7ca802f4839fab9efd1759a762a9839d931a9b is the first bad commit
commit ee7ca802f4839fab9efd1759a762a9839d931a9b
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Jul 15 21:21:26 2009 +0900
comctl32: Do not redraw treeview in TVM_INSERTITEM handler if bRedraw is
not set, trigger the redraw on WM_SETREDRAW/TRUE.
:040000 040000 6581adc5a4c37b359b4bdd1f35e35ebb5dc70a9d
0bcde40d001433b39cdc73cf2a69e2a0677ea5d3 M dlls
Reverting the patch fixed the problem. It also doesn't flicker with native
comctl32.
To reproduce: start regedit, shrink the treeview enough to make a horizontal
scrollbar appear, then perform a search that won't finish too quickly to see
the problem ("hello world" will work).
No terminal output.
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