http://bugs.winehq.org/show_bug.cgi?id=15312
Summary: Visual Studio 2005 requires SetDIBits to handle a NULL
DC and DOB_RGB_COLORS
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=16144)
--> (http://bugs.winehq.org/attachment.cgi?id=16144)
patch
Currently we have only a FIXME for this case. It seems to cause only a small
visual glitch - the panes' titles backgrounds are black. The attached patch can
be used to check that this is the problem. Of course, it is not a correct
solution of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=14168
Summary: visual studio 2005 install error
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fyreme3_rd(a)yahoo.com
Created an attachment (id=14436)
--> (http://bugs.winehq.org/attachment.cgi?id=14436)
visual studio 2005 install error
Visual Studio 2005 install error
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http://bugs.winehq.org/show_bug.cgi?id=29509
Bug #: 29509
Summary: Visual Studio 2005 trial crashes quickly building Wine
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Visual C++ 2005 Trial installs ok with following recipe:
winetricks mfc42 dotnet20
use wine-1.3.15 to work around bug 27987 (or maybe just create the directory
that bug mentions)
mount image and run installer
Trying to load the projects generated by
tools/winapi/msvcmaker
throws up one "operation could not be completed" dialog on display.drv16.dsp,
but seems to complete.
(The IDE may freeze for 30 seconds after loading the wine projects
the first time, but is then responsive sooner on later runs.)
Doing Build / Build Solution compiles a few files, and generates real-looking
warnings, but then the IDE crashes. You can get the IDE to crash sooner by
running with WINEDEBUG=warn+heap; then it doesn't even compile one file before
it crashes.
Installing vcrun2005 might make it slighly more stable, but doesn't solve
the problem.
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http://bugs.winehq.org/show_bug.cgi?id=26370
Summary: Visual C++ 2005 Trial install shows spurious dialog
box
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The visual c++ 2005 trial installer now works, but
in the middle, it puts up a mysterious dialog box saying
1: 0 2: 1033 3: 4 5: 6: 7: 8: 9: 10:
When you press 'Retry', it succeeds.
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http://bugs.winehq.org/show_bug.cgi?id=31286
Bug #: 31286
Summary: Visual Studio 2005 Trial needs
atl80.dll.AtlWaitWithMessageLoop when using "Server
Explorer"
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
if the "Server Explorer" in Visual Studio 2005 is used there is an abort due to
unimplemented function atl80.dll.AtlWaitWithMessageLoop when the IDE exits.
--- snip ---
0043:trace:seh:raise_exception code=80000100 flags=1 addr=0x7b83965f
ip=7b83965f tid=0043
0043:trace:seh:raise_exception info[0]=7df68c44
0043:trace:seh:raise_exception info[1]=7df68c4e
wine: Call from 0x7b83965f to unimplemented function
atl80.dll.AtlWaitWithMessageLoop, aborting
0043:trace:seh:call_vectored_handlers calling handler at 0x406b98 code=80000100
flags=1
0043:trace:seh:call_vectored_handlers handler at 0x406b98 returned 0
--- snip ---
Prerequisite: 'winetricks vc2005trial'
MSDN: http://msdn.microsoft.com/en-us/library/26hwk2bx%28v=vs.80%29.aspx
Don't just add a stub, that might cause problems.
The function should be easy to implement using MsgWaitForMultipleObjects and
proper message dispatching.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=17096
Summary: Visual C++ 2005 Trial can't build project, complains
when starting mspdbsrv
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://download.microsoft.com/download/6/f/5/6f5f7a01-
50bb-422d-8742-
c099c8896969/En_vs_2005_vsts_180_Trial.img
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Since Visual C++ Express 2005 installs, I figured I'd try the trial for
full-on Visual C++ 2005, available at the given url.
Sure enough, it took 30 minutes, but it installed!
Then I tried building a project. I tried both Chromium's net unittest
and a trivial old visual c++ 6 (?) project from codeguru,
http://www.codeguru.com/cpp/g-m/gdi/capturingimages/article.php/c6333/
In both cases, visual c++ 2005 complained during compile:
MSPDBSRV: fatal error: Unable to start server: server already exist
>From +relay, the commandline it's using to start mspdbsrv is
C:\\Program Files\\Microsoft Visual Studio 8\\Common7\\ide\\mspdbsrv.exe -start
-spawn
And sure enough, running
wine mspdbsrv -start -spawn
in directory
C:\\Program Files\\Microsoft Visual Studio 8\\Common\\ide\\
generates the same error message (and a remarkably short +relay log).
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http://bugs.winehq.org/show_bug.cgi?id=18117
Summary: Visual Studio 2005 hangs on install, crashes in
RPCRT4_find_interface
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://download.microsoft.com/download/3/f/4/3f435aaa-
49ce-44c3-a2cc-d40bca9af941/ENU/vcssetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looking at bug 18114, I tried the download.
First, needs dotnet20. After using winetricks for that, the (mini)installer has
a crash when attempting to download the main installer:
wine: Unhandled page fault on read access to 0x00000004 at address 0x7e578b46
(thread 0112), starting debugger...
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7e578b46).
Backtrace:
=>0 0x7e578b46 RPCRT4_find_interface+0xd6(object=(nil), if_id=0x10b0048,
check_object=0) [/home/austin/wine-git/dlls/rpcrt4/rpc_server.c:132] in rpcrt4
(0x00bae948)
1 0x7e57a6e8 RPCRT4_worker_thread+0x318(the_arg=0x132e20)
[/home/austin/wine-git/dlls/rpcrt4/rpc_server.c:183] in rpcrt4 (0x00bae9b8)
2 0x7efc7b0d worker_thread_proc+0xfd(param=(nil))
[/home/austin/wine-git/dlls/ntdll/../../include/wine/port.h:434] in ntdll
(0x00baea18)
3 0x7efc3ace call_thread_entry_point+0xe() in ntdll (0x00baea28)
4 0x7efc5932 call_thread_func+0x42(rtl_func=<register EDI not in topmost
frame>, arg=<register ESI not in topmost frame>)
[/usr/include/bits/string3.h:85] in ntdll (0x00baeac8)
5 0x7efc5b00 start_thread+0x130(info=0x7ffbcfb8)
[/home/austin/wine-git/dlls/ntdll/thread.c:487] in ntdll (0x00baf3b8)
6 0xf7df24ff start_thread+0xbf() in libpthread.so.0 (0x00baf4b8)
0x7e578b46 RPCRT4_find_interface+0xd6
[/home/austin/wine-git/dlls/rpcrt4/rpc_server.c:132] in rpcrt4: repe cmpsb
(%esi),%es:(%edi)
132 if (!memcmp(if_id, &cif->If->InterfaceId,
sizeof(RPC_SYNTAX_IDENTIFIER)) &&
Below hack 'fixes' it:
diff --git a/dlls/rpcrt4/rpc_server.c b/dlls/rpcrt4/rpc_server.c
index 6214965..4ea520b 100644
--- a/dlls/rpcrt4/rpc_server.c
+++ b/dlls/rpcrt4/rpc_server.c
@@ -124,6 +124,7 @@ static RpcServerInterface* RPCRT4_find_interface(UUID*
objec
UUID* MgrType = NULL;
RpcServerInterface* cif;
RPC_STATUS status;
+ object = NULL;
if (check_object)
MgrType = LookupObjType(object);
Still has a non-fatal crash:
wine: Unhandled page fault on read access to 0x00000000 at address 0xf7d7d4f6
(thread 0025), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef94e0c
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
err:ole:ifproxy_release_public_refs IRemUnknown_RemRelease failed with error
0x800706be
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http://bugs.winehq.org/show_bug.cgi?id=24623
Summary: Windows Live Essentials 2011 installer doesn't allow
program selection, can't progress
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://g.live.com/1rewlive4-web/en/wlsetup-web.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31109)
--> (http://bugs.winehq.org/attachment.cgi?id=31109)
Terminal output
The first screen of the Windows Live Essentials 2011 installer asks "what do
you want to install?" but there are no programs to choose from. The list of
available programs is missing, replaced by blank space, and the installer
provides no way to continue past this. Affects both the web and offline
installers.
To get the installer started, first install dotnet30 with winetricks and then
set Windows version to Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=32471
Bug #: 32471
Summary: Evolve client (.NET 4.0 app using WPF4) fails with "X
Error of failed request: GLXBadDrawable" on
glxdrv_wglMakeCurrent
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Created attachment 42835
--> http://bugs.winehq.org/attachment.cgi?id=42835
trace log created with WINEDEBUG=+tid,+seh,+process,+loaddll,+d3d9,+sync,+wgl
Hello folks,
other .NET 4.0 apps using WPF4 work fine.
Prerequisite: 'winetricks -q dotnet40 msxml6 corefonts' (in 32-bit WINEPREFIX)
Attached is a trace log generated with:
WINEDEBUG=+tid,+seh,+process,+loaddll,+d3d9,+sync,+wgl wine ./Updater.exe
>>log.txt 2>&1
Last part before exit:
--- snip ---
...
002e:trace:wgl:glxdrv_wglMakeCurrent (0xa0055,0x6a96810)
002e:trace:wgl:describeContext Context 0x6a96810 have (vis:0x7d1d76e0):
002e:trace:wgl:describeContext - FBCONFIG_ID 0x107
002e:trace:wgl:describeContext - VISUAL_ID 0x24
002e:trace:wgl:glxdrv_wglMakeCurrent hdc 0xa0055 drawable 1e0006e fmt 0x195890
ctx 0x7d1d7970
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 636
Current serial number in output stream: 636
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32461
Bug #: 32461
Summary: Evolve client (.NET 4.0 app) crashes on startup due to
broken libgcrypt AES-NI support (misaligned stack for
SSE operations, upstream)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
continuation of bug 32408
Adding this bug for documentation purposes.
Prerequisite: 'winetricks -q dotnet40' (32-bit WINEPREFIX)
Optional (the client will download/install on its own): 'winetricks -q msxml6'
The app crashes in libgcrypt.
With proper debug symbols for i686 libgcrypt we get:
--- snip ---
$ winedbg --gdb ./Updater.exe
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 62]
0x7e29453d in do_aesni_enc_aligned (
a=0x7e2cb398
"\001K\257\"x\246\235\063\035Q\200\020\066C\351\232gC\303\321Q\232\264\362͚x\253\t\245\021\275]\036\362\r\316ּ\274\022\023\032\307\305G\210\252\b\016\225\027\353\026wq\232\317r\200\206\004",
<incomplete sequence \343>, b=0x577d3a4 "\360R'~o\004", ctx=0x577d1a8) at
rijndael.c:710
710 asm volatile ("movdqu %[src], %%xmm0\n\t" /* xmm0 := *a */
Wine-gdb> bt
#0 0x7e29453d in do_aesni_enc_aligned (
a=0x7e2cb398
"\001K\257\"x\246\235\063\035Q\200\020\066C\351\232gC\303\321Q\232\264\362͚x\253\t\245\021\275]\036\362\r\316ּ\274\022\023\032\307\305G\210\252\b\016\225\027\353\026wq\232\317r\200\206\004",
<incomplete sequence \343>, b=0x577d3a4 "\360R'~o\004", ctx=0x577d1a8) at
rijndael.c:710
#1 do_aesni (ctx=0x577d1a8, decrypt_flag=0, bx=0x577d3a4 "\360R'~o\004",
ax=0x7e2cb398
"\001K\257\"x\246\235\063\035Q\200\020\066C\351\232gC\303\321Q\232\264\362͚x\253\t\245\021\275]\036\362\r\316ּ\274\022\023\032\307\305G\210\252\b\016\225\027\353\026wq\232\317r\200\206\004",
<incomplete sequence \343>) at rijndael.c:1132
#2 0x7e294946 in rijndael_encrypt (context=0x577d1a8, b=0x577d3a4
"\360R'~o\004",
a=0x7e2cb398
"\001K\257\"x\246\235\063\035Q\200\020\066C\351\232gC\303\321Q\232\264\362͚x\253\t\245\021\275]\036\362\r\316ּ\274\022\023\032\307\305G\210\252\b\016\225\027\353\026wq\232\317r\200\206\004",
<incomplete sequence \343>) at rijndael.c:1155
#3 0x7e294f58 in selftest_basic_128 () at rijndael.c:1660
#4 0x7e294aff in selftest () at rijndael.c:1749
#5 do_setkey (keylen=16, key=0x7c906678
"!\312{\226\200j\356\030\247\256S\241\344\202", <incomplete sequence \304>,
ctx=0x7c908670) at rijndael.c:209
#6 rijndael_setkey (context=0x7c908670, key=0x7c906678
"!\312{\226\200j\356\030\247\256S\241\344\202", <incomplete sequence \304>,
keylen=16) at rijndael.c:444
#7 0x7e278df8 in cipher_setkey (c=0x7c9085f0, key=<optimized out>, keylen=16)
at cipher.c:896
#8 0x7e26e5b4 in gcry_cipher_setkey (hd=0x7c9085f0, key=0x7c906678, keylen=16)
at visibility.c:521
#9 0x7e39743c in wrap_gcry_cipher_setkey (ctx=0x7c9085f0, key=0x7c906678,
keysize=16) at cipher.c:115
#10 0x7e31e462 in _gnutls_cipher_init (handle=0x7c901c64,
cipher=GNUTLS_CIPHER_AES_128_CBC, key=0x7c901c5c, iv=0x7c901c54) at
gnutls_cipher_int.c:71
#11 0x7e3294f7 in _gnutls_init_record_state (params=0x7c901c38, read=1,
state=0x7c901c4c) at gnutls_constate.c:299
#12 0x7e329ac8 in _gnutls_epoch_set_keys (session=0x7c901290, epoch=1) at
gnutls_constate.c:431
#13 0x7e32a198 in _gnutls_write_connection_state_init (session=0x7c901290) at
gnutls_constate.c:602
#14 0x7e31280d in _gnutls_send_handshake_final (session=0x7c901290, init=1) at
gnutls_handshake.c:2888
#15 0x7e315e41 in _gnutls_handshake_common (session=0x7c901290) at
gnutls_handshake.c:3121
#16 0x7e31781e in gnutls_handshake (session=0x7c901290) at
gnutls_handshake.c:2690
#17 0x7e4c1a1a in schan_imp_handshake (session=0x7c901290) at
/home/focht/projects/wine/wine-git/dlls/secur32/schannel_gnutls.c:162
#18 0x7e4bff6c in schan_InitializeSecurityContextW (phCredential=0x188ed0,
phContext=0x54ad0b0, pszTargetName=0xfc01bc, fContextReq=524572, Reserved1=0,
TargetDataRep=16,
pInput=0x12da3bc, Reserved2=0, phNewContext=0x577d7f0, pOutput=0x12da3d0,
pfContextAttr=0x11c3138, ptsExpiry=0x577d8e8)
at /home/focht/projects/wine/wine-git/dlls/secur32/schannel.c:766
#19 0x7e4c9180 in InitializeSecurityContextW (phCredential=0x577d8f0,
phContext=0x577d9f4, pszTargetName=0xfc01bc, fContextReq=524572, Reserved1=0,
TargetDataRep=16,
pInput=0x12da3bc, Reserved2=0, phNewContext=0x11c6bfc, pOutput=0x12da3d0,
pfContextAttr=0x11c3138, ptsExpiry=0x577d8e8)
at /home/focht/projects/wine/wine-git/dlls/secur32/wrapper.c:346
...
--- snip ---
Source:
http://git.gnupg.org/cgi-bin/gitweb.cgi?p=libgcrypt.git;a=blob;f=cipher/rij…
--- snip ---
1626 /* Run the self-tests for AES 128. Returns NULL on success. */
1627 static const char*
1628 selftest_basic_128 (void)
1629 {
1630 RIJNDAEL_context ctx;
1631 unsigned char scratch[16];
1632
...
1672
1673 rijndael_setkey (&ctx, key_128, sizeof (key_128));
1674 rijndael_encrypt (&ctx, scratch, plaintext_128);
1675 if (memcmp (scratch, ciphertext_128, sizeof (ciphertext_128)))
1676 return "AES-128 test encryption failed.";
1677 rijndael_decrypt (&ctx, scratch, scratch);
1678 if (memcmp (scratch, plaintext_128, sizeof (plaintext_128)))
1679 return "AES-128 test decryption failed.";
1680
1681 return NULL;
1682 }
--- snip ---
"RIJNDAEL_context ctx" was not properly 16-byte aligned on stack, hence the
crash in encrypt using SSE instructions.
Using big brother I found some reports about this problem:
---
Gentoo "dev-libs/libgcrypt-1.5.0-r2 - aes-ni segfaults"
buglink: https://bugs.gentoo.org/show_bug.cgi?id=442568
patch:
http://sources.gentoo.org/cgi-bin/viewvc.cgi/gentoo-x86/dev-libs/libgcrypt/…
---
Debian "libgcrypt11: New 1.5.0 version segfaults with NSS/PAM LDAP"
buglink: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=643336
---
Upstream libgcrypt
buglink: https://bugs.g10code.com/gnupg/issue1452
patch:
http://git.gnupg.org/cgi-bin/gitweb.cgi?p=libgcrypt.git;a=commitdiff;h=a969…
---
The "final" patch (using __attribute__ ((aligned (16))) on "RIJNDAEL_context"
structure) did not fix the issue for me.
At least on my Fedora 16, gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) still
misaligned context buffers, causing segfault.
I added "-mpreferred-stack-boundary=2" to CFLAGS to force gcc to realign the
stack in function prolog.
Fixed prolog code:
--- snip ---
.text:08001EE0 selftest_basic_128:
.text:08001EE0 push ebp
.text:08001EE1 mov ebp, esp
.text:08001EE3 lea esp, [esp-0Ch]
.text:08001EE7 and esp, 0FFFFFFF0h
.text:08001EEA lea esp, [esp-22Ch]
...
--- snip ---
I suspect there are various other distros still broken regarding this bug hence
you need to build a fixed libgcrypt version on your own.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30078
Bug #: 30078
Summary: Many installers fail to detect MSXML6 component (Wine
doesn't advertise its own MSXML6)
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
many installers require MSXML 6.0 component.
It might be useful in future to have Wine advertise its builtin by default
instead of 'winetricks -q msxml6' (considering some maturity of Wine's own).
There are different methods to detect the presence of MSXML6.
One of the most used ones which is also suggested by Microsoft is using
registry data.
Example prerequisite check from bug 19223 (Microsoft SQL Server Management
Studio Express (SSMSE)):
--- snip ---
...
0024:trace:msi:iterate_appsearch L"MSXML6PRESENT" L"MSXML6PRESENTREG"
0024:trace:msi:ACTION_AppSearchGetSignature package 0x15b348, sig 0x32f8ec
...
0024:trace:msi:ACTION_AppSearchGetSignature failed to query signature for
L"MSXML6PRESENTREG"
0024:trace:msi:ACTION_AppSearchComponents L"MSXML6PRESENTREG"
...
0024:trace:msi:ACTION_AppSearchComponents failed to query CompLocator for
L"MSXML6PRESENTREG"
0024:trace:msi:ACTION_AppSearchReg L"MSXML6PRESENTREG"
...
0024:Call advapi32.RegOpenKeyW(80000002,00790e88
L"SOFTWARE\\Microsoft\\MSXML60\\Setup",0032f818) ret=7ecb5ea4
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=7ecb5ea4
...
0024:trace:msi:ACTION_AppSearchReg RegOpenKeyW returned 2
...
0024:trace:msi:ACTION_AppSearchIni L"MSXML6PRESENTREG"
...
0024:trace:msi:ACTION_AppSearchIni failed to query IniLocator for
L"MSXML6PRESENTREG"
0024:trace:msi:ACTION_AppSearchDr L"MSXML6PRESENTREG"
...
0024:trace:msi:ACTION_AppSearchDr failed to query DrLocator for
L"MSXML6PRESENTREG"
...
0024:trace:msi:MSI_ProcessMessage (nil) (nil) (nil) 0 200 L"Property:
MSXML6PRESENT, Signature: MSXML6PRESENTREG"
...
0024:trace:msi:ACTION_CustomAction Handling custom action
L"MISSINGPREREQERROR.6D658EB9_E2B8_429A_92C4_84337700878E" (33
L"MISSINGREDISTPREREQERROR"
L"[RedistPreReqErrorPrefix][MISSINGREDISTPREREQS][NewLine][NewLine][RedistPreReqErrorSuffix]")
...
0024:trace:msi:ACTION_CustomAction Handling custom action
L"CA_ErrorMissingPreReqs" (13 (null) L"[MISSINGREDISTPREREQERROR]")
...
0024:trace:msi:msi_get_property returning L"Setup is missing prerequisites:\n-
MSXML6\n\nGo to http://go.microsoft.com/fwlink/?LinkId=54583" for property
L"MISSINGREDISTPREREQERROR"
...
0024:Call user32.MessageBoxW(00000000,007910a0 L"Setup is missing
prerequisites:\n- MSXML6\n\nGo to
http://go.microsoft.com/fwlink/?LinkId=54583",00000000,00000000) ret=7ecc7a4d
--- snip ---
Dump of "SQLServer2005_SSMSEE.msi" using "ORCA" tool:
"InstallExecuteSequence" table:
--- snip ---
MISSINGMSXML6.6D658EB9_E2B8_429A_92C4_84337700878E (EnableMSXML6PreReq=1)
AND (NOT MSXML6PRESENT) AND (VersionNT < 600) 402
--- snip ---
"RegLocator" table:
--- snip ---
MSXML6PRESENTREG 2 SOFTWARE\Microsoft\MSXML60\Setup Uninstall 2
--- snip ---
"Installing and Redistributing MSXML 6.0":
http://msdn.microsoft.com/en-us/library/windows/desktop/cc507436%28v=vs.85%…
--- quote ---
When MSXML 6.0 is installed for the first time, the following registry key is
created with an initial value.
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSXML60\Setup]
"Uninstall"="{11111111-1111-1111-1111-111111111111}"
Subsequently, whenever MSXML 6.0 is redistributed by some application, the
product code for that application is appended to the registry key shown above.
--- quote ---
Following that suggestion, running prior installer in clean WINEPREFIX:
--- snip ---
$ wine reg add "HKLM\\Software\\Microsoft\\MSXML60\\Setup" /v Uninstall /t
REG_SZ /d "{11111111-1111-1111-1111-111111111111}" /f
--- snip ---
With that registry key present, "MSXML 6.0" is considered installed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=27678
Summary: Yu-gi-oh online 3 black screen because our
D3DXAssembleShader doesn't handle apostrophes in
comments
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
http://www.yugioh-online.net/ links eventually to
http://dlg.ygopkg.konamionline.com/ygopkg/yo3setup_20100709en.exe
This installs and updates fine, but the app has a completely
black main window, as noted briefly in bug 25562.
The log shows
Vertex shader compilation failed:
:19:1: Warning: Newline in string constant encounterd (started line 18)
native d3dx9_36 works around the problem.
Digging into it a bit, I see that the game uses shader
assembly, and one of the lines of source is
def c96, -1, 1, 1, 1 ; somewhere I've got a bug. flipping the vectors with
this fixes it.
Kludging preprocess_shader() to replace "I've" with "I,ve" lets
the game display properly.
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http://bugs.winehq.org/show_bug.cgi?id=32260
Bug #: 32260
Summary: Error while installing Windows 7 Gadgets Pack
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akshayvyas29(a)gmail.com
Classification: Unclassified
Created attachment 42570
--> http://bugs.winehq.org/attachment.cgi?id=42570
Backtrace
steps to reproduce:
1. Download Windows 7 Gadgets Pack from C Net
http://download.cnet.com/Windows-7-Gadgets-Pack/3000-12565_4-75664936.html?…
2. Install it using Wine loader
3. Error While installing/copying the contents
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http://bugs.winehq.org/show_bug.cgi?id=30130
Bug #: 30130
Summary: No text displayed in MycoKey 3.2
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After "winetricks riched20" to work around bug 30128, the app starts,
but doesn't display any text (except menus).
"winetricks corefonts tahoma" didn't make any difference.
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http://bugs.winehq.org/show_bug.cgi?id=32432
Bug #: 32432
Summary: .NET 2.0 SDK installer fails on builtin atl80.dll
(.spec file contains entries with spelling errors)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
found while installing .NET 2.0 Framework SDK ...
--- snip ---
err:module:find_forwarded_export function not found for forward
'atl100.AltCallTermFunc' used by L"C:\\windows\\system32\\atl80.dll". If you
are using builtin L"atl80.dll", try using the native one instead.
--- snip ---
http://source.winehq.org/git/wine.git/blob/9abb9ffe91f034eb53f5788d915d5551…
These entries have spelling errors (AltXXX vs. AtlXXX):
--- snip ---
49 62 stub AltWinModuleRegisterClassExW
50 63 stub AltWinModuleRegisterClassExA
51 64 stdcall AltCallTermFunc(ptr) atl100.AltCallTermFunc
52 65 stub AltWinModuleInit
53 66 stub AltWinModuleTerm
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31262
Bug #: 31262
Summary: Diablo III in game mouse cursor Out of sync, hangs in
place.
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzegorz.krzystek(a)gmail.com
Classification: Unclassified
it is my first bug here.
Steps to reproduce:
Start a game , use right mouse button to use seccondary attack couple times.
then you will see that mouse cursor , stops moving, hangs in one place, but
random clicks and moves of mouse causing character moving.
version 1.5.8 with patch from #30986 is not affected.
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http://bugs.winehq.org/show_bug.cgi?id=32640
Bug #: 32640
Summary: Breath of Fire IV: Mouse is not visible on the
installer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After launching the InstallShield Wizzard from the menu the mouse was
invisible. I have minimized the installer with my window manager and after
recovering the installer the mouse showed up so this seems to be a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=14179
Summary: Evil Twin Demo crash
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
Created an attachment (id=14450)
--> (http://bugs.winehq.org/attachment.cgi?id=14450)
Terminal output
The intro movies work, but when the game seems to go to the MainMenu it
crashes. Terminal output is attached, it seems a sound problem (fnx_sound_ds7
?) (note. Sound does work in the intro). I used several sound-drivers, all
crash with the same error.
Wine version 1.10 on Ubuntu 8.04 with:
Nvidia Driver 173.14.05 (nvidia-glx-new-envy from ubuntu repos)
on a Dell Latitude D830.
If I can provide more info somehow, I'll be happy to.
PS. I uploaded the demo to http://www.filedropper.com/eviltwindemo
(Official site is down and only place to download is fileplanet wish requires a
login)
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http://bugs.winehq.org/show_bug.cgi?id=19626
Summary: Half-life engine's software rendering is ridiculously
slow on Intel GMA 945
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richardcavell(a)mail.com
When I play Half-Life on Wine in software rendering mode, the screen renders
really slowly. About one frame every five to ten seconds. What is actually
being displayed is graphically correct, it's just ridiculously slow.
While watching the screen, the top rasterline is updated to the new frame, then
the one below it, then the one below that, and so on, until the line being
updated reaches the bottom of the screen. It then starts on a new frame.
There is no tearing within the middle of a line. The lines are output at a
perfectly constant speed. If I increase the resolution, it is slower to update
an entire frame. My computer is easily able to render Duke Nukem 3D at fast
frame rate, so there has to be a bottleneck or bug somewhere. People who have
non-Intel graphics hardware don't get this problem.
I suspect that Wine is incorrectly waiting for VSync after outputting each
raster line.
The problem occurs also with any Half-Life engine derivative (Counter-Strike,
Condition Zero, etc). Half-Life is capable of rendering in OpenGL, software
rendering or Direct3D, selectable from a menu.
I'm on 64-bit Ubuntu Karmic with all current updates applied. Half-Life and
Steam have updated themselves. Intel video drivers are version 2.8.0. Wine
version 1.1.26. Xserver-xorg version 7.4. Second-generation MacBook using an
Intel GMA 945.
Jaunty uses version 2.6.3 of the Intel drivers, and Half-Life and its
derivatives are basically completely unuseable on those drivers - they're just
too buggy.
I'm happy to perform any experiments that people suggest. Running hl.exe from
console doesn't give any printf output, since the main Half-Life engine isn't
actually in that executable.
Richard
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http://bugs.winehq.org/show_bug.cgi?id=27528
Summary: Half Life Software Rendering completely wrong
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
The Software mode rendering of Half Life (the original 1998 game) is completely
wrong: the colours are messed up (purple, mostly) and the selected screen size
is squashed into half the selected width.
Although noone in their right mind would run Half Life in software mode, this
bug must expose problems in the Half Life rendering engine that must affect
other games of this and earlier vintage.
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http://bugs.winehq.org/show_bug.cgi?id=32641
Bug #: 32641
Summary: Breath of Fire IV: Crash on starting the game
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 43068
--> http://bugs.winehq.org/attachment.cgi?id=43068
Output of Wine
On starting the game it crashes with an error window that the application has
encountered a serious problem. In the attachments is a log with the console
output.
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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http://bugs.winehq.org/show_bug.cgi?id=31899
Bug #: 31899
Summary: No keyboard input in La-Mulana remake
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twwinwood(a)gmail.com
Classification: Unclassified
Created attachment 41993
--> http://bugs.winehq.org/attachment.cgi?id=41993
Output of "env WINEDEBUG=-all,+keyboard,+key,+dinput,+message wine
LaMulanaWin.exe"
Per the AppDB entry for version 1.1.1.1, the game works as far as the menu
screen but cannot be played due to the lack of response to keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=33137
Bug #: 33137
Summary: Can display characters with WM_SETFONT but not with
DrawText - same font Arial
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name.
Using GetTextFace(..) I find that the font actually created is "Arial".
In one place I set it as the font for a text control using
WM_SETFONT
In another place I draw the text directly to a window using DrawTextW(..)
I'm using characters such as:
☀ ☁ ☂ ☃ ☄ ★ ✾ ✰ ✲ ✳ ❉ ✿ ❂ ✺ ❀
They get shown fine in the text control.
But when drawn directly to the window with DrawTextW you just see boxes.
To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.
Under Windows both show the same way..
So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?
Seems like a bug of some sort, so that's why reported it here as a bug.
OTHER OBSERVATIONS
I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
★ of ★ ✾ ✰ ✲ was shown correctly.
If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).
THIS IS A VERY MINOR FEATURE
It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.
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http://bugs.winehq.org/show_bug.cgi?id=22152
Summary: Atlantica Online: Installer don´t work
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.gamershell.com/download_50600.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Atlantica Online: Installer don´t work at the last git version:
[LinuxDonald@localhost mmorpg-installer]$ env
WINEPREFIX="/home/LinuxDonald/.wine-atlantica" /db/wine/wine-git/bin/wine
SetupAtlantica_EU_ver21001.exe
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
Thats all :(
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http://bugs.winehq.org/show_bug.cgi?id=15901
Summary: Sibelius 3: wrong tooltips in a child window
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lauri.kentta(a)gmail.com
Created an attachment (id=17070)
--> (http://bugs.winehq.org/attachment.cgi?id=17070)
Screenshot about the bug
Sibelius 3 shows wrong tooltips in the Keypad window. Clearly these are not
"Save As" buttons and such. But somehow the topmost row of five buttons has
still the right tooltips.
Is it possible that the two windows (main & Keypad) would have separate string
resources with overlapping identifiers but Wine just uses the main window's
resources for both?
There was a demo version of the program, but it's not officially available
anymore, as the most recent version is Sibelius 5. However, a Sibelius 3 Demo
might be downloadable here (not tested):
http://www.tempomusic.com/lifeway/download.htm
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http://bugs.winehq.org/show_bug.cgi?id=32281
Bug #: 32281
Summary: Visual C++ 2010 IDE General Failure
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalhocoelho(a)gmail.com
Classification: Unclassified
Fulfilling Dan Kegel's request, I'm opening a new bug to discuss Visual C++
issues on Wine.
When installing on wine-1.5.18 on Ubuntu 12.04 64 bit, Visual C++ installer
fails.
The supposed cause can be the error on following line, when running with
WINEDEBUG=+relay enabled:
0025:Call KERNEL32.CreateFileW(06c4e000
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\CONFIG\\machine.config",80000000,00000001,00000000,00000003,00000080,00000000)
ret=7e28dfc9
0025:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e28dfc9
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http://bugs.winehq.org/show_bug.cgi?id=32280
Bug #: 32280
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Unknown Error"
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.5.18 (and some earlier versions),
the 32 bit Visual C++ 2010 Express full install
(
http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B9…
sha1sum adef5e361a1f64374f520b9a2d03c54ee43721c6 )
puts up an "Unknown error" messagebox during
installation of component 4 of 6.
Console shows at that point:
...
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"VCExpress.10.0": stub
fixme:ole:CoInitializeSecurity (0x33f898,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:CoGetClassObject class {0000034b-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {0000034b-0000-0000-c000-000000000046}
could be created for context 0x1
fixme:thread:SetThreadStackGuarantee (0x33fac4): stub
If you dismiss the messagebox, installation continues,
and at the end there is an error summary saying that
"SQL Server Compact" could not be installed.
Interestingly, if you then run the installed VCExpress.exe,
you get the same dialog, and the same messages in the log.
Looking at the +relay log, I see the following bit not long
before the messagebox:
0009:Call KERNEL32.LoadLibraryW(0040dd00 L"mscoree.dll") ret=0041b5d4
0009:Ret KERNEL32.LoadLibraryW() retval=7e3f0000 ret=0041b5d4
0009:Call KERNEL32.GetProcAddress(7e3f0000,0040dd18 "CreateInterface")
ret=0041b5e4
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0041b5e4
0009:Call KERNEL32.GetLastError() ret=0041b609
0009:Ret KERNEL32.GetLastError() retval=0000007f ret=0041b609
I'll attach the log showing VCExpress.exe putting up that MessageBox.
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http://bugs.winehq.org/show_bug.cgi?id=20989
Summary: Full Tilt Poker Hangs on Exit
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
Created an attachment (id=25165)
--> (http://bugs.winehq.org/attachment.cgi?id=25165)
the log
The latest Full Tilt Poker runs normally and everything works. But when you try
to exit (either via the "X" button or "Lobby->Exit") the program hangs, and
never ends. This has two side effects. Firstly, the preferences you choose do
not get saved (as the program does not terminate the way it should (save user
options, etc)) and secondly, when you try to launch the program again, the
characters appear ugly and unreadable, and this is a known issue that gets
fixed by killing the first, existing process.
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http://bugs.winehq.org/show_bug.cgi?id=19944
Summary: Full Tilt Poker: Application never exits
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlreaper(a)gmail.com
The Full Tilt Poker client Version WIN.FullTilt.COM.11.2 runs fine, but once
you quit the application the FullTiltPoker.exe proccess remains and never quits
- you have to kill it.
Because of this you cannot save any preferences in the app.
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http://bugs.winehq.org/show_bug.cgi?id=33142
Bug #: 33142
Summary: Right shift key not working with winemac.drv
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Created attachment 43845
--> http://bugs.winehq.org/attachment.cgi?id=43845
WINEDEBUG=+key
When using winemac.drv, the right shift key has no effect on input. The
keyboard I'm using is a Logitech Elite Keyboard (with Logitech Control Center
installed); I don't happen to have an actual Apple keyboard handy to test,
unfortunately. The left shift key works as expected. Attached is
WINEDEBUG=+keyboard and WINEDEBUG=+key when pressing the right shift key and
then releasing it.
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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http://bugs.winehq.org/show_bug.cgi?id=33375
Bug #: 33375
Summary: Cannot test dlls with dashes in their name
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 44165
--> http://bugs.winehq.org/attachment.cgi?id=44165
Patch to reproduce this bug
No conformance test can be written for dlls that have a dash in their name.
These will first run into a build error:
echo "api-ms-win-security-base-l1-1-0_test.exe TESTRES
\"api-ms-win-security-base-l1-1-0_test-stripped.exe.so\"" |
LD_LIBRARY_PATH="../../../libs/wine:$LD_LIBRARY_PATH" ../../../tools/wrc/wrc
--nostdinc --po-dir=../../../po -m32 -I. -I. -I../../../include
-I../../../include -DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION
-DWIDL_C_INLINE_WRAPPERS -o
../../../programs/winetest/api-ms-win-security-base-l1-1-0_test.res
:1:5: Error: syntax error
What surprises me is that the dot on the 'TESTRES' left-hand causes no problem
while the dashes do. I tried quoting that string but it did not help.
The next problem is that if the TESTRES left-hand is modified to work around
that issue, then winetest.exe will not be able to find the corresponding dll
anymore and will thus skip the test. Filtering the list of tests to run based
on the command line will likely be broken too.
I'm attaching a patch to reproduce this issue.
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http://bugs.winehq.org/show_bug.cgi?id=16445
Summary: .NET Framework 2.0 fails to install because of IE
dependency
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.vogel(a)bluewin.ch
Trying to install the Microsoft .NET Framework fails on wine-1.1.9 (Fedora 10,
x86_64) with the error
"IE5.01 or higher version is required prior to installing Microsoft .NET
Framework."
Tryied on a clean, new .wine environment (Removed ~/.wine-Folder before) with
and without winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=11228
Summary: .NET Framework 2.0 Registry Bug
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
When installing the .NET Framework 2.0, the installer creates a registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v[RTM_ProductVersion].00000
---
The correct key would be
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v2.0.50727.00000
---
This leads to seemingly meaningless errors in a number of unexpected places
(ie. normal non-.NET applications), like this one here:
fixme:advapi:RegisterEventSourceA ((null),".NET Runtime"): stub
fixme:advapi:RegisterEventSourceW (L"",L".NET Runtime"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000000,0x33e64c,(nil)):
stub
err:eventlog:ReportEventW L"Error enumerating shim databases - 234"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=25612
Summary: can´t install .NET Framework 2.0
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=32610)
--> (http://bugs.winehq.org/attachment.cgi?id=32610)
log from the command line
If i try to install .NET Framework 2 I always get error-messages (see
attatchments). Can somebody please help me?
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http://bugs.winehq.org/show_bug.cgi?id=10325
Summary: Avencast: Rise of the Mage crash on attempt to play
startup video
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Created an attachment (id=8986)
--> (http://bugs.winehq.org/attachment.cgi?id=8986)
Logfile auto-generated by the Avencast Demo
>From watching the installer, I noticed several .wmv files installed. Game asked
for d3dx9_30.dll, which was copied from my other harddrive partition to the
game folder. Game launches easily, showing the splash screen, and then this
error:
DXC Error (DirectX9)
DXC_VideoPlayerOverlayBase: CoCreateInstance failed (VideoMixingRenderer)
Upon clicking "Ok", the game crashes.
Link to demo:
http://files.filefront.com/Avencast+Rise+of+the+Mage+Demo/;8771255;/fileinf…
Attached: Log that the demo created on its own, might be useful
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http://bugs.winehq.org/show_bug.cgi?id=22616
Summary: problem with merriam-webster-dictionary
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romangrubecki(a)hotmail.com
Merriam- Webster 3.11 dictionary does not work.
I have 2 Ubuntu versions on 2 separate hard drives.
In Ubuntu 9.10 and wine 1.1.43 - works perfect. I have installed Webster 4
months ago. with older version of wine. Since then I keep upgrading Wine and
dictionary still works fine.
Then I have installed Ubuntu 10.04 from cd on separate hard drive. I installed
Wine from repository. Webster dictionary does not work on this instalation. Is
the same version of wine, and the same computer.
Communicate appears: The program Merriam-Webster.exe has encountered a serious
problem and needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=22749
Summary: Hard link creation from a Finddupe-generated batch
file fails (needs fsutil.exe implemented)
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.sentex.net/~mwandel/finddupe/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Finddupe has an option to generate a batch file that can be run later to create
hard links for the duplicate files it find, but these batch files don't work in
Wine:
wine: cannot find L"C:\\windows\\system32\\fsutil.exe"
The particular command it's using is this:
fsutil hardlink create "C:\test6\testfile_1.gif" "C:\test6\testfile.gif"
Copying over fsutil.exe from WinXP lets it work as expected (aside from the
native app producing corrupted output). Fsutil is documented here:
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en…
A lot of these functions probably wouldn't translate to Wine well (setting NTFS
attributes, etc.) but "fsutil hardlink create" seems to do the same thing as
CreateHardLink...
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http://bugs.winehq.org/show_bug.cgi?id=21150
Summary: exPressit crashes
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.jumpjet.info/Win2k/05/exPressit_Label_Desig
n_Studio/exPressit.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi a user reported this crash in appdb. I gave it a try and after starting ,
and choosing default project it crashes. I'll attach a crash log. The problem
seems to be unimplemented OleObject_Advise in shdocvw. Faking success like in
the hack below makes the app start fine.
diff --git a/dlls/shdocvw/oleobject.c b/dlls/shdocvw/oleobject.c
index dde850f..8322525 100644
--- a/dlls/shdocvw/oleobject.c
+++ b/dlls/shdocvw/oleobject.c
@@ -516,7 +516,7 @@ static HRESULT WINAPI OleObject_Advise(IOleObject *iface,
IA
{
WebBrowser *This = OLEOBJ_THIS(iface);
FIXME("(%p)->(%p, %p)\n", This, pAdvSink, pdwConnection);
- return E_NOTIMPL;
+ return 0;//E_NOTIMPL;
}
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http://bugs.winehq.org/show_bug.cgi?id=32613
Bug #: 32613
Summary: Tom Clancy's Rainbow Six: Lockdown crashes after the
intro videos (without native dxdiagn.dll)
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.fileplanet.com/160005/160000/fileinfo/Tom-C
lancy%27s-Rainbow-Six:-Lockdown-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43039
--> http://bugs.winehq.org/attachment.cgi?id=43039
terminal output
The game crashes after playing the 2 intro videos without native dxdiagn.dll.
After the crash the game opens a crash report file in notepad and generates a
minidump file. Removing videos doesn't help.
Can be reproduced with the demo version as well, just skip the DirectX
installation step (or set dxdiagn=builtin).
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