http://bugs.winehq.org/show_bug.cgi?id=27217
Summary: WM_ACTIVATEAPP message not sent when running in a
virtual desktop
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silas-wine(a)flatline.org.uk
When running a WINE program in a virtual desktop (set to virtual desktop on
winecfg), and if the WINE program is the only program running in the virtual
desktop, the WM_ACTIVATEAPP event is not sent to the program when the virtual
desktop window is focused.
It appears that Wenlin 3 relies on a WM_ACTIVATEAPP event to tell it when its
internal clipboard might be out of date. If it doesn't get the WM_ACTIVATEAPP
event, it will not refresh its clipboard to the OS clipboard, because it
"thinks" that the user has never switched out of it and therefore cannot
possibly have changed the clipboard contents in another app.
I don't know how many other programs have similar behaviour. Therefore I think
WINE should send WM_ACTIVATEAPP when the virtual desktop window is focused.
It's OK when not running on a virtual desktop. However, in Wenlin's case you
may want the virtual desktop if you are using a window manager such as OpenBox,
which sometimes seems to discard keystroke events if they arrive very shortly
after Wenlin's "conversion bar" window has closed. And you may want to use
OpenBox if you're on Ubuntu 11.04, as it seems more stable than the default
Metacity/Mutter window manager which can crash (especially if you use Skype,
but I haven't been able to isolate it well enough to file a Metacity bug).
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http://bugs.winehq.org/show_bug.cgi?id=27193
Summary: Missing model-parts in Lineage II
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jensm1(a)bbjh.de
in the game "Lineage II", there are some model-parts (e.g. Armor) missing, if
you set the "GPU-animation" option.
The option seems to enable hardware rendering (probably using vertex shaders).
I'll add screenshots of both settings and an error log as soon as possible.
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http://bugs.winehq.org/show_bug.cgi?id=27131
Summary: Crash in RTFGetToken
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Download the attached MSI file and run 'msiexec /i test.msi'. Press Next and
msiexec should crash.
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http://bugs.winehq.org/show_bug.cgi?id=20073
Summary: LifeScan OneTouch Diabetes Management Software does
not install/run properly
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.lifescan.com/products/otdms/install/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrej(a)podzimek.org
The installer copies all files successfully. However, database initialization
fails at the end of the installation, spilling out lots of OLE errors.
The application does run, but reports a corrupted database and fails to operate
normally. (That's not surprising.)
The errors reported by the application are (surprisingly, this time) very
similar to thos that can occur on Windows and are mentioned in the FAQ here:
http://www.onetouch.ca/english/faq_detail.asp?f_id=65
I tried to install native msado15.dll and oledb32.dll, but this didn't help at
all.
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http://bugs.winehq.org/show_bug.cgi?id=28073
Summary: Photomatix 4.01 can't tonemap a loaded HDR image
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnsankey(a)ncf.ca
Created an attachment (id=35945)
--> (http://bugs.winehq.org/attachment.cgi?id=35945)
Terminal output
Photomatix 4.01 instals fine with Mono already installed. When run, it fails to
load a series of images to build a HDR (just sits there with no action); it
loads an already existing HDR OK but it crashes as below when trying to tonemap
the image.
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http://bugs.winehq.org/show_bug.cgi?id=27341
Summary: build error: conflicting types for 'int64_t' wine
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arne_bab(a)web.de
I get a build error on Gentoo. This bug is only intended as a pointe to the
Gentoo bug report which already has options for tackling it:
http://bugs.gentoo.org/show_bug.cgi?id=354745
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http://bugs.winehq.org/show_bug.cgi?id=27305
Summary: Fonts and Anti Alias Problems
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vivanguarda2(a)ig.com.br
Created an attachment (id=34927)
--> (http://bugs.winehq.org/attachment.cgi?id=34927)
Wast onts
I 'm using a new slackware 13.37, wine 1.3.20 and a 17' CRT monitor. After
trying to play a MU Online Game I don´t get solve fonts anti alias
representation issue. Normally, I edit regedit and play the game. But at this
time,, If I use slack 13.1, game run perfectly. Then, what's the operational
relationship between wine fonts and sytem? Can it be a monitor Edid ( dpi or
freq problem )?
HKEY_CURRENT_USER\Software\Wine\X11 Driver
string: ClientSideAntiAliasWithCore value: N
string: ClientSideAntiAliasWithRender value: N
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http://bugs.winehq.org/show_bug.cgi?id=26377
Summary: [WinInet] Cookies Not Set
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Techie7(a)Yandex.com
Certain Cookies are not getting set in WINE (using WinInet).
Specific example is attached.
Possible triggers:
Cookie value length (1496 bytes)
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http://bugs.winehq.org/show_bug.cgi?id=24498
Summary: Trainz 2006: when creating track, ballast and ties not
drawn
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Trainz 2006 displays menu text fine with default settings now
(in fact, turning off xrender now makes the text go away?!).
My son tried it under both Wine-1.3.3 and Windows, and
the only problem he noticed so far is that when creating a new
layout, the track is drawn as dotted lines on Wine and as fully
detailed track on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=23937
Summary: [The Master Genealogist 4.0d] Perhaps the DPMI free
memory information needs some hard limits.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11482
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
(In reply to comment #21 From Andrew Nguyen ) of bug 12874
<snip>
> For the next problem:
>
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148921344
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148921344 bytes!
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148511744
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148511744 bytes!
> fixme:int31:DPMI_xalloc failed to allocate linearly growing memory (2148102144
> bytes), using non-linear growing...
> fixme:int31:DPMI_xalloc failed to allocate any memory of 2148102144 bytes!
> ...
>
> For some reason, the application uses the queried DPMI free memory information
> to try to allocate all available memory, and it spends a huge amount of time
> doing this until it crashes. Hacking DPMI_xalloc to reject allocation sizes
> larger than 512 MB (or some reasonable arbitrary value) gets the application to
> start. Perhaps the DPMI free memory information needs some hard limits for
> applications like this one. There are many more issues after this, but that
> would seem to belong in another bug report.
TMG 4.0d freezes and is unresponsive as per Andrews explanation.
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