http://bugs.winehq.org/show_bug.cgi?id=7425
--- Comment #26 from Fabian Ebner <f.ebner94(a)gmail.com> 2013-08-11 13:21:32 CDT ---
Created attachment 45584
--> http://bugs.winehq.org/attachment.cgi?id=45584
Crash log with wine 1.7
Still present in wine 1.7
I installed the game, the addon (Night of the Raven), the official 2.6 patch
and a NoCD fixed exe.
The game starts, vdfs32g crashes immediately, but the game continues.
At the intro I can hear sound, but have no video. After the intro the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=3864
LimitedAtonement <dartme(a)live.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dartme(a)live.com
--- Comment #22 from LimitedAtonement <dartme(a)live.com> 2013-08-10 13:08:46 CDT ---
Looks like the url for Redmon 1.9 is
http://pages.cs.wisc.edu/~ghost/gsview/download/redmon19.zip
and 1.7 to which Mr. English refers is available now here:
http://pages.cs.wisc.edu/~ghost/gsview/download/redmon17.zip
Lest Detlef dies or is otherwise incapacitated before this is resolved, some
reproduction instructions would be greatly appreciated :)
According to README.TXT, "Configuring `RedMon` is not a job for novices."
I ran `wine setup.exe` and got a window that says, "Installation
successful.\nProcedure not found." The title of this window is "Redmon -
Redirection..." (and I can't read the rest).
If I'm correct, this program acts like a soft printer that receives print
instructions and sends them to another program's standard in pipe. So if I
print a file to this printer, it could then be fed to ghostscript to create a
pdf file, right?
This seems like a useful and interesting program, but perhaps some reproduction
instructions for a simple task, say, create a (redmon) printer port that echoes
to disk and print from notpad to this port would be quite useful.
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http://bugs.winehq.org/show_bug.cgi?id=34202
Bug #: 34202
Summary: Crash in quartz
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giovanni.nicola(a)ticino.com
Classification: Unclassified
the game starts when WINEDLLOVERRIDES="quartz=b;qasf=n" but then crashes with a
XNA read write exception while trying to play wma file
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http://bugs.winehq.org/show_bug.cgi?id=33953
Bug #: 33953
Summary: App using DirectShow crashes on launch
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cysioland(a)gmail.com
Classification: Unclassified
Created attachment 45099
--> http://bugs.winehq.org/attachment.cgi?id=45099
Backtrace
When launching DVRPlayer (software to control DVR), after entering password
(default is 0), it crashes showing backtrace.
Software runs normally on Windows, so I post this bug.
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http://bugs.winehq.org/show_bug.cgi?id=33193
Bug #: 33193
Summary: Starcraft II HOTS crashes when bonus objective is
reached
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: list(a)illich.cz
Classification: Unclassified
Starcraft II: Heart of the swarm campaign games always crash when bonus
objective is reached.
It happens consistently (always).
- reported on 1.5.25 and 1.5.23
- on basically all levels
Lots of details provided here:
http://eu.battle.net/sc2/en/forum/topic/6892929829?page=1#0
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http://bugs.winehq.org/show_bug.cgi?id=23023
Summary: StarCraft II does not start after installing Patch 14
Product: Wine
Version: 1.2-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=28538)
--> (http://bugs.winehq.org/attachment.cgi?id=28538)
Output of the Blizzard Crash Reporter (early crash before window is opened)
Patch 14 (version 0.16.0.15580)
Changelog:
http://starcraft.incgamers.com/blog/comments/starcraft-ii-patch-14-notes/
Sc2 does not even open a window. It crashes before the login screen. It ran
very fine until patch #14.
Sometimes i get the planet in the background rendered, and it crashes bevore
the login screen.
The blizzard crash reporter reason for the crash is:
ACCESS_VIOLATION (0xC0000005)
occurred at 0023:04EEE0FA. The memory at '0x00000000' could not be written.
$ uname -a
Linux bstation 2.6.34-ARCH #1 SMP PREEMPT Mon May 17 09:29:00 CEST 2010 x86_64
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux
$ wine --version
wine-1.2-rc2
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http://bugs.winehq.org/show_bug.cgi?id=23874
Summary: Games lose soung
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adamklobukowski(a)gmail.com
Starcraft 2 randomly loses sound. To get it back I need to open 'Options' menu
in Starcraft 2. Sometimes (very rarely) sound gets back without such
intervention.
In PulseAudio logs there is only information that connection was closed. There
is nothing significant in wine logs.
I also experienced similar sound-off in Half-Life 2 (and ep1,2).
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http://bugs.winehq.org/show_bug.cgi?id=23155
Summary: Blitz 1941 crashes at start
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vytautas1987(a)yahoo.com
Created an attachment (id=28801)
--> (http://bugs.winehq.org/attachment.cgi?id=28801)
wine output
Blitz 1941 crashes at start
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http://bugs.winehq.org/show_bug.cgi?id=34173
Bug #: 34173
Summary: Ctrl+C kills "wineconsole cmd"
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
To reproduce:
1. launch "wineconsole cmd"
2. Press Ctrl+C in newly opened window
3. See cmd quit
4. Compare with behavior in windows — there a newline followed by a new prompt
appears, much like in bash, instead of quitting cmd.
This makes it sometimes hard to see if a child app has already quit after
Ctrl+C: you try pressing it again, and the whole session is lost.
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http://bugs.winehq.org/show_bug.cgi?id=22103
Summary: Starcraft II: crashes after "loading" screen with
ACCESS_VIOLATION error - wrong video memory size
detection
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: globtroter(a)gmail.com
Issue:
- starcraft beta installs correctly
- game updates correctly
- game loads
-- you can see loading screen
-- as soon as loading finishes, game crashes with ACCESS_VIOLATION exception
and opens Blizzard Error Reporter
There's a lot of messages like these while running in console:
fixme:d3d_texture:texture_init Failed to create surface 0x8616658, hr
0x8876017c
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1764d4) CreateSurface failed, returning
0x8876017c
Potential problem:
Wine wrongly detects amount of video card memory
Tested system:
Ubuntu 9.10 "Karmic" 64bit
Wine 1.1.39, 1.1.40, 1.1.41
Nvidia Quadro NVS 140M 512MB
Workaround:
Override detection of memory by setting in registry this key:
HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize
to memory amount (eg. 512)
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