http://bugs.winehq.org/show_bug.cgi?id=32932
Bug #: 32932
Summary: NullDC cannot be ran with wine's d3dcompiler_43
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcaridade145(a)gmail.com
Classification: Unclassified
When trying to run nullDC 1.0.4 r136 with wine's d3dcompiler_43 i get the
following warning
err:d3dcompiler:compile_shader HLSL shader parsing failed.
vs_hlsl.fx:44:22: error: syntax error, unexpected KW_REGISTER, expecting
VAR_IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER
Using the native compiler does allow the emulator to run.
The offending file ->
http://code.google.com/p/nulldc/source/browse/trunk/nulldc/plugins/drkPvr/v…
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http://bugs.winehq.org/show_bug.cgi?id=21115
Summary: Imgburn 2.5.0.0 cannot change booktype for DVD+R DL
(SPTI). ASPI is very slow.
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malky.ua(a)gmail.com
I've found that Imgburn cannot change the booktype for DVD+R DL using SPTI so I
can't use such written DVD-Video (DVD-9) disks on my DVD-Player.
I've posted this bug on imgburn forum and got an advice to use aspi.
But my drive writes extremely slow using ASPI.
imgburn's community supposed that it's bug of wine.
Here is link for detailed description of this problem on imgburn's forum:
http://forum.imgburn.com/index.php?showtopic=13098
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http://bugs.winehq.org/show_bug.cgi?id=21931
Summary: Adobe Dreamweaver refuses to run on ubuntu 9.10 x64
with any WINE version tried
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
Created an attachment (id=26620)
--> (http://bugs.winehq.org/attachment.cgi?id=26620)
terminal output from running dreamweaver.exe in ubuntu 9.10 x86-64 with WINE
1.1.34
I've tried using 1.1.34, 1.1.39 and neither one is working. 1.1.15 is, however,
working for the install. I've tried taking the literal dlls from my own windows
7 install, i've also tried following everything else that others have said to
do but it just refuses to run. I am currently using the trial download that
they offer you on their home page. It's refusing to run and just shows a ie
window and it says "server not found" then when i close that window dreamweaver
just dies. Attached is the entire log of the file starting up taken from my
terminal, i guess i'm going to go back to windows and not be able to move over
to ubuntu as i was hoping.
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http://bugs.winehq.org/show_bug.cgi?id=9441
Summary: MemoriesonWeb: Dragging image to album track does not
work.
Product: Wine
Version: unspecified
Platform: PC
URL: http://tinyurl.com/2og2jn
OS/Version: Windows 98
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mguhlin(a)gmail.com
Drag-n-drop of images onto the MemoriesonWeb album track did not work. A circle
with a diagonal line appeared when attempting to drag. More on this at:
http://tinyurl.com/2og2jn
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http://bugs.winehq.org/show_bug.cgi?id=11937
Summary: Specific application is not responding
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnarevalo(a)gmail.com
when run Carom3d game[1] last version wine throws just these lines:
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq
failed: No such file or directory
but process never finish and the processor is used 100%, so i have to kill it
by myself. i post as test for AppDB, but was rejected with suggestion about
post this bug.
other Directx 9 applications runs Successfully(including sound).
Thanks.
[1] http://carom3d.gameis.com/download/download_client_0.asp
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http://bugs.winehq.org/show_bug.cgi?id=24592
Summary: Utopia City crashes on startup
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=31056)
--> (http://bugs.winehq.org/attachment.cgi?id=31056)
Console log of crash
On startup, the game displays a splash screen and then crashes with an pop up
titled "Unhandled std::exception" explaining that "Game initialization failed
due to following: services failed to initialize".
I have attached a log of the console output, and have a +seh,+tid,+relay log as
well, but it is fairly large, even when compressed.
I have tried using the native d3d dlls, it had no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23030
Summary: illegal assistant software
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://xd.xoyo.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meishi.zhaoshi2(a)163.com
I tried to wine MAT(Mission Against Terror),a free FPS netgame.I used to make
it,but in that time wine didn't capture the mouse inside the window.By now,wine
provide the function of capturing the mouse,yet MAT defined wine as an illegal
assistant software.Please just check out my attachments.Thanks for your time.
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http://bugs.winehq.org/show_bug.cgi?id=32792
Bug #: 32792
Summary: window resized button function abnormal
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arec88(a)sina.com
Classification: Unclassified
running a windows program TDXW.EXE , resized button not working occasionally ,
when I minimized my window then when step to maximize my window back to large
size , the window stick to a smaller size even I pushed the maximize button
again and again. I need to use mouse in the edge of windows to resize window
,then the minimize and maximize working again, but the icon of maximize and
minimize was not showing the same as the action.
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http://bugs.winehq.org/show_bug.cgi?id=12342
Summary: Winambulancia -cannot create a new pacient record
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
When You're in the app, the two icons of the blank paper in the upper left
corner (or pressing Ctrl+Ins or Ctrl-n respectively) should open a dialogue in
order to create a new pacient record. However, under the Wine, they do nothing.
Please, see the installation instructions (english) here:
http://bugs.winehq.org/attachment.cgi?id=11818
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http://bugs.winehq.org/show_bug.cgi?id=19821
Summary: AutoHotKey reports wrong Nls language
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brawxingerole(a)mailueberfall.de
When I run Gimp 2.6.7 it starts localised under WindowsXP German and in Wine
installation 1.1.28 on german localised Ubuntu 8.04.
Gimp gets the current localisation information from registry key:
HKEY_CURRENT_USER\Control Panel\International\Locale
I then tried to run a modified appinstall script gimp.ahk which determines
current locale language with Autohotkey's internal %A_Language% variable.
Under Windows XP German this modified script detects language correctly and
runs it errorfree.
Running the script in "German Standard" locale (0407) Wine installation on
Ubuntu 8.04 doesn't work.
AutoHotKey greps the information for the variable from registry key:
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Nls\Language\InstallLanguage
Checking the keys reveals that AutoHotKey fails under Wine because there the
HKLM\...\Nls\Language\InstallLanguage key contains always 0409 independent of
Linux locale.
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http://bugs.winehq.org/show_bug.cgi?id=22389
Summary: Text fields in dialog box remain highlighted in IDA
Pro (maybe other Borland VCL programs?)
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.hex-rays.com/idapro/idadownfreeware.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
In some dialog boxes, when you press Tab to cycle to the next text box, text in
the previously-active box remains highlighted. It should not.
To demonstrate, download and install the freeware IDA Pro. Load any Windows
executable into it. Click to position the cursor over any label (e.g. start),
and press N to bring up the Rename address dialog box.
Initially, the Name field is highlighted. Press Tab. The "Maximum length of new
names" field is highlighted, but the Name field remains highlighted. Pressing
Tab again causes the "Local name prefix" field to also be highlighted, with the
previous two fields staying highlighted.
Apparently IDA Pro is built using the Borland VCL (Visual Component Library),
so perhaps this issue could affect other programs too.
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http://bugs.winehq.org/show_bug.cgi?id=25065
Summary: NFS Porsche: Video track isn't played in intro
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31785)
--> (http://bugs.winehq.org/attachment.cgi?id=31785)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) rename gimme.dll to gimme.dll.bak
5) wine Porsche.exe driver=dx7z
Behaviour:
The intro is played (audio track is heard) but in place of video track there is
only wide deep dark blue horizontal stripe.
Expected behaviour:
Video track should be seen.
Additional info:
GFX: NVIDIA 9xxx
Drivers: 260.19.12
wine-1.3.6-240-g791b22a
intro file extension: .mad
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http://bugs.winehq.org/show_bug.cgi?id=14359
Summary: clear slots in new argv[]
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jreiser(a)BitWagon.com
Created an attachment (id=14656)
--> (http://bugs.winehq.org/attachment.cgi?id=14656)
clear new reserved slots in new argv[]
When constructing a new argv[] vector, then the new reserved slots should be
cleared to prevent bugs and keep valgrind(memcheck) happy. Patch is attached
and also will be sent to wine-patches(a)winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=32303
Bug #: 32303
Summary: Ca not excute, program.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hitobashira(a)gmail.com
Classification: Unclassified
I can not exec.
http://hp.vector.co.jp/authors/VA014830/english/FlexRena/
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http://bugs.winehq.org/show_bug.cgi?id=19232
Summary: since few versions of wine graphics in warhammer40k is
not drawn and causes crashes.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nevasith(a)gmail.com
Recent updates of wine introduced a dramatic fall in Warhammer 40.000 Dawn of
War series. The game used to run on high details on my ATI Radeon 3400 card,
now they barely work on low.
The real problem is the graphics drawing engine - some parts are not even drawn
at all (ex armor of the TAU commander) Also these objects tend to crash the
game instantly. Even the low detail graphics keep this problem even in the game
menu. Fonts also have bacame unreadable.
I tried to use console to get informations on what may be wrong, but there are
only standard fixme lines dropping like mad.
Downgrading to wine 1.01 from ubuntu 9.04 repository solved the problem for me,
so there is something wrong with the newest versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=32848
Bug #: 32848
Summary: netstat: misaligned ethernet statistics output for non
English locales
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
When using -e option for non English locales, the output is misaligned:
In English locale,
Received Sent
Bytes 903340205 2881805984
Unicast packets 45021963 30960216
Non-unicast packets 0 0
Discards 6 0
Errors 0 0
Unknown protocols 0
while in French locale:
Reçus Envoyés
Octets 903340449 2881855289
Paquets monodiffusion 45022225 30960476
Paquets non monodiffusion 0 0
Rejets 6 0
Erreurs 0 0
Protocoles inconnus 0
or German locale:
Empfangen Gesendet
Bytes 903340449 2881853989
Unicast Pakete 45022219 30960469
Nicht-Unicast Pakete 0 0
Verworfen 6 0
Fehler 0 0
Unbekannte Protokolle 0
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http://bugs.winehq.org/show_bug.cgi?id=24923
Summary: Wine doesn't allow to use/list bitmap fonts like
Terminus
Product: Wine
Version: 1.3.5
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Wine doesn't allow to use nor lists system wide bitmap fonts like Terminus
(http://fractal.csie.org/~eric/wiki/Terminus_font).
(checked out by running Notepad - Terminus is not the list of fonts which are
allowed to select/use).
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http://bugs.winehq.org/show_bug.cgi?id=30280
Bug #: 30280
Summary: Microsoft SQL Server Management Studio Express
(SSMSE): needs WMI to select network protocol
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.microsoft.com/download/en/details.aspx?id=8
961
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmi&wbemprox
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 39558
--> http://bugs.winehq.org/attachment.cgi?id=39558
Log of ssmsee.exe - start application, try to change network protocol, exit
To reproduce:
- run application
- connection window appears. In this window click Options
- click the combo box next to Network protocol label.
Only <default> appears on the list, and several messages complaining about
stubs in wbemprox appear in output. Under Windows there are several protocols
to choose from.
winetricks dotnet20 and a recent version of windows in winecfg is needed to
start the application. SQL Server is not needed to reproduce this bug.
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http://bugs.winehq.org/show_bug.cgi?id=21048
Summary: It is possible to see wine window popup when running
with X window manager
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
When one runs Wine with X window manager handling Wine windows, it is possible
to see Wine window popup. To to it:
1. Click on any menu to make it open
2. Move the mouse cursor on the area handled by X window manager, where window
icon should be if window would be managed by Wine.
3. Window popup pops.
This is an unexpected behavior. It has pros&cons, but I belive it needs
discussion, and decision should be made if it is a bug or a feature :)
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http://bugs.winehq.org/show_bug.cgi?id=28236
Summary: unable to activate windows input method for wine
programs
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Install Services Framework Redist files
Download instMSTSF.exe (Services Framework Redist files) from
http://www.microsoft.com/download/en/details.aspx?DisplayLang=en&id=11759
extract instMSTSF.exe, install mstsf10.exe with Windows Version = Win2k
override native msctf.dll, avoid Bug 28125
2. install a input method, for example, MSPY2010.exe (Chinese input method from
Microsoft) :
Download MSPY2010.exe from http://www.microsoft.com/china/pinyin/ and install.
winetricks vcrun2008, avoid Bug 28205
override newer version of native msutb.dll, avoid Bug 28178
3. start notepad in a terminal, start ctfmon.exe in another terminal
$ wine notepad
$ wine ctfmon.exe
4.try to change the input method in the Language Bar, however, the windows
input method will not be activated as expect. Try to type something in notepad,
but result is still the same as raw keyboard input without any input method.
log for notepad and ctfmon are both attached.
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http://bugs.winehq.org/show_bug.cgi?id=19368
Summary: lpfnWndProc can't catch Up/Down/Left/Right and CTRL+
other Button
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sakaihdt(a)d2.dion.ne.jp
Hello
I want to use "sakura editor".
(a Japanese Open Souce text editor for MS Windows)
(http://sakura-editor.sourceforge.net/)
But this application is not work well in wine(1.0.1 or 1.1.26 Ubuntu GNU/Linux
9.0.4)
- Not work Up/Down/Left/Right button in text area
- Not work CTRL+C or CTRL+A and other in text area
- Not work Backspace in text area
- Not work Function Key in text area
normal text button( a-z, 0-9 ) is work well,
and Up/Down... is work well in menu .
"sakura editor" catch Up/Down/Ctrl event from lpfnWndProc() callback.
but wine's lpfnWndProc seem not work when push Up/Down... key.
( I insert log in sakura editor source and check.)
I have 2 question. please tell me.
(1) Can lpfnWndProc() catch Up/Down/Left/Right CTRL+A,X,C and Function key in
Wine ?
(2) "lpfnWndProc() can catch Up/Down/Left/Right ..." is WindowsAPI
specification?
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=26399
Summary: kernel32:time test fails during daylight saving
transition
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
When executing the kernel32 unit tests on a Fedora 14 machine, make aborts
with:
$ make -C dlls/kernel32/tests test
make: Entering directory `/home/arethusa/wine32/dlls/kernel32/tests'
../../../../wine.git/tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so ../../../../wine.git/dlls/kernel32/tests/time.c && touch
time.ok
time.c:321: Test failed: got -396, expected 123
make: *** [time.ok] Error 1
make: Leaving directory `/home/arethusa/wine32/dlls/kernel32/tests'
When the time tests were run, my local time zone, US Central Standard Time, was
on the cusp of a daylight saving transition. After daylight saving came into
effect, the test no longer failed, so I believe the test failure is related to
daylight saving handling.
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http://bugs.winehq.org/show_bug.cgi?id=22940
Summary: winhelp: Missing shadow line under menu strip
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
There is a minor cosmetic difference between Wine winhlp32 and the Windows
version.
The Windows WinHlp32 draws a recessed frame outline around the window, which
means there is a dark grey line under the menu strip, and another line under
the button bar. There is no frame/outline in Wine winhlp32, which IMHO looks
ugly.
(Wine notepad.exe does draw a frame like this, it's just not present in
winhlp32.exe)
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http://bugs.winehq.org/show_bug.cgi?id=17787
Summary: Request: Add feature to unmount or eject USB flash
drives from Wine
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: endless97c(a)yahoo.com
I use Epson Easy Photo Print with Wine to print images from various sources
including flash drives and memory cards. However they can't be unmounted with
the program running (which is possible in Windows). I have to exit the
program, unmount, then start the program again. Maybe something like eject,
except for USB drives?
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http://bugs.winehq.org/show_bug.cgi?id=29851
Bug #: 29851
Summary: Some part of PDFCreator installer cannot display
Chinese correctly even Font Replacement is setting
correctly
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 38774
--> http://bugs.winehq.org/attachment.cgi?id=38774
Screenshot: some part of PDFCreator installer does not display Chinese
0. make sure "WenQuanYi Micro Hei" is installed. wqy-microhei.ttc
1. setting Chinese font replacements.
;; wine.inf
HKCU, Software\Wine\Fonts\Replacements,"SimSun",,"WenQuanYi Micro Hei"
2. Download PDFCreator from http://sourceforge.net/projects/pdfcreator/
(
http://sourceforge.net/projects/pdfcreator/files/PDFCreator/PDFCreator%201.…
)
3. open the installer with wine:
$ wine PDFCreator-1_2_1_setup.exe
4.
- select Simplified Chinese (中文简体)
- click OK (确定)
- click next (下一步)
- select "I agree" (我接受协议)
- click next (下一步)
All the window before display Chinese correctly, only this one (安装向导 -
pdfcreator) doesn't display Chinese as expect. Please see screenshot for
details.
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http://bugs.winehq.org/show_bug.cgi?id=15103
Summary: Bluetooth doesn't work in wine.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mieszkoslusarczyk(a)gmail.com
Could you make wine support bluetooth, maybe using blueZ stack?
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http://bugs.winehq.org/show_bug.cgi?id=29850
Bug #: 29850
Summary: Scilab does not display Chinese
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download Scilab installer
http://www.scilab.org/download/5.3.2/scilab-5.3.2.exe
2. make sure "WenQuanYi Micro Hei" is installed. wqy-microhei.ttc
3. setting Chinese font replacements.
;; wine.inf
HKCU, Software\Wine\Fonts\Replacements,"SimSun",,"WenQuanYi Micro Hei"
4. wineboot
5. install Scilab with LANG=zh_CN.utf8, select Chinese language for installing.
6. start Scilab:
$ wine WScilex.exe
Expect result:
Display Chinese
Actual result:
Chinese font is displayed as boxes, I can't find any workaround by overriding
FontLink registry.
Extra info:
- Chinese display correctly for the Scilab installer, but wrong for WScilex.exe
- It seems WScilex.exe does not use ExtTextOutW family function for output
characters. (But the installer use ExtTextOutW)
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http://bugs.winehq.org/show_bug.cgi?id=30652
Bug #: 30652
Summary: Wrong TextOut font substitution under en_US locale
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hqm03ster(a)gmail.com
Classification: Unclassified
Created attachment 40125
--> http://bugs.winehq.org/attachment.cgi?id=40125
The screenshots, test code, and test font
The test program "tunihan.c" behaves differently on Windows and Wine (under
linux). When a Unicode string containing CJK characters is TextOut-ed using a
custom font, Wine font substitution isn't working properly like Windows does.
To reproduce:
1. Install the font "nkf11_magicum_texturae.ttf". The font can be downloaded
for free at:
http://hwm3.gyao.ne.jp/shiroi-niwatori/nkf11_magicum_texturae.zip
Windows standard CJK fonts NSimSun, PMingLiu, MS UI Gothic, Tahoma are also
required to completely reproduce the attached screenshots.
2. Compile attached tunihan.c using MinGW on Windows with command line:
gcc -otunihan.exe tunihan.c -lgdi32
3. Run the generated tunihan.exe under Windows, with global non-Unicode program
locale set to English (US). Attached screenshot "enUS-windows.png" should be
reproduced.
4. Copy/link all Windows fonts into Wine.
5. Run the generated tunihan.exe under Wine using command line:
LANG=en_US.utf8 wine tunihan.exe
Attacehed screenshot "enUS-linux.png" should be reproduced.
Test environment:
Windows: A Chinese Edition of Windows 7 with global non-Unicode program locale
set to English (US).
Wine: Wine 1.5.4 on Arch Linux 3.3.5, with all windows fonts symlinked into
"C:\windows\Fonts" in Wine.
Notes:
A. The attached font, "nkf11_magicum_texturae.ttf", is an incomplete fictional
glyph set for ASCII characters. It is chosen as a test font because it is
missing glyphs for a number of ASCII symbols (e.g. '[', ']'), is clearly
distinguishable from any potential substitution font, and is clearly not a
Windows standard font.
B. This behavior can't be reproduced using AppLocale. The Windows machine must
have its global non-Unicode program locale set to English (US).
C. tunihan.c writes 7 lines of texts to a Window:
Line 1: A line of ASCII/CJK characters in a Simplified Chinese font
Line 2: A line of ASCII/CJK characters in a Traditional Chinese font
Line 3: A line of ASCII/CJK characters in a Japanese font
Line 4: A line of ASCII/CJK characters in the test font
Line 5: A line of ASCII characters in the test font, using TextOutW
Line 6: A line of ASCII characters in the test font, using TextOutA
Line 7: A line of ASCII/CJK characters in Tahoma
In line 4, Windows is providing font substitution for the test font through a
Japanese substitution font (deduced from unified Han character shape), thus
displaying all ASCII/CJK characters correctly, despite that there isn't such a
rule defined in the registry. Wine failed to do the same.
On the other hand, Windows doesn't provide the same font substitution if a
completely-ASCII string is TextOut-ed.
The CJK characters are chosen to include both unified Han characters with a
different shape in each font and non-unified characters for each individual
font.
Implications:
1. This bug may be related to a few weird CJK script rendering problems.
2. This bug may be related to a few western font rendering problems when CJK
fonts are installed.
3. I'm not sure if the issue is even CJK related. Windows could be using
similar font substitution for other scripts like Hebrew.
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http://bugs.winehq.org/show_bug.cgi?id=14085
Summary: an importlib for multiple dlls is not supported
(avicap32 + avifil32 + msvfw32 => vfw32)
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
The Wine build-env does not support a single importlib for multiple dlls.
Microsoft use this for vfw32.lib (avicap32.dll + avifil32.dll + msvfw32.dll)
According to julliard on IRC, the needed magic in winebuild is the Problem.
The importlib vfw32 is needed for the Wine testsuite:
http://www.winehq.org/pipermail/wine-patches/2008-June/056310.html
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http://bugs.winehq.org/show_bug.cgi?id=20390
Summary: chromium ipc_tests.exe hangs sometimes on
IPCSyncChannelTest.Multiple
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
wine ipc_tests.exe --gtest_filter=IPCSyncChannelTest.Multiple
hung on the second run here on wine, but didn't hang in the eight runs I did on
Windows.
Source for the test is at
http://src.chromium.org/viewvc/chrome/trunk/src/ipc/ipc_sync_channel_unitte…
though it uses a bunch of classes and will be hard to extract.
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http://bugs.winehq.org/show_bug.cgi?id=21035
Summary: Desktop sounds integration missing
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
WINE does not play 'system sounds' on events (show messagebox, etc.).
WINE should map Windows sound events to XDG Sound Theme and Naming
Specifications (http://freedesktop.org/wiki/Specifications/sound-theme-spec).
It could be implemented using libcanberra
(http://0pointer.de/lennart/projects/libcanberra/)
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http://bugs.winehq.org/show_bug.cgi?id=18089
Summary: import_dll should check SharedDLLs
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
import_dll should lookup in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls for
matching library, if it can't find it anywhere else.
Here's how I came to this: there are lots of programs that don't start in wine
unless you do special tricks, such as copying dlls to folder where the .exe
resides or to system32, or something else. If you search the bugzilla for
import_dll, you'll find a lot of bugs having this kind of errors:
err:module:import_dll Library something.dll not found
Mostly, questions arise as if software has installed correctly or something
else. But, I've made a test, installing it in windows, and launching directly,
that is without specifying "start in" parameter (as it would with .lnk files).
And in windows it works perfectly.
So, I've exported the registry from XP box and compared it to identical
installation in wine. The only mentions of dlls in question are in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls
Google says, that this registry node is supposed only to track if installed
libraries are used by any installed application or not.
But it seems, that in windows, ntdll looks up into this registry part in order
to try to find where the libraries in question are located.
This would fix quite a lot of problems.
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http://bugs.winehq.org/show_bug.cgi?id=33916
Bug #: 33916
Summary: Strange work around for infinite loading screen in
witcher 2 using ctrl+alt+F1
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eliad.kimhy(a)gmail.com
Classification: Unclassified
Hi,
I'm using ubuntu 13.04, and the Witcher 2 GOG Enhanced Edition game was
installed using playonlinux, but this issue is probably relevant to all other
versions of the game. My hardware is very old, a core 2 duo and a geforce
8400GS, but the issue is related to software, as others are reporting it
regardless of hardware.
Infinite loading screen- a situation in which the game "loads" for a very long
time (over 10 minutes) or an infinite time (over 20 minutes observed), without
showing signs of crashing or otherwise bad behavior.
Upon trying to quit this infinite loading screen (by using ctrl + alt +
backspace) my finger missed and I ended up pressing F12! Lo and behold the
screen went to console (or whatever that limbo zone might be called), and the
game started running in the background! I immediately started switching alt +
Fn 'till I found alt + F7 and the game was working!
Now every time I play the game I press ctrl + alt + F1 whenever it starts
loading.
The game now loads within 20 seconds (!!!), a huge difference. There's
obviously some sort of bug here, and I wonder why switching to console releases
the loading screen. Could be solvable, and it could be an issue that affects
other areas of the game as well, so it might be worth figuring out.
Anyway, for all of you who get stuck at the loading screen, the game is now
playable.
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http://bugs.winehq.org/show_bug.cgi?id=30175
Bug #: 30175
Summary: Ported Need For Speed World and it freezes after a
race
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mhaffelfinger(a)yahoo.com
Classification: Unclassified
In winetricks to play the game I use Directx9, ie8, glsl=enabled, dotnet20
(later replaced with dotnet40), and when i start the game the launcher works
fine and it loads easily. I start a race and the game runs fine but after i get
my rewards the game will freeze. I still hear sound but the game is
unresponsive.
Im running mac osx 10.6.8
i will supply a log when i get the time.
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http://bugs.winehq.org/show_bug.cgi?id=26616
Summary: Need for Speed Shift 2 installer "assertion failed in
.\wcautil.cpp, 89"
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Towards the end (after 15 minutes) the installer pops up a window
titled "Debug Assert Message" with body "assertion failed in .\wcautil.cpp, 89"
Clicking Ignore seems to let the installer continue.
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http://bugs.winehq.org/show_bug.cgi?id=33773
Bug #: 33773
Summary: EVE Online hangs on focus restore with latest X.Org
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vorot93(a)yandex.ru
Classification: Unclassified
Sometimes when I restore focus EVE Online visuals hang. That is, I see the
cursor but can't see anything of the game, just what I had before focus
restore.
Problem is present in latest X.Org git crack (xorg-edgers PPA) and not in
packaged Stack.
Using Ubuntu 13.10 Saucy Salamander x86-64
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http://bugs.winehq.org/show_bug.cgi?id=33135
Bug #: 33135
Summary: SWTOR freezes after starting the process swtor.exe
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: omazhary(a)hotmail.com
Classification: Unclassified
Created attachment 43831
--> http://bugs.winehq.org/attachment.cgi?id=43831
The terminal output.
After I run the launcher.exe and login, I hit play. This is when it crashes.
The splash screen appears and the icon in the bottom right moves a little, then
it freezes completely.
System Specs (just in case):
-- Ubuntu 12.04 LTS
-- nVidia GT550M
-- 4 GB RAM
-- Intel Core i5
Does anyone have any idea how to make it work? I followed these steps, although
they were for fedora, they made a lot of sense. I didn't use playOnLinux
however, I installed it in my default wine prefix.
I've attached the terminal output associated with the run attempt.
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http://bugs.winehq.org/show_bug.cgi?id=32891
Bug #: 32891
Summary: Counter-Strike : Global Offensive/Portal 2: Slowdowns
after map loading/editing settings.
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creepus0(a)creepus.org
Classification: Unclassified
In Counter-Strike: Global Offensive and Portal 2, changing maps (or completing
a test chamber in Portal 2) results in a severe slowdown. There are no errors
in the developer console. There aren't any other Wine error/debug messages in
the erminal window apart from the occasional WSAServiceLookupBegin error when
Steam starts.
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http://bugs.winehq.org/show_bug.cgi?id=29105
Bug #: 29105
Summary: Stutter during file loading using DirectX
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roy(a)marples.name
Classification: Unclassified
When things load using the DirectX renderer, the on screen display stutters. As
in there is a noticeable stop and then continues.
This is heavily evident in Starcraft and World of Warcraft.
I think this is a bug with the DirectX component as when using the OpenGL
renderer for warcraft (ie, effectively bypassing DirectX emulation) there is no
stutter. The same amount of disk activity occurs though, which suggests that
something in the DirectX emulation is blocking the thread.
If this could be fixed then it will probably improve the performance of many
games.
There's probably a duplicate bug about this, but I couldn't find anything and I
cannot really provide anything more technical.
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http://bugs.winehq.org/show_bug.cgi?id=30178
Bug #: 30178
Summary: Starcraft II goes offline immediately after loging
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karaluh(a)karaluh.pl
Classification: Unclassified
As in summary. After starting SC II you get battle.net login window. Login is
succesfull, however right after loging in achievements get disabled and profile
information is unavailable, which means SC thinks I'm offline.
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http://bugs.winehq.org/show_bug.cgi?id=32212
Bug #: 32212
Summary: Mouse cursor not released from Blizzard based games
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kantlivelong(a)gmail.com
Classification: Unclassified
ALT+Tabbing and workspace switching doesn't work properly while playing Diablo
3, StarCraft 2, or World Of Warcraft. The game can be minimized/moved but the
cursor still shows as the games cursor and not X11. I am able to type in other
apps but clicking results in sending the click event to the game instead.
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http://bugs.winehq.org/show_bug.cgi?id=30530
Bug #: 30530
Summary: Byki language program crashes on startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabor.me(a)gmail.com
Classification: Unclassified
Created attachment 39940
--> http://bugs.winehq.org/attachment.cgi?id=39940
Debug output
I have installed the Byki language learning program from its CD with
Playonlinux. The installation went fine.
When I started the program, tried two times, it crashed immediately.
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http://bugs.winehq.org/show_bug.cgi?id=28434
Summary: Panzer Corps: Chrashes at "Quit to desktop"
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Wine 1.3.28 on Ubuntu 11.04 x86_64:
The application always chrashes when selecting (and confirming with "yes")
"Quit to desktop" from the ingame menu. Selecting "Exit" from the main menu
works fine, however. This is no serious error since ther is no data/game
progress lost and you want to quit the game anyway when selecting this option.
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http://bugs.winehq.org/show_bug.cgi?id=33665
Bug #: 33665
Summary: EVE Online: Slow text rendering
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: btbn(a)oromit.de
Classification: Unclassified
Rendering text is realy slow in EVE Online with wine.
This is most notable when the game renders the initial EULA/TOS(no idea if it
still does this with the new launcher, but running ExeFile.exe directly with a
fresh install should still display it), on Windows, the EULA is rendered
imediately, without any noticable delay.
On wine, it takes several minutes until it's done rendering the EULA. The
client does not freeze while it renders it, but you have to wait for the text
to appear, because you have to scroll down and accept the EULA.
Ingame there is no such large freeze, but the texts it renders are a lot
smaller. But activating the FPS meter(Ctrl+F) shows a short negative fps spike
each time something that renders notable ammounts of text happens, like opening
a new window, a long chat message, and so on.
This doesn't happen on windows, and it seems related to the realy slow text
rendering of the EULA.
There is nothing suspicous in the wine output that could explain the slow
rendering.
I tested this with wine 1.5.31 and the latest EVE client of today, and it still
happens there.
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http://bugs.winehq.org/show_bug.cgi?id=28781
Bug #: 28781
Summary: No sound come from DSound application
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elettronik(a)gmail.com
Classification: Unclassified
After the abandon of Jack audio driver I used snd-aloop module of alsa to make
a Loopback cards that connect to JAck server.
After rewrite of dsound to make use of mmdev api the Loopback card stop
working, even the real card, after stop jackd using that use it, work.
I tried to look at trace of dsound and alsa but seeem there's no clue on what
appen. Maybe could dsound only look first card of system or something like
this?
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http://bugs.winehq.org/show_bug.cgi?id=24778
Summary: No Audio and Extremely low framerate in NBA 2k11
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illbashu(a)gmail.com
I'm getting an extremely low frame rate (less then 6) in NBA 2k11 and I'm
getting now sound. From what I've read people on windows have fixed the sound
prob by updating directx but that isn't really an option with wine...
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http://bugs.winehq.org/show_bug.cgi?id=33361
Bug #: 33361
Summary: Starcraft II sound overrun
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
when I play Starcraft II with all sound enabled (music, voices, etc...) I have
huge lags and even sometimes some temporary freezes (like 10 seconds frozen)
while ingame but also while in menu.
I often get this message in my terminal output :
"ALSA lib pcm.c:7339:(snd_pcm_recover) overrun occurred"
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http://bugs.winehq.org/show_bug.cgi?id=18840
Summary: Empire Earth 2 LAN play looses synchonisation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8799.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21647)
--> (http://bugs.winehq.org/attachment.cgi?id=21647)
standard console output by running a network game
By playing Empire Earth 2 over LAN, after a few minutes of gameplay an
errormessage appears that the client is out of sync, then the game stopps.
Always the wine based client looses synchronisation.
A multiplayer demo is available at
"http://www.gamershell.com/download_8799.shtml"
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http://bugs.winehq.org/show_bug.cgi?id=32656
Bug #: 32656
Summary: make error in Mint 14: wtypes.idl:25: error: syntax
error
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssewall(a)comcast.net
Classification: Unclassified
I'm using the packages installed from the build-deps of wine 1.5 from the
ubuntu PPA. I installed them over the 1.4 deps. The only thing ./configure
talks about is lack of libOSmesa and hal support. It seems some freebsd users
where getting this error in 1.1, but no one mentions a solution.
../tools/widl/widl -I. -I. -I../include -I../include -h -o activaut.h
activaut.idl
wtypes.idl:25: error: syntax error, unexpected aIDENTIFIER, expecting aSTRING
or aUUID
make[1]: *** [activaut.h] Error 1
make: *** [include] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=30354
Bug #: 30354
Summary: HomeWorld 1.05 crashes after startup
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akos(a)maroy.hu
Classification: Unclassified
Created attachment 39678
--> http://bugs.winehq.org/attachment.cgi?id=39678
windows backtrace screenshot
After installing HomeWorld 1.05, it crashes after showing the initial video
animations (Sierra & relic animations).
Please see a screenshot of the Windows backtrace, and the wine stdout output.
(one a side note: one can only get as far if Homeworld is run a window. if it
is allowed to run fullscreen, it ruins the whole X session, the only way out is
to killall -u username from a console)
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http://bugs.winehq.org/show_bug.cgi?id=33977
Bug #: 33977
Summary: Supreme Commander 1.1.3280 crash on start, likely
something to do with graphics.
Product: Wine
Version: 1.6-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artbot345(a)gmail.com
Classification: Unclassified
When I start the game from terminal I get:
p11-kit: couldn't load module: /usr/lib/pkcs11/p11-kit-trust.so:
/usr/lib/pkcs11/p11-kit-trust.so: cannot open shared object file: No such file
or directory
p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No
such file or directory
err:d3d:wined3d_dll_init VideoMemorySize is 0 but must be >0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32fae0 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32f930 1 C) semi-stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:msvcrt:type_info_name_internal_method type_info_node parameter ignored
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
fixme:d3d:wined3d_debug_callback ctx 0xa4dd8b0, type 0x8251: "FBO incomplete:
no attachments [-1]\n".
fixme:win:EnumDisplayDevicesW ((null),0,0x32f1a8,0x00000000), stub!
Then it gives me:
Please verify video hardware meets minimum specifications.
Please ensure system has current video drivers.
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http://bugs.winehq.org/show_bug.cgi?id=33353
Bug #: 33353
Summary: Resizing of game window "distorts" rendered content
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
For example, run Diablo 3 in windowed mode and resize the game window.
Under Windows 7, the game would adjust the viewport. With wine however, it
seems like the game renders as the same resolution and the window shows some
scaled version of the rendered image.
Basically I can't play Diablo 3 in windowed mode.
This also affects other games, I believe, such as Starcraft 2.
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http://bugs.winehq.org/show_bug.cgi?id=32781
Bug #: 32781
Summary: EVE Online Anti Aliasing Option Can't Be Enabled
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pwthomas95(a)satx.rr.com
Classification: Unclassified
When I click on the anti aliasing option box it only loads one option -
Disabled. I Have ran across a thread in the EVE forums that said to edit the
registry: HKCU -> Software -> Wine -> Direct3D -> Multisampling = enabled.
However I could not even find the Direct3D section.
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http://bugs.winehq.org/show_bug.cgi?id=27973
Summary: Treeviews and listviews of the Starcraft 2 Editor
freeze very often for a few seconds.
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Stacraft 2 Editor is very inresponsive:
For example selecting an item in the top left tree view of the trigger editor
makes the editor freeze for 3 seconds until it becomes responsive again.
It doesn't matter how you select an item in the top left trigger view: Giving
the tree view focus, clicking with the mouse and using up and down arrows to
switch the currently selected item causes all a 3 second freeze. The left top
treeview is a very large but collapsed tree.
Other treeviews of the trigger editor show also a very bad performance.
Response times range from 1 to about 10 seconds. They seem to be depend on the
size of the tree.
The archive browser, which can be used to browse textures or models, takes
about a half minute (!) to open.
Switching to a differnt listview tab in the data editor can also take multiple
seconds. Selecting an item in a long list takes about 2-3 seconds.
Once you reduce the number of items displayed by the data editor by for example
filtering the performance increases and it becomes very responsive. Even the
treeview below the list is faster when the list above is smaller.
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http://bugs.winehq.org/show_bug.cgi?id=14904
Summary: Starcraft Battle.net & Window Manager
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
When you've enabled: "Allow the windows manager to control the windows"
battle.net won't let you connect, saying that it's unable to make out you
client version.
Disabling it works fine, though you can't alt+tab to other apps.
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http://bugs.winehq.org/show_bug.cgi?id=32339
Bug #: 32339
Summary: Many textures are black in World of Tanks ||
err:d3d_surface:surface_upload_data
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: surfing86(a)live.it
Classification: Unclassified
Many textures does not appear in the game World of tanks. They appear all
black.
In the console there is this error:
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2382
No improvement with or without glsl-disable
Ubuntu 12.04 LTS 64bit
Wine vers. 1.5.18
ATI HD 4850
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http://bugs.winehq.org/show_bug.cgi?id=26190
Summary: Photoshop & Fireworks CS5
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zwicken(a)hotmail.com
The Text-Tools in Photoshop and Fireworks CS5 let the application crash.
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http://bugs.winehq.org/show_bug.cgi?id=26986
Summary: The Sims 3 blacks out the screen immediately when
starting.
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: open.jacob.a.brown(a)gmail.com
Created an attachment (id=34415)
--> (http://bugs.winehq.org/attachment.cgi?id=34415)
Output from terminal
Installed fine on Ubuntu 10.10 but the screen goes black when the game starts
and I can only exit the game by killing the process. I installed Directx 9.0c
and set the Options.ini file to use windowed mode with 800x600 1 resolution and
that didn't fix this. I have seen others with the same concern in the Wine
forum and in at least two other forums related to Ubuntu.
This was my third attempt at installing The Sims 3 on this system having used
Wine, Winetricks and Playonlinux.
My system is a Acer Aspire Timeline X laptop 4820T-7633. It has the bear
minimum hardware to run the game, but I have tested on WinXP and it ran fine.
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http://bugs.winehq.org/show_bug.cgi?id=32457
Bug #: 32457
Summary: Starcraft 2: An application has made an attempt to
load the C runtime library incorrectly.
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debianuser4(a)gmail.com
Classification: Unclassified
This bug has been around since early August but there is still no fix for it.
The launcher opens properly but if you try to launch the game it crashes with
that error.
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http://bugs.winehq.org/show_bug.cgi?id=33802
Bug #: 33802
Summary: Starcraft II: some textures are missing
Product: Wine
Version: 1.6-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.koehler(a)gmail.com
Classification: Unclassified
When running Starcraft and starting a game, the following errors appear:
err:d3d:wined3d_debug_callback 0x7b3b960: "GL_INVALID_OPERATION in
glCompressedTexSubImage2D".
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glCompressedTexSubImage2DARB @
/var/tmp/portage/app-emulation/wine-1.6_rc1/work/wine-1.6-rc1/dlls/wined3d/surface.c
/ 2337
I'm using nouveau graphics drivers (mesa 9.1.3). Also, libtxc_dxtn 1.0.1 to
enable S3TC. Still this error appears. There is no such error with nvidia's
binary drivers, but I'd like to run nouveau drivers.
Please clarify: is there anything wine could do? Or is this a driver bug that I
should report elsewhere?
If I need to report this elsewhere, I might need some additional information
about what is happening here (I'm a programmer but not an OpenGL expert).
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http://bugs.winehq.org/show_bug.cgi?id=31804
Bug #: 31804
Summary: Distorted Korean font
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AleXoundOS(a)ya.ru
Classification: Unclassified
Created attachment 41844
--> http://bugs.winehq.org/attachment.cgi?id=41844
a screenshot of Korean text with block/bricks instead of Hangul syllables
StarCraft BroodWar shows Korean font like a complex of dots, bricks and blocks.
It is not empty boxes.
However other applications like regedit or notepad show Korean fonts correctly.
Tried batang.tff, gulim.ttf, hline.ttf with same result.
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http://bugs.winehq.org/show_bug.cgi?id=24558
Summary: Wine: Starcraft II - CPU freq. not running at max
performance
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xinamius(a)gmail.com
CPU: AMD Phenon II X4 955
Ubuntu 10.10 64
In Starcraft 2 my framerate increases by 70-80% by setting "cpufreq-selector -g
performance". I haven't tested any other games.
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http://bugs.winehq.org/show_bug.cgi?id=21470
Summary: Starcraft gets slow when you select one and only one
overlord
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wiebe(a)halfgaar.net
#14373 is reported fixed, but it's not.
Starcraft becomes very slow when you select certain units, most notably 1
overlord. When you select two overlords, it's not slow and when you select one
again it's ok as well. However, if you select something else and then an
overlord, it's slow again.
Problem exists with both GDI and OpenGL renderer, but it shows very severely
only with the GL renderer (whereas gameplay is superfluent otherwise in GL
mode). Most people, especially on modern hardware, might not notice the
slowness in GDI mode, but when you're a gamer and used to snappy response, it
becomes very difficult to "micro" with that slowness.
Points from the other bug:
- It doesn't have to do with the drawing complexity of the overlord, since you
can have a million in your view and more than 1 selected and works fine.
- The new patch of Starcraft introduced CPU throttling, which doesn't help.
- Selecting the default non GL renderer doesn't solve it, it hides it on very
fast machines. Machines faster than mine, anyway.
Hardware: Dual Core Athon X2 3800+ 2 GB memory.
Linux Distro: Gentoo Linux
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http://bugs.winehq.org/show_bug.cgi?id=34338
Bug #: 34338
Summary: System Shock 2 v2.42 randomly crashes frequently
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saleck(a)saleck.net
Classification: Unclassified
Created attachment 45706
--> http://bugs.winehq.org/attachment.cgi?id=45706
Crash #1 under Wine 1.7.0
I'm using System Shock 2 NewDark 2.42 and the game will constantly, and without
warning, crash.
I've used GOGs version, my own boxed version patched to v2.42, I've used a
variety of Wine versions, PlayOnLinux and normal Wine and changed many many
settings in the game around, on and off but this issue constantly persists to
make the game unplayable.
Intel i7 computer, Ubuntu 13.04, GeForce GTX 680
Asus Xonar D2 sound card
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http://bugs.winehq.org/show_bug.cgi?id=33816
Bug #: 33816
Summary: "Unhandled exception 0xc000000d" and a game installer
crashes
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anonymous_temp_mail(a)yahoo.co.jp
Classification: Unclassified
Created attachment 44827
--> http://bugs.winehq.org/attachment.cgi?id=44827
The output after crash
When trying to install a game called "処女はお姉さまに恋してる 2人のエルダー", the installer
failed to start.
The output after crash and +relay log is also attached.
Any suggestion is welcome to debug the problem.
So should I install the debug info of wine try to find the reason?
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http://bugs.winehq.org/show_bug.cgi?id=32944
Bug #: 32944
Summary: Sony Vegas 8 problems
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43504
--> http://bugs.winehq.org/attachment.cgi?id=43504
backtrace
This are the problems I encountered
I am using ubuntu 13.04 x64 alpha I installed dotnet 30 sp1 and visual studio
2005 redistributable
on wine 1.5.23 x32 vegas installed with no problem
But when I tried to run it, it crashed, but when I changed wine version to
1.3.37 it started without any problem after I would change it back to 1.5.23 it
started even better than on 1.3.37 but after I would restart the os 1.5.23
would not start it and I would have to start 1.3.37 all over again
I will attach a video to show the issue
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http://bugs.winehq.org/show_bug.cgi?id=23584
Summary: FXCM FX Trading Station 1.08 freeze at launch
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fxcm.co.uk/forex-software-download.jsp
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yleny(a)laposte.net
Created an attachment (id=29473)
--> (http://bugs.winehq.org/attachment.cgi?id=29473)
FXCM FX Trading Station launch log
I have downloaded the FXCM FX Trading Station (Forex client) at
http://download.fxcorporate.com/FXCM/FXTS2InstallFra.EXE.
I use Wine 1.2-rc6 on Mandriva Linux 2010.0.
I clean the /home/user/.wine folder.
I do :
#sh winetricks winxp
#sh winetricks msxml3
and when I launch the FXCM FX Trading Station sofware,
the program freeze during the launch.
I can pass the login step
I add launch log as an attachment.
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http://bugs.winehq.org/show_bug.cgi?id=30481
Bug #: 30481
Summary: Blizzard Game Downloader Crashes W/Segfault...
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JessePalser(a)GMail.com
Classification: Unclassified
Created attachment 39861
--> http://bugs.winehq.org/attachment.cgi?id=39861
Blizzard Downloader Crash Terminal Output
Running current WINE 1.5.2 on Linux Mint 12 KDE 64Bit. When I try to download
StarCraft 2 game using official Blizzard downloader program, after a few
minutes WINE 1.5.2 crashes with a segfault. Terminal output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=31818
Bug #: 31818
Summary: smooth scroll in notepad++
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: icegood1980(a)gmail.com
Classification: Unclassified
If one press key up/down without release, application doesn't scroll and after
release application scrolls for distance depended on press time. While under
windows no accumulation while pressing present. Instead just smooth scrolling
for small distance for each press event.
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http://bugs.winehq.org/show_bug.cgi?id=30742
Bug #: 30742
Summary: SmartHeap Library reports MEM_BAD_POINTER using
DraftSight
Product: Wine
Version: 1.5.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_mil(a)ukr.net
Classification: Unclassified
Created attachment 40257
--> http://bugs.winehq.org/attachment.cgi?id=40257
Creating new clean Wine directory. Installing and automatically running
DraftSight
In Ubuntu 12.04 x86-64.
I use different versions (including current) of DraftSight on WineHQ x86
(versions from 3 to 4) on Ubuntu 11.04 x64 on multiple PCs
without any problems! The .wine folder by default doesn't have "Program
Files(x86)" folder
See
http://appdb.winehq.org/objectManager.php?sClass=application&iId=11827
But in Ubuntu 12.04 x64 I try different versions of DraftSight with Wine 4 and
Wine 5 (both x64 with "Program Files(x86)" by default) with the same crush:
SmartHeapLibrary - MEM_BAD_POINTER
I press OK, OK ... OK and the window opens. But no response to any click or
key. To close it I must restart Ubuntu.
To reproduce this bug
1. Download DraftSight.exe from direct link:
http://www.draftsight.com/download-windows
2. Copy it to Wine's drive c or any subdirectory of it. If the path is very
long or contains any localized characters the installation process crashes. For
example, I can not start it from "~/Завантаження".
3. Run it on wine x64 (on x86 it works successfully) at Ubuntu 12.04 and
complete install. It is necessary to press Options on first dialogue.
4. Try to start it. This step usually performs automatically after
installation.
I try two versions of WineHQ: Stable 1.4 and latest 1.5.4 with the same result.
I also try to create x86 .wine directory by erasing old .wine directory and use
command:
WINEARCH=win32 winecfg
There are no differences in DraftSight's behaviour.
With best regards.
Viktor.
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http://bugs.winehq.org/show_bug.cgi?id=27867
Summary: StarCraft 1 failed to run mouse pointer under Lion
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ak(a)axet.ru
Unable to use mouse under Wine/Starcraft1/OSX Lion. Mouse pointer running on
screen with light speed and seems only in diagonal direction from upper left to
bottom right...
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http://bugs.winehq.org/show_bug.cgi?id=31324
Bug #: 31324
Summary: Works in windows, crahes in wine, registration problem
Thread32
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kari.torikka(a)saunalahti.fi
Classification: Unclassified
Created attachment 41162
--> http://bugs.winehq.org/attachment.cgi?id=41162
Thread32.ocx not registred
This PovUltima.exe works properly in Windows but crashes in Wine. Some problem
with Thread32's registration. I hope that the attachment helps You.
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http://bugs.winehq.org/show_bug.cgi?id=26527
Summary: The Witcher registration doesn't work
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Created an attachment (id=33787)
--> (http://bugs.winehq.org/attachment.cgi?id=33787)
+wininet,+chain log
The Witcher (1.0 CZ DVD) online registration doesn't work. I can insert my
account data, however there is an error dialog with "InternetException,12037"
when I click send.
Winetricks wininet works around this.
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http://bugs.winehq.org/show_bug.cgi?id=31502
Bug #: 31502
Summary: Dota 2: switching focus from game corrupts it
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41415
--> http://bugs.winehq.org/attachment.cgi?id=41415
Game gets corrupted after alt-tab
Repro:
1. Launch game
2. Alt-tab out of it
Result:
Viewable area shrinks, showing just small rectangle in the center of the
screen. Game freezes, at least visually (image within this rectangle doesn't
update). See attached screenshot.
Expected:
No game corruption.
Note:
This could be gnome3-specific bug. Using virtual desktop works around it
perfectly fine.
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http://bugs.winehq.org/show_bug.cgi?id=28173
Summary: Pharaoh (sometimes) fails to start
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charlespigott(a)googlemail.com
see attachment + title
sometimes it fails to start, sometimes it does (generally with terminal) - i
have not properly tested this, all i know is that it worked (from terminal),
shut down computer, tried again - didn't work, rebooted, it did (from terminal)
hope i've made sense! :)
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http://bugs.winehq.org/show_bug.cgi?id=32629
Bug #: 32629
Summary: Oblivion crashes, when using magic
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcfiddich(a)web.de
Classification: Unclassified
Created attachment 43055
--> http://bugs.winehq.org/attachment.cgi?id=43055
bugreport after crash
when character fight against goblin mage and this one use a fireball, oblivion
crashes.
I start the game with "playonlinux"
more information see attachment
thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=30667
Bug #: 30667
Summary: MadTracker not playing anymore
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ae_7fam(a)yahoo.com
Classification: Unclassified
I was playing around with the settings in MadTracker 2.6.1, hoping to make it
run better. Namely, the "buffers", "size", and "use callback".
At the same time, I upgraded from Kubuntu 11.10 to 12.04.
I'm not sure what I did, but it no longer is playing anything.
Even after reinstalling MadTracker completely, it still doesn't work.
This is what I get when trying to execute from the terminal:
~$ wine C:\\Program/ Files\\MadTracker\\mt2.exe
wine: cannot find 'C:\Program/'
ammon@ammon-GA-78LMT-S2P:~$ wine C:\\Program\ Files\\MadTracker\\mt2.exe
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
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http://bugs.winehq.org/show_bug.cgi?id=34453
Bug #: 34453
Summary: .NET 4 - DOLServer
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hunab_ku91(a)hotmail.fr
Classification: Unclassified
I've installed dotnet40 with winetricks to launch dawn of light server. tried
too with playonlinux, same result
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http://bugs.winehq.org/show_bug.cgi?id=30546
Bug #: 30546
Summary: League of Legends' patcher has anormal behavior.
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Hello.
I'm not an expert of wine, but i tried to find how to let the LoL patch (this
window with a big button "Play") always work : because of some error (or not
implemented functions) in wine, the patcher stays blocked at 0% or 33% of
loading and the "Play" button stays in grey. I have to open it ten times to get
it function. But curiously when in write "WINEDEBUG=+ntdll" before the launch
command (wine "rads_user_kernel.exe" run lol_launcher 0.0.0.54
LoLLauncher.exe), the patcher function correctly.
That's why i think there is some error in the ntdll code (can't be sure on
something, i'm not a wine developper) and i report that painful bug (painful
because starting LoL with WINEDEBUG=+ntdll decrases the performances with
freezes of 1 sec or more ingame).
Cordially.
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http://bugs.winehq.org/show_bug.cgi?id=24033
Summary: StarCraft2 bad physics issue on non-flat landscape
parts that is unrelated to the physics
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
I've attached few screenshots, illustrating this bug, first of which is most
impressive.
In short: at some parts of map, mostly this is non-flat and non-linear parts on
landscape, units, controlled by player or not, may:
1) Fly above the screen or just a little bit up.
2) Fall underground.
Buildings are also affected with even more funny effects (see first screenshot)
In most of cases units became unselectable with mouse and competely invisible.
Only way to get them out of there - move some big force at same location
(binded to hotkey), pushing them to outside of bug zone. I.e. "collisions" with
ground units just ok. Firing and damaging also works well, so only UI and
graphics are affected. No such bug for air units noticed.
This is done on ATI HD4570, fglrx-10.7, 2.6.35 kernel. wine-1.2 first tested.
Still remains on 1.3.
Settings:
VideoMemorySize=512 (unrelated)
UseGLSL=disabled (unrelated)
OffscreenRenderingMode=pbuffer (unrelated)
Game settings:
Shaders are low (middle with UseGLSL=enabled - unrelated. Without it
(UseGLSL=enabled) can't be tested due to bug #23906)
Textures are high (middle - unrelated)
Physics - middle (unrelated, I even tried to "off" it)
Shadows and other shader-related settings - low
Reflections - on (unrelated)
P.S. "Unrelated" means that changing this settings doesn't help, but no deep
testing was done (mostly due to crashes or heavy lags).
Default log shows nothing new while moving though such locations, so I'm not
posting any log.
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http://bugs.winehq.org/show_bug.cgi?id=12451
Summary: Adobe Acrobat Pro 6 -- "Acrobat Online..." and "Online
Support" do not work
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Acrobat Online and Help --> Online Support both do nothing.
This is interesting, because Help --> Registration will successfully open a new
tab in Firefox in Linux, so Acrobat knows how to communicate to the browser,
but doesn't do so with these two other menu options.
Wishlist item.
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http://bugs.winehq.org/show_bug.cgi?id=19813
Summary: Voddler needs GetSystemTimes to run
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)startwars.org
Created an attachment (id=23212)
--> (http://bugs.winehq.org/attachment.cgi?id=23212)
terminal output from voddler
I tried to run the Voddler client for Windows (www.voddler.com)
A black window is shown and some terminal output shows many
fixme:time:GetSystemTimes (0x32fc84,0x32fc7c,0x32fc74): Stub!
See attachment for the full output
Then the application "hangs"
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http://bugs.winehq.org/show_bug.cgi?id=24299
Summary: Starcraft 2: Custom maps with dialog labels using
style "ABChoiceBackButtonText" crashes game
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.julien+winehq(a)gmail.com
Created an attachment (id=30620)
--> (http://bugs.winehq.org/attachment.cgi?id=30620)
Modified map that doesn't crash
When using some custom map, SC2 may crash. With the latest version of the
Multitasking Trainer by stet_tcl, it does crash as soon as you select the race.
By trial and error, I found out it was the "Enable coach mode:" button that
made it crash. What makes it different fromt other labels is that it has a
style applied to it. That style is ABChoiceBackButtonText. Some other style,
such as ABChoiceButtonText seem to work fine. If I remove that style
specification from all strings in GameString.txt (using Ladik's MPQ Editor)
using some sed command, the map will run fine.
I've attached a version of the map that induces the crash (with a single
ABChoiceBackButtonText label) and a version that doesn't crash. Those should
only work as expected with enUS N.A. retail copies, as the enGB locale has it's
own version of the GameStrings.txt file that I don't think I have modified.
Note that I can't see the ABChoiceBackButtonText style in the list of styles
available from the Starcraft 2 Editor, don't know if it's related.
I've included wine's output for both a run of the crash inducing map and the
one that runs fine. I haven't been able to run it with WINEDEBUG="+all", Sc2
seems to terminate prematurely in that case.
Some other maps also crash for me (ie. The Unit Tester), but I don't know if
it's related.
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http://bugs.winehq.org/show_bug.cgi?id=11176
Summary: Adobe Reader 6: Searching not possible (riched20.dll)
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=10229)
--> (http://bugs.winehq.org/attachment.cgi?id=10229)
+loaddll,+richedit,+tid
Press "enter" in the edit field does not start the search and the "Search"
Button remain disabled, whe you entered a letter/word to search for.
Search does not start.
1- wine started: "AcroRd32.exe winedev-guide.pdf"
2- (Debug mark #1: ~52% in the log)
3- Press the Search Symbol
=> The Search-Dialog is created
4- (Debug mark #2: ~85% in the log)
5- "w" as word to search for was entered, but the Button "Search" remain
disabled
6- (Debug mark #3: ~89% in the log)
7- Close wine
When you enter a letter in the search field with native "riched20.dll",
the "Search" Button is enabled and when you enter a word in the search field
and press "enter", the document is searched.
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http://bugs.winehq.org/show_bug.cgi?id=21708
Summary: d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when
driver doesn't support ARB_depth_texture
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suokkos(a)gmail.com
ARB_depth_texture (and ARB_shadow) was moved to opengl core only in 1.4. radeon
r200 cards don't have hw support or depth textures so mesa r200 driver only
supports 1.3.
If I run 3DMark2001 in wine with r200 I get INVALID_ENUM errors for call to
glTexParameter(GL_DEPTH_TEXTURE_MODE_ARB). The problematic demo is the high
detail lobby.
If directx 8 did require something similar to ARB_shadow and ARB_depth_texture
then it would be interesting to know if ati did support them in windows driver.
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http://bugs.winehq.org/show_bug.cgi?id=23174
Summary: Fallout 3: Diologue and Video/sound issues
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xhrisx(a)gmail.com
On my system, Fallout 3 crashes when the game is played for more that an hour
if I have sound, yet without sound I may play to my hearts content
what occurs is two things:
1) OSS and ALSA cause loop of some kind of loop that eats through resources
causing my entire system to crash after exactly 2mins of the game freezing;
when the game starts out the frames per second are at 60fps and decline quickly
to 5fps or lower.
-Note; the game works Almost perfectly with OSS and ALSA turned off, The game
stays at a steady 20-30fps, Still laggy at points of High Polygon count.
(Washington memorial, Wasteland in general.)
2. I cannot continue the main quest because of a text dialogue error that shows
"..." instead of the initiating dialogue. And nearly all text dialogue is
Lagging in response.
My system:
Ubuntu 10.04
wine 1.2~rc2
AMD Athlon x2 5200
M2N-e
4gb Ram
4650 1gb videocard
sound blaster Live! card
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http://bugs.winehq.org/show_bug.cgi?id=18019
Summary: Mass Effect: Setup crashes when changing install
directory
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=20407)
--> (http://bugs.winehq.org/attachment.cgi?id=20407)
Setup output
If I select custom install in Mass Effect setup and attempt to change the
install directory (I usually mark the install directory as C:\jeu), the setup
crashes with the output attached above. Channels +relay and +seh enabled. Using
Gentoo X64 and latest git.
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http://bugs.winehq.org/show_bug.cgi?id=9473
Summary: Adobe Reader 6: Zoomfactor and Pagenumber are empty
(riched20.dll)
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9011
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=7817)
--> (http://bugs.winehq.org/attachment.cgi?id=7817)
screenshot
Adobe Reader 6.0.1:
There is nothing displayed in the Zoomfactor Field and in the Pagenumber Field
with builtin "riched20.dll"
Both fields works with native "riched20.dll"
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http://bugs.winehq.org/show_bug.cgi?id=32060
Bug #: 32060
Summary: Guild Wars: Input gets stuck
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Today after a little playing the complete input (mouse and keyboard) hasn't
responded anymore. At the time this happened the w key was pressed (because my
character was still moving) and maybe I was looking around with the right mouse
button. This made my system complete unusable and I had to restart it.
I remember that I had input problems a long time ago. But I'm unsure if at this
time the complete input got stuck too.
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http://bugs.winehq.org/show_bug.cgi?id=19156
Summary: Street Fighter 4 Benchmark: Poor framerate
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=17048
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saziel(a)gmail.com
The SF4 Benchmark (and thus, the game itself probably) suffers from a poor
framerate when run under wine. Under windows I can get up to 90fps, while I'm
stuck at 30fps running under wine. As the game logic is based on frames, not
time, anything below 60fps is unusable.
In addition, it does not seem to recognize the video card properly- where the
video card string should be displayed, it says "X11 Windowing System" instead.
Fiddling around with the options can slightly boost framerate. For instance,
with backgrounds disabled the framerate can jump much higher, however most
other options have little effect.
Not much interesting console output, except this which gets spammed:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,7,15,15) not yet
implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
The benchmark can be downloaded below (~400mb):
http://file.4gamer.net/demo/StreetFighterIV_Benchmark.zip
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http://bugs.winehq.org/show_bug.cgi?id=21042
Summary: Outlook Express crashes before sending a message
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Created an attachment (id=25237)
--> (http://bugs.winehq.org/attachment.cgi?id=25237)
Wine output with a backtrace at crash point.
Start with clean WINEPREFIX. Install OE using "sh winetricks -q ie6". Then
run: wine 'c:\Program Files\Outlook Express\msimn.exe'
Press Yes to set the default application, fill in some (fake) account info,
press Ctrl-N, type in reciepient and subject.
Press Ctrl-Enter and you will get a crash in dlls/riched20/richole.c:1741
The app is hung up. Return to the console and press Ctrl-C.
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http://bugs.winehq.org/show_bug.cgi?id=23997
Summary: Gridrunner Revolution: doesn't render certain objects
in-game
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://lsshop.s3.amazonaws.com/GRRevPCSetup118.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30138)
--> (http://bugs.winehq.org/attachment.cgi?id=30138)
terminal output
Gridrunner Revolution is a remake of a classic 'bottom-up' shooter, published
by Llamasoft.
The game doesn't show certain objects during gameplay: your ship is missing,
only some fainted outlines of the ship can be seen. The incoming... er.. sheep
(?) are also not rendered.
You can check the issue with the demo, too. The following components are needed
if you want to try the game: dx9 libs and xact. Alsa must be set to 'Emulation'
to get sounds.
Fedora 13
Nvidia 7600 / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=33592
Bug #: 33592
Summary: Family Tree Builder crashes partway through import of
components
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brashley46(a)tfnet.ca
Classification: Unclassified
Created attachment 44470
--> http://bugs.winehq.org/attachment.cgi?id=44470
Crash report created by Wine.
version 7 of Family Tree Builder installs correctly, logs in to myfamily.com,
downloads genealogy information, but then crashes while trying to download
additional components.
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http://bugs.winehq.org/show_bug.cgi?id=11849
Summary: Adobe Acrobat Pro 7 -- Updates fail
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Help --> Updates produces the pop up error message:
Update Failed
Updater internal error
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http://bugs.winehq.org/show_bug.cgi?id=20830
Summary: Dameware NTutilities crashes trying yo create AD
object
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://download.dameware.us/files/DNTU6x.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Blocks: 14916
Created an attachment (id=24959)
--> (http://bugs.winehq.org/attachment.cgi?id=24959)
DNTU crash log
Hi.
Application tries to create CLSID_DsAdminCreateObj object which isn't
implemented. I believe it causes a crash in richedit code. Crash log attached.
I'm not aware of richedit internals, if someone proves it's a richedit bug feel
free to patch it and change component accordingly.
Log taken with wine-1.1.33-404-gac85305.
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http://bugs.winehq.org/show_bug.cgi?id=32966
Bug #: 32966
Summary: mshtml: crash in get_frame_by_name( "jQuery" ) using
jQuery 1.3.2
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Classification: Unclassified
Created attachment 43544
--> http://bugs.winehq.org/attachment.cgi?id=43544
Full log for the jQuery crash
This url crashes in mshtml/htmlwindow.c:407
wine iexplore http://www.w3.org/2008/06/mobile-test/
0025:trace:jscript:jsdisp_get_id not found L"jQuery"
wine: Unhandled page fault on read access to 0x00000088 at address
0x7fddb8869a04 (thread 0025),
which is:
407 hres =
IHTMLElement_get_id(&window_iter->frame_element->element.IHTMLElement_iface,
&id);
wine-1.5.23-152-gb8d081b
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http://bugs.winehq.org/show_bug.cgi?id=31896
Bug #: 31896
Summary: Portable Calibre does not add book to library
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xwang1976(a)email.it
Classification: Unclassified
Created attachment 41985
--> http://bugs.winehq.org/attachment.cgi?id=41985
Console messages after running calibre portable (the first time without trying
to add a book)
When I try to add a book with calibre portable, it correctly opens the window
that let me choose the file and I can select it, but the the process bar
remains fixed at 0% with no disk operation.
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http://bugs.winehq.org/show_bug.cgi?id=19588
Summary: Symantec LiveUpdate 3.4 - wrong permissions set on
folder
Product: Wine
Version: 1.1.26
Platform: PC
URL: ftp://ftp.symantec.com/public/english_us_canada/liveup
date/3.4/lusetup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22841)
--> (http://bugs.winehq.org/attachment.cgi?id=22841)
wine-1.1.26-391-g914a9ca installation console output
The installer for Symantec LiveUpdate 3.4 does complete despite this error,
because it is a fairly simple application.
Basically, incorrect permissions are set on a program folder.
$ ls -l /home/test/.wine2/drive_c/users/Public/Application\ Data
total 232
-rw-r--r-- 1 test test 228661 2009-08-05 23:11 LuInstall.LiveUpdate
dr-xrwsr-x 3 test test 4096 2009-08-05 23:11 Symantec
Attempting to remove this folder (without root access) results in PERMISSION
DENIED.
http://en.wikipedia.org/wiki/Setgid#setgid_on_directories
Wine shouldn't be setting setgid, Windows does not support it.
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