http://bugs.winehq.org/show_bug.cgi?id=34436
Bug #: 34436
Summary: ????
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ohlenforstadrian(a)gmail.com
Classification: Unclassified
Want to start Becker Content Manager (Navi)
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http://bugs.winehq.org/show_bug.cgi?id=34385
Bug #: 34385
Summary: Microsoft Visual Studio Test Agent 2010 Configuration
Tool crash when apply settings is performed
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: omar.mendez(a)…
[View More]flextronics.com
Classification: Unclassified
Created attachment 45773
--> http://bugs.winehq.org/attachment.cgi?id=45773
Error Screenshot
After the installation of Microsoft Visual Studio Test Agent 2010 a
configuration is performed in order to connect the agent to the proper test
controller, however an error is being thrown when you try to apply settings to
Test Agent.
Unhandled Exception: unimplemented function ntdsapi.dll.DsBindW called in
32-bit code (0x7b83bbd5).
Refer to the attachment for extra details.
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http://bugs.winehq.org/show_bug.cgi?id=34253
Bug #: 34253
Summary: Yumina the Ethereal crashes on launch
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
A demo version affected by …
[View More]this can be downloaded here:
http://images.jastusa.com/web_downloads/YUMINA_DEMO.zip
It installs fine, but crashes immediately with an error window displaying the
following text:
"An error occurred.
Error code : hr8007000d
Exiting application."
The console output shows some devenum errors. Doing "winetricks devenum"
removes those, but the game crashes all the same.
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http://bugs.winehq.org/show_bug.cgi?id=25985
Summary: AmiBroker crashes when using colour palette
Product: Wine
Version: 1.0.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: softcont(a)optusnet.com.au
Created an attachment (id=33123)
--> (http://bugs.winehq.org/attachment.cgi?id=…
[View More]33123)
Output from "C:>" prompt and from AmiBroker itself for wine 1.0.1 & 1.3.12
under Debian AMD64 "squeeze"
There is more than one way to make it crash. The easiest is:
1. Download AmiBroker (v5.30 right now) from:
http://amibroker.com/download.html (for v 5.30 it is:
http://www.amibroker.com/bin/AmiBroker530.exe) to ".wine/drive_c". Copy 2
dll's: mfc42.dll & msvcp60.dll to ".wine/drive_c/windows/system32". Run "wine
cmd"
2. From the "C:>" prompt install AmiBroker in the default location (C:\Program
Files\AmiBroker) by executing AmiBroker530.exe
3. Change directory to C:\Program Files\AmiBroker
4. Run AmiBroker (type broker and press <enter> at the prompt) - it should show
a chart for "^DJI(Daily)"
5. Click with the right mouse button on the chart pane (there are 3 chart panes
- I clicked on the top one) and from the popup context menu that appears select
item "Parameters"
6. A "Properties of Price" dialog box appears (the title may vary depending on
which panel the right mouse click occurs)
7. Click on any "Color" item (i.e. with the label "Color")
8. A simple color palette popup window appears
9. Click on the "More" button of the simple color palette - a more detailed
color dialog box appears
10. Click on the "Cancel" button of the detailed color dialog box
The program crashes (the whole application needs eventually be killed from
Linux)
Another way to crash it is (after step 7 - i.e. without pressing its "More"
button) click on the (parent) "Properties of Price" dialog box - the simple
color palette does not close (it does under native Windows). Then one by one
close all the AmiBroker windows (notice that the simple color palette stays
open). This should eventually crash the application (pressing <Esc> button also
does the trick).
I also tested it under 1.3.12 environment (files attached) with the same
result. However, I felt a bit lost when compiling and installing the wine
environment. I have two systems: Debian amd64 (squeeze) and Debian 32-bit
(lenny). The crash occurs on both of them.
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http://bugs.winehq.org/show_bug.cgi?id=9127
hungryjosh(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hungryjosh(a)yahoo.com
--- Comment #49 from hungryjosh(a)yahoo.com 2013-09-03 14:06:25 CDT ---
Alright, I haven't been able to get the movies playing in Steins;Gate. I'm
using Mac OS X 10.8.4 and wine 1.7.1, and I installed wine with …
[View More]homebrew.
When it gets to a movie 1 of 2 things happens, depending on the type of movie.
If it's a movie that plays alongside other stuff going on, such as the spinning
satellite on the main menu or the movies showing special effects then they show
up, but it's static. The satellite is there but it does not spin, and the same
thing goes for the special effects. Usually I can continue on past these, but
occasionally it causes the game to freeze. Now, if the movie is something like
the openings or endings then I get nothing. The movie doesn't play at all, and
I get a black screen. Steins;Gate is still running, however, since pressing
"escape" brings up the option to end the game, and if I have the option set in
the game's config menu, then I can skip pass this with "enter." Again,
occasionally these cause Steins;Gate to crash.
I have tried pretty much everything that's been said here and at the
Steins;Gate page on this site: quartz (I had to do devenum here too or else
quartz would crash), ffdshow (with the mpeg options selected), dirac,
OpenCodecs, and d3dx9. Nothing changed the behavior I described above. Also,
from what I've heard, ffdshow is supposed to display a pop-up the first time
you use it, but no such thing has happened for me.
Also, the videos in Fate/Stay Night, while skipping a bit here and there, do
play right away. When I installed quartz/devenum however, I got a white screen
when trying to play a video, although the audio still worked, and when I tried
ffdshow on top of that, I did get a small pop-up, but it was too small so
nothing could be read, and there was only an "OK" button. However, the
Fate/Stay Night video did not play before or after pressing the "OK" button.
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http://bugs.winehq.org/show_bug.cgi?id=29008
Bug #: 29008
Summary: Age of Wonders fails to run because of a floating
point error
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: …
[View More]Unclassified
Age of Wonders does not start because of a floating point exception during
wined3d initialization. This is a regression caused by this patch:
7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4 is the first bad commit
commit 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Nov 3 15:26:36 2011 +0100
wined3d: Test more thoroughly for post-pixelshader blending support, try on
more texture formats.
This problem happens is quite complicated: Before initializing DirectDraw, the
game changes the FPU control word and removes the FPCW$INVALID flag(0x0001),
among others. During wined3d initialization wined3d tests if WINED3DFMT_UYVY is
FBO attachable, which is true because we emulate it with GL_LUMINANCE_ALPHA.
After that the new code added by the patch tries to draw to it, which
apparently generates a NaN somewhere, and since the game disallowed them an
exception is raised. The full FPU control word that is set when
DirectDrawCreate is called is 0x1372.
The game pops up an error dialog and tries to initialize DirectDraw again, and
is stuck in a loop from this point on. It isn't even necessary to install the
game to reproduce this issue, the aowsetup.exe program on the CD has the same
crash.
The problem is not related to WINED3DFMT_UYVY per se, the other luminance-alpha
formats like WINED3DFMT_YUY2, WINED3DFMT_L8A8 and WINED3DFMT_L4A4 affected as
well.
My GPU driver is the Nvidia binary driver, version 290.06, on a GeForce 9600M
GPU. A while ago this driver didn't support luminance-alpha fbo attachments,
apparently this changed somewhen.
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http://bugs.winehq.org/show_bug.cgi?id=8067
butraxz(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |butraxz(a)gmail.com
--- Comment #17 from butraxz(a)gmail.com 2013-09-01 02:11:32 CDT ---
This ticket has not been updated for over 900 days. Development recommends
to check the status on your bug every release or two and let to be known if …
[View More]the
bug is still present. If not, mark it fixed. If you are no longer able to put
effort to this ticket, you can abandon it.
Is this still an issue with 1.7.1 or higher ?
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http://bugs.winehq.org/show_bug.cgi?id=5849
--- Comment #47 from butraxz(a)gmail.com 2013-09-01 02:09:07 CDT ---
On 1.7.0 installs, but crashes on start on this :
fixme:olepicture:OleLoadPictureEx
(0xf16b8c,30317,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x32f87c),
partially implemented.
fixme:olepicture:OLEPictureImpl_FindConnectionPoint no connection point for
{33ad4ed2-6699-11cf-b70c-00aa0060d393}
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