http://bugs.winehq.org/show_bug.cgi?id=15350
Summary: [Regression] dinput wrong keyboard layout in Tomb Raider
Anniversary / Legend
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
CC: aric(a)codeweavers.com
Hi,
Today I upgraded wine from 1.1.0 to 1.1.5 on a gentoo system which have a
french keyboard layout (AZERTY).
When I run Tomb Raider Anniversary or Legend, the keyboard auto-magically
switch to an english layout (QWERTY).
But, I have no problem in World of Warcraft for example.
I made some tests, and I discovered that this behaviour is here since 1.1.3.
Then I made some regression tests from 1.1.2 to 1.1.3, and found that the
guilty commit is :
http://source.winehq.org/git/wine.git/?a=commit;h=304ff3c7280a53b7cbadfa83e…
Reversing this patch on the 1.1.5 release fix the problem.
Please let me know if you want more infos or tests.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30611
Bug #: 30611
Summary: Lazarus browser sample exits, because
ieframe:ViewObject_Draw is unimplemented
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://netikka.net/dev/lazbrowser.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
http://netikka.net/dev/lazbrowser.exe
Quits without showing anything. Terminal has only 2 lines:
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x3c8
0x15bf65c 0x15bf65c (nil) 00000000)
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x61c
0x15bf128 0x15bf128 (nil) 00000000)
I modified that function to return S_OK, and sample works.
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http://bugs.winehq.org/show_bug.cgi?id=26574
Summary: Homefront: no sound in menu unless Hardware
acceleration = emulation
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Terminal doesn't show much, just:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16a1d8,0x16a148): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bcd8,0x16bbf8): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16bd00,0x16bc20): stub
changing driver emulation from full to emulation gives me sound.
Note: the sound works fine in the intro videos, either way.
Gentoo 32-bit, no pulseaudio. Using winealsa driver.
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http://bugs.winehq.org/show_bug.cgi?id=22080
Summary: Wine removes custom drive mappings
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sub.mesa(a)gmail.com
Wine appears to be forgetting or removing my drive mappings. I have an NFS
filesystem mouned on /nfs, i am the owner of that directory with appropriate
write permissions. I do something like this:
# create new wine directory
mkdir /nfs/winetest
# populate wine directory
WINEPREFIX=/nfs/winetest/ winecfg
# Now i go to Drives tab, make a new D-drive, set it to /nfs, then click Apply
# close winecfg
# when i launch winecfg again, the /nfs D-drive is still there
# so far so good
# now launch some random application on the NFS-mount
cd /nfs/
WINEPREFIX=/nfs/winetest/ wine "D:\\prip\\setup.exe"
# result: wine: module not found; application does not start properly
# now check winecfg again:
WINEPREFIX=/nfs/winetest/ winecfg
# now our D-drive mapping isn't set to anything; its empty.
So it appears wine removes my custom drive mappings whenever an application is
launched or tries to access its DLLs located there. If i did something wrong,
i'm not aware of it. Wine should just accept the D-drive and launch the
application, not removing my drive mapping.
I also tested without using NFS; on my home directory.
mkdir ~/winetest
mkdir ~/driveD
WINEPREFIX=/home/<user>/winetest winecfg
# set drive D to map to /home/<user>/driveD/ type Local Disk
# click apply & close winecfg
cp -p ~/nfs/prip/setup.exe ~/driveD/
WINEPREFIX=/home/<user>/winetest/ wine "D:\\setup.exe"
# result: fails again, drive D gone.
I'm using Ubuntu 9.10 64-bit, wine 1.1.40 per winehq.org PPA; no modifications.
The latest .41 versions is not in your PPA yet, so i can't test. Can anyone
confirm this bug?
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http://bugs.winehq.org/show_bug.cgi?id=31533
Bug #: 31533
Summary: Copy from Onenote 2010 to linux native or even wine
apps fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atulkakrana(a)gmail.com
Classification: Unclassified
Hello All,
I am using Wine 1.5 and have installed Microsoft office 2010 X86 version. The
problem is that when I copy something from onenote and try to paste on linux
application i.e gedit, open office or even on Wine apps i.e MS word, ONENOTE
crashes and restarts.
This makes it impossible to copy anything (mainly text) from ONENOTE to any
other app. Same bug has been reported before (Bug 18242) for ONENOTE 2007 but
it is abandoned at this moment.
It is because of this bug smoothly working ONENOTE becomes unusable. Strange
this is but no such problem occurs with other products such as MS word,
presentation 2010.
I hope that this bug is fixed ASAP.
Thanks
Atul
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http://bugs.winehq.org/show_bug.cgi?id=29586
Bug #: 29586
Summary: Tumblebugs 2 demo: insects render black
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.heavygames.com/tumblebugs2/gameinfo.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38317
--> http://bugs.winehq.org/attachment.cgi?id=38317
terminal output
A user asked about it in #winehq. Trying it myself, I saw the same problem:
OpenGL renderer string: GeForce GTX 295/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 285.05.05
d3e47a42ca069a174735adcd4d17b6289d9416e6 tumblebugs2_at_c3tb1.exe
same in 1.2, didn't try any other wine versions. disabling glsl/ddr=gdi did not
make a difference.
Screenshot/terminal output attached.
wine-1.3.36-271-g1444983
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http://bugs.winehq.org/show_bug.cgi?id=31403
Bug #: 31403
Summary: bad exe format for mingw binary that works fine on
windows.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pluto(a)agmk.net
Classification: Unclassified
i'm trying to run binaries produced by i686-w64-mingw (gcc-4.7.x)
and getting following error:
$ LANG=C wine debugtoolsTest.exe
wine: Bad EXE format for
Z:\home\users\(...)\build-debug-i686-w64-mingw32\debugtoolsTest.exe.
this is weird becuase win7/x64 runs this 32-bit binary without any errors.
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http://bugs.winehq.org/show_bug.cgi?id=33364
Bug #: 33364
Summary: AMD HD 6650 is recognized as HD 2900XT1
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrosha(a)list.ru
Classification: Unclassified
Created attachment 44142
--> http://bugs.winehq.org/attachment.cgi?id=44142
lspci
Hi!
I use Asus K43Ta laptop
(http://www.asus.com/Notebooks_Ultrabooks/K43TA/#specifications)
It has dualgraphics videocard AMD Radeon HD 6720G2
(http://www.amd.com/us/products/technologies/dual-graphics/Pages/dual-graphi…)
which consists of two cards:
Integrated HD 6520G
Discrete HD 6650M
For gaming I use Discrete and Catalyst 13.1
Catalyst says that it is "AMD Radeon 6600M and 6700M Series"
But Eve-Online in wine says it is AMD Radeon 2900 XT1
LOTRO in wine says the same as EveOnline.
It seems to be the same problem as in this closed bug but for another card
http://bugs.winehq.org/show_bug.cgi?id=31590
I am not sure that I can write a patch but will provide any needed info
Thanx
Petr Shatunov
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http://bugs.winehq.org/show_bug.cgi?id=34686
Bug #: 34686
Summary: Neverwinter Nights 2 fails on startup, claiming:
"Unable to detect a video card with hardware 3D
acceleration."
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Hello folks,
continuation of bug 23839
Message box text now: "Unable to detect a video card with hardware 3D
acceleration. Neverwinter Nights 2 requires a video card that supports then
please make sure that it's enabled."
There are still some property "holes" to be filled until reaching
"bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip ---
"szDisplayModeLocalized"
"szDisplayModeEnglish"
"szMonitorName"
"szMonitorMaxRes"
"szDriverAttributes"
"szDriverLanguageEnglish"
"szDriverLanguageLocalized"
"szDriverDateEnglish"
"szDriverDateLocalized"
"lDriverSize"
"szMiniVdd"
"szMiniVddDateLocalized"
"szMiniVddDateEnglish"
"lMiniVddSize"
"szVdd"
"bCanRenderWindow"
"bDriverBeta"
"bDriverDebug"
"bDriverSigned"
"bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion"
"szDDIVersionEnglish"
"szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware"
"bDDAccelerationEnabled"
"b3DAccelerationExists"
"b3DAccelerationEnabled"
--- snip ---
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and
probably helps various other games that currently require the native version
;-)
You can find countless dumps of those properties in various Internet forums if
you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip ---
szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control
\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n
vwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407
:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
--- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default
values.
$ wine --version
wine-1.7.3-313-gf46137f
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30103
Bug #: 30103
Summary: Static controls with bitmap do not display correct
background.
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: carlo.bramix(a)libero.it
Classification: Unclassified
Created attachment 39234
--> http://bugs.winehq.org/attachment.cgi?id=39234
Screenshot with difference between Windows and WINE
An image static control does not seem painting the background around the image
with the right color.
The default color used for filling the area around the image is not
COLOR_BTNFACE (I guess you selected that one) but instead it seems to be filled
with a solid brush created with the color in the origin of the image, at
coordinates (0,0).
I attached a screenshot that it shows the difference between the expected
result and the current result obtained in WINE.
This is a trick tipically used to reduce the size of the bitmap since the image
control "expands" the color we want without any additional work.
Sometimes you can see this artifact in some "about box" of some software,
however I also attached a demo programme that you can use to reproduce the
defect.
Sincerely,
Carlo Bramini
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