http://bugs.winehq.org/show_bug.cgi?id=34811
Bug #: 34811
Summary: Crash when copy by ctrl+c or in-app copy, cmd+c works
fine (using MacDriver) on OS X Mavericks
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mememe12(a)me.com
Classification: Unclassified
Created attachment 46420
--> http://bugs.winehq.org/attachment.cgi?id=46420
Error in console after using ctrl+c
When I copy text (ctrl+c) in Keil uVision 4 in wine using MacDriver on OS X
Mavericks , it crashes leaving this error in log (see attachment). When I use
cmd+c to copy, it's fine, but I have to be aware (cmd + c &Â ctrl+ v to copy&
paste). It won't crash when I use XQuartz instead of MacDriver.
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http://bugs.winehq.org/show_bug.cgi?id=30745
Bug #: 30745
Summary: Soulbringer, GOG version, crashes at start, no splash
screen even.
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Classification: Unclassified
see backtrace
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http://bugs.winehq.org/show_bug.cgi?id=15738
Summary: Max Payne 2: Ingame windows rendered incorrect with nvts
pipe
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
When using (or forcing) the nvts_fragment_pipeline implementation (directx.c),
ingame windows are rendered incorrectly. Going to attach screenshots later.
With the arbfp pipe rendering is correct, I didn't yet try with other pipes.
Effect can be reproduced with the demo version. Start game and let cutscenes
finish (wait until you gain control of the character), then take a look at the
windows in the hospital room.
With nvts they're completly transparent, nearly like they weren't even there.
Recheck with arbfp and see how they should look like (you should see a
"sprinkled-by-rain-from-outside" effect on them).
Exit first room and look left for another window. It has the same issues,
however I found out that it was possible to trigger correct rendering when the
scene is rendered from a certain position (again going to do screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=34813
Bug #: 34813
Summary: winedbg crash reports are missing important
information on Mac OS X 10.8+
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ken(a)codeweavers.com
Classification: Unclassified
For an example, see attachment 46421 from bug 34811.
Built-in DLLs are shown as PE modules instead of ELF wrappers around PE
modules.
The address ranges for the modules are likely incorrect. Many of them are
shown as taking 4 pages (16KB) when I'm sure they're much larger. For example,
gdi32.
As a consequence, none of the stack frames resolve to symbols/functions. Few
of them even resolve to modules other than "<wine-loader>".
I believe this only affects OS X 10.8 and later. It doesn't affect 10.6.8. I
suspect it has to do with image sliding.
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http://bugs.winehq.org/show_bug.cgi?id=33799
Bug #: 33799
Summary: Wargame: Airland Battle crashes because of
unimplemented function
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurishish(a)gmail.com
Classification: Unclassified
After launching game crashes immediately and appears Unhandled exception
message
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http://bugs.winehq.org/show_bug.cgi?id=18465
Summary: url.dll FileProtocolHandler does not open URLs in
browser.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
The following call:
wine rundll32 url.dll,FileProtocolHandler http://www.winehq.org/
does not open the wine homepage in my default browser, as is done in Windows.
However, if i add the following 2 dlls from windows:
url.dll
iertutil.dll
to my wine-installation, the the call works as expected.
This leads me to believe that there might be a bug, or simply an unimplemented
feature.
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #139 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #138)
> (In reply to comment #136)
>
> > - The main thing I'm wondering about is if it wouldn't make more sense to
> > pass a window to wglCreateFullscreenDCWINE(). Some of the considerations
> > there are what should happen when the device window is e.g. destroyed or
> > minimized.
>
> It seems like knowing how to respond to such events should be the
> responsibility of ddraw/d3d. The driver can provide the tools necessary for
> those to implement the proper behavior. If we know what those are, we can
> add them to the extension.
>
It's mostly that I have the impression that at least in d3d8 and d3d9 the way
it conceptually works is that D3D draws to a DC retrieved by GetWindowDC() on
the device window. I don't really have tests to back that up though, and even
then ddraw could very well be different.
> > - When there are multiple threads drawing, wglCreateFullscreenDCWINE() is
> > going to be called multiple times for the same window / display. I didn't
> > really review the winemac.drv changes, but will it do the right thing in
> > that case?
>
> Good question.
>
> The implementation in the patch creates a single Cocoa window for all
> full-screen DCs. So the rendering from all contexts would go to the same
> drawable. Currently, there's also a single pixel format tracked, although
> it always allows the pixel format to be changed even if it was already set.
> That's almost certainly wrong. I was planning to change that to track the
> pixel format per DC in which case I'd probably enforce the usual rules about
> changing it. I'm not sure that's right, either. Does it make sense for
> multiple callers to create separate DCs with separate pixel formats but
> sharing a drawable?
>
The pixel format should always be the same between threads / contexts belonging
to the same swapchain. The main variable that has an influence on the pixel
format is the swapchain's backbuffer format.
> Here's another approach to that same question. What if the
> WGL_WINE_fullscreen_dc extension didn't add any new functions? What if it
> simply indicated that doing OpenGL on the screen DC returned by GetDC(0) was
> allowed and full-featured? Then, the change to wined3d would be to simply
> use GetDC(0) for a full-screen swapchain. Releasing the DC could go through
> ReleaseDC() (and maybe wined3d_release_dc() with some tweaking).
>
Looking at the MSDN for GetWindowDC(), we'd probably want that to either be
CreateDC() for the appropriate driver, or GetWindowDC() on the device window. I
do think we'd want some way for the caller to have to explicitly request this
behaviour, perhaps through a custom MakeCurrent() as proposed earlier.
> Would that work? What about the issue with the pixel format? Are there
> other issues?
A somewhat related issue is that for applications using OpenGL, the DC is
visible through wglGetCurrentDC(). I don't know if that will necessarily break
anything, but I wouldn't be terribly surprised if it did. (See also e.g. bug
29934 and bug 28869.) Ideally the wined3d GL context, pixel format, etc. would
be completely invisible to the application, but that would probably require
some equivalent of context_enter() / context_release() in winex11 / winemac.
Also slightly related to this bug are bug 29301 and bug 30062.
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http://bugs.winehq.org/show_bug.cgi?id=8539
--- Comment #19 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I don't trust IRecordInfo to be honest, mostly because it doesn't have any
tests. I'll try to find time this weekend to improve the situation.
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http://bugs.winehq.org/show_bug.cgi?id=35113
Bug ID: 35113
Summary: The program pluginloader.exe has encountered a serious
problem.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vjacques01(a)gmail.com
Classification: Unclassified
Created attachment 46842
--> http://bugs.winehq.org/attachment.cgi?id=46842&action=edit
Error file instructed to save for bug report.
Wine Silverlight 4.0 5.0 & 5.1 error generated (tested all) when attempting to
play a video using both Netflix desktop for Linux or when attempting to watch
a video using UAControl or User Agent Overrider extensions (tried both) with
user agent Mozilla/5.0 (Windows NT 6.1; rv:24.0) Gecko/20131011
Firefox/24.0-Agent overrider. Ubuntu 13.10/Linux Mint 16 64Bit. Full error
message:
The program pluginloader.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience. This can be caused by a problem in
the program or a deficiency in Wine .You may want to check the application
Database for tips about running this application.
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