http://bugs.winehq.org/show_bug.cgi?id=13754
Summary: Copy protection: Anno 1602 KE does not detect CD
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_500(a)web.de
The game Anno 1602 KE does not detect my CD, so I can't play the game.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #131 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #125)
> I think that Stefan was on the right path. I think that, when ddraw/wined3d
> goes to set up window A for full-screen, it should not attempt to change the
> Win32 window. I think it needs to work with the user driver to set up a
> full-screen OpenGL surface that's outside of the Win32 window hierarchy.
> This surface would have to avoid interfering with mouse events. Those
> should still be delivered to whatever Win32 window is under the cursor.
>
More or less. We have tests that show that setting a fullscreen / exclusive
cooperative level shouldn't mess with the window styles. E.g.
test_window_style() in ddraw/tests/ddraw7.c. We also have tests that show that
switching to fullscreen does have an effect on e.g. window dimensions, z-order
and focus.
The proper mechanism for communicating with the user / GL driver is probably a
WGL extension, somewhat similar to how we currently have
WGL_WINE_pixel_format_passthrough for resetting the pixel format. (Although
that specific extension has some issues.)
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http://bugs.winehq.org/show_bug.cgi?id=18051
Summary: cannot run
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
Created an attachment (id=20441)
--> (http://bugs.winehq.org/attachment.cgi?id=20441)
console_logfile
Winamp does'nt run
On Ubuntu 8.04 with wine <1.1.17 it works.
Logs run process here
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https://bugs.winehq.org/show_bug.cgi?id=6941
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |UPSTREAM
--- Comment #19 from Bruno Jesus <00cpxxx(a)gmail.com> ---
As stated in my last comment this is a kernel issue, I already opened a bug and
sent an email in their development list.
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http://bugs.winehq.org/show_bug.cgi?id=14034
Summary: Max Payne 2: mirror reflections not working correctly
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
Created an attachment (id=14244)
--> (http://bugs.winehq.org/attachment.cgi?id=14244)
max payne 2: mirror reflection bug (total black)
Hi there,
another Max Payne 2 problem, again also present in the demo (see URL).
When playing the first level of the demo (or the game) you have a lot of
mirrors. For me reflections on the mirrors don't work correctly.
It wouldn't say they don't work at all, because there is something displayed in
the mirror, but it's mostly black. My changing the viewing position and angle
you actually can get something non-black on the mirror. See the screenshots for
more details.
Also see this bug:
http://bugs.winehq.org/show_bug.cgi?id=14031
I'm not sure how much these are connected, maybe they've no connection at all.
Hardware is nvidia Geforce FX 5900.
For a logfile you can see the linked bug from above. I can generate more
logging material if necessary :-)
Again adding Alexander ;-)
Greets,
Tobias
(...attaching screenshots...)
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http://bugs.winehq.org/show_bug.cgi?id=9002
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|shell32 |-unknown
--- Comment #31 from Nikolay Sivov <bunglehead(a)gmail.com> ---
It doesn't look related to shell32.
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http://bugs.winehq.org/show_bug.cgi?id=27543
Summary: Alice: Madness Returns - no sound in game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Sound works in the intro videos, as well as when cutscenes/recovering memories,
but all other sounds in game are muted.
The game uses x3daudio, which may be related. A few guides online suggest
forcing stereo sound in windows sound instead of 5.1 audio, but winecfg lacks
such an option ;-). Using hardwareaccerlation = emulation makes no difference.
Since it's an unreal 3 game, I tried the workaround from bug 26965:
[AudioOptions]
UseStereoSound=0
but that seems to be dragonage2 specific, doesn't help here.
Also tried:
[XAudio2.XAudio2Device]
MaxChannels=2
instead of 32, but still, no sound :(. Lastly, disabling mmdevapi makes no
difference.
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #136 from Christoph Korn <c_korn(a)gmx.de> ---
Created attachment 47063
--> http://bugs.winehq.org/attachment.cgi?id=47063
graphic glitch with patch applied (wine 1.7.9)
Does the patch fix the issue for you?
I applied the patch from comment #133 and tried the nolf2 demo in a clean
wineprefix.
These changes I made to the wine prefix to make nolf2 demo run:
winetricks msvcirt vcrun6 vcrun2005sp1 mfc42
Ubuntu 13.10 amd64. wine 1.7.9.
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http://bugs.winehq.org/show_bug.cgi?id=8563
mx2 <mxm2(a)hotmail.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mxm2(a)hotmail.de
--- Comment #36 from mx2 <mxm2(a)hotmail.de> ---
Still happens for MWç: Mercenaries with wine 1.7.9.
Crashes with:
FatalError
Nested exception! - Cause: 'GetProcesserDetails'
Error: "Attempt to read from address 0x00000094" at 0x6fabaa
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