http://bugs.winehq.org/show_bug.cgi?id=31064
Bug #: 31064
Summary: built in IE will not login to U-Haul dealer network
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
I am unable to login to the U-Haul Dealer network with built in IE wine 1.5.7
After entering my user name and pass word the login screen hangs for ever.
URL- https://pos.uhaul.net/
Below are the credentials to login to a practice site. You can login with Fire
Fox or Chrome but not fully functional due to lack of VB script and activeX
User Name 950790
Password 950790
Location 950107
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http://bugs.winehq.org/show_bug.cgi?id=31082
Bug #: 31082
Summary: StarTopia: crashes while loading
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntugamingproject(a)gmail.com
Classification: Unclassified
Created attachment 40807
--> http://bugs.winehq.org/attachment.cgi?id=40807
Log of StarTopia running and crash
I start the game, it begins charging the loading bar, then crashes with this
error:
"Something very funny about your video card".
Nothing happens if i click on the "OK" button.
I have to kill the process to exit the game.
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http://bugs.winehq.org/show_bug.cgi?id=31320
Bug #: 31320
Summary: Steam fails to start, needs
dwrite.dll.DWriteCreateFactory
Product: Wine
Version: 1.5.9
Platform: x86
URL: http://cdn.steampowered.com/download/SteamInstall.msi
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 41157
--> http://bugs.winehq.org/attachment.cgi?id=41157
terminal output
The Steam client fails to start in the git version (wine-1.5.9-186-g1f6febe),
it crashes before putting up the login window.
>wine: Call from 0x7b839882 to unimplemented function dwrite.dll.DWriteCreateFactory, aborting
This is after the stubbed implementation of dwrite:
commit 3a724d58eba31666af3886d759371507f8cddd50
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Jul 24 14:05:18 2012 +0400
dwrite: Added initial stub.
I presume it is a work in progress, rather than a regression.
I added Nikolay to CC list.
No such component in bugzilla as dwrite.
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http://bugs.winehq.org/show_bug.cgi?id=31330
Bug #: 31330
Summary: +relay corrupts returns values on win64?
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The little program
#include <float.h>
#include <math.h>
#include <stdio.h>
int main(int argc, char **argv)
{
int log2FLT_RADIX;
double x = frexp((double) FLT_RADIX, &log2FLT_RADIX);
printf("x is %g; wanted == 0.5\n", x);
if (frexp((double) FLT_RADIX, &log2FLT_RADIX) != 0.5)
printf("Trouble! Not equal.\n");
else
printf("Whew! Equal.\n");
}
(attached, with 32 and 64 bit binaries produced with visual c 2010)
prints out "Whew! Equal." normally, but when run with +relay, the 64
bit version prints out "Trouble! Not equal." The 32 bit version is fine.
This is a test case extracted from TCL, which aborts
with "This code doesn't work on a decimal machine!" when that comparison fails
(see http://brlcad.org/xref/source/src/other/tcl/generic/tclStrToD.c#L2176 ).
(You can see that error if you like by starting tclsh.exe from
the 64 bit download at http://www.activestate.com/activetcl/downloads
with +relay on.)
While comparing doubles for equality is not a good idea, in this special
case it ought to be ok, and it seems surprising that +relay would break it.
The output with +relay seems to show random 32 bit values for the return value
0030:Call msvcrt.frexp(4000000000000000,0022fd48) ret=140001020
0030:Ret msvcrt.frexp() retval=ffffffff ret=140001020
...
This code doesn't work on a decimal machine!
...
abnormal program termination
0032:Ret KERNEL32.WriteConsoleA() retval=00000001 ret=7f4a2344372f
0032:Call KERNEL32.ExitProcess(00000003) ret=7f4a23453001
Adding a TRACE to frexp shows it's trying to return the right thing,
and changes the supposed return value:
0036:Call msvcrt.frexp(4000000000000000,100d093c) ret=10082b8c
trace:msvcrt:MSVCRT_frexp (2, 0x100d093c) returning 0.5, storing 2
0036:Ret msvcrt.frexp() retval=00000043 ret=10082b8c
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http://bugs.winehq.org/show_bug.cgi?id=31408
Bug #: 31408
Summary: anarchy online crash new zone
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dazsul76(a)gmail.com
Classification: Unclassified
Created attachment 41278
--> http://bugs.winehq.org/attachment.cgi?id=41278
console output Anarchy online crash
Hi, Having the following problem:
Game = Anarchy online
Problem = Game crashes when entering a new Zone
Console output is attached.
OP System = Linux mint 13
Wine = V1.5.10
PC = Asus laptop K53SJ
Graphics drivers (Vanilla Linux Mint drivers)
Any help would be appreciated. Cheers
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http://bugs.winehq.org/show_bug.cgi?id=31546
Bug #: 31546
Summary: PS3 gamepad analog sticks problem
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
There's a problem with my PS3 gamepad when I try to use it in Windows
applications. Some analog axes seem to be mapped to wrong axis numbers. For
example, vertical movement (accelerometer) is mapped to left analog horizontal
(X), while X itself is not mapped anywhere. Buttons seem to work fine. I tested
with several windows applications (Project 64 with N-Rage plugin, QtJoystick).
Native linux jstest shows that everything work as at should in native linux
environment.
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http://bugs.winehq.org/show_bug.cgi?id=31590
Bug #: 31590
Summary: AMD Radeon HD 7850 with 2GB video memory is recognized
as Radeon HD 3200 with 128MB video memory.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: futureway(a)asia.com
Classification: Unclassified
AMD Radeon HD 7850 with 2GB video memory is recognized as Radeon HD 3200 with
128MB video memory by Wine. Some games can't run, because they require a more
advanced graphics card and more video memory. When will Wine add AMD Radeon HD
7000 series to the list of supported graphics cards, and automatically
recognize them and their video memory correctly? I don't think that it is a
good solution to manually add some registry keys such as "VideoMemorySize",
"VideoPciDeviceID" and "VideoPciVendorID".
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http://bugs.winehq.org/show_bug.cgi?id=31659
Bug #: 31659
Summary: Cutscenes (videos) in Jade Empire are black and white
(grayscale)
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
Classification: Unclassified
When playing Jade Empire (appID 4978) video cutscenes (not ingame cutscenes)
are played in black and white (grayscale).
Sidenote:
SWKOTOR - a game with nearly identical but slightly older engine works OK
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http://bugs.winehq.org/show_bug.cgi?id=31692
Bug #: 31692
Summary: SQL Server 2000 manager: Tray icon displayed as solid
black square
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=22661
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Hello,
SQL Server 2000 Manager displays a tray icon showing the current server state.
Current Git version draws a black square instead of the icon.
The commit that broke it was:
commit 2eebedf38e4d5fd49075f8f89e63f869ca85cceb
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 30 15:09:03 2012 +0200
winex11: Handle Expose events by refreshing from the window surface.
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http://bugs.winehq.org/show_bug.cgi?id=31735
Bug #: 31735
Summary: In Circuitmaker 2000 schematic editor some parts are
wrongly displayed. Also slower redrawing in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
In Wine 1.5.13, Circuitmaker 2000 schematic editor strangely displays some
parts like inductors. It looks like one inductor and the other one are
"combined" together.
Very strange.
Also the speed of graphics redrawing is much lower than it used to be.
All that appeared in freshly compiled Wine 1.5.13.
I confirmed it on 2 different laptops equipped with current 32-bitSlackware.
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http://bugs.winehq.org/show_bug.cgi?id=31790
Bug #: 31790
Summary: Compiling with -m32 fails in 64-bit ubuntu 12.04
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jesse.pepper(a)thinkbottomup.com.au
Classification: Unclassified
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
This problem occurs in wine1.4 and wine1.5.
$ winegcc main.c -m32 -o main.exe.so
/usr/bin/ld: Relocatable linking with relocations from format elf64-x86-64
(/usr/lib/x86_64-linux-gnu/wine/libwinecrt0.a(exe_entry.o)) to format
elf32-i386 (main.0Ipbo4.o) is not supported
winebuild: /usr/bin/ld failed with status 1
winegcc: winebuild failed
Apparently due to distros placing 32-bit libs in /usr/lib/i386-linux-gnu/
instead of /usr/lib32/
See also http://bugs.winehq.org/show_bug.cgi?id=24470
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http://bugs.winehq.org/show_bug.cgi?id=31831
Bug #: 31831
Summary: WinUAE cannot find any raw input devices
(GetRawInputDeviceList stub)
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
The WinUAE Amiga emulator supports raw input for keyboard, mouse and gamepad.
Since raw input support was added in Wine 1.5.13 I thought WinUAE would be able
to use it, but it seems not. WinUAE falls back to using DirectInput.
On running winuae.exe -log, part of the console output is this:
RawInput enumeration..
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil),
puiNumDevices=0x3f0f88c, cbSize=8) stub!
RAWINPUT: found 0 devices
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http://bugs.winehq.org/show_bug.cgi?id=31863
Bug #: 31863
Summary: d3d8/device.c, d3d9/device.c: tests fail on nVidia
chip
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 41929
--> http://bugs.winehq.org/attachment.cgi?id=41929
log from make device.ok in d3d8
On a Toshiba laptop, nVidia GeForce 315M chip, Ubuntu 11.10 64bit + xorg-edgers
PPA, tests fail:
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x0
@0! (XRandR 1.2)
device.c:2957: Test failed: Failed to change display mode, ret 0xfffffffe.
Complete log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31865
Bug #: 31865
Summary: Bits of the wow launcher disappear when hovering it
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 41931
--> http://bugs.winehq.org/attachment.cgi?id=41931
Play button hovered
<Adys> julliard: Im getting pretty severe regressions with the wow launcher
after your commit f12c1 (bug 15118)
<Adys> julliard: parts of the launcher completely disappear
<Adys> eg when I hover a link, everything else disappears
<Adys> focusing the launcher makes the window reappear
<Adys> and theres something weird going on in the first place. sec
<Adys> julliard: http://i.imgur.com/444ww.png this is the launcher when it just
got focused
<Adys> http://i.imgur.com/x8bw5.png and this is if i hover the play button
<Adys> The invisible parts are not clickable btw
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http://bugs.winehq.org/show_bug.cgi?id=31871
Bug #: 31871
Summary: Photoshop CS5 fails to run
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soar.above.the.skies(a)gmail.com
Classification: Unclassified
Created attachment 41944
--> http://bugs.winehq.org/attachment.cgi?id=41944
Photoshop CS5 fails to run
Photoshop fails to execute and run as expected. Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=31891
Bug #: 31891
Summary: Radeon HD6670 detected as 3200
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deep_silence_fr(a)yahoo.fr
Classification: Unclassified
I noticed in Kerbal game that my video card is detected as a radeon HD3200
instead of a HD6670 (this seems to be the cause of lots of random graphical
lockups).
Both fglrxinfo and lspci detect a 6670, so I assume this is a wine issue. I
noticed that the files below do not list this video card:
http://source.winehq.org/source/dlls/wined3d/directx.c#L1062http://source.winehq.org/source/dlls/wined3d/wined3d_private.h#L1314
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http://bugs.winehq.org/show_bug.cgi?id=31916
Bug #: 31916
Summary: Steam in xfce: xfwm4 windows refuse to relinquish
focus
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
In xfce (or in kde with xfwm4 instead of kwin), Steam has recently started
having an issue where it refuses to relinquish focus. If you were to click
inside a chat window and then try to click back into, for example, a terminal
window to switch focus, it would work for a split second and then the chat
window would pop right back up over it. Ie, it is impossible to switch into
another window via click because the active window won't go away.
It is easy to trigger the problem, but I've had a hard time figuring out
specifically what steps one must follow in order to do so. However, if I have
the main steam window and friends list open and a chat window hovering over a
terminal and tinker with moving and minimizing / changing the focus of the main
and chat windows for a minute or two (and try to click into the terminal), I
can reliably cause it to occur.
This occurs from wine 1.5.12 to 1.5.14, and in both Linux Mint 13 x64 and Arch
Linux x64 in a used or fresh wineprefix. Occurs on my machine and a friend's
machine as well.
A regression test found the following to be the trouble for me:
$ git bisect good
d35fc4369fd9eb7e5fca78cc0d61e241de286ee0 is the first bad commit
commit d35fc4369fd9eb7e5fca78cc0d61e241de286ee0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 29 18:08:37 2012 +0200
user32: Always go through set_window_pos when the WS_VISIBLE style is
changed.
:040000 040000 2181c83f9671eb18ffb3538e627cce5d2b0bf7e0
cdf5240aa47f26a98421467c50979a84b60c68e7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31947
Bug #: 31947
Summary: NVIDIA GeForce GTX 660 Ti detected as GeForce 8300 GS
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Wine detects my NVIDIA GeForce GTX 660 Ti as a GeForce 8300 GS (which is, as
far as I know, the default for undefined NVIDIA cards). I've attached two
patches that fix this.
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http://bugs.winehq.org/show_bug.cgi?id=31977
Bug #: 31977
Summary: YoudaoDict crash at start
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download installer at: http://cidian.youdao.com/download/YoudaoDict.exe
2. install with wine
3.
$ cd '.wine/drive_c/users/fracting/Local Settings/Application
Data/Youdao/Dict/Application'
$ wine YodaoDict.exe
YodaoDict crash but no backtrace printed, there is a deadlock after crashing:
0024:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0024, blocked by 0009, retrying
(60 sec)
start YodaoDict with winedbg could give us the crashing Backtrace:
Backtrace:
=>0 0x7bc496be HEAP_FindFreeBlock+0x46(heap=0x110000, size=0x28,
ppSubHeap=0x33f188) [/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll
(0x0033f160)
1 0x7bc4b953 RtlAllocateHeap+0x1ac(heap=0x110000, flags=0x2, size=0x24)
[/home/fracting/wine-git/dlls/ntdll/heap.c:1688] in ntdll (0x0033f1c0)
2 0x7bb50d46 heap_alloc+0x2d(len=0x24)
[/home/fracting/wine-git/dlls/msxml3/msxml_private.h:170] in msxml3
(0x0033f1f0)
3 0x7bb52e55 create_attribute+0x1d(attribute=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/attribute.c:675] in msxml3 (0x0033f220)
4 0x7bb83f90 create_node+0xaf(node=0x78705500)
[/home/fracting/wine-git/dlls/msxml3/node.c:1557] in msxml3 (0x0033f270)
5 0x7bb6d760 domelem_get_qualified_item+0x14e(node=0x78705468, name="name",
uri=0x0(nil), item=0x33f384)
[/home/fracting/wine-git/dlls/msxml3/element.c:1573] in msxml3 (0x0033f2c0)
6 0x7bb6d83f domelem_get_named_item+0xcd(node=0x78705468, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/element.c:1592] in msxml3
(0x0033f320)
7 0x7bb85963 xmlnodemap_getNamedItem+0xa6(iface=0x334e560, name="name",
item=0x33f384) [/home/fracting/wine-git/dlls/msxml3/nodemap.c:200] in msxml3
(0x0033f360)
8 0x004cd6dd in yodaodict (+0xcd6dc) (0x006ab640)
0x7bc496be HEAP_FindFreeBlock+0x46
[/home/fracting/wine-git/dlls/ntdll/heap.c:1003] in ntdll: movl0x0(%eax),%eax
1003 SIZE_T arena_size = (pArena->size & ARENA_SIZE_MASK) +
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http://bugs.winehq.org/show_bug.cgi?id=31979
Bug #: 31979
Summary: Lord of the Rings Online crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
Classification: Unclassified
Created attachment 42134
--> http://bugs.winehq.org/attachment.cgi?id=42134
backtrace
So first off, this is the latest patch as of October 15th, entitled "Riders of
Rohan". This doesn't appear related to bug #24896 by the same name.
Unhandled exception: page fault on write access to 0x00000034 in 32-bit code
(0x006d3fd2)
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http://bugs.winehq.org/show_bug.cgi?id=32015
Bug #: 32015
Summary: [1.5.15 regression] Systray icon is no longer shown
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://miranda.googlecode.com/files/miranda-im-v0.10.5
-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
It's Wine 1.5.15 regression - Miranda has an empty transparent icon in the
systray.
Steps to reproduce:
1) Download Miranda
2) Run Miranda
3) Observe the bug
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http://bugs.winehq.org/show_bug.cgi?id=32101
Bug #: 32101
Summary: SSF Saturn Emulator - Crashes with SendMessage() error
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
SSF Saturn emulator crashes with (in a dialog box):
SendMessage() error.
File: ./MainWindows.cpp
Line : 1395
Function: WinMain
Regression test:
5f5f20d6cf7c38f59171b760870d58b8fdf53132 is the first bad commit
commit 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Sep 27 09:42:54 2012 -0500
imm32: Properly separate the IME UI window and the thread default IME
window.
:040000 040000 4232e65da77ca4d003f2b133d4f3c62f3e2ceadc
34a22bef4861ba95808e23fb8688224bb8eeac1d M dlls
Reverting the commit fixes the bug.
There is a second bug with later versions of SSF that can only be seen when
this commit is reverted, should I report that one as all?
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http://bugs.winehq.org/show_bug.cgi?id=32107
Bug #: 32107
Summary: (Regression) Steam overlay corruption (+TF2?)
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
The steam overlay started to have major corruption issues at some point near
the middle of the 1.5.x series. It may or may not be Team Fortress 2 centric.
I thought my nvidia card was just having issues, but a friend on an ATI card
that has no trouble on tf2 in windows had the exact same problem. After loading
TF2 and opening the steam overlay, most text becomes all garbled with random
bits of memory. It is most noticeable and easily identified on the clock in the
upper middle of the screen, as seen in the image attachment. The clock will
count as normal up to a certain point, then just break and display garbage,
count backwards, disappear, or display a random recently-passed (or
soon-to-come?) time stamp for a moment. Peoples' display names and messages
will show up as random bits of data: games, random bits of older messages
probably from memory thrown together, IP addresses, broken pseudo-images.. Some
of it is actually kind of funny. Wine 1.4.1 works fine. Anyway, I ran a
regression test and this seems to be the problem:
67e7eda96c16417526e9659be0eeecf2b6edd4c1 is the first bad commit
commit 67e7eda96c16417526e9659be0eeecf2b6edd4c1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jun 25 22:45:28 2012 +0200
gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.
:040000 040000 4ca83835d1da687e0bd19a6dec2314aaaa057bf4
f939689a1fe2430c1020d72167c7a0690561c536 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32123
Bug #: 32123
Summary: Outlook 2010 crashes in versions newer than 1.5.14
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jrittenh(a)nd.edu
Classification: Unclassified
Outlook 2010 runs fine under 1.5.14 (with some quirks). When updating to
1.5.15, and now 1.5.16, it becomes unstable. Reverting to 1.5.14 fixes the
issue. Outlook appears to think it's an issue with the reading pane, as it
disables it after a few crashes (unless that's just standard "I crashed a few
times" behavior). I've attached the output log from 1.5.16, which includes a
couple of crashes/restarts of the app.
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http://bugs.winehq.org/show_bug.cgi?id=32134
Bug #: 32134
Summary: KwSing: crashes when installing
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42393
--> http://bugs.winehq.org/attachment.cgi?id=42393
kwsing.txt is the log
I tried to installed KwSing(酷我K歌) in wine, but it carshed when installing.
My test environment:
- Ubuntu 12.04.1
- Wine 1.5.16
- KwSing: http://down.kuwo.cn/kwsing/KwSing.exe
You can reproduce it follow:
0. Download it from: http://down.kuwo.cn/kwsing/KwSing.exe
1. 'wine KwSing.exe' to begin the installing
And I found that had a workaround to pass this bug: 'wine wmp10' to install
wmplayer10.
kwsing.txt in attachment is the log.
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http://bugs.winehq.org/show_bug.cgi?id=32165
Bug #: 32165
Summary: .NET installer does not set file dates
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
While testing for bug 30681 I noticed that .NET installer stopped setting
date/time on installed files.
Regression testing points to this commit:
7b704102a8f172ae307b10914c70851b8c9ac44c is the first bad commit
commit 7b704102a8f172ae307b10914c70851b8c9ac44c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 30 11:44:10 2012 +0100
ntdll: Add a helper function to set file times.
To reproduce:
winetricks dotnet20
ls -l drive_c/windows/Microsoft.NET/Framework/v2.0.50727 | grep System.Data
Dates should be from year 2005
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http://bugs.winehq.org/show_bug.cgi?id=32276
Bug #: 32276
Summary: Railworks Trainsimulator 2013 fails to run
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
Created attachment 42598
--> http://bugs.winehq.org/attachment.cgi?id=42598
output from terminal running steam/railworks.
Railworks Trainsimulator fails to load/start/run
I installed d3dx9, gdiplus, dotnet40, vcrun2010, and vcrun2005 through wine.
Attached is the output from steam/railworks.
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http://bugs.winehq.org/show_bug.cgi?id=32295
Bug #: 32295
Summary: WinUAE emulation window not refreshed properly when
other windows move in front of it
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Created attachment 42625
--> http://bugs.winehq.org/attachment.cgi?id=42625
Shows window refresh issue with Wine 1.5.18
I'm testing with Lubuntu 11.10 x86-64, Nvidia driver 304.51. Openbox
(non-compositing) window manager.
With Wine 1.5.18, the WinUAE emulation window is not refreshed properly if you
move another window in front of it. Things were fine with Wine 1.5.5.
I tested several Wine releases and there are two changes in behaviour. Things
first break in 1.5.13, then with 1.5.15 things break differently. I've attached
a screenshot showing the 1.5.15-and-later problem.
To test, install and run WinUAE. Click Start to start emulation. After a few
seconds you should see some non-black graphics in the emulation window. Press
F12 to open the settings window and drag it around.
With Wine 1.5.13, 1.5.14:
Normal mode: On pressing F12 and dragging the settings window over the
emulation window, newly-exposed parts are all black. Drag the settings window
so it covers most of the emulation window and release the mouse button.
Now drag the setting window away so most of the emulation window is exposed.
When you release the mouse button, the exposed area is rendered with the
correct contents, but that is immediately overwritten with black. (You may have
to repeat that a few times until you see the effect.)
Virtual desktop mode: On pressing F12 the emulation window is blanked (all
black). If you drag the settings window quickly over the emulation window, you
can see the correct contents being rendered, then immediately overwritten with
black.
With Wine 1.5.15/16/18:
Normal mode: Moving the settings window in front of the emulation window,
newly-exposed parts of the emulation window are not refreshed properly. The
only newly-exposed part which is refreshed, is that corresponding to the
previous position of the settings window client area. The previous settings
window decorations remain as "trash" in the emulation window.
Also, Wine does not know that other parts of the emulation window may need to
be refreshed. For example if the user drags (without releasing the mouse
button) the settings window all over the emulation window, the emulation window
fills with "trash" (copies of settings window decorations) as the settings
window is moved around. Once the user releases the button, Wine refreshes only
the part corresponding to the original settings window client area.
Virtual desktop mode: Moving the settings window in front of the emulation
window works correctly. The emulation window is refreshed properly. However,
due to bug 24352 the emulation window can be brought in front of the settings
window. If you click in the emulation window to do that, the emulation window
frame is rendered, but the window contents are not refreshed. So the part which
was under the settings window shows the old settings window contents. Drag the
emulation window around. Notice that if you move it partially off the desktop
and back again, newly-revealed parts are refreshed properly. So some of the
settings window trash disappears as you move that part of the emulation window
past the edge of the desktop and back.
A regression test for the 1.5.12->1.5.13 change gave this:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
I did another regression test for the 1.5.14->1.5.15 change, saying "git bisect
good" for like-1.5.14 behaviour. The result:
cc7bf355c50b17b2e04f754c80464289df2a9ee7 is the first bad commit
commit cc7bf355c50b17b2e04f754c80464289df2a9ee7
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 9 15:21:21 2012 +0200
user32: Add support for setting the window surface visible region.
:040000 040000 ca9c6946038c5e8346d67e4ce02f576034fbdaf1
230c7328031dd70f529463ac959a43dbe35b040b M dlls
:040000 040000 f31ee15864da2825f030f94bba46c5e07fa0cede
bde3439027c457a464fc77b95f1da4ea8f4ad161 M include
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http://bugs.winehq.org/show_bug.cgi?id=32366
Bug #: 32366
Summary: Moving objets in Circuitmaker 2000 schematic is
delayed (slowed down)
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Moving objets using mouse in Circuitmaker 2000 schematic is delayed (slowed
down)
by appr 1 second.
I made a regression test that yielded this:
bash-4.2$ git bisect good
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
Cheers,
Olek A.
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http://bugs.winehq.org/show_bug.cgi?id=32394
Bug #: 32394
Summary: WinUAE GUI does not resize when its window size
increases
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2500.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42744
--> http://bugs.winehq.org/attachment.cgi?id=42744
After increasing window size in Wine
This issue applies to the WinUAE Amiga emulator.
The WinUAE GUI can be made resizeable. With that option, the user can increase
the size of the WinUAE settings window and the GUI layout changes to match the
new size.
Under Wine however the GUI elements do not change. Newly-revealed areas of the
larger window are filled with grey.
To reproduce:
- Download and run the WinUAE installer. Check the box to run WinUAE at the
end.
- When the WinUAE Properties window opens, click Miscellaneous in the treeview
on the left side of the window.
- Under GUI there is a "Resizeable GUI" checkbox. Check that.
- The window closes and reopens and is now resizeable.
- Increase the size of the window. Notice how the GUI elements don't change in
size.
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http://bugs.winehq.org/show_bug.cgi?id=32405
Bug #: 32405
Summary: Children of the Nile (& Demo): mouse buggy
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtpublic1(a)gmail.com
Classification: Unclassified
When the game (version 1.3.0.1) or the demo
(http://immortalcities.com/cotn/downloads/demo.php) reaches the main menu, no
mouse cursor is visible.
When running without emulating a virtual desktop, the buttons on the main menu
show no reaction even when moving the (invisible) mouse onto them and clicking.
When running with a virtual desktop that is the same size as the the main menu
(1024x768), the buttons react to clicking on them, but wrongly: they act as if
the mouse had only been moved onto them (showing a tooltip) instead of doing
what they should (e.g open the settings menu).
When running in a larger virtual desktop (e.g. 1440x900), the situation is like
with the 1024x768 virtual desktop, except that, when moving the mouse off of
the main menu to the right, so that it is between the main menu and the right
edge of the virtual desktop, the game recognizes the mouse as being on one of
the buttons on the right edge of the main menu, if the y-coordinates match, and
reacts correctly to clicks.
Tested with in a new wine prefix with no dll overrides.
Please ask for more information if needed.
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http://bugs.winehq.org/show_bug.cgi?id=32410
Bug #: 32410
Summary: Circuitmaker 2000 schematic hangs when editing text
strings
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brodo(a)o2.pl
Classification: Unclassified
Circuitmaker 2000 (schematic section) hangs while editing text strings.
Regression test gives this:
bash-4.2$ git bisect bad
841214ddb4d4dc620e6b51dfe6655b585d423edc is the first bad commit
commit 841214ddb4d4dc620e6b51dfe6655b585d423edc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 21 19:20:27 2012 +0100
user32: Don't check for driver events before normal messages in
PeekMessage.
:040000 040000 79793f282ab4ee789b1f07d7e8dd89c82e4e02ab
504f597e5c86ae4e9ae21713e8a8bb27969f0d5a M dlls
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http://bugs.winehq.org/show_bug.cgi?id=32444
Bug #: 32444
Summary: Incorrect graphic rendendering when using Circuit
Wizard
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcmurchy1917-wine(a)yahoo.co.uk
Classification: Unclassified
Created attachment 42803
--> http://bugs.winehq.org/attachment.cgi?id=42803
Illustrates complete circuit in wine 1.3.34 and 1.5.19
I've been using Circuit Wizard for some time. It's been perfect up to an
including 1.3.34. However, all subsequent versions since 1.3.35 have had
incorrect screen rendering. For example the symbol for a resistor is only
showing one wire connector whereas it should be showing two, one at each end of
the resistor.
It works perfectly on 1.3.9, 1.3.22, 1.3.29, 1.3.33 and 1.3.34, screen shot
attached for version 1.3.34
but not on
1.3.35, 1.3.37, 1.4.1, 1.5.18 and 1.5.19, screen shot attached for version
1.5.19
However, even though the circuit looks incomplete it still works and it prints
perfectly on all versions.
To recreate the problem -
Log on to your account and start a terminal change to you home directory
cd
Secure a copy and remove any current wine configuration
mv .wine .wine.$(date +"%Y%m%d-%H%M%S")
Apply for a copy of the free trial Professional edition demo here -
http://www.new-wave-concepts.com/demo.html
Download the trial Professional edition demo from your mail box to your home
directory
Install it
wine cw11d_pr.exe
where cw11d_pr.exe is the executable Professional edition demo
Start the demo as you would any other wine application by navigating through
your desktop start menu.
Once the application has started -
click on the gallery tab
click on the passive components link. Note there are a number of “resistor”
symbols all of which have connectors either top and bottom or left and right.
Select the standard resistor and drag to the main window. Until such time as
the mouse button is released the resistor has connectors top and bottom. When
the mouse button is released to finally place the resistor in the circuit the
bottom connector disappears.
Irrespective of the above to prove that functionality is retained -
Close and restart Circuit Wizard
click on Sample Circuits
click on Basic Circuits
click on Capacitor Charging
Click on the Circuit Diagram tab, bottom left. And note the circuit appears not
joined up.
Click the Run button on the tool bar to see the circuit charging the capacitor
Click the switch on the circuit to see the capacitor discharge.
Iain
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http://bugs.winehq.org/show_bug.cgi?id=32537
Bug #: 32537
Summary: unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
Classification: Unclassified
Created attachment 42934
--> http://bugs.winehq.org/attachment.cgi?id=42934
Log after installing under Wine 1.4.1
Failed installing driver for MediaLink USB300N using CD.
Log attached.
Failed at wine: Call from 0x7b83bce2 to unimplemented function
cfgmgr32.dll.CM_Reenumerate_DevNode, aborting
Install zip can be found here under MWN-USB300N:
http://medialinkproducts.com/support.php
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http://bugs.winehq.org/show_bug.cgi?id=32585
Bug #: 32585
Summary: Post Apocalyptic Mayhem crashes on start
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42997
--> http://bugs.winehq.org/attachment.cgi?id=42997
terminal output
This might be a fishy one, and I couldn't decide what component would be
appropriate but I think it's somehow related to wined3d.
The fact is that P.A.M (Steam) crashes immediately on startup with a backtrace
as shown in the attachment.
I found these workarounds:
- either native d3dx9_36 or native d3dcompiler_43 works around the crash on
startup (but d3dx9_42 must be set built-in)
- native d3dxof also works around the crash (everything else is built-in)
The strange is that neither +d3dxof nor +d3dx,+d3dcompiler channels produce
*any* output before the game crashes.
I should add that even if the game is able to run using those workarounds, it
is very unstable. It tends to crash when
- loading a new track
- on exit (this seems to happen if blur effect was enabled)
After these crashes I frequently receive backtraces that indicate heap
corruption and wined3d is involved too.
Reducing detail level, disabling audio don't help.
No demo has been released. Let me know if you need further logs/tests.
Fedora 17 x86
Nvidia 250 / driver 304.64
X.Org X Server 1.12.4
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http://bugs.winehq.org/show_bug.cgi?id=32658
Bug #: 32658
Summary: Certain games on Steam crash on start in xinput1_3
(in-game overlay enabled)
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43088
--> http://bugs.winehq.org/attachment.cgi?id=43088
terminal output
I believe this one is different from bug #24064 or bug #22053 even though
gameoverlayrenderer.dll is involved in this bug report too.
Only a small number of my Steam games are affected. They all crash on startup
with a backtrace that can be seen in the attached log. As far as I remember the
problem appeared a couple of months ago, I suppose it was due to a Steam client
update.
Either native xinput1_3.dll or disabling gameoverlayrenderer.dll in winecfg
works around the crash.
I don't have a controller attached.
Braid on Steam is one of the games affected by this bug:
http://store.steampowered.com/app/26800/
Fedora 17
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=32659
Bug #: 32659
Summary: Saxobank Trader litClientStation2 fails to launch
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seanfarley1964(a)yahoo.com
Classification: Unclassified
Created attachment 43091
--> http://bugs.winehq.org/attachment.cgi?id=43091
new to this..installed under wine 1.5.20 fails to launch
I have no experience in this. Tried to launch Saxobank trader installed under
wine 1.5.20 and it railed to launch. Traceback file attached.
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http://bugs.winehq.org/show_bug.cgi?id=32669
Bug #: 32669
Summary: Ghost Master: invisible mouse pointer unless 'Enhanced
Cursor' option selected
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/126086/120000/fileinfo/Ghost
-Master-Demo-%5BEnglish%5D
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
This is a very old bug, yet I haven't found a bug report about it, even though
many of the test results notice the problem in AppDB. The bug is present with
Wine 1.0.1, 1.2.3, 1.4.1 and so on.
Steps to reproduce the problem with the demo:
1. install the demo then start it with ghost.exe.
2. once you get in the main menu you can notice that the mouse pointer is
missing. Actually it is working but invisible.
3. go to <Options> menu, select <Display> tab and enable <Enhanced Cursor>
option. Click on <Apply> and the mouse pointer appears. Performing these steps
with an invisible pointer may lead to premature balding, I warned you.
I located the 'non-working' cursor icons in 2 directories under Program
Files/Empire Interactive/GhostMasterDemo/GhostData/cursors. The cursors are
small (32x32 pixels) and 16 colors images in .ani and .cur files.
The working cursor icons are more colorful (24 bpp) and stored in .tga files
under ../GhostData/PSTextures.
Terminal output doesn't show anything interesting.
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http://bugs.winehq.org/show_bug.cgi?id=32702
Bug #: 32702
Summary: The Incredible Machine Contraptions & Even More
Contraptions Crash
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Classification: Unclassified
Created attachment 43149
--> http://bugs.winehq.org/attachment.cgi?id=43149
Contraptions terminal output
In the last two (maybe more I haven't played it in a while) versions of wine
(1.5.20 & 1.5.21) The Incredible Machine Contraptions & Even More Contraptions
crash on loading. I've attached the terminal output.
Running: Debian Squeeze 6.0 amd64 / nVidia official drivers 295.59 / wine
1.5.21
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http://bugs.winehq.org/show_bug.cgi?id=32739
Bug #: 32739
Summary: resized window crash
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arec88(a)sina.com
Classification: Unclassified
Created attachment 43200
--> http://bugs.winehq.org/attachment.cgi?id=43200
backtrace file of crash program
running a windows exe program in Ubuntu 12.04 or other linux , try wine version
1.5.9 , 1.5.17 or lower version
the program started normally and ran well if I don't resize window,if I tried
to resize window in a smaller size,
it will crashed show the backtrack message in the attachment .
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http://bugs.winehq.org/show_bug.cgi?id=32746
Bug #: 32746
Summary: TurboTax 2012 installer fails
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 32745
Classification: Unclassified
Created attachment 43208
--> http://bugs.winehq.org/attachment.cgi?id=43208
WINEDEBUG=tid,msi,msidb
You'll need native dotnet40 to get this far (bug 32745). After that, the
installer starts up, you can choose the directory to install, etc. Start the
install, and it fails at ~24%:
err:msi:msi_install_assembly Failed to install assembly
L"C:\\users\\austin\\Temp\\msie.tmp\\Intuit.Spc.Esd.WinClient.Application.ConfigUXv4.exe"
(0x80070032)
I've attached a +tid,+msi,+msidb trace. Adding +relay gets it wayyy too big
(and in the log, it seems related to the above line). If you want it, let me
know and I'll email it privately.
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http://bugs.winehq.org/show_bug.cgi?id=32820
Bug #: 32820
Summary: The program ´offline rekening overzicht, orov´ will
not nun under the wine versions of ubuntu 12.04 The
backtrace report is from wine-1.5.12 but the problem
is stil there.
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)aannemervandelft.nl
Classification: Unclassified
Created attachment 43346
--> http://bugs.winehq.org/attachment.cgi?id=43346
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04 The backtrace report is from wine-1.5.12 but the
problem is stil there.
The program ´offline rekening overzicht, orov´ will not nun under the wine
versions of ubuntu 12.04
The backtrace report is from wine-1.5.12 but the problem is stil there.
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http://bugs.winehq.org/show_bug.cgi?id=32825
Bug #: 32825
Summary: ThunderMini: hangs randomly after change the status of
the file
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43356
--> http://bugs.winehq.org/attachment.cgi?id=43356
The Log
1. download and install it: http://down.sandai.net/mini/ThunderMiniInstall.exe;
2. 'jactry@Ubuntu:~/.wine/drive_c/Program Files/Thunder
Network/MiniThunder/Bin$ wine ThunderMini.exe ';
3. click the '新建任务' button and enter a url of something to add a new download
task for test;
4. after add a task sucessfully click the button in the item to change the
download status, and it will hangs randomly (as the picture: the icon of the
button is a clock)
- ubuntu 12.10 32bit
- wine-1.5.22-158-g236b4da
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http://bugs.winehq.org/show_bug.cgi?id=32840
Bug #: 32840
Summary: Mouse input regression caused by changes in
GetTickCount64
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jimportal(a)gmail.com
Classification: Unclassified
Since fa9a883dbbd49117c2e53f5b3ea8cd49397bf520 (kernel32: Use the monotonic
counter in GetTickCount64.), mouse input behaves erratically in World of
Warcraft when using the mouse to turn or change camera view angle. The mouse
behaves fine when the mouse cursor is displayed for clicking buttons.
This also causes problems in Prey and Painkiller.
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http://bugs.winehq.org/show_bug.cgi?id=32904
Bug #: 32904
Summary: Opera installer needs GetExplicitEntriesFromAclW
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://www.opera.com/browser/download/?os=windows&ver=
12.14&local=y
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
CC: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 43456
--> http://bugs.winehq.org/attachment.cgi?id=43456
opera installer console output
(I assume that's the problem anyway, I was asked to file a new bug over at
32360, as Erich Hoover said "What appears to be
going on here is that the default ACL for registry keys is not accepted by the
Opera installer." Anwyay, here's what I posted there...)
It doesn't crash now, at least. What does happen is the progress bar gets most
of the way done and then pops up a bunch of registry error dialogs (giving the
options "Ignore" and "Close", eventually one only allows "Close" then deletes
everything), here's the text of the first:
Failed to modify registry
Software\Classes\Opera{Product}.HTML\FriendlyTypeName. Error code: 39
Each comes with this corresponding error on the console:
fixme:advapi:GetExplicitEntriesFromAclW (nil) 0x33e2a8 0x33e2b0
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http://bugs.winehq.org/show_bug.cgi?id=32919
Bug #: 32919
Summary: Yarmap causes Unhandled exception: page fault on read
access in 32 bit code
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: v_mil(a)ukr.net
Classification: Unclassified
Created attachment 43478
--> http://bugs.winehq.org/attachment.cgi?id=43478
Backtrace when the program crashes
In previous Wine versions Yarmap did not start anyway.
In this versions Yarmap starts, works normally and causes page fault after
multiple loops of clicking on a bus stop or building, zoom (by mouse wheel),
movement (by pressing left or right mouse button and move) and zoom.
How to reproduce:
1. Download and install Yarmap (Russian only) from
http://kiev.yarmap.ua/download/35
or
http://kiev.yarmap.ua/download and press red button "Скачать установщик" near
to the Windows logo.
2. Open it
3. Press button "Запустить" allocated in middle bottom and wait for the map
4. Rotate mouse wheel up to zoom in until buildings and bus stops are shown
5. Press any building or bus stop. The left panel may be updated
6. Rotate mouse wheel down to zoom out
7. Click and drag the map by left or right mouse button
8. Repeat from step 4
After 2...3 repeats the program shall crash.
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http://bugs.winehq.org/show_bug.cgi?id=32951
Bug #: 32951
Summary: Warlords III demo crashes on exit
Product: Wine
Version: 1.5.23
Platform: x86
URL: http://download.cnet.com/Warlords-III-demo/3000-2119_4
-10010589.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 43520
--> http://bugs.winehq.org/attachment.cgi?id=43520
Wine output, steps as described
To reproduce:
- install game
- start WAR3DEMO.EXE
- select Single player
- from the menu select Quit
Other than that the game works fine.
The crash backtrace is sometimes different, so there's probably a memory
corruption somewhere. The "expect problems" message is present each time.
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http://bugs.winehq.org/show_bug.cgi?id=33014
Bug #: 33014
Summary: Steam enters into an infinite update loop upon opening
with wine 1.4.1
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gypsyotoko(a)i.softbank.jp
Classification: Unclassified
Created attachment 43634
--> http://bugs.winehq.org/attachment.cgi?id=43634
Console output displayed during infinite update loop.
Upon opening steam the application will download the latest update, unpack and
install, then display the following message before repeating the process
without end:
"Failed to remove temporary unzip folder, conti"
Confirmed on the following hardware:
OS: OS X 10.8.2
Hardware: MacBook 5,1
CPU: Intel Core 2 Duo 2.4 Ghz
Graphics: NVIDIA GeForce 9400M
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http://bugs.winehq.org/show_bug.cgi?id=33016
Bug #: 33016
Summary: Wine recognizes Geforce GT 630 as Geforce 8800 GTX
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tested on last Perfect World, Ubuntu 12.10 and Nvidia driver 313.18
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http://bugs.winehq.org/show_bug.cgi?id=33083
Bug #: 33083
Summary: Magic: The Gathering Online Wide Beta installer
crashes with X error
Product: Wine
Version: 1.5.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admiral.hackbar(a)gmail.com
Classification: Unclassified
Magic: The Gathering Online Wide Beta installer crashes with:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 348
Current serial number in output stream: 352
Let me know what other logs are needed.
The installer is freely downloadable (you don't need any account to install)
at:
http://www.wizards.com/magic/digital/magiconline.aspx?x=mtg/digital/magicon…
. Pick "Wide Open Beta Version"
The site says it needs .NET 4.0, so I ran installed dotnet40 with winetricks.
Ubuntu 64-bit, with WINEARCH=win32, using version 1.5.24 from the wine PPA.
Using Ivy Bridge graphics. With older Intel graphics, a similar bug #32471
happens. I think this bug is different though.
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http://bugs.winehq.org/show_bug.cgi?id=33213
Bug #: 33213
Summary: Wine crashes if printing images
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ironeman(a)tiscali.it
Classification: Unclassified
Created attachment 43939
--> http://bugs.winehq.org/attachment.cgi?id=43939
The sample application.
This bug is similar to "Bug 16585 - Printing document with images crashes wine"
that was closed on 2009-01-30.
I am using 16-bit Clipper/xBase programs. When printing SOME images,
wine-1.5.25 crashes.
I wrote the attached sample program that prints a very simple report (after a
preview).
The report is composed of:
1) a string ("TEST")
2) a bmp image from file test1.bmp
3) an optional bmp image from file test2.bmp
The program asks if you want to print test2.bmp. In Windows Xp, all is ok, but,
in Wine, if "No" is selected the preview appears as expected (including
test1.bmp image) else Wine crashes.
I tried a lot of images that crash. I suppose that the problem is the size of
bmp file.
The attached zip file contains:
1) test_pr.EXE: the executable sample. Run it! It requires that all the files
are into the working directory.
2) backtrace.txt: the memory dump created after "WINEDEBUG=+psdrv"
3) test_pr.PRG: the source code (xBase language)
4) PREVIEW.DLL: a needed dll for the exe
5) TEST1.bmp: the first sample image (correctly printed)
6) test2.bmp: the second sample image (crashes)
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=33283
Bug #: 33283
Summary: Configuration of WM_NAME is delayed for virtual
desktop
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mkaito.com
Classification: Unclassified
Many window managers rely on X properties for window management. For example,
it is very common to use WM_NAME and WM_CLASS to apply management rules. This
feature depends on these properties being set when a new client is spawned.
When running an application inside a virtual desktop, such as with `wine
explorer /desktop=whatever,1920x1080 "C://Program Files/Whatever/Foo.exe"`, we
end up with a desktop where WM_NAME = "whatever - Wine Desktop".
However, the configuration of this property is delayed, causing wine desktops
to be handled incorrectly, since X properties are only checked upon client
creation.
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http://bugs.winehq.org/show_bug.cgi?id=33331
Bug #: 33331
Summary: When DLL receives PROCESS_DETACH notification when a
process is exiting all the threads should be already
terminated
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
Created attachment 44083
--> http://bugs.winehq.org/attachment.cgi?id=44083
source and binary for the test
While debugging the problem described in
http://www.winehq.org/pipermail/wine-patches/2013-March/123127.html
(libiomp5md.dll waits until all the tracked threads terminate and doesn't
return control out of its PROCESS_DETACH handler when process is going to exit)
I decided to create a test which examines what's supposed to happen when
static (loaded implicitly as a part of PE imports) and dynamic (loaded
explicitly by LoadLibrary) DLLs create threads along with threads created
by main exe.
To make long story short: main difference between Windows and Wine is that Wine
doesn't terminate threads before calling PROCESS_DETACH for each loaded DLL.
Here are the snippets from results I see under Windows 7 (both 32 and 64 bit
builds behave same way) and Wine:
Win7:
...
main: call ExitProcess(0)
dynamic: 72FB0000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,0
dynamic: GetExitCodeThread(1) => 1,0
dynamic: GetExitCodeThread(2) => 1,0
static: 72FC0000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,0
static: GetExitCodeThread(1) => 1,0
static: GetExitCodeThread(2) => 1,0
=====================================================
Wine:
...
main: call ExitProcess(0)
dynamic: 00330000, DLL_PROCESS_DETACH, 00000001
dynamic: GetExitCodeThread(0) => 1,259
dynamic: GetExitCodeThread(1) => 1,259
dynamic: GetExitCodeThread(2) => 1,259
static: 10000000, DLL_PROCESS_DETACH, 00000001
static: GetExitCodeThread(0) => 1,259
static: GetExitCodeThread(1) => 1,259
static: GetExitCodeThread(2) => 1,259
I.e. libiomp5md.dll when it receives PROCESS_DETACH notification at process
exit time shoudn't get STILL_ACTIVE (259) return value from GetExitCodeThread.
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http://bugs.winehq.org/show_bug.cgi?id=33399
Bug #: 33399
Summary: Unimplemented function
setupapi.dll.SetupDiSetDeviceInstallParamsA
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxime.jay-allemand(a)laposte.net
Classification: Unclassified
Created attachment 44193
--> http://bugs.winehq.org/attachment.cgi?id=44193
Detail of the error
Hello,
I was trying to install a driver for a protection key. This driver is needed by
sofware written in windev. I got this message :
wine: Unimplemented function setupapi.dll.SetupDiSetDeviceInstallParamsA
It seems that a function is not yet implemented.
The log message is attached.
I tryed with latest stable realese 1.4 and the developpement realese 1.5. I got
the same problem.
Is there a easy way to fix it ?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=33619
Bug #: 33619
Summary: UWIN installer fails with cannot seek to data offset
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simon.toedt(a)gmail.com
Classification: Unclassified
The UWIN (Unix emulation on Windows) installer fails on Wine wine-1.5.23. The
goal is to use WINE for automated testing without having to fire up a full
blown Windows system each time in VMware or real iron.
Steps to test:
wget --http-user="I accept www.opensource.org/licenses/eclipse"
--http-passwd="."
'http://www2.research.att.com/~gsf/download/beta/uwin-base.2013-02-08.win32.…'
wine uwin-base.2013-02-08.win32.i386.exe
wine version is wine-1.5.23
The output of the first attempt:
wine uwin-base.2013-02-08.win32.i386.exe
wine: created the configuration directory '/home/stoe/.wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0xf3e308, overlapped 0xf3e320): stub
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
p11-kit: couldn't load module:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object
file: No such file or directory
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is
outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually,
you can find it in the winbind package of your distribution.
fixme:iphlpapi:NotifyAddrChange (Handle 0x114e8d0, overlapped 0x114e8dc): stub
wine: configuration in '/home/stoe/.wine' has been updated.
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe:
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe: cannot seek
to data offset
The output of the second attempt:
wine uwin-base.2013-02-08.win32.i386.exe
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe:
Z:\home\stoe\winetest\uwin-base.2013-02-08.win32.i386.exe: cannot seek
to data offset
I have no clue whatsoever what this means.
Per http://www.opensource.apple.com/source/ksh/ksh-13/ksh/src/cmd/INIT/ratz.c
the message comes from ratz.c when either open() or lseek() fails:
===========cut==========
static int
sear_seek(off_t offset, int tmp)
{
int n;
char cmd[PATH_MAX];
GetModuleFileName(NULL, cmd, sizeof(cmd));
sear_stdin = dup(0);
close(0);
if (open(cmd, O_BINARY|O_RDONLY) || lseek(0, offset, 0) != offset)
{
fprintf(stderr, "%s: %s: cannot seek to data offset\n", state.id, cmd);
return -1;
}
===========cut==========
AFAIK this should not fail, at least at the first glance.
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http://bugs.winehq.org/show_bug.cgi?id=33721
Bug #: 33721
Summary: YNAB 4 won't start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: millersrusinc(a)yahoo.com
Classification: Unclassified
Created attachment 44658
--> http://bugs.winehq.org/attachment.cgi?id=44658
error report from wine
"The program YNAB 4.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience."
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http://bugs.winehq.org/show_bug.cgi?id=33732
Bug #: 33732
Summary: Broken non-PCM audio playback in Microsoft Sound
Recorder
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder (from Windows XP and below)
to play wave files with various codecs. But with recent wine release
(wine-1.5.31) when I loaded a wave file with non-PCM codec, play button
will be grayed out. Files with PCM codec is still playable though.
How to reproduce (using ordinary PCM wave file):
1. Run Microsoft Sound Recorder (sndrec32.exe; from Windows XP or below)
2. Open some PCM wave file
3. Go to File > Properties
4. Click "Convert Now"
5. Choose A-Law codec with 44100Hz 8-bit Stereo configuration, click "OK"
6. Go back to the main Sound Recorder Window, you'll see that play button
was grayed out.
How to reproduce (using existing non-PCM wave file):
1. Run Microsoft Sound Recorder (sndrec32.exe; from Windows XP or below)
2. Open some non-PCM wave file that uses codec WINE supports
(like A-Law, U-Law, GSM 6.10, MP3, IMA ADPCM or MS ADPCM)
3. You'll see that play button was grayed out.
Encoding from PCM to non-PCM codec within Sound Recorder itself is still
functional, and results could be saved and played with an external player,
except for IMA ADPCM (bug #33722), MS ADPCM and MP3 codecs.
Tested codecs: PCM, A-Law, U-Law, IMA-ADPCM, MS-ADPCM, MP3, GSM 6.10
(All of those available in Wine)
Wine's Windows version: Windows ME
Wine Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
Wine installed without XInput2, OpenCL, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" (i386: Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=33840
Bug #: 33840
Summary: Internet Explorer 7 all printing broken
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: proent1992(a)comcast.net
Classification: Unclassified
All Printing within Internet Explorer 7 is broken it is not possible to print
from web pages or to print using Internet Explorer 7's print button on the tool
bare.
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http://bugs.winehq.org/show_bug.cgi?id=33880
Bug #: 33880
Summary: Need For Speed: World laucher fails (Regression)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: charles.goodwin(a)gmail.com
Classification: Unclassified
Created attachment 44953
--> http://bugs.winehq.org/attachment.cgi?id=44953
Full error as presented by the .NET error dialog
The Need For Speed: World launcher worked fine on 1.6rc1. This is a
regression.
System.OutOfMemoryException: Out of memory.
at System.Drawing.Text.PrivateFontCollection.AddMemoryFont
Microsoft.NET Framework 2.0
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http://bugs.winehq.org/show_bug.cgi?id=33934
Bug #: 33934
Summary: Ballistic game: mouse no longer works
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
Classification: Unclassified
Ballistic game is no longer playable because the mouse is not working. The
"paddle" at the bottom of the window is controlled by the mouse (sideways
movement, left and right mouse buttons).
This game used to work properly in earlier versions of Wine.
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http://bugs.winehq.org/show_bug.cgi?id=34100
Bug #: 34100
Summary: Crash trying to run Artemis demo.
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nigel.hawkins(a)inmail24.com
Classification: Unclassified
Created attachment 45342
--> http://bugs.winehq.org/attachment.cgi?id=45342
Terminal output from crash.
Attempting to run the Artemis Spaceship Bridge Simulator (DEMO version 1.66)
from http://www.artemis.eochu.com/?page_id=35
The program brings up a select resolution screen. Clicking on "Start Game"
gives a few lines of text then crashes.
This is on Ubuntu 13.04 using wine from:
http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu raring main
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=34184
Bug #: 34184
Summary: Skype 6.7(6.6 too) cannot start, Runtime error 217 at
00525769, Loading of typelib L"uc.tlb" failed with
error 1006
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.skype.com/go/getskype-msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Console log:
fixme:wlanapi:WlanOpenHandle (1, (nil), 0x32fae0, 0x1525924) stub
err:ole:TLB_ReadTypeLib Loading of typelib L"uc.tlb" failed with error 1006
In order to run Skype you must delete
$WINEPREFIX/drive_c/users/Public/Application Data/Skype
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http://bugs.winehq.org/show_bug.cgi?id=34418
Bug #: 34418
Summary: regression: Finale NotePad 2012 installer splash
screen appears as black box
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 84fd7de0f7c0146b73f7b8d9cd364c9e6a7f3096
Created attachment 45817
--> http://bugs.winehq.org/attachment.cgi?id=45817
the Finale NotePad 2012 splash image as it's supposed to appear
Program: Finale NotePad 2012 (free download)
Download URL: http://www.finalemusic.com/products/finale-notepad/
Commit causing regression: 84fd7de0f7c0146b73f7b8d9cd364c9e6a7f3096 (server:
Don't trigger repaints on position changes for layered windows.)
Reproducing the Bug:
1) Download Finale NotePad 2012.
2) Run the installer.
Result: Before the installation dialog comes up, a splash screen is displayed.
In wine versions prior to the above-mentioned commit, the splash image (see
attachment) displays correctly. In wine versions after the commit, the splash
screen appears 100% black instead. Note that on faster PCs, the splash screen
appears and goes away rather quickly, so don't blink ;)
This bug is present in the latest git as of 8/30/2013. All steps of the
regression test were run using a fresh ~/.wine profile.
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http://bugs.winehq.org/show_bug.cgi?id=34463
Bug #: 34463
Summary: thai2english loads ok but crashes on startup
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: genrobgen5(a)gmail.com
Classification: Unclassified
Created attachment 45883
--> http://bugs.winehq.org/attachment.cgi?id=45883
bugreport and terminal output
Hi
I am trying to get a program thai2english to run with wine 1.6 (I have tried it
with 1.7 but get the same rusults). I am not sure if anything can be done but
would appreciate any help
Regards Rob genrobgen5(a)gmail.com
linux distr debian wheezy (recently updated)
gcc version 4.6.3 (Debian 4.6.3-14)
thai2english-setup-2.3.4233.exe
http://www.thai2english.com/downloading/thai2english-setup-2.3.4233.exe
started with wine '/root/.wine/drive_c/Program
Files/Thai2English/thai2english.exe'
there was a windows type message saying t2e-dbsetup.exe encountered a serious
problem and needs to close
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http://bugs.winehq.org/show_bug.cgi?id=34521
Bug #: 34521
Summary: make: *** [dlls/msxml3] Error 2
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drjoms(a)gmail.com
Classification: Unclassified
Created attachment 45960
--> http://bugs.winehq.org/attachment.cgi?id=45960
Output of "make install"
trying to install wine after compiling.
did follwoing:
./configure --without-xml --enable-win64
#so i can run 64 bit apps and NOT come across this XML dependancy and problem
make depend
#as a few README are saying
make -j 20
#8 core AMD, so...
make install &>> ~/wineinstall.log
#well, the last step is pretty obvious
last step was done as root.
Linux localhost 3.9.7 #1 SMP PREEMPT Tue Jun 25 22:47:20 CEST 2013 x86_64 AMD
FX(tm)-8350 Eight-Core Processor AuthenticAMD GNU/Linux
about lib that gives headache:
dev-libs/libxml2
Latest version available: 2.9.1-r1
Latest version installed: 2.9.1-r1
Size of files: 5,051 kB
Homepage: http://www.xmlsoft.org/
Description: Version 2 of the library to manipulate XML files
License: MIT
The 2.8 version is badly masked and doesn't actually compile on my machine as
far as I remember. So stuff is really buggy.
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http://bugs.winehq.org/show_bug.cgi?id=34542
Bug #: 34542
Summary: Regression - Kega Fusion 3.64 - Slow directx
performance and fullscreen not working anymore.
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joaogojunior(a)hotmail.com
Classification: Unclassified
I can't get fullscreen on wine-1.7.2, but it has been working perfectly on
wine-1.6, also noticed this on other directx applications (snesx9 v1.51,
phantasy star online v2). On windowed mode kega fusion loads and runs but with
an degraded performance of 4 to 5 fps, compared to 60 fps on wine-1.6 on the
same machine...
My system is an Slackware 13.37 32bits, latest nvidia legacy drivers (96.43.23)
on geforce mx 4000 64MB, AthlonXP and 1GB DDR1 RAM.
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http://bugs.winehq.org/show_bug.cgi?id=34547
Bug #: 34547
Summary: Very slow performance. StarCraft: Brood War.
Product: Wine
Version: 1.7.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: AleXoundOS(a)ya.ru
Classification: Unclassified
"StarCraft: Brood War" game runs very slow (about 5 fps) including game menu
and the game interface itself. Cursor lags too. It's completely unplayable.
When running with "WINEDEBUG=warn+all" console is filled with the same message:
"warn:d3d_perf:wined3d_surface_blt Converted surface, using CPU blit."
Tested hardware:
Intel(R) Pentium(R) D CPU 3.20GHz
NVIDIA Corporation G92 [GeForce 9800 GT] (proprietary driver 325.15, direct
rendering enabled)
Important to note that the game works flawlessly with wine-1.5.28 on the same
hardware. So it looks as a major regression.
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http://bugs.winehq.org/show_bug.cgi?id=34593
Bug #: 34593
Summary: MS .Net 2.0 x64 installer fails under XP mode (works
under win2k3)
Product: Wine
Version: 1.7.2
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6523
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Noticed after bug 24196.
To reproduce:
$ wine64 uninstaller # remove wine-mono
$ wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
$ wine64 NetFx64.exe
will eventually fail with a generic 'installation failed' error.
Looking through the log, it's failing at:
err:msi:ITERATE_Actions Execution halted, action
L"CA_Check64OS.3643236F_FC70_11D3_A536_0090278A1BB8" returned 1603
and checking +relay:
002c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00e8ae14
"FX_64bit_Specific.3643236F_FC70_11D3_A536_0090278A1BB8{C5E50291-C7AC-4A6D-90A6-27131BCA00C9}This
installation package supports only 64-bit version of Advanced Server 2003 or
later.[CommonFiles64Folder][WindowsFolder.3643236F_FC70_11D3_A536_0090278A1BB8]Microsoft.NET\\Framework64\\[ProgramFiles64Folde"...,00000036,00b65130,53004500000036)
ret=7fd5dd2826c0
indeed, setting winecfg's version to win2k3 let's it install. But I checked,
and it does work under XP 64-bit. Looking further in +relay, it looks like it's
checking VersionNT64, which wine doesn't seem to support:
002c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00e8ad62
"CA_SetSystem64Folder.3643236F_FC70_11D3_A536_0090278A1BB8( ((VersionNT64 <
502) OR (VersionNT64 = 502 AND WindowsBuild < 3506))
)CA_Check64OS.3643236F_FC70_11D3_A536_0090278A1BB8FX_64bit_Specific.3643236F_FC70_11D3_A536_0090278A1BB8{C5E50291-C7AC-4A6D-90A6-27131BCA00C9}This
installation package suppo"...,00000039,00b64f70,53004500000039)
ret=7fd5dd2826c0
austin@aw25 ~ $ sha1sum NetFx64.exe
e59cca309463a5d98daeaada83d1b05fed5126c5 NetFx64.exe
austin@aw25 ~ $ du -h NetFx64.exe
46M NetFx64.exe
austin@aw25 ~ $ /opt/wine6432/bin/wine64 --version
wine-1.7.2-200-g4544826
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http://bugs.winehq.org/show_bug.cgi?id=34613
Bug #: 34613
Summary: Hot Corners are active when using programs in
fullscreen mode (the mac driver)
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
When you use a program/game in fullscreen mode, resolution of which is the same
as that of your desktop, Hot Corners are active (of course, if they are turned
on in system settings). It can be especially annoying if one needs to point
things with the mouse cursor in such a program. Also, after activating a Hot
Corner the application loses the focus, then you can see, for example, two
mouse pointers.
Although it would be rather unusual to leave such a Hot Corner function as
"Sleep Display" working in fullscreen mode, for example in Team Fortress 2
(with the native Mac Steam client) you may open Dashboard with hot corners
which is then displayed over the game. It has to be decided whether turn off
all Hot Corner functions in fullscreen mode with the mac driver or just some.
Not a problem with the X11 driver.
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http://bugs.winehq.org/show_bug.cgi?id=34713
Bug #: 34713
Summary: Treasure Adventure Game: dialogue text unreadable
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
Classification: Unclassified
The dialogue text displays wrong and is unreadable.
The game starts with a scrolling screen of text that does render correctly,
followed by a scene on a boat with lots of dialogue that are all garbled. The
first line of dialogue is supposed to be "Baggus: What do you say we turn back
before this storm sends us to a watery grave?", but it looks more like:
a|††”’Y?v‡|“?ƒŽ?~Ž”?’|~?–„?“”‘|?||‚Š?|„…Ž‘„?“‡^’?’^–Ž‘Œ?’„|ƒ’?
”’?“Ž?|?–|“„‘~?†‘|•„^
(This is not exact - some characters render on top of each other, it's hard to
tell if there are spaces, and all the | are probably something else instead.)
It is probably meant to be displayed in the included smalle.fon. Wine does not
pick this up from the game directory. It has its own smaller file that gets
used instead, but replacing that with the one from the game doesn't work any
better.
I get readable text if I delete smalle.fon from wine entirely; then the game
renders with some anti-aliased vector font instead. While obviously an
improvement, it doesn't go visually very well with the low-resolution retro
graphics of the game.
The game is one of the freebies from GOG.com.
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http://bugs.winehq.org/show_bug.cgi?id=34757
Bug #: 34757
Summary: Steam try icon doesn't attach to the native
notification area
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Regression SHA1: 13149b67d3972c5babc8b5c368ffba85a5c5c2c2
Created attachment 46342
--> http://bugs.winehq.org/attachment.cgi?id=46342
the bottom of the screen when it is "broken"
Whenever Steam is started now, a large grey bar is created at the bottom of my
primary screen with Steam's try icon at the rightmost part of it.
Before, this bar was not present and Steam's try icon used to show up in a
notification area on one of my panels. Which was a good & expected behavior.
I am not sure if this is limited to Steam - it is possible try icons of other
programs would act the same way now. Too bad I don't have any program to test
this with.
Running a git bisect showed the regression is in commit
209d1a86d26f6eca9b32dd2186c5e2b59fa117c9
But reverting it on master doesn't solve the problem. Instead, reverting
13149b67d3972c5babc8b5c368ffba85a5c5c2c2 (which is two commits before the one
found by a bisect) solves the problem.
In both cases - with the regression and without it terminal output in is
identical, so I am not attaching terminal output.
I am running Linux Mint 15 with Mate desktop, x86-64
Attaching three images - how the bottom of the screen looks when the try icon
placement is "broken"; how the bottom of the screen looks normally; and where
the try icon is located normally
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http://bugs.winehq.org/show_bug.cgi?id=34772
Bug #: 34772
Summary: The screen of help opens in background. It is
partially visible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Francis.Bougron(a)free.fr
Classification: Unclassified
Created attachment 46366
--> http://bugs.winehq.org/attachment.cgi?id=46366
one good screen with Windows et the same with wine . It is in background.not
ine ano for m
Product :Finance 2003
All screens of help are opened in background. They are partially visible. They
should open in foreground like in windows xp.
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http://bugs.winehq.org/show_bug.cgi?id=34812
Bug #: 34812
Summary: lotro close with gamer error 201
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dsamaras05(a)gmail.com
Classification: Unclassified
with wine 1.7.4 when we launch lotro this message appears
"Game error [201] Can't open the data files. Check that they exist and that you
have permission to write to them. The program will now exit. [201]."
bisect point this
49d0e64f880720024ddb4c9f13f1bcbced763deb is the first bad commit
commit 49d0e64f880720024ddb4c9f13f1bcbced763deb
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Fri Oct 11 13:39:44 2013 +0900
kernel32: The return and last error values set by ReadFile on EOF depend on
whether overlapped pointer was passed in.
:040000 040000 24a44e9f2f413a48f2d45b8bc4f4bbdb2980bd56
9805f390dcf3d26fb82102ae9745039f6d481991 M dlls
here is a link to turbine support page regarding error 201
http://support.turbine.com/ics/support/kbanswer.asp?deptID=24001&task=knowl…
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http://bugs.winehq.org/show_bug.cgi?id=34949
Bug #: 34949
Summary: Chessmaster 10th Edition: no graphics in the menu, you
can't run the game (Mac OS X only bug)
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46573
--> http://bugs.winehq.org/attachment.cgi?id=46573
Chessmaster 10 Log
You can see the player login window, but the menu has no graphics at all. This
is with the mac driver, with X11 it is even more difficult to run anything.
On Ubuntu Chessmaster works fine. The problem can be reproduced in the demo
(check out the link).
Mac OS X 10.9, ATI HD 2600 Pro
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http://bugs.winehq.org/show_bug.cgi?id=35199
Bug ID: 35199
Summary: Eve Online (ExeFile.exe) doesn't start because of an
unimplemented function in msvcp100.dll
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Classification: Unclassified
This is a new bug, after updating to wine 1.7.9, the game no longer starts with
builtin msvcp100.dll
wine: Call from 0x7b833be9 to unimplemented function
msvcp100.dll.?_Getname@_Locinfo@std@@QBEPBDXZ, aborting
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http://bugs.winehq.org/show_bug.cgi?id=35261
Bug ID: 35261
Summary: Ys 1 crashes on startup
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 47028
--> http://bugs.winehq.org/attachment.cgi?id=47028
Console log showing the segfault
Attempting to start Ys 1 causes a segfault right after the game changes the
video resolution / tries to create a window, as seen in the log.
I ran a regression test and this was the result:
74e3f516bc331205474835811d3984b9c53b0f35 is the first bad commit
commit 74e3f516bc331205474835811d3984b9c53b0f35
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Dec 4 09:49:34 2013 +0100
ddraw: Attach the first surface in the swap chain to the last one.
:040000 040000 e6ce297a739548026a6e2d339dd92a91a524bb10
3e9daf86c77a96b4836d88982786f64a1faa7d88 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=35335
Bug ID: 35335
Summary: MSVC 2013 C compiler (cl.exe) fails/crashes
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)martin.st
Classification: Unclassified
Created attachment 47131
--> http://bugs.winehq.org/attachment.cgi?id=47131
Backtrace of crash when run with WINEDEBUG=+all
After fixing http://bugs.winehq.org/show_bug.cgi?id=35176, the MSVC 2012 C
compiler now seems to work just fine in wine (1.7.10), but the 2013 version
doesn't work properly.
When running the compiler normally (e.g. "wine cl.exe -c test.c") on a file
that doesn't include any header files, it succeeds, but if including any
standard headers, it will fail saying e.g.:
\vc\include\stdint.h(6) : fatal error C1083: Cannot open include file:
'crtdefs.h': No such file or directory
Likewise it can sometimes say that the C source file itself (test.c) isn't
found:
c1 : fatal error C1083: Cannot open source file: 'test.c': No such file or
directory
This error itself seems to be a red herring (all the files it looks for do
exist), because if cl.exe is run with WINEDEBUG=+all, it crashes (even in the
case where it previously ran just fine, with a .c file that doesn't include
anything).
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http://bugs.winehq.org/show_bug.cgi?id=35347
Bug ID: 35347
Summary: VST plugins crash on LMMS
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pastorrub(a)msn.com
Classification: Unclassified
Created attachment 47153
--> http://bugs.winehq.org/attachment.cgi?id=47153
Text output on crash
VST plugins crash on LMMS when trying to load, first the GUI interface shows
but GUI clears and the plugin doesn't emit any sound while played, with all my
plugins it always shows the error on the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=35414
Bug ID: 35414
Summary: EVE Online crashes on window resize
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HappySoft(a)xakep.ru
Classification: Unclassified
Created attachment 47261
--> http://bugs.winehq.org/attachment.cgi?id=47261
Log of execution: wine eve.exe
Environment:
Xubuntu 13.10 x64 (3.11.0-15-generic)
wine-1.7.11 (binary package from ppa:ubuntu-wine/ppa)
Game worked fine with wine 1.7.10. Today updated wine package to 1.7.11 and now
game crashes after few seconds when game's window have been resized.
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http://bugs.winehq.org/show_bug.cgi?id=35464
Bug ID: 35464
Summary: Prefix creation occasionally reports user32 driver
loading failure
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 47336
--> http://bugs.winehq.org/attachment.cgi?id=47336
+win,+explorer,+tid
Clearing cache using /proc/sys/vm/drop_caches helps to reproduce it reliably,
otherwise it happens from time to time. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=35646
Bug ID: 35646
Summary: X11 Error: Debugger detected - please disable it and
restart the application
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesper(a)sorensen-fam.dk
Created attachment 47603
--> http://bugs.winehq.org/attachment.cgi?id=47603
X11 log file
When starting Condes9 I get "X11 Error: Debugger detected - please disable it
and restart the application".
Engine: 1.7.12
Wineskin: 2.5.12
App: http://www.condes.net/ver9/install_condes9.exe
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http://bugs.winehq.org/show_bug.cgi?id=35673
Bug ID: 35673
Summary: running Call To Power 2 stops
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bojan(a)antonovic.ch
I'm running a virtual OpenSuse 13.1 (64 bit) inside VMware Fusion 6.0.2,
everything updated.
When I run Call To Power 2, I get:
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f148,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee68,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef58,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32f248,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x138ed18, last error 0x591
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ec28,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32e948,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on SVGA3D; build: RELEASE; ").
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef38,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1661468, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1662a10, last error 0x591
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20c0d48, last error 0x591
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetTimePerFrame
(0x236ba04)->(0x32f668) stub!
fixme:amstream:IDirectDrawStreamSampleImpl_GetSurface
(0x20dea40)->(0x2114854,0x2114858): stub
fixme:avifile:AVIFileExit (): stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x20b8de8, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x136c18, last error 0x591
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 1 for
context 0x1465e58, last error 0x591
wgl infos are:
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL version : 2.1 Mesa 9.2.3.
trace:wgl:X11DRV_WineGL_InitOpenglInfo GL renderer : Gallium 0.4 on
SVGA3D; build: RELEASE; .
trace:wgl:X11DRV_WineGL_InitOpenglInfo GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Server GLX vendor: : SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX version : 1.4.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Client GLX vendor: : Mesa Project
and SGI.
trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: True
trace:wgl:has_opengl GLX is up and running error_base = 169
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http://bugs.winehq.org/show_bug.cgi?id=35947
Bug ID: 35947
Summary: winedbg crashes when running tests in gdb mode
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 23191a4355c16febe4d26722de27d7a14f11872a
Starting from
23191a4355c16febe4d26722de27d7a14f11872a is the first bad commit
commit 23191a4355c16febe4d26722de27d7a14f11872a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 5 14:08:02 2013 +0200
server: Don't debug children when debugger is attached with
DebugActiveProcess function.
:040000 040000 ffc2fb86c4636c6669a13bc23f08a9f372439390
b03f8a23d6c68377d2a28f610c922422d3aae480 M dlls
:040000 040000 9c4928c0e817c8a2435123afbeb38a2d20b7587e
e2c9b51eb707ab192d48d7c5fe205da0b95c2b1d M server
winedbg crashes when running tests in gdb mode.
For instance:
cd dlls/dinput/tests
wine winedbg --gdb dinput_test.exe.so
gives an assertion failure followed by a crash:
-gdb: gdbproxy.c:2494: gdb_init_context: Assertion `gdbctx->process == ((void
*)0) && de.dwProcessId == dbg_curr_pid' failed.
winedbg: Internal crash at 0xf7750430
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http://bugs.winehq.org/show_bug.cgi?id=35983
Bug ID: 35983
Summary: Regression - mz800 emulator does not show the boot
loader
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Created attachment 48103
--> http://bugs.winehq.org/attachment.cgi?id=48103
Relevant back trace
I just traced down regression that happened in 1.7.3 to commit
b4ab43b3de134d2816393ba7f23f67bfc36bd33f (kernel32: Remove a 0-length read
optimization from ReadFile.).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
According to the back trace the emulator is stuck in ReadFile call, which is
forwarded to ReadConsoleA - see attached backtrace.
Emulator used to work like a charm in pre-1.7.3 releases.
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http://bugs.winehq.org/show_bug.cgi?id=35987
Bug ID: 35987
Summary: Adobe Photoshop CC file open dialog crashes the
program
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Created attachment 48108
--> http://bugs.winehq.org/attachment.cgi?id=48108
Photoshop CC - Output after the Open dialog crashed the program -
WINEDEBUG=+commdlg
While trying to open a file in Adobe Photoshop Creative Cloud (File -> Open),
the Open dialog window causes the program to crash immediately when selecting
any file on the list. Before the selection, Photoshop doesn't crash.
The bug makes difficult to use the program fluently.
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http://bugs.winehq.org/show_bug.cgi?id=36043
Bug ID: 36043
Summary: Battlefield 1942: Crashes after map loading
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blog(a)pozimski.eu
Created attachment 48197
--> http://bugs.winehq.org/attachment.cgi?id=48197
Console output after the crash occured
Since Wine 1.7.17, Battlefield 1942 crashes after loading a map (in single
player) or even during the loading (multi player). The sound suddenly stops and
a crash window appears, a git bisect reveals:
3a7bf4a34b82f1857f40f482890e148d7dd9e30a is the first bad commit
commit 3a7bf4a34b82f1857f40f482890e148d7dd9e30a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 18 12:33:37 2014 +0200
msvcr70: Share the source code with msvcrt.
:040000 040000 38ff925d4be420c3cc7d25106dd5ea28e413f98b
38c80e23bae766961e52d616d3512a791ba1637b M dlls
:040000 040000 24cea6788ed8a253d642a1c5e1bb76b2f01ede49
e2d0432572dde15bbe19f289f6d7c96b49763e8e M tools
I'm attaching the console output.
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http://bugs.winehq.org/show_bug.cgi?id=36787
Bug ID: 36787
Summary: Gex 3D renders very slowly since Wine 1.7.14
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
Created attachment 48859
--> http://bugs.winehq.org/attachment.cgi?id=48859
Starting up
Starting with Wine 1.7.14, the game Gex 3D renders very slowly. I can see a
frame every second.
There had been a lot of ddraw patches, I suspect one of them broke it.
The output when starting the game is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36858
Bug ID: 36858
Summary: Wine 1.7.16 does not work correctly with Pacestar
LanFlow
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Created attachment 48951
--> http://bugs.winehq.org/attachment.cgi?id=48951
wine 1.7.15 running correctly. wine 1.7.16 is not working correctly
Pacestar LanFlow (http://www.pacestar.com/lanflow/trial.htm)
perfectly running under wine 1.7.15. But wine version 1.7.16 is not working
correctly. Screenshots in attachement. What information do I need to provide
more? Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=37140
Bug ID: 37140
Summary: Photoshop CC 2014 Open and Save dialog missing
features
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jayleefaulkner(a)gmail.com
The Save dialog is missing all save options. Both the open and save dialogs
have filetype dropdowns with missing scrollbars and are too small.
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http://bugs.winehq.org/show_bug.cgi?id=28247
Summary: d3dx9_36/mesh.c compile broken on uclibc
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://git.alpinelinux.org/cgit/aports/tree/main/wine/
uclibc-fmaxf-fminf.patch?id=c9b491b6099eec02a835ffd055
39b5c783c6c43a
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
I found Alpine Linux, which uses busybox/uclibc by default instead of glibc.
First problem, build fails on d3dx9_36/mesh.c:
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./d3dx9_36.spec core.o d3dx9_36_main.o
effect.o font.o line.o math.o mesh.o shader.o skin.o sprite.o surface.o
texture.o util.o volume.o version.res -o d3dx9_36.dll.so -ld3d9
-ld3dcompiler -ldxguid -ld3dxof -lole32 -lgdi32 -luser32
../../libs/port/libwine_port.a
mesh.o: In function `parse_vertex_colors':
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2551: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2552: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2553: undefined reference to `fminf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fmaxf'
/root/wine-git/dlls/d3dx9_36/mesh.c:2554: undefined reference to `fminf'
collect2: ld returned 1 exit status
winegcc: gcc failed
make: *** [d3dx9_36.dll.so] Error 2
there's a patch available on the alpine package:
http://git.alpinelinux.org/cgit/aports/tree/main/wine/uclibc-fmaxf-fminf.pa…
though perhaps that definition should go in libs/port/wine instead?
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http://bugs.winehq.org/show_bug.cgi?id=27883
Summary: Bink videos without sound (Mass Effect) [bisected,
regression]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: aeikum(a)codeweavers.com
Since the audio rework which became part of 1.3.25, the audio is missing from
all Bink videos in Mass Effect (I suspect other games using Bink are affected
too, but haven't tested that so far). A git bisect shows:
901af51ea32f2d192a598808abab2d1b6a940773 is the first bad commit
commit 901af51ea32f2d192a598808abab2d1b6a940773
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
:040000 040000 cccb55d925c166ba3838b0179cbdd655a44ba26a
428f760df6efda7a37b4a84f97721523ab72863f M dlls
CCing the author.
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http://bugs.winehq.org/show_bug.cgi?id=27778
Summary: TYPE outputs extraneous blank line after file contents
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
With the following code (make sure there's no space before the '>'):
echo bar> foo
echo *** && type foo && echo ***
outputs
***
bar
***
on windowses, but
***
bar
***
in wine
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http://bugs.winehq.org/show_bug.cgi?id=27761
Summary: different behaviour for "if" conditions check
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
If conditions has different result between windows and wine, I think due to '/'
(slash) issue, below is an example:
----------------------------------
D:\>if 1==1 echo ok
ok
D:\>if c==c echo ok
ok
D:\>if c==1 echo ok
D:\>if /c==/c echo ok <--this one is problem, but works on Windows
D:\>if /c==/c echo ok
ok
D:\>if "/c"=="/c" echo ok
ok
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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