http://bugs.winehq.org/show_bug.cgi?id=30944
Bug #: 30944
Summary: Regression: Tray icon for furcadia is invisible and
non-responsive
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lethalfalcon(a)endlessrealities.com
Classification: Unclassified
Regression SHA1: 5d570706c6aca9acbff855c3ae497b35bdde4648
Starting from version 1.3.7, Furcadia's pounce icon disappears from the tray.
The space is allocated to it, but the actual icon isn't visible, nor does
right-clicking in the space do anything. The icon disappears as well.
Running a bisect results in this patch being the culprit:
5d570706c6aca9acbff855c3ae497b35bdde4648 is the first bad commit
commit 5d570706c6aca9acbff855c3ae497b35bdde4648
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Nov 8 15:28:09 2010 +0100
winex11: Create Win32 windows corresponding to all the ancestors of
embedded windows.
This is needed to keep track of the embedded window position by
handling ConfigureNotify received by ancestors.
:040000 040000 7c3171d11930ae3e1dd7965245f6a90a2b115c7f
c30937343ef6532a80879e808f118219e267030c M dlls
z
If I revert this patch in master, the icon shows up. However, the right-click
menu appears at the top of my screen instead of right above the icon as
expected. I can assume this is due to one or more of the hunks that failed to
patch.
I'm not sure what channels I should enable to get a useful log. I tried x11drv,
but didn't see anything other than traces, and they looked very similar between
versions.
Tested using a new profile and an existing profile with identical results. No
extra winetricks used on the new profile.
This may be related to bug 24719, but the version reported in there is earlier
than where I find the issue, so not sure.
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http://bugs.winehq.org/show_bug.cgi?id=30407
Bug #: 30407
Summary: Improve web page translations accessibility in front
page
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
On the main page, a user has to hit "Change Language" to have a translated
website.
Problem is (s)he already has to know some English (i.e. what "Change Language"
means), which can't be assumed.
It would be preferable (and clearer) to put instead a list of flags (as shown
in the 'lang' page), which would all take to the 'lang' page.
Even better would be to get rid of that page entirely, and make the front-page
flags change the language automatically when clicked on.
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http://bugs.winehq.org/show_bug.cgi?id=32543
Bug #: 32543
Summary: unhandled exception
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasonhowardkaiser(a)gmail.com
Classification: Unclassified
I was running Airplayit media server...while watching a stream, it suddenly
stopped and when I got home I noticed there was an error that stopped the app.
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http://bugs.winehq.org/show_bug.cgi?id=13821
Summary: The steam in-game community doesn't work
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moose.g(a)baskvill.bham.sch.uk
The steam in-game community doesn't work. This could be problematic when
receiving messages or joining friends game's in full-screen mode.
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http://bugs.winehq.org/show_bug.cgi?id=32365
Bug #: 32365
Summary: raw input: WinUAE does not detect presses of Pause key
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2500.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
I'm testing with wine-1.5.18-234-gb1d9d43, Lubuntu 11.10 x86-64.
The WinUAE Amiga emulator uses raw input by default. When using raw input,
WinUAE is unable to detect when the user presses the Pause key. WinUAE can
detect presses of the Pause key when using DirectInput.
To reproduce:
- Download and run the WinUAE installer
- Run WinUAE. By default it uses raw input. When the settings window opens
click Start.
- Press the Pause key several times. Each press should be reflected in the
status bar at the bottom of the window and should pause/unpause emulation. But
nothing happens. There is some Wine console output on each press, something
like this:
fixme:win:DefRawInputProc (paRawInput=0x4ccf240, nInput=1, cbSizeHeader=16)
stub!
fixme:win:DefRawInputProc (paRawInput=0x4ccf240, nInput=1, cbSizeHeader=16)
stub!
- Quit WinUAE and run it again, this time passing a -norawinput argument on the
command line. That causes WinUAE to use DirectInput instead.
- Click Start and press Pause several times. This time WinUAE does detect
presses of the Pause key.
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http://bugs.winehq.org/show_bug.cgi?id=32934
Bug #: 32934
Summary: PortableApps.com Launcher icon no longer shows up as
tray icon in notification area or in Unity launcher.
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rocksinboxes(a)gmail.com
Classification: Unclassified
The PortableApps.com Launcher task manager icon shows up in KDE 4.10 but no
longer shows tray icon. In Unity. PortableApps.com Launcher shows neither the
tray nor the launcher icon. The program disappears once focus is lost in Unity
on Ubuntu 12.10, but wine is still running. Wine then has to be killed and
restarted.
Error Message:
rocksinboxes@deathscythe:/media/004B-E405$ wine Start.exe
rocksinboxes@deathscythe:/media/004B-E405$
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x83fb2 0x00000000
fixme:win:WINNLSEnableIME hwnd 0x63e86 enable -1: stub!
fixme:advapi:RegisterTraceGuidsA (0x7721212f, 0x7724bfc0,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x33f3a8, (null), (null),
0x7724bfc8,): stub
fixme:advapi:RegisterTraceGuidsA (0x7721212f, 0x7724bfe0,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x33f3a8, (null), (null),
0x7724bfe8,): stub
fixme:advapi:EventRegister {43d1a55c-76d6-4f7e-995c-64c711e5cafe}, 0x7723dc30,
(nil), 0x7724b738
fixme:advapi:EventEnabled (deadbeef, 0x771caa28): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c2068): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c1a48): stub
fixme:advapi:EventEnabled (deadbeef, 0x771bcc98): stub
fixme:ras:RasEnumEntriesW ((nil),(null),0x1dc6b8,0x27dd600,0x1dc5a4),stub!
fixme:ras:RasConnectionNotificationW (0xffffffff,0xf4,0x00000003),stub!
fixme:ras:RasEnumEntriesW ((nil),(null),0x1dc8a8,0x27dd2b8,0x1dc5d4),stub!
fixme:winsock:WSALookupServiceBeginW (0x27dd60c 0x00000210 0x2099d8) Stub!
fixme:ras:RasConnectionNotificationW (0xffffffff,0xf4,0x00000003),stub!
fixme:ras:RasEnumEntriesW ((nil),(null),0x20a850,0x27dd120,0x1dcabc),stub!
fixme:advapi:EventEnabled (deadbeef, 0x771cd968): stub
fixme:advapi:EventEnabled (deadbeef, 0x771ce998): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c7990): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c5150): stub
fixme:advapi:EventEnabled (deadbeef, 0x771c4778): stub
fixme:advapi:EventEnabled (deadbeef, 0x771db750): stub
fixme:advapi:EventEnabled (deadbeef, 0x771d0c48): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventEnabled (deadbeef, 0x771be950): stub
fixme:advapi:EventUnregister deadbeef: stub
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http://bugs.winehq.org/show_bug.cgi?id=28680
Bug #: 28680
Summary: yetisports6 fails with ole error 80040154.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damianatorrpm(a)gmail.com
Classification: Unclassified
The game Yetisports6 fails with ole error 80040154.
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not
registered
err:ole:create_server class {d27cdb6e-ae6d-11cf-96b8-444553540000} not
registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000}
could be created for context 0x5
Here you can download it:
http://www.acid-play.com/download/yeti-sports-part-6-bigwave
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http://bugs.winehq.org/show_bug.cgi?id=35442
Bug ID: 35442
Summary: LISTVIEW_GetItemOrigin: assertion "nItem >= 0 && nItem
< infoPtr->nItemCount" failed
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.borille(a)gmail.com
Classification: Unclassified
Created attachment 47303
--> http://bugs.winehq.org/attachment.cgi?id=47303
Terminal ouput log
Program suddenly crashes, while drawing a mask containing user details.
The application is a CORBA client, interfaced with an Oracle database instance.
On windows native, the application runs succesfully.
In the attachmet you'll find how the mask is drawn in Windows and in Linux. On
Linux it lacks the bottom and right side.
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http://bugs.winehq.org/show_bug.cgi?id=33398
Bug #: 33398
Summary: Clicking on links will crash Office 2010 products
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremy.s(a)ceecg.com
Classification: Unclassified
Created attachment 44192
--> http://bugs.winehq.org/attachment.cgi?id=44192
backtrace.txt
Hello,
When we click on links in documents, (Maybe about the 2nd or third click) the
application crashes.
This happens in Word and Excel.
We have the latest version of Office 2010 sp1
Thank you, I hope this backtrace helps!
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http://bugs.winehq.org/show_bug.cgi?id=19538
Summary: Publisher 2007 crashes
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22746)
--> (http://bugs.winehq.org/attachment.cgi?id=22746)
wine-1.1.26-231-gfe9d360 console output
Publisher 2007 crashes, apparently in the same way when opening a non-blank
template, or when resizing a text box. There are probably a number of ways to
cause the same crash, but the app is unusable.
DW20.EXE catches the crash, so I've made a trace with it enabled and with it
disabled (attached), not sure if this is any help though.
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http://bugs.winehq.org/show_bug.cgi?id=31913
Bug #: 31913
Summary: EasyPal version August 6 2012 does not start with Wine
1.5.14 Ubuntu 12.04
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bernhardjwolf1(a)gmail.com
Classification: Unclassified
Created attachment 42015
--> http://bugs.winehq.org/attachment.cgi?id=42015
Terminal output when starting EasyPal
EasyPal digital SSTV does not start under Wine 1.5.14
Ubuntu 12.04 (Kubuntu) , 32bit, wine downloaded as deb.package for Ubuntu from
wine repository
Program: Easy Pal version August_6_2012, download at www.kc1cs.com
Apparently older versions of EasyPal worked with older versions of wine, but I
could not find anything newer than wine 1.1 on the digital ham radio message
boards. Also could not find any test results for this current version of
EasyPal.
Terminal output attached
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http://bugs.winehq.org/show_bug.cgi?id=23298
Summary: RELOG.exe crashes
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnfolkers(a)yahoo.com
Created an attachment (id=29043)
--> (http://bugs.winehq.org/attachment.cgi?id=29043)
Application RELOG Wine debugger output
Dell dualcore running 64bit Ubuntu 10.04 LTS.
Fresh install of Ubuntu as of a few weeks ago. Fresh install of wine1.2 from
package manager.
Expecting to use the c:\windows\system32\relog.exe built-in windows utility to
convert performance monitor counters from one format to another.
wine relog.exe > output works OK. I can read the output.
However, actually using the program relog.exe in production fails and crashes.
The command I used:
wine relog.exe Windows27Counters_000003.blg -f csv -o relogtest_1.csv >
~/relog_out.txt
wine: Call from 0x7b836712 to unimplemented function
pdh.dll.PdhGetLogFileTypeW, aborting
wine: Unimplemented function pdh.dll.PdhGetLogFileTypeW called at address
0x7b836712 (thread 0009), starting debugger...
... see attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32491
Bug #: 32491
Summary: dbghelp doesn't support DW_FORM_flag_present
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: eric.pouech(a)orange.fr
Classification: Unclassified
Occurs under newer clang:
austin@debian-home:~/wine-tmp/dlls/dbghelp$ cat ~/log.txt | grep dbghelp | sort
-u
fixme:dbghelp_dwarf:dwarf2_fill_attr Unhandled attribute form 19
fixme:dbghelp_dwarf:dwarf2_swallow_attribute Unhandled attribute form 19
austin@debian-home:~/wine-tmp/dlls/dbghelp$ grep -c dbghelp ~/log.txt
18884
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http://bugs.winehq.org/show_bug.cgi?id=34286
Bug #: 34286
Summary: dinput doesn't report DIDOI_ASPECT* for joystick axes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45644
--> http://bugs.winehq.org/attachment.cgi?id=45644
Patch
Wine's dinput.dll returns 0 in the dwFlags field when enumerating joystick
objects, but some programs (at least Final Fantasy XIV) expect to see one of
the DIDOI_ASPECT* values for an axis object and ignore the axis if none are
present.
Simple patch attached -- it just reports DIDOI_ASPECTPOSITION for all axes
(which may or may not be correct, but at least lets FFXIV recognize joystick
axis input).
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http://bugs.winehq.org/show_bug.cgi?id=34281
Bug #: 34281
Summary: PlotSoft PDFill 10: on startup displays a message box,
then quits
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: artghio(a)tiscali.it
Classification: Unclassified
Name: PlotSoft PDFill 10.0 (build 4)
Executables: "PDFill.exe" or "PDFill_PDF_Tools.exe" (they are two independent
executables)
Download page: http://www.pdfill.com/download.html
Installation steps:
1. install GhostScript 8.63 from http://www.plotsoft.com/download/gs863w32.exe
( http://goput.it/vz9v.png )
2. install Sun Java Virtual Machine 1.6 from
http://www.plotsoft.com/download/jre-6-windows-i586.exe ( typical installation
)
3. install PDFill from http://www.plotsoft.com/download/PDFill.exe (
http://goput.it/39j9.png ) (md5sum: c64ad2db2153af1d4ef69b88d34ec2a9)
I tested some Wine versions on some GNU/Linux distributions:
- wine-1.4.1 on Kubuntu 13.04 x64
both executables work perfectly ( http://goput.it/str/kk7d.png )
- wine-1.6 (build from ppa:ubuntu-wine/ppa) on Kubuntu 13.04 x64
- wine-1.6 (build from ppa:ubuntu-wine/ppa) on Ubuntu 13.04 x86
- wine-1.7 (compiled from
http://sourceforge.net/projects/wine/files/Source/wine-1.7.0.tar.bz2 source) on
Ubuntu 13.04 x86
1. I launch "wine ./PDFill_PDF_Tools.exe" or "wine ./PDFill.exe" (their bad
behaviours are the same)
2. on startup it displays a message box complaining "No Fonts found" (
http://goput.it/str/t9es.png )
3. I click "Ok" button
4. it displays the window "Browse folders" ( http://goput.it/str/6cv6.png )
5. I select "C:\windows\Fonts" or "/usr/share/wine/fonts"
("/home/luca/.wine/drive_c/windows/Fonts" or "Z:\home\luca\.wine\ etc." cannot
be selected because hidden folders are not visible)
6. I click "Ok" or "Cancel" button
7. it quits without warnings or errors (except for a fixme)
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http://bugs.winehq.org/show_bug.cgi?id=24645
Summary: pdfFactory fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31148)
--> (http://bugs.winehq.org/attachment.cgi?id=31148)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine pdf405std.exe
3) Setup->I accept the terms
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=34504
Bug #: 34504
Summary: __unDName doesn't support function pointer with type
"P8"
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
??$run@XVTask_Render_Preview@@@QtConcurrent@@YA?AV?$QFuture@X@@PEAVTask_Render_Preview@@P82@EAAXXZ@Z
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http://bugs.winehq.org/show_bug.cgi?id=33457
Bug #: 33457
Summary: Will the multiplication suffers from integer overflow
@line 268?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunxs(a)is.iscas.ac.cn
Classification: Unclassified
We notice that the multiplication at line 268 may overflow in some condition,
and is not checked.
We think it is necessary to check it as the DSA_InsertItem is an exported
function. It is not guaranteed that all the parameters will be in the valid
range.
The related codes are shown below.
Xiaoshan Sun
TCA, ISCAS
============== related source codes ========================================
Implemented in "dlls/comctl32/dsa.c".
source.winehq.org/source/dlls/comctl32/dsa.c
251 INT WINAPI DSA_InsertItem (const HDSA hdsa, INT nIndex, LPVOID pSrc)
252 {
253 INT nNewItems, nSize;
254 LPVOID lpTemp, lpDest;
255
256 TRACE("(%p %d %p)\n", hdsa, nIndex, pSrc);
257
258 if ((!hdsa) || nIndex < 0)
259 return -1;
260
261 /* when nIndex >= nItemCount then append */
262 if (nIndex >= hdsa->nItemCount)
263 nIndex = hdsa->nItemCount;
264
265 /* do we need to resize ? */
266 if (hdsa->nItemCount >= hdsa->nMaxCount) {
267 nNewItems = hdsa->nMaxCount + hdsa->nGrow;
268 nSize = hdsa->nItemSize * nNewItems;
// if ( nSize/nNewItems != hdsa->nItemSize){ overflow detected;}
269
270 lpTemp = ReAlloc (hdsa->pData, nSize);
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http://bugs.winehq.org/show_bug.cgi?id=35286
Bug ID: 35286
Summary: Borderlands needs msvcr90.dll._crt_debugger_hook
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: debian(a)carbon-project.org
Classification: Unclassified
Boderlands (Steam version) needs msvcr90.dll._crt_debugger_hook and fails to
launch. Disabling mmdevapi works around this issue.
> wine: Call from 0x7b83aabe to unimplemented function msvcr90.dll._crt_debugger_hook, aborting
Note: this might be a clone of bug 34870
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http://bugs.winehq.org/show_bug.cgi?id=34507
Bug #: 34507
Summary: __unDName doesn't support data type "$$B"
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)vmpsoft.com
Classification: Unclassified
??_E?$TStrArray@$$BY0BAA@D$0BA@@@UAEPAXI@Z
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http://bugs.winehq.org/show_bug.cgi?id=20896
Summary: Use-after-free in DdeClientTransaction in user32 dde
tests
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-11-30-19.16/vg-user32_dde.txt
says
Invalid read of size 2
at GlobalFree (heap.c:767)
by WDML_FreeTransaction (dde_misc.c:2439)
by DdeClientTransaction (dde_client.c:1228)
by test_ddeml_client (dde.c:392)
by func_dde (dde.c:2357)
by run_test (test.h:535)
by main (test.h:585)
Address 0x7f075e80 is not stack'd, malloc'd or (recently) free'd
It's a little hard to see what's going on, but it
appears that the memory in question was indeed recently freed,
judging by the attached log, which was generated by the command
WINEDEBUG=+relay,+heap valgrind --trace-children=yes wine user32_test.exe.so
dde.c
and edited to show just the area of interest.
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http://bugs.winehq.org/show_bug.cgi?id=36625
Bug ID: 36625
Summary: can't set text background color in richedit
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: lostcoderhaley(a)gmail.com
Created attachment 48673
--> http://bugs.winehq.org/attachment.cgi?id=48673
Add support for changing the background color of text in a richedit controll
In Living Cookbook, when a user is capturing a recipe they select some text
then choose what that text is (ingredients, instructions, etc.). Then LC
changes the background color of that text so the user can see which parts of
the recipe have been imported and what type they are. Currently wine does not
allow changing the background color of only some of the text.
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http://bugs.winehq.org/show_bug.cgi?id=32936
Bug #: 32936
Summary: SmartMusic crashed wine1.4 upon startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rgncqcll(a)sharklasers.com
Classification: Unclassified
Created attachment 43491
--> http://bugs.winehq.org/attachment.cgi?id=43491
Backtrace.txt from Wine 1.4 crash with SmartMusic install
Running Wine 1.4, default installed with Ubuntu 12.04 LTS as on date.
SmartMusic installer (available here:
http://www.smartmusic.com/download/default.aspx?mode=download&platform=Wind…)
ran smoothly and finished without error. Upon starting SmartMusic, however,
Wine immediately crashed with a backtrace as shown in the attachment.
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http://bugs.winehq.org/show_bug.cgi?id=34870
Bug #: 34870
Summary: msvcr100.dll _crt_debugger_hook not found - ArchiCAD
16
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt(a)tirian.net
Classification: Unclassified
ArchiCAD 16 does not run - crashes with:
msvcr100.dll _crt_debugger_hook not found
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http://bugs.winehq.org/show_bug.cgi?id=35938
Bug ID: 35938
Summary: ARGO Electude EDT Internet Edition fails to launch
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.g.tob(a)gmail.com
Created attachment 47997
--> http://bugs.winehq.org/attachment.cgi?id=47997
crash log
you can get it from here (trial only)
http://www.electude.com/files/setup_edt_latest.php
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http://bugs.winehq.org/show_bug.cgi?id=30098
Bug #: 30098
Summary: Photoshop CS5, broken Paintbrusch Tool
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)timroes.de
Classification: Unclassified
In Photoshop CS5.1 the Paintbrush Tool is broken. If you press down the mouse
button and drag the mouse, the expected output would be a line. Instead you get
a dot, where you pressed the mouse and no line is drawn.
Around every 10th time the drawing works normal (as long as you don't release
the mouse button). Its not exactly every 10th time and the interval is random.
I narrowed it down to the first wine version where it occurred. In 1.3.34 it
works all fine, and from 1.3.35 till the current release candidate 1.4-rc5 it
shows the same behavior.
While you move the mouse, the navigation panel inside Photoshop shows the
correct mouse positions, so it seems that the mouse coordinate is passed
correctly to Photoshop. During the few times the line is drawn the coordinates
in the navigation panel are refreshed quite slower.
The same behavior is described in the following test, by another user:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20158&iTesting…
Please tell me what logs you need especially from which wine versions, and I
will be glad to help fixing that bug.
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http://bugs.winehq.org/show_bug.cgi?id=11832
Summary: App scans folders with charts but fails to display them
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
As part of normal startup, Coastal Explorer (CE) scans designated (either by
default or user choice) specific folders within all drives, building an XML
document with descriptions of each chart found. At the end of the process,
however, CE announces there are no charts to be found and asks if the user
wants to download charts from web sites.
It was found that interrupting the scan process (there is a "Stop" button
available) will make charts visible and usable. This is, however, a rather
inelegant solution and one which poses problems when using the "Chart
Portfolio" tool (e.g., duplication of charts).
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http://bugs.winehq.org/show_bug.cgi?id=30035
Bug #: 30035
Summary: metapad - use of special characters in replace mode
does not work
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://liquidninja.com/metapad/downloads/metapad36.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Metapad is a free and very efficient notepad replacement, one file executable.
The author states, that metapad has NO dependencies of win32 DLLs, so one
should expect metapad to behave identical in WINE and Windows platform.
Unfortunately, this is not the case.
Steps to reproduce the error:
- download metapad.exe from URL given in header and unpack it (no install
required)
- open metapad.exe
- choose Menu->Edit->Replace (or just press CTRL-H)
- click on the second right button with down arrow, which enable user to enter
some special characters like \t for Tab or \n for Newline.
- On wine it is ALWAYS disabled, and you can not enable any of the special
characters. On WIN32 you can enable use of the special characters.
You can think about this bug as completely unimportant, but in my company it is
widely used function - like add some new lines after closing tags in html.
One note: on the terminal, wine complaints:
$ wine metapad.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
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http://bugs.winehq.org/show_bug.cgi?id=18800
Summary: Debugger goes into race condition after 123 crash on
bug 18324
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Please reference bug 18324 on this bug. This is bug is on the debugger and
18324 in on Lotus 123.
Basically, when you try to copy from two cell into the clip board in Lotus 123,
123 will crash (bug 18324). And, the debugger goes into a race condition,
eating up as much CPU as the OS will give it. It never finished. The only way
to stop the race is tho do a "kill -9" on 123's process ID.
-T
Steps to reproduce:
1) open the 123 attachment on 18324
(http://bugs.winehq.org/attachment.cgi?id=20865)
2) highlight across two cell horizontally
3) press <ctrl><c> or go to "Edit", "Copy"
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http://bugs.winehq.org/show_bug.cgi?id=27236
Summary: Lego Pirates of the Carribean demo: psychadelic
rendering artifacts
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This happens with or without native dlls, it seems.
(Either winetricks alldlls=builtin or winetricks --force d3dx9 gives same
results. Similar results with wine-1.3.5 or wine-1.3.15, tested with native
d3dx9.)
It's quick to reproduce; the game shows a splash screen
or two, then jumps right into a rendered cinematic
which shows the problem nicely. The sky and some foreground
objects are show with very wrong colors.
See attached screenshots.
This is on a nvidia gtx 470 with 270.26 drivers. The log shows lots of
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawArrays @ drawprim.c / 48
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x211360)
WINED3DFMT_B8G8R8A8_UNORM 256x256
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https://bugs.winehq.org/show_bug.cgi?id=35846
Bug ID: 35846
Summary: Mark http://testbot.winehq.org/ as deprecated
Product: Wine-Testbot
Version: unspecified
Hardware: x86
URL: http://testbot.winehq.org/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
When visiting http://testbot.winehq.org/ versus http://newtestbot.winehq.org/,
there is no indication that http://testbot.winehq.org/ is deprecated / running
the old server. There should be a note/redirect link at the top of the page.
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http://bugs.winehq.org/show_bug.cgi?id=32556
Bug #: 32556
Summary: application can not find default printer
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patcomfort(a)yahoo.com
Classification: Unclassified
Created attachment 42964
--> http://bugs.winehq.org/attachment.cgi?id=42964
debug log file
Captools is a financial management (stocks) program. It once had a version for
individual investors, but long ago. It still runs well on Win XP. An upgrade
is not available. It also runs beautifully on Linux with wine, with one
exception. When the program starts, a message pops up which says that a
default printer for windows (not the program) has not been selected. A Printer
Setup menu item produces the same message. Reports can NOT be generated (even
on screen) because there is no recognized printer. The message never happened
on Win XP.
There is almost no information in the registry for Captools, either on XP or
wine. With grep, there is no reference at all to any printer in any file in
the program directory, either on XP or in wine. Debug tracing indicates that
the CUPS printers are seen. They are properly in the registry.
Printing with notebook in wine is perfect. It is also available in regedit.
The hardware (2 computers) does not have LPT or COM ports, only USB connections
to printers.
I have no idea what the program is checking on startup, but something is needed
to avoid the default printer message. A debug log is attached. The last few
lines of win.ini are:
[devices]
HL5340=wineps.drv,CUPS:HL5340
HL5340dup=wineps.drv,CUPS:HL5340dup
[PrinterPorts]
HL5340=wineps.drv,CUPS:HL5340,15,45
HL5340dup=wineps.drv,CUPS:HL5340dup,15,45
[windows]
device=hl5340,wineps.drv,CUPS:HL5340
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http://bugs.winehq.org/show_bug.cgi?id=10886
Summary: RTS_CONTROL_TOGGLE doesn't work
Product: Wine
Version: 0.9.51.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
in WINE, setting DCB.fRtsControl to RTS_CONTROL_TOGGLE and doing SetCommState()
sets RTS line always high. (btw, this is the same as described to be bug in
win95, see http://support.microsoft.com/kb/140030 ). According to MSDN, RTS
should be set to high before data transmission, then data should be sent, and
then RTS should go back to low.
The workaround is to toggle RTS manually.
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http://bugs.winehq.org/show_bug.cgi?id=18887
Summary: document is solid black during drag-select in
PowerPoint 2007
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paint007(a)cs.duke.edu
In PowerPoint 2007, when doing a drag-select (clicking and dragging the mouse
cursor to select items on the page), the document goes solid black, making it
impossible to see which objects are currently in the selection rectangle.
When run using winedbg, this fixme appears during drag-select operations, seems
relevant:
fixme:xrender:X11DRV_AlphaBlend Ignoring SourceConstantAlpha 176 for
AC_SRC_ALPHA
Found this link to a possible patch, but have not yet installed all of the
libraries necessary to build and test:
http://www.winehq.org/pipermail/wine-patches/2008-June/056030.html
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http://bugs.winehq.org/show_bug.cgi?id=33752
Bug #: 33752
Summary: Final Draft 8: crash during startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://demo.finaldraft.com/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 44693
--> http://bugs.winehq.org/attachment.cgi?id=44693
Terminal log & crash - wine 1.6-rc1
SHA1 2163d93ca8c7d59f0a91186cca5e00e3e487a601 Final Draft.exe
Install and start the app.
Hit the "Demo" button.
Crash happens while the "Opening Screenplay.fdxt" is displayed in the "launch
progress bar" (approximately 20% filled)
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http://bugs.winehq.org/show_bug.cgi?id=25729
Summary: Dead Space joypad always looks up
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When the game starts while a joypad is plugged in, the character will always
look up. Other that that the gamepad works fine.
Unplugging the gamepad after starting the game doesn't stop the looking up.
Someone else reported a similar problem in the first post here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
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http://bugs.winehq.org/show_bug.cgi?id=23195
Summary: wine notepad: Bugged scrolling with long files
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Download attachment 28858 from bug 23193 and uncompress it. Open it in wine
notepad.
Scroll down the window by DRAGGING the scroll handle.
Around the end of file (~10 pixels on a 800px window), scrolling bugs out and
stops while the window shows the top of the file. Scrolling back towards the
top "fixes" it. It's like an additional dead area.
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http://bugs.winehq.org/show_bug.cgi?id=33747
Bug #: 33747
Summary: App error when catch Webservices response
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d3wsvh(a)gmail.com
Classification: Unclassified
Hi
I try to run an application "app1" it calls a webservice, the request is
received in the WS because all requests are stored, but the app1 fails to
receive the response from the WS.
This is the backtrace.
http://pastebin.com/pPahqmgU
Regards
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http://bugs.winehq.org/show_bug.cgi?id=20284
Summary: Fingerprint software for encrypted USB stick (APDisk)
doesn't work, likely due to unsupported hard disk
ioctl
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muehlenhoff(a)univention.de
We're trying to make an encrypted USB stick with an integrated fingerprint
scanner work with Linux. The stick comprises of two sections, the actual
storage partition which is encrypted by firmware and a user-visible partition
containing a Windows application to unlock the secured section. The password
tool allows the checking of a fingerprint through an integrated scanner or
entering a password.
Tests were done with Wine 1.1.29 built on Debian Lenny:
When running the unlock tool, the following error messages are given:
root@scratch:/media/APdisk$ wine AutoVerify.exe
err:rpc:I_RpcGetBuffer no binding
root@scratch:/media/APdisk$ err:rpc:I_RpcGetBuffer no binding
fixme:netapi32:NetUserGetLocalGroups ((null), L"root", 0, 00000001, 0x33e7c0
-1, 0x33e7b4, 0x33e7b0) stub!
fixme:advapi:LookupAccountNameW L"" L"Everyone" (nil) 0x33e110 (nil) 0x33e114
0x33e108 - stub
fixme:advapi:LookupAccountNameW L"" L"Everyone" 0xa12674 0x33e110 0x15f1a0
0x33e114 0x33e108 - stub
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d014
I suppose the error stems from the unsupported ioctl? Judging from some Google
searces it normally seems to be used for low-level access, especially for copy
protection and tools doing bit-exact copies of CDROMs.
Are there plans to implement this functionality or do you need further debug or
logging information?
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http://bugs.winehq.org/show_bug.cgi?id=11991
Summary: Wine Windows OpenGL support regression
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imamdxl8805(a)yahoo.com
Dear Wine developers,
This is wine version 0.9.56 and 0.9.57
There are two games that support OpenGL rendering as well as Direct3D redering.
Here are the games:
1. Hitmen 2 Silent Assasin
2. Hitmen 3 Contracts
When I have updated my wine version to 0.9.57, then these games are not playing
anymore with OpenGL rendering. But when I start these games with Direct3D
rendering they are playing fine.
These games played properly with wine version 0.9.55 with OpenGL rendering as
well as Direct3D rendering.
Then I have decided to reinstall wine 0.9.55.
Sorry for the err message printed in the command line. Because I do not have
Internet connection in my home PC.
Best regards,
DXL
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https://bugs.winehq.org/show_bug.cgi?id=37259
Bug ID: 37259
Summary: Simple Direct2D application fails to work with newer
d3d10_1.dll
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
BUG: When you run simple Direct2D application (application that I attached
"p010.exe"), Direct2D test fails with newer d3d10_1.dll(Wine 1.7.26) and
doesn't draw anything. When you paste older d3d10_1.dll(Wine 1.7.25) to
\windows\system32 directory, the application p010.exe able to draw simple
vectors but with
error message, that function D3D10CreateStateBlock wasn't found.
Precondition: d2d1.dll, d3d10.dll, d3d10core.dll, d3d10_1.dll, dxgi.dll,
wined3d.dll, libwine.dll should be compiled for Windows and pasted into
\Windows\Sysem32 or to the application environment, real hardware with OpenGL
support seems to be required.
Steps to repro:
1) Run p010.exe app
2) Choose Direct2D
3) Press key with two squares at the left
Expected result: Application should draw simple vectors.
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http://bugs.winehq.org/show_bug.cgi?id=10643
Summary: WInUAE settings window reappears after being dismissed
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
WinUAE is an open source (GPL) emulator of Amiga computers. After running
WinUAE and starting the emulation, pressing F12 brings up the settings window.
When this is dismissed by pressing Reset, Quit, Restart, OK, or Cancel, the
window closes and reopens. It should not reopen. That repeats if you press one
of those buttons again. If you press Quit, then Cancel a few times after the
window closes and reopens, the program does eventually quit.
Steps to demonstrate the problem:
(Typical usage of WinUAE involves obtaining an Amiga ROM image file, however it
is possible to use some software without.)
- Download WinUAE 1.4.4 from http://www.winuae.net/. Direct URL for the
installer is http://www.winuae.net/files/InstallWinUAE1440.exe
- Run the installer.
- For an example disk image, you can download e.g.
ftp://ftp.coresystems.de/pub/uae/rsi1.adf.gz
- Start WinUAE. The settings/configuration window appears. Click the "Floppy
drives" entry in the left side of the window, then the "..." button for drive
DF0:. Select the rsi1.adf.gz file.
- Click Start to start emulation.
- Press F12 to bring up the settings window.
- Try to dismiss the window by pressing one of the buttons at the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37628
Bug ID: 37628
Summary: Unable To Start Korg Legacy Collection due to Crash in
Authorizer
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: tjwebb(a)osakared.com
Distribution: ---
Created attachment 50076
--> https://bugs.winehq.org/attachment.cgi?id=50076
Backtrace from MS-20 Authorizer.exe
Exiting the MS-20 Authorizer.exe, which is triggered by MS-20.exe in any way
(cancel, or entering the license key) causes an attempt to read address 0. The
GUI looks like they used JUCE if that helps. This pretty much prevents me from
even being able to get into the app or even using the plugin.
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http://bugs.winehq.org/show_bug.cgi?id=24644
Summary: AstroburnLite fails to install
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31146)
--> (http://bugs.winehq.org/attachment.cgi?id=31146)
Error message
Steps to reproduce:
1) remove ~/.wine
2) wine AstroburnLite130-0100.exe
Behaviour:
error (see attachment)
Expected behaviour:
Application should start installing
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http://bugs.winehq.org/show_bug.cgi?id=32106
Bug #: 32106
Summary: Caps Lock doesn't work correctly with WinUAE with
DirectInput
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2410.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42334
--> http://bugs.winehq.org/attachment.cgi?id=42334
Dummy/empty bootable Amiga floppy disk image
This issue shows up with the WinUAE Amiga emulator.
For keyboard and mouse input, WinUAE uses raw input if available, falling back
to DirectInput otherwise. This bug only shows up when WinUAE is using
DirectInput. Raw input was first working in Wine 1.5.16, so if using 1.5.16 or
later, run WinUAE with the -norawinput argument.
Pressing Caps Lock does not affect typed letters properly. For example,
repeatedly mashing the d-f-g letters on the keyboard, and occasionally pressing
Caps Lock might result in something like this (where [CL] denotes Caps Lock
being pressed and released):
gfd [CL] gfd [CL] gFDgFDgFD [CL] GFDGFDGFD [CL] GdGfDGfd [CL] gfdgdgfd [CL]
gFDgdFgdF [CL] GDFGFDGFD [CL] GfdGfDGDf
That should actually look like:
gfd [CL] GFD [CL] gfdgfdgfd [CL] GFDGFDGFD [CL] gdgfdgfd [CL] GFDGDGFD [CL]
gfdgdfgdf [CL] GDFGFDGFD [CL] gfdgfdgdf
I tested using Wine 1.5.16 built from source on Lubuntu 11.10 x86-64.
To reproduce:
- Download and run the WinUAE installer.
- You need to obtain an Amiga ROM image. Try googling for "kick12.rom" OR
"kick13.rom" and you should find the required file easily. Download the file
and copy to a directory accessible by Wine.
- Run wine winuae.exe -norawinput
- When the WinUAE Properties window appears, click ROM under Hardware in the
tree-view at the left side. Click the "..." button to the right of "Main ROM
file" and select the ROM image file.
- Click Floppy drives under Hardware in the tree-view. Click the "..." button
at the upper right of the window to select a floppy disk image. Select the
test.adf file attached to this bug report. (That's a dummy/empty bootable disk;
its only purpose is to leave you in a CLI window where you can type text.)
- Click Start at the bottom of the window. The emulation will start. After a
few seconds you should be presented with a CLI window.
- While mashing various letter keys on the keyboard, press and release Caps
Lock from time to time. Notice the issue described above.
- You can quit WinUAE and run it again without the -norawinput argument.
Repeating the same steps as above, pressing the keys should give the
correct/expected result.
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http://bugs.winehq.org/show_bug.cgi?id=30406
Bug #: 30406
Summary: WinUAE crashes when the emulation window is resized
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2400.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 39747
--> http://bugs.winehq.org/attachment.cgi?id=39747
Backtrace output for crash when resizing window
I'm testing with Wine 1.5.1, Lubuntu 11.10 64-bit, Nvidia driver 295.20.
This bug applies to version 2.4.0 of the WinUAE Amiga emulator. WinUAE can use
either DirectDraw or Direct3D for its graphics output. The default is
DirectDraw (at least when installed under Wine in XP mode). I get a crash on
resizing the emulation window. In my testing, it seems to happen more often
when graphics API is set to Direct3D.
To reproduce the problem:
- Download and run the WinUAE installer. Run WinUAE.
- Click Start. The emulation window opens and after a few seconds the insert
media screen appears. There's a red mouse pointer which you can move.
- Click the middle mouse button to un-capture the mouse, then resize the
emulation window several times. You may get a crash at this point.
- Press F12 to bring up the settings window. Click Miscellanous in the treeview
and change Graphics API to Direct3D.
- To work around Wine bug 10643, click in the emulation window then press and
release F12.
- Click OK to continue the emulation.
- Repeatedly resize the window. You should get a crash sooner or later.
When it crashes, a dialog box appears with caption Crash, and text like this:
Crash detected. MiniDump saved as:
C:\Program Files\WinUAE\winuae_240_yyyymmdd_hhmmss.dmp
On clicking OK a Wine Program Error window appears. Backtrace output from that
is attached.
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http://bugs.winehq.org/show_bug.cgi?id=37047
Bug ID: 37047
Summary: MAC OSX: Add mac app's information
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: swdevelop1981(a)gmail.com
It would be great if wine had mac app's information as described here:
https://developer.apple.com/library/mac/documentation/general/Reference/Inf…
This would allow modifying "Command" to "Control" easily with "Karabiner" and
allow a much nicer wine experience.
Issue in "Karabiner" explaining the requirement:
https://github.com/tekezo/Karabiner/issues/250
Hope this is possible...
Thank you guys for all your hard work, it is very much appreciated!
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http://bugs.winehq.org/show_bug.cgi?id=34257
Bug #: 34257
Summary: Continent of the Ninth Seal: Launcher crashes when
clicking on Login
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickam(a)mail.ru
Classification: Unclassified
Hello, as mentioned in the description the game keeps crashing after clicking
on the Login-Button in the Launcher.
All i get is this window, which doesn't load any information, it just keeps
like this
http://i.imgur.com/qUK6jBr.png
followed by this output in the terminal:
see attachment
Thanks for every help i can get.
If you need anything more informations, please let me know and i'll provide.
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http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
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http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
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http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
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http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
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http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
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http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
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http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
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http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
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http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
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http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
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http://bugs.winehq.org/show_bug.cgi?id=31654
Bug #: 31654
Summary: Couldnt connect to server and then crash
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mishatrishunkin(a)mail.ru
Classification: Unclassified
Created attachment 41614
--> http://bugs.winehq.org/attachment.cgi?id=41614
Backtrace
Couldnt connect to server and then crash
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http://bugs.winehq.org/show_bug.cgi?id=34239
Bug #: 34239
Summary: MicroStation V8i SELECTseries 2: rendering problems
(Direct3D 9)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius.schwartzenberg(a)gmail.com
Classification: Unclassified
Created attachment 45557
--> http://bugs.winehq.org/attachment.cgi?id=45557
MicroStation running on Windows showing the correct rendering
MicroStation V8i SELECTseries 2 has some rendering issues when it runs in Wine.
It uses a Direct3D 9 based renderer.
I have attached screenshots of an example drawing of MicroStation running on MS
Windows and multiple shots of MicroStation running in Wine. In Wine only part
of the drawing is displayed properly at a given time. When moving the view
around in MicroStation, some parts disappear and other appear properly. At the
same the I get a huge amount of these messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two different swapchains
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
My GPU is an NVIDIA Corporation GF106GL [Quadro 2000]. I'm using Ubuntu 12.04
AMD64 with kernel version 3.8.0-25-generic and NVIDIA driver version 304.88. I
tested with Wine 1.6.0 and current GIT, both have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=36806
Bug ID: 36806
Summary: Program crashed almost right after load. Clicked View
Program files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmeyer1993(a)gmail.com
Created attachment 48881
--> http://bugs.winehq.org/attachment.cgi?id=48881
Crash log from Corona Simulator
Launched program and crashed on click
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http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
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http://bugs.winehq.org/show_bug.cgi?id=35726
Bug ID: 35726
Summary: Ever17 Retail crashes at intro movie
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acerbuswings(a)gmail.com
The game will work with Wine and load but as soon as it passes the intro logos
it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34653
Bug #: 34653
Summary: Need For Speed: Shift 2 Unleashed - Crash on game load
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Swater96(a)hotmail.com
Classification: Unclassified
Created attachment 46191
--> http://bugs.winehq.org/attachment.cgi?id=46191
Crash log
No matter what graphical settings I tried, I get an Unhandled exception error
when I try to begin playing the game. This happens in the Quick Load option, or
Career option and this bug is obviously game breaking because you cannot even
play it. The game will show the loading screen for a few seconds and then hit
the error of which I have attached to the bug report.
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http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
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http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
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http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
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http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
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http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
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http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
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http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
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http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
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http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
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http://bugs.winehq.org/show_bug.cgi?id=36378
Bug ID: 36378
Summary: wsus won't run wget from dos box
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Hi All,
Scientific Linux 6.5, 64 bit
Wine 1.6.1
Xfce 4.8
wsusoffline-9.2
Would you guys fix WSUS (http://www.wsusoffline.net/) so that it works in Wine?
Currently, you can configure the GUI, but when it goes to run, the DOS box with
wget in it fails to run. No crashing, WSUS just tells you it is finished,
almost instantly, without downloading anything.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=34428
Bug #: 34428
Summary: Cannot switch window while running full-screen program
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 710214093(a)qq.com
Classification: Unclassified
When I'm play games running full screen mode, I cannot switch to any other
windows until the full-screen game is closed.
Contrary to Bug 33324, the problem is that I cannot switch "out of" the
full-screen game, not switch "in to" it.
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http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
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http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
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http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
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https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
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http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
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https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
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http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
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http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
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http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
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http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
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https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=37433
Bug ID: 37433
Summary: Game dont run and show dont have winsock2 correct
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: Mint
Once game launched, show loading screen and after this show winsock 2 error,
non proper winsock 2
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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https://bugs.winehq.org/show_bug.cgi?id=37503
Bug ID: 37503
Summary: Bad reflow in joystick control panel
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 49892
--> https://bugs.winehq.org/attachment.cgi?id=49892
Screenshot
See attachment. The word "applet" is cut. If I change tab and go back, the word
applet is on a newline as it should be.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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http://bugs.winehq.org/show_bug.cgi?id=30581
Bug #: 30581
Summary: Dialog windows can get hidden by the main window in
IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10, which uses the Openbox
window manager.
When "Allow the window manager to control the windows" is enabled in winecfg,
dialog boxes can get hidden behind the main window. The dialogs are modal, so
the main window doesn't accept any input while a dialog is open. If you
accidentally click in the main window while a dialog is open, the dialog
disappears but the main window does not accept any input.
To reproduce:
- Use winecfg to disable virtual desktop mode and enable "Allow the window
manager to control the windows" if necessary; those are the default settings.
- Download and run the IDA Free 5.0 installer.
- Run the program. Click OK at the About dialog and Go in the Welcome to IDA!
window.
- The maximised main window opens. Bring up a dialog box, e.g. by selecting
Help-> About program... or File -> Open...
- When the dialog opens, click in the main window. The dialog window disappears
behind the main window. (You can reveal it by un-maximising the main window and
moving it out of the way.)
For what it's worth, this problem doesn't happen with the IDA Pro 6.2 demo, but
that uses different GUI code (QT?).
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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http://bugs.winehq.org/show_bug.cgi?id=34662
Bug #: 34662
Summary: Unhandled exception: page fault on read access to
0x0000001c in 32-bit code (0x1002faf3)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rjchaves93(a)gmail.com
Classification: Unclassified
Created attachment 46206
--> http://bugs.winehq.org/attachment.cgi?id=46206
backtrace generated by wine
on a screen change a game caught the wine.
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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http://bugs.winehq.org/show_bug.cgi?id=29598
Bug #: 29598
Summary: eRacer demo: no text displayed
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38346
--> http://bugs.winehq.org/attachment.cgi?id=38346
terminal output
Text is missing from the game. Neither menu options nor in-game HUD are
displayed.
The game was developed by Rage Software in 2001. Some other titles released at
that time from this developer are also affected, e.g. Eurofighter Typhoon.
Hostile Waters is another game developed by Rage. When using the default gfx
options offered by the launcher, text in the game is shown correctly. However
there is a compatibility option in the launcher, named 'Use Compatible Upload'
(disabled by default).
No idea what does this option do, but enabling it results in the same problem
as with eRacer: text is missing in the game.
Unfortunately this option is not used by either eRacer or Eurofighter Typhoon
so there is no way to work around the problem.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Before starting the game remove/rename intro.avi located in eRacer/Gui/Avi
directory. Start the game by eracer.exe
3. You can see that the menu is displayed without any text.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=34243
Bug #: 34243
Summary: Automatically closes after a single duel/replay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yazzie.alden(a)yahoo.com
Classification: Unclassified
Created attachment 45565
--> http://bugs.winehq.org/attachment.cgi?id=45565
program error to YGOPro Percy
Closes application after a single duel or replay.
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https://bugs.winehq.org/show_bug.cgi?id=36828
Bug ID: 36828
Summary: Multiple DirectX11 games need D3D11CreateDevice
implementation with D3D_FEATURE_LEVEL_11_x support
(Sniper Elite 3)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug to capture all games that require/request
D3D_FEATURE_LEVEL_11_x support through 'D3D11CreateDevice'.
Bug 34008 is about D3D_FEATURE_LEVEL_10_x support
'Sniper Elite 3' requires DirectX 11, it complains with 'Failed to initialise
D3D11; Error Code 0' message box.
--- snip ---
...
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 0x33fd10,
levels 0x3, sdk_version 7, device 0xd712f4, feature_level (nil), context
0xd712f8
55 return E_OUTOFMEMORY;
Wine-dbg>bt
Backtrace:
=>0 0x7edfd01b D3D11CreateDevice+0xb4(adapter=(nil),
driver_type=D3D_DRIVER_TYPE_HARDWARE, swrast=(nil), flags=0,
feature_levels=0x33fd10, levels=0x3, sdk_version=0x7, device=0xd712f4,
feature_level=(nil), context=0xd712f8)
[/home/focht/projects/wine/wine.repo/src/dlls/d3d11/d3d11_main.c:55] in d3d11
(0x0033fcd4)
1 0x0040cd00 in sniperelite3 (+0xccff) (0x0033fd20)
2 0x00958919 in sniperelite3 (+0x558918) (0x0033fd2c)
3 0x009f7429 in sniperelite3 (+0x5f7428) (0x0033fd54)
4 0x00937a07 in sniperelite3 (+0x537a06) (0x0033fd70)
5 0x00631ef1 in sniperelite3 (+0x231ef0) (0x0033fd8c)
6 0x00a1d9c1 in sniperelite3 (+0x61d9c0) (0x0033fe20)
7 0x7b863ddc call_process_entry+0xb() in kernel32 (0x0033fe38)
...
Wine-dbg>p *feature_levels
D3D_FEATURE_LEVEL_11_0
--- snip ---
Interestingly, the call site looks like it's able to pass
D3D_FEATURE_LEVEL_10_x too but currently there is no way to influence this from
command line (the global variable responsible for this is only read).
Maybe there will be a command line option with a later game update, that allows
to force the game into 'DirectX10' feature level.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28932
Bug #: 28932
Summary: Screamer Radio, language selection works incorrectly
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
It suggests "Turkish" for default language. When I select English, it still
selects something else?
Works fine in WinXP
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http://bugs.winehq.org/show_bug.cgi?id=21985
Summary: Devil May Cry 3: Black screen when playing game, but
special effects are seen
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Menu in game works fine. When I start game, black screen appears, I can see
only eyes of enemies, special effects and health bar.
The game Intro, that appears when I do nothing in menu for a while, don't work
too. Just black screen appears and then game menu again.
I thing is a Video Mixing Renderer Filter 9 problem. Or trouble somewhere
around it. As I read, games use it to mix video and 3D. It's look like
background of the game rendered using it.
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http://bugs.winehq.org/show_bug.cgi?id=19051
Summary: Myst V installer will not run.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21975)
--> (http://bugs.winehq.org/attachment.cgi?id=21975)
Debug Trace Log
When running the Myst V installer it comes up with a message saying that it
cannot run in graphical mode and exits.
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http://bugs.winehq.org/show_bug.cgi?id=33939
Bug #: 33939
Summary: Ballistic game: no animation when ball is lost
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Start a game (click ok, then right-click so the game grabs the mouse, then
left-click) and lose the ball
=> the paddle should rotate counter-clockwise and "fall" off the window
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http://bugs.winehq.org/show_bug.cgi?id=23041
Summary: Darkness Within 2 demo: crashes on startup without
d3dx9_36
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.bigdownload.com/games/darkness-within-2-the
-dark-lineage/pc/darkness-within-2-the-dark-lineage-de
mo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
(Reported at
http://www.zoetrope-interactive.com/forum/forums/thread-view.asp?tid=229&po…
)
Running the game shows a black window, a game crash dialog, and the
console output
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
fixme:d3dx:D3DXCompileShader (0xe97c78, 1003, 0x33f91c, (nil), "vs_main",
"vs_2_0", 0, 0x33f960, 0x33f900, (nil)): stub
winetricks d3dx9_36 works around this.
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http://bugs.winehq.org/show_bug.cgi?id=19546
Summary: Grafit text labels not displayed properly
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22765)
--> (http://bugs.winehq.org/attachment.cgi?id=22765)
Wine output when this bug occurs
In GraFit 5, the text labels for the axes do not display properly
Steps to reproduce:
Open GraFit 5,
Create a new data table and enter some x-y coordinates
Create an x-y scatter graph
Look at the axis labels
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http://bugs.winehq.org/show_bug.cgi?id=26360
Summary: Time Warner Cable Connection Manager 1.03.0012.0 does
not install
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
Created an attachment (id=33581)
--> (http://bugs.winehq.org/attachment.cgi?id=33581)
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one runs via CLI:
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
The Time Warner Cable Connection Manager installs successfully.
4) What happens instead:
+ Click Next button
+ I accept the Time Warner Cable Terms of Service and the attached SMSI EULA
radio button
+ Pull scroll bar to bottom
+ Next button
+ Next button
+ Install button
+ Window pops up:
InstallShield Wizard Completed
The wizard was interrupted before Time Warner Cable Connection Manager could be
completely installed.
Your system has not been modified. To complete installation at another time,
please run setup again.
Click Finish to exit the wizard.
+ Finish button
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http://bugs.winehq.org/show_bug.cgi?id=33594
Bug #: 33594
Summary: Cool Record Edit: crash during startup
Product: Wine
Version: 1.5.30
Platform: x86-64
URL: http://www.coolrecordedit.com/CoolRecordEditPro.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Blocks: 25665
Classification: Unclassified
Cool Record Edit v7, wine 1.5.30
I get the crash popup, but crash details aren't displayed (stuck at "Loading
detailed information, please wait...")
Only interesting thing in the (short) log:
err:seh:setup_exception_record stack overflow 816 bytes in thread 0009 eip
7bc81d82 esp 00241000 stack 0x240000-0x241000-0x340000
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http://bugs.winehq.org/show_bug.cgi?id=16182
Summary: Scrollbar background incorrectly blank/white in IDA Pro
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
The background colour of the scrollbars at the bottom and right edges of the
disassembly window is white in Wine. They should be a grey/white crosshatch
pattern.
Strangely, this issue seems to apply only to the disassembly window; scrollbars
for other windows (for example text search results windows) have the correct
background.
To reproduce: download and install IDA Pro freeware version. Run the program,
and open a Windows executable. Notice the white scrollbar backgrounds. Choose
Search/text... (or press Alt-T) and enter some text which appears several times
in the program (e.g. mov). When the search window opens, notice its scrollbars
have the correct background.
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http://bugs.winehq.org/show_bug.cgi?id=30579
Bug #: 30579
Summary: Main window does not regain focus after dialog closes
in IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10 (which uses Openbox for
its window manager). This problem only seems to occur when Wine is *not* in
virtual desktop mode.
When viewing a disassembly, if you bring up a dialog box, when the dialog
closes the disassembly does not regain focus. So if you e.g. name a routine,
you then need to click to focus the disassembly before being able to use the
cursor up/down or page up/down keys to move the view.
To reproduce:
- Use winecfg to disable virtual desktop mode if necessary.
- Download and run the IDA Free 5.0 installer.
- Run the program.
- Click New in the Welcome to IDA! window.
- Select PE Executable and click OK.
- Choose a file to open: wingraph32.exe (which comes with the demo)
- Click Next, Next and Finish in the PE Executable file loading Wizard.
- The disassembly view shows the WinMain routine.
- The disassembly has focus, so you can use the cursor keys and PgUp/PgDn to
move in it.
- Move the cursor, either with keyboard or by clicking the mouse, over a
referenced location (e.g. unk_4CC100 or unk_4BE65C).
- Press N to open the Rename address dialog.
- Type something for the name, e.g. blahblahblah and press return.
- The disassembly does not regain focus, so pressing cursor keys to move has no
effect. You need to click in the disassembly so it regains focus.
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http://bugs.winehq.org/show_bug.cgi?id=34616
Bug #: 34616
Summary: wine application needs a command-H keyboard shortcut
in the wine menu.
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macsforever2000(a)macports.org
Classification: Unclassified
On the Mac OS X version of Wine 1.7.3, the Wine->Hide menu item should have a
keyboard shortcut of Command-H per the Mac OS X guidelines.
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http://bugs.winehq.org/show_bug.cgi?id=12400
Summary: Wine bug or Nvidia bug??
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.gamershell.com/download_1856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11914)
--> (http://bugs.winehq.org/attachment.cgi?id=11914)
screenshot with my geforce 3
Here is a strange bug. I do not know whether it is a wine or a nvidia bug.
With my old geforce 3 or geforce 440go and the legacy driver 96.43.05,
everything is fine in Indiana Jones and the emperor's tomb (see the screenshot)
But with my geforce 7600go, there are graphical glitches (see the second
screenshot)
Can a d3d guru explain what happens. I can give some useful logs or more
informations if requested.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=24367
Summary: Some things are rendered white in Invasion 3D
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.yoyogames.com/games/144021/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Parts of the game is rendered white
*guns
*menu
*team command menu
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http://bugs.winehq.org/show_bug.cgi?id=19681
Summary: A4tech xl-740k - turning characters problem
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrian.nawrocki(a)gmail.com
Hello everyone. I just bought a brand new mouse (A4tech xl-740k) and instaled
NFS PS. After starting a single race, the car turned by itself, I thought that
it's the fault of the setup.exe. On Windows (Microsoft) everything was ok.
After trying everything I instaled Residen Evil and NFS Ms... and this time it
also was fixed. I checked the bug on wine 1.1.14, 1.1.20 and 1.1.27 on kubuntu
and Arch with KDE, when I turned off the mouse, everything was normal. Mouse
work ok with native game and for work on desktop.
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http://bugs.winehq.org/show_bug.cgi?id=36841
Bug ID: 36841
Summary: Disabled Scrollbar controls does not get enables
enable after SetScrollInfo
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: tulio150(a)mailinator.com
On windows, when you create a scrollbar control with WS_DISABLED, it initially
has the usual disabled look, but when you call SetScrollInfo or SetScrollPos it
is automatically enabled and fully functional.
Under wine, when you call SetScrollInfo on a disabled Scrollbar control, it
just gets the enabled look, but is unclickable and doesn't get the keyboard
focus, like it is still disabled. You have to explicitly call EnableWindow
after to clear the WS_DISABLED bit.
Also, calling EnableWindow(FALSE) on it have no effect, it still have the
enabled look.
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http://bugs.winehq.org/show_bug.cgi?id=36027
Bug ID: 36027
Summary: Astrology software not runs on wine
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usrsampath(a)gmail.com
Created attachment 48177
--> http://bugs.winehq.org/attachment.cgi?id=48177
Astrology software backtrace
My Astrology software while working it closes automatically.Here with i have
attached the backtrace log on the same
Your help on this would be highly appreciated!!!
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http://bugs.winehq.org/show_bug.cgi?id=33856
Bug #: 33856
Summary: Worms 2 page fault when starting a game
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzesiek3e6(a)op.pl
Classification: Unclassified
Created attachment 44905
--> http://bugs.winehq.org/attachment.cgi?id=44905
Backtrace of Worms 2 crash.
Worms 2 will install and run frontend.exe (possible to change settings, create
teams, etc.), but it's impossible to actually play a match.
When googling, I've found info about people having similar problem on Win7
caused by installation to non-default directory. I've installed it to a default
directory, switched Windows version to XP enabled virtual screen and used cd
patch from http://www.benharmer.pwp.blueyonder.co.uk/ .
It still crashes when run. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=18038
Summary: Final Draft: Save As PDF causes program to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor. I am testing using
the demo version (7.1.3 Build 42).
Type any text in a blank document. Now go to File -> Save As PDF.
A small pop-up box will apear with the title "Error init" and the message
"Success." Click OK. The program will disappear. No PDF document will be
created.
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http://bugs.winehq.org/show_bug.cgi?id=30101
Bug #: 30101
Summary: Mafia 2 installer fails without WINEDEBUG=+all
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
cpu: AMD A3870K, 4 core
mem: 8G RAM
gcc: 4.5.3, 4.6.2
32bit emul (-m32)
When I run Mafia 2 installed, it ends with:
Runtime Error (at ...) Access violation at address ... Read of address ...
But when I run this installer, with "WINEDEBUG=+all" it is totally slow, but it
continue and install.
Similiar problem already happend with Counter Strike [1], but I thought it's
mesa or compiler fault. Now it has to be Wine or GCC fault, because no DRI
driver is loaded.
[1] http://bugs.winehq.org/show_bug.cgi?id=30073
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http://bugs.winehq.org/show_bug.cgi?id=35730
Bug ID: 35730
Summary: Stargate Network (game): Crashes on startup with no
error unless in debug mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Moore_H2(a)sky.com
Created attachment 47717
--> http://bugs.winehq.org/attachment.cgi?id=47717
output from backtrace.txt and PlayOnLinux debugger
Attempt to launch the game via the wine-created shortcut and it will just fail
to launch, I tested this in PlayOnLinux' debug mode to see what the error was,
and it appears to be presentation framework related, although .NET framework 4
is installed and wine version is 1.7.13
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http://bugs.winehq.org/show_bug.cgi?id=35049
Bug #: 35049
Summary: MaxIM DL 5 reports "Failed to create empty document"
when opening files or even just clicking File->New...
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcpcsky(a)163.com
CC: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 46728
--> http://bugs.winehq.org/attachment.cgi?id=46728
logs get from: WINEDEBUG=+relay wine MaxIm_DL.exe 2>log.txt
MaxIM DL 5 reports an error when creating new file or opening any kind of file:
"Failed to create empty document."
There is nothing printed in the console and I have no idea where the software
is trying to create this "empty document". Works fine under Windows 7.
I have got a trace by using the following command:
WINEDEBUG=+relay wine MaxIm_DL.exe 2>log.txt
It's too long to upload the full log, but I think something wrong about
creating a MDI Window just before it pop up the message through "MessageBoxA".
Please see the attachment.
A demo is available for download with a trial license.
I know some similar report
exists(http://bugs.winehq.org/show_bug.cgi?id=24409), but it seems that the
mending from wine-1.5.12-157-gbdf9a9f was not there in Wine 1.6 ? Since I have
checked all of the changelog of Wine from 1.5.11 to 1.5.13 and found nothing
mentioned this bug, I could hardly check whether it still there in Wine 1.6.
Can someone help me? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=30540
Bug #: 30540
Summary: Crusader Kings 2 patched to 1.05 or above fails to
start
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerf(a)nm.ru
Classification: Unclassified
Created attachment 39948
--> http://bugs.winehq.org/attachment.cgi?id=39948
Console output of an attempt of running Crusader Kings 2, backtrace included
Crusader Kings 2 worked fine with wine for versions of the game prior to
version 1.05. After updating CK2 to 1.05 or above an attempt to run it with
wine fails with an exception "Unhandled page fault on read access to 0xffffffff
at address 0x7d6ba968".
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http://bugs.winehq.org/show_bug.cgi?id=30371
Bug #: 30371
Summary: Pizza Syndicate: Senseless stop at startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 39711
--> http://bugs.winehq.org/attachment.cgi?id=39711
WINEDEBUG=+ddraw,+d3d,+d3d_caps,+d3d_surface,+d3d_texture on Wine 1.4
Steps to reproduce:
1) remove ~/.wine
2) install Pizza Syndicate
3) wine Pizza.exe
Behaviour:
The screen is "eaten" and remains black for ever.
Expected behaviour:
The screen should be "eaten" and remain black only for short time because after
that loading screen should appear.
Workaround:
1) wine Pizza.exe
2) at black screen do Alt+tab to direct focus on other window
3) Alt+tab to direct focus back on Pizza.exe window
Terminal output:
trace:d3d_surface:surface_init surface 0x1ecd88, memory 0x17ca020, size 960000
trace:d3d_surface:surface_private_setup surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_create Created surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch Returning 1600.
trace:ddraw:ddraw_create_surface Created surface 0x1ecc70.
trace:ddraw:ddraw_surface1_GetPixelFormat iface 0x1ec078, pixel_format
0x32faec.
trace:ddraw:ddraw_surface7_GetPixelFormat iface 0x1ec068, pixel_format
0x32faec.
(The game stops here. Please see workaround)
trace:ddraw:ddraw_surface1_Restore iface 0x1ec078.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec068.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec180.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec2e0.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec2d0.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec3e8.
trace:ddraw:ddraw_surface1_Restore iface 0x1ecc80.
trace:ddraw:ddraw_surface7_Restore iface 0x1ecc70.
trace:d3d_surface:wined3d_surface_restore surface 0x1ecd88.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec548.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec538.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec650.
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http://bugs.winehq.org/show_bug.cgi?id=23395
Summary: EmuControlcenter hangs at Splash Screen and shows
black windows instead of spash image
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rll31(a)humboldt.edu
The only way to close ecc is to kill the procces. Upon loading Ecc displays a
black or grey windows then hangs.
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http://bugs.winehq.org/show_bug.cgi?id=35503
Bug ID: 35503
Summary: Photoshop CS4: Photomerge crashes
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47396
--> http://bugs.winehq.org/attachment.cgi?id=47396
wine-1.7.11-206-g82b3813 console output
Photoshop CS4 crashes when attempting to use Photomerge.
File --> Automate --> Photomerge --> Crash
Unhandled exception: page fault on read access to 0xeaa282d0 in 32-bit code
(0x78144a51).
[..]
Backtrace:
=>0 0x78144a51 in msvcr80 (+0x14a51) (0x0033dc58)
1 0x00e79732 in photoshop (+0xa79731) (0x0033dccc)
2 0x00e79ae5 in photoshop (+0xa79ae4) (0x0033dd1c)
3 0x00e7a4a9 in photoshop (+0xa7a4a8) (0x015e875c)
4 0x00426f20 in photoshop (+0x26f1f) (0x007ea070)
Tried vcrun2005 but it still crashes.
Workarounds:
Installer doesn't work so went back to Wine 1.1.25 (Bug 34064) and patched MSI
(Bug 18070).
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http://bugs.winehq.org/show_bug.cgi?id=18037
Summary: Final Draft: attempting to set scene number font causes
app to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
I'm testing using the demo version (7.1.3 Build 42).
Go to Production -> Scene Numbers. Select the Options tab. Click the Set Fonts
button. The program disappears.
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http://bugs.winehq.org/show_bug.cgi?id=26620
Summary: Nitro PDF Reader: Hang-up at moving annotation
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33886)
--> (http://bugs.winehq.org/attachment.cgi?id=33886)
Annotation sign
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Nitro PDF Reader
4) wine NitroPDFReader.exe
5) open Welcome.pdf (File is in main directory of application)
6) RMB->Add Note
7) move annotation (see attachment)
Behaviour:
Wine error + hang-up.
Expected behaviour:
No Wine error and no hang-up.
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http://bugs.winehq.org/show_bug.cgi?id=14119
Summary: Saving project files in Actel Designer v8.3
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgeorgester(a)gmail.com
When saving the project file (.adb), the program reports:
"Unable to fully access file "Z:\tmp\foo.adb". Check the permissions and the
available disk space for the file location.
The program creates an intermediate lock file, immediately deletes it and then
reports the error. Attached is a snippet of an strace of the wineserver
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http://bugs.winehq.org/show_bug.cgi?id=33673
Bug #: 33673
Summary: [UPlay 3.x]Slow during the navigation
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
Today, there was a big update for Ubisoft UPlay. It works without problems with
Wine but it's slow during the navigation. (It's not very slow but it's not not
fluid too)
In the ouput console, i have more message like this :
fixme:gdiplus:GdipCreateFontFamilyFromName No support for FontCollections yet!
Install gdiplus with winetricks is a workaround, the application is fluid like
before the update.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=33790
Bug #: 33790
Summary: QQ International 1.61 crashes when setting audio and
video
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: topeak95(a)gmail.com
Classification: Unclassified
I install wine-1.6-rc1 with ./tools/wineinstall. Then install ie7, richedit and
msxml3 with winetricks.
QQ can work, but there are some issues.
1. The state is always alway.
2. QQ has no respone when i setting audio and video, and then crashes.
The attachment is generated by
sh> wine /path/to/QQ.exe &>wine.log
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http://bugs.winehq.org/show_bug.cgi?id=23534
Summary: Notation Composer: in Add Mode, mouse cursor is
invisible over non-modal dialogs
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc321(a)gmail.com
Steps to reproduce (with a clean ~/.wine):
$ winetricks vcrun6
$ wget http://www.notation.com/download/NotationComposer261TrialSmallSetup.exe
$ wine ./NotationComposer261TrialSmallSetup.exe
- Install using default options (or as desired... doesn't matter)
- Leave "Launch Notation Composer" checked on the last step and click Finish
- When Composer launches, click File > New, then Next 4 times, then Finish
- Hit Esc or Enter to initiate "Add Mode"
- Click Perform > Setup...
- Move the mouse over the dialog that appears. No cursor.
There are a few things to note:
1) The cursor is meant to disappear in Add Mode, but only in the document area
2) You can click buttons in the dialog if you know where you're clicking!
3) The cursor stays visible if it enters the dialog from anywhere but the
document area. For example, move the dialog over the toolbar and move the mouse
in from above.
4) This bug is present in previous versions of wine
As always, I'll be glad to attach logs or provide any other info as needed.
Thanks!
-----
Wine version: 1.2-rc6
Windows version: XP
Distro: Slackware(-current)
Kernel version: 2.6.33.4-smp
CPU: Intel Core 2 Duo E6750
GCC version: 4.4.4
glibc version: 2.11.1
xorg-server version: 1.7.7
Video card, driver version: NVidia GeForce 8600GT, 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=34292
Bug #: 34292
Summary: Firefox does not display bold Chinese text correctly
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Robertus0617(a)gmail.com
Classification: Unclassified
Created attachment 45650
--> http://bugs.winehq.org/attachment.cgi?id=45650
bold Chinese in Linux Firefox
You may want to say: "Come on! Bold issue again!" But pardon me because I'm not
so sure if the problem I encounter is really a duplicate or not.
1. Wine 1.6 installed from Ubuntu PPA
2. Official Firefox 23.0.1.exe (I have a need to test "Windows-version Firefox"
running on Linux even though native Firefox for Linux is still my main browser)
3. View webpages and see that only bold English texts (perhaps ANSI?) are
rendered in bold, while Chinese texts (perhaps other Unicode texts?) which
should be bold, are still in normal weight.
Page for test: http://zh.wikipedia.org/wiki/%E7%B2%97%E9%AB%94 (the entry
"Bold" for Chinese), and the first attachment is the screenshot with correct
rendering (taken from native version of Firefox for Linux), where you can see
both the word "bold" and the Chinese "粗體" are in bold.
The second screenshot is taken from Firefox for Windows running with Wine on my
box, where you can see that only English "bold" is in bold.
Could someone kindly confirm this, or direct me to the right duplicate? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=33420
Bug #: 33420
Summary: Netflix fails to load video (assertion failed in
32bit)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanramirez8976(a)gmail.com
Classification: Unclassified
installation was smooth and had no issues logged in fine and saw my library,
tried to play a movie and came up with program error with the plug-in
container.exe i am attaching the backtrace file thank you guys for your help!!!
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https://bugs.winehq.org/show_bug.cgi?id=37148
Bug ID: 37148
Summary: Scottrade Elite 2013 crashes when started.
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shofners(a)gmail.com
Created attachment 49377
--> https://bugs.winehq.org/attachment.cgi?id=49377
Printout of Wine output.
Scottrade Elite 2013 had been working in Wine. Today, it crashed when
attempting to launch. See attached.
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http://bugs.winehq.org/show_bug.cgi?id=30831
Bug #: 30831
Summary: RSA SecureID: Will not install in Domain user prefix
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dick.swift00(a)gmail.com
Classification: Unclassified
Created attachment 40380
--> http://bugs.winehq.org/attachment.cgi?id=40380
errors installing or invoking RSASecurIDToken
Wine 1.4 and 1.5.5; Xubuntu 64-bit 11.10 and 12.04; net rpc join -U; samba PDC;
RSASecurIDToken410.msi and RSASecurIDToken411.msi. As successfully logged
on/authenticated domain user, run MSI with wine windrows program loader or
msiexec /i RSASecurIDToken411.msi /qn /norestart results in failed installation
(see attachment fig.1 & 2). Tried creating new prefix to no avail. Strangely,
the application installs and runs fine when logged on with local user. For
domain user once attempting to install MSI fails, all future instances of
invoking wine generate wine program crash dialog (see attachment fig.3), though
wine and the invoked application appear to still function as desired. This was
working as desired for domain users in version, I believe, 1.3x or initial
release v1.4.
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https://bugs.winehq.org/show_bug.cgi?id=36411
Bug ID: 36411
Summary: Checkpoint SmartDashboard R75.10 crash
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)insoliteprospettive.com
Created attachment 48454
--> https://bugs.winehq.org/attachment.cgi?id=48454
shell output after crash
Installation is ok but when I try to start SmartDashboard or FwPolicy.exe,
after
insert login/password and Management IP, it crash
I tried to add
cmd
comctl32
comctl32ocx
comdlg32ocx
mfc40
mfc42
(and all fonts)
with winetrick
but it crash again
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http://bugs.winehq.org/show_bug.cgi?id=9467
Summary: Macromedia Studio 8 installer hangs
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To try installing Studio 8, you first have to work around a
bug in the way the CD-ROM was mastered: they
included rockridge extensions, but neglected
to make files world-readable. This causes
mysterious errors about not being able to run the installer:
wine: could not load L"D:\\install studio 8.exe": Module not found
So you have to remount the cd-rom with the 'norock' option, e.g.:
$ umount /media/cdrom
$ sudo mount /dev/cdrom /media/cdrom -o norock
OK, on to the problem. Like Studio MX (see bug 9035),
Studio 8's top level installer runs the installers of six
or so apps. And like the earlier version, it hangs.
But this hang is bad; it's on the end of the
first app, and it it can't be solved by clicking "OK".
The hang occurs at the end of the Dreamweaver installation,
right after it says "Publishing product information".
The installer still responds to the mouse, but if you
ask it to cancel, it keeps going, no matter how many
times you say you want to cancel.
+process revealed the commandline used to invoke the
problematic subinstaller. To reproduce with just
the subinstaller, do
wine msiexec.exe /i 'D:\fscommand\Macromedia_Dreamweaver_8.msi' MM_STUDIO=1
CREATEQUICKLAUNCHSHORTCUT=0 CREATEDESKTOPSHORTCUT=0 MACROMEDIA='c:\Program
Files\Macromedia\'
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http://bugs.winehq.org/show_bug.cgi?id=33098
Bug #: 33098
Summary: program quits unexpectedly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladislav.homenko(a)gmail.com
Classification: Unclassified
http://www.publictalksoftware.co.uk/public_talks/download_publictalks.php
The program quits unexpectedly, for example, when you press the "Add or Delete
a speech."
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http://bugs.winehq.org/show_bug.cgi?id=32092
Bug #: 32092
Summary: Star Wars: The Old Republic - Game Crashes when Using
Map
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmarszalek(a)gmail.com
Classification: Unclassified
Game will crash when you are playing the game, and you move your mouse over a
quest item on the map. Will cause UI to disappear, and game to hang. Have to
kill process to get out of it. Running Wine1.5.1 (x32) with the SWTOR patch,
as well as DirectX 9, 10, DirectInput, and MS C++ v9.0 on system. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=11311
Summary: C-Geo 8
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.c-geo.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ziemi_(a)poczta.onet.pl
Created an attachment (id=10419)
--> (http://bugs.winehq.org/attachment.cgi?id=10419)
zipped logs and screenshots
Installed Wine Gecko 0.1.0.
Wine compiled with OPENGL.
After executing program appears OLE error (see fig1 and log1), but it works
properly without ole funtions when it crash.
It was on normal user account, on root account program is not executing, see
fig2 and log2.
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http://bugs.winehq.org/show_bug.cgi?id=25665
Summary: Cool Record Edit: Incorrect window appearance
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32692)
--> (http://bugs.winehq.org/attachment.cgi?id=32692)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Cool Record Edit Pro
4) start Cool Record Edit Pro
Behaviour:
See attachment (left image)
Expected behaviour:
See attachment (right image)
Terminal output:
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 0, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
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http://bugs.winehq.org/show_bug.cgi?id=32247
Bug #: 32247
Summary: Steam will not start
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jebtemporary(a)gmail.com
Classification: Unclassified
Regression SHA1: 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Created attachment 42544
--> http://bugs.winehq.org/attachment.cgi?id=42544
Console output when running Steam.exe
I was using an old Debian package of Wine unstable (1.3.9, I believe), but the
textures did not render properly in Portal (I will submit this as a separate
bug in due course).
I checked out the current git version and far from fixing the texture issue,
Steam (latest version, presumably) itself now refused to start. I have done a
regression test and identified the regression. My 3dfx card is reported as
NVIDIA Corporation G73 [GeForce 7600 GT]
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http://bugs.winehq.org/show_bug.cgi?id=28166
Summary: Player shadows are have inverted colors in GTASA
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=36083)
--> (http://bugs.winehq.org/attachment.cgi?id=36083)
Screenshot
See screenshot.
This appears on intel video chips, e.g. this:
00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated
Graphics Controller (rev 02)
and also on i945 (EEEPC 901).
This doesn't reproduce on nvidia.
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http://bugs.winehq.org/show_bug.cgi?id=32217
Bug #: 32217
Summary: PES 2010 - PROGRAM ERROR
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickarditsa(a)yahoo.gr
Classification: Unclassified
Created attachment 42492
--> http://bugs.winehq.org/attachment.cgi?id=42492
Program Error Details
I have installed PES 2010 in UBUNTU 12.04, and even the installation was
succesful, when i try to execute the game, i have this message:
"The program pes2010.exe has encountered a serious problem and needs to close.
We are sorry for the inconenience".
In the details of the program it says "Unhandled exception: assertion failed in
32-bit code (0x680011b2)"
I have attached the Program Error Details...
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http://bugs.winehq.org/show_bug.cgi?id=31720
Bug #: 31720
Summary: ScriptControl can't be used for jscript
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://netikka.net/dev/scriptcontroltest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
This small sample doesn't work
http://netikka.net/dev/scriptcontroltest.exe
procedure TForm1.Button1Click(Sender: TObject);
var sc: olevariant;
begin
sc:=createoleobject('ScriptControl');
sc.language:='JScript';
showmessage(sc.eval(edit1.text+'/'+edit2.text));
end;
First thing you need: winetricks msscript
Builtin jscript shows empty result. No fixmes in terminal.
(Also noticed errors are not handled, like letters or zerodivide)
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http://bugs.winehq.org/show_bug.cgi?id=34413
Bug #: 34413
Summary: Madou Koukaku crashes when entering certain parts of
the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45807
--> http://bugs.winehq.org/attachment.cgi?id=45807
Console output from firing up the game to clicking on "options" in the main
menu.
The game crashes when you:
- Enter the first battle
- Enter the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2013/02/eushully/19321316531/koukaku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum koukaku_trial.exe
d7c7cede7234af70ff270511eb0fea1e496b33ed
579MB
I installed using the command
env LANG=ja_JP.UTF-8 wine koukaku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=14288
Summary: winhelp: text/paragraph formatting bugs
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Some help files do not display correctly in Wine winhelp. For example, a
paragraph which should appear to the right of an icon like this:
[pic] This is a paragraph
whose left edge is
to the right of a picture
may actually appear below the icon, like this:
[pic]
This is a paragraph whose left edge is to the right of a picture
To demonstrate, download msdncd.hlp from
http://bugs.winehq.org/attachment.cgi?id=14568
and load the file into Wine winhelp.
On the "Opening Books and Topics" page, the paragraph formatting is incorrect.
(The paragraph corresponding to each icon should appear to the right of it.)
On "Searching for Words and Phrases", paragraph formatting is incorrect, and
the example text should be rendered in bold.
Also, at the top of each page there should be a grey bar. This does not appear
in
Wine winhelp.
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http://bugs.winehq.org/show_bug.cgi?id=34733
Bug #: 34733
Summary: Gnu TLS problem with UPlay 4.0
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46310
--> http://bugs.winehq.org/attachment.cgi?id=46310
Uplay 4 + secur32 log
Hi,
Today, there was an update for UPlay to pass to the version 4.0
Now, the automatic connection does not works correctly and i must to try more
time to success.
In the output console, i have this message after every failure:
"GnuTLS error: A TLS fatal alert has been received."
I attach the output console with +secur32 debug log.
For example, i have this message in the log :
"[...]
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Expected Packet[1]
Application Data(23) with length: 22
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Received Packet[1]
Alert(21) with length: 22
trace:secur32:schan_pull Pull 22 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 27, BufferType 0x1,
pvBuffer 0x5bee3b0
trace:secur32:schan_pull Read 22 bytes
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Decrypted Packet[1]
Alert(21) with length: 2
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Alert[2|20] - Bad record
MAC - was received
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:726
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1122
GnuTLS error: A TLS fatal alert has been received.
err:secur32:schan_DecryptMessage Returning 80090304
[...]"
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http://bugs.winehq.org/show_bug.cgi?id=33407
Bug #: 33407
Summary: OGS Mahjong can't use OpenGL
Product: Wine
Version: 1.5.28
Platform: x86
URL: http://opengamestudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
The only string in terminal:
"err:wgl:glxdrv_wglShareLists Could not share display lists, one of the
contexts has been current already !"
Message in error window:
"Your video card or driver doesn't support OpenGL. We know of the problem, we
described possible solutions on our web page. Do you want to see it?"
Choosing "Yes" shows a web page which tells me just that native video drivers
of Windows doesn't support OpenGL and i must download the driver from site of
my video card manufacturer.
Xubuntu 12.10, GeForce GT 630 (driver ver. 313.18)
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http://bugs.winehq.org/show_bug.cgi?id=14821
Summary: Kirikiri based games update screen slowly
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://kikyou.info/dl_redirect.php?%2Ftvp%2Ffiles%2Fkr23
0rc1.lzh
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakh(a)spamcop.net
Games based on the open source Kirikiri engine update the screen rather slowly.
These are Japanese visual novels, mainly consisting of static images with some
simple filters and compositing, accompanied by text and sounds. They're very
undemanding resource wise, and screen updates happen more or less
instantaneously in Windows on the same hardware. It's most noticeable when the
background image changes, taking a second or two to load from top to bottom,
but even text rendering is clearly slower when fast forwarding through a scene.
The engine has been used for commercial games like Fate/Stay night, though the
author's generic build (linked to in the URL field) has a simple example script
that demonstrates the problem. To run it, you need to have Japanese language
support installed, then launch "\kirikiri2\krkr.eXe" (passing wine the
LANG=ja_JP.UTF-8 variable) and point it to the "\kag3\syoukai\" folder.
The source is available through SVN
(https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion).
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http://bugs.winehq.org/show_bug.cgi?id=21891
Summary: info zip 3.0 won't apppend to existing archive
Product: Wine
Version: 1.1.39
Platform: x86
URL: ftp://ftp.info-zip.org/pub/infozip/win32/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
ftp://ftp.info-zip.org/pub/infozip/win32/zip232xn.zipftp://ftp.info-zip.org/pub/infozip/win32/zip300xn.zip
info zip is supposed to add files if the zip file speecifies already exists.
with 2.32, it works as advertised as follows. With 3.0,
del a.zip
zip.exe a.zip file1 (creating new zip archive)
zip.exe a.zip file2 (adding file to existing zip archive)
the 2nd step fails with "zip error: Interrupted (aborting)"
(FWIW, the above is a simplified version of part of the windows binary
packaging procedure for ghostscript)
I think it is unlikely a bug/regression with zip 3.0 , so I am filing it here.
If somebody verifies that zip 3.0 doesn't work on genuine windows either,
please close as invalid and I'll contact info-zip.
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https://bugs.winehq.org/show_bug.cgi?id=37361
Bug ID: 37361
Summary: StreamingService connection fails about 80% of login
attempts. All other functions seem to work.
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslarkin(a)aim.com
Created attachment 49681
--> https://bugs.winehq.org/attachment.cgi?id=49681
Shows 2 different Connection Status reports: the first, when the app is working
properly, the second when not.
Here are some specific observations of the behavior:
I usually have to start and log into Elite 5.x about 5 or 6 times before I
see the "Connected (green dot)" in the lower right corner. All other times, I
see "Connecting (red dot)" there.
When Connected, it stays connected until I shut down the program, and
Connection Status > StreamingService usually says P001.
When I fail to get a connection, it says "Connecting (red dot)" in the
lower right corner, and Connection Status > StreamingService always says N/A.
It never leaves those states until I shut down the program.
Even when the StreamingService is not connected, all other program
functions seem to work properly. I even placed one trade in each of 3
different sessions when in the StreamingService was not connected.
The attached file shows 2 different Connection Status reports: the first, when
the app is working properly, the second when not.
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http://bugs.winehq.org/show_bug.cgi?id=33225
Bug #: 33225
Summary: Metacell demo can't play music in mp3 format
Product: Wine
Version: 1.5.26
Platform: x86
URL: https://dl.dropbox.com/s/7bux09c2359fepl/MetacellBeta%
20v1.0.0.exe?dl=1
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43948
--> http://bugs.winehq.org/attachment.cgi?id=43948
terminal output
MP3 music is missing from the game, only sound effects can be heard (sound
effects are in wav format).
Installing WMP9, native quartz and devenum don't help much. What does seem to
help is using a native mciqtz32.dll (copied from a WinXp installation).
With a native mciqtz32.dll music works during the intro video, in the menus and
in mid-game.
These messages are spamming the console endlessly while the game is running,
they may be related:
...
fixme:mciqtz:MCIQTZ_mciSetAudio (0001, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0002, 01800000, 0x32f58c) : stub
fixme:mciqtz:MCIQTZ_mciSetAudio (0003, 01800000, 0x32f58c) : stub
...
Let me know if you need a log with specific debug channels enabled.
Fedora 18
Wine was compiled without gstreamer support
Alsa 1.0.26
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https://bugs.winehq.org/show_bug.cgi?id=37429
Bug ID: 37429
Summary: Post provider setup of WMI core 1.5 installer needs
advapi32.dll.WmiQueryGuidInformation stub
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: http://download.microsoft.com/download/platformsdk/wmi
9x/1.5/W9X/EN-US/wmi9x.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 7920, now it fails on:
wine: Call from 0x7bc50ca1 to unimplemented function
WMI.dll.WmiQueryGuidInformation, aborting
wmi.dll forwards to advapi32:
[austin@localhost wine-git]$ git grep WmiQueryGuidInformation
dlls/advapi32/advapi32.spec:# @ stub WmiQueryGuidInformation
dlls/wmi/wmi.spec:@ stdcall WmiQueryGuidInformation()
advapi32.WmiQueryGuidInformation
[austin@localhost wine-git]$ git describe
wine-1.7.29-24-ga60fadf
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http://bugs.winehq.org/show_bug.cgi?id=36653
Bug ID: 36653
Summary: Tesla Effect (game): Video sequences display green
screen.
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: slickrick(a)cyberdude.com
Created attachment 48697
--> http://bugs.winehq.org/attachment.cgi?id=48697
Log
When the full motion video sequences play the screen just turns green as shown
in the attached screenshot. I can hear the audio but not see the video
playbkack. The rest of the game works flawlessly with the exception of the
video sequences, for example the 3D environment and menus all work as expected.
Created a fresh prefix for testing. The game requires the installation of
corefonts, which I did through Winetricks.
I have tested installing the directx 9 components via Winetricks but it does
not solve the issue. A user on IRC suggested I try adding devenum and possibly
quartz/wmp9. I tested those as well but experienced the same green screen.
I have noted in the attached log where I skipped the first intro video as it
might help to isolate the issue.
Game URL: http://www.texmurphy.com/
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http://bugs.winehq.org/show_bug.cgi?id=23933
Summary: Kid Pix Deluxe 4 paint bucket doesn't work
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.broderbund.com/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
So far, the only thing I've found in Kid Pix 4 that
doesn't work with wine-1.3.0 is the paint bucket.
It doesn't seem to do anything?
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https://bugs.winehq.org/show_bug.cgi?id=37528
Bug ID: 37528
Summary: mouse_event
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: den.aria(a)gmail.com
Distribution: ---
Hello!
I am trying generate mouse event and using the mouse_event function. When
event in my application win32 (started by WINE) it is work great, but when
event in the native Linux (Ubuntu) window it's does not work.
Mouse move work ok in Ubuntu and mouse is moving
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
But MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP is not working for Linux window.
native Linux window is transparent for event.
How can I generate mouse click for native Linux windows? from my win32
application.
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https://bugs.winehq.org/show_bug.cgi?id=36186
Bug ID: 36186
Summary: valgrind shows a potential leak in
wmiutils/tests/path.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2566== 28 bytes in 1 blocks are possibly lost in loss record 164 of 592
==2566== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==2566== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==2566== by 0x4FC483E: COMPOBJ_DllList_Add (compobj.c:526)
==2566== by 0x4FC6B7A: apartment_getclassobject (compobj.c:1335)
==2566== by 0x4FCA2C4: get_inproc_class_object (compobj.c:2894)
==2566== by 0x4FCA783: CoGetClassObject (compobj.c:3032)
==2566== by 0x4FCAD45: CoCreateInstance (compobj.c:3197)
==2566== by 0x4E78E44: create_path (path.c:81)
==2566== by 0x4E78E9E: test_IWbemPath_SetText (path.c:132)
==2566== by 0x4E7F004: func_path (path.c:869)
==2566== by 0x4E7FE31: run_test (test.h:584)
==2566== by 0x4E8021F: main (test.h:654)
==2566==
follow up to bug 36161
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http://bugs.winehq.org/show_bug.cgi?id=34360
Bug #: 34360
Summary: Text not rendered on buttons in spellbook in
CodeSpells
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce,
1) download and unzip
fa110e7bfe7a3005bfb2aa0104be051c7fbd1a87 CodeSpells_Windows_Version.zip
from
https://sites.google.com/a/eng.ucsd.edu/codespells/home
2) Run it, accept the resolution, and wait ten seconds for the first grass
scene to be rendered
3) Click on the spellbook on the right
You should see a button on the lower left with text Copy,
and a button in the upper right with text Back.
On Wine, they are blank.
"winetricks corefonts" doesn't help.
This is a Unity3d game, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=26970
Summary: OSS sound system found but too old (OSSv4 needed), OSS
won't be supported
Product: Wine
Version: 1.3.19
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
It's not really a bug but a question.
I'm running a very modern Linux distro, Fedora 14 with all updates installed
and Wine 1.3.19 now doesn't want to support OSS saying:
"configure: OSS sound system found but too old (OSSv4 needed), OSS won't be
supported."
I'm kinda disappointed, because OSSv4 is an external package, it's very
difficult to bundle it with Linux distros and it seems like you killing the
support for OSS for no obvious reasons other than impeding using the OSS
emulation layer in ALSA (which still works very well for many of us, users of
Wine).
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http://bugs.winehq.org/show_bug.cgi?id=36254
Bug ID: 36254
Summary: Dot Net application loads successfully, but carshes
after login is done
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kamal.ranjan(a)makepositive.com
Created attachment 48380
--> http://bugs.winehq.org/attachment.cgi?id=48380
App_Crash_Stack_Trace_details
Hi,
I am having a macbook (64 bit) using Mac OS X. I am using a dot net application
"TradeTiger" which was successfully installed. Since this was a dot net
application i chose dot net 4.0 (which was required) from wine tricks. And the
application opened like a charm. However there were 2 issues as follows:
1) The login dialog keeps shaking for some reason (This is manageable though)
2) But after the login credentials are supplied, the application just crashes.
I have tried 2-3 times and am getting same behaviour. I am attaching the text
file containing the stack trace details for your reference.
Regards
Kamal Ranjan
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http://bugs.winehq.org/show_bug.cgi?id=29702
Bug #: 29702
Summary: Kingsoft Office 2012 Free: Crashes almost immediately
after full load
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipejasinovic(a)gmail.com
Classification: Unclassified
Created attachment 38545
--> http://bugs.winehq.org/attachment.cgi?id=38545
Terminal Output
After splash screen disappears, main window is opened and seems that software
is fully loaded, but then error comes out and app doesn't respond anymore.
Download URL:
http://download.cnet.com/kingsoft-office-2012/3000-18483_4-75563178.html
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http://bugs.winehq.org/show_bug.cgi?id=23855
Summary: System Tray Icons Not Appearing In Mac System Tray
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blender3dartist(a)gmail.com
Created an attachment (id=29943)
--> (http://bugs.winehq.org/attachment.cgi?id=29943)
System Trays On Different OSs
Note: This _problem_ is only present on Mac OSX, and not on Linux.
Also, this error pertains to the Windows System Tray. The system tray is
located in the Windows Taskbar, usually at the bottom right corner next to the
clock. It contains miniature icons for easy access to system functions such as
antivirus settings, printer, modem, sound volume, battery status, and more.
Hover over or click an icon to view and access details and controls. (On
windows.)
However, Linux has a System Tray as well, usually showing the same information.
Wine's integration with Linux allows for programs using the windows system tray
to appear on the system tray of the Linux system, essentially a perfect
integration.
The thing is, Mac OSX also has a System Tray, and it's not being utilized. (See
Problem.png) Instead of an applications system tray icon appearing in the Mac's
system tray, it makes itself a new window in XQuartz.app (as in X11.app).
Diagram of Issue on SystemTray.png
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http://bugs.winehq.org/show_bug.cgi?id=18659
Summary: Kingsoft Office can't read it's default file
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://kingsoftresearch.com/downloads/setup_US_1033_6.
3.0.1618_Beta_full.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21372)
--> (http://bugs.winehq.org/attachment.cgi?id=21372)
screenshot
See bug 18658 for the initial crash/workaround (winetricks ie6), though you can
see this before the crash.
When launching a kingsoft office application, it attempts to open a default
template. On wine, it's borks and can't read it's own file (not sure if it
can't read or the file was corrupted on install, though).
The screenshot shows pretty well what I mean.
Terminal output is short:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f4,0x00000000), stub!
fixme:shdocvw:PersistStorage_InitNew (0x14ca838)->(0x14cabc8)
fixme:shdocvw:WebBrowser_put_RegisterAsDropTarget (0x14ca838)->(0)
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:nls:MultiByteToWideChar UTF-7 not supported
fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub
fixme:imm:ImmReleaseContext (0x30082, 0x1a4718): stub
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http://bugs.winehq.org/show_bug.cgi?id=35962
Bug ID: 35962
Summary: opml.exe failing with wine
Product: Wine
Version: 1.7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ebever(a)researchintegration.org
Created attachment 48059
--> http://bugs.winehq.org/attachment.cgi?id=48059
error on trying to run opml.exe with wine on Fedora 19
I just installed Wine from Fedora 19 using yum. I downloaded the OPML Editor
from OPML.org, unzipped it, and saved the opml directory to
/home/eric/.wine/drive_c/Program Files/OPML.
The attached error messages came when I tried to open opml.exe with Wine
Windows Program Loader.
When I tried from the command line
[eric@ericscomputer OPML]$ pwd
/home/eric/.wine/drive_c/Program Files/OPML
[eric@ericscomputer OPML]$ wine opml.exe
I got the same result.
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https://bugs.winehq.org/show_bug.cgi?id=37485
Bug ID: 37485
Summary: Spellforce Platinium edition - graphical bug - black
columns come out of the ground
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc.bessieres(a)gmail.com
Distribution: ---
Created attachment 49874
--> https://bugs.winehq.org/attachment.cgi?id=49874
black rectangles in spellforce platinium with shadow type normal(wine-1.7.29)
Continuation of bug 14522
In the following comments of that bug, some graphical artifacts were mentioned:
https://bugs.winehq.org/show_bug.cgi?id=14522#c14
quote:
"screenshot of GOG's Platinum edition in wine 1.3.35"
"I do have black rectangles like columns going out of the ground."
https://bugs.winehq.org/show_bug.cgi?id=14522#c15
quote:
"Those black columns are present here too, but only when shadow-type is set to
normal (no such problem when shadows are set to high or very high)."
It is the same as bug 12101 that was considered fixed in 1.1.24, but I don't
manage to build wine-1.1.24 to check if it would work for me and thus start
running a regression test.
I couldn't find an existing open bug with this, but I may have missed it in
bugzilla.
In Spellforce platinium edition(DVD) with wine-1.7.28 I can confirm these black
columns if I select shadow type normal (see attachment).
They go away if I select high or very high shadow type.
There is no relevant message in the console:
> wine SpellForce.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33de88,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
>
> sha1sum SpellForce.exe
ae5bbc8d2ea0ae71375f87ebcc4d91ac4e178433 SpellForce.exe
> du -sh SpellForce.exe
9,9M SpellForce.exe
> ./wine --version
wine-1.7.29-114-ga235e86
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http://bugs.winehq.org/show_bug.cgi?id=28860
Bug #: 28860
Summary: Averasell: Crashes after login
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cbaordman(a)yahoo.co.uk
Classification: Unclassified
after you login the program crashes
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http://bugs.winehq.org/show_bug.cgi?id=13183
Summary: Control '' has no parent window in ExpressQuantumGrid
Product: Wine
Version: 1.0-rc1
Platform: All
URL: http://www.devexpress.com/Downloads/VCL/ExQuantumGrid/fi
les/ExpressQuantumGrid%206%20Demos.exe
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
There is a problem with ExpressQuantumGrid widget called ExtLookupComboBox
Editor. When you try to click on combo box element it pop ups a warning:
"Control '' has no parent window"
But when you select an item from combo box using keyboard it works fine.
Steps to reproduce:
1. Download exe from link above
2. Install mdac and jet4
3. Run application
4. Select "Inplace editors (Updated)"
5. Open combo box "ExtLookupComboBox Editor"
6.
a) Click on any element in combo box (you'll get a warning)
b) Set focus on any element and press enter (you won't get a warning)
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http://bugs.winehq.org/show_bug.cgi?id=9623
Summary: Photoshop 7 text tool not working without Times.TTF from
corefonts
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
I have this problem only on one system. On another I didn't install corefonts
but it worked - I will have to check why. Photoshop writes that it can't
complete the specified operation because a system font was not found. Of course
it's not Times New Romand that is selected in the tool. Using winetricks to
install corefonts works.
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http://bugs.winehq.org/show_bug.cgi?id=22959
Summary: Paint Shop Pro X doesn't start up
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Installation of Paint Shop Pro X works fine but when I try to start it up I get
an "unhandled error". I have added my logs for further info.
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http://bugs.winehq.org/show_bug.cgi?id=12635
Summary: Windows Media Player 10 doesn't update music list
promptly
Product: Wine
Version: 0.9.59.
Platform: Other
URL: http://www.microsoft.com/windows/windowsmedia/player/dow
nload/download.aspx
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
If you add or delete an item in the music list,
you have to switch to a different list and back
before the music list reflects the update.
It's not just a drawing problem, I think;
moving it offscreen and back onscreen doesn't fix it.
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http://bugs.winehq.org/show_bug.cgi?id=30870
Bug #: 30870
Summary: ie7 https://gmail.com can log in, but can't display
standard view?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Now that bug 26203 is fixed, ie7 can log in to gmail... but
unless you pick basic view, you can't read email. The
standard view doesn't ever come up.
The log shows
fixme:shell:DllGetClassObject failed for
CLSID={871c5380-42a0-1069-a2ea-08002b30309d} (Internet)
fixme:wininet:InternetGetSecurityInfoByURLW
(L"https://mail.google.com/mail/u/0/?shva=1" 0x33dee4 0x33dee0)
fixme:shell:DllGetClassObject failed for
CLSID={871c5380-42a0-1069-a2ea-08002b30309d} (Internet)
Clicking on 'basic view' lets you read email, but that's plain old HTML,
not a live javascript app.
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http://bugs.winehq.org/show_bug.cgi?id=14134
Summary: NetBSD fixes for Wine 1.0
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: NetBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmcneill(a)netbsd.org
Created an attachment (id=14382)
--> (http://bugs.winehq.org/attachment.cgi?id=14382)
Use wine-kthread by default on NetBSD
The attached patches are required for Wine 1.0 to work properly on NetBSD.
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http://bugs.winehq.org/show_bug.cgi?id=32163
Bug #: 32163
Summary: Adobe Illustrator CS6 32bit crashes when some floating
panel of swatch, brushes etc. library is opened
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msdobrescu(a)gmail.com
Classification: Unclassified
Created attachment 42433
--> http://bugs.winehq.org/attachment.cgi?id=42433
Wine backtrace
Open any library (swatches, brushes etc.) in Illustrator CS6 32 bit.
Next, unhandled error occurs:
Unhandled exception: unimplemented function gdiplus.dll.GdipCreateEffect called
in 32-bit code (0x7b83c932).
...
The OS is Sabayon Linux K 64 bit. It happens on kernels 3.4, 3.5, 3.6 at least.
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http://bugs.winehq.org/show_bug.cgi?id=13191
Summary: Trackmania Nations Forever doesn't work with PC2/3
shaders or with bloom-effect
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
When I try to enable PC2 or PC3 shaders in Trackmania Nations Forever
configuration and then play the game it doesn't work. The menus are drawn as
solid black boxes. PC0(off?) and PC1 works fine.
When I enable bloom-effect, it will add some annoying white bars to everywhere
with bright light. So there is just white bars instead of the correct effect.
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http://bugs.winehq.org/show_bug.cgi?id=28875
Bug #: 28875
Summary: NullDC 1.0.4 r450: NullDC starts but graphics fail to
load.
Product: Wine
Version: 1.1.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
Classification: Unclassified
Created attachment 37099
--> http://bugs.winehq.org/attachment.cgi?id=37099
NullDC terminal output
The Dreamcast emulator, NullDC 1.0.4 r450, starts but shortly crashes with the
wine popup error message. Application continues with audio running in
background, but no graphics can be seen.
Requires vcrun2010 to get to this point. Also tested with and without
"winetricks d3dx9". Audio doesn't run in background without d3dx9 (strangely
enough) but no change in graphical output. The older nulldc-1.0.3 version works
fine.
System:
Gentoo ~AMD64
Nvidia GTX275 (290.03 drivers)
Wine 1.3.31 and wine 1.2 tested
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http://bugs.winehq.org/show_bug.cgi?id=34196
Bug #: 34196
Summary: Cannot shown correct Chinese characters in Youdao
dictionary
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://forum.ubuntu.org.cn/viewtopic.php?f=121&t=44688
6&p=3021652#p3021652
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: i2000s(a)hotmail.com
Classification: Unclassified
In a Ubuntu 12.04 machine, I used the workaround in bug34157 (turned out to be
"resolve as INVALID"), and found some more bugs, maybe. The most critical
problem for me is the ugly show of Chinese characters and English letters. In
some cases, both Chinese characters and English letters are shown up correctly.
In some other places, some Chinese characters and English letters was shown as
squares or random characters. Especially in the "word book" interface, all
Chinese characters and possibly some English letters from the official
dictionary source are shown as squares, while all self-defined input are
correctly shown up. I guess this problem is related to some font setting in
Wine 1.6.
I have posted the screen snapshoots here:
http://forum.ubuntu.org.cn/viewtopic.php?f=121&t=446886
Let me know if you need more information. Thanks.
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