http://bugs.winehq.org/show_bug.cgi?id=34257
Bug #: 34257
Summary: Continent of the Ninth Seal: Launcher crashes when
clicking on Login
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sickam(a)mail.ru
Classification: Unclassified
Hello, as mentioned in the description the game keeps crashing after clicking
on the Login-Button in the Launcher.
All i get is this window, which doesn't load any information, it just keeps
like this
http://i.imgur.com/qUK6jBr.png
followed by this output in the terminal:
see attachment
Thanks for every help i can get.
If you need anything more informations, please let me know and i'll provide.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32249
Bug #: 32249
Summary: sound(pro-audio & alsa) and browser errors
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: onlyonemaxdog(a)hotmail.com
Classification: Unclassified
Created attachment 42548
--> http://bugs.winehq.org/attachment.cgi?id=42548
a paste of wine errors
in the attachment are the errors I now get while runing wine + DDO game.
DDO is Dungeons and Dragons. Made by Turbine.
most of the sound works but voice chat will not with the current sound error.
also there is a cromeium or some sort of browser error goign with wine as well.
DDO is currently at update 16. So the winehq data base is ready for antoher
version link and info too.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=37099
Bug ID: 37099
Summary: infinite loop bug in bug report dialog, msert breaks
on wine
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jmichae3(a)yahoo.com
Created attachment 49320
--> http://bugs.winehq.org/attachment.cgi?id=49320
forever loop output into terminal from dialog
was running microsoft safety scanner (msert) available from
http://www.microsoft.com/security/scanner/en-us/default.aspx which breaks.
wine-1.6.2
Linux mint 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:11:08 UTC 2014 x86_64
x86_64 x86_64 GNU/Linux
when I try to view the error detail in the error dialog, it gets an infinite
loop throwing "fixme" errors to the terminal.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21428
Summary: Stronghold 2: some textures are not displayed, map
hangs for a while when scrolled;
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alientor(a)poczta.onet.pl
Created an attachment (id=25805)
--> (http://bugs.winehq.org/attachment.cgi?id=25805)
terminal output, what You see should be multiplied...
Hi;
I've installed 'Stronghold 2 1.4' on 'Ubuntu 9.10' with 'Wine 1.1.36', the game
didn't work at first, but started after installing DirectX 9.0c. Almost
everything is fine, the game loads fine (except for the first time when it
hanged at players name confirmation...). Menu, options etc. looks and works
perfectly. Then I tried playing...
On the play-map I can see the grass, trees, water is always perfectly
displayed... and so on, but except for two buildings, stockpile and sawmill I
see squares in blue or red colour, I haven't seen any units also, maybe the
weren't any at this time, but most likely they're not displayed correct also.
It looks to me that this could be fixed, as game doesn't crash, it only looks
funny. What should I change to get it to work? I've seen this bug in other
posts, but it never seemed to be the problem that was fixed. Could anyone help?
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31753
Bug #: 31753
Summary: TrainingPeaks WKO+ Crashes when workout is viewed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.teague(a)gmail.com
Classification: Unclassified
Created attachment 41756
--> http://bugs.winehq.org/attachment.cgi?id=41756
stack trace of wko+ segfault
TrainingPeaks WKO+ 3.0 (trial at:
http://www.trainingpeaks.com/linker.aspx?linkto=http://storage.trainingpeak…)
Application installs fine, and at first loads fine. Go to "Calendar" tab, and
double click on a workout in order to view it, and the application crashes.
Looks like a segfault in MFC90.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16296
Summary: Activeworlds client 4.2 chat breaks after sending one
message
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://activeworlds.com/products/download.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Do "winetricks vcrun6" to get missing redistributables (mfc42 and msvcp60),
"winetricks wininet" if needed to work around bug 16292, and
"winetricks directx9" if needed to work around bug 16293.
Then send a chat message by typing in the chat window.
("Hello, is chat working?" is a good one to try :-)
If somebody is around and friendly, they will reply, and
you will see their reply above their head, but the chat
window goes blank after you put in your first message.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36534
Bug ID: 36534
Summary: the guy game crashes when i click play at the startup
menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tedwaltmuf(a)yahoo.com
i click the wrapper and there is a splash screen.it goes to a menu with 3
buttons "paly,configure, quit" i click play the game loads a bit then crashes.
it says Unhandled exception: page fault on read access to 0x8b000018 in 32-bit
code. the rest of the crash report is attatched.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29032
Bug #: 29032
Summary: Need for speed undercover crashes when display
settings are modified.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_oscillada(a)yahoo.com.ph
Classification: Unclassified
Created attachment 37388
--> http://bugs.winehq.org/attachment.cgi?id=37388
This is being displayed whenever program crashes.
When any of the graphic prefs are modified, e.g anti-aliasing set to 2x, nfs
undercover crashes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22644
Summary: DX8000: Crashes during startup
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://support.pelco.com/view.php?fDocumentId=20688
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doofusroy(a)gmail.com
Created an attachment (id=27855)
--> (http://bugs.winehq.org/attachment.cgi?id=27855)
Command line output.
Tested with vanilla Ubuntu 10.04 install and it's Wine 1.1.42 via its package
manager, as well as using "winetricks mfc42.dll", I'm unable to get beyond the
startup of the program where the status says "init comm..." and I get the
blanket program error "...has encountered a serious problem and needs to
close."
My current test is on an AMD 64-bit install of Ubuntu, but I have tested it
from a 32-bit as well giving a similar error. I don't have that system running
at this time, but I can get it back up in a day if anyone needs to go that
route as well.
I've included the URL to the download, as well as attached the output I see
from wine via the command prompt.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11365
Summary: Total Annihilation:Kingdoms dies in fullscreen after
selecting a game or graphic options from menu
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesp(a)ndsupernet.com
Created an attachment (id=10472)
--> (http://bugs.winehq.org/attachment.cgi?id=10472)
output of wine using WINEDEBUG=warn+all, last 2 lines of the out put are
probably the cause of the problem
Running the game in fullscreen with winver set to 2000, the game dies when
selecting graphics options from the main menu or launching any game.
Setting winver to XP does the same thing, but also the intro movie and main
menu don't look right in fullscreen, My gnome taskbar never gets covered up.
Yet the game runs perfectly when using an emulated window.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17729
Summary: Trivial Pursuit Digital Choice does not detect the USB
device game pod
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://www.hasbro.com/trivialpursuit/tpchoice/default.cf
m?page=Entertainment/Download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frail.knight(a)gmail.com
The game pod is not detected when you hook it up by USB and run the
application. Trivial Pursuit Digital Choice displays an error stating:
"There was an error connecting to your handheld. Make sure it is plugged into
your PC and it is powered on."
Upon clicking ok it prompts you with another dialog box asking you to connect
the handheld and click ok to try again. No amount of retrying leads to a
solution. The program will continue to error and prompt you until you select
cancel and the program exits.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24456
Summary: Snes9x 1.52 doesn't change aspect ratios/window sizes.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Changing the default aspect ratio from 8:7 (native) to 4:3 doesn't do anything.
Video and window size remains the same.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31654
Bug #: 31654
Summary: Couldnt connect to server and then crash
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mishatrishunkin(a)mail.ru
Classification: Unclassified
Created attachment 41614
--> http://bugs.winehq.org/attachment.cgi?id=41614
Backtrace
Couldnt connect to server and then crash
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34239
Bug #: 34239
Summary: MicroStation V8i SELECTseries 2: rendering problems
(Direct3D 9)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius.schwartzenberg(a)gmail.com
Classification: Unclassified
Created attachment 45557
--> http://bugs.winehq.org/attachment.cgi?id=45557
MicroStation running on Windows showing the correct rendering
MicroStation V8i SELECTseries 2 has some rendering issues when it runs in Wine.
It uses a Direct3D 9 based renderer.
I have attached screenshots of an example drawing of MicroStation running on MS
Windows and multiple shots of MicroStation running in Wine. In Wine only part
of the drawing is displayed properly at a given time. When moving the view
around in MicroStation, some parts disappear and other appear properly. At the
same the I get a huge amount of these messages:
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two different swapchains
fixme:d3d_surface:wined3d_surface_blt Using fallback for cross-swapchain blit.
My GPU is an NVIDIA Corporation GF106GL [Quadro 2000]. I'm using Ubuntu 12.04
AMD64 with kernel version 3.8.0-25-generic and NVIDIA driver version 304.88. I
tested with Wine 1.6.0 and current GIT, both have the same problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36806
Bug ID: 36806
Summary: Program crashed almost right after load. Clicked View
Program files.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zmeyer1993(a)gmail.com
Created attachment 48881
--> http://bugs.winehq.org/attachment.cgi?id=48881
Crash log from Corona Simulator
Launched program and crashed on click
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15740
Summary: nullDC garbled screen with ATI cards (Radeon HD4870) and
fglrx drivers
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: milest3g(a)gmail.com
Created an attachment (id=16834)
--> (http://bugs.winehq.org/attachment.cgi?id=16834)
Log
Using an ATI card and fglrx 8.10 (the one in Ubuntu 8.10) nullDC starts, and
the interface works, but starting the emulation (whether with a game or just
the Dreamcast bios) results in a garbled window, while this error is repeated
in the console :
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 445
In order to start the program, natives dll are needed:
d3dx9_35
msvcp80
msvcr80
msvcr80d
A screenshot has been submited at
http://appdb.winehq.org/appimage.php?iId=20821
Attached is the output redirected to a log file.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35726
Bug ID: 35726
Summary: Ever17 Retail crashes at intro movie
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acerbuswings(a)gmail.com
The game will work with Wine and load but as soon as it passes the intro logos
it crashes.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34653
Bug #: 34653
Summary: Need For Speed: Shift 2 Unleashed - Crash on game load
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Swater96(a)hotmail.com
Classification: Unclassified
Created attachment 46191
--> http://bugs.winehq.org/attachment.cgi?id=46191
Crash log
No matter what graphical settings I tried, I get an Unhandled exception error
when I try to begin playing the game. This happens in the Quick Load option, or
Career option and this bug is obviously game breaking because you cannot even
play it. The game will show the loading screen for a few seconds and then hit
the error of which I have attached to the bug report.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14668
Summary: Star Sonata: No key commands work in the game.
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://www.starsonata.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zaehlas(a)ultralarp.com
Created an attachment (id=15121)
--> (http://bugs.winehq.org/attachment.cgi?id=15121)
Error list from Wine
Graphics and sound work perfectly. No keyboard commands work. You can use the
mouse to do all normal activities, and even type into the chat bar, however the
normally "hotkeyed" keys will not respond.
Errors given by Wine are in the attachment.
Program can be obtained at http://www.starsonata.com/download.html
It is a free download, and free account up to level 20.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=12464
Summary: ShellExecute does not integrate well with external
handlers
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
ShellExecute does not integrate well with external handlers.
For example; my GNOME desktop has a PDF viewer, but when an application that is
run via wine calls ShellExecute on a PDF file, wine is only capable of opening
this file with PDF handlers that are installed within the wine environment.
I think the best way to handle this would be to replace the implementation with
an xdg-open(1) wrapper.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29261
Bug #: 29261
Summary: DDR=opengl causes constant screen flickering in
SimCity 3000 Demo in fullscreen mode
Product: Wine
Version: 1.3.34
Platform: x86-64
URL: http://www.shacknews.com/file/758/simcity-3000-playabl
e-demo-windows
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lapommegolden(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
I've made a short video to demo the problem:
http://www.youtube.com/watch?v=S9BI-xaRGJE
URL for downloading SimCity 3000 Demo:
http://www.shacknews.com/file/758/simcity-3000-playable-demo-windows
URL for downloading AOE1 Trial:
http://www.microsoft.com/games/empires/downloads.htm
As far as i can tell, the flicker has been around since 1.1.5 at least. I have
no idea to whether it is a new old bug or a regression. This flicker bug does
affect quite some games on Mac OS X as far as I know.
DirectDrawRenderer=opengl
The flicker (& most of the time, supposedly also some random garbage from the
video memory) will always be present when the game runs under fullscreen mode.
NO flickering problem when the game runs in emulated virtual desktop mode.
Mac OS X 10.7.2 (64 bit)
Intel GMA 950 onboard display
Core 2 Duo 2.0 GHz
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22021
Summary: Switching pages in ElsterFormular 2009/2010 needs much
time
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johannesobermayr(a)gmx.de
As summary says switching pages in ElsterFormular 2009/2010 needs much time.
ElsterFormular is a app for German tax payers which is the only free app for
annual income tax return and only supports "the evil OS" (political reasons?).
It seems to be based on Qt.
Test case with translation:
1. wine ~/.wine/drive_c/Programme/ElsterFormular/bin/elfostarter.exe (default)
2. Menu Datei -> Neu (File -> New)
3. Privatperson -> Einkommensteuererklärung (private individual -> income tax
return) on the left
4. Hauptvordruck -> Seite 1 is automatically loading (needs long time)
5. Hauptvordruck -> Seite 2 on the left (needs also long time for loading)
6. and so on - also when you load a previous
Hauptvordruck -> Seite 1 == main form -> page 1
You can download it for free here (only available in German):
https://download.elster.de/download/2009/ElsterFormular2009-Setup.exe
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26192
Summary: WKO+ Crashes when graph window is closed
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ian.walton(a)virgin.net
Created an attachment (id=33392)
--> (http://bugs.winehq.org/attachment.cgi?id=33392)
Crash Dump
OS: Mac OS X V10.6.6
Application: Training Peaks WKO+V3
Wine: V1.2.2 (Same issue in latest development release)
Winetricks: vcrun2008
Problem: When closing the detailed graph view via the close window button the
application will crash.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35600
Bug ID: 35600
Summary: Skyrim (Steam) fails to start
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoriwan(a)myrax.net
Classification: Unclassified
Created attachment 47548
--> http://bugs.winehq.org/attachment.cgi?id=47548
error log
Skyrim (Steam) fails to start.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25352
Summary: Fable: The Lost Chapters videos play upside down
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Depends on: 25351
Created an attachment (id=32232)
--> (http://bugs.winehq.org/attachment.cgi?id=32232)
hack
In 1.3.8, the intro videos work without native quartz/devenum/wmp9, if
gstreamer support is enabled and the right codecs are installed, but the video
plays upside down.
In current git (wine-1.3.8-66-gc82aa50), the videos don't play at all, but
that's bug 25351.
I'll attach Maarten's hack that gets video to display properly.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35404
Bug ID: 35404
Summary: Spartan demo: no label on main menu icons
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: http://www.jeuxvideo.com/telecharger/jeux-et-demos/000
09121-spartan-pc.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Classification: Unclassified
Created attachment 47235
--> http://bugs.winehq.org/attachment.cgi?id=47235
Main menu in WinXP
No text appears in game main menu icons.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25105
Summary: Wine fails to load 3d model (with testcase)
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
Wine will fail to load a 3d model running this simple program made with
DarkBASIC Pro.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34056
Bug #: 34056
Summary: Nabeta Jisho: Can't input Japanese characters with
Input Method.
Product: Wine
Version: 1.6-rc5
Platform: x86
URL: http://www.nabeta.tk/nabeta550.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
CC: slash(a)ac.auone-net.jp
Classification: Unclassified
Regression SHA1: dc02e4d1a7c35b4205f6109ad71deee5fdddd750
Nabeta Jisho is a dictionary software which built with C++Builder6 CLX Library.
In the search box, I can't input any Japanese characters. Reverting commit
dc02e4 fixes the issue.
In detail, I input some Japanese characters through the input method, then hit
the Enter key. Both of candidate characters and result strings are not shown in
the edit box. However, I can input ASCII characters and paste some Japanese
characters.
I'm using mozc 1.3.975.102 and IBus 1.4.1 as input method in Ubuntu 12.04.
Of course, I can input Japanese characters in the notepad application.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36378
Bug ID: 36378
Summary: wsus won't run wget from dos box
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Hi All,
Scientific Linux 6.5, 64 bit
Wine 1.6.1
Xfce 4.8
wsusoffline-9.2
Would you guys fix WSUS (http://www.wsusoffline.net/) so that it works in Wine?
Currently, you can configure the GUI, but when it goes to run, the DOS box with
wget in it fails to run. No crashing, WSUS just tells you it is finished,
almost instantly, without downloading anything.
Many thanks,
-T
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34428
Bug #: 34428
Summary: Cannot switch window while running full-screen program
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 710214093(a)qq.com
Classification: Unclassified
When I'm play games running full screen mode, I cannot switch to any other
windows until the full-screen game is closed.
Contrary to Bug 33324, the problem is that I cannot switch "out of" the
full-screen game, not switch "in to" it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24652
Summary: Missing sizes for wine app icon
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Created an attachment (id=31162)
--> (http://bugs.winehq.org/attachment.cgi?id=31162)
Screenshot
Wine ships 16x16, 32x32 and 48x48 versions of its icon. These should be
installed in some place where panels, pagers, window managers can find them
(packager's duty?).
However, at the moment two common sizes are missing: 24x24 and some larger
version like 64x64, 128x128 or 256x256.
In GNOME3's window chooser, 64x64 icons are shown. Currently, wine only shows a
smaller icon here, which looks kind of out of place (see attached screenshot).
Note that GNOME does not ship 64x64 artwork itself but scales the bigger
256x256 version down to 64x64 in this place.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22819
Summary: Some applications like Heroes of Might and Magic 2
display loopback.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Some applications like Heroes of Might and Magic 2 display loopback addresses
when attempting to initiate a network game. The network game will complain it
is running on 127.12.34.56. I have checked /etc/hosts and determined it is not
the cause of the problem.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=37063
Bug ID: 37063
Summary: NTLM EncryptMessage/DecryptMessage failure
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Created attachment 49252
--> http://bugs.winehq.org/attachment.cgi?id=49252
Test case
Attached is a test case based on GSSAPI authentication to a SOCKS proxy
(RFC1961). An alternative summary for this bug could be "OpenConnect VPN server
cannot authenticate to SOCKS proxy", since that's where this test code is
derived from.
The protocol is fairly simple — it's a GSSAPI exxchange followed by a single
byte 0x00 being sent in each direction under "wrapping" by gss_wrap() or
EncryptMessage(). We are only supposed to be using integrity protection
(signing), not encryption.
Testing has been done against a Dante SOCKS server using gss-ntlmssp.
Windows testing has been done under Windows 7 64-bit, set to use NTLMv1 & LMv1
(I don't seem to have permissions to change that for testing NTLMv2).
There are various issues with wine's emulation which make it fail once
gss-ntlmssp has been made to work correctly with Windows. I'm not sure if it's
best to file separate bugs for each or whether to track them together.
Firstly, wine seems to mishandle the Password field in SEC_WINNT_AUTH_IDENTITY
unless it's in Unicode mode; using SEC_WINNT_AUTH_IDENTITY_ANSI doesn't work
because the password that gets passed to ntlm_auth is mangled.
Secondly, it looks like the Domain field is ignored too and we just pass
'--domain=' to ntlm_auth.
(There's a separate bug filed at
https://bugzilla.samba.org/show_bug.cgi?id=10691 for ntlm_auth not giving us
the session key back when it's using default credentials, and the *flags* are
wrong in that case too because they are missing the NTLMSSP_NEGOTIATE_SIGN/SEAL
bits, but that's probably Samba bug).
Third... it looks like Windows will always encrypt messages, even when
ISC_REQ_CONFIDENTIALITY is *not* in the InitializeSecurityContext flags and
SECQOP_WRAP_NO_ENCRYPT is set. But wine doesn't, so the first 'encrypted'
message fails in gss_unwrap() on the server side.
If we do use ISC_REQ_CONFIDENTIALITY (or bypass the NTLM2&&SEAL check in
ntlm_EncryptMessage() and make it always take that path, sending a wrapped
message works but then...
Fourth, we fail to *unwrap* the returned message. It's looking for a
SECBUFFER_TOKEN buffer in the array, but as far as I can tell, NTLM
DecryptMessage() takes SECBUFFER_STREAM and a SECBUFFER_DATA. The documentation
on this is sparse, but this code does work under Windows...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37271
Bug ID: 37271
Summary: Applications get IP address of 127.12.34.56 when lo0
is up
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jere(a)krischel.org
My testing is specifically with Artemis 2.1.1, but it seems to be true for
other applications as well.
When running Artemis 2.1.1 under a standard OSX Mavericks 10.9.4 install, the
application reports an IP address of 127.12.34.56.
If I specifically shut down the loopback interface (lo0), it reports the IP
address of the box properly (192.168.1.104).
This behavior is *not* seen on Ubuntu 14.04.1, which has a loopback interface,
but seems to prioritize it differently than OSX.
I checked the routing table before and after shutting down the loopback
interface, and this is the line that disappears on OSX after lo0 is down:
Destination Gateway Flags Refs Use Netif Expire
localhost localhost UH 0 0 lo0
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=20977
Summary: Bad hlp table rendering
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=25145)
--> (http://bugs.winehq.org/attachment.cgi?id=25145)
Help file
Terrible rendering on attached HLP file. Refer to screenshots.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18745
Summary: Wine should support MEM_LARGE_PAGES and related
interfaces for large pages & variable page sizes
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk-winehq(a)forkgnu.org
The ability to allocate large pages can improve the performance of applications
with densely populated address spaces. The large page interfaces on Windows
were introduced in Windows Server 2003. However, due to limitations in the NT
VM, large pages are always pinned in memory (not pageable) and become scarce
due to excessive fragmentation. Wine has the advantage of running on platforms
with better support for large pages.
Because the memory is normally pinned, the process must have
SeLockMemoryPrivilege on Windows.
The new interfaces are:
MEM_LARGE_PAGES type for VirtualAlloc (NtAllocateVirtualMemory)
(http://msdn.microsoft.com/en-us/library/aa366720%28VS.85%29.aspx)
SEC_LARGE_PAGES flag for
http://msdn.microsoft.com/en-us/library/aa366543%28VS.85%29.aspx
GetLargePageMinimum
(http://msdn.microsoft.com/en-us/library/aa366568%28VS.85%29.aspx)
/***********************************************************************
* GetLargePageMinimum (KERNEL32.@)
*
* Get the minimum size of a large page.
*
* RETURNS
* Size: Success
* 0: Failure
*/
SIZE_T WINAPI GetLargePageMinimum(void)
The allocated regions must be aligned to the minimum size and MEM_COMMIT must
also be set, or NtAllocateVirtualMemory should return STATUS_INVALID_PARAMETER.
I'm opening this bug to keep notes for my own implementation, although anyone
should feel free to jump in.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36556
Bug ID: 36556
Summary: valgrind shows a definite leak in
comctl32/tests/syslink.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so syslink && touch syslink.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==26003== 120 bytes in 5 blocks are definitely lost in loss record 507 of 758
==26003== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==26003== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==26003== by 0x7B8457FF: HeapAlloc (heap.c:271)
==26003== by 0x7B845A26: GlobalAlloc (heap.c:364)
==26003== by 0x7B846E63: LocalAlloc (heap.c:967)
==26003== by 0x4FE7A09: ReAlloc (comctl32undoc.c:101)
==26003== by 0x504BDC5: SYSLINK_Render (syslink.c:749)
==26003== by 0x504D69E: SysLinkWindowProc (syslink.c:1596)
==26003== by 0x53B04F5: ??? (winproc.c:173)
==26003== by 0x53B066A: call_window_proc (winproc.c:244)
==26003== by 0x53B2803: WINPROC_call_window (winproc.c:900)
==26003== by 0x536F11C: call_window_proc (message.c:2223)
==26003== by 0x5371FBA: send_message (message.c:3260)
==26003== by 0x53725D8: SendMessageW (message.c:3454)
==26003== by 0x53A1E2B: WIN_CreateWindowEx (win.c:1634)
==26003== by 0x53A2313: CreateWindowExW (win.c:1751)
==26003== by 0x4D29DF0: create_syslink (syslink.c:174)
==26003== by 0x4D2A03E: func_syslink (syslink.c:235)
==26003== by 0x4D64DB9: run_test (test.h:584)
==26003== by 0x4D651A8: main (test.h:654)
==26003==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26268
Summary: we need unimplemented function
ntdll.dll.ZwSetLdtEntries
Product: Wine
Version: 1.3.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jl2001(a)inbox.ru
possible to do this ?
wine: Call from 0x7bc3e820 to unimplemented function ntdll.dll.ZwSetLdtEntries,
aborting
wine: Unimplemented function ntdll.dll.ZwSetLdtEntries called at address
0x7bc3e820 (thread 0026), starting debugger...
Unhandled exception: unimplemented function ntdll.dll.ZwSetLdtEntries called in
32-bit code (0x7bc3e820).
Backtrace:
=>0 0x7bc3e820 __wine_spec_unimplemented_stub+0x50() in ntdll (0x0033f63c)
1 0x7bc21569 in ntdll (+0x11568) (0x0033f63c)
2 0x80000100 (0x0033f6a0)
3 0x00475618 in ruro (+0x75617) (0x0033f6dc)
4 0x00471c52 in ruro (+0x71c51) (0x0033fc5c)
5 0x004727dd in ruro (+0x727dc) (0x0033fc7c)
OR
ruro-programmers said:
"In the last ruro function ZwSetLdtEntries not invoked if it does not exist in
the system. If it exists in the system, it will be called. The only option that
is now possible to crash it if the emulator provides this feature, but it is
called an emulator is completed, due to the fact that it is not implemented. To
get around this, you can either put the emulator, do this for you, or you can
configure it so that it did not export functions are not implemented."
(from Russian language:
В последнем ruro функция ZwSetLdtEntries не вызывается, если она не существует
в системе. Если она существует в системе, она будет вызвана. Единственный
вариант, при котором сейчас возможен вылет, это если эмулятор предоставляет эту
функцию, но на ее вызове эмулятор завершается, из-за того, что она не
реализована. Чтоб это обойти, нужно либо поставить эмулятор, где эта функция
реализована, либо настроить его так, чтоб он не экспортировал не реализованные
функции.)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36838
Bug ID: 36838
Summary: TOCA Touring Car Championship: installer copies one
file from CD and then shows an error
Product: Wine
Version: 1.7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Step to reproduce:
Clean wine prefix.
Win version set to Windows 98 and virtual desktop enabled in winecfg, no other
changes.
Original CD in drive.
cd ~/.wine/drive_c
wine /media/cdrom0/setup.exe
Installer starts, click install.
Enter new or accept default path.
Installer asks confirmation of path creation, click yes.
Installer asks confirmation of bypassing DirectX 5 installation, click yes.
An error pop up stating that an error occured during file copying. click yes.
Installer closes.
No terminal output at all.
One file has been copied as C:\Codemast\TourCar\tourcars.exe
Notes:
tourcars.exe cannot be launched directly, must run setup.exe to start game.
Copying the whole CD to C:\Codemast\TourCar does not work around the issue.
Running setup.exe from c:\Codemast\TourCar wants to copy files anyway.
The issue is also present with the demo:
http://www.jeuxvideo.com/telecharger/jeux-et-demos/00000413-toca-touring-ca…
sha1sum:
3c7a4d0d8bc7e6f5095358b3d3ff005e53e44d4b tocademo_JeuxVideo.com_413.zip
Extract and copy tocademo.exe to ~/.wine/drive_c and run from there.
Debian 7.5 Wheezy x86_64
Wine 1.7.21 32bits compiled from git.
No patches, no third party apps.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18036
Summary: Final Draft Help feature: text is missing
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the standard screenwriter's word processor.
The help feature opens but all of the topics are blank.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36392
Bug ID: 36392
Summary: LOts of erros that affect various tables
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2010(a)hotmail.co.uk
Created attachment 48445
--> http://bugs.winehq.org/attachment.cgi?id=48445
List of terminal Errors
Various terminal errors when launching Visual Pinball version 9.2.1
These affect different tables to varying degrees.
Some have lights missing, some have flippers missing or just one
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37518
Bug ID: 37518
Summary: Huge Drop Performance Alan Wake, Alan Wake American
Nightmare, Shadow Warrior 2013
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Huge fps drop in alan wake, alan wake american nightmare, shadow warrior 2013
Nvidia Drivers 343.22
Linux Mint 17 XFCE Edition 32Bit - Kernel 3.13.0.24 PAE
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.