http://bugs.winehq.org/show_bug.cgi?id=31564
Bug #: 31564
Summary: Wine configuration with OneTouch Diabetes Mgmt
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenyon_karl(a)mail.com
Classification: Unclassified
When installing OneTouch Diabetes Mgmt <onetouchsetup.exe> from
<http://www.onetouch.com/>, on my Kubuntu 12.04 system, the configuration
window vanishes shortly after the install is launched!
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http://bugs.winehq.org/show_bug.cgi?id=26419
Summary: Guitar Hero World Tour: loads of GL_INVALID_VALUE
messages
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
when playing Guitar Hero World Tour i get loads of the messages scrolling down
my screen:
"err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor
@ state.c / 4929"
The game runs fine, but it can probably be fixed.
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http://bugs.winehq.org/show_bug.cgi?id=31725
Bug #: 31725
Summary: The Sims 2 crashes
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.mertes(a)gmx.at
Classification: Unclassified
Installing the Sims 2 worked, but starting it results in a crash.
The program locks up. Using alt-tab reveals two error message popups
(in german, because I use the german version called "Die Sims 2"):
(X) Direct3D hat einen Fehler festgestellt: D3DERR_INVALID_CALL! Die
Anwendung wird nun beendet.
(X) Die Anwendung ist abgestürzt und wird nun beendet.
Translation of the two error message popups:
(X) Direct3D found an error: D3DERR_INVALID_CALL! The
application will be terminated now.
(X) The application crashed and will be terminated now.
After waiting for several minutes I switched to a text console and
killed the program. The console where I started the Sims 2
contains several log messages (see attachment).
uname -a returns:
Linux penguin 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:54:40 UTC 2012 i686
i686 i386 GNU/Linux
wine --version returns
wine-1.4
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http://bugs.winehq.org/show_bug.cgi?id=29798
Bug #: 29798
Summary: Cisco IP Communicator 8.6(1): crashes after Audiosetup
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roger(a)gunis.de
Classification: Unclassified
Created attachment 38709
--> http://bugs.winehq.org/attachment.cgi?id=38709
Backtrace from the abort of the Wizzard
Installing the Cisco IP Communicator worked fine. The first step is an audio
configuration site. I could configure the Audio Devices and testing it.
Unfortunately after testing the audios the wizzard could not be closed
successful. Instead the wizzard fails and wine is reporting a problem.
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http://bugs.winehq.org/show_bug.cgi?id=11387
Summary: SMP/Dual core performing worse than single core
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
I searched for another bug report on this but did not find anything. I've
tested the same application on two similar systems with similar software loads.
Essentially, the application (Majesty) preforms considerably better on a
single core system than it does on a more powerful dual core system.
Single Core System:
AMD Athlon(tm) 64 Processor 3300+
1.5 Gig RAM
GeForce 6200 256M
Dual Core System:
AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
2 Gig RAM
GeForce 7800 256M
Both systems are running Debian Etch, with kernel version 2.6.18-5-k7, NVIDIA
GLX Module 100.14.19, and Wine 0.9.53 (using Scott's packages).
I would expect the dual core system to run as well, if not better, than the
single core system. However, it is extremely sluggish on the dual core system
and blazingly fast (in some cases needing to be slowed down) on the single
core.
I have also tested the dual core system with 0.9.54 (built using Scott's 0.9.53
package as a basis), with no improvement. I'll happily provide any additional
information that would be helpful.
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https://bugs.winehq.org/show_bug.cgi?id=37633
Bug ID: 37633
Summary: .NET's DownloadString method fails (due to RAS?)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: andrew(a)bamsoftwaregroup.com
Distribution: ---
Using: wine-1.7.31
I am trying to run a .NET app that I have the source code to.
The C# code looks as follows:
var xml = new
WebClient().DownloadString("https://raw.githubusercontent.com/Epix37/Hearthstone-Deck-Tracker/master/He…");
I see these messages appear in my console:
fixme:ras:RasEnumConnectionsW (0x7804d68,0x33e43c,0x33e440),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasConnectionNotificationW (0xffffffff,0x2cc,0x00000003),stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
And then the C# stack trace which bubbles, originating from DownloadString:
########## 11/25/2014 8:58:27 PM ##########
System.Windows.Markup.XamlParseException: The invocation of the constructor on
type 'Hearthstone_Deck_Tracker.MainWindow' that matches the specified binding
constraints threw an exception. ---> System.AccessViolationException: Attempted
to read or write protected memory. This is often an indication that other
memory is corrupt.
at
System.Net.UnsafeNclNativeMethods.SafeNetHandlesXPOrLater.freeaddrinfo(IntPtr
info)
at System.Net.SafeFreeAddrInfo.ReleaseHandle()
at System.Runtime.InteropServices.SafeHandle.InternalDispose()
at System.Runtime.InteropServices.SafeHandle.Dispose(Boolean disposing)
at System.Net.Dns.TryGetAddrInfo(String name, AddressInfoHints flags,
IPHostEntry& hostinfo)
at System.Net.Dns.TryInternalResolve(String hostName, IPHostEntry& result)
at System.Net.ServicePoint.GetIPAddressInfoList(Int32& currentIndex,
IPAddress[] addresses)
at System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure,
Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState
state, IAsyncResult asyncResult, Exception& exception)
at System.Net.ServicePoint.GetConnection(PooledStream PooledStream, Object
owner, Boolean async, IPAddress& address, Socket& abortSocket, Socket&
abortSocket6)
at System.Net.PooledStream.Activate(Object owningObject, Boolean async,
GeneralAsyncDelegate asyncCallback)
at System.Net.Connection.CompleteStartConnection(Boolean async,
HttpWebRequest httpWebRequest)
at System.Net.Connection.CompleteStartRequest(Boolean onSubmitThread,
HttpWebRequest request, TriState needReConnect)
at System.Net.Connection.SubmitRequest(HttpWebRequest request, Boolean
forcedsubmit)
at System.Net.ServicePoint.SubmitRequest(HttpWebRequest request, String
connName)
at System.Net.HttpWebRequest.SubmitRequest(ServicePoint servicePoint)
at System.Net.HttpWebRequest.GetResponse()
at System.Net.WebClient.GetWebResponse(WebRequest request)
at System.Net.WebClient.DownloadBits(WebRequest request, Stream writeStream,
CompletionDelegate completionDelegate, AsyncOperation asyncOp)
at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest&
request)
at System.Net.WebClient.DownloadString(Uri address)
at System.Net.WebClient.DownloadString(String address)
at Hearthstone_Deck_Tracker.Helper.CheckForUpdates(Version& newVersionOut)
I am not positive what the exact error here is, although it is pretty severe
that a simple .NET web-related download method fails. Any insight to get this
to work would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=36719
Bug ID: 36719
Summary: Potemkin_Emulator: Everytime it trys to emulate a game
it freezes and a window pops up saying wine did it
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blakeusoris101(a)yahoo.com
Basically I've been trying to get a game and you need an emulator for it. I got
Potemkin the PSP emulator and when ever I try to open a ROM the program freezes
and a window pops up saying there is a problem with Wine. Please help!
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http://bugs.winehq.org/show_bug.cgi?id=23996
Summary: alt.binz version 0.25.0 not loading
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.altbinz.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_mancini(a)yahoo.com
Created an attachment (id=30137)
--> (http://bugs.winehq.org/attachment.cgi?id=30137)
Alt.binz 0.25.0 not working... Here is the error message
Hi all,
When loading alt.binz program, it does not load at all.
and displays the error message as attached in the screenshot.
It used to work prior to my upgrade to Opensuse 11.3 when I was using version
11.2 instead.
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http://bugs.winehq.org/show_bug.cgi?id=18390
Summary: Roblox can't join a game
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://roblox.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After working around bug 18388 and bug 18389,
trying to join a game fails; the browser says
it can't start the game, and tells you to start
the app (which you already did). On the console,
one sees a suspicious error message from gecko:
fixme:shdocvw:HttpNegotiate_BeginningTransaction (0x5c239a8)->(L"" L"" 0
0x33c794)
0[15c4c8]: file (null), line 0: uncaught exception: [Exception... "Unexpected
error" nsresult: "0x8000ffff (NS_ERROR_UNEXPECTED)" location: "JS frame ::
http://www.roblox.com/ScriptResource.axd?d=lz2oPY8_Yxfc8W_Nr5tWGxJ8z2w_ENPF…
:: anonymous :: line 2144" data: no]
Possible workaround: launch games directly using e.g.
wine roblox.exe -play
http://www.roblox.com/Game/join.ashx?jobID=cc310936-d9bd-46a5-99cd-494d6b14…
as mentioned at http://forums.roblox4linux.co.cc/index.php?topic=37.0
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http://bugs.winehq.org/show_bug.cgi?id=30985
Bug #: 30985
Summary: Event handling in external (non-default) monitor issue
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marco_silva85(a)sapo.pt
Classification: Unclassified
currently I have setup dual monitors
when I execute an application with wine (ex. winecfg), it opens on the default
monitor, if I drag it to the other monitor, wine stops handling events, it
doesn't repaint it nor any keyboard/mouse events work (maybe it thinks its
minimized).
Notes:
My DE is xfce.
Native applications work well.
Other xrandr configurations and resolutions have the same problem.
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http://bugs.winehq.org/show_bug.cgi?id=30147
Bug #: 30147
Summary: mmdevapi: incorrect capture overrun handling
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: m.b.lankhorst(a)gmail.com
Classification: Unclassified
Created attachment 39320
--> http://bugs.winehq.org/attachment.cgi?id=39320
mmdevapi capture test from native w7 machine
Most wineXYZ audio drivers do not handle mmdevapi capture overrun correctly. In
particular, the ALSA & OSS drivers randomly overwrite old with new data,
depending on the read pointer within the capture buffer.
Native roughly supports, with some quirks, a scenario like:
Initialize(duration=Xms);
Start;
Sleep(X+Yms); /* Y extra spare time */
Stop; /* optional, buffer is full now */
repeat GetBuffer/ReleaseBuffer until (hr != S_OK);
The goal is to obtain one buffer (~Xms) full of data.
The attached log from a w7 machine shows what packet gets recorded at what time
by tracing GetBuffer's performance counter output parameter (qpc). The key
data points are:
>capture.c:544: rate: 48000
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:248: Sleep.1 position 480 pad 16800 flags 0, frames locked: 480
>capture.c:250: sleep qpc=67335132
>capture.c:293: GetBufferSize 23941 period size 480
>capture.c:303: Overrun position 1440 pad 23941 flags 1, frames locked: 480
>capture.c:305: overrun qpc=67355139
This position and qpc jump of exactly one period I don't understand.
>capture.c:331: Cont'ed position 1920 pad 23461 flags 0, frames locked: 480
>capture.c:333: cont'ed qpc=67365133
>qpc=67375139 0 position 2400 pad 22981 flags 0, next 480, frames locked: 480
>qpc=67385135 1 position 2880 pad 22501 flags 0, next 480, frames locked: 480
Note how position correlates with 10ms increments of qpc (in µs).
>qpc=67795152 42 position 22560 pad 3301 flags 0, next 480, frames locked: 480
>qpc=67805153 43 position 23040 pad 2821 flags 0, next 480, frames locked: 480
>qpc=67815148 44 position 23520 pad 2341 flags 0, next 421, frames locked: 421
>qpc=67823919 45 position 23520 pad 1920 flags 0, next 59, frames locked: 59
>qpc=67825154 46 position 24000 pad 1861 flags 0, next 480, frames locked: 480
>qpc=67835147 47 position 24480 pad 1381 flags 1, next 421, frames locked: 421
>qpc=68085155 48 position 36480 pad 960 flags 1, next 480, frames locked: 480
>capture.c:352: Test failed: Valid IAudioCaptureClient_GetBuffer: 08890001
>qpc=68085155 49 position -1 pad 480 flags 1, next 0, frames locked: 0
qpc indicates that old packets are being delivered until iteration <48, where
another position jump occurs.
Summary:
- I don't know where native's 23941 frames buffer comes from.
It's neither a multiple of the period size nor of 1024.
- Upon underrun, a DISCONTINUITY is immediately signaled and one
packet is skipped. The latter is weird. (I'm wondering whether
native overwrites one packet within the circular buffer as an
overrun detector, then skips it?).
+ Then, almost a full buffer of old packets can be retrieved with
GetBuffer.
- While the full buffer is 49 * 480 + 421, only 48 * 480 + 421 frames
can be retrieved with a qpc indicating pre-overrun times.
- The last old packet is flagged with DISCONTINUITY too (iteration 47).
I'd have expected solely the following one to bear this mark.
+ When there's room again in the buffer, GetBuffer yields new packets
(iteration 48). Both position and qpc reflect the overrun gap that
appears to have last for 250ms. DISCONTINUITY is set too.
- There's some strange packet splitting at iterations 44-45 that may
correspond to a wrap-around of native's buffer.
I wonder why native does not limit buffer to multiples of period size.
- Note that the position 23520 of the 59 frames fragment rest is the
same as that of the previous 421 frames packet. A bug in native?
The qpc is different and looks ok.
+ GetNextPacket exactly matches the following GetBuffer, even when it
yields less than one packet, e.g. 421/59/480.
- GetCurrentPadding >= period size does not imply a successful GetBuffer,
see iteration 49. Only GetNextPacket correlates fine. A bug in native?
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http://bugs.winehq.org/show_bug.cgi?id=30110
Bug #: 30110
Summary: Mass effect steam
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Monoboy4ik(a)gmail.com
Classification: Unclassified
Game works fine but sometimes after 1-2 hours playing game freezes. No errors
in the console does not appear. Help please
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http://bugs.winehq.org/show_bug.cgi?id=29809
Bug #: 29809
Summary: Hype the Time Quest Installer Goes Over 100%
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Wine 1.3.16 is as far back as I tested. For 1.3.16, 1.3.20, 1.4 rc 1, and 1.4
rc 2, if you uncheck the Microsoft DirectX Media check, this will allow the
installer to succeed, whereas if you don't uncheck that, it will fail.
When it fails (DirectX check left checked), it stops at about 100%. When it
succeeds (DirectX check unchecked), it goes to 116%, in the case of the
versions mentioned above.
There were some versions there for a while, somewhere not too far after 1.3.29,
that went to 117% when you didn't uncheck the DirectX test and they failed, and
when you did uncheck the DirectX test, the installer stopped at 100% and
succeeded. Whereas with these other versions it doesn't go over if you _don't_
uncheck it and does go over if you _do_ uncheck_ it. It still held true that
unchecking let it succeed and leaving it checked caused it to fail.
So this is a separate bug from the installer simply crashing.
Notice how this is different than the DirectX check bug: 29806. This is about
the installer going over 100%.
I get this 9 times in terminal from when the installer crashes in the case of
1.3.16, 1.3.20, 1.4 rc 1, and 1.4 rc 2:
fixme:advpack:ExecuteCabW Cab archive not extracted!
Jake
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http://bugs.winehq.org/show_bug.cgi?id=36480
Bug ID: 36480
Summary: Millenium Carillon Controller crashes on startup
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lithiumfun(a)me.com
Created attachment 48544
--> http://bugs.winehq.org/attachment.cgi?id=48544
Back Trace
The program gives the error "Unable to load DLL 'FTD2XX.DLL': Exception from
HRESULT 0x8007007E". Program is Millennium Controller by Chimemaster Systems.
Uses .NET v2.0.
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http://bugs.winehq.org/show_bug.cgi?id=35615
Bug ID: 35615
Summary: Robin Hood Legend of Sherwood: Missing UI elements and
invisible cursor in-game
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: devilhood(a)gmail.com
Classification: Unclassified
During gameplay, parts of the UI are either invisible or black, and the mouse
cursor is partly invisible.
Windows 8 users can only play this game using WineD3D. Without WineD3D it lags
to an unplayable degree. No other fixes are available and support has been
abandoned for this title.
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http://bugs.winehq.org/show_bug.cgi?id=31055
Bug #: 31055
Summary: Sonic The Hedgehog 4 very slow on multicore cpu
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viny_viny304(a)hotmail.com
Classification: Unclassified
Sonic The Hedgehog 4 episode 1 and 2 is very slow on multicore cpus. Used
schedtool (to define the affinity. e.g. schedtool -a 0x1 -e wine ... ) the
performance improves considerably but still keeps a bit out of normal.
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http://bugs.winehq.org/show_bug.cgi?id=20232
Summary: mciwave breaks on MSDN example
Product: Wine
Version: 1.1.30
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm reviewing mciwave and mciseq and found numerous issues. Concurrently, I'm
augmenting the MCI testsuite. I've attached my current mciwave
work-in-progress tests to give you an early insight into my work.
The tests so far confirm my model of MCI: I view it like an old-fashioned tape
deck with buttons, which you can press in any order. Still there's error
checking, e.g. you can't resume when stopped. Like a tape deck, you can switch
from playing to recording at any time.
Oddly, you can combine fast forward and play in one command, but not rewind
with play.
The attached tests work fine on (at least one machine with) MS-Windows, but
cause Wine to fail and hang in multiple ways. You've been warned!
I'd be pleased if people could run the tests on more instances of MS-Windows.
I plan to strip down this test file until it at least does not hang anymore in
Wine. Then only can it be submitted. Concurrently, I can submit patches to
the mci* codebase.
Current issues with the mci code in Wine are:
- not distinguishing between STOPPING and STOPPED, PLAYING and GOING TO PLAY,
etc.;
- seriously broken asynchronous execution;
- non-error-proof use of InterlockDecrement. It must only be called
when waveInAddBuffer and waveOutWrite succeed, as those cause
callbacks to happen;
- RIFF .wav file not always correctly written;
- the mmio is as much as resource as the wave device and must be
properly released (mmioAscend, not only when saving);
- many items here and there:
+ bogus 44000Hz frequency;
+ premature return (in mcicda);
+ conversion between #bytes and samples;
+ switching fInput while playing;
+ copy&paste errors (InterlockedDecrement need be initialised
differently when recording and playing)
The major issue is concurrency. There I'm not sure how to proceed and rewrite
mciwave (and mciseq and mcicda).
o One model, Erlang-like, which the OSS driver also implements, is one thread
per play and exclusively using message passing to receive commands. This would
simplify NOTIFY everywhere. It clearly offers the advantage of being closest
to the sequential execution model that is easy to reason about. IMHO, it does
not play nicely with the pause command (state machine).
o Continue as currently written, but then think twice and even 3-7 times about
how to perform locking among the concurrent threads:
- Put InterlockIncrement() to more uses?
- Put Events to more uses?
- Unlike mciavi, there's no CriticalSection in mciwave and mcicda, yet
I'm unconvinced that the current synchronisation via volatile dwStatus
can suffice.
- But then, identifying the critical sections will be tedious and error prone.
o Combinations of both, e.g. one thread per play or record (not unlike the
present code), and dealing (correctly) with PAUSE, STOP and RESUME inside it
(via e.g. events to restart a paused thread, or indirectly, by relying on the
callbacks+events sent when invoking waveOutRestart and waveInStart -- is it
legal at all to call those from a different thread)?
o Is there any other concurrency model suitable in Wine?
Regards,
Jörg Höhle
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http://bugs.winehq.org/show_bug.cgi?id=35823
Bug ID: 35823
Summary: Widl should check for duplicated uuids when generating
typelib
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Duplicated uuids in a typelib will cause troubles with typeinfo lookup. Midl
refuses to generated such typelibs, but it looks like it might have a more
strict constraint - uuid should be unique in a file, and we don't want it to be
that strict (see bug 27718).
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http://bugs.winehq.org/show_bug.cgi?id=31232
Bug #: 31232
Summary: The Way Things Work 2.0 installer froze after finished
copying files
Product: Wine
Version: 1.1.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Regression SHA1: 54d7c8012d1d7369a56779955ced5a09e448a1cd
When started The Way Things Work 2.0 installer (setup.exe),
the setup proceeds normally, through the welcome screen,
quicktime installer prompt (though QuickTime 16bit 2.1.1 installation didn't
work [bug #18260]),
installation options (express/custom), files copying progress window.
But as soon as the file copying window disappeared, the installer froze, no
screen repainting, no message from WINE's console.
(Normally this stage should be creating program groups and ends at the 'Setup
Complete' window)
54d7c8012d1d7369a56779955ced5a09e448a1cd is first bad commit
commit 54d7c8012d1d7369a56779955ced5a09e448a1cd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Wed Apr 29 15:17:35 2009 +0900
explorer: Initialize the Progman DDE interface when starting explorer.
:040000 040000 4a347655bb6f41b8b8377d8e3e3e25c1551d1730
05513d15b76a99fe5033c4422a82008667425088 M programs
With WINE before this commit, the installation would continue, with WINE's
Program Manager (progman)
popped up with a dialog from the setup program: "Unable to start DDE
communication with Program Manager." [Abort/Retry/Ignore]
If clicked 'Ignore' (aka. continue despite the error), this step will be
repeated for another five time, each time leaving one Program Manager window
opened (6 window total at the end).
And finished with 'Setup Complete' window.
Note:
The Way Things Work is a 16-bit application, and supports Windows 3.1.
Tested using WINE's Windows version 98.
WINE: wine-1.1.21 source distribution
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=36871
Bug ID: 36871
Summary: Chronology with native .NET is postage stamp sized
Product: Wine
Version: 1.7.21
Hardware: x86
URL: http://store.steampowered.com/app/269330/
OS: Linux
Status: NEW
Keywords: dotnet
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
This is with 'winetricks dotnet20' in a 32-bit prefix.
Chronology appears to run OK, except that it creates a large black window with
a tiny image in the upper-left corner. Maybe it's the title screen? It's too
small to be sure.
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http://bugs.winehq.org/show_bug.cgi?id=35813
Bug ID: 35813
Summary: SolidWorks 2013: Crash at the beginning
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47811
--> http://bugs.winehq.org/attachment.cgi?id=47811
Crash window
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2010 dotnet40
3) install SolidWorks 2013
4) wine SLDWORKS.exe
Behaviour:
Crash (See attachment)
Expected behaviour:
No crash.
Additional info:
1) Window from attachment is "sldexitapp.exe"
2) "sldProcMon.exe" started by "SLDWORKS.exe" takes all CPU resources
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http://bugs.winehq.org/show_bug.cgi?id=35752
Bug ID: 35752
Summary: Autodesk Inventor LT: Setup crashes after winetricks
dotnet35sp1 dotnet40
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Created attachment 47744
--> http://bugs.winehq.org/attachment.cgi?id=47744
Crash window
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet35sp1 dotnet40
3) wine Setup.exe
4) wait in initializing window
Behaviour:
Crash window (see attachment)
Expected behaviour:
No crash window.
Additional information:
There is no crash if I do not do step
"2) winetricks dotnet35sp1 dotnet40"
but these components are required to subsequent Inventor installation.
If I do only
"winetricks dotnet40"
then there is no crash too.
WINETRICKS_VERSION=20140302
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https://bugs.winehq.org/show_bug.cgi?id=37169
Bug ID: 37169
Summary: Powerdirector 11 Ultra: Run as Administrator
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mewtwo2643(a)yahoo.com
Created attachment 49403
--> https://bugs.winehq.org/attachment.cgi?id=49403
Output from Wine on the terminal
To get this issue:
Create new prefix, install Windows Media Player 9 (winetricks wmp9), run the
AutoRun.exe found on the disc, install it, and run it. After clicking on the
button to enter the full editor, it starts to load but then a window pops up
complaining it doesn't have administrator access and it quits afterwards.
I couldn't find a trial because powerdirector 12 is out now. This torrent might
work though:
https://kickass.to/cyberlink-powerdirector-11-ultra-11-0-0-3026-multilingua…
You also might be able to try using the Powerdirector 12 trial. The steps
should be the similar for 11 (tell me if they don't):
http://download.cnet.com/CyberLink-PowerDirector/3000-13631_4-10483012.html
The important thing is that Windows Media Player 9 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=37133
Bug ID: 37133
Summary: Clang Static Analyzer: Null path
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Null path
File: dlls/crypt32/rootstore.c
Location: line 413, column 10
Description: Null pointer passed as an argument to a 'nonnull' parameter
static BOOL import_certs_from_path(LPCSTR path,
HCERTSTORE store, BOOL allow_dir)
{
...
fd = open(path, O_RDONLY);
//Clang: Null pointer passed as
//an argument to a 'nonnull' parameter
...
}
To understand why Clang suspects that NULL may get here, let's examine the
fragment where this function is called:
static BOOL import_certs_from_dir(LPCSTR path, HCERTSTORE store)
{
...
char *filebuf = NULL;
//Clang: 'filebuf' initialized to a null pointer value
struct dirent *entry;
while ((entry = readdir(dir)))
{
...
size_t name_len = strlen(entry->d_name);
//Calling function to change filebuf
if (!check_buffer_resize(&filebuf, &bufsize,
path_len + 1 + name_len + 1))
{
ERR(...);
break;
}
snprintf(filebuf, bufsize, "%s/%s", path, entry->d_name);
if (import_certs_from_path(filebuf, store, FALSE) && !ret)
//Clang: Passing null pointer value via 1st parameter 'path'
//Clang: Calling 'import_certs_from_path'
ret = TRUE;
...
}
}
In this code, the check_buffer_resize function is called where either the value
of the filebuf variable must change or FALSE must be returned; but the function
may fail to change filebuf and return TRUE instead. Take a look at the
function's code below:
static BOOL check_buffer_resize(char **ptr_buf,
size_t *buf_size, size_t check_size)
{
if (check_size > *buf_size)
{
...
*ptr_buf = CryptMemAlloc(*buf_size);
...
}
return TRUE;
}
The function contains only one condition where the ptr_buf variable is changed,
and if this condition is false, the true return result will allow you to use
this variable further on.
A similar issue is with the memcpy() function:
File: server/directory.c
Location: line 548, column 21
Description: Null pointer passed as an argument to a 'nonnull' parameter
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http://bugs.winehq.org/show_bug.cgi?id=35990
Bug ID: 35990
Summary: keyboard becomes unresponsive in blizzard games
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kfirufk(a)gmail.com
Created attachment 48114
--> http://bugs.winehq.org/attachment.cgi?id=48114
Wow log file
I have encountered problems playing Diablo III and world of warcraft.
after a while of playing the keyboard becomes almost non responsive at all and
keys are being pressed randomly.
for now I created a log from wine for WoW, i'll create a log for diablo and
attach it later.
this log is from the start of the application till the problem started.
using gentoo linux ~amd64 with Nvidia GTX 680.
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https://bugs.winehq.org/show_bug.cgi?id=37132
Bug ID: 37132
Summary: Clang Static Analyzer: Uninitialized array item
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Uninitialized array item
File: dlls/avifil32/api.c
Location: line 1753, column 10
Description: Assigned value is garbage or undefined
#define MAX_AVISTREAMS 8
...
HRESULT WINAPI AVISaveVW(....int nStreams ....)
{
...
//Declaring 8-item array, [0..7]
PAVISTREAM pInStreams[MAX_AVISTREAMS];
...
if (nStreams >= MAX_AVISTREAMS) {
WARN(...);
return AVIERR_INTERNAL;
}
...
//Initializing first 7 items, [0..6].
for (curStream = 0; curStream < nStreams; curStream++) {
pInStreams[curStream] = NULL;
pOutStreams[curStream] = NULL;
}
...
for (curStream = 0; curStream < nStreams; curStream++) {
...
if (curStream + 1 >= nStreams) {
/* move the others one up */
PAVISTREAM *ppas = &pInStreams[curStream];
int n = nStreams - (curStream + 1);
do {
*ppas = pInStreams[curStream + 1];
//Clang: Assigned value is garbage or undefined
} while (--n);
}
...
}
...
}
In this code, an array of 8 items is declared. The code will continue executing
as long as the nStreams variable is less than 8, i.e. 7 at most. All the loops
in this function with the conditional statement (curStream < nStreams) fail to
iterate through the last item, both before its initialization and when using
it. The line Clang displayed the message on is just that very line where the
eighth item with the index 7 is taken, as the (curStream + 1 >= nStreams)
condition will be true at curStream==6 and nStreams==7. Addressing the
pInStreams[curStream + 1] array will give us the last, previously uninitialized
item.
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http://bugs.winehq.org/show_bug.cgi?id=36936
Bug ID: 36936
Summary: Sibelius 6 omits required features during installation
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fiona.m(a)gmx.net
The MSI database of Sibelius 6 contains several features of level 4 which are
not installed because the INSTALLLEVEL is fixed to 3. All of these features
have the msidbFeatureAttributesUIDisallowAbsent attribute set, which makes me
believe that it is supposed to override the level.
If these features are not installed the application fails to start with an
error message requesting reinstallation as Resources.dll is missing.
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http://bugs.winehq.org/show_bug.cgi?id=31283
Bug #: 31283
Summary: I Love Science! cannot detect it's CD
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
Created attachment 41094
--> http://bugs.winehq.org/attachment.cgi?id=41094
WINE 1.5.6 +relay,+seh,+tid
When started DK's I Love Science (.wine/drive_c/Program Files/DK Multimedia/I
Love Science!/ilovesci.exe), instead of launch screen popping up,
an error message was displayed:
"Please put the I Love Science! CD in a CD drive"
[Retry][Quit]
Clicking "Retry" will make the dialog disappear, then it appeared back almost
instantly. Clicking "Quit" will simply close the program.
I Love Science's CD was mounted at drive D:
Tested with WINE's Windows version 98.
I Love Science! is a Win16 application and supports Windows 3.x.
WINE: wine-1.5.6 source distribution.
System: Debian GNU/Linux 5.0 "Lenny" i386 (Intel Pentium 4 2.66GHz)
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http://bugs.winehq.org/show_bug.cgi?id=31418
Bug #: 31418
Summary: IE HTTPS Fails
Product: Wine
Version: 1.5.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fredrick.ward(a)gmail.com
Classification: Unclassified
Attempted install of IE8 under ubuntu 12.04. Pages open, but secure pages will.
Attempted to use wininet and winhttp respectively and neither resolved the
issue. install of crypt32 gets rid of error but then page cannot load
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https://bugs.winehq.org/show_bug.cgi?id=37130
Bug ID: 37130
Summary: Clang Static Analyzer: Memory Leak
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies a potential memory leak
File: libs/wpp/ppl.yy.c
Location: line 4475, column 1
Description: Potential memory leak
static void macro_add_arg(int last)
{
..
if(last || mep->args[mep->nargs-1][0])
{
yy_push_state(pp_macexp);
push_buffer(NULL, NULL, NULL, last ? 2 : 1);
ppy__scan_string(mep->args[mep->nargs-1]);
//Clang: Calling 'ppy__scan_string'
//Clang: Returned allocated memory
}
//Clang: Potential memory leak
}
The pyy__scan_string function has a non-used return value. Calling this
function will anyway make the malloc() function return the value, and after it
is called, memory must be freed.
Let's see how the call of the pyy__scan_string function leads to calling
malloc.
YY_BUFFER_STATE ppy__scan_string (yyconst char * yystr )
{
return ppy__scan_bytes(yystr,strlen(yystr) );
}
YY_BUFFER_STATE ppy__scan_bytes (yyconst char * yybytes,
yy_size_t _yybytes_len )
{
YY_BUFFER_STATE b;
char *buf;
...
buf = (char *) ppy_alloc(n );
...
b = ppy__scan_buffer(buf,n );
...
return b;
}
YY_BUFFER_STATE ppy__scan_buffer (char * base, yy_size_t size )
{
YY_BUFFER_STATE b;
...
b=(YY_BUFFER_STATE) ppy_alloc(sizeof(struct yy_buffer_state));
...
return b;
}
void *ppy_alloc (yy_size_t size )
{
return (void *) malloc( size );
}
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http://bugs.winehq.org/show_bug.cgi?id=36853
Bug ID: 36853
Summary: WINE should detect the presence of the window manager.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Created attachment 48943
--> http://bugs.winehq.org/attachment.cgi?id=48943
Screenshot, missing decorations.
In my private, ubuntu based, linux distribution, I installed the strict minimun
amount of packages, required for running just WINE and applications for Windows
with few megabytes.
I have not installed a window manager.
When running applications, it will happen that the decorations of the windows
won't be displayed if the window manager is enabled to draw or control them.
See the attached screenshot with winecfg running as an example.
The presence of the window manager should be detected and, if it is not
available, the two options for such purpose should be always grayed and the
function must be disabled automatically if it's enabled.
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https://bugs.winehq.org/show_bug.cgi?id=37131
Bug ID: 37131
Summary: Clang Static Analyzer: Division by zero
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukebenes(a)hotmail.com
Clang Static Analyzer identifies Division by zero
File: dlls/winex11.drv/palette.c
Location: line 601, column 43
Description: Division by zero
#define NB_RESERVED_COLORS 20
...
static void X11DRV_PALETTE_FillDefaultColors(....)
{
...
int i = 0, idx = 0;
int red, no_r, inc_r;
...
if (palette_size <= NB_RESERVED_COLORS)
return;
while (i*i*i < (palette_size - NB_RESERVED_COLORS)) i++;
no_r = no_g = no_b = --i;
...
inc_r = (255 - NB_COLORCUBE_START_INDEX)/no_r;
//Clang: Division by zero
...
}
The code will continue executing if the palette_size variable is larger than or
equal to 21. With the value 21, the 'i' variable will be first incremented by
one and then decremented by one. As a result, the 'i' variable will remain
equal to zero, which will cause the division-by-zero error.
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http://bugs.winehq.org/show_bug.cgi?id=35699
Bug ID: 35699
Summary: the location to start drawing is failed in list
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
The list described in the attached file is rendered incorrectly.
(Maybe gdi mistaken point to start)
You cannot cause this without changing wine theme to
Light(http://aerilius.deviantart.com/art/Ubuntu-Light-Themes-12-10-32763197….
Thus,if you set it as no theme,it does not matter.
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http://bugs.winehq.org/show_bug.cgi?id=35696
Bug ID: 35696
Summary: [Japanese Font]Wine default fonts replacements for MS
fonts are not beautiful.
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
This is not enough to be called a bug.
However,many or almost all Japanese wine user complain that the Ume fonts are
not beautiful and download the MS Mincho font.
I think this is because wine does not use system font.
(such as Takao Mincho in Ubnutu,Hiragino in OSX).
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http://bugs.winehq.org/show_bug.cgi?id=14055
Summary: Occasional wine crash during Heroes of Might and Magic
III gameplay
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
Created an attachment (id=14275)
--> (http://bugs.winehq.org/attachment.cgi?id=14275)
Crash log
During gameplay the game may sometimes crash. It looks like the bug is related
to mp3/sound – “mp3dec.asi” (using OOS in wine). The log shows the
backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33975
Bug #: 33975
Summary: The Last Remnant stutters and stops rendering during
battles
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.blumenkrantz(a)gmail.com
Classification: Unclassified
During battle sequences, there is a graphical effect which causes a fullscreen
blur for the player to activate a quick-time event and press a button. During
these effects, the game's video freezes for some time before resuming; the
audio continues playing as normal for the duration.
It's likely that this occurs both in the demo and the full game.
I am willing and able to provide any debug output on demand.
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http://bugs.winehq.org/show_bug.cgi?id=15689
Summary: Onenote 2007: no drawing.
Product: Wine
Version: 1.1.6
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Crazedhamster(a)hotmail.com
Created an attachment (id=16752)
--> (http://bugs.winehq.org/attachment.cgi?id=16752)
Backtrace
Clicking on the drawing tool causes it to go grey and disappear.
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http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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http://bugs.winehq.org/show_bug.cgi?id=30869
Bug #: 30869
Summary: Word 2010 UI uses wrong font size - leads to huge UI
elements
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Whole Word UI including ribbon, window title and status bar is displayed with
huge font size, ribbon height is about 2 times larger than it should be.
Regression test shows that's a recently introduced problem from:
cca41207c161250d709ae3f8e0b002ac5c794de9 is the first bad commit
commit cca41207c161250d709ae3f8e0b002ac5c794de9
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 4 12:05:25 2012 +0900
gdi32: Fix parameters of some GDI stock fonts.
:040000 040000 78dfe59e027790bf6e171283d317c8214629312d
c1aee58caa05e216e80a12b4ecf15f799c715696 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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https://bugs.winehq.org/show_bug.cgi?id=36938
Bug ID: 36938
Summary: Couldn't launch Reason needed MFPlat.DLL and
MFReadWrite.dll library
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
$ wine .wine/drive_c/Program\ Files/Propellerhead/Reason/Reason.exe
err:module:import_dll Library MFPlat.DLL (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:import_dll Library MFReadWrite.dll (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe" failed, status c000013
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http://bugs.winehq.org/show_bug.cgi?id=35105
Bug #: 35105
Summary: Ableton Live 9.1 crashes, probably because of
IFileDialog2
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bique.alexandre(a)gmail.com
Classification: Unclassified
Created attachment 46825
--> http://bugs.winehq.org/attachment.cgi?id=46825
Log of the IFileDialog usage
When setting wine to >=Vista, Ableton Live 9.1 do not use GetOpenFile() anymore
but IFileDialog according to Microsoft recommendations.
With the GetOpenFile() code path, Ableton does not crash. But with the
IFileDialog code path Ableton does crash. I believe that wine's implementation
has different result values than the Windows one and that would explain why
Ableton crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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https://bugs.winehq.org/show_bug.cgi?id=36589
Bug ID: 36589
Summary: valgrind shows uninitialized memory use in
usp10/tests/usp10.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25656== Invalid read of size 2
==25656== at 0x4E326DE: _ItemizeInternal (usp10.c:1486)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656== Address 0x49c46c0 is 0 bytes after a recently re-allocated block of
size 8 alloc'd
==25656== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25656== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25656== by 0x4E306B6: heap_alloc_zero (usp10.c:719)
==25656== by 0x4E320D6: _ItemizeInternal (usp10.c:1375)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656==
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http://bugs.winehq.org/show_bug.cgi?id=29880
Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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