http://bugs.winehq.org/show_bug.cgi?id=15497
Summary: WineD3D_ChoosePixelFormat errors when starting game
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcdermott.michaelj(a)gmail.com
Created an attachment (id=16423)
--> (http://bugs.winehq.org/attachment.cgi?id=16423)
Log of the crash
When I fire up Medieval Total War (the original, not the new one), using the
option to bypass movies, wine crashes with what appear to be Direct3D related
errors.
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http://bugs.winehq.org/show_bug.cgi?id=17893
Summary: The Alien Nations / Die Völker crashes: amstream
GetFormat stub
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'd rather split the bug entries for "Die Völker / The Alien Nations" and
Motocross Madness 2, bug 17836, comment 3, to warrant each application its own.
Although the common cause is stubbed functionality in amstream, these apps
might be fixed independently.
At start, The Alien Nations tries to display two Intel Indeo videos, somewhat
differently. Unimplemented functionality in amstream and the app's not checking
for some return codes yields to an exception and crash. More specifically,
GetFormat() is expected to fill in a DDSURFACEDESC structure, which wine leaves
uninitialised, causing the application to use random uninitialised data.
The first crash is prevented by having GetFormat() in
dlls/amstream/mediastream.c fill in the dwWidth and dwHeight fields of the
DDSURFACEDESC structure (I used 1 as stub value). The code used seems similar
to that of
http://msdn.microsoft.com/en-us/library/ms787928(VS.85).aspx
except the app doesn't check the return code of GetFormat and hence proceeds
with uninitialised memory from these two fields.
These two values are not enough to avoid a crash when displaying the second
video. As the logs http://bugs.winehq.org/attachment.cgi?id=20129 in bug 17836,
comment 4 suggest, the app presumably reads more fields from GetFormat: Z
buffer depth and pixelformat, and passes that to ddraw.
Actually, whether the app crashes there depends on WINEDEBUG settings, as the
initialisation of the stack-based DDSURFACEDESC depends on former stack use.
I've been able to play the game using
WINEDEBUG=+all,-syslevel,-fixup,-dbghelp_dwarf,-heap,warn+heap,-gdi
I yet have to disassemble and see which other fields from DDSURFACEDESC are
used in the second case.
BTW, one needs to work past bug #15915 in order to see this crash in "Alien
Nations", which is a blocker for this issue. I did it by quickly hacking the
fourcc comparison test in iccvid.c.
There exists a demo for this application, but demos typically display no intro
videos, so I doubt it would exhibit this bug.
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http://bugs.winehq.org/show_bug.cgi?id=13816
Summary: Klingon Honor Guard crashes on playing ingame movies
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: garnoth(a)gmail.com
Created an attachment (id=13859)
--> (http://bugs.winehq.org/attachment.cgi?id=13859)
the windows error displayed when game crashes
The game Klingon honor Guard will crash when it tries to play the ingame
videos. This should be the last bug before the game would be platinum as using
the nocd patch allows one to play through the whole game.
This won't work with the demo as it has none. This bug only affects the retail
version, I'd be happey to send it to anyone if needed.
This doesn't seem to be a cd checking bug as the game askes for the cd one
screen before and it works. Playing multiplayer also requires the cd to be in
the drive and that works just fine.
The 'play' cd simply contains avi videos and can be played in Mplayer.
i did this in win 98 mode as that mode best supports the game.
To reproduce.
Install game.
Apply 1.1 patch.
Start new game.
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https://bugs.winehq.org/show_bug.cgi?id=36235
Bug ID: 36235
Summary: valgrind shows 3 leaks in amstream/tests/amstream.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20443== 8 bytes in 1 blocks are definitely lost in loss record 73 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65B52C7: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 74 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB457: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443== 8 bytes in 1 blocks are definitely lost in loss record 75 of 1,019
==20443== at 0x7BC4C735: notify_alloc (heap.c:255)
==20443== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20443== by 0x5C9189C: IMalloc_fnRealloc (ifs.c:233)
==20443== by 0x5C92003: CoTaskMemRealloc (objidl.h:1239)
==20443== by 0x65BB4A1: ???
==20443== by 0x65B535B: ???
==20443== by 0x4955D79: test_media_streams (amstream.h:590)
==20443== by 0x4957664: func_amstream (amstream.c:436)
==20443== by 0x49584C4: run_test (test.h:584)
==20443== by 0x49588B2: main (test.h:654)
==20443==
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http://bugs.winehq.org/show_bug.cgi?id=13272
Summary: Scrapland: ACCESS VIOLATION when starting
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nmatra(a)citromail.hu
Black screen hangs and I have to kill the process to get my Desktop back. I
only see the error message about access violation when I switch Wine to Emulate
Desktop.
I get it with a PC-GURU magazine, without protection. (On Win it starts without
the disc) Maybe the original doesn't have this issue.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=37090
Bug ID: 37090
Summary: Medieval total war demo crashes with builtin amstream
Product: Wine
Version: unspecified
Hardware: x86
URL: http://download.cnet.com/Medieval-Total-War-demo/3000-
7483_4-10246017.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49304
--> https://bugs.winehq.org/attachment.cgi?id=49304
terminal output
Split off from bug 1908 which has been recycled a few times.
Download the demo, install, try to run. It crashes very quickly after a couple
amstream fixme's:
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:quartz:GetClassMediaFile Media class not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x2221e8c)->(0x32d0f8,(nil),(nil),(nil)) stub!
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetMultiMediaStream
(0x2221e88/0x2221e8c)->(0x176dec4) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x41aef1
(thread 0009), starting debugger...
winetricks -q amstream gets past the crash.
[austin@localhost ~]$ sha1sum mtwdemo.zip
3b52b9168e672731180e96b4ce2a9222eb55a23b mtwdemo.zip
[austin@localhost ~]$ du -h mtwdemo.zip
236M mtwdemo.zip
[austin@localhost ~]$ wine --version
wine-1.7.24
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http://bugs.winehq.org/show_bug.cgi?id=32185
Bug #: 32185
Summary: Bug in BasePinImp_GetMediaType()
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A bisect shows that the patch below causes a regression in the amstream
conformance tests. See for instance the Winetest results for fg-deb64-t32.
http://test.winehq.org/data/3e264ced0f2502093940ddda21ecbd024b7dd815/linux_…
commit 7e82db784a448c6802001345d6230f72a711d237
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Fri Oct 12 23:07:31 2012 +0200
amstream: Implement BasePinImp_GetMediaType in media stream filter.
:040000 040000 ca189e47205be4d08dd271ba14dc12f6d1c2fced
5fd0731b35d83671c7fb0ecfa622e7834344238b M dlls
However it's also possible that the bug is in the previous patch as both
functions are used in the test and it's possible that implementing
BasePinImp_GetMediaType() caused BasePinImpl_CheckMediaType() to be called, or
that the bug is in fact in EnumMediaTypes_Construct() (from strmbase).
I tried to figure out the source for the bug but did not get anywhere. What I
gathered is that:
* It looks like a stack corruption issue. Adding traces in the test executable
can make the crash go away and I seem to have more luck reproducing the issue
using the PE test executable.
* A backtrace shows the crash happening in CopyMediaType() (called by
EnumMediaTypes_Construct() from strmbase) due to an insane size for
pSrc->cbFormat.
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http://bugs.winehq.org/show_bug.cgi?id=12851
Summary: LEGO Rock Raiders amstream crash
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=12540)
--> (http://bugs.winehq.org/attachment.cgi?id=12540)
+amstream log with crash
LEGO Rock Raiders crashes when trying to play the "LEGO Media" splash video.
+amstream log included. I don't think that this game has a demo. One needs a
nocd crack to bypass safedisc and a native d3drm.dll to avoid a crash if they
want to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=15508
Summary: Risk II crash while loading the game
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.reflexive.com/RiskII.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Tested in Ubuntu 8.10 and wine 1.1.5
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http://bugs.winehq.org/show_bug.cgi?id=10581
Summary: swat 3 v2.1 needs some amstream stuff to work
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
Created an attachment (id=9373)
--> (http://bugs.winehq.org/attachment.cgi?id=9373)
everything builtin
with builtin amstream.dll, sierra's SWAT 3 version 2.1 shows a messagebox
saying it needs directx at least version 6.1 to run and then it quits.
with windows xp native amstream, it dies further down the road
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https://bugs.winehq.org/show_bug.cgi?id=36555
Bug ID: 36555
Summary: valgrind shows a definite leak in
amstream/tests/amstream.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4daf010,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:amstream:DirectDrawMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49f9338)->({f7537560-a3be-11d0-8212-00c04fc32c45},0x4dafa2c),not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x49f933c)->(0x4daf83c,0x4dafa20,0x4daf8a8,0x4dafa1c) stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:amstream:AudioMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49858f0)->({f4104fce-9a70-11d0-8fde-00c04fd9189d},0x4daf9f0),not found
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->((nil)) stub!
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->(0x4daf9d2) stub!
==25590== 120 bytes in 3 blocks are definitely lost in loss record 578 of 920
==25590== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25590== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25590== by 0x5CD47AF: IMalloc_fnAlloc (ifs.c:186)
==25590== by 0x5CD50CA: CoTaskMemAlloc (objidl.h:1236)
==25590== by 0xF46F689: AudioClient_GetMixFormat (mmdevdrv.c:1749)
==25590== by 0xF431860: set_format (audioclient.h:330)
==25590== by 0xF4319DF: load_driver_devices (devenum.c:464)
==25590== by 0xF433231: MMDevEnum_Create (devenum.c:852)
==25590== by 0xF436445: MMCF_CreateInstance (main.c:252)
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0xE18103C: get_mmdevenum (dsound_main.c:178)
==25590== by 0xE18136D: GetDeviceID (dsound_main.c:261)
==25590== by 0xE17E65D: DirectSoundDevice_Initialize (dsound.c:760)
==25590== by 0xE17D45F: IDirectSound8Impl_Initialize (dsound.c:398)
==25590== by 0xE17DAA1: DirectSoundCreate8 (dsound.c:573)
==25590== by 0xE8F3C38: ???
==25590== by 0xE91614B: ???
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0x67A5187: ???
==25590== by 0x4CA33D2: test_media_streams (amstream.h:590)
==25590==
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http://bugs.winehq.org/show_bug.cgi?id=21957
Summary: Missing GUID check in
IAMMultiMediaStreamImpl_QueryInterface?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
This is necessary to make some games work (without actually showing the media,
though).
--- amstream.c.bak 2010-03-06 16:55:24.000000000 +0800
+++ amstream.c 2010-03-06 16:55:36.000000000 +0800
@@ -79,6 +79,7 @@
TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IMultiMediaStream) ||
IsEqualGUID(riid, &IID_IAMMultiMediaStream))
{
IClassFactory_AddRef(iface);
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http://bugs.winehq.org/show_bug.cgi?id=18611
Summary: After effects 6.5 crashes when import a mp3 file
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=21294)
--> (http://bugs.winehq.org/attachment.cgi?id=21294)
terminal output
After effects 6.5 crashes when import a mp3 file
--snip--
fixme:amstream:IAMMultiMediaStreamImpl_GetFilter
(0x72f0468/0x72f0468)->(0x82e480) stub!
wine: Unhandled page fault on read access to 0x00000001 at address 0xb13967
(thread 0009), starting debugger...
--snip--
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http://bugs.winehq.org/show_bug.cgi?id=26306
Summary: age of empires ll error
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbone6669(a)gmail.com
every thing installed fine the game just wont run and i get this error message
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463
Summary: Alan Wake : No sound in cinematics
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
GOG.com version of the game
Wine 1.5.28
Nvidia hardware
Arch Linux x64
d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be
expected at all times.
The log does not show anything related to sound. There is a loop of these two
lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub!
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c /
5829
Which channels should I be looking for to help you debug this?
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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http://bugs.winehq.org/show_bug.cgi?id=21843
Summary: FreeFalcon 5.3: Crash when attempting to fly a mission
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knives.out.0(a)gmail.com
Created an attachment (id=26442)
--> (http://bugs.winehq.org/attachment.cgi?id=26442)
errorlog + backtrace
FreeFalcon crashes when attempting to fly a mission, even with all in-game
graphics options turned down.
Steps to reproduce:
install freefalcon 5
install freefalcon 5.3 patch
wine FFViper.exe
choose 'Instant Action'
click 'Takeoff'
My system:
Fedora 12 x86_64
Nvidia 8800 GTS
This bug is possibly related to #14505, as FreeFalcon and Allied force share
similar code base after all. Different errors are reported in the logs though.
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http://bugs.winehq.org/show_bug.cgi?id=20799
Summary: Mirror's Edge freeze during startup
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24909)
--> (http://bugs.winehq.org/attachment.cgi?id=24909)
Console output from wine 1.1.30 with OpenAL enabled, i.e. crashing
Hi, last working version 1.1.29. In 1.1.30 Mirror's Edge begins to freeze
during start up. Git bisect gave me following commit:
862965f4f71b19f251934b11d1e998831ccbaee6 is first bad commit
commit 862965f4f71b19f251934b11d1e998831ccbaee6
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Tue Aug 25 03:26:35 2009 -0700
openal32: Add a stub DLL thunk.
:100755 100755 3874a35a0bfd4b09557b70da5002997990e6e4a9
329b2437d86b9110756b19d5112ef23850312fb0 M configure
:100644 100644 0d2e860cde3230a48c3f07eb8fc76b6b89e66e72
adec95f6231a723469af3ba929cb402cc0f46a12 M configure.ac
:040000 040000 c1840765b8243d56793701292703ab61169876c6
a1167dbd19bde794fef6e1b68a112f6a32f0f3a4 M dlls
:040000 040000 b91f345e148e69435dc9a83f697f28b9ee06fa1f
f5d07b2aee106b5bb0ccb14bd7c2f5e20d1d5d53 M include
Looks like OpenAL initial implementation??
So i tried under 1.1.30:
./configure --with-opengl --verbose <--- *** FREEZES ***
./configure --with-opengl --verbose --without-openal <--- **** WORKS ****
I read about other problems in OpenAL, so i upgraded OpenAL to v1.10.622. No
change. Then i tried put slots slots=1 and sends=1 in /etc/openal/alsoft.conf.
No change :-(
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http://bugs.winehq.org/show_bug.cgi?id=33285
Bug #: 33285
Summary: VideoReDo crashes when saving SECOND file
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlheinzarmani(a)yahoo.de
Classification: Unclassified
Created attachment 44035
--> http://bugs.winehq.org/attachment.cgi?id=44035
crash log
- Loading mpg
- Selecting frames from-to
- Save mpg clip
- Getting a ieframe with stats
This works fine for the first time, but the second time it crashes.
Last line in the log before the crash is urlmon.
After that i get:
###!!! ABORT: Main-thread-only object used off the main thread: file
/build/wine-mozilla-1.9/xpcom/base/nsCycleCollector.cpp, line 1151
$ wine --version
wine-1.5.26-88-gfbe7ab5
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http://bugs.winehq.org/show_bug.cgi?id=33117
Bug #: 33117
Summary: Can't load Bach41.ttf with CreateFontIndirect under
Wine - this works fine in Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
Created attachment 43794
--> http://bugs.winehq.org/attachment.cgi?id=43794
Bach41 True Type Musicological Font
The code is simple:
Basically I'm just using
hFont=CreateFontIndirect(&lfTest);
with
strcpy(lfTest.lfFaceName,"Bach");
When I select this font into an example hdc, then use GetTextFace(..) to check
which font was selected, then it reports that it found Martlett. Under Windows
it finds the Bach font.
Why can't it find the Bach font, and why does it find Marlett instead?
It seems to be installed okay in my version of Wine since it shows up fine in
the font dialog launched from within my program (using ChooseFont).
It displays the characters fine within that dialog too.
But I can't seem to use it within my application under Wine.
Also - may be related - if I try to set the font for a selection of text in a
rich text field to the Bach font, again this doesn't work in Wine though it
works fine in Windows.
Everything is fine in Windows.
I also tried using AddFontResourceEx(szFontPFile,FR_PRIVATE,0);
- but wasn't able to load it from
I attach the Bach41.ttf font as an attachment.
Thanks for your help. I have been puzzling over this for several days now and
can't find a solution, but as you see, I have reduced the issue to a few lines
of code, which should help.
Here is the actual source code I used for testing this bug:
----------------------------------------------------
/**
Extract from the code:
(where SpecialDebugLogLine() just outputs a time stamped version of the line to
a file).
**/
#define ONE_K 1024
void TestCreateFontIndirectFor(char *szfont,int ichar_set)
{
LOGFONT lfTest;
HFONT hFont=NULL,hFontWas=NULL;
char szt[ONE_K];
char szfont_found[ONE_K];
HDC hdc=GetDC(NULL);
memset(&lfTest,0,sizeof(lfTest));
lfTest.lfHeight=12;
lfTest.lfCharSet=ichar_set;
strcpy(lfTest.lfFaceName,szfont);
hFont=CreateFontIndirect(&lfTest);
hFontWas=SelectObject(hdc,hFont);
GetTextFace(hdc,1024,szfont_found);
sprintf
(szt,"***Test of CreateFontIndirect for %s***\n"
"Font found: %s\n\n",szfont,szfont_found
);
SpecialDebugLogLine(szt);
SelectObject(hdc,hFontWas);
DeleteObject(hFont);
hFont=NULL;
ReleaseDC(NULL,hdc);
}
void TestCreateFontIndirect(void)
{
SpecialDebugLogLine("\n\n****TestCreateFontIndirect****\n\n");
TestCreateFontIndirectFor("Courier",0);
TestCreateFontIndirectFor("Arial",0);
TestCreateFontIndirectFor("Bach",SYMBOL_CHARSET);
}
/**
and the output from Wine is:
****TestCreateFontIndirect****
2.06.41 AM March 04, 2013 (2746.3):***Test of CreateFontIndirect for Courier***
Font found: Courier
2.06.41 AM March 04, 2013 (2746.32):***Test of CreateFontIndirect for Arial***
Font found: Arial
2.06.41 AM March 04, 2013 (2746.34):***Test of CreateFontIndirect for Bach***
Font found: Marlett
2.06.41 AM March 04, 2013 (2746.35):
Test of AddFontResourceEx for CreateFontIndirect***
2.06.41 AM March 04, 2013 (2746.35):***Test of CreateFontIndirect for Bach***
Font found: Marlett
**/
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http://bugs.winehq.org/show_bug.cgi?id=22409
Summary: Dxdllreg.exe encountered a problem and closed
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashl1future(a)gmail.com
Created an attachment (id=27427)
--> (http://bugs.winehq.org/attachment.cgi?id=27427)
Backtrace for MTG Online (dxdllreg.xe)
I installed Magic The Gathering Online (latest MTGOInstall.exe).
Before I installed "Mono 2.20 for Windows" by winetricks.
MTGO installed DirectX but I know shouldn't install DirectX in Wine. So after
MTGO started (wine "C:\Program Files\Magic Online\Renamer.exe") (it also
started Kicker.exe), error occured (The program dxdllreg.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience.)
And the program started with bad graphic and the "Unknown error" for less then
second.
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http://bugs.winehq.org/show_bug.cgi?id=29231
Bug #: 29231
Summary: Tango (Freeware video chat application) fails in
WSALookupServiceBegin, needs WSALookupServiceBeginW
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)robbak.com
Classification: Unclassified
Created attachment 37765
--> http://bugs.winehq.org/attachment.cgi?id=37765
Full Terminal output of running software. Expands to 76MB.
Freeware video chat application Tango fails to connect to its server. The
console log complains with thousands of
fixme:winsock:WSALookupServiceBeginW (0x23fe794 0x00000000 0x1d2d5a4) Stub!
2011 12 03 22:34:20.037 [0.39] <connectivity.ERROR> Failed to begin
service from WSALookupServiceBegin error = 8
Full log, gzipped, until it was killed with ^C, attached. (no other way of
ending application). Not very interesting: It is mostly 76 Meg (!) of the above
two lines, repeated endlessly, from ~20 seconds of operation.
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http://bugs.winehq.org/show_bug.cgi?id=35019
Bug #: 35019
Summary: Todolist (MFC) App Crashes on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lavanya.deepak(a)outlook.com
Classification: Unclassified
Created attachment 46678
--> http://bugs.winehq.org/attachment.cgi?id=46678
StackTrace
Todolist application using MFC is working fine on Windows. On Linux/Wine
options like selecting a task and hitting delete crashes the application.
Application URL:
www.codeproject.com/Articles/5371/ToDoList-6-8-Feature-Release-An-effective…
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http://bugs.winehq.org/show_bug.cgi?id=36870
Bug ID: 36870
Summary: Trying to install 32 bit version of iTunest with
PlayonLinux, after install, I got an error, backtrack
is attached.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sstocker(a)suddenlink.net
Created attachment 48968
--> http://bugs.winehq.org/attachment.cgi?id=48968
Error after installing iTunes 32 bit and running the program
Error when running iTunes with palyonlinux
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http://bugs.winehq.org/show_bug.cgi?id=33901
Bug #: 33901
Summary: Arabic full-translated Wine
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com, austinenglish(a)gmail.com,
julliard(a)winehq.org, khaledhosny(a)eglug.org
Classification: Unclassified
Created attachment 45007
--> http://bugs.winehq.org/attachment.cgi?id=45007
Arabic full translated Wine
Arabic Full Translated Wine .
To mirage with Wine 1.6 .
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http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=37325
Bug ID: 37325
Summary: Rhapsody installs and streams however auto setup for
DRM fails
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kablake(a)live.com
Created attachment 49635
--> https://bugs.winehq.org/attachment.cgi?id=49635
backtrace provided when DRM setup fails
I installed Rhapsody 4.0 successfully and it streams well so far ... but then I
try to authorize the computer so I can download and play tracks locally and the
setup for DRM fails.
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http://bugs.winehq.org/show_bug.cgi?id=28240
Summary: Mipony: Embedded web browser too shown in too small
window
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36180)
--> (http://bugs.winehq.org/attachment.cgi?id=36180)
Image displaying the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install Mipony
4) (optionaly) override gdiplus.dll
5) wine MiPony.exe
Behaviour:
See attachment.
Expected behaviour:
Embedded web browser should be displayed at full available window space.
Additional info:
winetricks ie7 doesn't help
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http://bugs.winehq.org/show_bug.cgi?id=35841
Bug ID: 35841
Summary: R.U.S.E. Demo need wmvcore.dll.WMCreateSyncReader
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/21970
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
For background movies in the main menu and intro.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xa54d1f0): stub
Works with wmp9.
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https://bugs.winehq.org/show_bug.cgi?id=35986
Bug ID: 35986
Summary: Multiple DRM-enabled apps and games crash when being
relay traced (game overlay renderer enabled Stream
games)
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
this is more an experts request but it should also help getting better
diagnosis (logs) from users.
There are apps and games that crash when being relay traced because they employ
intrusive API hooking schemes that can't cope with Wine's relay thunks.
Example of a Steam game crashing with game overlay renderer enabled when relay
trace is turned on:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Steam
$ WINEDEBUG=+tid,+seh,+relay wine ./steam.exe -no-dwrite -applaunch 238430
-windowed >>log.txt 2>&1
...
Unhandled exception: page fault on read access to 0x0a55527c in 32-bit code
(0xf6ea4243).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f6ea4243 ESP:0033e438 EBP:0a548150 EFLAGS:00010246( R- -- I Z- -P- )
EAX:0a555278 EBX:00000000 ECX:0a548150 EDX:00020234
ESI:0a548150 EDI:0033e6d8
...
Backtrace:
=>0 0xf6ea4243 in winmm (+0x4243) (0x0a548150)
1 0x0a532919 in inputsystem (+0x2918) (0x0a548150)
2 0x00000001 (0x0a5422ac)
3 0x0a531990 in inputsystem (+0x198f) (0x0a531760)
4 0xf18b5608 (0x24448b51)
0xf6ea4243: call *0x4(%eax)
Modules:
Module Address Debug info Name (132 modules)
PE 380000- 3b0000 Deferred launcher
PE 400000- 46f000 Deferred contagion
PE 1a80000- 1ae7000 Deferred tier0
PE 1af0000- 1b52000 Deferred vstdlib
PE 9590000- 95e6000 Deferred filesystem_stdio
PE 99f0000- a0cc000 Deferred engine
PE a530000- a551000 Export inputsystem
PE a560000- a68d000 Deferred materialsystem
PE b690000- b6d6000 Deferred datacache
PE b6e0000- bb0e000 Deferred studiorender
PE bb10000- bcb1000 Deferred vphysics
PE bcf0000- bd63000 Deferred vscript
PE bd70000- bd93000 Deferred valve_avi
PE bda0000- bf03000 Deferred vguimatsurface
PE bf10000- bf6f000 Deferred vgui2
PE bf90000- c086000 Deferred shaderapidx9
PE c090000- c28f000 Deferred d3dx9_43
PE e4d0000- e584000 Deferred crashhandler
PE e6a0000- e6b4000 Deferred xinput1_3
PE 10000000-100bb000 Deferred gameoverlayrenderer
PE 18000000-1803b000 Deferred binkw32
PE 38000000-38893000 Deferred steamclient
PE 3b400000-3b41e000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 7b800000-7ba60000 Deferred kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
ELF 7bc00000-7bcee000 Deferred ntdll<elf>
\-PE 7bc10000-7bcee000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
...
ELF f6e90000-f6f4e000 Dwarf winmm<elf>
\-PE f6ea0000-f6f4e000 \ winmm
...
Threads:
process tid prio (all id:s are in hex)
...
00000031 (D) C:\Program Files\Steam\SteamApps\common\Contagion\contagion.exe
00000063 0
00000064 0
00000067 0
00000065 0
00000030 0 <==
--- snip ---
Caller code:
--- snip ---
0A532900 81EC CC010000 SUB ESP,1CC
0A532906 53 PUSH EBX
0A532907 55 PUSH EBP
0A532908 8BE9 MOV EBP,ECX
0A53290A 33DB XOR EBX,EBX
0A53290C 56 PUSH ESI
0A53290D 899D 8C150000 MOV DWORD PTR SS:[EBP+158C],EBX
0A532913 FF15 5821540A CALL DWORD PTR DS:[<&WINMM.joyGetNumDevs>]
0A532919 8BF0 MOV ESI,EAX
0A53291B 83FE 04 CMP ESI,4
0A53291E 897424 0C MOV DWORD PTR SS:[ESP+C],ESI
0A532922 0F8E 80010000 JLE inputsys.0A532AA8
--- snip ---
The game dll calls 'WINMM.joyGetNumDevs'.
Original relay thunk emitted for that API:
--- snip ---
F6F38234 push esp
F6F38235 push 1Dh
F6F38237 call __wine_spec_get_pc_thunk_eax
F6F3823C lea eax, [eax+35270h] ; descriptor lookup
F6F38242 push eax
F6F38243 call dword ptr [eax+4]
F6F38246 retn 0
--- snip ---
The hook engine copies all opcodes that are potentially overwritten by the
5-byte long jump to an intermediate thunk.
Hence the call to '__wine_spec_get_pc_thunk_eax' is copied too - leading to the
actual problem.
A long jump is written to the relay thunk entry which jumps to another
trampoline, located at the intermediate thunk area.
'WINMM.joyGetNumDevs' relay thunk hooked by Steam's gameoverlayrenderer:
--- snip ---
F6F38234 E9 D47D5E13 JMP 0A52000D
F6F38239 1300 ADC EAX,DWORD PTR DS:[EAX]
F6F3823B 008D 80705203 ADD BYTE PTR SS:[EBP+3527080],CL
F6F38241 0050 FF ADD BYTE PTR DS:[EAX-1],DL
F6F38244 50 PUSH EAX
F6F38245 04 C2 ADD AL,0C2
F6F38247 0000 ADD BYTE PTR DS:[EAX],AL
--- snip ---
Intermediate jump trampoline to actual hook code:
--- snip ---
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
'gameoverlayrenderer' module info:
--- snip ---
Base=10000000
Size=000BB000 (765952.)
Entry=1005798F gameover.<ModuleEntryPoint>
Name=gameover
File version=02.13.04.49
Path=C:\Program Files\Steam\gameoverlayrenderer.dll
--- snip ---
'gameoverlayrenderer' code:
--- snip ---
100527F0 833D 2C7A0910 00 CMP DWORD PTR DS:[10097A2C],0
100527F7 7F 06 JG SHORT gameover.100527FF
100527F9 FF25 1C8F0910 JMP DWORD PTR DS:[10098F1C]
100527FF B8 04000000 MOV EAX,4
10052804 C3 RETN
10052805 CC INT3
--- snip ---
Memory refs:
--- snip ---
10097A2C 00000000 ....
...
10098F1C 0A520000 ..R.
--- snip ---
Original copy Wine relay thunk entry + continuation + hook jump
--- snip ---
0A520000 54 PUSH ESP
0A520001 6A 1D PUSH 1D
0A520003 E8 5095A1EC CALL winmm.__wine_spec_get_pc_thunk_eax
0A520008 E9 2F82A1EC JMP winmm.F6F3823C ; org. relay thunk code (cont)
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
__wine_spec_get_pc_thunk_eax:
--- snip ---
F6F39558 8B0424 MOV EAX,DWORD PTR SS:[ESP]
F6F3955B C3 RETN
--- snip ---
'WINMM.joyGetNumDevs' original Wine relay thunk code (continuation):
--- snip ---
F6F3823C 8D80 70520300 LEA EAX,DWORD PTR DS:[EAX+35270]
F6F38242 50 PUSH EAX
F6F38243 FF50 04 CALL DWORD PTR DS:[EAX+4]
F6F38246 C2 0000 RETN 0
--- snip ---
This obviously can't work because '__wine_spec_get_pc_thunk_eax' relies on
being called from original relay thunk code.
Because Steam game overlay renderer hook engine relocated this essential part
of relay thunk code, the returned address will always be wrong.
You can fix this problem by padding the relay thunk entry with enough 'no-op'
opcodes to not have '__wine_spec_get_pc_thunk_eax' relocated by hook engines.
Wine:
http://source.winehq.org/git/wine.git/blob/4e4acd5f705c770b7c361605e11d9d7c…
The method works and AFAIK has no side-effects.
I used a patch in my repo for some time now to cope with such stubborn
apps/games (mostly DRM related).
$ wine --version
wine-1.7.16-133-gd8ca8c2
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37327
Bug ID: 37327
Summary: Rhapsody 4.0 crashes on unimplemented function
'wmvcore.dll.WMCreateSyncReaderPriv' when playing a
track
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 37325
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Rhapsody
$ wine ./rhapsody.exe
...
wine: Unimplemented function wmvcore.dll.WMCreateSyncReaderPriv called at
address 0x7b83ae8f (thread 002a), starting debugger...
Unhandled exception: unimplemented function wmvcore.dll.WMCreateSyncReaderPriv
called in 32-bit code (0x7b83ae8f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b83ae8f ESP:111ee8f4 EBP:111ee958 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826d6d EBX:7b8be000 ECX:7d3c13ef EDX:111ee91c
ESI:00000000 EDI:02ee5f00
...
Backtrace:
=>0 0x7b83ae8f RaiseException+0x8f(code=<couldn't compute location>,
flags=<couldn't compute location>, nbargs=<couldn't compute location>,
args=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/kernel32/except.c:84] in kernel32
(0x111ee958)
1 0x7d3c1375 __wine_spec_unimplemented_stub+0x34(module="wmvcore.dll",
function="WMCreateSyncReaderPriv")
[/home/focht/projects/wine/wine.repo/src/dlls/winecrt0/stub.c:34] in wmvcore
(0x111ee998)
2 0x7d3bf94d __wine_stub_WMCreateSyncReaderPriv+0x28() in wmvcore
(0x111ee9c0)
3 0x621ce49f in wm9fformat (+0xe49e) (0x111ee9c0)
4 0x621c325a in wm9fformat (+0x3259) (0x111eea18)
5 0x621c38c3 in wm9fformat (+0x38c2) (0x111eea3c)
6 0x621c385e in wm9fformat (+0x385d) (0x111eea58)
7 0x7bc85a3c call_thread_func_wrapper+0xb() in ntdll (0x111eea68)
...
Modules:
Module Address Debug info Name (287 modules)
PE 400000- f26000 Deferred rhapsody
PE 1f10000- 1f7d000 Deferred h264enc
PE 1f80000- 1f93000 Deferred rnaudiopacketizer
PE 1fa0000- 1fd9000 Deferred fpsechnd
PE 1fe0000- 1ff7000 Deferred smplfsys
PE 2000000- 2029000 Deferred vidplin
PE 2030000- 2091000 Deferred vidsite
PE 25b0000- 25d3000 Deferred mp4wrtr
PE 25e0000- 262d000 Deferred rmwrtr
PE 2630000- 2638000 Deferred wm9writer
...
Threads:
process tid prio (all id:s are in hex)
...
000000a3 (D) C:\Program Files\Rhapsody\rhapsody.exe
0000002a 0 <==
00000029 0
...
--- snip ---
'winetricks -q wmp9' works around.
Tidbit: Looks like Rhapsody discriminates against non-US IP addresses.
There is a builtin geoip-check, resulting in error "Use of Rhapsody is
restricted by your IP address. Rhapsody will now shut down."
For bug testing purpose use the following workaround if you don't have a
proxy/vpn at hand:
--- snip ---
$ printf '\xEB\x28' | dd of=rhapsody.exe bs=1 seek=86657 count=2 conv=notrunc
--- snip ---
$ sha1sum RhapsodyReal.EXE
025e936cf73d83e35d9631f735033557533102da RhapsodyReal.EXE
$ du -sh RhapsodyReal.EXE
16M RhapsodyReal.EXE
$ wine --version
wine-1.7.27-47-g92bcb74
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http://bugs.winehq.org/show_bug.cgi?id=13335
Summary: libGl error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schuster.bernhard(a)googlemail.com
In the near past, whenever trying to run warcraft via wine, I get two libGL
errors. Afterwards, I get told, that mesa will get used instead.
So performence goes really bad. I get about 10-20fps instead of 120-160fps,
though I have an insane gaming rig.
The only way to fix it, is removing the ~/.wine directory completly.
But that's not an real option...
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https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
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http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
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http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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