https://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #18 from Sergio Callegari <scallegari(a)arces.unibo.it> ---
Hi, this bug is still present as of 1.7.30. It has been open for almost 8
years now with no activity at all in the last few years. As the original
reporter may I suggest closing with a wontfix?
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #118 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
For the curious, you can get the retail game to partially work again in the
latest Wine (1.7.30) by increasing the maximum number of vertex shaders.
Similar to how the previous patch worked for 1.1.36.
By cloning the current git repository, you can make a small change to the
source code and then compiling Wine from scratch.
At around line 312 in /dlls/d3d9/d3d9_private.h, change:
From: #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
To: #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 1024
My system uses the Nvidia GeForce GTX 650 with proprietary drivers, so the
results may differ to your configuration. As stated previously, this is not a
fix. It gets past the INVALIDCALL error, and The Sims 2 completes it's
initialization stage, dependent on hardware.
Notable problems still include: Unrendered 'eagle' Sims, objects that are
animating turning red, objects containing video (TV/Computer) remaining black,
re-positioned objects temporarily turning red (presumably as it re-renders).
Missing 'splash' lines on the loading screen. Resolutions higher than 1024x768
also results in Wine throwing many errors to a point the game crashes.
On the upside, all of the default Sims portraits are rendered initially and
there is no flickering (only once after loading the neighbourhood)
Despite the rendering issues, it plays at pretty solid 60 FPS (you can press
CTRL+SHIFT+S in-game to see this), so there's hope this game can run really
well as soon as the shader implementation issues are ironed out.
I also discovered some game-related files. I don't know if these may be of any
use, but the retail game (not sure about the demo) uses some scripts related to
determining graphics:
/../TSData/Res/Config/Graphics Rules.sgr
/../TSData/Res/Config/Video Cards.sgr
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https://bugs.winehq.org/show_bug.cgi?id=9190
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution|--- |FIXED
--- Comment #28 from Austin English <austinenglish(a)gmail.com> ---
(In reply to James Carthew from comment #26)
> This can now be closed, the game launches but fails to display graphics.
> There is a new bug for this #29521
Fixed.
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roger(a)mailinator.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |roger(a)mailinator.com
--- Comment #27 from roger(a)mailinator.com ---
reported once fixed, can someone else confirm
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roger(a)mailinator.com changed:
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CC| |roger(a)mailinator.com
--- Comment #1 from roger(a)mailinator.com ---
too old wine.
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https://bugs.winehq.org/show_bug.cgi?id=37479
Bug ID: 37479
Summary: Stronghold 2 - Does not start
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drazil.tembero(a)gmail.com
Distribution: ---
Hello,
I have an issue with running the game Stronghold 2. The game installs without
problem, the graphic settings UI invokes but then the program just sits in
memory chugging along at 2-3% cpu until it is halted in the system monitor.
I have the original CD version of the game, V1.0.
I have tried updating the game to v1.2, v1.4 and v1.41 and running each and I
have the same problem.
I have tried using different versions of the game namely stronghold 2 deluxe
from the internet, albeit a modified copy from some dark corner of the planet
but this too also seems to suspend in load starting.
I have tried installing d3dx9, vcrun..... etc.. from 'none at all' to 'all at
once' and find no joy here.
This above was all aboard - Kubuntu 14.04 x64 with Wine versions 1.6 or 1.7.28
Presently I have much time and hard disk space so the following tedium was then
intended to engage and amuze me, unfortunately with little success.
I have installed Kubuntu 14.04 x86 and tried running the program from there,
also the same outcome. I tried running the program from a drive formatted
Fat32, no success ( there is a dll in the game folder called foldercheck.dll or
similar?!)
I am almost certain I remember playing this game through Wine very recently and
APPdb would suggest no reason against this... so I am at a loss.
Also I tried the older FGLRX drivers opposed to the FGLRX-updates. (ATI 6850)
Also I tried standing upside down with a yoghurt balanced on my nose.
It does not work.
(QUAD-CORE AMD 4170 3.5GHZ CPU)
(MOUSE AND KEYBOARD)
(SAMSUNG 37inch 720p HDTV won't go above 30hz refresh, but that is a resolution
option in the GUI)
pppft
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http://bugs.winehq.org/show_bug.cgi?id=34532
Bug #: 34532
Summary: Double mouse click on a Skype's systray icon or right
click it -> Open Skype doesn't bring Skype's window on
top if it's already unhid
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Subject.
Skype version 5.0.0.152, Windows version set to Windows 8.
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http://bugs.winehq.org/show_bug.cgi?id=33049
Bug #: 33049
Summary: Wine will not install an audio driver.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blainegrissom(a)ymail.com
Classification: Unclassified
Just like the title says. I go into Winecfg and click on the audio tab, and it
says that no drive has been selected. Please help me fix this problem.
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http://bugs.winehq.org/show_bug.cgi?id=23735
Summary: Game/Program Crash
Product: Wine
Version: 1.2
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psartwork(a)gmail.com
I used a .exe and the launcher worked fine. It updated some files fine in a
properly working GUI and let me hit "Start" at which point the launcher
disappaered and a few seconds later the program crashed.
Terminal displayed.
"wine: Unhandled page fault on write access to 0x5a5b538d at address 0xcdc1ef
(thread 0036), starting debugger..."
I'm really not that savvy Terminal/coding/errors/etc so just tell me what else
I need to post here to help you help me figure out what the issue(s) are.
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http://bugs.winehq.org/show_bug.cgi?id=34531
Bug #: 34531
Summary: Web camera is not detected and/or used in Skype
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45978
--> http://bugs.winehq.org/attachment.cgi?id=45978
Skype WebCam settings
I've no idea if web cameras are supported in Wine, but Skype 5.0.0.152 says:
"Skype couldn't find a webcam."
You _must_ set Windows version to Windows 8 in order to make this Skype version
work in Wine.
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