http://bugs.winehq.org/show_bug.cgi?id=31971
Bug #: 31971
Summary: windows 8 cp mspaint.exe didnt run.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: me(a)mailinator.com
Classification: Unclassified
Created attachment 42126
--> http://bugs.winehq.org/attachment.cgi?id=42126
the log file describing what happened
I tried to run mspaint from windows 8 consumer preview and it crashed before it
even came up.
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http://bugs.winehq.org/show_bug.cgi?id=34557
Bug #: 34557
Summary: Lemmings Revolution: can't rotate playing field
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mondane.woodworker(a)gmail.com
Classification: Unclassified
As of 1.7.x, the mouse moves normal now, but rotating the playing field isn't
possible. Before only rotating to the left was broken (
http://bugs.winehq.org/show_bug.cgi?id=20582 ).
How to rotate:
- Start the game and choose a level
- When the timer is started, click and hold the right mouse button
- The cursor is changed to a hand
- Move the mouse while holding the button to rotate
You'll probably notice not much happening.
After releasing the button, it also seems the mouse cursor can't move to all
positions on screen.
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http://bugs.winehq.org/show_bug.cgi?id=37096
Bug ID: 37096
Summary: Problems with DC Universe Online and Virtual Desktops
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apcullen(a)yahoo.com
Created attachment 49318
--> http://bugs.winehq.org/attachment.cgi?id=49318
Comparison of wine 1.2 and 1.7.24
DC Universe starts itself up in a multi-stop process using a launcher. When
"Play" is clicked on the launcher, the game appears to start in a blank dos
window that changes to full screen. Then a screen appears where one can select
or create a character. Pressing play here begins actual game play.
To install and run, DC Universe requires "winetricks xact ie8 vcrun2005
vcrun2010"
My machine is a core i5 desktop with radeon graphics (catalyst 13.35). I run
opensuse 13.1 KDE with three virtual desktops which I switch between using
ctrl-f1/ctrl-f2/ctrl-f3.
For stable play, the game has to be run using the "Emulate Virtual Desktop"
option from winecfg. Behavior (or misbehavior) changes using recent wine
versions. I am attaching an annotated log file comparing wine version 1.2.2
Summary
with wine version 1.2: if one does not run "emulate virtual desktop" the
launcher appears and pressing play results in a minimized game window. If you
open the window right away it is blank, and if you don't open it right away
you'll eventually know when the game is ready to play because you'll hear the
music played at the character screen. Then you can maximize the window and
play, but switching virtual desktops caused the game to crash. With "emulate
virtual desktop" selected in winecfg and set to full screen you can see that
the launcher opens what appears to be a dos window (minimized). Opening it
gives a blank window until the full screen game starts. If you leave it
minimized you can always see the minimized window icon even after the full
screen game starts (does not interfere with game play).
With more recent versions of wine:
With "emulate virtual desktop" off in winecfg the game launcher will appear and
pressing "play" will cause the game to start minimized just like in 1.2, but if
you don't open the minimized window the game will freeze and crash. With
"emulate virtual desktop" on the game will start normally and run will but will
freeze when switching KDE virtual desktops.
Sorry if all that was long winded.
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http://bugs.winehq.org/show_bug.cgi?id=23954
Summary: Threads not allocated to multiple processors.
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://systester.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
when running systester with multiple threads, the program does not properly run
in parallel... Threads are created, and run, but they are not parallel.
Example Single-Thread run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 1
Result: 19 512K N/A 0h 0m 5.318s
Example multi-threaded run: (512k digits)
systester-cli.exe -gausslg 512K -turns 1 -threads 4
Result: 19 512K OK 0h 0m 15.864s
Expected result: around 7s.
Example Single-Thread run: (1M digits)
systester-cli.exe -gausslg 1M -turns 1 -threads 1
result: 20 1M N/A 0h 0m 13.438s
Example multi-threaded run: (1M digits, 4 threads)
systester-cli.exe -gausslg 1M -turns 1 -threads 4
result: 20 1M OK 0h 0m 53.486s
Expected Result: about 15s.
example single-thread run: (1M digits, 1 thread, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 1 -bench
result: 20 1M N/A 0h 0m 13.418s
Example multi-threaded run: (1M digits, 4 threads, benchmark mode)
systester-cli.exe -gausslg 1M -turns 1 -threads 4 -bench
result: 20 1M N/A 0h 0m 50.798s
expected result: around 15s.
Test system:
Athlon II x4 630
Ubuntu 10.04 (amd64)
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http://bugs.winehq.org/show_bug.cgi?id=11898
Summary: Dance eJay Demo 7 crashes due to unimplemented interface
relating to devenum
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://support.empireinteractive.com/default.aspx?MID=8F
F6D156CB73&PID=D70EED24-7412-4A36-A7B2-879837165C8C
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11192)
--> (http://bugs.winehq.org/attachment.cgi?id=11192)
Output with devenum and qcap traces
As per bug #11863, a separate bug is filed for other issues in this
application. When starting the Dance eJay 7 Demo, after the trial time dialog,
a page fault is incurred. The devenum trace seems to suggest that the issue
lies in that particular component, as per comment 3 of bug 11863. Attached are
logs pertaining to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=16550
Summary: ConnectNamedPort should never return OK in overlapped
mode
Product: Wine
Version: 1.1.10
Platform: Other
URL: http://chromium.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium contains the following code in
http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/ipc_channel_w…
BOOL ok = ConnectNamedPipe(pipe_, &input_state_.context.overlapped);
DWORD err = GetLastError();
if (ok) {
// Uhm, the API documentation says that this function should never
// return success when used in overlapped mode.
NOTREACHED();
return false;
}
switch (err) {
case ERROR_IO_PENDING:
input_state_.is_pending = true;
break;
case ERROR_PIPE_CONNECTED:
waiting_connect_ = false;
break;
default:
NOTREACHED();
return false;
}
This triggers, for instance, if you build and run Debug/ui_tests.exe:
[1217/155712:FATAL:ipc_channel_win.cc(206)] Check failed: false.
The obvious one-line change to our ConnectNamedPipe lets the test
get further. I'll post a patch once I have a test case.
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https://bugs.winehq.org/show_bug.cgi?id=37315
Bug ID: 37315
Summary: Trying to run Prevengos
Product: Wine
Version: 1.7.26
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yajo(a)openaliasbox.org
Created attachment 49625
--> https://bugs.winehq.org/attachment.cgi?id=49625
Screenshot of error
Hello.
I am trying to run a program called Prevengos (client), from www.prevengos.com.
According to http://www.prevengos.com/arquitectura/requerimientos, I did
"winetricks dotnet35 dotnet35sp1 dotnet40" and installed it.
Running the program fails with the screenshot attached.
Any clues on how can I make it work?
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http://bugs.winehq.org/show_bug.cgi?id=29381
Bug #: 29381
Summary: Sonic Generations: configuration tool turns into a
zombie process when closed
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38028
--> http://bugs.winehq.org/attachment.cgi?id=38028
Sonic Generations Configuration tool console output
After choosing what hardware you have in the configuration tool for Sonic
Generations, you click "save and quit" the window closes but the process is
still in process monitor and is a zombie process
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http://bugs.winehq.org/show_bug.cgi?id=26864
Summary: Doesn't work
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: KRoy5(a)yandex.ru
error
./HSMsg/7/HackShield/HStcString.csv 7_2_5
and
./HSMsg/7/HackShield/HSInitMessage.csv 7_2_5
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http://bugs.winehq.org/show_bug.cgi?id=33022
Bug #: 33022
Summary: Starship Titanic hanging on video replay
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: norbert(a)preining.info
Classification: Unclassified
Hi everyone,
I have recently installed Starship Titanic, updated it to the latest version
40c and tried to run it with both wine 1.4.1 and 1.5.6 on Debian/unstable
x86_64 linux.
In both cases I suspect that some video playback is the problem, reasons for
this are:
- when entering the CD into the drive, on the screen of the computer in the
game a short sequence of the logo of the game should appear. But here the game
continues without problem.
- when entering into the elevator, a black box appears in the middle of the
screen, here should be the bot speaking to me. The outer border of the game
screen is present, but the box in the middle remains black.
Unfortunately at the second stage the game hangs, due to the fact that one has
to interact with the elevator.
The last lines of the terminal output before Ctrl-C ing out are
err:iccvid:decode_cinepak CVID: corruption 0 (QT/AVI) != 5767508 (CV)
err:iccvid:decode_cinepak CVID: strip overflow (more than 32)
(many of these).
Concerning cinepak: It is known that newer libraries of the cinepak dll do not
work with the game. From the web site of the game (FAQ), which is luckily still
online:
Yes! Or rather, yes, it works until you install Service Pack 2, which
upgrades the Cinepak® Codec to a special non-working version.
The solution is to download Cinepak version 1.10.0.11
So it might be that the bug is related to too new cinepak libraries.
On my VirtualBox WinXP machine I got it running without problems, but I had to
install the correct version of the cinepak dll into the ST directory.
This I also did on the wine game, without success.
I have also run the game with wine 1.4.1 WINEDEBUG=+relay,+seh,+tid, but that
created a 1.6G (!) file of output, so no way that I can share that.
Any other information I could provide?
Thanks
Norbert
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