http://bugs.winehq.org/show_bug.cgi?id=24728
Summary: MDI client displays scrollbars even when created
without scrollbar styles
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boreno(a)gmail.com
An MDI client window that is created without the WS_VSCROLL and WS_HSCROLL
styles still display scrollbars when a child window is moved partly out of
view. This is not the same behaviour as on Windows XP and later, and cause
problems for applications that use this method to create full-screen MDI
children that can co-exist with normal MDI windows.
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http://bugs.winehq.org/show_bug.cgi?id=32219
Bug #: 32219
Summary: Purge is not rendering (purist)
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.freepcgamers.com/2011/12/purge.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I started without any Windows dlls but with supplied d3dx9_43 it works but
unfortunately for me it runs slow.
It starts with orange and white bars followed by a white screen.
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https://bugs.winehq.org/show_bug.cgi?id=37181
Bug ID: 37181
Summary: Dark Fall 3: Lost Souls crashes on start with built-in
d3dx9_36
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49418
--> https://bugs.winehq.org/attachment.cgi?id=49418
terminal output
The game crashes after showing the developer logo unless native d3dx9_36 or
d3dx9_34 is installed.
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http://bugs.winehq.org/show_bug.cgi?id=10495
Summary: Wine should support PulseAudio
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)gamesplace.info
Wine should have a PulseAudio output plugin. This is a feature request.
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http://bugs.winehq.org/show_bug.cgi?id=23688
Summary: iriver LDB Manager: crashes when navigating directory
tree
Product: Wine
Version: 1.2-rc7
Platform: x86-64
URL: http://www.iriver.pl/2,0,,,10,60,download_details.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobbrett(a)hotmail.com
Created an attachment (id=29663)
--> (http://bugs.winehq.org/attachment.cgi?id=29663)
iriver LDB Manager crash log
When attempting to navigate the directory tree in iriver LDB Manager, the
program will crash upon selecting a folder.
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http://bugs.winehq.org/show_bug.cgi?id=35776
Bug ID: 35776
Summary: Crysis is extremely slow in Wine 1.7.14
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kol(a)MV8660.spb.edu
Wine 1.7.14 brings an extreme slowdown in Crysis and I found that
this is caused by two regressions.
1) With Crysis under plain Wine 1.7.14 I see constant flickering
and the game shows less than 1 FPS. This is a regression
introduced by the commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format
was actually changed.
A similar problem is considered in Bug#35767 and patches suggested
there do not help as well as for that bug. This commit also affects
some old games (TES3:Morrowind, TES4:Oblivion) but slightly: it gives
about 5 FPS less than in Wine 1.7.13.
2) But after reverting the above commit I see nevertheless that Crysis
shows significantly less FPS than with Wine 1.7.13 (average 30 FPS
with 1.7.14 versus 45 FPS with 1.7.13). The second problem is caused by
commit c1032e977bb9f850e3aea28dd79e3d7c2244cd6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue, 4 Mar 2014 10:21:33 +0100
wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps.
After reverting both commits in Wine 1.7.14 I see the same framerates
as in 1.7.13 in all games.
It is interesting that Wine with Command Stream patches by Stefan Doesinger
encounters only the first problem but the second commit does not cause
slowdowns.
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http://bugs.winehq.org/show_bug.cgi?id=32380
Bug #: 32380
Summary: The game Don't Starve fails to start. Unhandled
exception 0x80000003 at address 0x445737 (thread
0053)"
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eq.tolbin(a)gmail.com
Classification: Unclassified
Created attachment 42727
--> http://bugs.winehq.org/attachment.cgi?id=42727
Backtrace
Game fails to start.
Debian Sid on Intel I5-2500K, NVIDIA GTX580.
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http://bugs.winehq.org/show_bug.cgi?id=34561
Bug #: 34561
Summary: regression: Finale/Finale Notepad 2012 crashes if
Pulseaudio is disabled
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
Created attachment 46013
--> http://bugs.winehq.org/attachment.cgi?id=46013
Finale NotePad 2012's dying breath
If Pulseaudio is disabled, Finale Notepad 2012 crashes on startup after
clicking past the initial screen. The error is "Unhandled exception: divide by
zero in 32-bit code (0xf66ec401)." The backtrace is attached to this bug
report. This bug also affects the full retail version of Finale 2012.
I couldn't do a regression test on this because the crash only happens when I
am using the biarch wine version from the Wine Team PPA for Ubuntu. I have only
figured out how to compile 32-bit Wine using an lxc container, and this bug
does not happen with my compiled 32-bit Wine binaries.
This bug does not happen with Wine 1.4.1, but does happen with 1.7.2. I think
it happened with 1.6 as well, but that version is no longer available from the
repository, so I can't verify.
If there isn't enough info from the backtrace, then I might just have to learn
to do a biarch regression test. Looks a bit daunting, though...
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http://bugs.winehq.org/show_bug.cgi?id=22315
Summary: Notification tray icons using solid rather than
transparent background colors
Product: Wine
Version: 1.1.42
Platform: x86
URL: https://bugs.launchpad.net/ubuntu/+source/banshee/+bug
/403135?comments=all
OS/Version: Linux
Status: NEW
Keywords: integration
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From a large bug report on launchpad affecting many apps:
https://bugs.launchpad.net/ubuntu/+source/banshee/+bug/403135?comments=all
Essentially, tray icons are being drawn with non-transparent backgrounds. This
is usually from setting their (not always correct) color to bg_color rather
than just transparent.
http://launchpadlibrarian.net/41246531/screen.png is a screenshot showing
Spotify (and a few other, non-Wine apps) using the wrong background in the
system tray.
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