http://bugs.winehq.org/show_bug.cgi?id=33481
Bug #: 33481
Summary: Solidworks crashes on mouse action after 1 minute
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
The application is working quite well during the first minute after launch.
Then it crashes on the first mouse or keyboard action.
If the application window is left alone, with no mouse over it, it doesn't
crashes. It crashes instantly when mouse is put over, or if window is focused
via wm shortcut.
There are nothing useful in logs, but the application is generating its own
coredump, but I don't know how to analyse it.
this bug was previously related to bug 32978
This regression appeared approximately in 1.5.24, but regression didn't show
anything. So the issue is probably triggered by some changes in ubuntu's
compiz, or nivida's driver.
Will try it on an intel-graphics based computer, running ubuntu 12.04 to see if
the issue is related to ubuntu upgrade.
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http://bugs.winehq.org/show_bug.cgi?id=36367
Bug ID: 36367
Summary: 16 bit dos support with Mac OS X 10.9 (Mavericks) and
Homebrew
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralbrightii(a)gmail.com
Created attachment 48418
--> http://bugs.winehq.org/attachment.cgi?id=48418
Backtrace file
I am trying to install an application that configures an older matrix mixer for
my church buildings (Ivie 884+), this application was designed for Windows
95/98 and utilizes the 16-bit code architecture. (The application is located
here: http://www.ivie.com/download/w95_answ.exe).
While I was able to modify the home-brew version of WINE to turn off
--disable-win16 which caused the installer program to crash immediately. There
is now a brand-new set of errors that occur that I cannot seem to figure out.
This program cannot run from in a dosbox.
I have attached the backtrace.txt file to help figure this out. Thank you for
your help, I have spent 3 days searching this bug reporting forum and the
internet to make this work and I am ripping my hair out as I cannot seem to
find an answer.
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https://bugs.winehq.org/show_bug.cgi?id=36626
Bug ID: 36626
Summary: dxgi/tests/device.c crashes under valgrind on
i965/mesa
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48674
--> https://bugs.winehq.org/attachment.cgi?id=48674
backtrace
../../../tools/runtest -q -P wine -T ../../.. -M dxgi.dll -p dxgi_test.exe.so
device && touch device.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
Backtrace:
=>0 0x0400ae14 _vgr20180ZZ_libcZdsoZa_memcpy+0x1c4() in
vgpreload_memcheck-x86-linux.so (0x04d0eeb8)
1 0x0681ab84 in i965_dri.so (+0xf2b83) (0x81de1000)
2 0x0682114d in i965_dri.so (+0xf914c) (0x09d5f118)
3 0x06821490 in i965_dri.so (+0xf948f) (0x09d5f118)
4 0x069f589f in i965_dri.so (+0x2cd89e) (0x0bbe6888)
5 0x0680a33a in i965_dri.so (+0xe2339) (0x00000de1)
6 0x0680e9ea in i965_dri.so (+0xe69e9) (0x04d0f2c8)
7 0x063d1c96 glTexSubImage2D+0x65() in libgl.so.1 (0x04d0f2c8)
8 0x04ebac32 match_fbo_tex_update+0x639(gl_info=0x47459f4, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:722] in wined3d (0x04d0f2c8)
9 0x04ebdae9 fixup_extensions+0x57(gl_info=0x47459f4, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d0f308)
10 0x04ec3f8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x47459e4)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d0f4e8)
11 0x04ec945e wined3d_adapter_init+0x372(adapter=0x47459e4, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d0f8f8)
12 0x04ec99b7 wined3d_init+0xb3(wined3d=0x47459d8, flags=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d0f928)
...
I'll attach the full backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33877
Bug #: 33877
Summary: AutoRun.exe for SimCity 4 Deluxe segfaults when trying
to install program
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belfrancis2001(a)yahoo.ca
Classification: Unclassified
Created attachment 44943
--> http://bugs.winehq.org/attachment.cgi?id=44943
The backtrace saved from the AutoRun.exe's segfault
Downloaded SimCity 4 Deluxe from Gamer's Gate and then wine-executed the
AutoRun.exe to start installation. Clicked the Install and the install program
segfaults.
I am using Fedora 18 linux distribution on a Lenovo Laptop T60p running kernel
version 3.9.6-200. The graphics card is an ATI Mobility FireGL V5250 (graphics
chip set M66 or M56GL) and using the open source video drivers.
It is believed that a deficiency in the video subsystem (ie: possibly
r300_dri.so or WINE's use of the resource) might be causing problems since a
preliminary scan of the backtrace seem to indicate possible termination in the
video portion of the code.
I decided to file this backtrace before I try using the proprietary AMD/ATI
Catalyst video drivers to see if they resolve the problem. In which case, if
they do then it might confirm that there is a deficiency in the open source
video driver.
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http://bugs.winehq.org/show_bug.cgi?id=33376
Bug #: 33376
Summary: Stick soldier 2 crash on startup
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 44166
--> http://bugs.winehq.org/attachment.cgi?id=44166
Stick Soldier 2 Debug
Hello!
Stick Soldier is a freeware game and it doesn't work on Wine (Nvidia / Intel) -
Debug in Start
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http://bugs.winehq.org/show_bug.cgi?id=22067
Summary: paleoreconstruction software c2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincentberthon(a)gmail.com
I don't know exactly what I have to say there...
I work on mac os 10.5 and I use winebottler and wine. I want to use the windows
xp software "c2"
When I run "c2", all seems ok : the software appears on the screen but when I
just clic on a command a message appear from wine saying that "c2" got a
serious problem... i don't how to translate it from french...
could you help me ?
you can find the software on :
http://www.staff.ncl.ac.uk/staff/stephen.juggins/software.htm
it's the first one.
"c2" is free and very light
many thanks
regards
vincent
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http://bugs.winehq.org/show_bug.cgi?id=36876
Bug ID: 36876
Summary: Incorrect check for bad points in draw_poly()
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: maksqwe1(a)ukr.net
graphics.c 1751
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 1] & PathPointTypeBezier)) {
I think should be:
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 2] & PathPointTypeBezier)) {
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https://bugs.winehq.org/show_bug.cgi?id=36422
Bug ID: 36422
Summary: valgrind shows several possible leaks in
qcap/tests/qcap.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25903== 28 bytes in 1 blocks are possibly lost in loss record 174 of 618
==25903== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25903== by 0x52FCBB8: apartment_getclassobject (compobj.c:526)
==25903== by 0x52FFFC6: get_inproc_class_object (compobj.c:2894)
==25903== by 0x5302D2F: CoGetClassObject (compobj.c:3032)
==25903== by 0x53034B7: CoCreateInstance (compobj.c:3197)
==25903== by 0x4D577C2: test_smart_tee_filter (qcap.c:108)
==25903== by 0x4D5BF82: func_qcap (qcap.c:2088)
==25903== by 0x4D5D4AC: run_test (test.h:584)
==25903== by 0x4D5D89A: main (test.h:654)
==25903==
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http://bugs.winehq.org/show_bug.cgi?id=34750
Bug #: 34750
Summary: Eleusis Demo some landscape parts are black rendered
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46329
--> http://bugs.winehq.org/attachment.cgi?id=46329
screenshot
See attached screenshot.
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