http://bugs.winehq.org/show_bug.cgi?id=12804
Summary: winecfg: pressing enter in library override closes
winecfg
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: jeffzaroyko(a)gmail.com
Pressing enter when entering a dll override doesn't add the override. For those
of us that find mice an exercise in masochism and prefer keyboards, it's quite
a pain...
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http://bugs.winehq.org/show_bug.cgi?id=20194
Summary: Far Cry 2: major graphical glitches
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=23807)
--> (http://bugs.winehq.org/attachment.cgi?id=23807)
terminal output, first 5000 lines
The main menu loads, the level loading screen works fine. When starting a new
game, the screen is mostly black, part of the light from the sun is seen and
some other parts of the scenery creep into view for a moment here and there.
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 3.1.0 NVIDIA 190.18
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http://bugs.winehq.org/show_bug.cgi?id=30869
Bug #: 30869
Summary: Word 2010 UI uses wrong font size - leads to huge UI
elements
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Whole Word UI including ribbon, window title and status bar is displayed with
huge font size, ribbon height is about 2 times larger than it should be.
Regression test shows that's a recently introduced problem from:
cca41207c161250d709ae3f8e0b002ac5c794de9 is the first bad commit
commit cca41207c161250d709ae3f8e0b002ac5c794de9
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 4 12:05:25 2012 +0900
gdi32: Fix parameters of some GDI stock fonts.
:040000 040000 78dfe59e027790bf6e171283d317c8214629312d
c1aee58caa05e216e80a12b4ecf15f799c715696 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26378
Summary: Can`t play a game
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danirtoma(a)gmail.com
J can`t play the game 4story.
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https://bugs.winehq.org/show_bug.cgi?id=36938
Bug ID: 36938
Summary: Couldn't launch Reason needed MFPlat.DLL and
MFReadWrite.dll library
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
$ wine .wine/drive_c/Program\ Files/Propellerhead/Reason/Reason.exe
err:module:import_dll Library MFPlat.DLL (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:import_dll Library MFReadWrite.dll (which is needed by
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\mikhail\\.wine\\drive_c\\Program
Files\\Propellerhead\\Reason\\Reason.exe" failed, status c000013
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http://bugs.winehq.org/show_bug.cgi?id=35105
Bug #: 35105
Summary: Ableton Live 9.1 crashes, probably because of
IFileDialog2
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bique.alexandre(a)gmail.com
Classification: Unclassified
Created attachment 46825
--> http://bugs.winehq.org/attachment.cgi?id=46825
Log of the IFileDialog usage
When setting wine to >=Vista, Ableton Live 9.1 do not use GetOpenFile() anymore
but IFileDialog according to Microsoft recommendations.
With the GetOpenFile() code path, Ableton does not crash. But with the
IFileDialog code path Ableton does crash. I believe that wine's implementation
has different result values than the Windows one and that would explain why
Ableton crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29380
Bug #: 29380
Summary: sonic Generations: The detected configuration does not
match your current hardware
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38027
--> http://bugs.winehq.org/attachment.cgi?id=38027
Terminal output when starting Sonic Generations
First you Select what hardware you have in the sonic generations configuration
tool.
Then when you run sonic generations, it tells you "The detected configuration
does not match your current hardware"
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https://bugs.winehq.org/show_bug.cgi?id=36589
Bug ID: 36589
Summary: valgrind shows uninitialized memory use in
usp10/tests/usp10.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25656== Invalid read of size 2
==25656== at 0x4E326DE: _ItemizeInternal (usp10.c:1486)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656== Address 0x49c46c0 is 0 bytes after a recently re-allocated block of
size 8 alloc'd
==25656== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25656== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25656== by 0x4E306B6: heap_alloc_zero (usp10.c:719)
==25656== by 0x4E320D6: _ItemizeInternal (usp10.c:1375)
==25656== by 0x4E33398: ScriptItemizeOpenType (usp10.c:1658)
==25656== by 0x4CB50D3: _test_items_ok (usp10.c:77)
==25656== by 0x4CB832D: test_ScriptItemize (usp10.c:596)
==25656== by 0x4CC7B59: func_usp10 (usp10.c:3201)
==25656== by 0x4CC8A3E: run_test (test.h:584)
==25656== by 0x4CC8E2C: main (test.h:654)
==25656==
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http://bugs.winehq.org/show_bug.cgi?id=29880
Bug #: 29880
Summary: Sonic Generations: no audio
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eunbolt(a)gmail.com
Classification: Unclassified
Created attachment 38852
--> http://bugs.winehq.org/attachment.cgi?id=38852
Terminal output while playing sonic generations
There is no sound when playing sonic generations
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http://bugs.winehq.org/show_bug.cgi?id=22978
Summary: SimCity2000: race condition causes crash in MCI during
startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=28457)
--> (http://bugs.winehq.org/attachment.cgi?id=28457)
mci+winmm trace & crash backtrace
The attached log shows a crash that is triggered because the asynchronous
mciseq/mcimidi player is still attempting to open the device while the main
thread already successfully called MCI_CLOSE.
The mcimidi player does not implement proper locking. Unlike mciwave, its state
variable is not yet set to MCI_MODE_PLAY when opening the MIDI device, which
lets MCI_CLOSE not see something is busy playing.
Actually, even looking at mciwave, one can construct unfortunate sequences of
scheduling that would cause mciwave to hang in such a situation. So there's no
trivial patch simply moving
wmm->dwStatus = MCI_MODE_PLAY;
a couple of lines up.
The crash generally occurs when starting SimCity 2000 using
"wine 'C:\Program...\Game\simcity.exe'"
Curiously, "wine start simcity.exe" always works. As I said, it's a race
condition.
It seems like sometimes, the initialisation of WINMM and MIDI takes a long
time.
The bug is then triggered when MCI_CLOSE is called by the application.
MCI_CLOSE is called, among others, when clicking "exit" in the initial menu.
Often enough, the app crashes before showing this menu. IMHO, the fact that the
app calls MCI_CLOSE that early is triggered by another bug in Wine that AppDB
testers have mentioned every now and often, but never put to Bugzilla: SimCity
2000 starts fine (showing its logo) when using full screen mode, but needs a
resize or uniconify when using a virtual desktop: then presumably, the app
sends MCI_CLOSE to stop the music, causing or not a crash via the present race
condition.
BTW, since the crash occurs in the asynchronous MCI MIDI player, the app
nevertheless works...
This issue has nothing to do with the bug, presumably in the app, that "wine
simcity.exe" crashes whereas "wine 'c:\full\path\simcity.exe'" (should) work.
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