http://bugs.winehq.org/show_bug.cgi?id=34930
Bug #: 34930
Summary: Cygwin-compiled Hello World program couldn't display
output
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've recently found that console-based C program
(even a simplest one shown below) that's compiled with
Cygwin x86 1.7.25 (GCC 4.7.3) failed to display output properly in WINE.
/* hello.c */
#include <stdio.h>
int main() {
printf("Hello World\n");
return 0;
}
>From Cygwin shell under Microsoft Windows XP SP3:
cygwin$ gcc -Wall -o hello.exe hello.c
Under Debian GNU/Linux 5.0 "Lenny" i386:
(I copied both hello.exe and cygwin1.dll to my Debian partition)
$ wine hello.exe
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: volume info not supported
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
$
Apart from FIXMEs, there is no "Hello World" printed out.
Attached file contains source code above, the executable and cygwin1.dll.
WINE: 1.7.6 (source) on Debian GNU/Linux 5.0 "Lenny" i386
Cygwin: cygwin1.dll 1.7.25 (x86)
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http://bugs.winehq.org/show_bug.cgi?id=12122
Summary: Notepad ++ hangs when opened file gets updated
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jager49(a)zonnet.nl
For as long as I can remember, Notepad++ (including latest version 4.8.2) hangs
when an opened file gets updated. This bug was present in 0.9.46 and 0.9.57. A
window does get created, asking the user whether to reload the file or not
("Yes" / "No"), however that window is non-responsive. The only way out of this
is to force quit the application.
uname -a;
Linux vostro1400 2.6.22-14-generic #1 SMP Tue Feb 12 07:42:25 UTC 2008 i686
GNU/Linux
Distro is Ubuntu Gutsy Gibbon (7.10), although this behavior was observed on
Feisty as well.
I've attached a screenshot of the window that Notepad++ throws. Dragging it
around just clears it and leaves trails all over the background window.
Amazing job guys & good luck with 1.0 !
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http://bugs.winehq.org/show_bug.cgi?id=33947
Bug #: 33947
Summary: Battle.net desktop app crashes after 15 seconds
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtwyford+wine(a)gmail.com
Classification: Unclassified
Created attachment 45090
--> http://bugs.winehq.org/attachment.cgi?id=45090
Blizz-created logs
The new Battle.net desktop app
(<https://us.battle.net/account/management/battlenetapp/dashboard.html>,
requires beta access) crashes after ~15-20 seconds regardless of action (or
inaction).
Installed into a new 64-bit prefix, using up-to-date git, on F19.
I've got a post up on the Blizzard forum regarding the issue.
<http://us.battle.net/en/forum/topic/9377319465>
Attached are the logs created using a Blizzard-provided tool. The Blizzard
crash agent handles the crash before it makes it to wine.
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https://bugs.winehq.org/show_bug.cgi?id=37761
Bug ID: 37761
Summary: Tree list items do not automatically collapse in
Starcraft Campaign Editor
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Click Scenario, Upgrade Settings. A dialog with a tree list will appear.
2. Click Zerg Upgrades.
On Windows, clicking Zerg Upgrades causes the Terran Upgrades tree to
automatically collapse. However, on Wine the Terran Upgrades tree stays open.
The same problem happens on the Player Settings and Special Ability Settings
dialogs, but the Unit and Hero Settings dialog is fine.
`winetricks dlls comctl32` resolves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=36539
Bug ID: 36539
Summary: Evernote_5.4.0.3698 .exe: it gives an error and asks
me to close the app
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: upercoco(a)gmail.com
when I open the app gives an error and asks to close the app
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https://bugs.winehq.org/show_bug.cgi?id=36386
Bug ID: 36386
Summary: d3dx9_36/tests/texture.c crashes under valgrind on
i965/mesa 10.1.1
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48438
--> https://bugs.winehq.org/attachment.cgi?id=48438
valgrind log/backtrace
Backtrace:
=>0 0x0400ad42 _vgr20180ZZ_libcZdsoZa_memcpy+0xf2() in
vgpreload_memcheck-x86-linux.so (0x04d6f318)
1 0x0737df14 in i965_dri.so (+0xf1f13) (0x81cd3000)
2 0x073844bd in i965_dri.so (+0xf84bc) (0x04390960)
3 0x07384800 in i965_dri.so (+0xf87ff) (0x04390960)
4 0x07557e0f in i965_dri.so (+0x2cbe0e) (0x0a248408)
5 0x0736d78a in i965_dri.so (+0xe1789) (0x00000de1)
6 0x07371dea in i965_dri.so (+0xe5de9) (0x04d6fa48)
7 0x06dcfbd6 glTexSubImage2D+0x65() in libgl.so.1 (0x04d6fa48)
8 0x05dccd22 wined3d_adapter_init.constprop+0x1451() in wined3d (0x04d6fa48)
9 0x05dd2d79 wined3d_init+0x38(wined3d=0x481e2d8, flags=0xc)
[/home/austin/wine-valgrind-known/dlls/wined3d/directx.c:5272] in wined3d
(0x04d6fa78)
10 0x05e58927 wined3d_create+0x66(flags=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d6fab8)
11 0x05d4e4af d3d9_init+0x3e(d3d9=0x481e2b8, extended=0)
[/home/austin/wine-valgrind-known/dlls/d3d9/directx.c:647] in d3d9 (0x04d6faf8)
12 0x05d41ab1 Direct3DCreate9+0x6b(sdk_version=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/d3d9/d3d9_main.c:45] in d3d9
(0x04d6fb38)
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https://bugs.winehq.org/show_bug.cgi?id=37759
Bug ID: 37759
Summary: GetStringTypeW: Access violation when src param is
null
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: christian.faurebouvard(a)gmail.com
Distribution: ---
The function GetStringTypeW in kernel32, at locale.c (line 2460)
cause an access violation when the src param is null and count>0
In windows, it return 0 (false) on this condition,
i've patched locale.c at line 2482 with this code:
if (count > 0 && !src){
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
Problem detected when trying to run a CLARION 8 application.
After this patch, the app seem running OK, with a firebird database via
unixodbc.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=36339
Bug ID: 36339
Summary: valgrind shows a lot of leaks in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18687== 4,096 bytes in 1 blocks are definitely lost in loss record 2,347 of
2,444
==18687== at 0x74446F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x7440378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x70520C9: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x7083710: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E913FD: DirectDrawCreateEx (main.c:342)
==18687== by 0x4D75A3F: func_d3d (d3d.c:100)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
==18687== 4 bytes in 1 blocks are possibly lost in loss record 23 of 2,444
==18687== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==18687== by 0x6DF421F: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DF5C86: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DD3A3A: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x708303E: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E91226: DirectDrawCreate (main.c:309)
==18687== by 0x4D774E5: func_d3d (d3d.c:840)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
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http://bugs.winehq.org/show_bug.cgi?id=25684
Summary: 16 bit ole2 installer hangs
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=32716)
--> (http://bugs.winehq.org/attachment.cgi?id=32716)
interesting threads from bt all
Happens with both 1.1.38 and current git.
To reproduce:
rm -rf ~/.wine
mkdir tmp
cd tmp
wget
http://download.microsoft.com/download/win31/update/2.03/win/en-us/ww1116.e…
unzip ww1116.exe
wine setup.exe
After clicking ok, it hangs here with
err:ntdll:RtlpWaitForCriticalSection section 0x7eb29760 "syslevel.c:
Win16Mutex" wait timed out in thread 000b, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec7c4 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 000b, retrying (60
sec)
and then eventually crashes.
btall says the deadlocked threads are in TASK_ExitTask and LoadLibrary16.
I'll attach the deadlocked thread stacks.
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https://bugs.winehq.org/show_bug.cgi?id=36669
Bug ID: 36669
Summary: ddraw/tests/visual.c crash under valgrind/i965
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48715
--> https://bugs.winehq.org/attachment.cgi?id=48715
valgrind log/backtrace
6 0x0656aba6 glGetTexImage+0x45() in libgl.so.1 (0x04d4f1d8)
7 0x04eb8aa4 match_broken_arb_fog+0xfd6(gl_info=0x8c4ad4c, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:857] in wined3d (0x04d4f1d8)
8 0x04eb9ae9 fixup_extensions+0x57(gl_info=0x8c4ad4c, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d4f218)
9 0x04ebff8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x8c4ad3c)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d4f3f8)
10 0x04ec545e wined3d_adapter_init+0x372(adapter=0x8c4ad3c, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d4f808)
11 0x04ec59b7 wined3d_init+0xb3(wined3d=0x8c4ad30, flags=0x5)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d4f838)
12 0x04f6e918 wined3d_create+0xc3(flags=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d4f8a8)
13 0x04b94e5c ddraw_init+0xa5(ddraw=0x48016c8, device_type=0)
[/home/austin/wine-valgrind/dlls/ddraw/ddraw.c:4874] in ddraw (0x04d4fa88)
Which causes a leak:
==17449== 160 bytes in 1 blocks are definitely lost in loss record 20,330 of
21,127
==17449== at 0x7BC4C75D: notify_alloc (heap.c:255)
==17449== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==17449== by 0x4BA91A2: DDRAW_Create (main.c:267)
==17449== by 0x4BA9424: DirectDrawCreate (main.c:309)
==17449== by 0x4B191E5: D3D1_createObjects (visual.c:1152)
==17449== by 0x4B2413C: func_visual (visual.c:3257)
==17449== by 0x4B24F84: run_test (test.h:584)
==17449== by 0x4B25373: main (test.h:654)
==17449==
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