http://bugs.winehq.org/show_bug.cgi?id=20648
Summary: DX-Ball crashes at startup on x86-64 system
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.magicwandsoft.com/games/dxball/download.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
Created an attachment (id=24640)
--> (http://bugs.winehq.org/attachment.cgi?id=24640)
log from console
DX-Ball (free to download, link in URL) crashes every time at startup if it's
run under Wine compiled under an x86-64 system. Tried with Ubuntu 9.10 amd64
with official Ubuntu Wine packages. I can also reproduce the same issue if I
compile Wine under i386 with gcc flags -msse -msse2 -mfpmath=sse - they're
default for x86-64 and probably that's the problem. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=32859
Bug #: 32859
Summary: Mathematica 8 occasionally crashes on startup
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 43395
--> http://bugs.winehq.org/attachment.cgi?id=43395
Backtrace
Start Mathematica. If it doesn't crash, try close it and start again, if still
not, try other tty or try first wineserver -k or launch with a different
LC_ALL... I couldn't find any reliable way to reproduce the bug, it happens in
~10% cases, and it *seems* manipulations above somewhat improve
reproducibility.
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https://bugs.winehq.org/show_bug.cgi?id=37750
Bug ID: 37750
Summary: Assassin's Creed: graphical issues in the menus and
in-game
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
Created attachment 50263
--> https://bugs.winehq.org/attachment.cgi?id=50263
screenshot (comparison)
Text in the menus is too bright/blurred.
There are visual glitches in the game as well, as you can see in the attached
screenshot.
These messages are filling the terminal as soon as the problem appears:
>err:d3d:wined3d_debug_callback 0x35a3538: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
>err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage3D @ volume.c / 114
I see the same messages in a couple of other games as well (Metro: Last Light,
Burnout Paradise, XCOM:Enemy Unknown).
The problem is present since
ee8a5b7dd1e554ef32229c766715f23ba17c9f6c is the first bad commit
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
:040000 040000 02dba0093d24ae89c3c4ebcb3de609d01a618614
e5bf7a4032c6c2959631cc5b49d7ba9b73a47a2b M dlls
Please let me know if you need debug logs.
wine-1.7.33-40-gca51e11
Fedora 20
Geforce 250 / Nvidia binary drivers 340.65
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https://bugs.winehq.org/show_bug.cgi?id=36809
Bug ID: 36809
Summary: valgrind shows an unitialized variable in
dlls/dmscript/tests/dmscript.c
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20119== Use of uninitialised value of size 4
==20119== at 0x427A0CD: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427A0D3: _itoa_word (_itoa.c:180)
==20119== by 0x427D856: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427ADD7: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AE43: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x427AEC5: vfprintf (vfprintf.c:1634)
==20119== by 0x429E4E1: vsprintf (iovsprintf.c:42)
==20119== by 0x428429E: sprintf (sprintf.c:32)
==20119== by 0x4BC691C: wine_dbgstr_guid (test.h:533)
==20119== by 0x4BC5B0F: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x402EB3D: bcmp (vg_replace_strmem.c:965)
==20119== by 0x4BC5B2E: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
==20119== Conditional jump or move depends on uninitialised value(s)
==20119== at 0x4BC5F76: winetest_vok (test.h:311)
==20119== by 0x4BC6184: winetest_ok (test.h:357)
==20119== by 0x4BC5B4C: test_scripttrack (dmscript.c:222)
==20119== by 0x4BC5D40: func_dmscript (dmscript.c:249)
==20119== by 0x4BC6B3B: run_test (test.h:584)
==20119== by 0x4BC6F29: main (test.h:654)
==20119== Uninitialised value was created by a stack allocation
==20119== at 0x4BC597E: test_scripttrack (dmscript.c:206)
==20119==
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http://bugs.winehq.org/show_bug.cgi?id=33723
Bug #: 33723
Summary: EA Origin needs job objects
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ariscop(a)gmail.com
Classification: Unclassified
It uses job objects + completion ports to determine if a game is running or has
exited. as it doesn't notice a game being closed, you cannot relaunch the game
without restarting origin.
fixme:ntdll:NtCreateJobObject stub: 0xa32e83c 1f001f <null>
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 9 0xa32e890 112
trace:ntdll:NtCreateIoCompletion (0xa32e83c, 1f0003, (nil), 0)
fixme:ntdll:NtSetInformationJobObject stub: 0xdead 7 0xa32e934 8
fixme:ntdll:NtAssignProcessToJobObject stub: 0xdead 0xc70
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http://bugs.winehq.org/show_bug.cgi?id=35337
Bug ID: 35337
Summary: GOG.com installer--a small line appears on the
progress bar after some time
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47135
--> http://bugs.winehq.org/attachment.cgi?id=47135
GOG Installer Log
A small vertical line appears on the installer progress bar, you can see it by
the end of the installation process. I've marked it with the red circle in the
screenshot.
I don't know if the issue affects all versions of the GOG.com installer. You
can test it with the free Tyrian 2000 installer.
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http://bugs.winehq.org/show_bug.cgi?id=32719
Bug #: 32719
Summary: WISIS.EXE Crash on opening a db
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessio(a)dba.it
Classification: Unclassified
Created attachment 43174
--> http://bugs.winehq.org/attachment.cgi?id=43174
Backtrace of the error
Crash every we try to open a db with WISIS.EXE
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http://bugs.winehq.org/show_bug.cgi?id=36897
Bug ID: 36897
Summary: No sound recording
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineoss.drv
Assignee: wine-bugs(a)winehq.org
Reporter: abi(a)abinet.ru
I have a problem to use microphone in Teamspeak3. I tried several other simple
windows programs and got the same behavior, so I suspect something wrong
globally with microphone support for OSS.
1. I tried USB microphone and analog one.
2. Native software works.
3. I can choose correct OSS device in winecfg and in teamspeak client.
4. No visible errors generated.
5. Download link is
http://dl.4players.de/ts/releases/3.0.15/TeamSpeak3-Client-win32-3.0.15.exe
6. I tried FreeBSD 10 and PC-BSD is case I compiled something wrong.
7. Attach is USB microphone. The same (except other pcm device) applies to
analog test with rear or front panel.
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http://bugs.winehq.org/show_bug.cgi?id=26333
Summary: Star Wars GB CC 1.0x: crash on pressing
"Multiplayer"->"Show Games"
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=33552)
--> (http://bugs.winehq.org/attachment.cgi?id=33552)
crash log for Wine 1.3.15
A plain crash.
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http://bugs.winehq.org/show_bug.cgi?id=11364
Summary: WinRar doesn't fully utilize two CPU cores in
multithreading mode
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://rarlabs.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
WinRar doesn't fully utilize two cores of an SMP system if it has detected
them. On average WinRar's CPU usage is around 140-160% on a dual core SMP
system, while the best usage will be 200%.
Anyway thank you for resolving bug 7551.
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