http://bugs.winehq.org/show_bug.cgi?id=29334
Bug #: 29334
Summary: Word 2010 cannot open sample template files with
builtin msxml6
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Depends on: 25494
Classification: Unclassified
Opening per http://bugs.winehq.org/show_bug.cgi?id=29308#c5 and setting version
to 1.3.9 because that was the first version where Office 2010 could be
installed.
Office Professional Plus 2010 installs sample templates, dotx files used to
create new files when accessed via File=>New=>Sample Templates. A few work, but
most throw up an error message about the template being corrupt, whether using
them to create a new file or trying to open them directly. The origin*, urban*,
and median* templates all demonstrate the problem. Native msxml6 works around
it.
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http://bugs.winehq.org/show_bug.cgi?id=30836
Bug #: 30836
Summary: Total Overdose: choppy audio playback with Diesel
Power 3D sound system
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://www.gamershell.com/download_10831.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 1cc9ecb558e09a94e1b92331ca132634e8dac8f9
Created attachment 40385
--> http://bugs.winehq.org/attachment.cgi?id=40385
7zipped +tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+alsa log
(uncompressed 5.3 MB)
Music and speech are skipping in Total Overdose when audio engine used by the
game is set to 'Auto' or 'Diesel Power 3D' in the options menu.
The demo version of the game doesn't let change audio systems, it always uses
Diesel Power 3d, so the problem can be reproduced with the demo version as
well.
After installation start the demo with TOD.exe. During the intro videos you can
observe that music playback is very choppy, skipping heavily.
This is a regression from Wine 1.5.5, caused by
1cc9ecb558e09a94e1b92331ca132634e8dac8f9 is the first bad commit
commit 1cc9ecb558e09a94e1b92331ca132634e8dac8f9
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue May 15 14:41:24 2012 -0500
dsound: Don't use IAudioClock::GetPosition to determine buffer fullness.
:040000 040000 6e93eb30269b9505a4196f15b1e81d2674d3dc01
a52ed8250ea70d34c40d382397c806ce9e06aba0 M dlls
Reverting the patch on wine-1.5.5-131-gbdd4294 fixes the problem for me.
Should be noted that there was a problem with audio in TOD, but that was fixed
in 1.5.4 (bug #27603).
Fedora 17 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=37486
Bug ID: 37486
Summary: < and > are not escaped in the site news
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Created attachment 49877
--> https://bugs.winehq.org/attachment.cgi?id=49877
Firefox source viewer showing the error
In the wine announcement for 1.7.30 the last patch subject is:
msvcp90: Add ostream::operator<<complex implementation and tests.
But it's cropped to:
msvcp90: Add ostream::operator<
The < is interpreted as an HTML opening tag, that is also hiding Alexandre
signature in the end of the post.
Tested in Firefox and IE8.
https://www.winehq.org/announce/1.7.30
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http://bugs.winehq.org/show_bug.cgi?id=33778
Bug #: 33778
Summary: Virtual Table-Top Game Software
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.barwich(a)hotmail.com
Classification: Unclassified
Created attachment 44744
--> http://bugs.winehq.org/attachment.cgi?id=44744
system and application configuration
Virtual Table-Top Game Software cannot be started although the directx/opengl
compatibility DLL is provided.
[root@thebrain Fantasy Grounds II]# wine FantasyGrounds.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x32f814,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=35399
Bug ID: 35399
Summary: Graphical bug since Nvidia driver update
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Classification: Unclassified
Created attachment 47225
--> http://bugs.winehq.org/attachment.cgi?id=47225
Invisible Sea
Hi,
Actually, there is a graphical bug when i play at FarCry with the Nvidia driver
331.20 from Debian repository.
As you can see in the screeshot, the water in the ocean is not drawn, it's
invisible.
After some test, the bug can be gone by these workaround :
1- Use Nvidia driver 331.20 and disable UseGLSL
2- Downgrade Nvidia driver from 331.20 to 319.76
I open this bug report but i don't if this bug can be resolved by
patch/correction in Wine. Or i must only send a message to Nvidia.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=33214
Bug #: 33214
Summary: User callback IAuthenticate interface is not used to
query for auth info
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Classification: Unclassified
Urlmon is supposed to call IAuthenticate_Authenticate() when underlying
protocol needs to authenticate (in response to code 401 in http case for
example), as far as I understand it.
Since httpreqeust code from msxml3 depends on urlmon that's a clean way to
supply these credentials. Original problem with test application is bug 26586.
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http://bugs.winehq.org/show_bug.cgi?id=33329
Bug #: 33329
Summary: winhelp: does not support '>XXX' (secondary window)
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francois.melchior(a)belgacom.net
Classification: Unclassified
The help file path can be followed by '>' and the name of a second window to
open the help in (found info on
http://web.archive.org/web/20010615222811/http://msdn.microsoft.com/library…)
Currently if it happens winhlp32 does not find the file. It should at least
crop and ignore (with a fixme message) the '>' and what follows it.
Note that I have tested on Windows XP and it is not supported from command
line.
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http://bugs.winehq.org/show_bug.cgi?id=35508
Bug ID: 35508
Summary: File picker in LMMS 0.9.90 Win32 doesn't show files
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Classification: Unclassified
LMMS 0.9.90 works much better in Wine than previous versions of LMMS.
The only glitch I noticed was that the file picker - which I think is the Qt
file picker - doesn't show files that it should.
To reproduce:
1. File->Open
2. Go to Z: drive, tunnel down through the file tree to where your .mmpz (LMMS)
files are.
3. You won't see any of them.
Expected: You should see all your .mmpz files.
Workaround: If you know the file name, you can type it into the box. *Now* it
shows up in the file picker.
LMMS is open source, so you can look at precisely what it's doing:
https://github.com/LMMS/lmms
LMMS 0.9.90:
http://sourceforge.net/projects/lmms/files/lmms/0.9.90/lmms-0.9.90-win32.ex…
Some test .mmpz files: http://lmms.sourceforge.net/lsp/
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http://bugs.winehq.org/show_bug.cgi?id=36371
Bug ID: 36371
Summary: Visolve Deflector Black Screen
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gsw2(a)ix.netcom.com
Created attachment 48424
--> http://bugs.winehq.org/attachment.cgi?id=48424
Deflector screen under Wine 1.6.2 (should be 100% transparent)
I run a program by Ryobi System Solutions called ViSolve
(( http://www.ryobi-sol.co.jp/visolve/en/ ))
I run this program on Windows-XP; on Windows-Vista; on Windows-8; and on
Linux-Ubuntu.
I have to run the program on Ubuntu through WINE.
Prior to the recent O/S upgrade to version 14.04, Ubuntu was loading version
1.4 (and earlier versions) of Wine and Deflector (THE operating software of
Visolve) ran perfectly, as it does under the real Windows O/Ss.
However, when Ubuntu upgraded to version 14.04, it also loaded version 1.6.2 of
Wine. When the Visolve Deflector is invoked, the user is presented with a
black translucent screen instead of the required clear/transparent screen.
All other Windows programs appear to run normally under Wine 1.6.2
Deflector 4.4.1 (or any other version) presents the Black Screen when invoked
and is thus unusable.
Any help you can provide to correct the problem would be extremely appreciated!
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