https://bugs.winehq.org/show_bug.cgi?id=36466
Bug ID: 36466
Summary: Add WScript.Echo support for VBScripts and JScripts
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
Example 'echotest.js':
--- snip ---
WScript.Echo("hello");
--- snip ---
Output:
--- snip ---
$ wine cscript echotest.js
fixme:wscript:Host_Echo (0x12f090)
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/6617f27004039860ac5d487c5ec0e112…
--- snip ---
264 static HRESULT WINAPI Host_Echo(IHost *iface, SAFEARRAY *args)
265 {
266 WINE_FIXME("(%p)\n", args);
267 return E_NOTIMPL;
268 }
--- snip ---
Be aware that 'cscript' and 'wscript' behave differently.
cscript -> console output
wscript -> message box
NOTE: Wine's 'cscript' shares the sources with 'wscript' (parent).
'winetricks -q wsh57' works around.
$ wine --version
wine-1.7.18-136-g0fb88f8
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32297
Bug #: 32297
Summary: dwChannelMask, nAvgBytesPerSec and nBlockAlign handled
incorrectly by mmdevapi drivers in IsFormatSupported.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Classification: Unclassified
Created attachment 42628
--> http://bugs.winehq.org/attachment.cgi?id=42628
mmdevapi render test patch, passes on a win7 machine
Each driver currently handles IsFormatSupported in an inconsistent manner, so I
did some tests against win7 to see what happens.
Attached testcase is the result, and currently fails on all drivers.
nAvgBytesPerSec and nAvgBytesPerSec seem to be ignored for WAVE_FORMAT_PCM,
as I sort of expected, and gets an E_INVALIDARG for WAVE_FORMAT_EXTENSIBLE.
dwChannelMask seems to be ignored for shared mode, and strictly validated on
exclusive mode.
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http://bugs.winehq.org/show_bug.cgi?id=30261
Bug #: 30261
Summary: Imperial Glory - Creating multi-player game causes
crash
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39534
--> http://bugs.winehq.org/attachment.cgi?id=39534
Console output of crash
When launching a multiplayer game on either LAN or internet. The game crashes.
I'll attach console output.
Also, +all causes game not to load but will gladly retest with any request
debug channels.
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http://bugs.winehq.org/show_bug.cgi?id=30344
Bug #: 30344
Summary: Windows 8 consumer preview setup crashes due to
unimplemented function msi.dll.MsiEnumClientsExW
Product: Wine
Version: 1.5.1
Platform: x86-64
URL: http://windows.microsoft.com/en-US/windows-8/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Windows 8 Consumer Preview Setup (which doesn't install Windows directly, but
downloads the installation files and can create an ISO/DVD from them) aborts
after a program called wicainventory.exe crashes while checking for
compatibility issues. The terminal shows:
wine: Call from 0x7b83bec2 to unimplemented function msi.dll.MsiEnumClientsExW,
aborting
wine: Unimplemented function msi.dll.MsiEnumClientsExW called at address
0x7b83bec2 (thread 000d), starting debugger...
Prerequisite: winetricks vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=36882
Bug ID: 36882
Summary: Modern Era Touhou Games run at abnormally low FPS
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrewsuicune(a)gmail.com
In later Touhou Project games (tested 14 and 14.3) in Wine 1.7.20 (and 1.7.21
and most likely before as well, but starting after 1.7.3), the FPS of the games
suddenly drops abnormally to about 20-30 for an inexplicable reason.
The following seemed especially prevalent in the Terminal Window during the
problematic FPS areas (which include the main menu)
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x30004.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
The former is unfamiliar to me, while I have seen the latter before in Touhou
games.
Also, when quitting and exiting the game, the following appeared:
wine(526,0x405d6000) malloc: *** error for object 0x401ca000: pointer being
freed was not allocated
*** set a breakpoint in malloc_error_break to debug
I will be adding bug links and may perform a git bisect if wine-git compiles
for me.
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http://bugs.winehq.org/show_bug.cgi?id=24331
Summary: [NI Circuit Design Suite] fails to install, keeps
repeating "fixme:volume:GetVolumePathNameW (....),
stub!"
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11033
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
When installing NI Circuit Design Suite it fails to install, and keeps
repeating "fixme:volume:GetVolumePathNameW (....), stub!" in the terminal
output. (see attached)
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http://bugs.winehq.org/show_bug.cgi?id=34806
Bug #: 34806
Summary: Brothers in Arms Road to Hill 30 demo: Clicking sounds
in audio
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 46417
--> http://bugs.winehq.org/attachment.cgi?id=46417
+dsound,+dsound3d,+sound log
There are clicking noises in main menu. They repeat at random intervals, every
~0.5 seconds.
Not a regression, I have tested on wine-1.3.7+.
Arch Linux x64.
Using default alsa drivers.
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http://bugs.winehq.org/show_bug.cgi?id=30432
Bug #: 30432
Summary: UpdateResource doesn't update PE checksum neither
Resource Table virtual address
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kervala(a)gmail.com
Classification: Unclassified
Hi,
I'm implementing a mt.exe clone which only can add a manifest to an EXE or DLL
file.
When I call BeginUpdateResource, UpdateResource and EndUpdateResource under
Windows to add a .manifest to a .exe the modified .exe has a valid checksum and
its Resource Table virtual address in PE header is defined.
Later if I call LoadLibrary and FindResourceEx with the resulting, it returns a
correct pointer on the manifest resource.
But if I call the same functions under Linux with WINE, the manifest seems to
be added to the EXE but the EXE checksum is set to 0 and Resource Table virtual
address too, so if I check the Manifest with FindResourceEx it returns NULL
because it can't find it.
I have some .exe with and without manifest and the corresponding .manifest if
you're interested to compare PE header.
I also have a test case to check if manifest is found.
Please could you fix that ?
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=37691
Bug ID: 37691
Summary: Regression: problems with internal windows in IDA (Qt)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: public.avatar(a)gmail.com
Distribution: ---
Application: IDA
URL for demo: http://out7.hex-rays.com/files/idademo66_windows.exe
How to reproduce:
1. Open any file
2. Detach any window (output, idaview - doesn't matter)
3. Try to attach it back somewhere
4. Window couldn't be attached, application crashes. It shouldn't
On stable version (1.6.2) there is no this bug.
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http://bugs.winehq.org/show_bug.cgi?id=32524
Bug #: 32524
Summary: mmdevdrv assertion failure on FarCry3 loading screen
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kug3lblitz(a)gmail.com
Classification: Unclassified
When playing FarCry 3, my wine crashes with the following assertion failure:
xe: mmdevdrv.c:534: pulse_wr_callback: Assertion `oldpad >= This->pad' failed.
wine: Assertion failed at address 0xf7753425 (thread 0039), starting
debugger...
So far, this has happened every time at the same loading screen (3/3) but not
on other loading screens. The loading screen in question is the first one in
the middle of the mission to pirate cove.
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