http://bugs.winehq.org/show_bug.cgi?id=35560
Bug ID: 35560
Summary: iUAT (ipSTAR configuration program) gives Debug
Assertion Failed error at start-up
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajvancuyl(a)gmail.com
Classification: Unclassified
Created attachment 47483
--> http://bugs.winehq.org/attachment.cgi?id=47483
Bactrace - see how obtained in text above
Hi, this bug relates to running the ipSTAR iUAT configuration program under
wine. The app runs fine on 32 bit i386 with no errors. Running under a 64 bit
architecture it comes up with an error: Debug Assertion Failed. There are
abort, retry and ignore options given. Retry and subsequently show details
gives the backtrace listing attached below. Ignore, followed by OK starts iUAT
normally. Wine is version 1.7.12 64bit.
Can this error be eliminated? Thanks.
Regards, Ainsley
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http://bugs.winehq.org/show_bug.cgi?id=31693
Bug #: 31693
Summary: Gamepad vs. some CAPCOM games
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
After running a game +X and +Y buttons turn pressed. Tested on Logitech F710
gamepad and DMC4 and Rockman X8 games. Games by other authors (e.g. Duke Nukem
Manhattan Project) work well.
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http://bugs.winehq.org/show_bug.cgi?id=32450
Bug #: 32450
Summary: Left and up keep pressed when play touhou series game
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wengxt(a)gmail.com
Classification: Unclassified
This bug only appear when I plugin my usb mouse, and if I unplug and restart
the application it will behave correctly. No matter virtual/non-virtual desktop
is enabled it's all the same.
My laptop model is Asus Zenbook UX31E-DH72, the usb mouse is Microsoft Arc
Touch.
Replace the directinput dll with the windows one will resolve this, so I
suppose this is directinput related.
All touhou series game is affected. (From th06 to th128..) I don't have more
game to test though..
Some one who have similar problem, though the post is very old:
http://ubuntuforums.org/showthread.php?t=1577051
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http://bugs.winehq.org/show_bug.cgi?id=33107
Bug #: 33107
Summary: cavorite demo runs slowly
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.moddb.com/games/cavorite-the-complete-saga/
downloads/cavorite-tcs-demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Framerate in-game (but not in menus and such) is on the order of 1 fps.
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http://bugs.winehq.org/show_bug.cgi?id=27637
Summary: Separate Indic matras should be shown with dotted
circle
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Created an attachment (id=35338)
--> (http://bugs.winehq.org/attachment.cgi?id=35338)
the document with matras separated by spaces as shown in youtube video
eparate matras are to be shown with Character: ◌ U+25CC, Name: DOTTED CIRCLE
Please see matras_need_dotted_circle.rtf and youtube video:
http://www.youtube.com/watch?v=dC6gWjPaVCI
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http://bugs.winehq.org/show_bug.cgi?id=29993
Bug #: 29993
Summary: Weird title bar in input window
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johanssongreppet(a)yahoo.se
Classification: Unclassified
When running Igor Engraver 1.7 via Wine 1.4-rc3, the input window looks and
behaves strangely. First there is no title in the title bar of this window and
the color is light grey instead of the standard Windows blue. When shifting
focus a first time to the input window the title is shown in white, but is cut
off before the end. When shifting focus back to the score window and shifting
focus to the input window a second time, the title bar becomes black, still
with white characters cut off before the end. When shifting focus back and
forth between input window and score window new "color configurations" appear
in the input window.
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http://bugs.winehq.org/show_bug.cgi?id=27845
Summary: Weather Watcher Live: Unusable gui
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35609)
--> (http://bugs.winehq.org/attachment.cgi?id=35609)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine WWL7080.exe
4) default installation
5) override winhttp.dll
6) wine ww.exe
Behaviour:
GUI is not usable and lacks widgets (left image).
Expected behaviour:
GUI should be usable and have all widgets (right image).
Workaround:
winetricks ie7 msxml3
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http://bugs.winehq.org/show_bug.cgi?id=35669
Bug ID: 35669
Summary: Space Giraffe: text between levels (and on level
selection screen) is corrupted / unreadable
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: pedro.timoteo(a)gmail.com
CC: wine-bugs(a)winehq.org
Llamasoft's Space Giraffe (demo currently available at
http://minotaurproject.co.uk/downloads/SpaceGiraffeSetup105.zip) is perfectly
playable, but the text between levels (where the game gives your rating, among
other things) is unreadable. This also affects some text in the level selection
screen (with the levels' names), and other text effects during actual gameplay.
Text in menus is fine; the problematic text uses some scaling effects that
don't work in Wine.
I'm testing it in 1.7.13, but this is an old bug (affecting 1.6.x as well, and,
according to the AppDB, even older versions). Note that this isn't related to
bug #32876, which actually rendered the game mostly unplayable, and was
apparently fixed in 1.5.29.
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http://bugs.winehq.org/show_bug.cgi?id=11179
Summary: No$gba debugger GUI buttons are not stacked
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=10234)
--> (http://bugs.winehq.org/attachment.cgi?id=10234)
Error log
Some of the buttons in the GUI of No$gba aren't stacked one on top of each
other. Instead, they lay right beside one another, and subsequently some are
off-screen and cannot be clicked.
http://nocash.emubase.de/gba-640x.gif
^That's more or less how things are supposed to look, with the "Trace" "GBA
Specs" "Reload" buttons, etc, stacking on top of each other. Some changes have
been made since that screenshot and now all of the buttons are in a single
"column" going down the side of the register view window.
Unfortunately, this application isn't free for sharing, and costs $15 USD for a
year's license.
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http://bugs.winehq.org/show_bug.cgi?id=34925
Bug #: 34925
Summary: SolForge needs
msvcp110.dll.?_Init@locale@std@@CAPAV_Locimp@12@_N@Z
Product: Wine
Version: 1.7.6
Platform: x86
URL: http://store.steampowered.com/app/232450/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
When trying to start SolForge (a pre-release F2P CCG) through Steam, I get a
crash with the message:
wine: Call from 0x7b83b552 to unimplemented function
msvcp110.dll.?_Init@locale@std@@CAPAV_Locimp@12@_N@Z, aborting
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