http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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http://bugs.winehq.org/show_bug.cgi?id=34334
Bug #: 34334
Summary: MetaTester 5 never sends or receives data
Product: Wine
Version: 1.7.0
Platform: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45702
--> http://bugs.winehq.org/attachment.cgi?id=45702
wine-1.7.0-199-g52fb1cc console output (1st run)
The MetaTrader 5 Strategy Tester Agent (MetaTester 5) never sends or receives
any data.
It comes as part of MetaTrader 5 but is also available separately to create
your own server farm.
It installs itself as a system service on Windows (SYSTEM account) and runs in
the background once it has been initially set up from the main application.
Wine seems to have a problem running the services but that is a different
problem (bug not yet logged).
Wireshark confirms that no connection attempts are sent or received. Not
externally anyway.
The main application window shows statistics for data transfer and under
Windows XP this can be a few kB each day when quiet (when stock markets are
closed), but Wine never registers a single byte.
Netstat shows that the agents themselves are listening:
tcp 0 0 0.0.0.0:2001 0.0.0.0:* LISTEN
216313/wineserver
I can telnet to this port and it remains open for a few seconds before timing
out and closing. This does not register as data on the main application (same
in XP).
There are listeners on port 6010 and 6011 too but I think they're control
ports.
I am attaching the first run log as two agent services start successfully on
first run. You can start as many as you like but it makes sense to have one
agent per core.
Ran all day on Windows XP and Linux to compare.
In testing I enabled the agents to join the community (global) network. An
account is not required for this.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=33719
Bug #: 33719
Summary: comctl32:propsheet custom window proc test failure
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one of these two related test failures:
Elevated privileges (or pre-Vista):
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x001c was expected, but got msg 0x0047 instead
or not elevated privileges:
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x0046 was expected, but got msg 0x0210 instead
They have been seen on the following systems:
comctl32 5.81.4968.2500 Windows 2000 Professional SP4 + IE55 (rare ~1/50)
comctl32 5.82.3790.3959 Windows 2003 Enterprise Server SP2 + IE8 (rare ~1/50)
comctl32 5.82.6002.18305 Windows Vista Home Premium SP2+IE9
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit (+IE8) (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 SP1 (not one of mine)
comctl32 5.82.9200.16384 Windows 8
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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http://bugs.winehq.org/show_bug.cgi?id=35603
Bug ID: 35603
Summary: Wine64 build produces extra warning in setupapi
comparing to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47552
--> http://bugs.winehq.org/attachment.cgi?id=47552
64bit build log
Similarly to bug 35602, but this time for setupapi:
* warning: cast from pointer to integer of different size
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http://bugs.winehq.org/show_bug.cgi?id=32251
Bug #: 32251
Summary: ... i dont know
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandazadiego(a)gmail.com
Classification: Unclassified
>Runes of magic cant run.
I followed the instructions you have given and I'll get up in the middle of the
game and update locks. how do I?
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http://bugs.winehq.org/show_bug.cgi?id=24963
Summary: Okad2: Unhandled page fault at address 0x00007f8a
during startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pandolfo(a)gis.net
Created an attachment (id=31617)
--> (http://bugs.winehq.org/attachment.cgi?id=31617)
a description of the page fault plus an annotated backtrace
During program startup, Okad2-xx-pd (xx = version) generates an unhandled page
fault when loading an icon. The page fault is caused by CreateFileW as it
processes the name of the file from the parameter list. The name pointer is
0x00007f8a, which is an address in an unmapped page. This value is also an
index into Windows resources, selecting the hourglass icon.
What has happened is that the application was attempting to load the hourglass
icon and passed in BOTH the Windows resource index and a flag indicating
LOADFROMFILE. Wine attempted to load-from-file and looked for the file name
through the "name" parameter (0x00007f8a) generating the page fault. Native
Windows appears to give the value of the "name" pointer precedence and
determines that the "name" parameter is actually a resource number; hence it
does not page fault and runs Okad2 normally.
Wine *DOES* check the "name" parameter to see if it is a resource index, but
several subroutine calls later it forgets this fact and branches based on the
LOADFROMFILE bit. The backtrace has been annotated to provide both a
description and source lines involved in the decision.
This behavior was found in the latest version of Wine for Debian (.1.42) and in
a MacOS X version.
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http://bugs.winehq.org/show_bug.cgi?id=26044
Summary: atl/atl_ax tests show several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Most seem related to:
Conditional jump or move depends on uninitialised value(s)
at USER_SetWindowPos (winpos.c:2039)
by SetWindowPos (winpos.c:2141)
by activate_inplace (oleobject.c:148)
by OleObject_DoVerb (oleobject.c:454)
by IOCS_Init (atl_ax.c:919)
by IOCS_Create (atl_ax.c:952)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at IOCS_Init (atl_ax.c:911)
there's also:
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:109)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
and perhaps a few more. I'll attach the full log.
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http://bugs.winehq.org/show_bug.cgi?id=23526
Summary: Daytona USA Evolutions: menu bar shows in fullscreen,
doesn't in windows
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://sega.jp/pc/daytonae/trial.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29368)
--> (http://bugs.winehq.org/attachment.cgi?id=29368)
screenshot
It's an old Direct 6.1 game...luckily, it's got a free download (only 42 mb).
Run the game. It'll start in fullscreen, but its toolbar shows at the top of
the screen. In windows, it doesn't appear, unless you press 'Alt'.
Terminal output is pretty short:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1a8,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x163a00,0x1641c8): stub
austin@laptop:~/.wine/drive_c$ fixme:d3d:swapchain_init The application
requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:heap:RtlCompactHeap (0x110000, 0x0) stub
err:ole:CoUninitialize Mismatched CoUninitialize
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http://bugs.winehq.org/show_bug.cgi?id=35666
Bug ID: 35666
Summary: HEDZ crashes on startup
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Created attachment 47627
--> http://bugs.winehq.org/attachment.cgi?id=47627
hedz 1.6.1 crash
When starting HEDZ (aka H.E.D.Z.) using
$ xinit /usr/bin/wine HEDZ.EXE -- :1 -ac -depth 16
I get a crash "Unhandled exception: page fault on read access to 0x00000000 in
32-bit code (0x7d6be628)."
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http://bugs.winehq.org/show_bug.cgi?id=27124
Summary: Happy Cloud can't download game
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Their plugin seems to install ok.
winetricks ie6 or ie7 are needed for the web page to show up (ie7 looks
better),
you can request an account and log in ok,
and you can "purchase" one of the free demos in that web page,
but when you try to play, it complains
"The game requires that you have the latest version of Happy Cloud installed."
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http://bugs.winehq.org/show_bug.cgi?id=30311
Bug #: 30311
Summary: nfsmwres - The installer of the screen resolution no
NFS Most Wonted
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vova7890(a)mail.ru
Classification: Unclassified
Created attachment 39615
--> http://bugs.winehq.org/attachment.cgi?id=39615
TraceBack
Run nfsmwres.exe, set own resolution, press start. Then game starting and
segfault. Traceback in attach
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http://bugs.winehq.org/show_bug.cgi?id=35162
Bug ID: 35162
Summary: F-secure Younited: Client crashes when adding files
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaska2000(a)hotmail.com
Classification: Unclassified
Wine crashes when trying to add files to the cloud service. Both drag & drop
and adding via dialogs causes crash. Looks like most crashes are related to
addding / handling files.
Sometimes it crashes without backtrace window and sometimes it gives backtrace
information. I attached text file with console outputs and backtrace of few
unsuccesfulll attemtps to upload files to the cloud.
Software download link: https://download.sp.f-secure.com/younited/younited.exe
Installer: d01cbfcc38c80a1239308b6cc149a9d72532e7ad younited.exe
Installed exe: 887d641b7295537b920d2f91ad05e859bd62d284 younited.exe
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http://bugs.winehq.org/show_bug.cgi?id=34427
Bug #: 34427
Summary: Star Citizen launcher has several graphics issues
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45828
--> http://bugs.winehq.org/attachment.cgi?id=45828
Screenshot on wine-1.7.1
Lots of hsls/d3dcompiler spam:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Screenshots and log attached
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http://bugs.winehq.org/show_bug.cgi?id=29024
Bug #: 29024
Summary: K!TV crashes on selecting capture source - v4l headers
were not available
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 37371
--> http://bugs.winehq.org/attachment.cgi?id=37371
K!TV crashes on selecting capture source
capture source : WDM (generic)
Problem with v4l headers ?
see attachement
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http://bugs.winehq.org/show_bug.cgi?id=32463
Bug #: 32463
Summary: Font artefacts in Path of Exile
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 42822
--> http://bugs.winehq.org/attachment.cgi?id=42822
Font distortion
The font in the path of exile produces artefacts/distortion as in the
screenshot. (The font on screenshot is substituted to arial). In the original
font (fontin) some of the italic words are almost impossible to read because of
the distortion.
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http://bugs.winehq.org/show_bug.cgi?id=20632
Summary: Windows Picasa cannot order photos
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jake.msstate(a)gmail.com
When trying to order pictures (Shop) through the Windows version of Picasa
(specifically 3.1.0 Build 71.4300,0), the application brings up an empty list
of providers.
The URL that it is trying to bring up is
https://client4.google.com/providers/printers.html
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http://bugs.winehq.org/show_bug.cgi?id=23318
Summary: Bus Simulator 2008 (demo) complains about insufficient
memory on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_25660.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=29068)
--> (http://bugs.winehq.org/attachment.cgi?id=29068)
console log when the demo crashes
Wine pops up an error dialogue when starting Bus Simulator 2008 (at least the
demo I can test):
'Error E1004: Not enough memory (50 MB required)!' Afterwards Wine crashes.
The game was rated to Gold in AppDB by the submitter, using 1.1.4. After trying
out several Wine versions it turned out the game doesn't crash when using
Wine-1.1.24 or any earlier versions.
Result of regression testing:
09712593c8496be5e952b7316099f9eed5043203 is the first bad commit
commit 09712593c8496be5e952b7316099f9eed5043203
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 25 14:18:53 2009 +0200
ntdll: Release some address space after the process initialization is done.
:040000 040000 25715d0c052bc6bbc0262c742ad285d17a78f236
aa973aa3e5286174dcbffd782691d09bd9109e5d M dlls
The commit cannot be reverted even on the top of the nearest 1.1.25 version,
but after
git checkout 09712593c8496be5e952b7316099f9eed5043203 >> the game crashes
git revert 09712593c8496be5e952b7316099f9eed5043203 >> the game starts up
correctly.
There are other bugreports mentioning the same commit: bug #21198, bug #20986,
bug #21630 and bug #22187.
Author of the patch added to CC.
Link to the demo added to url.
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http://bugs.winehq.org/show_bug.cgi?id=28766
Bug #: 28766
Summary: DIB engine multiple invalid memory accesses
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
In gdi32/tests, running "make bitmap.ok dib.ok font.ok pen.ok"
makes Valgrind go bonkers. Huw asked for a bug to track these,
and said one big bug would suffice.
I'll attach the initial log, and will do more valgrind runs on request.
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http://bugs.winehq.org/show_bug.cgi?id=26042
Summary: advapi32/crypt tests show two leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by CryptGenKey (crypt.c:1433)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
...
996 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ???
by ???
by ???
by CryptGenKey (crypt.c:1441)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26070
Summary: user32/class tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at RtlImageNtHeader (loader.c:2508)
by RtlImageDirectoryEntryToData (loader.c:2684)
by find_entry (resource.c:189)
by LdrFindResource_U (resource.c:303)
by find_resourceW (resource.c:139)
by FindResourceExW (resource.c:183)
by FindResourceW (resource.c:192)
by LoadMenuW (menu.c:4359)
by WIN_CreateWindowEx (win.c:1372)
by CreateWindowExA (win.c:1550)
by check_instance_ (class.c:266)
by test_instances (class.c:441)
by func_class (class.c:995)
by run_test (test.h:556)
by main (test.h:624)
Address 0x12345678 is not stack'd, malloc'd or (recently) free'd
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DIALOG_CreateIndirect (dialog.c:669)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateDialogParamA (dialog.c:729)
by CreateDialogParamTest (class.c:878)
by func_class (class.c:990)
by run_test (test.h:556)
by main (test.h:624)
...
42,420 bytes in 21 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by check_instance_ (class.c:263)
by thread_proc (class.c:292)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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http://bugs.winehq.org/show_bug.cgi?id=29975
Bug #: 29975
Summary: Ankh: fails to start
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Somewhere between wine-1.3.24 and wine-1.4rc2, Ankh1 regressed to the point of
being unable to start:
- on Ubuntu Intrepid with Intel graphics, no logo is displayed, the menu
flickers heavily but text (start game/exit etc.) is missing.
- on MacOS X 10.5.8 with NVidia graphics, it aborts with a runtime exception
requester.
When the screen flickering starts, one OUT_OF_MEMORY is displayed every few
seconds.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindTexture @ context.c / 1938
Much earlier messages are:
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(3104) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(1296236546) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(13158564) vs nFormats(46), returns FALSE
[and many other iPixelFormats]
This does not happen (at least with Intel gfx) when using the default
Plugin=RenderSystem_Direct3D9
in bin/release/plugins.cfg. However
Plugin=RenderSystem_GL
is still needed because of the black screen bug #21351.
In bug #21351, comment #8, Henri Verbeet notes that the (demo's?) menu works
for him (NVidia?). Henri, did you you use Direct3D9?
I'd be grateful if somebody could reproduce this and perform regression testing
on a fast machine.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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http://bugs.winehq.org/show_bug.cgi?id=35037
Bug #: 35037
Summary: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst
sound sizzles
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46705
--> http://bugs.winehq.org/attachment.cgi?id=46705
wine log
Hello,
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst sound menu and interface
sizzle.
Thank you for your help.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=19508
Summary: Cosmology of Kyoto crashes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: motleyjester13(a)yahoo.com
Created an attachment (id=22696)
--> (http://bugs.winehq.org/attachment.cgi?id=22696)
Backtrace of Wine attempting to launch the game executable.
Ok, this one is of no major importance I guess. I just got nostalgic and
wanted to play Cosmology of Kyoto again. Anyway, upon trying to launch the
program I get a nice crash log, and no joy.
This one is an app made with Macromedia tools. I figured I'd go ahead an
introduce a bug for this one since none exist (surprising). The backtrace is
attached below. Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=21351
Summary: Ankh: black screen since amid intro animation (autogen
mipmap)
Product: Wine
Version: 0.9.47.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: chris.kcat(a)gmail.com
commit fc96587b3d4390f16f9c7d572e27ec950f715404 past 0.9.46
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Wed Oct 3 04:19:15 2007 -0700
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
is the major regression in Ankh (the first from the trilogy) as it causes a
black screen amid the intro sequence, after the display of "Kapitel 1: Audienz
mit Hindernissen", before the father punishes Assil. The black screen remains
even after the player gets control. This imposes garbage rating in AppDB since
0.9.47.
The commit itself seems harmless:
if(GL_SUPPORT(SGIS_GENERATE_MIPMAP)) {
*pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
Likely either Ankh or Wine enter a different code path as a result of this flag
being set. Bug #11167 is related to autogen_mipmap but probably harmless (my
understanding so far is that autogenmipmap only makes textures look nicer),
because among the applications from Deck13 affected by that other bug (Luka,
Ankh2, Jack Keane), only Ankh1 goes black.
Removing that capability in wine-1.1.36 makes the screen display normally.
Using Ubuntu Intrepid with Intel i915 graphics. This app works in XP on
another hardware equipped with builtin Intel graphics. I don't know whether the
XP machine declares CANAUTOGENMIPMAP.
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http://bugs.winehq.org/show_bug.cgi?id=25309
Summary: function_grep.pl should be killed
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Nov 25 12:28:58 <julliard> austin987: function_grep.pl should be killed,
and wine-preloader is for internal use
:-)
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http://bugs.winehq.org/show_bug.cgi?id=35440
Bug ID: 35440
Summary: All icons in dialogs are same or none
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2l82day(a)gmail.com
Classification: Unclassified
Created attachment 47297
--> http://bugs.winehq.org/attachment.cgi?id=47297
My inventory
When I play this game, which works, all icons in my Inventory, bank, skills,
talent bank, and my gear has all icons the same one,even though I have never
seen this icon in the game.
The talent and skills icons are either gone, or has another of the same icon,
also not ever seen before.
I can play the game, and accept quests and kill monsters, but can't see what I
pick up as drops or what skills I am using.
The game got updated to 1.7.11 and the game doesn't even run. I used to run
this game perfectly with 1.6-rc2. When the game got updated to 1.7.11.
I updated it to 1.6 myself, still thru the Ubuntu PPA, so it would work, just
not perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=25480
Summary: text missing in Qt Dominate
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan(a)bryanrussell.com
This was discussed in the thread for bug 18120 but the conclusion was that this
is a separate issue. Running the application Qt Dominate (from
dominategame.com), the text in the status window at the bottom left disappears
after a bit with no way to read it or get it back.
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http://bugs.winehq.org/show_bug.cgi?id=30736
Bug #: 30736
Summary: treeview: excessive CPU usage while right mouse button
is pressed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce:
- run regedit
- press and hold right mouse button over the left pane without moving the mouse
CPU usage jumps to about 20% on 4-threaded CPU and stays there until either the
mouse button is released or the mouse is moved.
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http://bugs.winehq.org/show_bug.cgi?id=25097
Summary: Battlefield Bad Company 2 installer progress bar slams
X
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing BFBC2 is hard on the system - because of X, it seems.
The X server is at 100% while the installer's progress bar
creeps ahead... and it makes Firefox quite sluggish.
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http://bugs.winehq.org/show_bug.cgi?id=10822
Summary: Dymola: gcc failes compiling simulation
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mauritzius(a)gmx.net
Created an attachment (id=9688)
--> (http://bugs.winehq.org/attachment.cgi?id=9688)
Dymola's Output
I'm trying to run the Demo-Version of Dymola (http://www.dymola.com) under Wine
0.9.51. Prior version of wine did not show the fonts correctly, since 0.9.51
fonts are displayed correctly and it is possible to use the model-editor.
When it comes to simulating, Dymola uses egcs in the background. egcs fails
with "gcc: installation problem, cannot exec `as': No such file or directory".
I tried adding the egcs/bin directory to Path using winecfg, however the
problem still persists.
Any clues?
Attached is the error-message Dymola gives (dymola.txt).
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http://bugs.winehq.org/show_bug.cgi?id=33332
Bug #: 33332
Summary: Flickering when playing videos or embedding
applications into another application
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anesu_email(a)yahoo.com.au
Classification: Unclassified
I am a windows developer that uses gml to program programs and games.
I have been trying to run several applications that i created and the ones that
embed a program or video players flicker during playback or when an application
is captured.
I think this is a problem with external objects like activex because even the
explorer activex (wine gecko)
In the attachment, there is a vlc capturing demo in order for you to test it do
the following:
1. Extract the contents
2. Open vlc.exe from anywhere on your hard drive
3. Open the vlc capturing example.exe
4. VLC should be captured and either flickering or half visible....
for the browser plugin
1. open the exe and see if you will see the browser part...
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http://bugs.winehq.org/show_bug.cgi?id=31491
Bug #: 31491
Summary: Trading software eror
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: balajiks2k(a)gmail.com
Classification: Unclassified
Created attachment 41395
--> http://bugs.winehq.org/attachment.cgi?id=41395
Error log for Nest Trader Application
Nest Trader is a software that works in Windows OS, when installed using Wine,
it gives error and exits. The back trace file is attached herewith.
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http://bugs.winehq.org/show_bug.cgi?id=23282
Summary: SpeQ: Wrong coded linefeed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samoth(a)gmx.de
Since the 1.1.4x releases the editor in SpeQ Mathematics doesn't work right
anymore. Normally if entering an expression an hitting the return key, SpeQ
prints the result. This works allright with the first wine-version I used
(1.1.38 ?).
But now hitting the return key results in additional unvisible characters and
nothing happens until I do a sheet-calculation. Then SpeQ cannot calculate the
expression due to these unvisible characters. Maybe it is the order of coding a
linefeed via 0d 0a.
SpeQ ist available for free at http://www.speqmath.com
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http://bugs.winehq.org/show_bug.cgi?id=25734
Summary: Magic: The Gathering Battlegrounds trial hangs upon
startup
Product: Wine
Version: 1.3.11
Platform: x86-64
URL: http://www.fileplanet.com/134762/130000/fileinfo/Magic
:-The-Gathering---Battlegrounds-Trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32781)
--> (http://bugs.winehq.org/attachment.cgi?id=32781)
terminal output, and WINEDEBUG=+seh
Testing old bugs to see if they still occur. Were testing bug 18616, and is not
able to start the game.
The application shows a splash screen, followed by a window named "Browser"
with no content. I am able to close sayd window, and the application will
terminate.
A brief discussion on irc stated that this bug then blocks bug 18616.
Willing to test patches / assist debugging further.
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http://bugs.winehq.org/show_bug.cgi?id=19184
Summary: File copying fails during installation of Mordor
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
When installing the game, file copying fails.
Files are extracted to the temp dir (C:\MDRTMP.TM~) and copied to the
installation directory (C:\MORDOR).
A popup shows this error message:
"Mordor 1.1 is not properly installed. Please re-run setup at a later time to
install Mordor 1.1 properly."
Debug logs (file and file+relay channels) attached.
The problem seems to occur when copying SHOCK.WAV, or right after that.
The file is found in the installation directory after the error shows.
The contents of the installation diretory and the temp directory at time of the
error is attached.
To reproduce:
Download demo, unzip MORDOR1A.zip and MORDOR1B.zip, run setup.exe and check
(only) "Install MORDOR" and "Install WAVE files".
Optionally, first install MORDOR only (completes without error), then re-run
setup and install the WAVE files.
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http://bugs.winehq.org/show_bug.cgi?id=28880
Bug #: 28880
Summary: No sound in some Directx games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rave002(a)o2.pl
Classification: Unclassified
I'm running openSuSE with recent (1.3.31) wine. Unfortunately even if Sound
Test in winecfg is working, sound in DirectX/sdl for windows based games does
not (GeneRally, RPG Maker 2003/2000-based games and others). I'm running
PulseAudio if it matters. I'll attach generally log.
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http://bugs.winehq.org/show_bug.cgi?id=13955
Summary: owner-drawn combobox height different to windows
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=14111)
--> (http://bugs.winehq.org/attachment.cgi?id=14111)
Screenshots
I make use of owner-drawn ComboBox's within my program (ImgBurn) and under
Ubuntu (via Wine 1.0 rc5 - and all versions before it that I've tested) they're
drawn too big and end up covering up the buttons below them.
It's only a matter of 2 or so pixels but it's enough to matter.
I've attached a zip containing a couple of PNG's.
1 from Windows (with 'Themes' disabled so it looks more like Ubuntu) showing
the expected height of the box and another from Ubuntu 8.04/Wine where the
combobox slightly overlaps the buttons below it.
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http://bugs.winehq.org/show_bug.cgi?id=17726
Summary: Civilization III Play the World: drop down menus in
multiplayer don't function
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strider1551(a)gmail.com
When setting up a multiplayer game, the drop down menus do not function.
Because players cannot be added, this bug prevents any multiplayer game from
being started.
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https://bugs.winehq.org/show_bug.cgi?id=35566
Bug ID: 35566
Summary: Dymola: installer hangs at 'computing space
requirements'
Product: Wine
Version: 1.3.0
Hardware: x86
URL: http://www.dymola.com/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10822
Classification: Unclassified
Noticed while retesting bug 10822. First noticed in wine-1.3.0-167-g65d1c99,
still in 1.7.12.
austin@aw25 ~ $ sha1sum dymdemo2014fd01.zip
d2133332a53ca159465be7e574313e5d3f0719a6 dymdemo2014fd01.zip
austin@aw25 ~ $ du -h dymdemo2014fd01.zip
432M dymdemo2014fd01.zip
austin@aw25 ~ $ wine --version
wine-1.7.12-28-g0f2bed5
no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=28436
Summary: Panzer Corps: Buttons unusable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Created an attachment (id=36449)
--> (http://bugs.winehq.org/attachment.cgi?id=36449)
Panzer Corps: unusable buttons
Clicking on buttons like "next", "supply", etc. has the following results:
The buttons are highlighted when you click at them, but there is no appropriate
response from the game - for instance, clicking on supply doesn't supply the
unit. Instead, there are no mouse clicks recognized anymore.
By opening up the purchase menu (hotkey "b") and clicking on "cancel" the mouse
is working fine again. So you are limited to play the game using hotkeys
exclusively.
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http://bugs.winehq.org/show_bug.cgi?id=16968
Summary: environment variables not passed across to commands that
are run with popen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is the python test from test_os.py, but it should work equally
as well in straight c-code. the only reason this test _happened_
to be run at all is because i have msys installed. normally, under
windows, this test would be entirely skipped.
# Bug 1110478
def test_update2(self):
if os.path.exists("/bin/sh"):
os.environ.update(HELLO="World")
value = os.popen("/bin/sh -c 'echo $HELLO'").read().strip()
self.assertEquals(value, "World")
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http://bugs.winehq.org/show_bug.cgi?id=19176
Summary: err:ddeml:WDML_CreateString Unknown code page 437
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=22166)
--> (http://bugs.winehq.org/attachment.cgi?id=22166)
Output of WINEDEBUG=+ddeml
The installer of "Mordor 1 The Depths of Dejenol" (demo and full version) fails
and the message "err:ddeml:WDML_CreateString Unknown code page 437".
This may or may not be the reason it crashes, but in any case it looks to be a
shortcoming in Wine's ddeml.dll
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http://bugs.winehq.org/show_bug.cgi?id=25283
Summary: Unimplemented function urlmon.dll.410
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://http://download.microsoft.com/download/C/C/0/CC
0BD555-33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-E
NU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
IE8 for XP crashes out with unimplemented function urlmon.dll.410 once
installed.
winetricks urlmon doesn't help, but urlmon.dll from Windows XP does.
Tested in wine-1.3.7-233-g9867c39.
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=35371
Bug ID: 35371
Summary: Battlefield 2: Wine crashes on mic setup
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crazy.just(a)verizon.net
Classification: Unclassified
Created attachment 47174
--> http://bugs.winehq.org/attachment.cgi?id=47174
Program Error Details
Battlefield 2: Wine crashes on mic setup.
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http://bugs.winehq.org/show_bug.cgi?id=11099
Summary: custom checkbox not displayed
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stuart(a)gathman.org
All the taxact versions use a custom checkbox that draws a large X for on
screen tax forms. These always display as blank. They are drawn correctly on
printout. The appdb entry is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=1265
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http://bugs.winehq.org/show_bug.cgi?id=9422
Summary: Regression from 0.9.36 to 0.9.42/43 when running visio
2003
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jokester01au(a)yahoo.com.au
Created an attachment (id=7748)
--> (http://bugs.winehq.org/attachment.cgi?id=7748)
Log trace of failed run under 0.9.43
This may or may not be related to bug #5163.
On 0.9.36 I have a working installation of visio 2003.
After upgrading to 0.9.42 visio ceases to work, failing with the message "iopl
not enabled".
Ditto for 0.9.43.
After reverting back to 0.9.36, visio 2003 again works.
Word and Excel 2003 seem to work happily on all of these versions of wine.
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http://bugs.winehq.org/show_bug.cgi?id=17708
Summary: Splinter cell double agent doesn't render correctly
Product: Wine
Version: 1.1.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=19904)
--> (http://bugs.winehq.org/attachment.cgi?id=19904)
Log from start till i had to kill the game (compressed because its 25mb)
Game renders only part of ui and character, rest is just darkness.
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http://bugs.winehq.org/show_bug.cgi?id=29700
Bug #: 29700
Summary: C&C TiberianSun and RedAlert 2 game graphics rendering
freezes when NOT moving the mouse.
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclaves(a)web.de
Classification: Unclassified
When starting a game in C&C Tiberian Sun or RedAlert 2 (same Game Engine) the
screen (or Window) is not refreshed unless the mouse is moved around. The Game
is progressing (albeit slow), if the mouse is moved the screen is refreshed and
the player units jump the the new positions.
Tested with Wine 1.3.37
This seems to be related to http://bugs.winehq.org/show_bug.cgi?id=14438 but
with the exact opposite effect.
I tried the tricks from this report and the AppDb entry but the have no effect.
The bug 14438 report metions that the DIB engine should have fixed that bug,
but it apparently created a regression worse than the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
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http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
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http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
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http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
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http://bugs.winehq.org/show_bug.cgi?id=30801
Bug #: 30801
Summary: need for speed underground 2 [full version] unusable
because of incorrect graphics render
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaktus9(a)gmail.com
Classification: Unclassified
Created attachment 40339
--> http://bugs.winehq.org/attachment.cgi?id=40339
screen shown after pressing enter after intro movie and my system specs by
hardinfo program in a zip
after installing need for speed underground 2 into wine [game installs ok] on
startup either invalid parameters passed wine error window appears, or after
multiple tries game starts, but after intro movie splash screen shown is
lacking any form of text/fonts. after pressing enter to get into main menu of
need for speed underground 2 either black screen is shown, or after another
enter press game goes to state shown by screenshot attached below, only1 car
image no ui whatsoever that makes game unusable
tested both under wine default for ubuntu 12.04 -1.4 and wine 1.5.5 in both
versions bug occurs
i'm using a HP 6735b laptop with raden 3200 HD on board, when tested on exact
same machine with windows 7 game runs perfectly on max settings so it is not
cause of too weak hardware
this was tested under FULL version v.1.0
demo may be found here http://www.gamefront.com/files/3673931
i use drivers as follows stated bny hardinfo program
-Version-
Kernel : Linux 3.2.0-24-generic-pae (i686)
Distribution : Ubuntu 12.04 LTS
my computer full specification can be found at
http://h10010.www1.hp.com/wwpc/us/en/sm/WF06b/321957-321957-64295-321838-39…
below i attach in zip archive screenshot and hardinfo program html report on my
system
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http://bugs.winehq.org/show_bug.cgi?id=35675
Bug ID: 35675
Summary: Bad textures in World of Tanks
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzettik(a)gmail.com
Created attachment 47636
--> http://bugs.winehq.org/attachment.cgi?id=47636
Screenshots of bad textures on tanks
I'm running World of Tanks with latest wine 1.7.13.
WoT after update to 8.11 sometimes bad show textures on tanks (in garage and in
game too). In 8.10 no problems. I wrote to WoT bugs, but they not officialy
support linux and I cannot send info from dxdiag - not works.
I test completly reinstall WoT (via Play on Linux) and still bad textures
Screenshots in attachements...
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http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
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http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
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http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
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http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
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http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
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http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
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http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
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http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
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http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
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http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
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http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
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http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
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http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
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http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
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http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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http://bugs.winehq.org/show_bug.cgi?id=34362
Bug #: 34362
Summary: Bioshock takes way way way too long to load
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45743
--> http://bugs.winehq.org/attachment.cgi?id=45743
Console output
Each time the tries to load, it takes several minutes (around five) before it
finishes, which is way way more than it does in Windows.
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