http://bugs.winehq.org/show_bug.cgi?id=32642
Bug #: 32642
Summary: Autodetect drives on the first configuration
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If a new profile of Wine is created it doesn't setup all drives which the
Autodetect button of winecfg would find. For example on my system with a new
profile winecfg shows me C: as ../drive_c and Z: as /. After clicking on
Autodetect it adds D: as /media/sr0 and H: as /home/sworddragon.
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http://bugs.winehq.org/show_bug.cgi?id=32428
Bug #: 32428
Summary: Support loading/appending optional registry files
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
It would be useful for me to have a wineprefix be a system-level read only
folder and be updated by system package installation.
In order for this to work with user data, however, a copy-on-write filesystem
needs to be introduced (eg unionfs-fuse) that creates a union between the
read-only packaged prefix and a user-level folder; newer versions of files will
end up in ~/.appname or similar.
This breaks down, however, with Wine's implementation of the registry as a few
flat files. Consider:
Version 1.0 of package has x in user.reg
User runs the app and appends "foo" to registry.
Package is updated to version 2.0 which has "bar" added to user.reg.
Because user.reg already exists in ~/.appname, this user will forever have
"foo" but not "bar" unless he deletes ~/.appname (or at least user.reg
therein).
One solution would be an environment variable to have Wine write/load new
registry entries to a different filename, eg ADDITIONAL_WINE_REGISTRY=local.reg
-- then Wine would load its registry files as normal, but supercede them with
any newer entries found in local.reg. This way local.reg could be in
~/.appname but not the packaged read-only prefix, and "the right thing" would
happen with any application updates.
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http://bugs.winehq.org/show_bug.cgi?id=32277
Bug #: 32277
Summary: No sound in Star Wars: Knights of the Old Republic
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
After upgrading to 1.5.18 (I've also tried a new prefix), there is no sound in
Star Wars: Knights of the Old Republic (Steam version); sound worked in 1.5.17
and 1.5.16.
Additionally, the following line only appears in the console on 1.5.18:
fixme:dsound:DSOUND_WaveFormat Limiting channels to 2 due to lack of
multichannel support
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http://bugs.winehq.org/show_bug.cgi?id=18900
Summary: Wineserver crashes starting Team Fortress 2
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=21742)
--> (http://bugs.winehq.org/attachment.cgi?id=21742)
Backtrace and additional info
With current git & Steam updates wineserver crashes when starting Team Fortress
2:
Program terminated with signal 11, Segmentation fault.
#0 0x08072893 in wake_thread (thread=0xf8) at
../../wine.git/server/thread.c:604
604 for (count = 0; thread->wait; count++)
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http://bugs.winehq.org/show_bug.cgi?id=26041
Summary: Two Worlds 2 requires xact
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
When running the game in git and with no overrides, it complains about the
following :
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"C:\\jeu\\XAudio2SoundEngine.dll") not found
err:module:import_dll Library XAudio2SoundEngine.dll (which is needed by
L"C:\\jeu\\TwoWorlds2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\TwoWorlds2.exe" failed, status c0000135
mscodescan reveals nothing. winetricks xact is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=34358
Bug #: 34358
Summary: Splinter Cell: Blacklist no sound without DirectX
Jun2010
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Manually putting of xapofx*.dll, x3daudio*.dll, xaudio*.dll doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=27531
Summary: Magic - DotP 2012 crash in gameoverlayrenderer
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
CC: aeikum(a)codeweavers.com
Created an attachment (id=35194)
--> (http://bugs.winehq.org/attachment.cgi?id=35194)
Crash log
Magic the Gathering - Duels of the Planeswalkers 2012 from steam used to work,
but now crashes in gameoverlayrenderer at startup. This is regardless if "Steam
in game" is enabled or not.
I bisected it down to this commit:
commit bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jun 13 15:23:09 2011 -0500
mmdevapi: Sessions should be unique per-device.
:040000 040000 28b02aa728e984ac2b281d9dd163f427ceb2aa2d
54e2ee2b70d3d3af88dd6b2f1df1c6225f7a7ae5 M dlls
Applying the patch from bug 27511 does not fix the problem, but reverting the
commit does.
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http://bugs.winehq.org/show_bug.cgi?id=16942
Summary: unsupported subformat KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
fixme:dsound:DirectSoundDevice_CreateSoundBuffer SubFormat
{00000003-0000-0010-8000-00aa00389b71} not supported right now.
Call of Duty 5 has no sound because the subformat
KSDATAFORMAT_SUBTYPE_IEEE_FLOAT is not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=12622
Summary: SSF: program ends prematurely
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www7a.biglobe.ne.jp/%7Ephantasy/ssf/files/SSF_009
_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.jrp015(a)gmail.com
Created an attachment (id=12251)
--> (http://bugs.winehq.org/attachment.cgi?id=12251)
WINEDEBUG=+win,+msg,+relay wine SSF //wine0.9.59
SFF closes unexpectedly.
I suspect this is because in 0.9.59 we see
001e:Ret imm32.ImmGetDefaultIMEWnd() retval=00020040 ret=00404549 was returned
but in the latest git
001b:Ret imm32.ImmGetDefaultIMEWnd() retval=00000000 ret=00404549
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