http://bugs.winehq.org/show_bug.cgi?id=33072
Bug #: 33072
Summary: dxdiag: can't retrieve network info
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
$ rm -rf ~/.wine
$ winetricks -q dxdiag
$ wine dxdiag /t foo.txt
Error: Problem getting network info, result code = 0x80040154 (Class not
registered)
(split off from bug 32846)
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http://bugs.winehq.org/show_bug.cgi?id=22808
Summary: Selected rows in WinRar flicker while selecting by
dragging rectangle
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Steps to reproduce: open an archive with several files using WinRar, then try
to select some files using mouse selection rectangle (dunno how this mechanism
is named). The rows already selected flicker when mouse is moved.
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http://bugs.winehq.org/show_bug.cgi?id=17073
Summary: Star Trek Generations fails to display
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
On attempting to run Star Trek: Generations in Wine, I receive the following
output, the cursor renders correctly, and an [almost] black screen (the top ~80
pixels of the screen display something non-black, in fullscreen mode - in
windowed mode, nothing is visible) (see linked screenshot):
$ wine sgens.exe
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x2a)
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0xff)
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3c8,0x00000000), stub!
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13d780)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_GetScanLine (0x13d780)->(0x32f980): Semi-Stub
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
Tested with wine-1.1.12-777-g6d0a0fb and wine-1.1.12-829-g0b8faac.
Must be run with Windows 95/98/ME - game requires Win95 or above, and running
with Win2K or above results in a crash (which I'm filing).
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http://bugs.winehq.org/show_bug.cgi?id=26803
Summary: file open dialog: slow when selecting many files
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pa78(a)gmx.net
The bug:
The more files I select in the file open diaolg the longer it takes until the
files are actually selected and I can click the open button.
This bug is not about the load time of the program but the time the files get
selected in the file open dialog.
Hints to reproduce:
Selecting one file in the dialog window happen instantly.
Pressing shift and selecting 3 files also is very fast.
Pressing shift and selecting 10 files takes up to 1 second.
Pressing shift and selecting 30 files already takes 10 seconds.
Pressing shift and selecting 50 files already takes 40 seconds.
Pressing shift and selecting 100 files already takes 270 seconds (equals 4:30
min).
As you can see times are raising nearly exponential.
In Windows/Gnome/Kde/... it doesn't matter how many files are
selected/deselected. It takes always the same time.
Additional notes:
My cpu is a 3 year old dualcore 1.86 ghz. If you can't reproduce this times
because your machine is much faster just select more files because time is
raising nearly exponential.
This is an old bug (probably pre wine 1.0) and still (wine 1.3.17) very
annoying to me because sometimes I have to open a few hundret files. I think
this was never implemented well. Just so far that it is possible to open one or
a few files.
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http://bugs.winehq.org/show_bug.cgi?id=30364
Bug #: 30364
Summary: X3 Reunion hangs at start
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 27c4ad3bec1229020ab38ab5b45f0969204192ef
Created attachment 39694
--> http://bugs.winehq.org/attachment.cgi?id=39694
terminal output with wine-1.5.1-169-g1c62c9f
This is with X3 Reunion, game of the year edition patched to 2.5 to get rid of
CD protection. The game used to start fine, but there were some other troubles
with IAMMultiMediaStreamImpl_SetState being stub later on (bug 14398), now it
just hangs with black screen after start with terminal being flooded with
fixmes and errors until killed. (full log attached)
27c4ad3bec1229020ab38ab5b45f0969204192ef is the first bad commit
commit 27c4ad3bec1229020ab38ab5b45f0969204192ef
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Tue Apr 3 07:53:50 2012 +0200
amstream: Implement IAMMultiMediaStreamImpl_SetState.
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http://bugs.winehq.org/show_bug.cgi?id=34558
Bug #: 34558
Summary: Alawar launcher fails to start after game has been
registered
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
Created attachment 46008
--> http://bugs.winehq.org/attachment.cgi?id=46008
Alawar launcher wine log
Alawar game launcher starts properly when the game is in trial mode, but after
it has been registered, launcher exits showing message box "Error: 198".
According to log wine complains it can not create some ole objects. Judging by
uuids it's something related to msxml, but winetricking msxml (3, 4, 6) does
not help. Attaching log with WINEDEBUG=ole
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http://bugs.winehq.org/show_bug.cgi?id=35694
Bug ID: 35694
Summary: serena hits deadlock on exit
Product: Wine
Version: 1.7.13
Hardware: x86-64
URL: http://www.indiedb.com/games/serena
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
if you exit the game it will hang indefinitely on a critical section.
A message like this will appear
err:ntdll:RtlpWaitForCriticalSection section 0x131f98 "?" wait timed out in
thread 0037, blocked by 0000, retrying (60 sec)
Steps to reproduce:
1. download and unpack
2. run Dagon.exe
3. when the game switches to full screen and the serena text appears, press the
escape key
4. game will hang at that point
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http://bugs.winehq.org/show_bug.cgi?id=22825
Summary: The program xmltv.exe has encountered a serious
problem
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuriyfizer(a)yahoo.com
Created an attachment (id=28184)
--> (http://bugs.winehq.org/attachment.cgi?id=28184)
screen shot with the error
All of a sudden a wine window pops up with the following error message: The
program xmltv.exe has encountered a serious problem and needs to close.
Please, look at the attached screen shot.
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http://bugs.winehq.org/show_bug.cgi?id=11121
Summary: DSOUND_MixOne Fatal error
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=10155)
--> (http://bugs.winehq.org/attachment.cgi?id=10155)
log of stderr and stdout
The game "Night Watch" fails to run. It install nicely and there is sound at
startup, but the game crashes a few seconds later and a backtrace involving
dsound is shown (DSOUND_MixOne Fatal error). I've attached the log output
containing the full backtrace.
To reproduce: Start the game (wine ./NWwatch.exe) and wait a few seconds (no
action necessary).
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http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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http://bugs.winehq.org/show_bug.cgi?id=32073
Bug #: 32073
Summary: Some chars are mapped as dead key
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Classification: Unclassified
When I use TapTouche, a typing training software, it warns me my keyboard is
mis-configured and disables automatically some exercices.
I installed it in an XP VM, compared with wine and found that exercices using
the following chars were not available in wine : é ç à ù â ê û î ô É È Ç À Ù Â
Ê Û Î Ô
Thanks to +relay and +key,+keyboard, I found that
VkKeyScan(0xe7) returns -1 in wine, 0x39 in windows
VkKeyScan(0xe8) returns -1 in wine, 0x37 in windows
I have a french keyboard and as you may have guessed, the 7 key contains 'è'
and '`' while the 9 key contains 'ç' and '^'.
For the following, I only focus on the 7 key (keycode 16) as it's the same
issue for the 9 key.
I played with XkbKeycodeToKeysym(display, 16, 0, [0-4]) and it returns
0xe8 'è' / 0x37 '7' / 0x60 '`' / 0xac6 '⅞'.
showing my keyboard is correctly mapped/configured so the issue is on the wine
side.
I looked at the source code and found the issue was in the loop at
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/winex11.drv/keyboard.…
More precisely, line 1728, keycode_to_keysym returns 0xe8 for i=0,
XkbTranslateKeySym fails and as 0xe8 > 0x7F (the lastest ascii char), ckey[i]
is 0.
There is an explicit FIXME but as I don't fully understand it, I prefer filing
a bug.
If you need any info, testcase or log, just let me know.
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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http://bugs.winehq.org/show_bug.cgi?id=35467
Bug ID: 35467
Summary: Error with native and buildin msvcirt.dll with LockOn
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcirt
Assignee: wine-bugs(a)winehq.org
Reporter: wine.mj(a)farbpigmente.org
Classification: Unclassified
Created attachment 47339
--> http://bugs.winehq.org/attachment.cgi?id=47339
Debug File
x86-64 Linux (Ubuntu 12.04) with Wine 1.6.1 from Launchpad
Wine prefix with Wine Arch win32.
Install LockOn 1.0 from CD: OK
Start Lockon with the prefix and arch: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
wine: Call from 0x7b83bcd5 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
err:module:attach_process_dlls "Common.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"...\\.wine_LockOn\\drive_c\\Program Files\\Ubisoft\\Eagle Dynamics\\Lock
On\\LockOn.exe" failed, status 80000100
Install native msvcirt.dll via winetricks and change config to "Native
(Windows)".
Start LockOn with new Confg: Error
WINEARCH=win32 WINEPREFIX=~/.wine_LockOn wine .wine_LockOn/drive_c/Program\
Files/Ubisoft/Eagle\ Dynamics/Lock\ On/LockOn.exe
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
wine: Unhandled page fault on read access to 0x00000000 at address 0x3ab320
(thread 0009), starting debugger...
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
Debug File, see Attachment
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http://bugs.winehq.org/show_bug.cgi?id=35770
Bug ID: 35770
Summary: Contacam Surveillance Software Crashing at Random
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: isaacemch(a)gmail.com
Created attachment 47763
--> http://bugs.winehq.org/attachment.cgi?id=47763
Contacam surveillance software crashing (msvfw32)
I'm running Contacam (video surveillance software -from contaware.com) with
WINE 1.4.1, and the application is crashing at random intervals. Sometimes 6
minutes, sometimes 6 hours, and everything in between.
The error log seems to be pointing to msvfw32 as the culprit, but I'm not
absolutely sure.
I think this only happens when I run the application to record upon detection.
When I have all camera detections set to off (monitor only) the system does not
crash. It seems that when (maybe) contacam detects motion and then starts
recording to disc, the crash occurs.
This doesn't happen on every detection though. ContaCam will detect some
movements, and record them to disk just fine, but after a (seemingly) random
amount of time later, the application crashes, showing the attached log.
I am not completely sure what is going on here and why.
My clues are that msvfw32 (seems) to be a 16bit video compression DLL. My
question to this finding would be: "What would make the video compression
fail?"
I wonder if I do not have my WINE environment setup properly.
I have made sure to install the 32bit configuration of WINE (I am running
Ubuntu 13.10 x64)
I am also not sure if it is a result of what folder I am having Contacam
storing its images to. I am telling Contacam to store images to /var/www
directory, but have allowed all permissions to this /var/www directory.
Contacam is able to store videos to this location fine (most of the time at
least). I wonder if permissions are being overridden to denied sometimes
maybe. Maybe this has nothing to do with it though.
I'm hoping to get this app to not crash soon, because I need my surveillance
system to be reliable.
Thanks,
Isaac
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http://bugs.winehq.org/show_bug.cgi?id=33000
Bug #: 33000
Summary: Sim Theme Park fails to install/copy SafeDisc v1.x
driver to system32\drivers
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
a guy on IRC #winehq asked for help to get "Sim Theme Park" to work.
The game is copy-protected and the installer seems somehow fail to installer
the SafeDisc 1.x driver properly in system32/drivers folder.
Manually copying the driver after installation lets the game recognize the
original disc (for that SafeDisc 1.x has to be run in Win2K mode, see bug
12653) -> workaround.
The installer is Installshield based (year 2000).
+tid,+seh,+relay gives:
--- snip ---
0024:Call KERNEL32.CreateProcessW(00000000,0032e398
L"E:\\USEnglish\\Setup\\SETUP.EXE",00000000,00000000,00000000,00000400,00000000,001a7690
L"E:\\USEnglish\\Setup\\",0032da40,0032da30) ret=7e51f1c3
0026:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
0026:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
0026:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0024:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7e51f1c3
...
0028:Call KERNEL32.CreateProcessA(00000000,0015a7d0
"C:\\users\\focht\\Temp\\_INS5176._MP",00000000,00000000,00000000,00000000,00000000,00000000,0081e024,0081e068)
ret=f6edb8d0
002a:trace:relay:load_list L"RelayExclude" =
L"ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;kernel32.TlsGetValue;kernel32.TlsSetValue;kernel32.FlsGetValue;kernel32.FlsSetValue;kernel32.SetLastError"
002a:trace:relay:load_list L"RelayFromExclude" =
L"winex11.drv;user32;gdi32;advapi32;kernel32"
002a:Call KERNEL32.__wine_kernel_init() ret=7bc54420
0028:Ret KERNEL32.CreateProcessA() retval=00000001 ret=f6edb8d0
...
002a:Call KERNEL32.lstrcmpA(0033f098 "SdSelectFolder",0153f897
"SdSelectFolder") ret=0040fbc8
002a:Ret KERNEL32.lstrcmpA() retval=00000000 ret=0040fbc8
...
002a:Call KERNEL32.lstrcmpiA(0033f498 "Edit",00480738 "Static") ret=0040e9cb
002a:Ret KERNEL32.lstrcmpiA() retval=ffffffff ret=0040e9cb
002a:Call user32.SetWindowTextA(000200fc,0033f8a8 "SimTheme Park") ret=0040e9ff
...
002a:Call KERNEL32.lstrcpyA(0033fb74,001bf1ca "C:\\Program Files\\SimTheme
Park") ret=00439e6d
002a:Ret KERNEL32.lstrcpyA() retval=0033fb74 ret=00439e6d
...
002a:Call KERNEL32.LoadLibraryA(0033f254 "C:\\Program Files\\SimTheme
Park\\drvmgt.dll") ret=0041f8d6
002a:Call PE DLL (proc=0x19023b0,module=0x1900000
L"drvmgt.dll",reason=PROCESS_ATTACH,res=(nil))
...
002a:Call KERNEL32.GetProcAddress(01900000,001788be "Setup") ret=00455b5f
002a:Ret KERNEL32.GetProcAddress() retval=019013d0 ret=00455b5f
...
002a:Call KERNEL32.CreateFileA(0033f690
"\\\\.\\Secdrv",c0000000,00000003,00000000,00000003,00000080,00000000)
ret=0190107b
002a:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0190107b
...
002a:Call advapi32.CreateServiceA(0156fae8,01906038 "Secdrv",01906038
"Secdrv",000f01ff,00000001,00000003,00000001,0033f688
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000,00000000,00000000,00000000,00000000)
ret=01901b35
...
002a:Ret advapi32.CreateServiceA() retval=0156fd30 ret=01901b35
...
002a:fixme:service:SetServiceObjectSecurity 0x156fd30 4 0x33f274
002a:Ret advapi32.SetServiceObjectSecurity() retval=00000001 ret=01901a5f
002a:Call KERNEL32.GetSystemDirectoryA(0033f370,00000100) ret=019017b8
002a:Ret KERNEL32.GetSystemDirectoryA() retval=00000013 ret=019017b8
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32") ret=019017cf
002a:Ret KERNEL32.lstrlenA() retval=00000013 ret=019017cf
002a:Call KERNEL32.lstrlenA(0033f370 "C:\\windows\\system32\\drivers\\")
ret=019017f0
002a:Ret KERNEL32.lstrlenA() retval=0000001c ret=019017f0
002a:Call KERNEL32.GetFileAttributesA(0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS") ret=01901fdc
002a:Ret KERNEL32.GetFileAttributesA() retval=ffffffff ret=01901fdc
...
002a:Call KERNEL32.CopyFileA(0033f570 "C:\\Program Files\\SECDRV.SYS",0033f370
"C:\\windows\\system32\\drivers\\\\SECDRV.SYS",00000000) ret=0190187b
002a:Ret KERNEL32.CopyFileA() retval=00000000 ret=0190187b
002a:Call KERNEL32.GetLastError() ret=01901885
002a:Ret KERNEL32.GetLastError() retval=00000002 ret=01901885
...
--- snip ---
It looks like the path passed to drvmgt.dll "Setup" API function (first
argument) needs to have a backslash appended.
Somewhere in installshield script this path is constructed, most likely at the
point of "SdSelectFolder" (Installshield folder selection).
To properly analyze this, the installshield script needs to be
decrypted/decompiled... low priority.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=18732
Summary: Installer fails with the message: "You can install
this programm only on a computer running Windows XP
Tablet PC Edition 2005"
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.jakobs(a)web.de
I've tried to install the "Microsoft Experience Pack for Tablet PC 1" that you
can download here:
http://download.cnet.com/Microsoft-Experience-Pack-for-Tablet-PC/3000-10250…
But it fails with the message:
"You can install this programm only on a computer running Windows XP Tablet PC
Edition 2005"
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http://bugs.winehq.org/show_bug.cgi?id=34266
Bug #: 34266
Summary: Division by zero in shader results in NaNs
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45619
--> http://bugs.winehq.org/attachment.cgi?id=45619
Proof-of-concept patch
As reported in the AppDB, if the HDR rendering option is enabled in Final
Fantasy XIV, some scenes have large black squares covering the screen. This
appears to stem from NaNs getting stored in floating-point framebuffers as the
result of division by zero in a fragment shader.
Granted there's a whole bunch of wild guessing involved, but changing the
translation of the HLSL rcp instruction to explicitly check for zero and return
a huge value instead of performing the division seems to fix the problem
without causing any side effects (see attached patch).
I do note that HLSL defines the rcp instruction to return infinity for a zero
operand (*1), while the GLSL spec says that division by zero "result[s] in an
unspecified value" (*2).
(*1)
http://msdn.microsoft.com/en-us/library/windows/desktop/hh447205%28v=vs.85%…
(*2) http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf (section
5.9 "Expressions") -- bizarrely, the GLSL 4.4 spec keeps that language but adds
section 4.7.1 "Range and Precision" which says that "dividing a non-zero by 0
results in the appropriately signed IEEE Inf", so the spec is internally
inconsistent and who knows what you'll get.
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http://bugs.winehq.org/show_bug.cgi?id=30889
Bug #: 30889
Summary: Can't attach files in gmail under google chrome
Product: Wine
Version: 1.5.6
Platform: x86
URL: https://www.google.com/chrome/thankyou.html?platform=w
in&hl=en
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Found while dogfooding chrome. Install chrome, use --no-sandbox to workaround
bug 21232. Log into gmail account, compose an email and click 'attach file'. No
dialog appears. There is no terminal output from this.
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http://bugs.winehq.org/show_bug.cgi?id=24182
Summary: Memory Access Violation
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bremm(a)vtnc.org
Created an attachment (id=30442)
--> (http://bugs.winehq.org/attachment.cgi?id=30442)
Console output dumped in a text file
Hi, it's my 1st submission of a bug here, so I don't know exactly if I'm doing
the right procedure. I'm trying to run a game which works fine in Windows with
dx8.
The way I used to get a debug output was too simple:
$ winedbg NFR.exe 2>&1 | tee debug.txt
The result follows attached, and I'm waiting for instructions. I'm able to do
any kind of test once I get directions from someone more experient, since I'm
not a skilled programmer.
Thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=32301
Bug #: 32301
Summary: Magicka plain attack rendered incorrectly
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Screenshot attached
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http://bugs.winehq.org/show_bug.cgi?id=35301
Bug ID: 35301
Summary: Mashiroiro Symphony (visual novel) installer failure
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibi.sasahara(a)gmail.com
Classification: Unclassified
Created attachment 47088
--> http://bugs.winehq.org/attachment.cgi?id=47088
WINE backtrace.
In install wizard.
Popup to WINE crash report.
In Windows next step is popup input dialog for Product ID(licence key).
and install failure. (installer is show wizardlast page and normal exit after
WINE crash dialog.)
show error dialog, after installer exit or application start.
「正しくインストールされませんでした」
(meaning: install not correct.)
(wizard last page「ましろ色シンフォニー セットアップウィザードの完了」 character corruption checkbox text
meaning to "launch this application".)
note:
AppDB is
http://appdb.winehq.org/objectManager.php?sClass=application&iId=15750
I use default locale is Japanese. "LANG=ja_JP.UTF-8"
(no cure character corruption some parts.)
This application have free trial version. But trial version behavior to
disagree.
File copy step is failure.
Upon dialog to "impossible file copy" in install wizard.
「ファイルがコピーできませんでした」
(meaning: failure/impossible file copy.)
In Windows is show file copy progress bar.
and install failure. (installer is not show last page.)
Free trial version to
http://mirror.tsundere.ne.jp/download/palette/9b231a794f6d828a02e8c56187c14…
or official mirror lists is (There are many broken links)
http://www.clearrave.co.jp/product/mashiro/download.html
sha1sum is
017b653a074ac9270c558c214b3132aced2eee25
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http://bugs.winehq.org/show_bug.cgi?id=23653
Summary: gmax crashes if you select opengl, wgl complains
glBufferRegionEnabled missing from linux opengl?
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://www.turbosquid.com/gmax
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://forum.winehq.org/viewtopic.php?t=8984 mentioned that gmax
crashes if you select opengl. Sure enough, after doing 'winetricks vcrun6'
to work around bug 23652, the app runs unless you choose opengl.
(I think you can choose opengl after the fact by editing gmax.ini to say
GFXType=OpenGL
but I'm not sure what else you might need to edit.)
WINEDEBUG=+seh,+wgl shows
trace:wgl:is_extension_supported Checking for extension 'GL_KTX_buffer_region'
trace:wgl:wglGetProcAddress func: 'glBufferRegionEnabled'
trace:wgl:wglGetProcAddress extension not found in the Linux OpenGL library,
checking against libGL bug with glBufferRegionEnab..
warn:wgl:wglGetProcAddress Did not find function glBufferRegionEnabled
(glBufferRegionEnabled) in your OpenGL library !
trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000 tid=002b
This is on a system with current nvidia hardware and proprietary drivers.
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http://bugs.winehq.org/show_bug.cgi?id=34710
Bug #: 34710
Summary: Can't register/login with Kindle for PC
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rosc2112(a)yahoo.com
Classification: Unclassified
Trying to register Kindle for Pc so it'll login to my amazon account, it's
giving an error "Registration Failed, please try again (99)
Upgraded the latest version of wine, v 1.6 and still having the same problem,
except now I'm not even getting any kind of info from the commandline that
would indicate what the problem is. Previous version 1.4 was at least
indicating there was a problem connecting via ssl, so I found some posts
indicating the problem might be tls, hence I upgraded hoping this issue was
resolved, but, apparently not?
All I'm getting for errors is:
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:ImmReleaseContext (0x2002a, 0x3e52fb8): stub
fixme:win:FlashWindowEx 0x33c944
fixme:win:FlashWindowEx 0x33cc14
fixme:win:FlashWindowEx 0x33d314
fixme:win:FlashWindowEx 0x33c944
fixme:win:FlashWindowEx 0x33ccd4
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x33c9e4
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
Any clues for me? :)
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http://bugs.winehq.org/show_bug.cgi?id=25412
Summary: Shareaza does not save certain preferences [RE: Bug
14269]
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trapdoor6(a)gmail.com
This is a similar issue as described in bug #14269 [still open] but it's
related to different Wine versions: 1.3.8. I also noticed it on a few earlier
developer and stable versions, I guess it's been never fixed in Wine. Please
find details below:
------------------
Software: Shareaza
project page: http://shareaza.sourceforge.net/
version: 2.5.3.0
Problem details:
1) Under 'Tools > Shareaza Settings > General > Library'
option: 'Quick hashing (Uses more CPU)'
Enabling it works only for one session. After restarting Shareaza it's disabled
again.
2) Under 'Tools > Shareaza Settings > Networks > Gnutella' and '~ > eDonkey'
option: 'Always connect to Gnutella / eDonkey'
Enabling these won't be saved. After restarting Shareaza both are disabled
again (which means that Shareaza connects only to Gnutella1 and I need to
connect to the other networks manually in the 'Network' tab in the main
window).
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http://bugs.winehq.org/show_bug.cgi?id=32326
Bug #: 32326
Summary: DirectSound output in SNES9x gives crackling/glitchy
audio
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to the SNES9x Super NES emulator. I'm testing with Wine
1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver 304.64, SNES9x 1.53.
(I set the bug component to directx-dsound, but that might not be correct.)
Sound output using DirectSound is very CPU-intensive, and the sound
crackles/glitches. Or rather, something about the sound output takes a
relatively long time. According to "top" the CPU usage of SNES9x itself doesn't
go through the roof with sound enabled.
Emulation speed easily reaches 60fps with sound output disabled. On native
Windows that's the case with DirectSound output (as opposed to the default is
enabled too. CPU usage with sound disabled is ~26%.
However on Wine with 48kHz DirectSound output the frame rate I see drops to
~45fps, CPU usage in top ~24% (lower usage because fewer frames per second are
being emulated). If I disable the "Sync Sound" option frame rate returns to
60fps, ~30% CPU, but the sound still crackles.
That's with the default buffer length of 64ms. Increasing that to 210ms helps a
bit; I get 60fps even with Sync Sound enabled, though the sound still crackles.
Decreasing buffer length to 16ms I get about 10fps with Sync Sound enabled.
I don't think this problem is due to my hardware; other sound-producing
programs like Audacious, flash plugin etc. seem to be fine. And by comparison,
the Nestopia NES emulator in Wine produces (almost) glitch-free sound
regardless of the program's latency setting.
$ lspci -vv -s00:1b.0
00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio
Controller (rev 03)
Subsystem: Lenovo Device 384e
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR+ FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 64 bytes
Interrupt: pin A routed to IRQ 47
Region 0: Memory at fc300000 (64-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: HDA Intel
Kernel modules: snd-hda-intel
To hopefully reproduce the issue:
- Download and unzip SNES9x
- Download a ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Choose Sound->Settings... and change Sound Driver to Snes9x
DirectSound and Playback Rate to 48 KHz. (Selecting any other rate causes a
crash for me, see bug 32312.)
- Select Video->Display Configuration... and change Output Method to
DirectDraw. (The default Direct3D just gives a blank screen, see bug 32319.)
- Select File->Load Game... and choose the ROM image.
- You should see graphics in the window and hear crackling/glitching sound.
- In the sound settings, you can experiment with changing the buffer length and
toggling the "Synchronize with sound core" option. I couldn't find any
combination which gave artifact-free sound.
For a +dsound log see the one I uploaded for bug 32312 at
http://bugs.winehq.org/attachment.cgi?id=42668
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http://bugs.winehq.org/show_bug.cgi?id=35137
Bug ID: 35137
Summary: Hitman: Blood Money demo needs native d3dx9_27
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.gamershell.com/download_13964.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Demo crashes without native d3dx9_36
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x6fd8e660, flags 0x500,
effect 0x122a56c, error_msgs 0x122a564 stub
and also needs native d3dx9_27 because after intro movie I can't see the main
menu.
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http://bugs.winehq.org/show_bug.cgi?id=17836
Summary: Motocross Madness 2 crashes at start
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=20098)
--> (http://bugs.winehq.org/attachment.cgi?id=20098)
trace and disassembly of crash location
In AppDB, people have reported Motocross Madness 2 (mcm2) crashing in the intro
but nobody had filed a bug yet. The backtrace makes it look like mcm2 crashes
in, or immediately after, quartz.dll or amstream, after accessing ui\events.avi
at the start of the program, after displaying for some seconds the stunt &
warnings picture also known from the demo.
The demo is not affected and proceeds from the intro picture to the menu.
A log extract (+almost-all,-relay,-nls) from around the exception is attached.
The processed file UI/events.avi is an Intel Indeo v5 video. The installer did
not complain that Indeo is mising! Replacing it with a Cinepak avi, with an
empty file, deleting it or installing iv5 still produces crashes at the same
location in mcm2. Same with clicking to skip the intro picture or disabling
quartz.dll.
MCM2 suffers from SafeDisk 1.41.000 protection so it would not run as is in
wine (or rather, it crashes much earlier). I tried 2 different cracks, both
produced the same exception.
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http://bugs.winehq.org/show_bug.cgi?id=24320
Summary: Unexpected DetectEnvStatus.exe crash with Cisco Quick
VPN Client (QVPN 1.4.1.2)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ethanfharris(a)gmail.com
Cisco QVPN v1.4.1.2 does not work under Wine. QVPN is used to establish an
IPSec Virtual Private Network tunnel from a client computer to a Cisco
Router/Gateway to facilitate secure communication over the internet.
There appear to be 3 errors when running the Cisco QVPN application under Wine:
(a) an apparent crash / closure of DetectEnvStatus.exe
(b) a failure to resolve a DDNS domain name, and
(c) QVPN is not able to ping the gateway router, and all data transfer over the
VPN fails.
In all cases a popup box appears (see attached screenshot) indicating that
DectectEnvStatus.exe has a serious problem and has closed.
If anyone wants to debug this, I can supply a copy of QVPN, and I can set up a
temporary guest account on my WRVS4400N small business router for testing
purposes. QVPN works fine under Windows Vista SP2, and works fine on a Ununtu
10.04LTS host with a Vista guest running under Oracle VirtualBox. So the QVPN
application itself is OK, and the problem is related somehow to Wine or various
underlying services.
On the attached screenshot the DetectEnvStatus popup appears immediately when I
attempt to connect the VPN. If I use the IP address of the gateway router I am
connecting to in lieu of the DDNS domain name, QVPN will create the VPN, but
the tunnel verification ping test fails and the tunnel will not transmit data,
which is why the "remote gateway not responding" message also appears on the
screenshot. If I specify the DDNS domain name of the remote gateway router,
the VPN tunnel is not established (not shown), suggesting a dynamic DNS
name-to-IP address resolution related problem in Wine.
Any help would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=23950
Summary: MPQEdit: Opening a folder results in the wrong error
message
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://zezula.net/download/mpqediten32_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Attachment #30066 showcases the expected error message ("The system cannot find
the path specified"). Instead, running wine mpqedit c:\\ results in "Access
denied" error message.
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http://bugs.winehq.org/show_bug.cgi?id=30853
Bug #: 30853
Summary: Wine doesn’t always handle "right alt" properly
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 40410
--> http://bugs.winehq.org/attachment.cgi?id=40410
workaround/quick and dirty fix
I’m trying to get World of Warcraft working under Wine. However, I have huge
trouble with key bindings (I use unusual key bindings : I use the right half of
my keyboard, whereas most players use the left half).
After investigation, I found 3 bugs (different behaviors between Wine and my
Windows installation). The first one is the management of the right "Alt" key
(labeled "Alt-Gr" on my keyboard). When I press AltGr+l under Windows with
Spy++, I get the followings events :
<03637> 0007045A P WM_KEYDOWN nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:0 fRepeat:0 fUp:0
<03638> 0007045A P WM_KEYDOWN nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:1 fRepeat:0 fUp:0
<03639> 0007045A P WM_KEYDOWN nVirtKey:'L' cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03640> 0007045A P WM_DEADCHAR chCharCode:'002F' (47) cRepeat:1 ScanCode:18
fExtended:0 fAltDown:1 fRepeat:0 fUp:0
<03641> 0007045A P WM_KEYUP nVirtKey:'L' cRepeat:1 ScanCode:18 fExtended:0
fAltDown:1 fRepeat:1 fUp:1
<03642> 0007045A P WM_SYSKEYUP nVirtKey:VK_CONTROL cRepeat:1 ScanCode:1D
fExtended:0 fAltDown:1 fRepeat:1 fUp:1
<03643> 0007045A P WM_KEYUP nVirtKey:VK_MENU cRepeat:1 ScanCode:38
fExtended:1 fAltDown:0 fRepeat:1 fUp:1
Under Wine 1.5.5 however (WINEDEBUG=+msg), I get those :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x6007e wp eb
lp 760001 [note: wp = VK_OEM_PA2]
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp 4c lp
c0260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x6007e wp eb lp
c0760001 [note: wp = VK_OEM_PA2]
With xev, I get :
KeyPress event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5086996, (1585,410), root:(2578,425),
state 0x0, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False
KeyRelease event, serial 93, synthetic NO, window 0x4000001,
root 0xbc, subw 0x0, time 5087052, (1585,410), root:(2578,425),
state 0x80, keycode 108 (keysym 0xfe03, ISO_Level3_Shift), same_screen
YES,
XKeysymToKeycode returns keycode: 92
XLookupString gives 0 bytes:
XFilterEvent returns: False
After "setxkbmap us", AltGr is bound to Alt_R under X (checked with xev), and I
get this under Wine :
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
a5 lp 21380001 [wp = VK_RMENU]
trace:msg:peek_message got type 7 msg 104 (WM_SYSKEYDOWN) hwnd 0x10046 wp
4c lp 20260001 [wp = 'L']
trace:msg:peek_message got type 6 msg 106 (WM_SYSCHAR) hwnd 0x10046 wp 6c
lp 20260001 [wp = 'l']
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10046 wp 4c
lp e0260001 [wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10046 wp a5 lp
c1380001 [wp = VK_RMENU]
(yes, I have a KEYUP without KEYDOWN)
Wich is still not the same as Windows. So I think there is two problems here :
- ISO_Level3_Shift is not properly recognized by Wine
- "AltGr" doesn't have the same behavior under Wine and Windows
FYI, attached patch is a workaround to have the same behavior than Windows.
With it, I get this under Wine :
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a2
lp 1d0001 [note: wp = VK_LCONTROL]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp a4
lp 20380001 [note: wp = VK_LMENU]
trace:msg:peek_message got type 7 msg 100 (WM_KEYDOWN) hwnd 0x10062 wp 4c
lp 20260001 [note: wp = 'L']
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp 4c lp
e0260001
trace:msg:peek_message got type 7 msg 105 (WM_SYSKEYUP) hwnd 0x10062 wp a2
lp e01d0001
trace:msg:peek_message got type 7 msg 101 (WM_KEYUP) hwnd 0x10062 wp a4 lp
c0380001
Which is still not the same as Windows :
- Windows uses (right) control + menu (with fExtended flag for menu) whereas
Wine uses left control + left menu. Not investigated if this is related to
TranslateMessage.
- AltGr+L is a dead symbol on my keymap. Windows send a DEADCHAR message,
wheras Wine send nothing. Note that I had to disable the XFilterEvent test in
event.c to have those messages, otherwise nothing is sent to the program (but
that’s another story for another bug report)
But it suffice for my use case (WoW key bindings with right alt)
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http://bugs.winehq.org/show_bug.cgi?id=30193
Bug #: 30193
Summary: Crysis Wars ded server doesn't resize with wineconsole
(curses backend)
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
Created attachment 39410
--> http://bugs.winehq.org/attachment.cgi?id=39410
screen
The Crysis Wars dedicated server, when running under wineconsole with the
curses backend, does not resize its viewport. It is stuck at the default 80x25,
even if the terminal is considerably larger (see attachment).
This produces some unexpected output, as some commands expect a larger size but
have to be split over 2 lines via \
My terminal and wineconsole interact just fine, as I have verified with cmd.
It's just this app that sticks to 80x25 no matter what.
On Windows, it would normally spawn a console window with a size of 132x60 (or
less if the desktop resolution can't fit that)
Could it be that wineconsole first starts at 80x25 and only later resizes to
terminal size? In that case, I can imagine that the app polls the size once
during startup and sticks to that, thus limiting itself to 80x25.
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http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
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http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
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http://bugs.winehq.org/show_bug.cgi?id=11955
Summary: NoteTab Pro 5.5 Cursor Display Issue
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When the cursor is at the last line of a file and the user presses ENTER to
create a new line, it adds the line, but the cursor does not move. If the user
starts typing, the text and cursor does go on the last line of the file.
I used to have this issue on any file, but for the last several Wine releases,
it has only affected outline files. Outlines are just text files with the
extension otl. If you open the file in a text editor the topic for each outline
starts with H=". I use Slackware 12.0 and Debian.
Other users on the Yahoo Group for NoteTab on Linux are using Ubuntu and have
the display issue at the top and bottom of the file. I have never had it at the
top no matter what I have tried.
Following is a text representation of the problem I have, numbers used for
lines in the file, and a vertical bar "|" used to show the cursor position
after pressing enter to get a new line.
1|Text on line one.
2Line added when press enter.
3Line added when press enter. If you start typing the cursor acts normally and
starts adding text at the beginning of the last line added by pressing enter.
In this example the text is added after "3".
FYI - NoteTab Pro uses a different input control than NoteTab Light or
Standard. Light and Standard use richedit. NoteTab is developed in Delphi. I
have been a NoteTab user for ten years and beta tester for as long. The
anti-cracker controls in NoteTab's trial version may prevent it from working in
Wine.
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http://bugs.winehq.org/show_bug.cgi?id=34263
Bug #: 34263
Summary: Framebuffer read-before-write causes graphical
glitches
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45608
--> http://bugs.winehq.org/attachment.cgi?id=45608
Suboptimal but functional patch
In at least the Final Fantasy XIV: A Realm Reborn character creation benchmark
(http://na.finalfantasyxiv.com/benchmark/index.html), framebuffer
read-before-write results in graphical glitches such as the entire display or
UI overlays flickering or incorrect textures being drawn. This program uses
multithreaded rendering (though I don't know whether that's relevant), and in
some cases, Direct3D calls which get translated to glBlitFramebuffer() attempt
to read from a framebuffer before the GPU has finished rendering to it.
The cause was found by dumping OpenGL calls using apitrace
(https://github.com/apitrace/apitrace) and observing that replaying the same
frame sporadically caused the same sort of glitches as observed in Wine, but
the glitches went away when a glFinish() call was inserted at each thread
switch.
The attached patch fixes these glitches by inserting a glFinish() call before
each glBlitFramebuffer() call. This is almost certainly suboptimal, and in my
case it causes the benchmark result to drop from ~3500 to ~3000, but it fixes
all graphical glitches aside from black squares seen in some cases when the HDR
option is enabled in rendering settings.
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http://bugs.winehq.org/show_bug.cgi?id=31476
Bug #: 31476
Summary: Bully: no DirectX 9.0c compatible sound card
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marti(a)juffo.org
Classification: Unclassified
According to the WineHQ entry about "Bully: Scholarship Edition" version 1.2,
it used to work in wine 1.3.27.
When I try this game on my system, it changes the resolution, displays a
loading screen for a moment and then pops up a window saying:
Bully: Scholarship Edition requires a DirectX 9.0c compatible sound card to
be
installed and and configured properly.
After clicking "OK", Bully crashes with "Unhandled exception: page fault on
read access to 0x00000004".
The Bully installer from Steam automatically installs its own copy of DirectX
9.
Using wine-1.5.10 on Arch Linux x86_64, with PulseAudio. Sound playback in
winecfg and other applications works fine.
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http://bugs.winehq.org/show_bug.cgi?id=27207
Summary: splayer auto quit while open a mp3 file
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34764)
--> (http://bugs.winehq.org/attachment.cgi?id=34764)
Log: $ wine splayer.exe &> wine-splayer.log
splayer is an open source player on gpl.
http://www.splayer.org/index.en.html
1. Download splayer
http://file.splayer.org/avant/SPlayerSetupInt.exe?2124
2. intall cscript.exe with winetricks
$ winetricks wsh57
3. install splayer with all default settings.
$ wine SetupInt.exe
fixme:ole:CoCreateInstance no instance created for interface
{a3d8cec0-7e5a-11cf-bbc5-00805f6cef20} of class
{bd323430-ce94-11ce-82dd-0800095a5b55}, hres is 0x80004002
Does these fixme harmful?
4. start splayer:
$ wine splayer.exe
5. open a mp3 file with splayer,
splayer will auto quit with such messages:
fixme:gdi:SetColorAdjustment stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2413730,0x208718): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc469ec
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http://bugs.winehq.org/show_bug.cgi?id=33518
Bug #: 33518
Summary: Some floors in Star Trek (2013) are completely black
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is how they look like in the game: http://i.imgur.com/sNy2z7l.png
This is how they should look (at least on Xbox360):
http://youtu.be/YQCUUcrLfPc?t=30m30s
Outdoors and everything else seems to be ok: http://i.imgur.com/Rv2O8sM.pnghttp://i.imgur.com/Ytoi8cC.png
I see this repeating message in the terminal: fixme:d3d:resource_check_usage
Unhandled usage flags 0x8.
Sometimes another message appears: fixme:d3d:wined3d_swapchain_present Ignoring
flags 0x80000000.
These two spam the output but nothing else appears while playing. I've run the
game with WINEDEBUG=+d3d and the resulting file is about 600M long compressed
to 23M. Maybe it will help. I launched the game and entered to the buggy room
from the screenshot above, then killed it to prevent extra output.
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http://bugs.winehq.org/show_bug.cgi?id=30699
Bug #: 30699
Summary: wine printing: barcode is not printed from VB6
application
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin+winebugs(a)etorok.net
Classification: Unclassified
Created attachment 40201
--> http://bugs.winehq.org/attachment.cgi?id=40201
barcode screenshot
There is an application provided by the Romanian finance administration for
printing Payment sheets with barcodes. I tried to use it in Wine (it appears to
be a VB6 application), and I could enter all the data, and it displayed a
generated barcode.
However when I tried printing it didn't print the barcode. This happens both
when printing to my printer (Samsung ML-2010P), or using CUPS-PDF.
Attached is the PDF produced when printing through CUPS, and a screenshot taken
while printing.
Notice that on the screenshot there is a barcode in the right towards the top,
and in the produced PDF there is no barcode at all.
Attached is also WINEDEBUG=+relay,+seh,+tid,+psdrv output.
How to reproduce (including download URL):
1. Prepare application
mkdir $HOME/.wine-bug
export WINEPREFIX=$HOME/.wine-bug
# create winedir
winecfg
# get program
wget
http://static.anaf.ro/static/10/anaf/aplicatii/op_fv/opfv2010/instal_opfv_2…
unzip instal_OPFV_28032012.zip
wine instal_OPFV_2012.exe
# set locale: if date format is wrong program refuses to work
export LANG=ro_RO.UTF-8 LANGUAGE=ro_RO.UTF-8 LC_TIME=ro_RO.UTF-8
cd '$HOME/.wine-bug/drive_c/Program Files/OPFV 2012'
# enter test data
cat >ordine.txt <<EOF
1,1,1,TEST,1234567897,,,,BUGETUL DE
STAT,1234567897,RO26TREZ57820470101XXXXX,,,BUGETUL DE STAT,16/05/2012,FV
EOF
2. Make sure you have a printer. Bug reproduces with CUPS-PDF too, so edit
$HOME/.wine-bug/drive_c/windows/win.ini, and use these settings for the
printer:
[devices]
PDF=wineps.drv,CUPS:PDF
[PrinterPorts]
PDF=wineps.drv,CUPS:PDF,15,45
[windows]
device=PDF,wineps.drv,CUPS:PDF
3. Run app
wine OPFV_2012.exe
4. Print from the application
- Click on "FV"
- Choose 1,1,FV from the 'Nr. de ordine, Nr. OP/FV' dropdown
- Click "Incarcare"
- Click "Listare"
5. Look at the printed document, or PDF and notice that the barcode on the top
right is missing in the printout.
See attached PDF vs. attached screenshot. The barcode IS visible during
printing, its just never printed.
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http://bugs.winehq.org/show_bug.cgi?id=19751
Summary: VB6 format function
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hub_hotmail(a)hotmail.com
THIS IS A VB6 PROGRAM
WINDOWS
---------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 1,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
*****************************************************************************
wine LINUX
----------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 100,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
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http://bugs.winehq.org/show_bug.cgi?id=23726
Summary: Microsoft visual Basic 6.0: Crashes when adding
certain characters to a programming statement
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano.ray(a)live.com
While putting together a basic program, I came across an error when typing in
the following character "(" in the statement "label1.caption = Int(". After I
begin to type the "Int" followed by a "(" the program gives me an error and
closes. I'm not sure if this is because the command isn't available in the
library or wine is just not setup for using this program.
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http://bugs.winehq.org/show_bug.cgi?id=29806
Bug #: 29806
Summary: DirectX Software Test Causes Hype The Time Quest
Installer to Fail
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Provided I'm remembering right, at some point in time this bug went away before
I got around to reporting it, but it's sure back now (writing this when 1.4 rc
2 was the most recent version of Wine).
1.3.28 is the farthest back I have ran Hype successfully, much further behind
that would probably get more iffy because 1.3.28 is particularly unstable about
getting Hype running. Getting the DirectX check to not crash the installer
definitely happened _after_ 1.3.28. I'm still pinpointing the version.
When you install Hype, you have to click "Install", then "Change", then
"Software tests...", then uncheck "Microsoft DirectX Media" and click "OK". Or
else the installer fails, at least in versions of Wine where this bug is in
effect.
Anyways, I can assuredly tell you that Wine 1.4 rc 2 needs to have the DirectX
software check unchecked to keep the installer from failing.
Jake
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http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
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http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
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http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
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http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
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http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
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http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
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http://bugs.winehq.org/show_bug.cgi?id=34974
Bug #: 34974
Summary: L.A. Noire needs native dotnet20
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46603
--> http://bugs.winehq.org/attachment.cgi?id=46603
log
After installing native dotnet20 launcher works.
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http://bugs.winehq.org/show_bug.cgi?id=33884
Bug #: 33884
Summary: webding & wingdings fonts are not reconized
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
since wine 1.6, both fonts webding & wingdings (ttf) only draw rectangles
instead of their usual symbols. (was working fine previously)
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http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=23166)
--> (http://bugs.winehq.org/attachment.cgi?id=23166)
Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before
displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but
see bug #19773). This is the first application I faced where I had to do this
-- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application
immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x]
0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2)
0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning
0x10426f0 (handle 0xf0000021)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d
tid=0009
wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d
(thread 001c)
=>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application.
Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS
with NVidia 9400M.
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http://bugs.winehq.org/show_bug.cgi?id=10106
Summary: Cannot disable cursor blinking in the wine GUI
Product: Wine
Version: 0.9.36.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zhoujiafan(a)gmail.com
I have updated the wine to wine-0.9.36 in my Linux Fedora Core5. Currently the
cursor is always blinking. For example, the editplus running in wine.
I tried to edit the wine registry as follows:
HKEY_CURRENT_USER -> CONTROL PANEL -> Desktop -> CursorBlinkRate = -1
And this does not stop the blinking cursor!!!
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http://bugs.winehq.org/show_bug.cgi?id=26108
Summary: ole32/defaulthandlers tests shows a valgrind warning
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at StorageImpl_CreateDirEntry (storage32.c:1251)
by StorageBaseImpl_CreateDirEntry (storage32.h:272)
by StorageBaseImpl_CreateStream (storage32.c:985)
by init_ole_stream (defaulthandler.c:1619)
by DefaultHandler_IPersistStorage_InitNew (defaulthandler.c:1685)
by test_olestream (defaulthandler.c:81)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlReAllocateHeap (heap.c:1897)
by HeapReAlloc (heap.c:277)
by GlobalReAlloc (heap.c:676)
by HGLOBALLockBytesImpl_SetSize (memlockbytes.c:518)
by StorageImpl_Construct (storage32.c:2740)
by Storage_Construct (storage32.c:5131)
by StgCreateDocfileOnILockBytes (storage32.c:7709)
by create_storage (defaulthandler.c:41)
by test_olestream (defaulthandler.c:69)
by func_defaulthandler (defaulthandler.c:107)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26049
Summary: ws2_32/sock tests shows some leaks in AcceptEx?
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33221)
--> (http://bugs.winehq.org/attachment.cgi?id=33221)
valgrind log
Several leaks like:
36 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WS2_AcceptEx (socket.c:1991)
by test_AcceptEx (sock.c:4464)
by func_sock (sock.c:4703)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=32126
Bug #: 32126
Summary: Mathcad 14 ends up in a loop
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mlang
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)uukgoblin.net
Classification: Unclassified
Running Mathcad 14 (Academic Version from Open University) on wine 1.5.16.
When opening specific files or when displaying some of the tips of the day,
Mathcad 14 freezes up, and there's lots of lines like these displayed in the
console:
fixme:mlang:fnIMLangLineBreakConsole_BreakLineW (0x361f760)->1024 L"Find out
what's new in Mathcad 14 under New Features." 53 -17197070 0xede79c 0xede768
The third number from the right decreases by 1 with each line printed, and
everything else stays the same.
Austin English suggested using "native mlang/usp10" (in bug 32091). I've
installed usp10 with winetricks and it's set to use native first in winecfg,
but it didn't help.
I'm not sure how to get native mlang, winetricks doesn't seem to know what it
is - any help on that would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=35736
Bug ID: 35736
Summary: Citavi 4.3 is installed but can not be started
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jules(a)habmalnefrage.de
I tried to install Citavi 4.3 in Wine 1.7.13 (OS: Ubuntu 13.10).
First, I created a Prefix with win32 Architecture
rm -rf .wine
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
Then I successfully installed .NET 4.5 as described here:
https://appdb.winehq.org/objectManag…sion&iId=25478
Furthermore I installed Internet Explorer 7 for Windows Server 2003 32-bit
(https://www.microsoft.com/en-us/down….aspx?id=24802) with wine and
gdiplus, corefonts, vcrun2008, vcrun2010, vb6run, mdac28 and jet40 with
winetricks.
Then I was not sure: According to the description
(https://appdb.winehq.org/objectManag…sion&iId=25478) I should have changed the
windows version of the Wine-Prefix to Windows 2003 after installing .NET 4.5.
But Citavi 4.3 requires Windows 7. So I carried on with Windows 7 and installed
Citavi 4.3 (Download: http://www.citavi.de/de/download.html). The Installation
ran without problems. But Citavi could not be started afterwards. When starting
it from bash I just got the attached feedback.
Regards,
Jules
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http://bugs.winehq.org/show_bug.cgi?id=20951
Summary: Wine cannot be compiled with -pg GCC option
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
make[1]: Entering directory `/tmp/wine-1.1.34/loader'
gcc -o wine-preloader -static -nostartfiles -nodefaultlibs
-Wl,-Ttext=0x7c000000 preloader.o ../libs/port/libwine_port.a
preloader.o: In function `__bb_init_func':
/tmp/wine-1.1.34/loader/preloader.c:162: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail_local':
/tmp/wine-1.1.34/loader/preloader.c:166: undefined reference to `mcount'
preloader.o: In function `__stack_chk_fail':
/tmp/wine-1.1.34/loader/preloader.c:167: undefined reference to `mcount'
preloader.o: In function `wld_mmap':
/tmp/wine-1.1.34/loader/preloader.c:276: undefined reference to `mcount'
preloader.o: In function `wld_strcmp':
/tmp/wine-1.1.34/loader/preloader.c:340: undefined reference to `mcount'
preloader.o:/tmp/wine-1.1.34/loader/preloader.c:367: more undefined references
to `mcount' follow
collect2: ld returned 1 exit status
make[1]: *** [wine-preloader] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=32215
Bug #: 32215
Summary: wine 11game.exe run error after installed by wine
5211setup.exe
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning1141(a)gmail.com
Classification: Unclassified
Created attachment 42489
--> http://bugs.winehq.org/attachment.cgi?id=42489
wine 11game.exe
1. Download 5211Game.exe from http://www.5211game.com/down.aspx
2. install with wine
$wine 5211setup.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/11game/11Game.exe &>
wine-11game.log
11game.exe will not start, with such output:
wine: Unhandled page fault on read access to 0x7a2b0000 at address 0x78aa1f77
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7a2b0000 in 32-bit code
(0x78aa1f77).
A full log is attached.
The software 5211setup.exe updates frequently.
$sha1sum 5211setup.exe
fff5d91fcd4cde99b42a77a435435d2baf8c44b3 5211setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=13046
Summary: Intermittent audio looping in Beyond Good and Evil
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben-dev(a)gmx.net
Created an attachment (id=12801)
--> (http://bugs.winehq.org/attachment.cgi?id=12801)
dsound trace
The sound in Beyond Good and Evil is badly broken. Around half of the audio
clips (whether they're music, voice or effects) start playing but get stuck in
a ~2 second continuous loop (i.e. the first ~2 seconds of the clip play over
and over again) and this continues until a scene change.
I've tested this on Ubuntu 7.10 and 8.04 with alsa, oss and jack and nothing
helped.
In the trace, I can't see anything obvious. It looks a bit like the
application stops responding to SetEvent()s. In the attached file, the only
sound you can hear is looping for the last half of the trace.
The problems vary from run to run - pretty much any of the audio clips might
break on any given run. I searched bugzilla but couldn't see any bugs for this
problem.
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http://bugs.winehq.org/show_bug.cgi?id=28109
Summary: winmm capture tests fail on some machines
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my Asus G60JX laptop, with Ubuntu 11.04, winmm's capture tests fail with
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50000(CALLBACK_EVENT) rc=MMSYSERR_ERROR(Undefined external error.)
err:winmm:WINMM_OpenDevice Activate failed: 80004005
capture.c:148: Test failed: waveInOpen(1): format=8000x 8x1
flags=50008(CALLBACK_EVENT|WAVE_FORMAT_DIRECT) rc=MMSYSERR_ERROR(Undefined
external error.)
This is a bit like bug 27895.
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http://bugs.winehq.org/show_bug.cgi?id=27298
Summary: The Witcher 2 Slow Performance on any setting.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
The Witcher 2 experiences extreme lag and gets around 5-10fps (subjective) no
matter what video settings are selected. Lowering resolution or settings (even
at the lowest) gives what appears to be < 5fps increase. On this setup:
Q9550
GTX 460
2Gig RAM
The game should pull closer to 20-30fps on Ultra, and 30-50fps on High
(according to benchmarks and user feedback about the game on Windows) even at a
1080p resolution.
The only console output when playing is:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
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http://bugs.winehq.org/show_bug.cgi?id=18072
Summary: Core Media Player throws an exception on launch
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.tucows.com/preview/299014
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
My roommate despises VLC, and is in love with this media player. Step 1 in his
dogfood transition to Ubuntu would be getting this media player to work in
Wine.
Problem 2: on launch, throws exception and refuses to launch.
Exception EExternalException in module ntdll.dll at 0002B168.
External exception C0000025.
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http://bugs.winehq.org/show_bug.cgi?id=31023
Bug #: 31023
Summary: CuteFTP 8.3.4 - "Encountered an improper argument."
Error boxes after most actions.
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicekiwi(a)gmail.com
Classification: Unclassified
Created attachment 40721
--> http://bugs.winehq.org/attachment.cgi?id=40721
debug logfile
Interacting with most buttons and will cause at least one popup box with the
text "Encountered an improper argument.".
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http://bugs.winehq.org/show_bug.cgi?id=22564
Summary: Maxthon 2.5.12 can't render web pages and eventually
crashes
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.maxthon.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bumm13(a)yahoo.com
The browser's graphical front-end opens just fine but it's not possible to
actually load any web pages (nothing renders). Messing around with the various
options under the program's various menus generally results in no obvious
change in Maxthon's functionality (example: changing font size). Any extended
time trying to load web pages or change options in Maxthon will cause its
built-in crash report window to appear; at this point the program must be
killed via Control-C at the terminal or using a similar method.
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http://bugs.winehq.org/show_bug.cgi?id=32100
Bug #: 32100
Summary: KwSing: error cause the installing interrupt
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42319
--> http://bugs.winehq.org/attachment.cgi?id=42319
the log
I tried to install KwSing(酷我K歌) in wine, but there is a error(a error window)
and cause the installing interrupt(just like the picture 'error.png' in
attachment). And I only could chose 'cancel' the installing.(picture
'cancel.png')
My test environment:
- Ubuntu 12.04.1 32bit
- Wine 1.5.16
- KwSing: https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
You can reproduce follow this:
0. download it in:https://www.dropbox.com/s/oq1uk496xp0p4sx/KwSing.exe
1. 'winetrick wmp10' to get a workaround;
2. 'wine Kwsing.exe' begian installing it.
Attachment:
'error.png' what the error window look like;
'cancel.png' only can cancel the installing after the error window;
'kwsing.log' the output information in console.
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http://bugs.winehq.org/show_bug.cgi?id=32136
Bug #: 32136
Summary: Kugou: some text didn't display normally
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42400
--> http://bugs.winehq.org/attachment.cgi?id=42400
'kugou.txt' is the log
When installed Kugou(酷狗音乐) I found that was some chinese text can't be
displayed normally.
And there is a workaround:
add a key in [HKEY_CURRENT_USER\Software\\Wine\\Fonts\\Replacements] name "宋体"
with value 'WenQuanYi Micro Hei'
my test environment:
- Ubuntu 12.04.1
- Wine 1.1.16
- Kugou:http://www.kugou.com/topic/download.php
reproduce follow:
0. download it
1. 'wine kugouxxxx.exe'
attachments:
wine.png is what it look like in wine;
windows.png is what it look like in windows;
kugou.txt is the log.
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http://bugs.winehq.org/show_bug.cgi?id=35843
Bug ID: 35843
Summary: bgb: IME breaks game input on OS X
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anders1(a)gmail.com
While using a Japanese IME (Kotoeri, Google IME) on OS X, input doesn't work in
bgb 1.4.3[0]. To be specific, it doesn't work in the game window but does work
in the input options dialog.
The author told me that both the game window and settings dialog are using the
same API for input.
To reproduce:
- run wine using the OS X Cocoa driver (built using Homebrew, brew install
wine --devel)
- use Kotoeri alphanumeric input as your keyboard layout (listed under
Japanese)
- try to play a game, default keys are: A, S, enter, shift and the arrow
keys.
[0] http://bgb.bircd.org/bgb.zip
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http://bugs.winehq.org/show_bug.cgi?id=16147
Summary: MSN Messenger 7.0: Webcam doesn't work
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=d78f2ff1-79ea-4066-8ba0-ddbed94864fc&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to use the webcam through MSN Messenger, you will just see a weird
image. The webcam works perfectly in Cheese, so the webcam is working fine.
I'm using Ubuntu 8.10 and Wine 1.1.9.
I think this lines are related:
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f278/0x1a7f278)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
fixme:qcap:fnCaptureGraphBuilder2_FindInterface
(0x1a7f290/0x1a7f290)->({fb6c4281-0353-11d1-905f-0000c0cc16ba}, (null),
0x1a81e60, {c6e13340-30ac-11d0-a18c-00a0c9118956}, 0xbd5158) - workaround stub!
fixme:qcap:KSP_Get () Not adding a pin with PIN_CATEGORY_CAPTURE
fixme:qcap:AMStreamConfig_GetNumberOfCapabilities 0x1a81e64: 0x32ebd0 0x32ebdc
- stub, intentional
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 7
fixme:qcap_v4l:qcap_driver_get_prop Not implemented 5
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
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http://bugs.winehq.org/show_bug.cgi?id=24505
Summary: Plants vs Zombies: Low FPS on seeds menu
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The seeds menu (presented at the start of each game) in Plants vs Zombies GOTY
edition (Steam) makes the game lag noticeably.
nvidia 9800gtx+ / 260.xx drivers (official binaries) / xorg 1.9
Happens both on fullscreen and windowed, only tested in virtual desktop. No
relevant console output.
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http://bugs.winehq.org/show_bug.cgi?id=25426
Summary: King's Quest Collection Series (1997): KQ7, MGDX, and
King's Questions crash winevdm.exe
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tristan_schmelcher(a)alumni.uwaterloo.ca
Created an attachment (id=32360)
--> (http://bugs.winehq.org/attachment.cgi?id=32360)
Backtrace of the King's Quest 7 crash
After installing the game King's Quest Collection Series (the 1997 edition),
attempting to start the games King's Quest 7 or Mixed-Up Mother Goose Deluxe or
the bonus app King's Questions results in a winevdm.exe crash. The backtrace
for all three games is very similar so I'm filing a single bug for the crashes.
Note that you need a WINE version from commit
8fb6b02d946d751a9c26c20d94c71a83e1088349 or later in order for installation to
succeed.
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http://bugs.winehq.org/show_bug.cgi?id=19439
Summary: Windows Media Player 9 works good only with native
jscript.dll
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=22567)
--> (http://bugs.winehq.org/attachment.cgi?id=22567)
WMP9 jscript bug
Some time ago Wine can't start Windows Media Player 9 without native
jscript.dll. Not it works. Bad. Watch screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=30366
Bug #: 30366
Summary: Wing Commander 4 game doesn't run
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
I believe it to be video related due to the error message I get;
"DXMCI ERROR - Error loading video".
The +quartz log is thus;
http://pastebin.com/k9YP66tX
The video is a vob and mplayer reports the following;
http://pastebin.com/SESSUvNp
I have tried native for the following dll's (that in windows help the game work
in windows2000+;)
mpeg2.dll
dxmci.dll
As a side note, this is the GoG edition.
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http://bugs.winehq.org/show_bug.cgi?id=33134
Bug #: 33134
Summary: Windows Media Player 9 can't play winecfg's test sound
(idw_testsound.wav)
Product: Wine
Version: 20031212
Platform: x86
URL: http://download.cnet.com/Windows-Media-Player-Windows-
XP/3000-2139_4-10180881.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43827
--> http://bugs.winehq.org/attachment.cgi?id=43827
backtrace
fixme:quartz:DSoundRender_QueryInterface No interface for
{3c43d14f-25b3-4e34-a36c-f575deea29c0}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{0bb53976-978f-41f9-a66b-a29cc318a817}!
wine: Unhandled page fault on write access to 0x78a06e1c at address 0xfff0e483
(thread 0009), starting debugger...
...
Backtrace:
=>0 0xfff0e483 (0x0032cb48)
1 0x0777034b in wmp (+0xf034a) (0x0032cce0)
2 0x077701b2 in wmp (+0xf01b1) (0x0032cd14)
3 0x07770031 in wmp (+0xf0030) (0x0032cf34)
4 0x0032cf78 (0x0776e2d3)
5 0xc33bf445 (0x8bf05d89)
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http://bugs.winehq.org/show_bug.cgi?id=10825
Summary: Photoshop 7 "Save File" dialog contents shifted to left
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Photoshop 7, if you click "New" and "Save As"
even right after starting, you will see that
the items on the lower half of the dialog are
shifted to the left by about one em.
The text "Save Options" shows up as "ave Options";
the text "Save:" and the text "Color:" have most of
their first letter chopped off.
Likewise, the checkbox for "Thumbnail" is slightly
clipped.
Gee, we're getting down to cosmetic bugs.
This is progress!
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http://bugs.winehq.org/show_bug.cgi?id=35170
Bug ID: 35170
Summary: Unable to install Adobe Shockwave Player on Firefox
for windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)tommasoangelini.tk
Classification: Unclassified
Created attachment 46918
--> http://bugs.winehq.org/attachment.cgi?id=46918
error log
Hi guys,
I got a problem on wine. In fact, I installed the Windows 7 version of Firefox
on Ubuntu 13.04 using wine
That was fine.
Unfortunately, when I try to install the Shockwave plugin on the browser, I get
an error message from wine. The error log is attached to this report.
Wine is currently configured to work as Windows 7 64 bit on my computer.
Could you give ideas to solve?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=30967
Bug #: 30967
Summary: Diablo III: Resolution problems without virtual
desktop
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If the resolution of the game is lower than the resolution of the system (for
example my system resolution is 1680x1050 and the resolution of Diablo III is
800x600) only a part of the ingame window will be drawn. If I touch the borders
of the ingame window with the mouse it is scrolling then. I can't even click on
the menu entries (they will get the white fonts but the menus doesn't open).
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http://bugs.winehq.org/show_bug.cgi?id=23745
Summary: warcraft 3 freeze when desktop switching/minimize
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Warcraft 3 starting to freeze when you move to another workspace. It crash when
you move, not when you return. I try to minimize the game and that happen
again. I see that it doesn't make this when you are in window mode.
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http://bugs.winehq.org/show_bug.cgi?id=17199
Summary: Warcraft 3 World Editor: 3D View gets drawn incorrectly
when the window has the wrong with to hight ratio.
Product: Wine
Version: 1.1.14
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
This Bug is not over the fact that some UI components get overdrawn(That is bug
11718).
It is about the fact that the content gets drawn at the wrong position,
if the window has the wrong (not initial) width to height ratio.
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http://bugs.winehq.org/show_bug.cgi?id=29494
Bug #: 29494
Summary: Occasional wineserver crashes when playing Warcraft 3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stefan(a)codeweavers.com
Classification: Unclassified
During a recent LAN-Party with friends I experienced occasional wineserver
crashes when playing Warcraft 3: The Frozen Throne. The crashes mostly occurred
when a new Local Network game was started(Not Battle.net), but I've also seen
one crash during a running game.
The problem cannot be reproduced easily. It seems to be tied to my friend's
network or one of the participating computers. I've also seen them a year ago
with then-current wine versions. Unfortunately I could not reproduce the
crashes with my own home network, and I played WC3 multiple times without any
issues over the year.
I've been able to generate a core dump, which I'm attaching to the bug.
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http://bugs.winehq.org/show_bug.cgi?id=10459
Summary: Crash in G-Nome which uses Smacker Video Codec (smackw32
+ render.r32)
Product: Wine
Version: 0.9.39.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legolas558(a)email.it
G-Nome is a game developed by 7thlevel. It is a quite old game (1998).
The game uses the Smacker Video Codec, which seems to be the faulty one.
The crash happens in the render.r32 (exact filename) DLL; there is to say that
a similar crash happens on Windows XP when exiting the game.
The initial video is played correctly, although when ending the "Loading
mission" stage the game cannot be played.
If Wine will be fixed for this Smacker Video Codec bug, many other games will
get the enhancement.
I am available for further testing, debugging or assembly inspection.
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http://bugs.winehq.org/show_bug.cgi?id=26226
Summary: msxml3 emits too much xmlns attributes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
When using www.wiso-kassenbuch.de initial registration checking fails
(free download:
http://update.buhl-finance.com/ESD/EUER%20und%20Kasse/WISO%20EUER%20und%20K…
trial code is: EUR2011TRY
)
reproduce:
Start the installer, enter EUR2011TRY in the field below "Ihr AKtions-Code) and
press "Weiter".
It will then report a "400" error in a messagebox.
The program sends a SOAP request to the on4u3.buhl.de server which is not
accepted by the server (likely not validating against a stylesheet).
I debugged this and using native MSXML3 it works, just our msxml3 will not.
I tooked a debug dump of the XML sent of both, will attach both versions.
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http://bugs.winehq.org/show_bug.cgi?id=30850
Bug #: 30850
Summary: use-after-free error when running Gigasoft
ProEssentials graph component?
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
A real app that uses gigasoft's graphing component is having
a strange clipping problem when using gigasoft's "scientific graph"
component. Their canned demo doesn't run well enough to test that component
(see bug 30826), so I extracted just the part that displays
a "scientific" graph. It seems to run fine, but valgrind complains
about some use-after-free problems:
Invalid read of size 4
at HEAP_FindFreeBlock (heap.c:1003)
by RtlAllocateHeap (heap.c:1688)
by init_region (region.c:485)
by REGION_RegionOp (region.c:1742)
by REGION_UnionRegion (region.c:2170)
by CombineRgn (region.c:1366)
by add_cap.isra.7 (objects.c:1227)
by wide_line_segments (objects.c:1470)
by wide_pen_lines (objects.c:1526)
by dibdrv_LineTo (graphics.c:891)
by LineTo (painting.c:242)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
by EnumMetaFile (metafile.c:537)
by ??? (in /home/dank/demo100/PEGRP32E.DLL)
This looks a lot like the warn+heap crash in bug 30826.
Right-clicking on the demo and exporting it as a .wmf,
then loading it in to a simple app that plays back
metafiles with PlayMetaFile under valgrind shows no warnings in playback.
Source, executable, and a script to install visual C++ and compile
the executable are attached.
To reproduce: see last few lines of demo.sh in the attached archive.
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http://bugs.winehq.org/show_bug.cgi?id=11959
Summary: Legacy 5 - copy/paste do nothing
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
While checking out functionality of Legacy 5, found that copy and paste do not
do anything - apart from the first time I tried, when they caused the
window/app. to freeze.
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http://bugs.winehq.org/show_bug.cgi?id=20244
Summary: chromeframe for IE doesn't work
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
URL: http://code.google.com/p/chromium/issues/detail?id=231
68
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
chrome team tried reasonably-latest git (oct 1) and there were too many issues
to report. but - they tried!
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http://bugs.winehq.org/show_bug.cgi?id=31898
Bug #: 31898
Summary: Netgear Powerline Utility cannot detect HomePlug
devices
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41987
--> http://bugs.winehq.org/attachment.cgi?id=41987
wine-1.5.14-184-ga4ea28f console output
Netgear Powerline Utility cannot detect HomePlug devices.
Tried running as root in case it was a raw socket problem but it made no
difference.
NEVER RUN WINE AS ROOT.
This may be related (from the log):
Installing PcaSp50 Protocol Driver...
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http://bugs.winehq.org/show_bug.cgi?id=10497
Summary: Simple GLUT example refuses to do anything via Wine
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
URL: http://will.kassah.net/debug/cube.tgz
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kassah(a)gmail.com
This is a simple modified version of O'Reilly's OpenGL cube demo ported to
Windows. When run, it exits with no output (normally it should open a full
screen, one screen rotating cube with some debug output).
It compiles and runs natively to Linux, however the compiled win32 exe does not
run via Wine. All source is included.
The README current README from the tar.gz contains the following:
On linux, any glut should suffice. It was compiled/tested with FreeGLUT.
On Windows to compile you need:
- Dev-C++ 5
- MinGW
- FreeGLUT DevPack
=Known Problems=
Compiled win32 exec will not run on wine... why?
=Log=
Worked with oiaohm
Tested cube.exe on ReactOS (to test mesa3d)
Tested cube.exe on Windows (with included mesa3d libs in the same dir)
Continues to be broken on Wine.
oiaohm> stefand in #winehackers when he is around might be able to suggest
problem. He is one of the lead developers in graphical.
Bugs need to be filed in wine and ReactOS.
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http://bugs.winehq.org/show_bug.cgi?id=14428
Summary: On "Show Apps affected by this bug", also consider
duplicates of the bug
Product: WineHQ Bugzilla
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/viewbugs.php?bug_id=657
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sebastian.Leske(a)sleske.name
It would be nice if "Show Apps affected by this bug" also considered apps
affected by duplicates of the current bug.
Example:
Bug #657, "MFC42.dll is not implemented" has several duplicates, which affect
many applications. These however are not listed by "Show Apps affected by this
bug". It would be nice if they were, to make the impact of a bug clearer.
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https://bugs.winehq.org/show_bug.cgi?id=35182
Bug ID: 35182
Summary: War Thunder: Minor graphics glitches around cockpit
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
This is most prominent in cockpit view. Screen attached.
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http://bugs.winehq.org/show_bug.cgi?id=12340
Summary: Winambulancia -DB defragmentation crashes
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.softprogres.sk/prog_winamb.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuharsky(a)misbb.sk
WinAmbulancia (see AppDB) is medical software for variety of specialisations of
medical prax. It uses VFP and VB with MDB backend. The app is in Slovak (SK)
language. Mostly the wine problems are related to the OLE.
The database defragmentation function dosen't work properly. In the app, please
go to "Nástroje > Defragmentácia" and the app will crash.
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http://bugs.winehq.org/show_bug.cgi?id=30208
Bug #: 30208
Summary: NKSetup (Shan Xun 802.1x client) infinite loop while
installing
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 39434
--> http://bugs.winehq.org/attachment.cgi?id=39434
Log: shanxun infinite loop
1. Download NKSetup
ftp://220.191.135.253:10021/download/NKSetup2.5.0062.rar
2. unpack
3. install with wine:
$ wine NKSetup2.5.0062.exe
Expect result:
Installation complete without error.
Actual result:
The installer fall into a infinite loop:
--- snip ---
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
C:\Program Files\ChinaNetSn\driver\proxyCtrl>snetcfg.exe -b xl_ppoepc >
xl_ppoepc.txt
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=31154
Bug #: 31154
Summary: Microsoft SQL Server Management Studio Express 2008
installer refuses to start with wine mono
Product: Wine
Version: 1.5.8
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=7593
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
The setup process unpacks all files and then exits without further notice. With
winetricks dotnet35sp1 the installer fails a little later with bug 30681.
To reproduce this bug:
winetricks mspatcha (required to work around bug 12501)
wine SQLManagementStudio_x86_ENU.exe
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http://bugs.winehq.org/show_bug.cgi?id=13063
Summary: Serif Photoplus 6 trial activation window blank
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.tucows.com/preview/275347
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In
http://www.flickr.com/groups/serifusers/discuss/72157604856282444/#comment7…
a user wished Wine would support Serif products, so I tried
looking around for trial versions. The first one I found was
a rather aged trial of PhotoPlus 6 at Tucows.
It installs fine with current wine. When you start it,
it puts up a registration window -- but under Wine,
that window is blank, and you can't get past it to use the app.
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http://bugs.winehq.org/show_bug.cgi?id=26063
Summary: Sail simulator 5 fails in-game
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisneilbrown(a)gmail.com
Created an attachment (id=33240)
--> (http://bugs.winehq.org/attachment.cgi?id=33240)
wine output
I am using the game demo from the website
The game starts fine
I can select options, such as boat, conditions etc
Game dies when actually trying to play
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http://bugs.winehq.org/show_bug.cgi?id=23628
Summary: RealPlayer SP reports that you are not in
administrator mode when you try to update.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esd45(a)earthlink.net
If you have wine set to report itself as any Windows version newer than Windows
XP, RealPlayer SP will report that you are not in administrator mode any time
you attempt to update it's components.
You can work around this by setting Wine to report itself as Windows XP by
using the configuration program for Wine.
This is a very minor bug, and does not interfere with the use of the
application, however it may give some insight into similar bugs with other
applications.
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http://bugs.winehq.org/show_bug.cgi?id=25419
Summary: Badly broken textures in XIII Century: Death or Glory
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32349)
--> (http://bugs.winehq.org/attachment.cgi?id=32349)
terminal output
Most of the textures are rendered incorrectly in the game (no demo available).
It can be observed in the main menu and in the main game, too.
'winetricks d3dx9' or playing with the registry keys
(ORM=backbuffer/DDR=opengl) doesn't improve the situation.
Lowering the details/effects/shader version to the minimum in the game doesn't
help either.
I'm experiencing the same issue using Wine-0.9.46, 1.0.1 and so on.
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=28203
Summary: Warrior Kings can't play music without native quartz
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/85861/80000/fileinfo/Warrior
-Kings-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36120)
--> (http://bugs.winehq.org/attachment.cgi?id=36120)
terminal output
Music doesn't play in Warrior Kings and in WK:Battles. Only sound effects and
the units' speech can be heard.
I've no idea what format the music is in...game resources are stored in a
single (probably compressed) file.
Workaround: native quartz and devenum dlls.
Fedora 15 x86
Alsa 1.0.24
Gstreamer 0.10.34 + plugins (ffmpeg, bad-free, base, good, ugly) installed
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http://bugs.winehq.org/show_bug.cgi?id=26258
Summary: Light of Altair demo crashes in-game when shaders
enabled (built-in d3dx9_30)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/19261
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=33465)
--> (http://bugs.winehq.org/attachment.cgi?id=33465)
terminal output
The game crashes when I start a new game and shaders are turned on in the
options menu.
How to reproduce:
1. Install the demo, skip the Directx installation step.
2. winetricks d3dx9_36 is needed to workaround bug #24899.
3. Launch the game, make sure shaders are on in the options menu, start a new
game, skip intro >> the game crashes.
Workaround: native d3dx9_30.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=28850
Bug #: 28850
Summary: Airstrike (Eagles of WWII): choppy music playback
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.slithdata.net/files/airstrike_pc/AirstrikeE
aglesOfWorldWarII_Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37060
--> http://bugs.winehq.org/attachment.cgi?id=37060
terminal output
Airstrike: Eagles of World War II is an arcade flight combat game.
Music playback is very choppy, distorted in the game.
Sound effects work fine.
Prior to Wine-1.3.24 there was no music at all.
Workaround: winetricks wmp9 quartz devenum
There are lots of
fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
messages in the log.
Music files are stored in wma format, they have the following properties:
WMA v2/WMA 9, CBR 128 kbps, stereo, 44.1 kHz, 16 bits
The audio files are playing properly e.g. in Totem.
Steps to reproduce the problem in the demo:
1. Install the demo. Place msvbvm60.dll in the game directory (the launcher
needs it). The game requires native d3dx9_36.dll to start.
2. Start the launcher by AS_launcher.exe, go to <Options> and make sure that
music is enabled. Click on <Save and Play>. You can hear the distorted music
playback in the menu of the game.
Fedora 15 x86
Gstreamer 0.10.34 + additional plugins
Alsa 1.0.24
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http://bugs.winehq.org/show_bug.cgi?id=35215
Bug ID: 35215
Summary: Age of empires II HD Steam version: no video at start
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
when I launch Age of empires II HD Steam version, I have no video at start.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31910
Bug #: 31910
Summary: KiUserExceptionDispatcher stub crashes Battleye >
1.176
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgg+winehqbugzilla(a)nobodymuch.org
Classification: Unclassified
Created attachment 42011
--> http://bugs.winehq.org/attachment.cgi?id=42011
Backtrace of crash on 1.5.13 (can create later ones if needed)
DayZ on Arma2 ran well (with graphical glitches) until ~1/Oct/2012, when a new
release (1.176) of the anti-cheat software Battleye (http://battleye.com/) came
out. Previously, Battleye ran perfectly under wine. Apparently, this new
version hooks into the scripting engine functions of Arma2 to monitor for
illegitimate use of script calls. This hooking appears to be implemented by
the insertion of breakpoints/exceptions.
I contacted Battleye about this and related issues, and Bastian Suter was kind
enough to reply with:
"yes, this problem is related to new BE features and I'm afraid I can't do
anything about it when it comes to Wine. Maybe you could report this as a
bug/problem to the Wine devs? Let them know that the KiUserExceptionDispatcher
function is not called in Wine when exceptions happen, which it is on Windows."
I've confirmed that this function is a stub according to the documentation at
http://source.winehq.org/WineAPI/ntdll.html
Reproduction steps:
0. Get a running version of DayZ on Wine (see AppDB)
-
http://appdb.winehq.org/objectManager.php?sClass=version&iId=26387&iTesting…
1. connect to a server with BE enabled (non-BE servers work fine, confirming
this is related to BE)
2. (optional) wait in the lobby for BE to reply with the GUUID message,
indicating BE is fully initialised and the engine is hooked
3. join the game
4. at 80% on the loading bar, presumably when the first scripts run, arma2
crashes with "wine: Unhandled exception 0x80000003 at address 0x6b88dd (thread
0009), starting debugger..." on the instruction "0x006b88dd: int $3"
(breakpoint)
Presumably, this crash occurs because BE's exception handler is not being
called when the exception occurs.
Tested versions:
- wine 1.5.9+raw - 1.5.14
- Battleye 1.176 - 1.179
- Arma2 1.62.97771, DayZ 1.7.2.6
Impact:
Arma2 and DayZ just reached runnable status in 1.5.13 with the inclusion of the
raw input patches (runnable previously by building these patches in). This
issue prevents playing on BE-enabled servers (probably >95% of servers). Other
Battleye games are certain to be affected, if they run on wine. Battleye prior
to 1.176 was working fine, but this is a new BE development so cannot be
counted as a regression.
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http://bugs.winehq.org/show_bug.cgi?id=18762
Summary: ntdll:RtlpWaitForCriticalSection error in d3d9_main.c
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: holy.smoking.floorboards.batman(a)gmail.com
In case this looks familiar to anyone, I had posted this elsewhere, but was
recommended to find (or post a new) bug regarding the specific direct x
drivers. As the only other bugs I found related seemed off a bit, I figured it
was worth just starting a new one and then have a dev close it if they agree
that it is a dup.
Anyway, I'm having problems with Supreme Commander. When I
start the game, the console output some (but not a whole lot) of stuff, but
when I start the tutorial or go to start a campaign (and the loading screen
finishes) the game crawls to a 1frame / 60+ seconds and I've found that this
error starts displaying (along with some fixme messages that came up earlier
and to which I don't think there is a problem with, right now):
err:ntdll:RtlpWaitForCriticalSection section 0x7e114810 "d3d9_main.c: d3d9_cs"
wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
As far as I'm aware, the game never crashes, but will just crawl along
(displaying the graphics seemingly OK, albeit fantastically slow). As the
error
directly specifies d3d9, I guess it isn't surprising but the audio still
actually plays throughout this.
I just did a clean installation of Wine a few days ago and I know for certain
that the only things different between my wine installation and the default is:
1) msvbvm60.dll exists in system32 (for another game)
2) I used winetricks to install the d3dx* files (but only those files)
Also to note, I installed SupCom from Windows (as the installer requires a bit
of tweaking) and the game is updated to the latest version.
I'm running all of this on a Gentoo AMD64 with an nVidia GeForce 7600GS.
Lastly, my wine version:
app-emulation/wine-1.1.22 USE="X alsa cups gecko jpeg ncurses opengl png samba
ssl xcomposite xml (-dbus) -esd (-gnutls) (-hal) -jack -lcms (-ldap) (-nas)
-oss (-scanner) -win64 -xinerama"
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http://bugs.winehq.org/show_bug.cgi?id=35800
Bug ID: 35800
Summary: Dust An Elysian Tail still not compatable.
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: silverwerwolf13(a)gmail.com
This is all I know:
http://bpaste.net/show/189742/
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http://bugs.winehq.org/show_bug.cgi?id=29320
Bug #: 29320
Summary: kmplayer does not play video
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vaniaz(a)msn.com
Classification: Unclassified
KMPlayer spams lots of this fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
lines when file is open and supposed to be playing.
When file is opened, it shows this lines
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868a6-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:AsyncReader_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:Parser_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:Parser_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:Parser_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:Parser_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:VideoRendererInner_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{b196b28b-bab4-101a-b69c-00aa00341d07}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{9974c148-3b22-43e2-82a0-01c7ad81b3ad}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{c1960960-17f5-11d1-abe1-00a0c905f375}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{cae51d40-5055-4697-804b-2085b111f518}!
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
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http://bugs.winehq.org/show_bug.cgi?id=30188
Bug #: 30188
Summary: Megaman X8 freezes and writes a lot of
fixme:quartz:Parser_QueryInterface...
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39401
--> http://bugs.winehq.org/attachment.cgi?id=39401
Terminal output (wine 1.4)
Tested on wine 1.4 and 1.2-rc7 (using PlayOnLinux) with nocd
(Megaman X8 runs on 1.2-rc7 as described in
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10380)
Is it a regression?
Is it a bug?
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http://bugs.winehq.org/show_bug.cgi?id=26146
Summary: WRC FIA World Rally Championship Demo fails to start,
can't play video
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_63952.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: m.b.lankhorst(a)gmail.com
ReportedBy: austinenglish(a)gmail.com
Download the demo, install. I declined directx9, though it shouldn't matter.
run 'winetricks d3dx9_36' to workaround bug 23919. Start the launcher, choose
play. You'll get the legal info screen, then a black screen.
Terminal shows:
fixme:gstreamer:unknown_type Could not find a filter for caps: audio/x-wma,
wmaversion=(int)3, bitrate=(int)256032, depth=(int)16, rate=(int)48000,
channels=(int)2, block_align=(int)5462,
codec_data=(buffer)1000030000000000000000000000e0000000
fixme:gstreamer:init_new_decoded_pad Linking: 0
fixme:gstreamer:no_more_pads Done
fixme:gstreamer:event_sink 0x779b4d40 stub tag
fixme:gstreamer:event_sink 0x779b4d90 stub tag
fixme:gstreamer:got_data_sink Triggering 0x7816bcc0 0x1b0
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
fixme:gstreamer:Gstreamer_transform_Cleanup 0x73da0a0 stub
that first line is interesting. Playing the video in totem will give me video,
but no sound. In wine, however, I get no video and the game will never start.
native quartz, devenum, wmp9 works around it.
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http://bugs.winehq.org/show_bug.cgi?id=27105
Summary: Megaman legends PC will not run.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncwarlord(a)hotmail.com
Created an attachment (id=34547)
--> (http://bugs.winehq.org/attachment.cgi?id=34547)
Picture of error
When I attempt to run megaman legends PC(it installed just fine) it says
errors, and tells me to report this bug to Bugzilla. Picture enclosed. This
program runs fine in compatibility mode with windows 7, and Xp.
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http://bugs.winehq.org/show_bug.cgi?id=31581
Bug #: 31581
Summary: Supreme Commander (steam version) shows a black screen
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bladud(a)gmail.com
Classification: Unclassified
Created attachment 41529
--> http://bugs.winehq.org/attachment.cgi?id=41529
Console log
When starting Supreme Commander (the steam version) the screen is black.
The resolution changes, I still get the sound effects, I get a cursor, and
apparently mouseover sounds, but nothing else.
Steam has installed d3dx9_31.dll for me, and I installed steam using
winetricks. Both steam and the addon forged alliance work fine.
I didn't try this on older wine versions, so I don't know if it's a regression.
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http://bugs.winehq.org/show_bug.cgi?id=18490
Summary: Empire: Total War crashes when loading a map
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nwarrenfl(a)gmail.com
Created an attachment (id=21123)
--> (http://bugs.winehq.org/attachment.cgi?id=21123)
Wine output when loading a map
It seems there was no bug report concerning that yet, so i tested it with Wine
1.1.20 and it still crashes when the game tries to load a map.
The game requires multiple buffers, so i used fbo as OffscreenRenderingMode,
otherwise it doesn't load at all.
Now that fbo is used, the game loads, but crashes when loading a map, i've
attached the wine output.
I suppose this isn't enough to find the problem, so if other debug channels are
needed to find the problem, please ask and i'll do it.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=32871
Bug #: 32871
Summary: wizardry online (https://www.wizardrythegame.com/)
crashes on launch (from install "play" button)
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugz.to.anomalyst(a)xoxy.net
Classification: Unclassified
Created attachment 43417
--> http://bugs.winehq.org/attachment.cgi?id=43417
wizardry onkine crash
'wine WIZ_setup.exe' from the commandline or after install, launchpad via the
desktop icon
'env WINEPREFIX="/home/jqpublic/.wine" wine C:\\Pkg\\Wizardry\\LaunchPad.exe'
crates a back trace
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http://bugs.winehq.org/show_bug.cgi?id=35123
Bug ID: 35123
Summary: Shattered Horizon requires
d3dx10_43.dll.D3DX10CompileFromMemory
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46852
--> http://bugs.winehq.org/attachment.cgi?id=46852
terminal output (built-in d3dx10)
The game requires Directx10 (or newer), it doesn't support DX9.
The first problem when you start the game with built-in d3dx10 libraries seems
to be the following unimplemented function:
wine: Call from 0x7b83a38e to unimplemented function
d3dx10_43.dll.D3DX10CompileFromMemory, aborting
After 'winetricks d3dx10 d3dcompiler_43' the game no longer complains about
unimplemented stuff, but still fails to start, showing an error message:
>ID3D10ReflectShader::GetDesc failed: The function called is not supported at this time (E_NOTIMPL)
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http://bugs.winehq.org/show_bug.cgi?id=23385
Summary: NVIDIA Demo: Cascades needs unimplemented function
d3d10.dll.D3D10ReflectShader
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://www.nzone.com/object/nzone_cascades_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
wine: Call from 0x7b8369a2 to unimplemented function
d3d10.dll.D3D10ReflectShader, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23125
Summary: Mass Effect 2 requires d3dx10_39.dll
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
err:module:import_dll Library d3dx10_39.dll (which is needed by L"...\\Program
Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
To work around this, do 'winetricks d3dx10'
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http://bugs.winehq.org/show_bug.cgi?id=27735
Summary: Variance Shadow Maps Demo needs unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory
Product: Wine
Version: 1.3.23
Platform: x86-64
URL: http://downloads.guru3d.com/Variance-Shadow-Maps-Demo-
DX10-download-1628.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
variance_shadow_map_d3d10.exe
MD5 Sum: 135ad44444cf7744e6b8e4ece6318ed3
SHA1 Sum: 3f3605d7012c15af7b90de5120da3c82b80e79b7
wine: Call from 0x7b839db2 to unimplemented function
d3dx10_43.dll.D3DX10CreateEffectFromMemory, aborting
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http://bugs.winehq.org/show_bug.cgi?id=23402
Summary: AMD Demo - Whiteout requires d3dx10_33.dll
Product: Wine
Version: 1.2-rc5
Platform: x86-64
URL: http://games.on.net/file/9093/ATI_Radeon_HD_2000_Serie
s_Real-Time_Ruby_Whiteout_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.ideals(a)gmail.com
Without accompanying DirectX setup.
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library d3dx10_33.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AMD\\AMD Demo - Whiteout\\WhiteoutD3D10.exe" failed, status c0000135
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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http://bugs.winehq.org/show_bug.cgi?id=34565
Bug #: 34565
Summary: Setting shadows detail to medium or higher in Age Of
Empires III creates a lot of colorfull artifacts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
I'm attaching a screenshot of the issue. This is wine-1.7.2-126-g2c9774f and
Ubuntu 13.10. I'm using the Mesa drivers 9.2 and a Mobility Radeon HD 5730 /
6570M.
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http://bugs.winehq.org/show_bug.cgi?id=34433
Bug #: 34433
Summary: D&C Scheme Editor 5: Crash after drawing onto sheet
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45841
--> http://bugs.winehq.org/attachment.cgi?id=45841
Terminal output on wine-1.7.0-346-g1bf936c
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet40 corefonts
3) install D&C Scheme Editor 5
4) start D&C Scheme Editor 5
5) try to draw e.g. rectangle onto sheet
Behaviour:
Program crash.
Expected behaviour:
No program crash.
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http://bugs.winehq.org/show_bug.cgi?id=30267
Bug #: 30267
Summary: Star Trek DS9 Dominon Wars - Main menu graphics
problem
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39538
--> http://bugs.winehq.org/attachment.cgi?id=39538
Main menu screenshot
Game starts but main menu is like someone smeared it sideways. Will attach
screenshot.
+all log available @
http://daystrom.maquis196.net/ds9dw.log.bz2
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http://bugs.winehq.org/show_bug.cgi?id=31504
Bug #: 31504
Summary: Videos in Galactic Civilization 1 can crash game
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 41419
--> http://bugs.winehq.org/attachment.cgi?id=41419
Basic error log
Whilst playing Galactic Civilizations 1, the game has a tendency to crash after
a video plays. It's seemingly random. You can trigger the same video on restart
and the game will continue. Attached log shows console output.
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http://bugs.winehq.org/show_bug.cgi?id=19496
Summary: Irfanview in Wine: Invalid MCI Device ID
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray_woodcock(a)hotmail.com
I'm using Ubuntu 9.04 (Jaunty). I have installed Wine 1.1.26 and IrfanView
4.25. The installation is partially successful. I can open Irfanview, for
example, and change its Preferences.
I have set IrfanView to be the default program for .wav files by right-clicking
on a .wav file and selecting Properties > Open With > IrfanView. When I
double-click on a .wav, I get this error message:
"Error: Windows can't play this file! Windows error text: Invalid MCI device
ID. Use the ID returned when opening the MCI device.. You can try to install
additional video/audio codecs from this site: www.fourcc.org/indexcod.htm or
try the DirectShow option in Properties->Video."
The DirectShow option does not fix the problem. After I click OK on this error
message, it repeats. I click OK again. This happens a total of four times. Then
IrfanView plays the audio file, with a little window that says "No Device." If
I click the arrow in IrfanView, to move on to the next audio file, the same
routine repeats.
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http://bugs.winehq.org/show_bug.cgi?id=29576
Bug #: 29576
Summary: ImgBurn fails to get duration of FLAC files via
DC-Bass Source
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://download.imgburn.com/SetupImgBurn_2.5.6.0.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38308
--> http://bugs.winehq.org/attachment.cgi?id=38308
Terminal output
ImgBurn supports burning audio CDs from a few types of audio files out of the
box, but additional formats, including FLAC, can be supported by installing
DirectShow filers. DC-Bass Source provides support for various codecs,
including FLAC:
http://www.dsp-worx.de/?n=15
Unfortunately, this doesn't actually work with Wine; trying to add a FLAC file
to the compilation after installing DC-Bass Source produces an error:
GetDuration failed!
File Name: <file path>
Reason: Error: 0x80004001
The file is added to the list of tracks anyway, but attempting to create a CUE
sheet for burning will fail with the same message until the offending file(s)
are removed. Using native qedit.dll makes that error go away, and a CUE sheet
is created successfully.
AAC files fail with the same error initially, but native qedit only changes the
error code for those files...
Steps to reproduce:
1. Install ImgBurn
2. Download and extract DC-Bass Source:
http://download.dsp-worx.de/?f=DCBassSource_v1.30_Binary.zip
3. From the DC-Bass Source directory, run register.bat
4. Start ImgBurn and go to tools -> create CUE file
5. Try to add a FLAC file
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http://bugs.winehq.org/show_bug.cgi?id=16397
Summary: Megaman X4 can't be played
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergio_andvar(a)yahoo.com
The Game (MMX4) can't be played:
In Windowed Mode (800X600), the game is executed, but it get out at the same
time.
In Fullscreen occur the same problem.
I used a portable version
My Distro is Ubuntu 8.04 GNOME 2.22
GBU
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http://bugs.winehq.org/show_bug.cgi?id=10440
Summary: Lego Island 2 hangs at startup with Quartz errors
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9142)
--> (http://bugs.winehq.org/attachment.cgi?id=9142)
error log
Lego Island 2 hangs at startup with what appear to be Quartz errors. It seems
to be hanging at one of the intro movies. Error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31651
Bug #: 31651
Summary: SlingPlayer 1.5 crashes when streaming
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41612
--> http://bugs.winehq.org/attachment.cgi?id=41612
wine-1.5.12-157-gbdf9a9f console output
SlingPlayer 1.5 crashes when streaming.
Workaround is native quartz from DX9 (winetricks - the Win7 quartz has its own
problems).
Native qcap needed to get around Bug 30904, and optionally gdiplus for Bug
30899.
Native quartz is also needed for the installer (Bug 13371).
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http://bugs.winehq.org/show_bug.cgi?id=26489
Summary: GetKeyState does not work correctly with toggle keys
(VK_CAPITAL, VK_NUMLOCK, VK_SCROLL)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: melekor(a)projectmagma.net
Created an attachment (id=33725)
--> (http://bugs.winehq.org/attachment.cgi?id=33725)
Tiny test program which demonstrates the problem (exe and C++ source)
The WINE implementation of GetKeyState does not follow the spec regarding
"toggle keys" such as caps lock, num lock and scroll lock.
The documentation states: (about the return value) "If the low-order bit is 1,
the key is toggled. A key, such as the CAPS LOCK key, is toggled if it is
turned on. The key is off and untoggled if the low-order bit is 0. A toggle
key's indicator light (if any) on the keyboard will be on when the key is
toggled, and off when the key is untoggled."
Instead, what WINE appears to do, is flip the low-order bit when a toggle-key
is "un-toggled" (on=>off). When it is toggled (off=>on), the low order bit
remains unaffected. This is obviously completely incorrect.
I have attached a demo app (zip file with exe with C++ source code) which shows
the problem. When run on windows, it displays "CAPS ON" or "CAPS OFF" in sync
with the little light on the keyboard. When run on WINE it does not stay in
sync.
Tested on 1.2.2 and 1.3.16 on Ubuntu 10.10 Maverick Meerkat running in
VirtualBox, host OS is Win7.
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http://bugs.winehq.org/show_bug.cgi?id=34842
Bug #: 34842
Summary: Garmin BaseCamp 4.1.2 sometimes fails to run when
late-bound riched20.dll preferred load base address is
already occupied and PE mapped into >2 GiB address
range
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Garmin BaseCamp 4.1.2 runs pretty good with MS .NET Framework 3.5 installed.
There are (albeit rare) cases of startup failures when Wine loader fails to map
builtin RichEd20.dll to its preferred load base address because it is already
taken by another module.
RichEd20 needs a load address in lower 2 GiB virtual address space.
See bug 22551 "Multiple .NET apps fail to load riched20.dll into memory (.NET
Framework/Windows Forms wants riched20.dll loaded into lower 2GiB address space
range)" for info.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Garmin/BaseCamp
...
$ wine ./BaseCamp.exe
...
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"basecamp.exe"
err:eventlog:ReportEventW L"4.1.2.0"
err:eventlog:ReportEventW L"5134f30b"
err:eventlog:ReportEventW L"system.windows.forms"
err:eventlog:ReportEventW L"2.0.0.0"
err:eventlog:ReportEventW L"471ebf68"
err:eventlog:ReportEventW L"4ecd"
err:eventlog:ReportEventW L"5b"
err:eventlog:ReportEventW L"system.componentmodel.win32"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.ComponentModel.Win32Exception: Cannot load the
"RichEd20.DLL" DLL into memory.
at System.Windows.Forms.RichTextBox.get_CreateParams()
at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)
at System.Windows.Forms.TextBoxBase..ctor()
at System.Windows.Forms.RichTextBox..ctor()
at bc.FatalErrorDialog_t.InitializeComponent()
at
bc.FatalErrorDialog_t..ctor(basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>* aAppName)
at bc.FatalError_t.Display(SByte* aFilename, UInt16 aLineNumber,
basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t> >*
aWhat, basic_string<char\,std::char_traits<char>\,std::allocator<char> >*
aSubId,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at bc.FatalError_t..ctor(Exception aException,
Optional_t<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> >* aOpenGLVersion,
vector<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>
>\,std::allocator<std::pair<std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
>\,std::basic_string<wchar_t\,std::char_traits<wchar_t>\,std::allocator<wchar_t>
> > > >* aFileList)
at main(String[] aArgs)
at mainCRTStartupStrArray(String[] arguments)
wine: Unhandled exception 0xe0434f4d in thread 33 at address 0x7b83a8bf (thread
0033), starting debugger...
--- snip ---
RichEd20.dll has a preferred load address:
--- snip ---
EXTRADLLFLAGS = -Wl,--image-base,0x7ac00000
--- snip ---
Address space layout in case of collision:
--- snip ---
Module Address Debug info Name (139 modules)
PE 340000- 362000 Deferred zlibwapi
PE 400000- 25a7000 Deferred basecamp
PE 25b0000- 278d000 Deferred xerceslib
PE 2790000- 2bc6000 Deferred ogckml
PE 2df0000- 337f000 Export mscorwks
PE e610000- e6ae000 Deferred system.drawing
PE e9c0000- ecb2000 Deferred system
PE f270000- f73a000 Deferred system.windows.forms
PE 10000000-100e5000 Deferred exiv2
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-6399c000 Deferred system.xml
PE 64020000-64033000 Deferred mscorsec
PE 64890000-648fc000 Deferred system.configuration
PE 67510000-6756e000 Deferred system.management
PE 6a310000-6a31a000 Deferred wminet_utils
PE 74e60000-74e79000 Deferred wmiutils
PE 78130000-781cb000 Deferred msvcr80
PE 783f0000-78433000 Deferred msvcm90
PE 79000000-79046000 Export mscoree
PE 79060000-790b6000 Deferred mscorjit
PE 790c0000-79500000 Deferred mscorlib
ELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.108
ELF 7b800000-7ba60000 Dwarf kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
...
ELF f6a22000-f6a89000 Deferred riched20<elf>
\-PE f6a30000-f6a89000 \ riched20
--- snip ---
"libnvidia-glcore.so.304.108" took the place earlier and "riched20.dll" was
mapped into > 2 GiB address space which .NET runtime doesn't like.
Maybe Wine loader could try to map dlls which have requirements of preferred
load address always in < 2 GiB address range for Windows compatiblity.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32483
Bug #: 32483
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Video driver" info due to missing registry device hw
class {4D36E968-E325-11CE-BFC1-08002BE10318}
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Video driver".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log for failing registry queries (0-9):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0000",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
0024:Call KERNEL32.GetLastError() ret=0040d8f2
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=0040d8f2
...
0024:Call advapi32.RegOpenKeyExW(80000002,0032f98c
L"SYSTEM\\CurrentControlSet\\Control\\Class\\{4D36E968-E325-11CE-BFC1-08002BE10318}\\0009",00000000,00020019,0032f96c)
ret=00404611
0024:Ret advapi32.RegOpenKeyExW() retval=00000002 ret=00404611
--- snip ---
4D36E968-E325-11CE-BFC1-08002BE10318 -> Display class GUID
There are already a couple of hardware device class GUIDs in Wine registry:
--- snip ---
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class]
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e967-e325-11ce-bfc1-08002be10318}]
@="Disk drives"
"Class"="DiskDrive"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{4d36e978-e325-11ce-bfc1-08002be10318}]
@="Ports (COM & LPT)"
"Class"="Ports"
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Class\{6bdd1fc6-810f-11d0-bec7-08002be2092f}]
@="Imaging devices"
"Class"="Image"
--- snip ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19618
Summary: X-Change 3 crashes randomly
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Gollos(a)gmail.com
Created an attachment (id=22889)
--> (http://bugs.winehq.org/attachment.cgi?id=22889)
X-Change3 terminal output
Some times when loading a saved game, some times when starting a new game, some
times when changing the game settings, but not every time, a window pops
telling there was a problem and the program is going to be stoped.
When that happens, some times the game continue running without sound, and some
times it closes for real.
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http://bugs.winehq.org/show_bug.cgi?id=29633
Bug #: 29633
Summary: Richedit hyperlinks limited to first line
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdh_luc(a)hotmail.com
Classification: Unclassified
Created attachment 38396
--> http://bugs.winehq.org/attachment.cgi?id=38396
A broken location name with its last word repeated
When hyperlinks in StarEdit's trigger sentences (as discussed in #4547) extend
over multiple lines (either due to wrapping or because the linked text contains
newlines), only the first is active. The others have the correct appearance
and cursor but do nothing. (This is unfortunate if the first character is a
newline!) Presumably related is that editing the multiline text replaces only
the first line (see screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=32479
Bug #: 32479
Summary: page fault on read access to 0x00000005
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ozalp.aral(a)hotmail.com
Classification: Unclassified
Created attachment 42841
--> http://bugs.winehq.org/attachment.cgi?id=42841
backtrace file
receive this error about 5 seconds after the program launches. The program is
Navi Toolbox from IGo navigation software.
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http://bugs.winehq.org/show_bug.cgi?id=30353
Bug #: 30353
Summary: IEDriver from selenium crash
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download and install python26 from
http://www.python.org/ftp/python/2.6/python-2.6.msi
2. Download and install easyinstall from
http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c11.win32-py…
3. start wine cmd, install Selenium with easyinstall :
easyinstall selenium
3.5 winetricks wininet, works around Bug 30352
4. start the sample python-selenium script as attachment selenium-Ie.py :
$ wine 'c:\python26\python.exe' selenium-Ie.py
$ ./selenium-Ie.sh
iexplore starts successfully, but then IEDriver of selenium crashes:
Backtrace:
=>0 0x00d045d1 in iedriver (+0x845d1) (0x0262e460)
1 0x00c9fd1a in iedriver (+0x1fd19) (0x0262e4e0)
2 0x00ca9490 in iedriver (+0x2948f) (0x0262e538)
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http://bugs.winehq.org/show_bug.cgi?id=24038
Summary: kernel32.UnhandledExceptionFilter: ensure that
registered JIT debugger can attach and collect
debugging info before return
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
the symptom is some apps generate unhandled exceptions which ought to call the
registered just-in-time debugger but the collection of debugging info fails.
When the debugger process is up and running the faulting app is gone, hence
attaching and collecting module, backtrace info etc. fails.
Example (you can find several of such occurrences in bugzilla):
--- snip ---
...
wine: Unhandled exception 0xc000000d at address 0x68080023:0x004bd342 (thread
0026), starting debugger...
0026:trace:seh:start_debugger Starting debugger "winedbg --auto 37 252"
0027:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0027:Call KERNEL32.Sleep(00000032) ret=00484091
0028:Ret KERNEL32.Sleep() retval=00000000 ret=00484091
0028:Call KERNEL32.Sleep(00000032) ret=00484091
0026:Ret KERNEL32.UnhandledExceptionFilter() retval=00000000 ret=004c599a
0026:Call KERNEL32.GetCurrentProcess() ret=004c59b5
0026:Ret KERNEL32.GetCurrentProcess() retval=ffffffff ret=004c59b5
0026:Call KERNEL32.TerminateProcess(ffffffff,c000000d) ret=004c59bc
Process of pid=0025 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
--- snip ---
kernel32.UnhandledExceptionFilter() -> start_debugger_atomic -> start_debugger
-> CreateProcessA() (wait for debugger to come up) -> return
The app code immediately terminates the process after return from
UnhandledExceptionFilter() which is an indication that all debugging info
collection stuff needs to be done synchronously _before_
UnhandledExceptionFilter() returns in case JIT debugger was called.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=15489
Summary: Build should optionally produce .pdb file suitable for
use with symbol server
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When Windows applications with their own crash logging systems
crash, they report the stack dump to their own crash dump server,
which uses Microsoft-supplied .pdb files (or Microsoft's symbol server)
to resolve the symbol names in system DLLs.
Wine should also provide such .pdb files, for use by vendors in
analyzing crash dumps. There should be an identifying
key in the crash dump and the .pdb file allowing the crash
server or debugger to choose the proper .pdb file; MSFT
must support that, let's see if we can use the same mechanism they do
to handle the much larger number of Wine versions and flavors.
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http://bugs.winehq.org/show_bug.cgi?id=29168
Bug #: 29168
Summary: Star Wars: The Old Republic game client hangs at
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37628
--> http://bugs.winehq.org/attachment.cgi?id=37628
Console output
Upon successful launching of the game client after logging in via the game
launcher, no progress is made towards loading the game after the initial splash
screen: it merely sits at the initial splash with a sort of "Working" icon
spinning in the lower right indefinitely. Console output is attached but
doesn't seem to be much help; it is mostly just spam of:
fixme:win:GetWindowPlacement not supported on other process window 0xa0026
fixme:d3d:query_init Unhandled query type 0xc.
Originally suspected this was a server-side or game client problem since some
Windows users were reporting similar issues at the beginning of this beta test
weekend; however, any of numerous purported workarounds fail to work in Wine,
and it seems the problem pretty uniformly affects Wine users, at least in
Linux.
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http://bugs.winehq.org/show_bug.cgi?id=35672
Bug ID: 35672
Summary: command and conquer zero hour: - online gaming not
working
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knattman(a)mail.ru
command & conquer zero hour 1.04: - online gaming not working
i can login to the online section, and then create a game with my friends,
but when i load in the game, only my progress bar goes up, and my game didnt
start.
Online-Lobby is working
http://imgur.com/ivOoYKM
Game-Lobby is working
http://imgur.com/X4UOUW8
Establishing Connection Path is working - all Connections are completed
http://imgur.com/Xo5Y9iK
Load in Game - Failed --> only my load beam goes up
http://imgur.com/Bc065lk
Netstat:
http://imgur.com/0K6K7Kb
maybe its an udp problem.
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http://bugs.winehq.org/show_bug.cgi?id=30148
Bug #: 30148
Summary: Star Wars: The Old Republic - slow loading times
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 39322
--> http://bugs.winehq.org/attachment.cgi?id=39322
Wine debug log
The game takes too much to load depending on location. For example Nar Shaadaa
takes about 15 minutes to load, which in meanwhile, often leads to logoff. I
have attached the basic debug log.
To overcome the login issue, patch from Bug 29618 is needed
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http://bugs.winehq.org/show_bug.cgi?id=33538
Bug #: 33538
Summary: rewind-plush 64K demo crashes in wine
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 44386
--> http://bugs.winehq.org/attachment.cgi?id=44386
Demo
Backtrace:
=>0 0x7e3ac27c glGenTextures+0x7c() in opengl32 (0x00cde9e0)
1 0x004082a0 in rewind-plush (+0x829f) (0x00cde9fc)
0x7e3ac27c glGenTextures+0x7c in opengl32: call *0x1b0(%edx)
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http://bugs.winehq.org/show_bug.cgi?id=16850
Summary: Oovoo can't connect
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://oovoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Reported initially in wine-users. Gave it a try in git, fails to connect:
fixme:secur32:schan_InitializeSecurityContextW Using hardcoded "NORMAL"
priority
GNUTLS ERROR: GnuTLS internal error.
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:winsock:NtStatusToWSAError Status code 8000000a converted to DOS error
code 13d
Does this when trying to register, or even if you just put gibberish in the
login.
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http://bugs.winehq.org/show_bug.cgi?id=15265
Summary: mdcrack no longer works under wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bofh1234(a)hotmail.com
I used to be able run mdcrack under wine 0.9.45. I had a hard drive crash and
was forced to reinstall. After that I am unable to run mdcrack using wine. I
am running slackware 12.1. I have tried every single version of wine
(removepkg wine, rm -rf .wine0, rm -rf /tmp/.wine0, installpkg wine) and
mdcrack always gives the same error
Error: Unable to allocate enough memory
I am using mdcrack 1.8(3) from http://c3rb3r.openwall.net/mdcrack/
MDCrack-sse.exe --charset=tesTES --algorithm=NTLM1 --minsize=8 --maxsize=8
D280553F0103F2E643406517296E7582
The funny thing is if I remove the --algorithm=NTLM1 option, mdcrack runs but
does not return the correct value. The problem isn't with mdcrack as it worked
great BEFORE the hard drive crash.
I have also tried booting a Fedora 9 Live cd, did a yum install wine, and ran
mdcrack and I get the same error.
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http://bugs.winehq.org/show_bug.cgi?id=33509
Bug #: 33509
Summary: kioslave.exe crashes on KDE Dolphin exit
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 44354
--> http://bugs.winehq.org/attachment.cgi?id=44354
Backtrace
How to reproduce:
1. Have Windows-KDE's Dolphin (kde-baseapps) package installed
2. wineserver -k
3. Launch Dolphin
4. Close its window
5. Get the crash dialog
Here's console output: http://pastebin.com/xrWyBe0L
Note that if you close the window before
"fixme:toolhelp:CreateToolhelp32Snapshot flags 0 not implemented" appears,
crash doesn't occur.
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http://bugs.winehq.org/show_bug.cgi?id=17233
Summary: Zanzarah game opens a black fullscreen window and then
crashes
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.download.com/Zanzarah-demo/3000-7492_4-
10246951.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gryffus(a)hkfree.org
Game opens a black fullscreen window and then crashes.
I am using an nvidia card.
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http://bugs.winehq.org/show_bug.cgi?id=32337
Bug #: 32337
Summary: FineReader 11 trial version crash when trying to
activate the production
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32336
Classification: Unclassified
Created attachment 42680
--> http://bugs.winehq.org/attachment.cgi?id=42680
Log: FineReader crashes
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer and extract the inner installer
$ ABBYY_FineReader_11_Chinese.exe
3. run the inner installer with DISABLEROLLBACK=1 (work around Bug 32336)
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
4. start FineReader:
$ cd ~/.wine/drive_c/Program\ Files/ABBYY\ FineReader\ 11
$ wine FineReader.exe
There will be an activation wizard, the program crashes when clicking on the
'next' button of the wizard.
Workaround by `winetricks -q riched20`
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http://bugs.winehq.org/show_bug.cgi?id=34495
Bug #: 34495
Summary: Total War: Shogun 2 character models are fixed
sideways
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thebenj88(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
All the in-game character (Advisers, generals, agents, in-battle units) models
are fixed sideways. I've uploaded several screenshots of the issue here:
http://imgur.com/a/RQnRM
I'm currently using a NVIDIA GTX 660ti with the 325.15 driver, and wine 1.7.1,
though I have tried other wine versions with no success (1.4, 1.5.28, 1.6rc3,
1.6).
Several other users have also reported this same issue, though all have
reported using NVIDIA cards. I've not heard from any AMD users about this
issue.
Aside from that, suspect that this issue may be a regression, as previous test
data from NVIDIA users did not mention this bug.
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http://bugs.winehq.org/show_bug.cgi?id=12845
Summary: Mono 1.9.1 installer EULA is not rendered due to
richedit regression
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ftp.novell.com/pub/mono/archive/1.9.1/windows-
installer/2/mono-1.9.1-gtksharp-2.10.4-win32-2.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
CC: a_villacis(a)palosanto.com
When running the Mono 1.9.1 installer with today's Git
(wine-0.9.60-354-g4055751), the EULA text box is rendered blank. Regression
testing showed the bad commit in question to be:
4f95cf707254653a3199caff3553fd0f732f23df is first bad commit
commit 4f95cf707254653a3199caff3553fd0f732f23df
Author: Alex Villacís Lasso <a_villacis(a)palosanto.com>
Date: Thu Apr 24 10:07:12 2008 -0500
riched20: Reject RTF that is recognized as invalid.
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http://bugs.winehq.org/show_bug.cgi?id=31095
Bug #: 31095
Summary: When I load Team Fortress 2 the opening credits go by
fine...then the screen turns black my mouse appears
and this error message pops up. It happens if i run it
through steam or through the command line. Anyone help
me please?
Product: Wine
Version: 1.3.28
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: headshot9557(a)yahoo.com
Classification: Unclassified
Happens everytime i load up the game
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http://bugs.winehq.org/show_bug.cgi?id=27332
Summary: richedit EM_STREAMIN handler needs to return the
number of characters read (Dirt3 installer shows error
instead of EULA text)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
another bug while looking at "Dirt 3" game installer ...
When the installer is about to display the EULA, the whole EULA text can be
seen a very short time only to be immediately replaced by the message "Could
not read the EULA file <path>\\EULA\\English\\EULA.txt."
The EULA is a plain text file.
--- snip ---
0009:Call KERNEL32.CreateFileW(004bfa40
L"Z:\\mnt\\iso\\EULA\\English\\EULA.txt",80000000,00000001,00000000,00000003,00000000,00000000)
ret=00403177
0009:Ret KERNEL32.CreateFileW() retval=00000078 ret=00403177
...
0009:Call user32.SendMessageW(0003006a,00000449,00000001,0032f90c) ret=004031b9
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1
...
0009:trace:richedit:ME_StreamIn stream==0x32f90c editor==0x5ca8e8 format==0x1
0009:trace:richedit:ME_StreamInText 00000001 0x32e0a0
0009:Call KERNEL32.ReadFile(00000078,0032e0ac,00001000,0032e0a4,00000000)
ret=0040225c
0009:Ret KERNEL32.ReadFile() retval=00000001 ret=0040225c
0009:Call KERNEL32.MultiByteToWideChar(00000000,00000000,0032e0ac "THE
CODEMASTERS SOFTWARE COMPANY LIMITED SOFTWARE LICENSE
AGREEMENT\r\n\r\nIMPORTANT - READ CAREFULLY: THE ACCOMPANYING PROGRAM (WHICH
INCLUDES COMPUTER SOFTWARE PROGRAM, THE MEDIA AND RELATED DOCUMENTATION IN
PRINTED OR ELECTRONIC FORM) IS LICENSED TO YOU ON THE TERMS SET FORTH BELOW,
WHICH CONSTIT"...,00001000,00329c8e,00001000) ret=2001ba68
0009:Ret KERNEL32.MultiByteToWideChar() retval=00001000 ret=2001ba68
...
0009:trace:richedit:RichEditWndProc_common exit hwnd 0x3006a msg 0449
(EM_STREAMIN) 1 32f90c, unicode 1 -> 0
0009:Ret window proc 0x20027d11
(hwnd=0x3006a,msg=WM_USER+73,wp=00000001,lp=0032f90c) retval=00000000
0009:Ret user32.SendMessageW() retval=00000000 ret=004031b9
...
0009:Call user32.SetWindowTextW(0003006a,004bfaf0 L"Could not read the EULA
file Z:\\mnt\\iso\\EULA\\English\\EULA.txt.") ret=00403219
0009:Call window proc 0x20027d11
(hwnd=0x3006a,msg=WM_SETTEXT,wp=00000000,lp=004bfaf0)
0009:trace:richedit:RichEditWndProc_common enter hwnd 0x3006a msg 000c () 0
4bfaf0, unicode 1
...
--- snip ---
Upon return of EM_STREAMIN message handler, the installer checks the return
value and if zero it assumes the text file (EULA) wasn't properly read.
http://msdn.microsoft.com/en-us/library/bb774302.aspx
--- quote ---
Return Value
This message returns the number of characters read.
--- quote ---
If this is done, the EULA is correctly displayed in richedit control.
Currently ME_StreamIn -> ME_StreamInText unconditionally return zero, relying
on the caller to look at inStream.editstream->dwError value.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29669
Bug #: 29669
Summary: Dragon Age: Origins DVD authenticity checks fail
(descriptor structures returned by DVD_READ_STRUCT
need a descriptor header prepended)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
continuation of bug 29667
Now that DVD_LAYER_DESCRIPTOR data is properly verified, the game loader
retrieves DvdManufacturerDescriptor using IOCTL_DVD_READ_STRUCTURE.
The interesting part is that the game loader copies the returned buffer bytes
starting from offset 4 (throwing the first _four_ bytes away).
Remembering these four bytes, I went back here:
http://source.winehq.org/git/wine.git/blob/f082eac97c3ec71de58eea85bb4de5a1…
--- quote ---
/* The documented format of DVD_LAYER_DESCRIPTOR is wrong. Even the format in
the
* DDK's header is wrong. There are four bytes at the start defined by
* MMC-5. The first two are the size of the structure in big-endian order as
* defined by MMC-5. The other two are reserved.
*/
--- quote ---
Actually all descriptor structures handled by DVD_READ_STRUCTURE have a
DVD_DESCRIPTOR_HEADER prepended - not just DVD_LAYER_DESCRIPTOR.
This forum posts give some useful information:
http://forums.techguy.org/software-development/812384-scsi-read-disc-struct…
--- snip ---
typedef struct
{
USHORT Length; /* bigEndian */
UCHAR Reserved[2];
} DVD_DESCRIPTOR_HEADER, *PDVD_DESCRIPTOR_HEADER;
--- snip ---
Because of the missing DVD_DESCRIPTOR_HEADER, the first four bytes get lost
hence the extraction of specific fields from manufacturer buffer gives wrong
values.
With the DVD_DESCRIPTOR_HEADER in place, all DVD authenticity checks pass and
the game successfully runs using original media.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32854
Bug #: 32854
Summary: Winedbg on ARM: gdb proxy mode lacks support for
reading CPSR
Product: Wine
Version: 1.5.22
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Any command will show the problem:
--- snip ---
$ winedbg --gdb ./foo-arm.exe
...
Wine-gdb> bt
#0 0x4025202c in kill () from /lib/arm-linux-gnueabi/libc.so.6
Register 25 is not available
--- snip ---
Making winedbg more verbose yields:
--- snip ---
...
Packet: g
Reply :
000000000500000000c00840103e00003c969f40300002408988000025000000000000000000000000000840fcfdcf408cc13e40f4fdcf4054a83a402c202540
Packet: p19
Register out of bounds 19
Reply :
...
--- snip ---
GDB reads standard registers using the "g" command ('get all registers').
Special purpose registers like CPSR are read using "p" command ('get individual
register').
This is currently not supported by winedbg but essential when running proxy
mode.
Source:
http://source.winehq.org/git/wine.git/blob/d62d7474d43949d71ac34e2157c2fdb8…
--- snip ---
372 #elif defined(__arm__)
373 static struct cpu_register cpu_register_map[] = {
374 REG(R0, 4),
375 REG(R1, 4),
376 REG(R2, 4),
377 REG(R3, 4),
378 REG(R4, 4),
379 REG(R5, 4),
380 REG(R6, 4),
381 REG(R7, 4),
382 REG(R8, 4),
383 REG(R9, 4),
384 REG(R10, 4),
385 REG(Fp, 4),
386 REG(Ip, 4),
387 REG(Sp, 4),
388 REG(Lr, 4),
389 REG(Pc, 4),
390 };
--- snip ---
Side note: For future it might be useful to add support for XML register set
definitions (newer GDB versions are XML-aware = more flexible).
Regards
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http://bugs.winehq.org/show_bug.cgi?id=32990
Bug #: 32990
Summary: Wine on ARM: relay tracing is broken with entry points
having an odd number of arguments, calling into glibc
code that makes use of alloca()
Product: Wine
Version: 1.5.24
Platform: arm
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
relay tracing doesn't work properly on ARM :(
Example app (others have similar problem):
WINEDEBUG=+tid,+seh,+relay,+time,+file
--- snip ---
...
002e:Call KERNEL32.LZOpenFileW(408baf68
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",40d1fb8c,00000000)
ret=40f17cec
002e:trace:file:LZOpenFileA
(Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe,0x40d1fb8c,0)
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe OF_READ
OF_SHARE_COMPAT
002e:trace:file:OpenFile
Z:\home\linaro\wine-apps\windefender\unpacked\MPSigStub.exe 0000
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b8 (nil))
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f740,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f4c0 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f7b4 (nil))
002e:trace:file:OpenFile found
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
002e:trace:file:_lopen
("Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0000)
002e:trace:file:CreateFileW
L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe"
GENERIC_READ FILE_SHARE_READ FILE_SHARE_WRITE creation 3 attributes 0x80
002e:trace:file:RtlDosPathNameToNtPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",0x40d1f900,(nil),(nil))
002e:trace:file:RtlGetFullPathName_U
(L"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" 520
0x40d1f670 (nil))
002e:trace:file:wine_nt_to_unix_file_name
L"\\??\\Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe" ->
"/home/linaro/.wine/dosdevices/z:/home/linaro/wine-apps/windefender/unpacked/MPSigStub.exe"
002e:trace:file:CreateFileW returning 0x2c
002e:trace:seh:raise_exception info[0]=00000000
002e:trace:seh:raise_exception info[1]=30435454
002e:trace:seh:raise_exception Pc:30435454 Sp:40d1f884 Lr:0a30 Cpsr:600f0030
r0:0004 r1:401f3005 r2:0000 r3:168f8
002e:trace:seh:raise_exception r4:0004 r5:40d1f880 r6:168f8 r7:40d1f894
r8:0004 r9:81a3f10 r10:0000 Fp:4033a950 Ip:0000
002e:trace:seh:call_stack_handlers calling handler at 0x403f487c code=c0000005
flags=0
002e:Call KERNEL32.UnhandledExceptionFilter(40d1f6d8) ret=403f48e0
wine: Unhandled page fault on read access to 0x30435454 at address 0x30435454
(thread 002e), starting debugger...
002e:trace:seh:start_debugger Starting debugger "winedbg --auto 45 48"
--- snip ---
First approach was using winedbg with Cpsr-fixed (=usable) gdbstub:
--- snip ---
Wine-gdb> b FileTimeToDosDateTime
...
Wine-gdb> bt
#0 FileTimeToDosDateTime (ft=0x40d5fac8, fatdate=0x40d5fad0,
fattime=0x40d5fad2) at /home/linaro/wine/wine-git/dlls/kernel32/time.c:1053
#1 0x40a5f378 in OpenFile (name=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/file.c:2596
#2 0x40a785a8 in LZOpenFileA (fn=0x40901618
"Z:\\home\\linaro\\wine-apps\\windefender\\unpacked\\MPSigStub.exe",
ofs=0x40d5fbe4, mode=0)
at /home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:540
#3 0x40a7871c in LZOpenFileW (fn=0x40901598, ofs=0x40d5fbe4, mode=0) at
/home/linaro/wine/wine-git/dlls/kernel32/lzexpand.c:566
#4 0x4046bcec in GetFileVersionInfoSizeW (filename=0x40901598,
handle=0x40d5fc8c) at /home/linaro/wine/wine-git/dlls/version/version.c:590
#5 0x0041cd82 in ?? ()
#6 0x0041cd82 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
--- snip ---
--- snip ---
1052 unixtime = t;
>1053 tm = gmtime( &unixtime );
1054 if (fattime)
=> 0x40aa363c <+144>: sub r3, r11, #12
0x40aa3640 <+148>: mov r0, r3
0x40aa3644 <+152>: bl 0x40a1f1dc
0x40aa3648 <+156>: str r0, [r11, #-8]
0x40aa364c <+160>: ldr r3, [r11, #-40] ; 0x28
0x40aa3650 <+164>: cmp r3, #0
0x40aa3654 <+168>: beq 0x40aa36b0 <FileTimeToDosDateTime+260>
--- snip ---
Thumb veneer to glibc code because my userland is thumb2:
--- snip ---
0x40a1f1dc add r12, pc, #0, 12
0x40a1f1e0 add r12, r12, #729088 ; 0xb2000
0x40a1f1e4 ldr pc, [r12, #3932]! ; 0xf5c
--- snip ---
Arriving at gmtime() code (in thumb mode):
--- snip ---
0x402b60bc <gmtime> ldr r2, [pc, #8] ; (0x402b60c8 <gmtime+12>)
0x402b60be <gmtime+2> movs r1, #0
0x402b60c0 <gmtime+4> add r2, pc
0x402b60c2 <gmtime+6> b.w 0x402b7210
0x402b60c6 <gmtime+10> nop
0x402b60c8 <gmtime+12> b.n 0x402b64ac
0x402b60ca <gmtime+14> movs r7, r0
--- snip ---
Unfortunately winedbg crashed all time while trying to dig deeper into glibc
code.
So I switched over to a commercial JTAG debugger solution - not these toys ;-)
After some hours of debugging I finally nailed it ...
The problem appears here:
gmtime() -> __tz_convert() -> tzset_internal() -> __tzfile_read()
http://www.eglibc.org/cgi-bin/viewvc.cgi/trunk/libc/time/tzfile.c?revision=…
--- snip ---
void
__tzfile_read (const char *file, size_t extra, char **extrap)
{
static const char default_tzdir[] = TZDIR;
size_t num_isstd, num_isgmt;
register FILE *f;
...
/* Read the POSIX TZ-style information if possible. */
if (sizeof (time_t) == 8 && tzspec != NULL)
{
/* Skip over the newline first. */
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzspec, 1, tzspec_len - 1, f)
!= tzspec_len - 1))
tzspec = NULL;
else
tzspec[tzspec_len - 1] = '\0';
}
else if (sizeof (time_t) == 4 && tzhead.tzh_version[0] != '\0')
{
/* Get the TZ string. */
...
tzspec_len = st.st_size - off - 1;
char *tzstr = alloca (tzspec_len);
if (getc_unlocked (f) != '\n'
|| (fread_unlocked (tzstr, 1, tzspec_len - 1, f) != tzspec_len - 1))
goto lose;
tzstr[tzspec_len - 1] = '\0';
tzspec = __tzstring (tzstr);
}
...
--- snip ---
"fread_unlocked (tzstr, 1, tzspec_len - 1, f)" didn't come back, as it
overwrote parts of the stack in fread_unlocked() -> _IO_sgetn().
The interesting part is the call to alloca() which looks like gcc builtin
alloca code used to get a stack-based buffer for "tzstr" argument.
It seems that alloca() depends on proper stack alignment in caller.
In relay case it always resulted in less than stack pointer during aligning of
buffer.
= Without relay:
tz_convert entry: r13 = 0x409CFA58
__tzfile_read+0x714: r13 = 0x409CF938 -> r5 = 0x409CF938 (tzstr aligned)
= With relay:
tz_convert entry: r13 = 0x40A3F9A4
__tzfile_read+0x714: r13 = 0x40A3F884 -> r5 = 0x40A3F880 (tzstr aligned)
The ARM ABI requires that the stack be aligned to 8 bytes as it is noted in
Procedure Call Standard for the ARM Architecture:
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042d/index.html
"SP must be 8-byte aligned on entry to AAPCS-conforming functions"
http://infocenter.arm.com/help/topic/com.arm.doc.ihi0046b/IHI0046B_ABI_Advi…
The origin of the problem (misaligned stack) can be traced back to Wine's relay
debugging, specifically the "call_entry_point" function for ARM.
Source:
http://source.winehq.org/git/wine.git/blob/1ceec8c78982d7ef5124e86a8da53166…
--- snip ---
358 #elif defined(__arm__)
359 __ASM_GLOBAL_FUNC( call_entry_point,
360 "push {r4, r5, LR}\n\t"
361 "mov r4, r0\n\t"
362 "mov r5, SP\n\t"
363 "lsl r3, r1, #2\n\t"
364 "cmp r3, #0\n\t"
365 "beq 5f\n\t"
366 "sub SP, SP, r3\n\t"
367 "bic SP, SP, #15\n\t"
368 "1:\tsub r3, r3, #4\n\t"
369 "ldr r0, [r2, r3]\n\t"
370 "str r0, [SP, r3]\n\t"
371 "cmp r3, #0\n\t"
372 "bgt 1b\n\t"
373 "cmp r1, #1\n\t"
374 "bgt 2f\n\t"
375 "pop {r0}\n\t"
376 "b 5f\n\t"
377 "2:\tcmp r1, #2\n\t"
378 "bgt 3f\n\t"
379 "pop {r0-r1}\n\t"
380 "b 5f\n\t"
381 "3:\tcmp r1, #3\n\t"
382 "bgt 4f\n\t"
383 "pop {r0-r2}\n\t"
384 "b 5f\n\t"
385 "4:\tpop {r0-r3}\n\t"
386 "5:\tblx r4\n\t"
387 "mov SP, r5\n\t"
388 "pop {r4, r5, PC}" )
--- snip ---
After the stack area for entry point register arguments has been reserved, the
stack is aligned to 16 bytes (why here?).
The entry point r0-rN values get written to the stack.
Finally these values are put into r0-rN through "pop" instructions before
calling the real entry point.
Unfortunately if the entry point has an odd number of arguments the "pop"
instructions cause a misalignment of the stack.
While this is not a problem for "pure" Wine code this is bad for glibc.
If you make sure that the stack is at least 8-byte aligned before "blx" then
relay tracing works properly for ARM.
Already tested ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21924
Summary: Unhandled privileged instruction at address 0x49acb7
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)raccoonfink.com
Created an attachment (id=26605)
--> (http://bugs.winehq.org/attachment.cgi?id=26605)
crash log
Interstate '76 Arsenal (from GOG:
http://www.gog.com/en/gamecard/interstate_’76_arsenal/) fails with an unhandled
privileged instruction.
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http://bugs.winehq.org/show_bug.cgi?id=20345
Summary: 13103
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24082)
--> (http://bugs.winehq.org/attachment.cgi?id=24082)
13103
13103
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http://bugs.winehq.org/show_bug.cgi?id=20346
Summary: 13104
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13104
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http://bugs.winehq.org/show_bug.cgi?id=20347
Summary: 13107
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
Created an attachment (id=24088)
--> (http://bugs.winehq.org/attachment.cgi?id=24088)
13107
13107
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http://bugs.winehq.org/show_bug.cgi?id=20556
Summary: What do I write in here?
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lordronin(a)vcsweb.com
Ah sorry for this being so disjointed and such. I am a real newbie lamer to
the world of linux, and did not come from a windrone background but Commodore
128 has been my PC of choice till just recently. Saying that to explain that I
don't know the what to look for here, or the how to present the information
with the above click on things.
Situation is this, I googeld for adult rpg with linux. Got a place called Red
l.ight Center. Looks good to me. Did the DL, wine started operating and doing a
collection of long drawn out things. Which defy description as I don't follow
the entire spectrum of the terms presented as the wine thing dissolved and
stored the files.
Anyway, all is fine till I try to enter the game. Hmm, get a DB {Dialog Box}
About a critical error in operations with the file "Utherverse.exe" That DB
gave two places to report this bug. OK it didn't tell me what was the problem.
Just to contact you guys. Sorry I am a real lamer at this, and the first time
that I have even used wine. Any direction or help that can be directed to/for
me?
BCNU
Lord Ronin from Q-Link
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http://bugs.winehq.org/show_bug.cgi?id=20344
Summary: 13102
Product: Wine
Version: 0.9.3.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: and73exa0(a)yahoo.ca
13102
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http://bugs.winehq.org/show_bug.cgi?id=34246
Bug #: 34246
Summary: @@
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hwangtw(a)kimo.com
Classification: Unclassified
@@
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http://bugs.winehq.org/show_bug.cgi?id=23451
Summary: VMWare Thinapps (packaged with version >4.5) don't run
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://rapidshare.com/files/393576825/notepad__.exe.ht
ml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
This is a follow up of bug #22429
Uli created a VMWare thinapped version of notepad++ here:
http://rapidshare.com/files/393576825/notepad__.exe.html.
He used Thinapp trial version 4.5. Apps created with thinapp versions below
4.5 seem to work fine now in current git, but this one doesn't:
It aborts with :
fixme:advapi:LookupAccountNameW (null) L"louis" 0x32c46c 0x32c264 0x32c86c
0x32c25c 0x32c268 - stub
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessDefaultHardErrorMode
fixme:ntdll:NtRaiseHardError : stub. Errorstatus was 40000015
(Juan added some patches for the Unimplemented information class:
ProcessDefaultHardErrorMode here:
http://bugs.winehq.org/show_bug.cgi?id=22429#c25
but they don't fix this bug)
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http://bugs.winehq.org/show_bug.cgi?id=34624
Bug #: 34624
Summary: [dogfood] Qt Creator online setup aborts downloading
packages
Product: Wine
Version: 1.7.3
Platform: x86-64
URL: http://download.qt-project.org/official_releases/onlin
e_installers/1.4/qt-windows-opensource-1.4.0-2-x86-onl
ine.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andriusmao(a)gmail.com
Classification: Unclassified
Created attachment 46140
--> http://bugs.winehq.org/attachment.cgi?id=46140
screenshot
When running Qt Creator online setup some files abort to download at nearly 96%
no matter how I retry, cleanup temp files etc. I've tried changing Windows
version on winecfg but no configuration solves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=10048
Summary: unimplemented function imm32.dll.ImmDisableIme
Product: Wine
Version: 0.9.4.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan.oshea(a)minacs.com
Created an attachment (id=8595)
--> (http://bugs.winehq.org/attachment.cgi?id=8595)
Splashscreen
Trying to run program call iHEAT 8.37 client.
This is a trouble ticket system client by Frontrange solutions
(http://www.frontrage.com).
The client uses an embedded program call GoGlobal by
Graphon(http://www.graphon.com) to connect to some type of terminal server
application running on a designated server.
When i run the client i can get as far as the splash screen and then it stops
with call to unimplemented function imm32.dll.ImmDisableIme.
wine: Call from 0x7ee15c70 to unimplemented function imm32.dll.ImmDisableIme,
aborting
See attachment for screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=31438
Bug #: 31438
Summary: [EA Origin]Unable to download game since the new
version
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41324
--> http://bugs.winehq.org/attachment.cgi?id=41324
Output console EA Origin
Since few days, EA Origin had an update to pass to the version 9.0.2.2064 -
185387. With this new version, it's impossible to download a game to install
and play.
Actually, i have 2 games (Battlefield 2 / Bad Company 2) bought only on Origin
store so i have not the DVD. With Origin v8.*, i haven't this problem but now,
i can't download the game with Wine.
I add the output console when i launch Origin and try to download a game.
You could see an error with "{dcb00c01-570f-4a9b-8d69-199fdba5723b}".
On Windows 7 regedit, this class object is for "netprofm" dll but this dll does
not exist in Win XP.
I already tried to add this class object in wine regedit but i have always this
message so i don't know if this error is the cause of my problem.
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http://bugs.winehq.org/show_bug.cgi?id=11908
Summary: CPUZ shows no informations
Product: Wine
Version: 0.9.47.
Platform: PC-x86-64
URL: http://www.cpuid.com/cpuz.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11207)
--> (http://bugs.winehq.org/attachment.cgi?id=11207)
console log
Tested with cpuz 1.44.1
The only thing it displays is Unknown processor and the size of my ram.
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http://bugs.winehq.org/show_bug.cgi?id=12604
Summary: SimGolf v1.03 exits when starting a new game
Product: Wine
Version: 0.9.59.
Platform: PC
URL: http://www.simgolf.ea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom78999(a)gmail.com
Created an attachment (id=12218)
--> (http://bugs.winehq.org/attachment.cgi?id=12218)
wine output
When using the game menu to try and start a new game I receive two error
message dialog boxes; the first stating "Can't Set The PixelFormat" and the
second "Can't Create A GL Rendering Context". After OK'ing these two messages
the game exits. The critical message in the output seems to be the following:
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
I'm attaching the normal output from wine and the output with
WINEDEBUG="+x11drv".
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http://bugs.winehq.org/show_bug.cgi?id=27325
Summary: after install wine delete program files...
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gymka(a)mail.ru
Application finereader 10 professional, http://finereader.abbyy.com/
OS: archlinux
i install finereader 10 professional, not everything works ok, but for that
there is workaround; after install i start application and all program files
dissapears... with wine 1.3.19 everything worked ok, problems only with 1.3.20
and 1.3.21
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http://bugs.winehq.org/show_bug.cgi?id=32336
Bug #: 32336
Summary: finereader 11 trial version install fails and
rollbacks
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 42679
--> http://bugs.winehq.org/attachment.cgi?id=42679
Log: install ABBYY FineReader 11
We have a similar bug for ABBYY finereader 10: Bug 27325
However, +msi console log is different between ABBYY finereader 10 and ABBYY
finereader 11, I'm not sure if this bug is a duplication.
1. Download trial version from
http://download.abbyy.cn/dist/fr11/ABBYY_FineReader_11_Chinese.exe
2. run the outer installer, it will extract and run the inner installer
$ wine ABBYY_FineReader_11_Chinese.exe
3. click "安装 ABBYY FineReader 11" of the inner installer
4. the install wizard will ask you to install MSXML6, either install it or skip
it.
5. run the real ABBYY FineReader installer
There is something wrong and the installation will be rollback.
Here is a workaround:
1. run the outer installer and extract the inner installer
2. run the inner installer with DISABLEROLLBACK=1
$ msiexec /I ABBYY\ FineReader\ 11.msi TRANSFORMS="C:\Temp\ABBYY FineReader
11\2052.mst" /Liwrmo\!vepacu "C:\users\fracting\Temp\ABBYY FineReader 11.log"
LAUNCH_FROM_SETUP=1 DISABLEROLLBACK=1
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http://bugs.winehq.org/show_bug.cgi?id=32237
Bug #: 32237
Summary: A slower speed of light: Game crashes after Intro
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fox6x6x6(a)gmail.com
Classification: Unclassified
Created attachment 42525
--> http://bugs.winehq.org/attachment.cgi?id=42525
wine output
The game starts normally and you can watch the Intro, but after that the game
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=29128
Bug #: 29128
Summary: L.A. Noire fails to launch
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Classification: Unclassified
Created attachment 37529
--> http://bugs.winehq.org/attachment.cgi?id=37529
Terminal log of launch attempt.
Well, since no one seems to have tested this game yet, I decided to take
matters into my own hands. The installer now works on 1.3.33, but the game
itself doesn't. All the necessary dependencies are installed already, but still
even the mandatory patch required to activate and launch the game doesn't work.
Even the no-spaces workaround when installing the game showed no signs of the
Noire launching.
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http://bugs.winehq.org/show_bug.cgi?id=18104
Summary: Final Draft: text to speech fails
Product: Wine
Version: 1.1.19
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
It offers a text to speech feature that does not work in wine. It doesn't break
anything if you try; the buttons just don't do anything at all.
Terminal output coming soon.
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http://bugs.winehq.org/show_bug.cgi?id=29067
Bug #: 29067
Summary: Skyrim crashes during game intro
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lt73(a)cs.drexel.edu
Classification: Unclassified
I have gotten Skyrim to load and have been able to start a new game. However
when the intro movie plays it crashes soon after it starts(sometimes before
anything shows on the screen).
Skyrim settings under advanced
Texture High: High
Radical Blur Quality: High
Shadow Quality: High
Decal Quality: None
Water: Reflect everything
I am running Gentoo ~amd64 fully updated with the 3.1 kernel using the latest
NVIDIA drivers.
CPU: Intel i7 Sandybridge 2600K
MEM: 8G
Video: NVIDIA GTX 570
VRAM: 1280M
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http://bugs.winehq.org/show_bug.cgi?id=27825
Summary: Super Street Fighter IV AE : Videos won't play
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cleberdemattoscasali-wine(a)yahoo.com.br
I have installed the 32-bit version of gstreamer-plugins and all required
libraries, and still I can't get the videos to play.
Every time the game tries to play a video, I get a:
fixme:gstreamer:GST_Connect Could not make source filter, are
gstreamer-plugins-* installed for 32 bits?
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
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http://bugs.winehq.org/show_bug.cgi?id=34666
Bug #: 34666
Summary: In The Adventures Of Lomax some graphic elements
flicker, disappear or are garbled
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46209
--> http://bugs.winehq.org/attachment.cgi?id=46209
Lomax Log
For example there is no transition between the main game screen and the next
one. I mean, the black screen is displayed instead of a transition.
The screen where you see Lomax and Evil Ed standing next to each other is
garbled.
When you begin the game the text message 'Let's go' flickers. There is also
flickering when you press the space key to change your hat.
The issues can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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http://bugs.winehq.org/show_bug.cgi?id=30506
Bug #: 30506
Summary: Text misrendered in Brain Workshop
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The free matching game Brain Workshop
http://sourceforge.net/projects/brainworkshop/
downloadable from
http://downloads.sourceforge.net/project/brainworkshop/brainworkshop/Brain%…
renders all its "menu" text illegibly.
'winetricks corefonts' doesn't help.
(Yes, there's a Linux version, but that doesn't work on my machine,
so I thought I'd try the Windows version under Wine.)
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http://bugs.winehq.org/show_bug.cgi?id=25264
Summary: ExamXML crashes when opening an XML file
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
There is a 30-day evaluation edition of ExamXML at
http://www.a7soft.com/examxml.html
While the installation and the program start-up went fine, the program
immediately crashes after selecting an XML file for comparison.
The output from the start-up to the crash is:
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033f9d8
err:rebar:REBAR_WindowProc unknown msg 2002 wp=00000000 lp=0033fd20
err:rebar:REBAR_MoveChildWindows EndDeferWindowPos returned NULL
fixme:font:WineEngCreateFontInstance Untranslated charset 255
wine: Unhandled page fault on write access to 0x20202024 at address 0x7ef927d9
(thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7ef927d9
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http://bugs.winehq.org/show_bug.cgi?id=16808
Summary: Password Safe crashes with page fault when renaming
entries
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Created an attachment (id=18496)
--> (http://bugs.winehq.org/attachment.cgi?id=18496)
Backtrace of the page fault
Most of the time (not always) Password Safe will crash with a page fault when I
press enter after entering renaming mode. The error seems to happen only if I
enter renaming (Right Click->Rename Entry) without actually changing the name,
and then pressing Enter to confirm. This is where the app crashes. It happens
in almost all cases. Once in a while it doesn't crash though seldom.
If you cannot reproduce the error try restarting Password Safe and enter
renaming mode again. Password Safe was installed with default settings. Here is
the database hierarchy I used (passwords are just random as with name):
Random
- fdf (asds)
- tster1 (asds)
The version I tested is 3.15.01 (newest as of writing).
Backtrace is attached.
Running Ubuntu 8.10 (x64) w. wine32
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http://bugs.winehq.org/show_bug.cgi?id=34041
Bug #: 34041
Summary: Skyrim (Steam) hangup on quit
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
Classification: Unclassified
Created attachment 45238
--> http://bugs.winehq.org/attachment.cgi?id=45238
The end of the log is where the wine process hangs
Environment: MacPorts wine-devel, OSX 10.8
Everytime quitting Skyrim the Wine process does not end itself and hangs
indefinitely. Only force quit does stop this Wine process.
You can quit Skyrim directly after starting it without even loading or starting
a game.
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http://bugs.winehq.org/show_bug.cgi?id=25728
Summary: UFO Extraterrestrials Gold crashes at start if wine's
builtin dsound and dmusic are being used
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
Created an attachment (id=32774)
--> (http://bugs.winehq.org/attachment.cgi?id=32774)
WINEDEBUG="+all,err+all,warn+all,trace-all" output
Game crashes at start with "Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x0050403c)".
Installing Direct Music and Direct Sound using winetricks fixes the issue: game
starts up normally and have no problems playing music or sound effects.
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http://bugs.winehq.org/show_bug.cgi?id=22030
Summary: LegoLand: Page fault on read access.
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26791)
--> (http://bugs.winehq.org/attachment.cgi?id=26791)
wine: Unhandled page fault on read access to 0x00000000 at address 0x492ecc
(thread 002a), starting debugger...
On game launch, the indeo codecs fail to work - avi is scrambled - followed by
a page fault at main menu.
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http://bugs.winehq.org/show_bug.cgi?id=11998
Summary: Lunia Installer displays almost nothing; hangs
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://lunia.nexon.co.jp/beginner/down.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: suikun(a)suikun.de
Created an attachment (id=11330)
--> (http://bugs.winehq.org/attachment.cgi?id=11330)
Commandline output of the installer before accepting the license
The installer to the free (as in beer) Japanese online game Lunia Senki shows
only an almost white window and hangs after accepting the (undisplayed)
license. This happens when using a clean 0.9.57 install. I'll attach the
commandline output from before and after accepting the license agreement.
For reproducing the bug simply download the installer at the included URL (use
the right download button). When running the installer the left option is the
"Accept license" button.
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http://bugs.winehq.org/show_bug.cgi?id=12406
Summary: document explorer (part of win doc kit) won't run
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://download.microsoft.com/download/3/3/c/33cfef4d-
21da-4229-bc17-3eac7a7eabe1/WDKDocs_02222008.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
follow up to bug 12331 (which was about installation, and is fixed in current
git). document explorer dies with a note saying it wants to contact microsoft
to send a bug report.
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http://bugs.winehq.org/show_bug.cgi?id=20465
Summary: Brothers In Arms Hell's Highway : Setup asks for DVD
for every .cab file
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24342)
--> (http://bugs.winehq.org/attachment.cgi?id=24342)
log
During the file copy process, the setup program asks for the DVD location (eg.
Z:\mnt\cdrom\...) everytime it has to extract files from a .cab archive. It
does not prevent the install process to work, but this behaviour seems quite
unusual for a game that uses a single DVD disc. I browsed the web and have not
found users whom had this issue under Windows. Console output is attached
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http://bugs.winehq.org/show_bug.cgi?id=24529
Summary: TSDoctor 1.0.58 fails to run
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bbutscheidt(a)yahoo.de
Created an attachment (id=30960)
--> (http://bugs.winehq.org/attachment.cgi?id=30960)
Wine output while starting or installing TSDoctor-1.0.58
Trying to run or install a recent version of TSDoctor
(http://www.cypheros.de/tsdoctor.html Trial Version 1.0.58 in my case) I get
an application error,
The original message in the Windows?-Message-box:
Exception EAccesViolation in Modul TSDocter.exe bei 001D0586.
Zugriffsverletzung bei Adresse 005D0586 in Modul 'TSDocor.exe'. Lesen von
Adresse 00000000.
I guess this suggests an access violation while reading from 00000000.
The output of the command line is given with the attachment.
Kind regards
bernd_b
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http://bugs.winehq.org/show_bug.cgi?id=19306
Summary: visual bugs on Trackmania in 1.1.19
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoann.laissus(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=22351)
--> (http://bugs.winehq.org/attachment.cgi?id=22351)
without the bug
Since wine 1.1.19 with the fbo mode and the GLSL enabled, Trackmania Nations
Forever have importants visual bugs. For example, the car are not displayed.
I attached the screen of the main menu with the bug and without the bug.
The regression test :
commit 3e099d014750fa5fc2a10c6aa4bf23ddc80a1fc6
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Wed Feb 25 21:20:39 2009 +0100
wined3d: Advertise post pixelshader blending for a few more formats.
Windows advertises it on all these formats(Nvidia Geforce 7400), and
Trackmania Nations needs it on D3DFMT_Q8W8V8U8 to accept ps_3_0 support.
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