http://bugs.winehq.org/show_bug.cgi?id=29910
Bug #: 29910
Summary: permanent failures 1C 8.2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xreason(a)gmail.com
Classification: Unclassified
Created attachment 38905
--> http://bugs.winehq.org/attachment.cgi?id=38905
permanent failures 1C 8.2
Thin Client 8.2 1C constantly breaks down, and at any time of the program. In
version 1.2.3 it is not the fault of "falling." In all branches of versions
1.3-1.4rc3 come with a full breakdown of program termination, and without any
dependence
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http://bugs.winehq.org/show_bug.cgi?id=27022
Summary: Fotoprix problems
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raul_buendia(a)hotmail.com
Runtime error 255 at 7BC3E198
when I try install Fotoprix program
thanks
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http://bugs.winehq.org/show_bug.cgi?id=33246
Bug #: 33246
Summary: FIFA 2002 Demo crashes after 'Press Any Key'
Product: Wine
Version: 1.5.26
Platform: x86
URL: http://www.fileplanet.com/80868/80000/fileinfo/FIFA-20
02-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43970
--> http://bugs.winehq.org/attachment.cgi?id=43970
logout + backtrace
Runs but crashes when pressing any key.
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http://bugs.winehq.org/show_bug.cgi?id=24521
Summary: Civilization V eventually crashes with too many open
files
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Hard to reproduce (takes a lot of time), but it might be some sort of leak
somewhere:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
Assert( Assertion Failed: CUserStats::SaveStatsToDisk( 8930 ) failed to write
stats data to disk for user [U:1:32979553]
):.\userstats.cpp:2596
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http://bugs.winehq.org/show_bug.cgi?id=19771
Summary: SecureCRT: SSH connections fail.
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.vandyke.com/products/securecrt/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asherlm(a)gmail.com
Created an attachment (id=23161)
--> (http://bugs.winehq.org/attachment.cgi?id=23161)
SSH1 Error
The latest version of secureCrt (6.2) will now connect and authenticate against
SSH servers.
However, the SSH connection does not last long (< minute at most for me)
SSH1 servers will fail with "The client has disconnected from server.Reason:
CRC did not verify. Data Integrity has been compromised."
SSH2 servers will fail with "The client has disconnected from server.Reason:
Invalid packet header. This probably indicates a problem with key exchange or
encryption."
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http://bugs.winehq.org/show_bug.cgi?id=24252
Summary: Serif PhotoPlus X2 will not install from retail CD
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: richjones82(a)yahoo.com
Created an attachment (id=30534)
--> (http://bugs.winehq.org/attachment.cgi?id=30534)
Backtrace with screenshots
After seeing that bug 21133 was resolved for PhotoPlus SE (free download
version), I tried PhotoPlus X2 install from retail CD using Wine 1.3.1 on
Ubuntu Lucid Lynx but to no avail. See back trace (with screenshots of dialogs)
for my attempt at installing.
It fails when I start the installation process (giving these 3 lines of
output):
fixme:advapi:LookupAccountNameW (null) L"richard" (nil) 0x33e690 (nil) 0x33e694
0x33e688 - stub
fixme:advapi:LookupAccountNameW (null) L"richard" 0x189f68 0x33e690 0x168968
0x33e694 0x33e688 - stub
fixme:msi:msi_unimplemented_action_stub MigrateFeatureStates -> 3 ignored
L"Upgrade" table values
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http://bugs.winehq.org/show_bug.cgi?id=22539
Summary: Bug C&C 4 Problem with vivoxsdk.dll
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hacker2000_msn(a)hotmail.com
Created an attachment (id=27640)
--> (http://bugs.winehq.org/attachment.cgi?id=27640)
Command line bug
When i launchCommand & conquer 4 (cnc4.EXE) i have this message:
err:module:impord_dll Library vivoxsdk.dll but i have ad this dll in system 32
and added in the Wine config. (see the .jpg file)
PS: sorry when have not good language but i speak french.
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http://bugs.winehq.org/show_bug.cgi?id=20647
Summary: solid edge
Product: Wine
Version: 1.1.32
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daibenshiri(a)geheimtuer.de
Created an attachment (id=24638)
--> (http://bugs.winehq.org/attachment.cgi?id=24638)
terminal output of "wine Edge.exe"
-got a full installation of solid edge
-the application gets killed after loading screen
-see terminal output for more informations
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http://bugs.winehq.org/show_bug.cgi?id=19408
Summary: "Min første Pony" crash on mouse drag
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: finn(a)balle-larsen.dk
Name of application: Min Første Pony.
Trying to move an object (turn a horse) with the mouse, the application
terminates with a wine error.
This error can be reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=30994
Bug #: 30994
Summary: Heroes of Might and Magic 3.58 fails to run.
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sthu.Deus(a)gmail.com
Classification: Unclassified
The game - Heroes of Might and Magic 3.58 worked very well on many releases of
wine up to 1.2.3 - since that and up to 1.4.1 it keeps failing.
What I saw running the game under wine-1.4.1 version from terminal windows:
One time:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most
likely your OpenGL drivers haven't been installed correctly (using GL renderer
"Gallium 0.4 on ATI RS480", version "1.4 (2.1 Mesa 8.0.3)").
err:seh:setup_exception_record stack overflow 56 bytes in thread 0009 eip
004b57b7 esp 029212f8 stack 0x2920000-0x2921000-0x2b20000
26614 Segmentation fault /usr/bin/wine ./h3wog.exe
Two times:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most
likely your OpenGL drivers haven't been installed correctly (using GL renderer
"Gallium 0.4 on ATI RS480", version "1.4 (2.1 Mesa 8.0.3)").
err:seh:setup_exception_record stack overflow 56 bytes in thread 0009 eip
004b57b7 esp 029212f8 stack 0x2920000-0x2921000-0x2b20000
and it hangs forever.
Please do not consider the 3D-acceleration errors - it does not matter to me
for now. So I ever ran the app. - successfuly - up to 1.2.3 version of wine.
I run under debian wheezy on 64-bit system - all wine packages and related are
from 42-bit arch. having multi-arch. enabled.
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http://bugs.winehq.org/show_bug.cgi?id=9652
Summary: Longbow 2 installer stops with an Error in copying files
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=9162
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: punong_bisyonaryo(a)yahoo.com
When trying to install Longbow 2, by entering
wine /media/cdrom/SETUP.exe
in the terminal, the installer starts and works fine. The installer also starts
the copying of files. However, it stops around 80% during the copying of files
with an "ERROR, Copying Files " message being displayed in the installer after
that. There are no error messages or Fixmes in the terminal window, as if the
program is running fine.
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http://bugs.winehq.org/show_bug.cgi?id=35740
Bug ID: 35740
Summary: Steam overlay not launchable from in steam games
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticknight487(a)aim.com
When in a game one cannot open steam overlay using the (shift+tab) keystroke.
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http://bugs.winehq.org/show_bug.cgi?id=32417
Bug #: 32417
Summary: Wine Wont run anymore
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabiopica.stb(a)gmail.com
Classification: Unclassified
i recently installed my nividia drivers, and still i can play my windows games
an run aplications whitour no problem, until now, sudently it stops working
whit no reason.
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http://bugs.winehq.org/show_bug.cgi?id=29487
Bug #: 29487
Summary: error launching an application dialogue that depends
on fm20.dll
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aga.hamid(a)gmail.com
Classification: Unclassified
Dear Concern,
I am facing problem while using a customized application. I can login that
application smoothly but when i try to perform any fuction that requires a
dialogue box to pop up it the application is crashed. Please help me solving
this issue.
The wine version is 1.3.28 and the error log is attached with this message.
Looking forward to ypur response. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=35627
Bug ID: 35627
Summary: Moyo Go Studio stones not visible
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Created attachment 47576
--> http://bugs.winehq.org/attachment.cgi?id=47576
How the application looks for me
The go stones in moyo go studio are not visible. Only their shadows display.
I've attached a picture of what the board should look like, and what it looks
like for me. I've also attached a log output of me placing a few moves on the
board.
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http://bugs.winehq.org/show_bug.cgi?id=35715
Bug ID: 35715
Summary: "Delphi Application.exe has encountered a problem and
needs to close. We are sorry for the inconvenience
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: czucity(a)gmail.com
when trying to run a program made in Delphi wine generates error
"Application.exe has encountered a problem and needs to close. We are sorry for
the inconvenience"
I post the log file from the terminal.
root@AR04:~# wine "c:\agriness parceria\parceria.exe"
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the
registry for bias 240, std (d/m/y): 13/04/2014, dlt (d/m/y): 5/10/2014
err:ole:CoGetClassObject class {00000514-0000-0010-8000-00aa006d2ea4} not
registered
err:ole:create_server class {00000514-0000-0010-8000-00aa006d2ea4} not
registered
err:ole:CoGetClassObject no class object {00000514-0000-0010-8000-00aa006d2ea4}
could be created for context 0x5
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7b83b542 (thread
0036), starting debugger...
err:seh:setup_exception_record stack overflow 816 bytes in thread 0036 eip
7bc70305 esp 00231000 stack 0x230000-0x231000-0x330000
root@AR04:~# Process of pid=0034 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
0000000e services.exe
00000047 0
00000028 0
00000021 0
00000010 0
0000000f 0
00000014 explorer.exe
00000015 0
0000001e winedevice.exe
00000024 0
00000023 0
00000020 0
0000001f 0
00000025 plugplay.exe
0000002a 0
00000027 0
00000026 0
0000002e notepad.exe
0000002f 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
anyone can help me for solved this problem please...
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http://bugs.winehq.org/show_bug.cgi?id=34210
Bug #: 34210
Summary: Starcraft II - black flickers since patch 2.0.10
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Since patch 2.0.10, Stracraft II has constant black flickers.
If I switch workspace the flickering goes away.
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http://bugs.winehq.org/show_bug.cgi?id=26832
Summary: Avatar demo needs
msvcp80.dll.??0?$basic_ostringstream@DU?$char_traits@D
@std@@V?$allocator@D@2@@std@@QAE@H@Z et al
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://news.bigdownload.com/2009/11/17/download-james-
camerons-avatar-the-game-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If you set msvcp80 to native in winecfg and run Avatar demo, it will crash on
this missing function.
mscodescan doesn't show any more missing, though I haven't yet tried the tips
in http://bugs.winehq.org/show_bug.cgi?id=26284#c5.
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http://bugs.winehq.org/show_bug.cgi?id=29797
Bug #: 29797
Summary: Border around level select has funny lines and isn't
smooth - Battle for Naboo
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Go into Battle for Naboo and choose a sphere (a game). There will be a
monologue and a circular picture of a stylised scene from the level you have
selected.
This circular picture is bordered with a blue frame. It isn't a smooth blue
like in Windows. It has funny nested curved lines as it tries to make the same
smoothness as happens in Windows.
I'll be posting a video to show exactly what I mean.
This might be related to the pause menu border being flickery.
This is my graphics card:
An ATI Redwood [Radeon HD 5670] using the fglrx proprietary driver.
modinfo said my ATI driver's srcversion is EEC3D3F06B0B31BC528C8D9.
I'm putting 1.3.16 as the version, though I have never seen this work in any
version of Wine (up to 1.4 rc 2). I think this is an "original" bug, as opposed
to a bug introduced by a patch.
Jake
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http://bugs.winehq.org/show_bug.cgi?id=24035
Summary: StarCraft2 in-game cinematics are often shown with
blackareas
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=30201)
--> (http://bugs.winehq.org/attachment.cgi?id=30201)
Black rectangle
ATI HD4570, wine-1.2/1.3.0, kernel 2.6.35, fglrx-10.7
At any in-game cinematic when some hero specking from video-panel, but not from
simulated "battle screen" in small rectangle at left side, but at full
(screenshot, conversations with Nova, Valerian) size there is any of:
1) Black rectangle
2) Black profile of specking hero/space scene environments.
Also, second screenshot attached shows, that same (probably) bug exist in any
other non-battle-screen video-panel action.
Screenshot is done with
UseGLSL=disabled
orm=pbuffer
VideoMemorySize=512
All settings are unrelated
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http://bugs.winehq.org/show_bug.cgi?id=26684
Summary: battlefield 1942 version 1.0 dated 2002 crashes after
single player instant battle is selected
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnubien(a)gmail.com
hi, i used this url as a template to complete and file this report:
http://www.winehq.org/docs/wineusr-guide/bug-reporting
installed battlefield 1942 version 2002, version 1.0; and ran: wine BF1942.exe
runs ok upto the point where i select a battle as single player and hit start
then the app crashes; version 1.0 is the first release of this game iirc
running wine-1.3.17
running arch linux 32bit with uptodate packages as of 04 07 11
Package Details: wine 1.3.17-1
http://www.archlinux.org/packages/community/i686/wine/
output of: gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.5-20110127/configure --prefix=/usr
--enable-languages=c,c++,fortran,objc,obj-c++,ada --enable-shared
--enable-threads=posix --enable-__cxa_atexit --enable-clocale=gnu
--enable-gnu-unique-object --enable-lto --enable-plugin --enable-gold
--with-plugin-ld=ld.gold --disable-multilib --disable-libstdcxx-pch
--with-system-zlib --with-ppl --with-cloog
--with-cloog-include=/usr/include/cloog-ppl --libdir=/usr/lib
--libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info
Thread model: posix
gcc version 4.5.2 20110127 (prerelease) (GCC)
name of the program: battlefield 1942 version 1.0 dated 2002
run command taken from winehq wiki for battlefield 1942 at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7591
cd '/home/<user>/.wine/drive_c/Program Files/EA GAMES/Battlefield 1942/'
wine BF1942.exe
hardware:
pci-e video card with 512mb ram: VGA compatible controller: nVidia Corporation
GT218 [GeForce 210] (rev a2)
Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) using codec:
Realtek ALC888 using snd-hda-intel module
no issues using either video or audio device in archlinux
last 6 lines of output from wine before battlefield 1942 crashes:
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
err:d3d:device_resource_released Buffer 0x53d5dc8 is still in use by stateblock
0x2685990, stream 0.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:mmtime:TIME_MMTimeStop Timer still active?!
complete log when running: wine BF1942.exe &> log.txt dated 04 06 11 at
http://sprunge.us/dLSP
exact steps required to reproduce the bug:
run winecfg and choose graphics for emulate a virtual desktop 800 x 600;
tried also to use: allow window manager to decorate windows and allow window
manager to control windows
but the crash occurs at the same place in the running of the game: when tobruk
map appears;
run wine BF1942.exe and either watch the intro movie or hit esc to go to
setup pages; select the default user name: Player; Player has a custom profile
i can not locate since
i have no manual for bf1942; select single player and instant battle; choose
any battle like tobruk;
two info screens detail the chosen game's setup with only one button to select;
after the second screen's
button is selected the map of tobruk appears for 1 second then the game crashes
back to command line in terminal.
i ran this command and it creates a file that is 131mb in size!
WINEDEBUG=+relay,+seh,+tid wine BF9141.exe &> log.txt;
when run with winedebug options the game crashes immediately with no video
output;
please, inform me how to make this very large file available to you if needed;
i searched http://bugs.winehq.org/ for battlefield and for 'battlefield 1942'
but could
not find any relevant pages or fixes; also did an extensive net search with no
fixes found.
thanks for your contributions to open source
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http://bugs.winehq.org/show_bug.cgi?id=20785
Summary: Artweaver tool window fails to re-dock
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07 the Properties tool window can be undocked from it's default
position (directly below the application menus), but when the window is dragged
back to that position, it fails to re-dock. As a workaround, this Properties
window can be re-docked via menu Window->Arrange Palettes->Default, but this is
not ideal since it also defaults all other floating tool windows. Note: In
native MS Windows re-docking occurs after LMB release, and this behavior varies
slightly in WinXP versus Vista, the latter requiring that the dragged window
overlap the application menus slightly in order to dock.
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http://bugs.winehq.org/show_bug.cgi?id=27191
Summary: Brink: requires native msvcr90
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34737)
--> (http://bugs.winehq.org/attachment.cgi?id=34737)
-all,msvcrt
Doesn't crash without it, and you only get one fixme:
fixme:msvcrt:_setmaxstdio stub: setting new maximum for number of
simultaneously open files not implemented,returning 2048
but without it, you can never get in game. To reproduce:
install brink.
Workaround bug 27141.
Apply patch for bug 20395, so you can use the mouse.
Run winecfg, choose an audio driver (I got a crash otherwise).
Start the game, I choose 'Escape the ark' (but I don't think it matters),
create a default character, and mash the enter to start a game. Eventuall
you'll get a loading screen, saying to press any key.
Now, with builtin msvcr90, you'll get a black screen with two buttons, one to
load a menu, one to skip the intro. The game will hang at this point.
With native, an intro video plays.
I'll attach a +msvcrt trace.
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http://bugs.winehq.org/show_bug.cgi?id=31799
Bug #: 31799
Summary: Monkey Island Special Edition on Steam: "MISE.exe has
encountered a serious problem and needs to be closed"
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.giraldi(a)alice.it
Classification: Unclassified
Created attachment 41831
--> http://bugs.winehq.org/attachment.cgi?id=41831
Error log when trying to start Monkey Island SE from Steam Client
Steam Client has been installed (in its own wineprefix) by means of winetricks
and it runs smoothly. Monkey Island SE has been restored from a backup
(previously generated by Steam Client).
When MISE is launched, a blank screen shows up, plus a window with the
message:"MISE.exe has encountered a serious problem and needs to be closed".
Attached is the error log.
Hardware: Intel Core2 Duo E6750, P35 chipset, nVidia GTX 550ti.
OS: Ubuntu 12.04
wine 1.5.13
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http://bugs.winehq.org/show_bug.cgi?id=12327
Summary: Team Fortress 2 freezes when starting playin
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatula666(a)gmail.com
Created an attachment (id=11804)
--> (http://bugs.winehq.org/attachment.cgi?id=11804)
Picture
When joining a game, the first screen that apears after loading the map is this
picture attached
Then I press continue and the game and the sound freezes.
My specs are Debian Etch with Wine 0.9.57
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http://bugs.winehq.org/show_bug.cgi?id=21432
Summary: Mounted ISO is not recognized when wine is run from
the source tree
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
I have the Debian package for Ubuntu 9.10 of wine-1.1.36 installed. I also
compiled version 1.1.36 in the git source tree.
When I run a game via "WINEDEBUG=/home/korn/wineprefixes/comanche_3 wine
Wc3.exe" (using the executable from the Debian package) the game recognizes the
mounted ISO.
But when I run the game via the wine build from the source tree
"WINEDEBUG=/home/korn/wineprefixes/comanche_3 ~/wineprefixes/wine/wine/wine
Wc3.exe" the game complains about the missing CD.
The game CD is mounted in /media/cdrom0 and the ISO file is also linked:
korn@ubuntu:~/wineprefixes/comanche_3/dosdevices$ LANG=C ls -la
total 8
drwxr-xr-x 2 korn korn 4096 Jan 20 15:31 .
drwxr-xr-x 5 korn korn 4096 Jan 20 18:12 ..
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 c: -> ../drive_c
lrwxrwxrwx 1 korn korn 13 Dec 22 15:00 e: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 8 22:26 e:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 13 Jan 20 15:18 f: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 20 15:31 f:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 h: -> /home/korn
lrwxrwxrwx 1 korn korn 1 Dec 22 14:59 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=28068
Summary: bwin.com app fails with
err:wininet:CommitUrlCacheEntryInternal no free
entries
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krossekrabbe(a)gmail.com
Since bwin.com updated their application it doesn't starts anymore. Please find
the backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=33630
Bug #: 33630
Summary: msmoney 2003 crashes when opening data file
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmd_forest(a)yahoo.com
Classification: Unclassified
After returning from 11 day vacation on 5/19/2013 and installing Kubuntu
updates accumulated during that period, (including kernel IIRC) MSMoney 2003
crashes upon opening the user's data (username.mny) file. I installed the
newest version of WINE plus reinstalled MSMoney 2003 and encountered the same
problem after each step. Upon initial install of the updates, MSMoney would
crash and then enter a crash/restart loop after presenting a MS error dialog
box (vague message that MSMoney had encountered a serious error). I didn't
realize it was crashing upon opening the .mnt file until reinstalling MSMoney
2003 since MSMoney automatically opens the last file it was using upon startup.
After reinstalling MSMoney 2003 into WINE, MSMoney would start up correctly
since it had no previously used file to try and open but crashed with identical
error as soon as the user selected to open their .mny data file. Before the
installation of the accumulated Kubuntu updates MSMoney 2003 worked fine.
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http://bugs.winehq.org/show_bug.cgi?id=34023
Bug #: 34023
Summary: IE8 remains in memory after being closed
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45212
--> http://bugs.winehq.org/attachment.cgi?id=45212
wine-1.6-rc5 console output
After closing IE8 for XP the application remains in memory and never exits.
Work around Bug 25648 to get this far.
Nothing obvious in the console.
Launching a second time loads the whole application into memory again, and so
on...
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http://bugs.winehq.org/show_bug.cgi?id=33980
Bug #: 33980
Summary: Borderlands 2 Steam Launch Error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crusaderad(a)gmail.com
Classification: Unclassified
Created attachment 45149
--> http://bugs.winehq.org/attachment.cgi?id=45149
I'm having an issue while trying to launch borderlands 2 from steam. Attached
is the error. Any ideas? I have dotnet4 and directx9 installed.
I'm having an issue while trying to launch borderlands 2 from steam. Attached
is the error. Any ideas? I have dotnet4 and directx9 installed.
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http://bugs.winehq.org/show_bug.cgi?id=21770
Summary: Keyboard doesn't work in games launched from Steam
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
When I try to launch any game from Steam I can't use keyboard in those games.
Tested with Counter-Strike, Counter-Strike Source, Team Fortress 2, Left 4
Dead, GTA: Vice City and Psychonauts. However, no problem with Abe's Oddyssee.
I have no problems with games without Steam. Eg. Warcraft 3, Guild Wars or C&C
Tiberian Sun.
The problem appears only when using virtual desktop and it's present since Wine
1.1.37. It also happens in current 1.1.39.
I'm using Ubuntu 9.10 64bit and Wine from PPA.
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http://bugs.winehq.org/show_bug.cgi?id=34269
Bug #: 34269
Summary: CompareStringEx does not support
NORM_LINGUISTIC_CASING
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erich.e.hoover(a)gmail.com
Classification: Unclassified
Created attachment 45624
--> http://bugs.winehq.org/attachment.cgi?id=45624
Allow NORM_LINGUISTIC_CASING in CompareStringEx
Several Silverlight applications use CompareStringEx with the
NORM_LINGUISTIC_CASING flag in order to process manifest files. Since Wine
does not currently support this flag these applications error out (sometimes
gracefully, sometimes not).
According to MSDN NORM_LINGUISTIC_CASING is actually the default behavior, so
it seems that we should just allow the flag to be passed to the function and
ignore it.
I've been informed that (besides PlayReady sites) a site that is affected by
this issue that does not require additional patches can be found here:
http://www.vectorlight.net/games/sandmania.aspx
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http://bugs.winehq.org/show_bug.cgi?id=35066
Bug #: 35066
Summary: Battle.net desktop app installer instantly crashes
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbnonce(a)gmail.com
Classification: Unclassified
Created attachment 46769
--> http://bugs.winehq.org/attachment.cgi?id=46769
logs from WINEDEBUG=+all
This seems to be unrelated to http://bugs.winehq.org/show_bug.cgi?id=33947.
When building wine from source (e.g. commit
608b1e141457dc9653d4783419aa6492ea705d99, but I also saw it from the .tar.bz
file on sourceforge), I'm experiencing an instant crash when trying to load the
battle.net app installer (downloaded from http://us.battle.net/en/app/).
I'm on Debian Wheezy, x64.
Repro instructions:
git clone git://source.winehq.org/git/wine.git ~/wine-git
cd ~/wine-git
./configure --enable-win64
make -j10 depend
make -j10
./wine64 ~/Downloads/Battle.net-Beta-Setup-enUS.exe
Expected: starts launcher, downloads BNET client
Actual: Instant crashes, no logging output to STDOUT
I ran with WINEDEBUG=all, results are attached.
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http://bugs.winehq.org/show_bug.cgi?id=28316
Summary: kernel32/debugger.ok: exit status of debugger is
sometimes 0 when it should be STATUS_ACCESS_VIOLATION
Product: Wine
Version: 1.1.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Back in
http://www.winehq.org/pipermail/wine-devel/2008-September/069299.html
I reported that test
kernel32:debugger.c:300: Test failed: exit code = 00000000
failed in 2 out of 1000 runs.
It is still showing up with roughly that frequency today; I just
saw it after three or so days.
( http://buildbot.kegel.com/builders/runtests-heaptest/builds/43 )
Here's the current log (the backtrace is expected, it's the exit status
that is in question):
../../../tools/runtest -q -P wine -M kernel32.dll -T ../../.. -p
kernel32_test.exe.so debugger.c && touch debugger.ok
...
Backtrace:
=>0 doCrash+0x92(argc=0x3, argv=0x112d98)
[build/dlls/kernel32/tests/debugger.c:177]
1 func_debugger+0x12d() [build/dlls/kernel32/tests/debugger.c:677]
2 run_test+0x9e(name="debugger")
[build/dlls/kernel32/tests/../../../include/wine/test.h:556]
...
doCrash+0x92 [dlls/kernel32/tests/debugger.c:177] : movb $0x0,0x0(%eax)
177 *p=0;
...
err:seh:setup_exception_record nested exception on signal stack in thread 0015
eip 7bc7b228 esp 7ffdbc7c stack 0x252000-0x350000
debugger.c:410: Test failed: exit code = 00000000
(when it wanted STATUS_ACCESS_VIOLATION).
In an adjacent good run, that
"extra err:seh:setup_exception_record nested exception..."
line is not present.
This run was with WINEDEBUG=warn-heap, but I doubt that matters.
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http://bugs.winehq.org/show_bug.cgi?id=30126
Bug #: 30126
Summary: Distant Worlds won't start
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sgsdxzy(a)gmail.com
Classification: Unclassified
The game installs DirectX and .Net framework upon installation. However,
.Net3.5 won't install and mono wont't work for this game. So I have to
installed .net framework 3.5 with a walkaround:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=10166
The game crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=24682
Summary: Steam overlay is closing when pressing any key
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Summary says it all. I opent Steam overlay in game (by pressing Scroll lock)
and then when I press any letter key, it closes. Which makes it unusable for
chatting with friends ot browsing web.
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http://bugs.winehq.org/show_bug.cgi?id=33322
Bug #: 33322
Summary: libc.so.6 no code accessible
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wanghaoming100(a)126.com
Classification: Unclassified
Created attachment 44071
--> http://bugs.winehq.org/attachment.cgi?id=44071
bug report
System information:
Wine build: wine-1.5.24
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.8.2-206.fc18.x86_64
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http://bugs.winehq.org/show_bug.cgi?id=29645
Bug #: 29645
Summary: PCSX2: Software renderer crashes on initialisation
when using more than 1 thread
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
I'm not quite sure where, but if the software renderer is instructed to use
more than 1 thread, the emulator crashes whenever the GS plugin is being
initialised.
The crashing message in question is as follows
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0030), starting debugger...
No further information is dumped.
It works correctly under Windows, but only under wine when a single thread is
used.
As such I suspect it may be an issue with how threads are handled in wine - but
that is simply an uneducated guess.
The sourcecode for the application can be found on googlecode.
If I can help debug it in some way, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=30276
Bug #: 30276
Summary: Steam installer crashes after clicking first Next
button
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: packagemonkey(a)yahoo.com
Classification: Unclassified
Created attachment 39550
--> http://bugs.winehq.org/attachment.cgi?id=39550
backtrace from SteamInstall.msi
I've been unable to install Steam for some time, across multiple versions of
Wine dating back maybe six months. Current version is 1.4. I run the
installer, downloaded from the Steam site, as follows:
$ wine msiexec /i SteamInstall.msi
It starts the installer and displays the first dialog, with Next and Cancel
buttons. When I click Next, it crashes with the attached backtrace.
In trying again to check a few things for this bug report, I noticed it says:
+----------------------------------------+
| Steam Setup +
+----------------------------------------+
| Resuming the Steam Installation Wizard |
| |
| Are you ready to have the Installation |
| Wizard continue the installation? |
| |
+----------------------------------------+
| | Next> | | Cancel | |
+----------------------------------------+
So possibly the problem is with leftovers from a previous installation attempt.
I don't know how to clear them out, though.
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http://bugs.winehq.org/show_bug.cgi?id=25311
Summary: Swiss Manager (2000/11/21 build: 8.0.0.239) crashes
when exporting tournament results
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://swiss-manager.at/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=32149)
--> (http://bugs.winehq.org/attachment.cgi?id=32149)
Console output from Swiss Manager Application
Swiss Manager is a Chess Tournament Manager for managing chess matches over a
network/the internet.
According to the author:
"With the program Swiss manager, you acquired a powerful tool for successful
handling of chess tournaments."
Replicate bug:
1) Download the Chess Manager from:
http://swiss-manager.at/unload/SwissManagerUniCodeSetup.exe
2) Run as demo.
3) Load 1/ 4 demo tournaments
4) Export tournament data using 1-2-3 button
Step (4) causes the application to crash (the final line of console output
occurs at the time of the crash - see attached). BASH command used for running
the application in a virtual desktop is included at the top of the output file.
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http://bugs.winehq.org/show_bug.cgi?id=29991
Bug #: 29991
Summary: Emulators/wine: Bug
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: syoichi.enya(a)gmail.com
Classification: Unclassified
Specifications:
Wine: 1.4 rc4
OS: MintLinux 12
Kernel: 3.0.0-16-generic
xserver-xorg-video-ati/sapphire hd795/amd-driver-8.921-x86.x86_64
mesa: 7.11
1. run TESV.exe via wine(/wine/TESVSkyrim/drive_c/Program Files/Skyrim )
2. I play new game, and wine gives me this error log.
err:d3d:resource_init Out of adapter memory
err:d3d:resource_init Out of adapter memory
fixme:d3d_texture:texture_init Failed to create surface 0x37dc00f8, hr
0x8876017c
so, I change Wine registry setting "VideoMemorySize" to 3072. it work fine.
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http://bugs.winehq.org/show_bug.cgi?id=28384
Summary: Copy to clipboard not working in EMS SQL Manager
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cp1024(a)yandex.ru
In EMS SQL Manager 2011 5.0.0.3
(http://www.sqlmanager.net/en/products/postgresql/manager/download/135)
I can paste text into SQL editor window if I copied it elsewhere, but I can not
copy text from SQL editor window. Needless to say it works flawlessly in
Windows.
Previously tried wine 1.2 and CrossOver with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=23330
Summary: Age of Empires: Install bar with missing percentage
and flashing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
This happens on the first age of empires install, at some point of install the
install bar percentage number dissapears and the bar color changes from red to
black.
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http://bugs.winehq.org/show_bug.cgi?id=25824
Summary: comdlg32:findlg test times out when run under clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/comdlg32:finddlg.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32914)
--> (http://bugs.winehq.org/attachment.cgi?id=32914)
WINETEST_REPORT_SUCCESS=1 WINEDEBUG=commdlg make finddlg.ok
If I run it manually with make test, it will do the same.
Using WINEDEBUG:
austin@midna ~/wine-clang/dlls/comdlg32/tests $ WINEDEBUG=commdlg make
finddlg.ok
../../../tools/runtest -q -P wine -M comdlg32.dll -T ../../.. -p
comdlg32_test.exe.so finddlg.c && touch finddlg.ok
trace:commdlg:DllMain (0x68380000, 1, 0x1)
trace:commdlg:FindTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:ReplaceTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_FR_DoFindReplace hInst=(nil), Flags=00000000
and never moves on. I don't get any warnings from clang in dlls/cmdlg32 or in
dlls/cmdlg32/tests.
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https://bugs.winehq.org/show_bug.cgi?id=35401
Bug ID: 35401
Summary: Battle.net agent fails to update
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 47228
--> https://bugs.winehq.org/attachment.cgi?id=47228
Log
Stalls at "Updating Battle.net Agent...". After a few minutes, the update fails
and the app complains "Something went wrong while trying to launch a program.
Please wait one minute and try again. If it happens again, try restarting your
computer".
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=34505
Bug #: 34505
Summary: Oblivion elder scrolls wont run Installation
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Linuxhelper2881(a)yahoo.com
Classification: Unclassified
Created attachment 45929
--> http://bugs.winehq.org/attachment.cgi?id=45929
Oblivion elder scrolls IV (4) Log.txt
Wont run for some reason got a Nice sized log for ya but all it does it show an
Error report and when u click ok it closes
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http://bugs.winehq.org/show_bug.cgi?id=29050
Bug #: 29050
Summary: Astral Masters 1.9 refuses to start: 'Failed to init
D3D8 object!'
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: makarovdenis11(a)gmail.com
Classification: Unclassified
Astral Masters 1.9 refuses to start: 'Failed to init D3D8 object!'
In Wine-1.3.32 the game is showing the following error message, shortly after
starting:
Failed to init D3D8 object!
No terminal output at all.
Steps to reproduce the problem in the demo:
After a successful installation, start the demo by either launcher.exe ...you
will be greeted with the mentioned error message.
In Wine 1.3.31, 1.3.28, 1.2.3 the same error.
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http://bugs.winehq.org/show_bug.cgi?id=28223
Summary: kernel32:debugger fails on Windows 7
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The kernel32:debugger test times out on my Windows 7 VM because Windows 7
brings up a dialog telling me that (a child of) kernel32_crosstest.exe crashed
and asking whether to stop it or search for a fix online. Each of them causes
a delay in the execution and together they translate into a timeout when run by
WineTest.
These are caused the SetErrorMode(0) call in doCrash().
If I change it to SetErrorMode(SEM_NOGPFAULTERRORBOX) then I no longer get the
dialog and the test does not time out. Instead it has a bunch of failures :-(
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http://bugs.winehq.org/show_bug.cgi?id=31359
Bug #: 31359
Summary: Magicka (steam) fails to run with "renderTargetIndex"
error
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stedevil(a)gmail.com
Classification: Unclassified
Created attachment 41205
--> http://bugs.winehq.org/attachment.cgi?id=41205
Magicka error log
When starting up Magicka via Steam in wine the game throws an error and quits
likely when it wants to start to render the logos/splashscreen. It just gets to
the point were it has a "ingame"-rendered mousepointer on a white background
and goes no further.
The error description is (full Magicka log attached):
System.ArgumentOutOfRangeException: The render target index must be within the
valid range for this device.
Parameter name: renderTargetIndex
Software and hardware:
Wine 1.5.9
Ubuntu 12.04
Steam, DX9, XNA31 and dotnet35 via latest devversion of winetricks
Tested, in turn, with both the following graphics cards (identical error on
both)
Radeon 6770 - driver 2:8.960-0ubuntu1
Geforce 250 - driver 295.49-0ubuntu0.1
Also tested both the fullversion (current latest 1.4.7.0) of Magicka (steam ID
42910) and the free demo (current latest 1.4.0.0) (steam ID 73050). Again, same
behaviour in both versions with wine 1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=35338
Bug ID: 35338
Summary: GOG.com installer shows the sdbinst.exe warning at the
end of installation
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47137
--> http://bugs.winehq.org/attachment.cgi?id=47137GOG.com Installer Log
You can see the full message in the screenshot. The problem doesn't seem to
affect the installed game. The warning doesn't show up with every installer
(HoMM 3 is affected, for instance).
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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http://bugs.winehq.org/show_bug.cgi?id=35486
Bug ID: 35486
Summary: GTX 760 is Detected as an 8800GTX by D3D applications
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: connorgames.geek(a)gmail.com
Classification: Unclassified
Created attachment 47373
--> http://bugs.winehq.org/attachment.cgi?id=47373
Output of lspci
My GTX 760 is Detected as an 8800GTX by D3D applications, causing occasional
problems when autodetecting settings or detecting maximum settings.
Total War: ROME II clearly demonstrates this problem. It shows the gfx card in
the options screen.
The output of lspci is attached.
The offending source file looks to be wine/dlls/wined3d/wined3d_private.h
System specs:
Linux Mint 16 Cinnamon (64 bit)
PlayOnLinux 4.2.1
Wine 1.7.11 32 bit
Samsung 840 PRO 256gb (Boot drive, TRIM enabled)
MSI Z87-G41 PC MATE
MSI GTX 760 TF (2gb)
Nvidia drivers 331.38
Core i7-4770k @ stock
16gB DDR3
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http://bugs.winehq.org/show_bug.cgi?id=30419
Bug #: 30419
Summary: Team Fortress 2 crash - "failed to lock vertex buffer
in CMeshDX8::LockVertexBuffer"
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cooling.crystals(a)gmail.com
Classification: Unclassified
On map load Team Fortress 2 crashes with error
"failed to lock vertex buffer in CMeshDX8::LockVertexBuffer"
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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https://bugs.winehq.org/show_bug.cgi?id=35582
Bug ID: 35582
Summary: Stealth WoW update makes 64-bit client crash 5-10
seconds after logging in
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
No relevant debug output before the crash.
fixme:seh:RtlAddFunctionTable 0x12dbe000 157 12db0000: stub
fixme:seh:RtlDeleteFunctionTable 0x6000: stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33f074): stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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https://bugs.winehq.org/show_bug.cgi?id=35863
Bug ID: 35863
Summary: ddraw tests sometimes fail to receive their messages
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
On my machine, ddraw2/ddraw7 fail like:
ddraw2.c:2343: Test failed: Expected message 0x46, but didn't receive it.
ddraw2.c:2345: Test failed: Expected screen size 640x480, got 0x0.
ddraw2.c:2350: Test failed: Expected {0, 0, 640, 480}, got {0, 0, 1366, 768}.
also happening on (at least): linux_fg-deb64-t32
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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http://bugs.winehq.org/show_bug.cgi?id=26154
Summary: Counter-Strike Source: Models and Weapons are
invisible
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmuller23(a)yahoo.de
After joining or creating a server in Counter-Strike Source, all models and
weapons are invisible. Some doors and windows are also "hidden" (bad walhack ;)
).
Reinstalled CSS several times, used DirectX 9,8 and OpenGL. Nothing changes. I
installed the patch "Hack to fix css"
(http://bugs.winehq.org/show_bug.cgi?id=7698) via git but the bug remained.
There are hardly no chrashes or any other issues (except for some graphical
artefacts).
CSS Console doesn't give any usefull or interesting output, neither does wine.
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http://bugs.winehq.org/show_bug.cgi?id=26341
Summary: Regression problem on program Future Tax
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.herron(a)telus.net
Created an attachment (id=33555)
--> (http://bugs.winehq.org/attachment.cgi?id=33555)
Last few lines of Regression Test on Future Tax
Attached is a regression test on the program Future Tax (www.futuretax.ca).
The program works under wine 1.0.1, but produces and "unsupported operation"
error under wine 1.2.
The website has a free download that can be used to test for the fault. The
problem has been there for at least a couple of years, but I suspect no one has
made any attempt to trace it until now. This program is used every year, so it
would be nice to get it going under current versions of wine.
Good luck. If I can be of further help please ask.
Alan
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http://bugs.winehq.org/show_bug.cgi?id=14394
Summary: tf2 crashes and locks at random
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmichael.fischer(a)gmail.com
Created an attachment (id=14708)
--> (http://bugs.winehq.org/attachment.cgi?id=14708)
tf2-dump
After fighting with this issue since Wine .9.59 I finally was able to run TF2
in a terminal and get the output. Issue has occured across all NVIDIA-drivers
since then and has also occured across all wine versions since then. Previous
to this TF2 ran smoothly at high detail rates.
Gefore 8600 GTS.
Note: I have the chattr -R +S enabled for
steamapps/myusername(a)myemailaddress.com as it is required to get into the game.
Disabling it as soon as the game loads has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=25561
Summary: Setting watches in winedbg can generated unhandled
floating point stack check exceptions
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The way the recreate this may seem rather artificial, but it seems to always
reproduce it for me.
$ cd dlls/riched20/tests
$ winedbg riched20_test.exe.so editor < dbgbug
where the dbgbug file is:
b test_EM_FORMATRANGE
c
watch * &fr.rc.bottom
c
c
The output I get is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35626
Bug ID: 35626
Summary: Patrician III: divide by zero exception scrolling the
city view (side effect in user32.SubtractRect())
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jcantero(a)gmail.com
Created attachment 47575
--> http://bugs.winehq.org/attachment.cgi?id=47575
Backtrace of the exception, wine trace log and an example .c of the bug
The game 'Patrician III: Rise of the Hanse' crashes by a 'divide by zero'
exception in certain conditions (later explained). I've debugged and found the
root of the bug: it's a side effect in the wine implementation of
user32.SubtractRect() function. In my attachment there's a C program that
simulates the error (and a fixed version of the function to avoid it).
I'm using wine 1.6.2, but this bug applies to all versions of wine to this day.
In git-master it's here:
https://github.com/mirrors/wine/blob/master/dlls/user32/uitools.c#L1424 . The
bug was already reported serveral times, but due to lack of new information it
was CLOSED ABANDONED (for example bugs #11768 and #16535). The bug is also
mentioned as well-known in the comments of the AppDB entry of Patrician III
(the vast majority of users avoid the bug disabling the feature that triggers
it). Other applications can be also affected by this bug (see later).
But first is first: the symptoms. The users of Patrician 3 suffer this bug when
they try to scroll the city view and that city has a layer of weather effects
(rain, fog, snow, ...). If the user changes the view of the city using the
minimap, it works but only if the original rectangle of the view and the
rectangle of the new position don't overlap. If they overlap in any way, or
when the user tries to scroll the view (then it always overlap), the situation
is detected by a call to user32.IntersectRect() function that returns TRUE, and
the program branchs through 2 calls to SubtractRect() (I suppose to find the
area that it's not in common between the two views). These calls fail when the
actual version of the wine user32 library is used: they return an empty
rectangle (with values {0, 0, 0, 0}) instead the expected one. The code of
Patrician III is not prepared to handle the unexpected result, and when it
tries to use such values in some calculations including a division, it crashes
due a 'divide by zero' exception. That's what I found debugging the executable
with winedbg. The attachment includes a log of (part of) the calls (it's a long
list but the only relevant info is just before the exception near the end of
the file).
The cause of this bug lies in... let's say an unorthodox use of the
SubtractRect() function. In the common case, the wine version works flawlessly.
But that particular code of Patrician III calls SubtractRect() using the same
pointer for the out value (dst) and one of the in values (src2). One of the
first things that the wine implementation of SubtractRect() does is copying the
scr1 value to dst. But with dst==src2, the assign also changes src2 as a side
effect, provoking the bug. That behaviour is what is needed to fix. This bug
can also affect other programs that uses the function in the same way
(fortunately the bug is not present in Windows version, so there can't be any
program that rely on it).
In my attachment the SubtractRect.c that can be compiled (alone) to demo the
bug behaviour. It calls SubtractRect() -a straight version from source code-
with 3 different parameters (working as intended) and with the 1st and 3rd same
parameter (bug). The .c has 2 #defines in the beginning, one to show more debug
info and another to replace SubtractRect() with a fixed SubtractRect2() that I
tested. The fix is not probably the best of the solutions, it only delays the
copy *dest = *src1; past the uses of src1 and src2. But it works! (a better
solution probably wouldn't use dst as a lvalue at all, only as a rvalue).
I've applied the patch to wine 1.6.2 and now Patrician III is working with the
weather effects to high :)
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=28231
Summary: Black Dog Cribbage fails to start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: craigfoster72(a)gmail.com
Created an attachment (id=36156)
--> (http://bugs.winehq.org/attachment.cgi?id=36156)
Error output from starting game Black dog cribbage
When I try to start up the game I get an error message . see attached file
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http://bugs.winehq.org/show_bug.cgi?id=26713
Summary: Teamfortress 2 crashes in the menu (tf2)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Hi,
there seems to be a repeatable crash when you launch steam, start tf2, go to
mange items, crafting, view all blueprints, grab the scrollbar and try to
scroll to the end.
At about 80-90% scrolling down the game crashes here.
using gentoo64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 460/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 270.18
err:mmtime:TIME_MMTimeStop Timer still active?!
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
err:ntdll:RtlpWaitForCriticalSection section 0x7d7f64 "?" wait timed out in
thread 0023, blocked by 0024, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26182
Summary: Steam half-life and TFC freezes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esk112(a)hotmail.com
Created an attachment (id=33374)
--> (http://bugs.winehq.org/attachment.cgi?id=33374)
Wine output
Half-life and Team Fortress Classic freezes when trying to create a local game
or join a server. Starting up into the main menu and changing settings work.
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http://bugs.winehq.org/show_bug.cgi?id=24616
Summary: Launch Battlefield 2 (installed as Steam application)
: BF2 crashes immediately
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31095)
--> (http://bugs.winehq.org/attachment.cgi?id=31095)
Command Line trace from command: wine BF2.exe +fullscreen 0 +szx 1024 +szy 768
Launching BF2.exe executable crashes immediately.
I am sorry but I have been following all the guidance for this application in
the WineHQ app entry comments.
I do have entries for 800x600 and 1024x768 monitor resolutions - given by
xrandr.
Perhaps someone could point me in the right direction to troubleshoot what is
wrong with my configuration (or whether the problem is a regression).
System:
Nivida 8800GTX (768Mb) + Nvidia driver 256.53
Core i7 920 @4Ghz
6Gb DDR3 RAM
Ubuntu 10.04.1 x64 (system fully updated)
BTW I have "Half-Life 2.0", "Stalker : Shadow of Chernobyl" and "Bioshock I"
working very well on the same Wine install version.
Thanks for any help you guys can give me!
Robert
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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http://bugs.winehq.org/show_bug.cgi?id=32275
Bug #: 32275
Summary: UK Truck Simulator Demo does not start
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forspam54(a)ya.ru
Classification: Unclassified
Created attachment 42596
--> http://bugs.winehq.org/attachment.cgi?id=42596
wine C:\windows\command\start.exe /Unix <the prefix
path>/dosdevices/c:/users/Public/Desktop/UK\ Truck\ Simulator.lnk 2>&1 | tee
wine.log
I downloaded the demo of UK Truck Simulator game from
http://www.uktrucksimulator.com/download.php . Installed it in a clean prefix.
It puts a link on the desktop that starts
<install_dir>/bin/win_x86/uktrucks.exe, the game config utility and launcher.
When I press "Start" in the launcher, it shows a blank window and nothing else
happens.
The demo is actually the full game, limited to 1 hour of play. Apparently, it
tries to connect to the internet and show a web page to let the user an option
to buy a full game.
The full digital version has similar problem. It requires activation over the
internet and it seems that's what it tries to do when I try to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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http://bugs.winehq.org/show_bug.cgi?id=31070
Bug #: 31070
Summary: Sid Meyers Pirates crashes on startup
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachimsvndsn(a)gmail.com
Classification: Unclassified
Created attachment 40781
--> http://bugs.winehq.org/attachment.cgi?id=40781
dump of crash
System:
Linux caemlyn 2.6.32-5-vserver-amd64 #1 SMP Sun May 6 06:53:58 UTC 2012 x86_64
GNU/Linux
Attempting to start game from steam running on playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=30247
Bug #: 30247
Summary: Adobe Connect add-in displays a blank screen
Product: Wine
Version: 1.5.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
Trying to get screen sharing using Adobe Connect to work I've done the
following:
winetricks firefox
winetricks flash11
In about:config set dom.ipc.plugins = true
When entering a meeting and trying to share my screen the add-in is installed
by the Flash Runtime and a window pops up. Unfortunately that window stays
empty.
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http://bugs.winehq.org/show_bug.cgi?id=12768
Summary: gdi32: metafile.ok fails in a virtual desktop
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12425)
--> (http://bugs.winehq.org/attachment.cgi?id=12425)
+gdi trace in git
Not sure if it's a gdi/winex11drv bug, but when running make -k test in a
virtual desktop, the only (noticeable) difference is that gdi32: metafile.ok
fails:
metafile.c:1626: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): Reference
bounds are not isotropic
metafile.c:1692: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): rclBounds is
not isotropic
(user32/msg.ok fails in a different way, but that's pretty finicky anyway, so
I'll ignore that until we can get it to behave better.)
I'll attach +gdi log as well as a +x11drv,+win trace.
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http://bugs.winehq.org/show_bug.cgi?id=32887
Bug #: 32887
Summary: EVE Online in game browser crashes
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Unlike in bug 32078, compiling without osmesa does not work for me.
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http://bugs.winehq.org/show_bug.cgi?id=14730
Summary: winecfg: adjusted drive mapping lost
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have tried to assign a different path to the drive letters "E:" and "Z:". I
committed the desired changes with the button "OK" from the configuration
dialogue. The previous default values were displayed when I returned to the
corresponding tab after the restart for the application "winecfg".
How should it be achieved to keep adjusted settings for the drive mapping
permanently?
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http://bugs.winehq.org/show_bug.cgi?id=29409
Bug #: 29409
Summary: can't select player class or change team in team
fortress 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hitech46(a)gmail.com
Classification: Unclassified
Wine 1.3.9
Fedora 14
Team Fortress 2 Steam version, with latest updates.
So, I can't select player class, or change the team, during the game.
If Ill try to to that, respawn timer will always(!) reset.
The weapons from inventory can be swapped normally, as it should be...
Yes, sounds like game bug, but windows-users don't have such bug.
So...what is it, and how I can fix it?
P.S: Sorry for bad english...
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http://bugs.winehq.org/show_bug.cgi?id=27501
Summary: atlas.ti fails open any project file due to lack in
ole32 implementation
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crefff(a)gmail.com
Every time I try to open project file in Atlas.ti by Scientific Software it
ends with "Access Violation" error. It has something to do with:
fixme:storage:PropertyStorage_ReadProperty unsupported type 8
So PROPVARIANT 8 is undeclared/unsupported within PropertyStorage_ReadProperty
located in wine-1.3.22/dlls/ole32/tests/propvariant.c
Is it possible to add support for property type 8 in wine's ole32.dll
implementation?
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http://bugs.winehq.org/show_bug.cgi?id=22492
Summary: Money 2003 - Tools menu not displayed
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2573
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
The Tool menu not displayed when I click on it. Other menus open fine.
I've try Wine 1.2, the bug is always here.
I use the french version, so for me it's the menu "Outils".
I am available to perform all necessary tests.
Best reagards
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http://bugs.winehq.org/show_bug.cgi?id=30914
Bug #: 30914
Summary: Osu! Doesn't start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
When I try to start osume.exe It crashes and sends me this errors:
"Unhandled Exception: System.InvalidProgramException: Invalid IL code in
#UH.#fs:#eo (): IL_0010: ldelem.ref" and
when I try to start osu!.exe the same happens with a texttbox that says
GetThreadContext failed.
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http://bugs.winehq.org/show_bug.cgi?id=25256
Summary: Team Fortress 2 won't start
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Created an attachment (id=32075)
--> (http://bugs.winehq.org/attachment.cgi?id=32075)
console output
When I launch it from within Steam or with "steam.exe -applaunch 440" the
"Launching Team Fortress 2" box shows, then exits with nothing happening. This
happens on a fresh prefix (steam folder copied over). My TF2 files successfully
verified.
Console output attached
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http://bugs.winehq.org/show_bug.cgi?id=23658
Summary: Acclaim Re-Volt: All transparent objects not displayed
correctly (black/blinky regression?)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Re-Volt.shtm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29606)
--> (http://bugs.winehq.org/attachment.cgi?id=29606)
log of demo revolt.exe running
Sadly, I cannot do a regression test. (Running on 26kbps dial-up here)
But I can confirm a regression occurred since at least 1.2-rc3 resulting in
blinky black rectangles around all transparent objects in the game. Makes it
difficult on certain tracks in the game, especially botanical garden where all
the leaves are flat black...
Affects the demo as well as all retail versions of the game.
Free demo link added.
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http://bugs.winehq.org/show_bug.cgi?id=32579
Bug #: 32579
Summary: wine crashes at random without triggering the debugger
or reporting exception
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Tried wine 1.5.17, 1.5.19, 1.4.1 kernel 3.7.0-rc3 3.7.1 mesa 9.1-git, 9.0 in
this order.
Running d3d application randomly crashes. No debug info is generated. I cannot
find any information on debugging crashes that do not trigger the debugger.
The crash seems to be related to some locations that contain more objects but I
cannot tell if rendering particular object or effect triggers it or if
rendering many objects at once causes trouble or something completely
different.
I cannot downgrade to earlier Mesa due to driver vs hardware incompatibility. I
suspect the issue is driver related but wine provides no debug info whatsoever.
Application is stable on windows.
003a:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7b86d9cd
ip=7b86d9cd tid=003a
003a:trace:seh:raise_exception info[0]=00000001
003a:trace:seh:raise_exception info[1]=00728ce4
003a:trace:seh:raise_exception eax=00000001 ebx=6cc02458 ecx=0087c7b8
edx=00728ce4 esi=0033fb58 edi=6ca5b660
003a:trace:seh:raise_exception ebp=6cd6d3e0 esp=0033fb28 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010206
003a:trace:seh:call_stack_handlers calling handler at 0x829768 code=c0000005
flags=0
003a:trace:seh:call_stack_handlers handler at 0x829768 returned 1
003a:trace:seh:call_stack_handlers calling handler at 0x6b28f0 code=c0000005
flags=0
003a:fixme:dbghelp:elf_search_auxv can't find symbol in module
003a:trace:seh:__regs_RtlUnwind code=c0000027 flags=2
003a:trace:seh:__regs_RtlUnwind calling handler at 0x7bc757f0 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x7bc757f0 returned 1
003a:trace:seh:__regs_RtlUnwind calling handler at 0x829768 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x829768 returned 1
003a:err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=30429
Bug #: 30429
Summary: X-Ray 1.0 not working
Product: Wine
Version: 1.4
Platform: x86-64
URL: http://www.raymond.cc/xray/XRay.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Created attachment 39790
--> http://bugs.winehq.org/attachment.cgi?id=39790
X-Ray Terminal Output
Hi
X-Ray 1.0 doesn't start on Wine running Kubuntu 11.10. Mono 2.10.8 for Windows
[1] and for Linux is already installed.
In Terminal output appear a lot of problems concerning the
ConfigFileHandler_startElement.
[1]
http://download.mono-project.com/archive/2.10.8/windows-installer/1/mono-2.…
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=17594
Summary: user32/dde crashes if run with +heap under OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-heap/user32:dde.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19757)
--> (http://bugs.winehq.org/attachment.cgi?id=19757)
+relay,+seh,+tid,+ddeml,warn+heap
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
warn:heap:GlobalLock (c052): Page fault occurred ! Caused by bug ?
wine: Unhandled page fault on read access to 0x7fc90000 at address 7fb907cb
(thread 0009), starting debugger...
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
+relay,+seh,+tid,+ddeml,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=30136
Bug #: 30136
Summary: Rpg Maker Xp has a error when you open any game
created wiht it.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odnetnininds(a)gmail.com
Classification: Unclassified
Created attachment 39309
--> http://bugs.winehq.org/attachment.cgi?id=39309
error of the game
when you open the game it shows a error. Also the rendering of the editor is
very slow.
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http://bugs.winehq.org/show_bug.cgi?id=26398
Summary: Final Fantasy VIII - Crashes Randomly
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaized68(a)hotmail.com
Created an attachment (id=33615)
--> (http://bugs.winehq.org/attachment.cgi?id=33615)
Debug Log
I've tried playing Final Fantasy VIII multiple times using wine (wineskin)
whilst using the 1.3.15 engine as well as the WS7WineCXG10.0.0 Engine and it
seems to be crashing randomly. I played the first few missions and it was
crashing at different times, not when movies were being played or changing from
field / battle scenes. So I loaded up the menu and walked away for around
30mins. when I came back it crashed again.
I'm using aali's opengl driver
with the squaresoft 1.2 patch
Everything else seems to work fine
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http://bugs.winehq.org/show_bug.cgi?id=14348
Summary: Unhandled Exception code c0000005
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdlyr8(a)gmail.com
I have wine working on my ubuntu distro (8.04) and I have no problems opening
most exe files. But when I try to open the install.exe file for Diablo 2, I get
the error
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xb7d3225b
I have searched for days and i can't find a solution and a few times people
have said it is a bug in Wine. Is there an older version I can fall back to?
Ubuntu 8.04
nVidia GeForce 6600 Dual Monitors
wine 1.0
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http://bugs.winehq.org/show_bug.cgi?id=20673
Summary: wine client error 9
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikahbot(a)gmail.com
Created an attachment (id=24683)
--> (http://bugs.winehq.org/attachment.cgi?id=24683)
wine client error 9
This has happened to me a few times, which caused me to downgrade to wine
version 1.1.29 in hopes that since it was the most stable version, that it
won't happen. The problem is such that sometimes I get a clothing patch error
in World of Warcraft, such as robenorthrend read error, or this time, can't
read Kalimdor_33_21.adt
I've attached the whole report I got from running WoW via konsole. This is
preventing me from playing my characters online. You guys know of any
solutions? No matter what version I go to, I get some kind of a read error.
Just in case, I'm using:
openSuSE 11.1 kde 4.3.1
64 bit system, wine version 1.1.29
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http://bugs.winehq.org/show_bug.cgi?id=14180
Summary: StarCraft: keyboard shortcut doesn't work with french
keyboard (azerty)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
Starcraft allows setting groups of units and assigning them to a number using
CTRL+# (# : 0..9) and recalling them using the number.
In StarCraft game, see Help -> Keystroke Help:
Ctrl-# - Save Group #
# - Recall Group #
Under MS Windows, keystroke works well even with a french keyboard, but under
wine it doesn't work.
On french keyboard (azerty), number are enabled with the shift key, but trying
to use CTRL+SHIFT+# doesn't work either.
If I switch my keyboard to US using command such as
"setxkbmap -model pc105 -layout us", those keystrokes work as expected.
This problem related to keyboard mapping may not affect only StarCraft, but
some others games / softwares as well.
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http://bugs.winehq.org/show_bug.cgi?id=35729
Bug ID: 35729
Summary: Bug de l'application Assassin's Creed 2
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malekith555(a)gmail.com
J'ai acheté la version PC d' Assassin' Creed 2 en pensant pouvoir la convertir
avec Wine. mais ça a échoué et l'ordi me dit que le launcher de jeux Ubisoft a
rencontré un problème et doit etre fermé. Pouvez vous m'aider ?
Merci d'avance
Brandon.
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http://bugs.winehq.org/show_bug.cgi?id=23449
Summary: Daemon Tools Lite 4.35.6: Fails to install giving
error message "Internal setup error. Error code 256.
Contact support."
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.daemon-tools.cc/eng/home
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
The Installer starts fine but clicking 'next' will give "Internal setup error.
Error code 256. Contact support."
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http://bugs.winehq.org/show_bug.cgi?id=30056
Bug #: 30056
Summary: Feature request: Graphical scaler algorithms
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.r.fischl.work(a)gmail.com
Classification: Unclassified
Projects like DosBOX or ScummVM allow choosing a scaler algorithm which
increases the size of fixed resolution games with beautiful results. Here's a
nice comparison picture of one of the algorithms:
http://en.wikipedia.org/wiki/Hqx
I'm aware that this slows Wine down as long as the feature is activated, but
this is only used for very old games anyway (newer ones run on different
resolutions anyway) with no 3D, like "classic" RPGs. Since this is not a
problem on modern PCs with e.g. DosBOX I thought this would be a very nice
addition for Wine as well.
What do you think?
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http://bugs.winehq.org/show_bug.cgi?id=30115
Bug #: 30115
Summary: Perfect World: Skills and items icons messed up
(regression)
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: a84275075d4a20a9a7f42eda01585d34f31b56d4
It is a well-known regression that had been reported ages ago to APPDB, but it
seems that no one had took care to proceed with the regression testing so far.
The problem manifests itself as the all in-game icons representing items inside
the inventory or skills in hotbars/learning trees/e.t.c. - are "messed up".
"Messed up" in this case means that, for example, for an item "sword" you would
got displayed anything else other than "sword" icon.
This problem is actual with latest Wine (1.4), and seems to affect all the
localized versions of PW out there: I've seen complaints about this bug
affecting PW International on APPDB PWI page, I've seen complaints about messed
up icons on Chinese forums, e.t.c. The regression testing I had done had been
held using localized Russian version of PW client (by Mail.Ru, downloaded from
pw.mail.ru). Unfortunately I can't repeat the test using international version
as IPs belonging to AS located in Russia are region-restricted from
registration/playing on PWI servers.
This regression is a bit tricky and it was a bit hard to cut the things down to
a single commit id. Problem with straightforward bisecting is as follows: the
game works OK up to but not including commit a8427507. Starting with commit
a8427507 and up to but not including commit 156d24c6 the game refuses to start
hanging early during startup process and displaying so-called "red traffic
light" bugreporting dialog box. From commit 156d24c6 onward the game starts up
but with icons messed up.
Checking out commit 156d24c6, and then reverting commit a8427507 using "git
show a8427507 | git apply -R --" fixes an issue making icons to be displayed as
they expected to be. Checking out any revision in-between a8427507..156d24c6
and trying to compile and run the game with is "as is" results in game hang on
startup. Checking out any revision in-between a8427507..156d24c6, reverting
commit a8427507 and compiling wine results in the normal game startup and
correct skills/items icons.
Just for completeness, here is "git bisect" results:
=================================================================
First commit where the game stops working:
[lexa2@lx2linux wine-git]$ git bisect bad
a84275075d4a20a9a7f42eda01585d34f31b56d4 is the first bad commit
commit a84275075d4a20a9a7f42eda01585d34f31b56d4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Aug 4 19:53:27 2011 +0200
wined3d: Implement wined3d_surface_bltfast() on top of
wined3d_surface_blt().
:040000 040000 1ee4ae032b4da38d6ba772665b4c57f55756111a
a069811143e3a52a9c6172d8bdd089f2914aac77 M dlls
=================================================================
First commit where the game starts working:
[lexa2@lx2linux wine-git]$ git bisect good
156d24c63466479e72811ce0bddef1d5ec754998 is the first bad commit
commit 156d24c63466479e72811ce0bddef1d5ec754998
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Aug 21 21:34:51 2011 +0200
wined3d: Add compressed surface support to surface_cpu_blt().
:040000 040000 d8022e36543d1aaa2b3c7cb51e2918b1ded5853c
00af3b1b397df5c13b3c84b1dc6f53c6493229be M dlls
=================================================================
Finally, system specs: 32bit linux, kernel 2.6.38.8-32.i686.PAE, nVIDIA drivers
295.17, GeForce GTX 550 Ti 1024MB, 6Gb of DDR2 RAM, AMD Phenom II X4 955 CPU,
gcc 4.4.5 20101112 (Red Hat 4.4.5-2).
P.S. Henri, in case you won't be able to reproduce this problem on your rig - I
would capture and post here any logs you would request from me. Thanks in
advance for spending your time fixing this regression.
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http://bugs.winehq.org/show_bug.cgi?id=15051
Summary: Asterix et Obelix XXL2 Mission Las Vegum demo crashes
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.jeuxvideopc.com/demo/9072-asterix-et-obelix-
xxl-2-mission-las-vegum.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The install of Asterix et Obelix XXL2 demo works fine. one can watch a movie.
But the game crashes just there. The console output is quite small:
wine XXL2DEMO.exe
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/david/.wine' has been updated.
[david@Thakur Astérix & Obélix XXL2 Demo]$ fixme:win:EnumDisplayDevicesW
((null),0,0x33efd8,0x00000000), stub!
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject no class object {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4}
could be created for context 0x3
wine: Unhandled page fault on read access to 0x00000000 at address 0x5bf87c
(thread 0021), starting debugger...
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=17254
Summary: Yourself!Fitness crashes with a backtrace.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: James_Ward(a)Yahoo.COM
Created an attachment (id=19235)
--> (http://bugs.winehq.org/attachment.cgi?id=19235)
backtrace text
Yourself!Fitness crashes with a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17302
Summary: Windows Media Encoder: Crash at application startup
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5691ba02-e496-465a-bba9-b2f1182cdf24&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
I'm using the 32bit version of the application. When running the program, the
splash screen appears and then I get a window that says that the program has
encountered an error and must close. I experience the same problem with today's
git build. Terminal output follows:
mperry@ubuntu-desktop:~/wine-git$ ./wine /home/mperry/.wine/drive_c/Program\
Files/Windows\ Media\ Components/Encoder/wmenc.exe
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Windows Media Encoder"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x7e2bc80c,0x7e2bc3c4):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x134b48,0x7e2bc3c4):
stub
err:eventlog:ReportEventW L"wmenc.exe"
err:eventlog:ReportEventW L"9.0.0.2980"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=26136
Summary: Titan Quest requires d3dx9_36
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
It is possible to load the game with the built-in d3dx9_36, but the menus do
not have any text in, hence it is impossible to navigate through the game.
winetricks d3dx9_36 is necessary for that.
The log shows the following stub culprits.
fixme:d3dx:D3DXCreateFontIndirectW (0x145558, 0x33f4d8, 0x5e6521c): stub
fixme:d3dx:ID3DXFontImpl_DrawTextW (0x1052cdb0)->(0x11c68e50, L"v1.30", 5,
0x33f65c, 1312, 0xffffffff): stub
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http://bugs.winehq.org/show_bug.cgi?id=31300
Bug #: 31300
Summary: Steam causes page fault on login
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tcg.thegamer(a)gmail.com
Classification: Unclassified
Created attachment 41132
--> http://bugs.winehq.org/attachment.cgi?id=41132
Backtrace and commands
Upon login in using Steam, the error "page fault on write access" is thrown,
and the backtrace is run.
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http://bugs.winehq.org/show_bug.cgi?id=34781
Bug #: 34781
Summary: Pirates of Black Cove Demo crashes after startup
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_76274.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46383
--> http://bugs.winehq.org/attachment.cgi?id=46383
log+backtrace
The last strings from an internal demo log says 'WARNING: Couldn't initialize
DirectShow. Perhaps the necessary Codec for the video format is missing?'.
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http://bugs.winehq.org/show_bug.cgi?id=31624
Bug #: 31624
Summary: dasrksiders 2 not playing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin4206(a)gmail.com
Classification: Unclassified
I bought darksiders 2 and got to the point where you click play. Then a message
comes up saying there is a problem. Please help.
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http://bugs.winehq.org/show_bug.cgi?id=23456
Summary: When start the app. Appears a message: LMU.EXE can run
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://usa.autodesk.com/adsk/servlet/pc/index?id=12602
821&siteID=123112
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gronocl(a)ovi.com
LMU.EXE has encountered a serious error and must close it.
Report to bugs.wine.org etc etc
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http://bugs.winehq.org/show_bug.cgi?id=35830
Bug ID: 35830
Summary: Problem with open/save files (since the original
developer change some libraries...)
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregor.georges(a)gmail.com
Hi,
So this is an issue I encountered with every wine wrappers (I tried with wine
bottler, crossover and playonmac, wineskin etc....).
So it's seems like something with wine.
I installed a software called Construct 2 from Scirra. Install perfectly
worked, and the software is basically working correctly unless a major thing.
I can't save file in this software and can't open files (open files crashes)
neither.
Same thing if I drag and drop a file.
This occurring from the release 148 of this software, before 147 : all was
working well.
You'll be able to find releases and change log here
(https://www.scirra.com/construct2/releases/r148 or r147)
Considering the developer :
"We updated to the latest version of BCGControlBar (by BCGSoft). IIRC there
have not been any important changes to the save/load code for a long time, so I
would expect it's some side-effect of Wine lacking support for various
features."
Considering the change log of this release, the devs talked about something
which may help you to find what's the problem (please let me know if you need
logs or something like that):
"We had previously been using the UI library that ships with Visual Studio.
However we were surprised to find it was way out of date - last updated in
2007! We've gone directly to the vendor and gotten the latest, greatest, 2013
edition of the UI library. It comes with several new themes including new
Office 2010 and Office 2013 themes, as well as Visual Studio 2010 and Visual
Studio 2012 themes. These themes bring a much more modern appearance to the
editor, and we've chosen Office 2010 Silver as a fresh new default. The image
below shows the old Windows 7 style (above) with the new default Office 2010
Silver theme (below):
New Construct 2 theme with r148
For backwards compatibility, the first time you open r148 it will set your
theme to the new Office 2010 Silver style. However if you prefer you can change
it to something else via the View ribbon tab. The old 'Windows 7' style is
still available, but is now called Scenic.
The new UI library provides us with lots more options in terms of features, as
well as six years of bug fixes. If you've ever had any minor suggestions for
the UI, now would be a good time to raise them again. However despite our
testing, it's possible there were backwards-incompatible changes that we
missed. Some new things may actually be broken or slightly different. Let us
know if you find anything you think is a problem."
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http://bugs.winehq.org/show_bug.cgi?id=35820
Bug ID: 35820
Summary: Can't open or save files from Scirra Construct 2
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iosconstruct.devs(a)gmail.com
Hi,
So this is an issue I encountered with every wine wrappers (I tried with wine
bottler, crossover and playonmac).
So it's seems like something with wine.
I installed a software called Construct 2 from Scirra. Install perfectly
worked, and the software is basically working correctly unless a major thing.
I can't save file in this software and can't open files (open files crashes)
neither.
Same thing if I drag and drop a file.
BUT, in this software, you can create sprites, and there is a sprite editor
which allows you saving in png. I tried and it works - So the problem come from
the open and save software's files.
I asked to the developers but they are helpless.
Hopefully someone here could help me.
sorry for my english !
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http://bugs.winehq.org/show_bug.cgi?id=29433
Bug #: 29433
Summary: Printer: Landscape orientation prints drawing (screen
dump) halfway out out of paper
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k.t.koskinen(a)gmail.com
Classification: Unclassified
I change in 'System Settings/Printer Configuration/Local Printers/' printer
orientation to landscape and to fit to printable area, it worked,
but now only half of the page is seen, other half is outside of paper
Bottom of drawing is on middle of paper, so size of drawing is correct, but it
is on wrong spot
The paper size is right .
In windows my program works fine. I am dumping whole drawing (or screen) to
printer
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http://bugs.winehq.org/show_bug.cgi?id=28016
Summary: seh:setup_exception_record stack overflow [The
settlers 7]
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim.kornhammar(a)gmail.com
Wine version: wine-1.3.25
Linux distro: Ubuntu 11.04
Package: wine-team on launchpad
$ wine The\ Settlers7.exe
err:seh:setup_exception_record stack overflow 2260 bytes in thread 0039 eip
7bc3da1f esp 00240a5c stack 0x240000-0x241000-0x340000
Is there any special backtrace or anything else I can provide?
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http://bugs.winehq.org/show_bug.cgi?id=35878
Bug ID: 35878
Summary: id Meier's Civilization V scroll bars not appearing in
new game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funmaker_11(a)yahoo.com
When starting a new game and listing the Civilizations the scroll bars do not
show up. You can go into advanced mode and scroll bars work but in the normal
view for selecting Civs scroll bars do not show up.
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http://bugs.winehq.org/show_bug.cgi?id=25213
Summary: error while starting worms world party with wine
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.o.shyichuk(a)gmail.com
Running Worms World Party game with Wine. Error happens right after the program
changes the resolution of the screen or separated desctop for runned program.
Bleck screen, the wine's message is, critical error in wwp.exe.
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http://bugs.winehq.org/show_bug.cgi?id=35844
Bug ID: 35844
Summary: Just Cause 2 Demo need
dxgi.dll.dxgi_adapter_CheckInterfaceSupport
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/8190
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Doesn't launches with
fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x14ff38, guid
{9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version 0x33ecf4 stub!
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http://bugs.winehq.org/show_bug.cgi?id=28118
Summary: Rome Total War 1.5 crashes when trying to play intro.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ni1s(a)nerdshack.com
Created an attachment (id=36024)
--> (http://bugs.winehq.org/attachment.cgi?id=36024)
wine RomeTW.exe
When trying to run Rome: Total War(1.5) is crashes when trying to play the
intro video. I renamed the intro video(s) and the game happily skipped them.
Before the crash I see a window called "ActiveMovie Window".
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http://bugs.winehq.org/show_bug.cgi?id=35241
Bug ID: 35241
Summary: Warcraft 3: Crash on starting the game
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 46999
--> http://bugs.winehq.org/attachment.cgi?id=46999
Terminal output
Often after starting Warcraft 3 (after every ~5-10 starts) the game crashes
immediately and shows me an exception (in the attachments is a screenshot).
libx11 is already on version 1.6.2 so it is not related to an outdated version.
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http://bugs.winehq.org/show_bug.cgi?id=25569
Summary: Lego Harry Potter: crazy graphics without d3dx9_36
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://news.bigdownload.com/2010/06/25/download-lego-h
arry-potter-years-1-4-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you set d3dx9_36 to builtin and run the demo, the game starts, but looks
like the d3d8/d3d9 visual tests (lots of bars/colors in a rainbow pattern).
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=19328
Summary: Shortcuts designed to go to All Users\Start
Menu\Programs are instead going to User\Start
Menu\Programs (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not immediately noticeable, since the shortcuts end up in the user's
gnome/kde/$DM program menu/desktop, but I've noticed it while making sure
shortcuts were indeed installed. Every time that shortcuts are (in windows)
installed to All Users, on Wine, they're installed to the local user's folder.
Apps affected, Photoshop, Microsoft Office Viewers, probably everything?
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http://bugs.winehq.org/show_bug.cgi?id=32823
Bug #: 32823
Summary: d3d9/visual triangle tests fail on Mesa 9.0
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 43350
--> http://bugs.winehq.org/attachment.cgi?id=43350
glxinfo
visual.c:8717: Test failed: CCW triangle, twoside FALSE, cull cw, replace, has
color 0x00000040, expected 0x00000030
visual.c:8722: Test failed: CCW triangle, twoside TRUE, cull off, incr, has
color 0x00000080, expected 0x00000090
visual.c:8724: Test failed: CW triangle, twoside TRUE, cull off, replace, has
color 0x00000080, expected 0x00000030
visual.c:8732: Test failed: CCW triangle, twoside TRUE, cull cw, incr, has
color 0x00000080, expected 0x00000090
There are some later, potentially related failures:
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(80, 100), got 0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(240, 100), got 0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (400, 100), got
0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (560, 100), got
0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(80, 450), got 0xffff0000.
visual.c:13415: Test succeeded inside todo block: Expected color 0xffff0000 at
(240, 450), got 0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (400, 450), got
0xffff0000.
visual.c:13419: Test failed: Expected color 0xff0000ff at (560, 450), got
0xffff0000.
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http://bugs.winehq.org/show_bug.cgi?id=35746
Bug ID: 35746
Summary: Dead link on http://www.winehq.org/download/debian
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
The page has a link to http://wiki.winehq.org/Regression, which does not exist.
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http://bugs.winehq.org/show_bug.cgi?id=22677
Summary: Avalon: Sound is wobbly then stops during gameplay
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewdied(a)gmail.com
Created an attachment (id=27929)
--> (http://bugs.winehq.org/attachment.cgi?id=27929)
console output from wine for Avalon
While running Siege of Avalon (chapter 1) the sound / background music will
start playing, but within a few minutes in the game the sound "wobbles" and
then shuts off entirely. I don't know enough about the sound system in wine to
determine which of these is an appropriate sound related entry, so I'll attach
all of the console output for a 5 minute play.
The sounds go badly quickly when opening a gate, such as on the southern side
of the courtyard.
I have tried launching the game through DTMain1.exe and DTLoader.exe. Both
sometimes hang after a few seconds of the intro.
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http://bugs.winehq.org/show_bug.cgi?id=19985
Summary: Bizarre video glitch when trying to play Halo: Combat
Evolved.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
((I'm using Ubuntu Jaunty with the latest version of Wine (1.29). I seem to be
having some strange video problems when I try to play Halo under Wine. I have
the same problem that the fellow who post bug 12303. Except the screen is just
black. The only time there is actually picture is when it's play the opening
credits (The videos of all the game companies behind them Bungie, Microsoft,
etc.) Then the main menu is just black, but yet there is still sound. I turned
off Virtual desktop and this is what happened to my entire screen when I tried
it without a virtual dekstop (which I know shouldn't have been done but it
still should've went back to normal) when I closed out in the screenshot
attachment below.
Everything got smushed together.
How do I resolve this issue? Thank you! (Note: I'm more focused on eliminating
the whole "Black screen" issue more than anything.
Video Card info:
(It's a laptop might I add.) 64MB Nvidia GeForceFX 5600 (0x0312)
I hope this info helps! THANK YOU!!! ^_^
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http://bugs.winehq.org/show_bug.cgi?id=32021
Bug #: 32021
Summary: Updated steam, got error upon relaunch.
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: theblamedone(a)yahoo.com
Classification: Unclassified
Created attachment 42205
--> http://bugs.winehq.org/attachment.cgi?id=42205
Debug log
Updated Steam, got this message when updating, told me to upload the bug
report. Tested it again, seems to launch.
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http://bugs.winehq.org/show_bug.cgi?id=34058
Bug #: 34058
Summary: Ava Meta Trader
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bartuczistvan(a)invitel.hu
Classification: Unclassified
Fals extracting
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http://bugs.winehq.org/show_bug.cgi?id=30408
Bug #: 30408
Summary: Ojosoft error over Wine 1.4
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dontput(a)gmail.com
Classification: Unclassified
Created attachment 39752
--> http://bugs.winehq.org/attachment.cgi?id=39752
Ojosoft Error Msg
This is unknown issue for Ojosft over wine 1.4, Hope someone can enlightened
me.
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http://bugs.winehq.org/show_bug.cgi?id=30396
Bug #: 30396
Summary: Installation of DigitalPersona Gold Fingerprint
Recognition Software stops due to msiexec.exe error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwangip(a)gerties.org
Classification: Unclassified
Created attachment 39736
--> http://bugs.winehq.org/attachment.cgi?id=39736
Screen shot of the error message dialog box
Installation of DigitalPersona Gold Fingerprint Recognition Software stops due
to msiexec.exe error
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http://bugs.winehq.org/show_bug.cgi?id=30393
Bug #: 30393
Summary: I can't install Vampire The Masquerade - Redemption
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aranor(a)seznam.cz
Classification: Unclassified
When I try to install this game I can see this (file in attachment) error
window.
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http://bugs.winehq.org/show_bug.cgi?id=30381
Bug #: 30381
Summary: pointblank does not work
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maloialex1980(a)mail.ru
Classification: Unclassified
I load the game pointblank. Frost starts. and then get an error that not all
components are started.
p.s. sorry for my english :)
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http://bugs.winehq.org/show_bug.cgi?id=30374
Bug #: 30374
Summary: Ultrapack 3
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archill56(a)gmail.com
Classification: Unclassified
Is there a way to install UP 3 on linux using wine. I got this message when I
was trying to install it...
Program Error
The program UP_3.0RC_Client.part01.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.
This can be caused by a broblem in the program or deficiency in Wine. You may
want to check http://appdp.winehq.org for tips about running this application.
If this problem is not present under Windows and has not been reported yet, you
can report it at http://bugs.winehq.org.
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http://bugs.winehq.org/show_bug.cgi?id=30349
Bug #: 30349
Summary: MS excel viewer doesn't show all sheets of an Excel
file
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Classification: Unclassified
Instead only one sheet is displayed - all others aren't selectable nor shown.
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http://bugs.winehq.org/show_bug.cgi?id=30338
Bug #: 30338
Summary: Wine Builder Crashes on RC-Studio Startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch56329(a)yahoo.com
Classification: Unclassified
Created attachment 39651
--> http://bugs.winehq.org/attachment.cgi?id=39651
This message pops up right after RC-Studio is started. Wine version 1.4
Wine builder crashes but RC-studio functions almost normally. This program runs
on XP, Vista & Win7.
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http://bugs.winehq.org/show_bug.cgi?id=30285
Bug #: 30285
Summary: CD Burner XP Pro 4.4: installation aborted
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingbeam(a)gmail.com
Classification: Unclassified
Installation terminated with message that NMSAccessU.exe encountered a "serious
problem."
Hardware: Esprit desktop with AMD 1.5 GHz processor
500 Mb RAM
System: Linux Mint 12 LXDE
Wine version:1.3
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http://bugs.winehq.org/show_bug.cgi?id=16449
Summary: Main Body to wide
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3795
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattmill30(a)hotmail.com
Created an attachment (id=17796)
--> (http://bugs.winehq.org/attachment.cgi?id=17796)
Screenprint of IE6 window when viewing AOE3 in appdb
The main application section of the page renders too wide in Internet Explorer
6. Which causes a horizonal scroll-bar.
It appears that the Application Deatails and Maintainers section is to wide,
thus pushing the Application Test data and Howto section causing a horizontal
scroll bar.
Screen Resolution: 1024x768
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http://bugs.winehq.org/show_bug.cgi?id=21127
Summary: What Colour color picking functionality is not
identical to Windows
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.jumpjet.info/Win2k/05/What_Colour/WhatColou
r.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.35-105-gd4a7a9d, when the color picker in the What Colour program
is selected, moving the mouse outside the What Colour's client area doesn't
result in any color selection changes until the mouse is pressed, causing the
application to finally grab the color under the mouse cursor by presumably
taking a "screenshot" of the desktop area. On Windows XP, this "screenshotting"
behavior happens first, made obvious by a brief, visible change in the screen,
and then moving the color picker over the area outside the What Colour client
area shows active changes in the color selection, which is only halted when the
mouse is pressed.
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http://bugs.winehq.org/show_bug.cgi?id=35899
Bug ID: 35899
Summary: Mofiki's Autoclicker Premium Edition v1.0.0.3: Unable
to singleclick/doubleclick at given spot
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bezer(a)home.se
Created attachment 47935
--> http://bugs.winehq.org/attachment.cgi?id=47935
Screenshot from Mofiki's Autoclicker Premium Edition v1.0.0.3
Hi. First i want to say that this is not the only autoclicker i've tried.
AutoClick v2.2, AutoClickerPRO v2.5 and Auto Clicker by MurGee.com, to name a
few, is other autoclickers i've tested. None of those is able to (for example)
doubleclick at the Computer icon at the desktop. The attached screenshot taken
from Mofiki's Autoclicker, show the cordinates where the Computer icon is
located, and that the Double Click option is active. Those autoclickers just
somehow doesn't get allowed to pass through their clicks, or what now can be
blocking the choosen clickmode. I can atleast see that the cursor moves to the
given cordinates, and then nothing more. The idealclicker i would like to work
in Wine, is AutoClickerPRO (by valissoft), but the official webpage have been
down for a year or more now though. Will there be any autoclicker for Wine,
which is able to work with it completely, or is there just any modification
that can be made to the current version of Wine ? It would bring me lucky
tears, if it would at least do one single click for me.. :)
Thanks in advance, and bows'n'bends to the clever creative people (that have
been involved) and that nowadays are involved in this nifty project!
Working solutions are truly worth donating to.
Greetings: Lance
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http://bugs.winehq.org/show_bug.cgi?id=27797
Summary: Sound in Games using FMOD stopped working.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
When starting Armored Brigade, there's no sound. When trying to start
Gratuitous Space Battles demo, the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=34074
Bug #: 34074
Summary: REGRESSION: StarCraft II stutters a lot
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pw(a)draiser.net
Classification: Unclassified
Unfortunately I can't make regression test by now to detect guilty patch, but
it's somewhere between 1.5.11 and 1.5.27. Patch makes StarCraft 2 (Wings of
Liberty) unplayable due to constant stuttering (and freezing). Hope this will
be helpful anyway.
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http://bugs.winehq.org/show_bug.cgi?id=28296
Summary: AceMoney 4.19 crashes immediately as soon as you try
to print anything.
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexp(a)mechcad.net
AceMoney 4.19 crashes immediately as soon as you try to print anything.
Just launch AceMoney and click on File->Print, select the printer and click on
OK. It crashes immediately
This problem does not exist on windows.
Attached is packaged AceMoney app, as well as debug log file
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http://bugs.winehq.org/show_bug.cgi?id=35888
Bug ID: 35888
Summary: Stahlschlüssel 2007 no CD in drive warning
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install Stahlschlüssel 2007
3) wine yowindow.exe
Behaviour:
Program doesn't start because there is no CD in drive warning.
Expected behaviour:
Program should start.
Additional info:
After 'winetricks jet40 vb6run' program starts.
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http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=34668
Bug #: 34668
Summary: Age of Empires Trial version only gives a black screen
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Classification: Unclassified
Hello everyone,
I would like to inform you that as far as "Age of Empires"(trial version) is
concerned I only get a black screen when launching the trial.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4113
I got the trial from this URL:
http://www.microsoft.com/games/empires/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=29968
Bug #: 29968
Summary: Final Fantasy XI crashes when unfocused in windowed
mode
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astrit.prower(a)gmail.com
Classification: Unclassified
Created attachment 39010
--> http://bugs.winehq.org/attachment.cgi?id=39010
WINE crash output.
When unfocused WINE reports that "pol.exe" has crashed which consequently
crashes Final Fantasy XI.
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http://bugs.winehq.org/show_bug.cgi?id=35786
Bug ID: 35786
Summary: Incorrect behaviour in printf with 0 value on "%#x"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: steve(a)sk2.org
Created attachment 47780
--> http://bugs.winehq.org/attachment.cgi?id=47780
Test case
Hi,
This is forwarded from http://bugs.debian.org/741592
The printf documentation states that "%#x" prepends 0x for non-zero values
only, but the Wine implementation prefixes 0x for zero too:
$ cat t.c
#include <stdio.h>
int main()
{
int val = 0;/* zero */
fprintf(stdout, "value=%#x\n", val );
return 0;
}
$ i686-w64-mingw32-gcc t.c
$ wine32 a.exe
value=0x0
The resulting executable prints
value=0
when run on Windows.
Regards,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=20466
Summary: Brothers In Arms Hell's Highway fails to start
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24346)
--> (http://bugs.winehq.org/attachment.cgi?id=24346)
log
The issue I experienced when attempting to load the game is described here :
http://www.whatwasithinking.co.uk/2008/10/08/brothers-in-arms-hells-highway…
.
In this how-to, they suggest to update/reinstall the graphics drivers and the
PhysX module. My graphics driver is already updated to the latest (nvidia
190.42), and I fetched the latest bundle for the PhysX software. DirectX is
automatically installed by the game, I therefore used winetricks to make sure I
had the latest DX9 bundle. Despite that, I still get the same error message.
I browsed furthermore and have been refered to this :
http://gbxforums.gearboxsoftware.com/showthread.php?p=1379618#post1379618 .
This seems quite unusual to me, therefore before I test this, I would like to
have some feedback on the solution proposed.
I have uploaded my console output, if it can help.
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http://bugs.winehq.org/show_bug.cgi?id=30079
Bug #: 30079
Summary: Broken Sword - The Sleeping Dragon: Graphics
corruption
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: welshbyte(a)sucs.org
Classification: Unclassified
Created attachment 39188
--> http://bugs.winehq.org/attachment.cgi?id=39188
Screenshot of the graphics corruption
The game was downloaded from gog.com and installed into a fresh WINEPREFIX. It
runs fine and the intro scenes are faultless but when the game itself starts
the graphics are corrupt and the game is just about unplayable.
I've tried it with fullscreen and windowed mode, selecting different
resolutions and colour depths in the game's options, and the corruption is the
same. It's difficult to describe the corruption so I'm going to attach a
screenshot showing a time when the corruption is really bad (mostly it's just
the characters which are warped and/or flickering).
Version info:
$ git log -1 --pretty=oneline
1517f3df30232daf3ccfc88e53f1377d0c5a2a20 Release 1.4-rc6.
$ wine --version
wine-1.4-rc6
$ uname -r
3.2.7-1.fc16.x86_64
Graphics card/driver:
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated
Graphics Controller (rev 02) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 215a
Flags: bus master, fast devsel, latency 0, IRQ 41
Memory at f2000000 (64-bit, non-prefetchable) [size=4M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 1800 [size=8]
Expansion ROM at <unassigned> [disabled]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: i915
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http://bugs.winehq.org/show_bug.cgi?id=24702
Summary: Pro Evolution Soccer 2010 show black screen with stars
and never load
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Launching the game show black screen with white stars, FOREVER!!
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https://bugs.winehq.org/show_bug.cgi?id=35809
Bug ID: 35809
Summary: Avoid deletion of precious (empty) folders such as
'%USERPROFILE%\\Application Data' during MSI product
upgrades/uninstalls
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found this while investigating some issues with Aeria Game Launcher
(https://www.aeriagames.com/playnow/ignite).
Aeria requires .NET Framework 3.5 installed.
After applying 'wintricks -q dotnet35' recipe to a fresh 32-bit WINEPREFIX the
'Aeria Ignite' installer silently fails.
The reason is that some folders such as '%USERPROFILE%\\Application Data' are
completely missing and the installer fails to put some files below that.
Those folders are created during WINEPREFIX creation (wineboot).
Deletion afterwards won't let them get recreated (prefix update).
Further investigation reveals this happens during .NET Framework service pack
recipe runs where products to be upgraded are uninstalled (expected, by
design).
Example: .NET Framework 2.0 -> .NET Framework 2.0 SP1
--- snip ---
...
0028:Call KERNEL32.CreateProcessW(00000000,0171b210 L"msiexec /i
{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}
REMOVE=ALL",00000000,00000000,00000000,00000000,00000000,00000000,0033d0d8,0033d0c8)
ret=7dac3509
...
008d:Call KERNEL32.__wine_kernel_init() ret=7bc5a3aa
0028:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7dac3509
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFolders")
...
<*** attempted removal of lots of folders, even precious ones ***>
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"CreateFolders")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"PublishProduct")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFinalize")
...
008d:Call msi.MsiConfigureProductExW(00139a96
L"{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}",00000000,00000005,00136340 L"
REMOVE=ALL") ret=7edefa60
008d:Call KERNEL32.DeleteFileW(00159bd0 L"C:\\windows\\Installer\\14bc.msi")
ret=7ed19d6f
008d:Ret KERNEL32.DeleteFileW() retval=00000001 ret=7ed19d6f
...
008d:Ret msi.MsiConfigureProductExW() retval=00000000 ret=7edefa60
008d:Call KERNEL32.ExitProcess(00000000) ret=7edf0282
...
--- snip ---
I filtered only the successful deletions (= folder was empty):
--- snip ---
$ grep -B1 "KERNEL32.RemoveDirectoryW() retval=00000001" log.txt
...
0028:Call KERNEL32.RemoveDirectoryW(0066d2e0
L"C:\\users\\focht\\Temp\\testdir.dir") ret=3ab16b39
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab16b39
--
0028:Call KERNEL32.RemoveDirectoryW(00681970
L"C:\\users\\focht\\Temp\\Microsoft .NET Framework 3.5") ret=3ab1709a
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab1709a
--
008d:Call KERNEL32.RemoveDirectoryW(0057e808 L"C:\\users\\focht\\Application
Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(00176ee8 L"C:\\users\\focht\\Start
Menu\\Programs\\Administrative Tools\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c70e8
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\Microsoft .NET Framework
2.0\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c5178 L"C:\\users\\focht\\Local
Settings\\Application Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c4938
L"C:\\windows\\PCHEALTH\\ERRORREP\\QHEADLES\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4b50
L"C:\\windows\\PCHEALTH\\ERRORREP\\QSIGNOFF\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4ab0
L"C:\\windows\\PCHEALTH\\ERRORREP\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c42f8 L"C:\\windows\\PCHEALTH\\")
ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
--
0028:Call KERNEL32.RemoveDirectoryW(0033de50
L"C:\\users\\focht\\Temp\\IXP04D49.tmp") ret=3a1047e9
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3a1047e9
--- snip ---
Some folders are essential for many installers/apps.
Deletion will cause subtle problems on further software installations (the
actual apps) or at run time.
Especially true for:
'%USERPROFILE%\\Application Data'
'%USERPROFILE%\\Local Settings\\Application Data'
Those are precious and need to be preserved.
On Windows this scenario never happens because there always exist dozen of
subfolders below by default.
A quick fix would be the creation of (empty) subfolder below, for example
'Microsoft' which is present on all Windows systems by default.
This prevents the deletion of the parent.
Another option is to fix bugs like bug 34910 which needs
'%USERPROFILE%\\Application Data\\Microsoft\\Windows\\Themes\\' folder present,
which would automatically thwart the folder deletion attempt.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33603
Bug #: 33603
Summary: Metro: Last Light crash after several minutes
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game works fine, but has a stable crash after several minutes of gameplay.
>From terminal:
err:d3d_surface:surface_load_pbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glBufferDataARB @ surface.c / 545
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 2125
err:d3d_surface:surface_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glMapBufferARB @ surface.c / 926
wine: Unhandled page fault on read access to 0x00000000 at address 0x971ee0
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=25727
Summary: Dead Space resolution issues
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When first starting the game, the maximum resolution available for me is
1360x768 (there are also many multiple entries each resolutions with whole wide
range of different frequencies, about 6 entries for each resolution).
When I quit the game, the desktop resolution and gamma fail to revert to
normal.
If I manually set the desktop resolution using the nvidia-settings tool then go
back into the game I can now select my native 1920x1200 (It jumps strait from
the end of the lower resolutions 1360x768 to 1920x1200 with no other
resolutions in between). (I'm not sure if this is the result of
nvidia-settings, of it it just happens to work after restarting multiple times
and screwing with the settings).
The gamma still fails to return to normal levels, opening nvidia-settings
(without needing to change any settings) fixes it.
I'm running on a Nvidia GTX260. Ubuntu 10.10.
Other people are reporting similar problems with the resolution choices.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
Another possible, untested work around if someone can't fix the resolution is
to manually edit:
~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic
Arts/Dead Space/settings.txt
And set:
Window.Width = 1920
Window.Height = 1200
Window.Hz = 150
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http://bugs.winehq.org/show_bug.cgi?id=17440
Summary: Fog bug introduced between 1.1.11 and 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://cdn.funcom.com/ao/client/AnarchyOnline_17.9.1-
Small.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: letsclimbhigher(a)gmail.com
When I upgraded from 1.1.11 to 1.1.13 the fog in-game is messed up. Outside it
is a medium fog and if you go inside somewhere it is a nearly total fog. If you
go into the in-game settings menu and adjust the fog slider you will see it
affected but it is still unplayable indoors in this condition.
Going back to the previous wine version works. I also today installed wine
1.11.15 and the same bug is present still.
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http://bugs.winehq.org/show_bug.cgi?id=15133
Summary: Application blocks waiting for a critical section during
startup. This problem does not occur in Windows.
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
CC: exvagabond436824(a)yahoo.com
The code in question can be downloaded from:
http://www.odva.org/Default.aspx?tabid=202
This code involves an example application for the EtherNet/IP protocol. When
the example application from the link above is executed in wine the following
error is printed to the screen:
err:ntdll:RtlpWaitForCriticalSection section 0x10037570 "?" wait timed out in
thread 0009, blocked by 0026, retrying (60 sec)
This error will print over and over again, and the application will never load.
In Windows this application loads quickly.
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http://bugs.winehq.org/show_bug.cgi?id=21956
Summary: Empire Earth 1.00 and 1.04 crash with unhanded page
fault
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
To reproduce:
-click the scenario editor in the main menu
*OR*
-click the campaign editor, then the scenario editor
*OR*
-start a game single user or network game(does matter who is host). the game
will crash before the loading screen appears.
Oddly enough, the crash when starting the game itself happens 4/5 times. One
lucky time it will start, and the run will run perfect(i played 16 hours once
it loaded, no crashes) until you close it.
The error(and then it just freezes)
wine: Unhandled page fault on read access to 0x3800198b at address 0x198905
(thread 0027), starting debugger...
There are no other errors or warnings on the console(except d3d fixmes)
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http://bugs.winehq.org/show_bug.cgi?id=22016
Summary: R.U.S.E. Public Beta in-game rendering is washed out
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://store.steampowered.com/app/33310/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26758)
--> (http://bugs.winehq.org/attachment.cgi?id=26758)
R.U.S.E. Public Beta terminal output
After installing wmp9 and xact through winetricks, installing the R.U.S.E.
Public Beta through Steam, and then skipping the attempted DirectX redist
install by aborting it during the install attempt, the game can then be
launched. Starting a simple battle (Battles -> click Team 2 placeholder -> AI
Regular (Easy) -> Launch), the game world appears to be massively washed out
with white, compared with the game's rendering on Windows. glxinfo reports:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.53
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
Screenshots from the game on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=27900
Summary: Miranda IM fails to find gdiplus
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rion4ik(a)gmail.com
log:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Gdiplus" (1.0.0.0)
as consequence group chats are broken.
I tried clean profile and install gdiplus via winetricks but neither helps.
wine is installed from ubuntu-wine ppa on ubuntu 11.04
tested Minranda version - miranda-im-v0.9.25-unicode.exe
downloaded from
http://code.google.com/p/miranda/downloads/detail?name=miranda-im-v0.9.25-u…
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http://bugs.winehq.org/show_bug.cgi?id=35555
Bug ID: 35555
Summary: Drakan Demo doesn't show the name of the display
driver (the problem is in GetDeviceIdentifier when it
is _not_ passed the DDGDI_GETHOSTIDENTIFIER flag)
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47477
--> http://bugs.winehq.org/attachment.cgi?id=47477
Drakan Demo debug log +ddraw
Erich, as you've asked (http://bugs.winehq.org/show_bug.cgi?id=34630#c17), a
new bug report. With your patch, in the Drakan preferences window, instead of
just "DirectDraw HAL", I can see now "DirectDraw HAL (the name of my GPU)". So
I guess it's better.
I don't know if it's connected in any way, but Drakan still doesn't detect that
my GPU supports antialiasing (Bug 34625).
TESTED ON:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=35825
Bug ID: 35825
Summary: Mortal Online (MMORPG) client 1.75.00.07 displays
garbled buttons/images with builtin gdiplus
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found during investigation of bug 35796 and bug 35799 ... before it gets lost.
Some buttons are displayed garbled, some images with wrong palette.
Interestingly the 'account' button is displayed correctly in both.
'winetricks gdiplus' works around.
See attached screenshots.
Terminal doesn't yield much useful information (no fixme's/errors related to
gdiplus).
There is another 'transparency' issue (see window borders), unrelated to
gdiplus.
$ sha1sum MOSetup.exe
e2dbf86cf8753ca29a124d0b01d081f15b9a4d49 MOSetup.exe
$ du -sh MOSetup.exe
149M MOSetup.exe
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=12388
Summary: Commandos 3: read_from_framebuffer_texture error
(glCopyTexSubImage2D)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eidosinteractive.com/downloads/search.html?gm
id=143
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11888)
--> (http://bugs.winehq.org/attachment.cgi?id=11888)
screenshot with problem
In one of game levels (in the demo, you get into it by selecting central europe
campaign in menu) there are bad rendering errors.
The moment you get to that screen, console is filled with message
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 914
Which must be the reason of this problem.
This also happens with PBO extension and P8 texture support reporting disabled
in directx.c.
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http://bugs.winehq.org/show_bug.cgi?id=25780
Summary: MS WORKS can't find licence terms
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
MS WORKS, the "light" office suite from microsoft(R) shows a message that says
"can't show licence terms from microsoft software. Licence terms must show y be
accepted before be able to use MS WORKS. To show licence terms, reinstall
WORKS"
This message should not exist.
After this message, the application closes.
There are some reports of having overrule it by winetricks (see appdb) but
should be a way to get it to work.
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http://bugs.winehq.org/show_bug.cgi?id=21576
Summary: Touch screen loses calibration when in full screen
mode - specifically AtomixMP3.exe
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newmaniax(a)gmail.com
When running AtomixMP3, and other WINE apps, in full screen mode the
touchscreen goes way out of calibration, which is important for this program
specifically and how i use it. In un-maximised mode it works fine.
If it helps this program will not operate at all (display to be used anyway) in
full screen mode in VirtualBox, but again fine when in un-maximised mode.
A demo version is available here fore testing:
http://dl.dropbox.com/u/1640537/Link%20to%20Atomixmp3.exe
I have searched various forums and have fond no clue towards a solution. ie, I
have no idea if it's a bug or something that is easily configurable. I have
played with WINE config settings and screen resolutions with no success.
I tried changing my x screen resolution to 800 x 600 (normally 1680 x 1050) and
noted that the calibration is the SAME as the WINE app in full screen mode,
with the pointer very biased towards the left side of the screen.
Please advise, would love touch screen to work properly in full screen mode.
Thanks,
Sincerely,
Guy Newman
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http://bugs.winehq.org/show_bug.cgi?id=29875
Bug #: 29875
Summary: MS Works 9 can't install (infinite waiting for
estimating time)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
Classification: Unclassified
Created attachment 38831
--> http://bugs.winehq.org/attachment.cgi?id=38831
Terminal Output
Install crashes after estimating time to install.
I'm adding terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=35678
Bug ID: 35678
Summary: Defiance patcher crashes on start
(gdiplus/GdipDrawImagePointsRect)
Product: Wine
Version: 1.1.13
Hardware: x86
URL: http://www.defiance.com/en/my-ego/profile/pc-free-tria
l/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Backtrace:
=>0 0x7e5541e4 GdipDrawImagePointsRect+0xe14(graphics=<is not available>,
image=<is not available>, points=<is not available>, count=<is not available>,
srcx=<is not available>, srcy=<is not available>, srcwidth=<is not available>,
srcheight=<is not available>, srcUnit=<is not available>, imageAttributes=<is
not available>, callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:2943] in gdiplus (0x0033bf68)
1 0x7e555432 GdipDrawImageRectRectI+0x181(graphics=<is not available>,
image=<is not available>, dstx=<is not available>, dsty=<is not available>,
dstwidth=<is not available>, dstheight=<is not available>, srcx=<is not
available>, srcy=<is not available>, srcwidth=<is not available>, srcheight=<is
not available>, srcUnit=<is not available>, imageAttributes=<is not available>,
callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:3130] in gdiplus (0x0033c038)
Appears to only happen on first run.
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http://bugs.winehq.org/show_bug.cgi?id=35550
Bug ID: 35550
Summary: Horizon (Steam Game) - Crashes after hitting play in
launcher
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Classification: Unclassified
Created attachment 47470
--> http://bugs.winehq.org/attachment.cgi?id=47470
Backtrace generated upon crash
Game crashes immediately after hitting the play button in the launcher menu
which is launched by Steam when you press play in the library.
It fails with the following error Unhandled exception: unimplemented function
msvcp100.dll.?_Random_device@tr1@std@@YAIXZ called in 32-bit code (0x7b83b52e).
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http://bugs.winehq.org/show_bug.cgi?id=31079
Bug #: 31079
Summary: Fatal error during Stronghold Crusader Demo
installation
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 40798
--> http://bugs.winehq.org/attachment.cgi?id=40798
Console output of Stronghold Crusader Demo
Hi everyone,
I would like to report that I had some issues installing "Stronghold Crusader"
demo which I got from:
http://www.giga.de/spiele/stronghold-crusader/downloading/?id=2670&post_id=…
During the installation a fatal error comes up but installation continues as
normal when I close the error window.
Thought I let you know. I have attached my console output. OS is CentOS 6.2
Another thing which could be of interest is, that the demo link in the AppDB is
pointing nowhere.
Appdb entry is:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3993
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=27625
Summary: Panzer General 3D Demo: second scenario fails to load
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.download.com/Panzer-General-III-Scorched-Ea
rth-updated-demo/3000-7562_4-10048808.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
After winning the first scenario in the demo loading the second scenario does
not work. The loading screen simply hangs. I can provide a savegame if it would
speed up testing.
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https://bugs.winehq.org/show_bug.cgi?id=35827
Bug ID: 35827
Summary: Corel PaintShop Pro X6 v16.2 installer crashes on
startup ('text/jscript' type not recognized when
converting to script GUID)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Might not be the real reason for the crash but still should be fixed anyway
(the comment in the source indicates it).
--- snip ---
...
fixme:mshtml:get_guid_from_type Unknown type L"text/jscript"
...
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5cdb4a273eefaa3c77e41e2875d7a759…
--- snip ---
815 static BOOL get_guid_from_type(LPCWSTR type, GUID *guid)
816 {
817 const WCHAR text_javascriptW[] =
818 {'t','e','x','t','/','j','a','v','a','s','c','r','i','p','t',0};
819 const WCHAR text_vbscriptW[] =
820 {'t','e','x','t','/','v','b','s','c','r','i','p','t',0};
821
822 /* FIXME: Handle more types */
823 if(!strcmpiW(type, text_javascriptW)) {
824 *guid = CLSID_JScript;
825 }else if(!strcmpiW(type, text_vbscriptW)) {
826 *guid = CLSID_VBScript;
827 }else {
828 FIXME("Unknown type %s\n", debugstr_w(type));
829 return FALSE;
830 }
831
832 return TRUE;
833 }
--- snip ---
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19269
Summary: Distant impostors does not work in Lord of the Rings
Online
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
The "distant impostors" setting has no effect. The way it implements distant
impostors, I believe, is substituting a flat 2d texture for 3d objects that are
very far from the camera, giving more detail to the landscape without having to
render 20 million polys for the trees.
See
http://www.codeweavers.com/compatibility/browse/group/?app_parent=4029;foru…
(second post from the top) for screen shots comparing LotRO running on Wine and
Windows and the difference "distant impostors" makes.
I've verified that it doesn't work on 1.1.24 and 1.1.25 (although 1.1.25
crashed a lot for me on LotRO for some reason and I had to revert back to
1.1.24).
I'd be happy to provide any extra debugging info if any would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=35112
Bug ID: 35112
Summary: L.A. Noire 1.3 (Steam version) fails to start,
claiming "DX94: Graphics card capabilities are below
the minimum specifications." (wined3d clamps device
caps MaxVertexIndex to 0xFFFFF)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
now with bug 35109 fixed the game runs into next problem.
After the main process 'LANoire.exe' has started an error dialog window is
shown, stating:
"Error: DX94: Graphics card capabilities are below the minimum specifications."
It was actually a bit of pain to diagnose/debug because of several processes
involved which are (re)started in sequence with the actual timing being
important.
There are only very small time windows for attaching debuggers, if you miss
them -> boom (avoid 'auto' debugging of childs from parent).
Additionally, these processes are a mixture of native binaries, .NET binaries
and mixed-mode binaries somewhat complicating diagnosis further (unmanaged code
with various managed code transitions in the same process).
Relevant part of trace log, showing processes involved:
NOTE: Don't redirect to files located within Steam folder to avoid
unnecessarily triggering the directory watcher thread(s).
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+process,+msvcrt,+d3d9,+relay wine ./steam.exe
-applaunch 110800 >>~/Downloads/trace.txt 2>&1
...
0024:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Steam\\steam.exe" argv[0]=L"C:\\Program Files\\Steam\\steam.exe"
...
0024:Call KERNEL32.CreateProcessW(00b1ed88 L"C:\\Program
Files\\Steam\\steamerrorreporter.exe",00000000,00000000,00000000,00000000,00000000,00000000,00b1edf0
L"C:\\Program Files\\Steam",0033f4e8,0033f52c) ret=10001121
...
0024:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamerrorreporter.exe" as Win32 binary (0x400000-0x436000, arch
014c)
...
0024:trace:process:create_process_impl started process pid 0025 tid 0026
...
003f:Call KERNEL32.CreateProcessW(02a54a40 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe",02a54f50
L"\"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe\"",00000000,00000000,00000000,00000004,00000000,02978818
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",06dcb588,06dcb604)
ret=381ec242
...
003f:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
003f:trace:process:create_process_impl started process pid 0056 tid 0057
...
0057:Call KERNEL32.CreateProcessW(00000000,0033de68 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe",00000000,00000000,00000000,00000404,00000000,044c8b88
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033d520,0033d510)
ret=100416f7
...
0057:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe" as Win32 binary
(0x400000-0x4ae000, arch 014c)
...
0057:trace:process:create_process_impl started process pid 005b tid 005c
...
005c:Call KERNEL32.CreateProcessW(00000000,0033dd18 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe
-SkipPatchCheck",00000000,00000000,00000000,00000404,00000000,04497e78
L"C:\\Program Files\\Steam\\steamapps\\common",0033d3d0,0033d3c0) ret=100416f7
...
005c:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
005c:trace:process:create_process_impl started process pid 0066 tid 0067
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe -windowed
-parentIsLauncher",00000000,00000000,00000000,00000404,00000000,04531618
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe" as Win32 binary
(0x400000-0x184f000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 0026 tid 0025
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe -SplashScreen
Loading",00000000,00000000,00000000,00000404,00000000,00000000,0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 004b tid 004d
...
0064:fixme:advapi:CreateProcessAsUserW 0x44c L"C:\\Program Files\\Rockstar
Games\\Social Club\\renderer.exe" L"\"C:\\Program Files\\Rockstar Games\\Social
Club\\renderer.exe\" --type=renderer --disable-logging
--disable-desktop-notifications --disable-speech-input
--enable-accelerated-compositing --lang=en-US --channel=38.0F96F300.97936503
/prefetch:3" (nil) (nil) 0 0x0100040c (nil) (null) 0x322ae14c 0x322ae134 -
semi- stub
...
0064:trace:process:create_process_impl started process pid 006a tid 006b
...
--- snip ---
After dumping, rebuilding and analysing the main executable + trace log for
some hours I finally deduced the place where the problem originated.
The d3d calls from trace log are register indirect calls which requires a
debugger to identify the actual call site at run time.
Additionally some of them are hooked at through Steam gameoverlay renderer.
--- snip ---
...
0025:trace:d3d9:d3d9_device_GetDeviceCaps iface 0x32977c18, caps 0x332a74.
0025:Call ntdll.RtlAllocateHeap(00110000,00000008,0000017c) ret=f687fa1f
0025:Ret ntdll.RtlAllocateHeap() retval=32fe6448 ret=f687fa1f
0025:Call wined3d.wined3d_mutex_lock() ret=f687fa55
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f687fa55
0025:Call wined3d.wined3d_device_get_device_caps(328e2cb8,32fe6448)
ret=f687fa6a
0025:Ret wined3d.wined3d_device_get_device_caps() retval=00000000 ret=f687fa6a
0025:Call wined3d.wined3d_mutex_unlock() ret=f687fa72
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f687fa72
0025:Call ntdll.RtlFreeHeap(00110000,00000000,32fe6448) ret=f687ff1c
0025:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f687ff1c
0025:trace:d3d9:d3d9_GetAdapterDisplayMode iface 0x32977990, adapter 0, mode
0x332a64.
0025:Call wined3d.wined3d_mutex_lock() ret=f688af86
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688af86
0025:Call
wined3d.wined3d_get_adapter_display_mode(328d9f38,00000000,003329fc,00000000)
ret=f688afac
0025:Call user32.EnumDisplaySettingsExW(328dcdf0
L"\\\\.\\DISPLAY1",ffffffff,00332860,00000000) ret=f66ba608
0025:Call
winex11.drv.EnumDisplaySettingsEx(328dcdf0,ffffffff,00332860,00000000)
ret=7ed181c2
0025:Ret winex11.drv.EnumDisplaySettingsEx() retval=00000001 ret=7ed181c2
0025:Ret user32.EnumDisplaySettingsExW() retval=00000001 ret=f66ba608
0025:Ret wined3d.wined3d_get_adapter_display_mode() retval=00000000
ret=f688afac
0025:Call wined3d.wined3d_mutex_unlock() ret=f688afb5
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688afb5
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x1, resource_type 0x1, format 0x4c4c554e.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000001,00000001,4c4c554e)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x2, resource_type 0x3, format 0x5a544e49.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000002,00000003,5a544e49)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:Call KERNEL32.GetLastError() ret=79e7a087
0025:Ret KERNEL32.GetLastError() retval=00000000 ret=79e7a087
...
<several transitions to managed code>
...
<huge amount of unrelated trace messages later>
...
0073:Call user32.CreateWindowExW(00000200,0907369c
L"WindowsForms10.EDIT.app.0.3ce0bb8",0906fedc L"DX94: Graphics card
capabilities are below the minimum
specifications.",560108c0,00000005,00000013,0000027d,00000015,00020184,00000000,00400000,00000000)
ret=017edcbc
--- snip ---
The error dialog window is created from .NET code (windows form), along with
some unusable callstack display (another bug).
The actual reason for the problem is not visible in trace log, one has to
analyse and step the disassembly.
d3d9_device_GetDeviceCaps() returns D3D9 Device Caps structure.
The engine code checks several caps struct members to decide if the card is
'good'.
My card 'NVIDIA GeForce GT 425M' was not recognized (bug 35054) hence Wine's
default choice was taken: 'Graphics Card: NVIDIA GeForce 8800 GTX'.
The minimum video card requirements for this game (from website): "NVIDIA
GeForce 8600 GT 512MB" ... so even with the default (incorrect) choice it
should have been 'good'.
Each time a requirement is not met the game internally assigns an error code
'DX<two-digit-code>' which is translated to a more or less generic error
message.
DirectX caps checks (in order):
--- snip ---
VertexShaderVersion
my raw value: 0xFFFE0300
good value: >= 3.0 (masked out)
failure: "DX92: Shadermodel 3.0 required"
--- snip ---
--- snip ---
PixelShaderVersion
my raw value: 0xFFFF0300
sanitized good value: >= 3.0 (masked out)
failure: "DX93: Shadermodel 3.0 required")
--- snip ---
Now the important one ...
--- snip ---
MaxVertexIndex
my raw value: 0xFFFFF
good value: 0x555555 (5592405 decimal)
failure: "DX94: Graphics card capabilities are below the minimum
specifications."
--- snip ---
Wine uses a hard-coded default value.
d3d9_device_GetDeviceCaps -> wined3d_device_get_device_caps ->
wined3d_get_device_caps
(filter_caps)
Source:
http://source.winehq.org/git/wine.git/blob/34ad4c7014c63a4b4f96f94ba4973831…
--- snip ---
4100 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT
adapter_idx,
4101 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4102 {
...
4441 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4442 caps->MaxPointSize = gl_info->limits.pointsize_max;
4443
4444 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by
most >=Geforce3/Radeon8500 cards */
4445 caps->MaxVertexIndex = 0xfffff;
4446 caps->MaxStreams = MAX_STREAMS;
4447 caps->MaxStreamStride = 1024;
...
--- snip ---
Increasing the limit to 0x555555 made the game DirectX engine happy :)
There were a few other dx caps checks following but those requirements were
fulfilled by default.
***
Interesting tidbit:
There exists a kind of hack to overcome the failing dx caps check without
modifying Wine code.
During dumping/analysis of the main binary I found several 'goodies' ->
semi-/undocumented command line parameters.
One of them is '-disablecrashhandler'.
You can pass it through launcher 'command line' options dialog.
This basically skips the invocation of the .NET based error handler and lets
the game engine code continue as if nothing happened.
Having this kind of 'override' in actual code is usually disastrous.
Due to the special way the requirement checks were coded this 'magically'
works.
Each invocation of error handler leads to a no-return 'continuation' like call.
The next prerequisite check immediately follows the no-return call (without
branches in between).
Disabling the crash handler made the no-return calls basically a no-op hence
letting the execution flow 'magically' continue.
***
The game runs further until next problem ... looks like some wined3d volume
texture/surface management thing (that area is currently being worked on).
$ wine --version
wine-1.7.8-200-gd566292
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29003
Bug #: 29003
Summary: T4C: Crashes during or after patching phase
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.muehlenhoff(a)gmx.de
Classification: Unclassified
Created attachment 37330
--> http://bugs.winehq.org/attachment.cgi?id=37330
wine T4c.exe 2> t4clog
The game starts up, sound is working and I can enter my login and password.
After that it is trying to run the WebPatcher.exe (I guess this works using
COM).
WebPatcher.exe crashes and T4C is stuck displaying "Please wait while we look
for Patches. This may take a few seconds".
As a workaround I can run the game with "T4C nopatch.exe", but this only works
because I happen to have the latest version.
T4C reports its version as "1.71 R.037".
The 1.71 client can be downloaded here:
http://www.the4thcoming.com/index.php?page=download
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http://bugs.winehq.org/show_bug.cgi?id=10209
Summary: Jericho crashes when entering game menu
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hamsterbacke(a)inbox.lv
Created an attachment (id=8823)
--> (http://bugs.winehq.org/attachment.cgi?id=8823)
wine's crash output
Jericho crashes when entering game menu
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http://bugs.winehq.org/show_bug.cgi?id=31708
Bug #: 31708
Summary: Unimplemented function msvcrt.dll._vscprintf
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maurobender(a)gmail.com
Classification: Unclassified
Created attachment 41686
--> http://bugs.winehq.org/attachment.cgi?id=41686
Backtrace
I've installed Samsung Kies with Wine (It threw a few errors during the
installation) and when I try to run it I get this error: "wine: Unimplemented
function msvcrt.dll._vscprintf called at address 0x7bc4dd68 (thread 0009),
starting debugger..." (full backtrace attached).
Does anyone can tell me how to fix it?
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http://bugs.winehq.org/show_bug.cgi?id=17250
Summary: Windows Media Player 10 fails to play DRM wmv files
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
WMP10 does not play drm files.
-Installed WMP10 using winetricks
-Opened a DRM wmv file(I have licence).
-WMP10 fails to play the video.
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http://bugs.winehq.org/show_bug.cgi?id=27700
Summary: EA Origin: main application window is black unless a
virtual desktop is used
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35444)
--> (http://bugs.winehq.org/attachment.cgi?id=35444)
terminal output
Install origins, run, and login. You'll get a black screen, with nothing being
drawn. If instead you make a virtual desktop and run it, you get the store/etc.
to display.
Moving this window inside the virtual desktop restores the black behavior.
Looks like the black is the background and the store is a child that's not
gaining focus properly.
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http://bugs.winehq.org/show_bug.cgi?id=27699
Summary: EA Origin: cannot close most application windows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game has its own custom window controls, but clicking the X doesn't dismiss
the dialogs.
The easiest one to see this with is 'NASTAVENI`', which I can't dismiss. It
also stays on top of all windows (and all virtual desktops), making it really
annoying :/.
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http://bugs.winehq.org/show_bug.cgi?id=26513
Summary: smbx crashes in number-of-players selection screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Saw this once. Game seems really slow and unstable today
(first time I've tried it in ages).
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code
(0x7bc35197).
Backtrace:
=>0 0x7bc35197 RtlEnterCriticalSection+0x17() in ntdll (0x026fe878)
1 0x64f5878d in nspr4 (+0x1878c) (0x026fe898)
2 0x6a632834 in xul (+0x9f2833) (0x026fe8b8)
3 0x6a652dab in xul (+0xa12daa) (0x026fe928)
4 0x6a64e95e in xul (+0xa0e95d) (0x026fe988)
5 0x6a61afe5 in xul (+0x9dafe4) (0x026fe9b8)
6 0x6a64ecc5 in xul (+0xa0ecc4) (0x026fea08)
7 0x64f58f98 in nspr4 (+0x18f97) (0x026fea48)
8 0x64f5b54a in nspr4 (+0x1b549) (0x026fea68)
9 0x7bc71f48 call_thread_func+0xb() in ntdll (0x026fea78)
10 0x7bc74a30 call_thread_entry_point+0x6f() in ntdll (0x026feb48)
11 0x7bc7a8c5 in ntdll (+0x6a8c4) (0x026ff398)
12 0x68164cc9 start_thread+0xd8(arg=0x26ffb70)
[/build/buildd/eglibc-2.12.1/nptl/pthread_create.c:304] in libpthread.so.0
(0x026ff498)
0x7bc35197 RtlEnterCriticalSection+0x17 in ntdll: movl 0x14(%esi),%eax
Modules:
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http://bugs.winehq.org/show_bug.cgi?id=35864
Bug ID: 35864
Summary: Nikon Capture NX-D 0.9.1 Beta: crashes when starting
Product: Wine
Version: 1.5.17
Hardware: x86-64
URL: http://beta.nikonimglib.com/download/index.html.en#sho
w-all
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fordfrog(a)fordfrog.com
Created attachment 47884
--> http://bugs.winehq.org/attachment.cgi?id=47884
crash dump
it installs fine but when attempting to run, wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=33281
Bug #: 33281
Summary: Bioshock infinite fails to use TaskDialogIndirect
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)sth.sze.hu
Classification: Unclassified
Bioshock Infinite fails to use TaskDialogIndirect from comctl32, because in
it's imports table there are by ordinal and by name function link.
I think wine tries to resolve it by ordinal (345), and fails, because our
comctl32 does not have this ordinal link (and as far as I looked windows'
neither has it too)
This bug is not same as #24580.
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http://bugs.winehq.org/show_bug.cgi?id=34148
Bug #: 34148
Summary: Wings of Prey demo can't launch with unhandled
exception
Product: Wine
Version: 1.6
Platform: x86
URL: http://www.fileplanet.com/208822/200000/fileinfo/Wings
-of-Prey--Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45425
--> http://bugs.winehq.org/attachment.cgi?id=45425
+relay+seh
Fails to run.
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http://bugs.winehq.org/show_bug.cgi?id=34482
Bug #: 34482
Summary: FIFA 14 Demo needs native d3dx9_36
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 45916
--> http://bugs.winehq.org/attachment.cgi?id=45916
+d3dx
Demo from Origin. Just a black screen after launch.
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http://bugs.winehq.org/show_bug.cgi?id=35749
Bug ID: 35749
Summary: Screen update problems on Counter Strike: Global
Offensive
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gediminas(a)varciai.lt
CC: ken(a)codeweavers.com, stefan(a)codeweavers.com
Regression SHA1: 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
A new regression:
While playing Counter Strike: Global Offensive (other source engine games might
also be affected; did not test yet), it runs fine at first, but if I alt-tab
out of it and back several times, the game starts stuttering a lot and the
*apparent* framerate drops several times.
Even though it looks as if the framerate plummeted, the in-game FPS counter
keeps showing a normal framerate, i.e. there is no framerate drop from the
game's point of view. GPU load also remains the same, too. Thus, this leads to
believe that rendering is still done normally, but Wine doesn't flip / update
the screen properly, leading to stuttering and apparent framerate drop.
After some testing, I found that reverting this patch makes the problem go
away:
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
I also tried it with the patch from bug #35705 - It did not help at all, so it
is possibly a different bug.
Judging from its description, it does not seem that bug #35655 would the same
bug, either.
With the bug triggered, I did not see any errors / warnings / fixmes that were
not present with the bug NOT triggered, even with +d3d on. So, I am not sure
whether posting debug output would be of any use.
Although it in itself is unsupported, to shed more light on the matter, I
should also mention about the behavior of this bug when encountered on Wine
with Stefan Dösinger's CSMT patchset:
Everything is the same, except the game is stuck on showing one frame that was
drawn right before triggering the bug. Which *visually* makes it seem as the
game has hanged. Leaving game like this for longer amounts of time, I can see
that it then flips / updates the screen approximately once every one minute
[leading to 0.016 frames per second, effectively]. Sometimes, after waiting a
minute or two, graphics start updating / working normally again, but that lasts
for fifteen seconds tops and it gets stuck on showing one frame again.
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http://bugs.winehq.org/show_bug.cgi?id=35767
Bug ID: 35767
Summary: Roller Coaster Tycoon (GoG.com Version) Skipping /
Dropping frames and running slowly.
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)yahoo.com
CC: ken(a)codeweavers.com
Regression SHA1: 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Roller Coaster Tycoon (GoG.com Version) renders very slowly and winds up just
dropping frames.
If launched in 1.7.14, RCT will seem to get stuck on it's license notification
screen. Normally clicking the mouse button will skip to the main menu, but that
does not happen here. Pressing Alt+F4 will close RCT but only after a dialog
comes up, which is delayed.
If RCT is permitted to continue running, it will eventually reach the main
menu, but the main menu is completely useless as it's slow to update and seems
very unresponsive to the user's input.
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http://bugs.winehq.org/show_bug.cgi?id=35791
Bug ID: 35791
Summary: Warframe: Stuttering introduced in 1.7.14
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morcant.221(a)gmail.com
Created attachment 47784
--> http://bugs.winehq.org/attachment.cgi?id=47784
Terminal output
I compiled 32-bit Wine 1.7.14 in my chroot environment today using the normal
method (./configure ; make depends ; make) to replace 1.7.11. Nothing else was
changed on the system.
Upon launching the game there is now a severe stuttering/microfreezing evident
everywhere except the standalone launcher/patcher included with the game. Login
screen, main menu, all submenus, and gameplay are affected, rendering the game
unplayable. I normally run the game in fullscreen, but windowed mode is also
affected.
What I've done:
Tried disabling graphical detail settings in-game one at a time, no reduction
in settings affected the issue for better or worse.
Created a clean Wine prefix, issue persists.
Compiled 1.7.13 and 1.7.12 to narrow down when the problem began; the issue is
not present in those versions nor any prior versions I've used.
Tested the 1.7.14 Debian Sid packages from carbon-project.org; they exhibit the
same behavior.
Debian Testing 64-bit, Wine 32-bit
AMD Catalyst (fglrx) 14.2 beta driver
Intel i5 3570K, Radeon HD 7950
Installer is located at https://warframe.com/ if anyone else would care to try.
Attached terminal output covers running the launcher, proceeding, and ~5
seconds at the login screen, during which the issue is evident.
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http://bugs.winehq.org/show_bug.cgi?id=35837
Bug ID: 35837
Summary: The progress bar always stop at %87 when installing
the Kingsoft disk installation package .
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbw14159(a)126.com
Created attachment 47851
--> http://bugs.winehq.org/attachment.cgi?id=47851
the log
my test environment:
- fedora 20
- Wine 1.7.13
- Kingsoft disk http://kad.k.wps.cn/kuaipan/setup/kuaipan_setup.exe
reproduce follow:
0. download it .
1. 'wine kuaipan_setup.exe '
2. click"快速安装"
It will stop at 87% while installing.
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http://bugs.winehq.org/show_bug.cgi?id=35855
Bug ID: 35855
Summary: Splinter Cell: Blacklist video stuttering
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
When wine was updated to 1.7.14 Splinter Cell: Blacklist became unplayable:
video started to stutter after game lunch. Sometimes stuttering appears in
loading screen after startup but more often when game is loaded.
Bug appears in wine-1.7.14, also presents in 1.7.15.
I did regression test and it shows bad commit:
4c4552c5a1910a9d5adf8eccff0ac62d89ffe376 is the first bad commit
commit 4c4552c5a1910a9d5adf8eccff0ac62d89ffe376
Author: Ken Thomases <ken(a)codeweavers.com>
Date: Wed Feb 19 16:14:53 2014 -0600
wined3d: Restore the pixel format of the window whose pixel format was
actually changed.
:040000 040000 952ab31d0408cbe5b261faf85e3c02c0febd3416
162b97adb27bd867c3729ff124025d51ac5b57a0 M dlls
If that commit removed, stuttering gone and game become playable again. Tested
in wine-1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=35856
Bug ID: 35856
Summary: Please implement BindImageEx
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imagehlp
Assignee: wine-bugs(a)winehq.org
Reporter: ockham(a)raz.or.at
See the MSDN documentation:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms679279%28v=vs.85%…
Currently implemented as a stub, this function would greatly help Python
developers who want to "freeze" (bundle into binaries) and package their
programs for Windows, as Python's internal "freezing" mechanisms (as well as
helpers based on them, such as cx_Freeze or unmaintained -- but still
wide-spread -- py2exe) depend on this function -- see the corresponding bug
report at http://bugs.winehq.org/show_bug.cgi?id=3591
I guess that some if not most of the logic required to implement this function
might be readily available from Wine's own DLL loading mechanisms, but being
pretty much of a Wine noob, I have no idea how exactly one would implement
this.
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http://bugs.winehq.org/show_bug.cgi?id=35857
Bug ID: 35857
Summary: Civ 5 - Pressing escape at any point during the game
causes a crash.
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: morgancoxuk(a)gmail.com
Created attachment 47875
--> http://bugs.winehq.org/attachment.cgi?id=47875
backtrace
Civilization 5 - Pressing escape at any point during the game causes a crash.
It occurs in game or in the game menu.
I have a Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=35871
Bug ID: 35871
Summary: I can't run DOS programm
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nata.lazic(a)gmail.com
Created attachment 47893
--> http://bugs.winehq.org/attachment.cgi?id=47893
I can't run DOS aplication
I can't run DOS programm in Linux Mint 16 Petra
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http://bugs.winehq.org/show_bug.cgi?id=35877
Bug ID: 35877
Summary: Problems with Proshowgold 5.
Product: Wine
Version: 1.7.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sitinh(a)gmail.com
Created attachment 47903
--> http://bugs.winehq.org/attachment.cgi?id=47903
page fault on read access to 0x01469258 in 32-bit code (0x004961ca).
"pxplay.exe"
Problems with Proshowgold 5. page fault on read access to 0x01469258 in 32-bit
code (0x004961ca). "pxplay.exe"
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http://bugs.winehq.org/show_bug.cgi?id=35879
Bug ID: 35879
Summary: Kindle for PC fails to install on Wine 1-4-1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cebula(a)sisna.com
Created attachment 47904
--> http://bugs.winehq.org/attachment.cgi?id=47904
Trace of failure when install failed.
Downloaded most recent Kindle for PC and it runs fine on Win 7. Fails to
install on Linux Mint 16 Mate version. Set compatibility to Win 7 and it still
fails. Backtrace is attached.
Mike
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http://bugs.winehq.org/show_bug.cgi?id=35880
Bug ID: 35880
Summary: Still error when starting the application
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramon(a)hoogerwerf.nl
Created attachment 47908
--> http://bugs.winehq.org/attachment.cgi?id=47908
Still error when starting the application
Still error when starting application
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http://bugs.winehq.org/show_bug.cgi?id=35881
Bug ID: 35881
Summary: Error with ISBEW64.exe trying to install LanSchool
Teacher
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wittyman37(a)yahoo.com
Created attachment 47909
--> http://bugs.winehq.org/attachment.cgi?id=47909
backtrace when trying to run Teacher.msi to install LanSchool Teacher
Error with ISBEW64.exe trying to install LanSchool Teacher. Installation does
not go past the welcome screen with "Please wait." and the Next button is
grayed out.
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http://bugs.winehq.org/show_bug.cgi?id=35895
Bug ID: 35895
Summary: Pagefault in Final Fanatasy VII
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxolasersquad(a)gmail.com
Created attachment 47928
--> http://bugs.winehq.org/attachment.cgi?id=47928
Backtrace
When launching Final Fantasy VII from Steam, it allows me to log in with my
Square-Enix account, and then I can choose Play. Finally it shows some intro
videos. When any key is pressed to begin the game it segfaults.
I am running Ubuntu 13.04 with nvidia-319-updates drvies installed.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing duplicate bugs.
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http://bugs.winehq.org/show_bug.cgi?id=23232
Summary: Windows Imaging Component redist installer sometimes
crashes in silent mode
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://download.microsoft.com/download/f/f/1/ff178bb1-
da91-48ed-89e5-478a99387d4f/wic_x86_enu.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28921)
--> (http://bugs.winehq.org/attachment.cgi?id=28921)
Windows Imaging Component crash backtrace
In order to have the WIC installer successfully start, the windowscodecs.dll
fake DLL must be removed, and an override should probably be set. With
wine-1.2-rc3-106-gae942d6, when running the installer with the quiet flag:
wine wic_x86_enu.exe /q
sometimes the installer will crash in setupapi during the installation. Turning
on debug flags sometimes masks the problem, and sometimes moves the problem
elsewhere, so I suspect heap corruption.
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http://bugs.winehq.org/show_bug.cgi?id=26819
Summary: wine: Unhandled page fault on read access to
0x00001df8 at address 0x5d63cf
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.c.necros(a)gmail.com
when I run Neverwinter Nights at the console displays:
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http://bugs.winehq.org/show_bug.cgi?id=33007
Bug #: 33007
Summary: Death to Spies Demo - err:module:attach_process_dlls
failed to initialize
Product: Wine
Version: 1.5.24
Platform: x86
URL: http://www.gamershell.com/download_20919.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Terminal log for english and russian versions of demo has identical output:
err:module:attach_process_dlls "VFS20.DLL" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\DTS Demo\\Death to Spies DEMO.exe" failed, status c0000005
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http://bugs.winehq.org/show_bug.cgi?id=33490
Bug #: 33490
Summary: je n'arrive pas à lire un livre en anglais sur kindle
pc, sauf en version abrégé en français
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henbig(a)hotmail.fr
Classification: Unclassified
Created attachment 44329
--> http://bugs.winehq.org/attachment.cgi?id=44329
rapport d'anomalie pour kindle pc
Je n'arrive pas à lire un livre au format kindle en anglais sauf la version
abrégée du livre, et avec kindle cloods, mais je ne sais pas l'installer.
je ne sais pas installer times news roman et courrier news sur ubuntu ou
kindle.
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http://bugs.winehq.org/show_bug.cgi?id=33565
Bug #: 33565
Summary: americas army 3.3 random crashes
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 44438
--> http://bugs.winehq.org/attachment.cgi?id=44438
backtrace
I have tested steam version
americas army 3.3 random crashes
on wine 1.5.29 and 1.5.30
and the result it it crashes all over left and right but mostly when I join the
game
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http://bugs.winehq.org/show_bug.cgi?id=34024
Bug #: 34024
Summary: IE8: Help --> About doesn't do anything
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/C/C/0/CC0BD555-
33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-ENU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45213
--> http://bugs.winehq.org/attachment.cgi?id=45213
wine-1.6-rc5 console output
When going to Help --> About in IE8 for XP nothing happens.
fixme:urlmon:LogSqmUXCommandOffsetInternal stub: 50 1 0 0
fixme:urlmon:LogSqmUXCommandOffsetInternal stub: 0 336 0 0
fixme:mshtml:ShowHTMLDialog (0x10108 0x2b9f218 0x25a968c L"help: no" 0x25a969c)
One workaround: Bug 25648.
The supplied native mshtml works around this. Native urlmon is needed too to
avoid a crash with native mshtml.
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