http://bugs.winehq.org/show_bug.cgi?id=28223
Summary: kernel32:debugger fails on Windows 7
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The kernel32:debugger test times out on my Windows 7 VM because Windows 7
brings up a dialog telling me that (a child of) kernel32_crosstest.exe crashed
and asking whether to stop it or search for a fix online. Each of them causes
a delay in the execution and together they translate into a timeout when run by
WineTest.
These are caused the SetErrorMode(0) call in doCrash().
If I change it to SetErrorMode(SEM_NOGPFAULTERRORBOX) then I no longer get the
dialog and the test does not time out. Instead it has a bunch of failures :-(
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http://bugs.winehq.org/show_bug.cgi?id=31359
Bug #: 31359
Summary: Magicka (steam) fails to run with "renderTargetIndex"
error
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stedevil(a)gmail.com
Classification: Unclassified
Created attachment 41205
--> http://bugs.winehq.org/attachment.cgi?id=41205
Magicka error log
When starting up Magicka via Steam in wine the game throws an error and quits
likely when it wants to start to render the logos/splashscreen. It just gets to
the point were it has a "ingame"-rendered mousepointer on a white background
and goes no further.
The error description is (full Magicka log attached):
System.ArgumentOutOfRangeException: The render target index must be within the
valid range for this device.
Parameter name: renderTargetIndex
Software and hardware:
Wine 1.5.9
Ubuntu 12.04
Steam, DX9, XNA31 and dotnet35 via latest devversion of winetricks
Tested, in turn, with both the following graphics cards (identical error on
both)
Radeon 6770 - driver 2:8.960-0ubuntu1
Geforce 250 - driver 295.49-0ubuntu0.1
Also tested both the fullversion (current latest 1.4.7.0) of Magicka (steam ID
42910) and the free demo (current latest 1.4.0.0) (steam ID 73050). Again, same
behaviour in both versions with wine 1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=35945
Bug ID: 35945
Summary: WM_NOTIFY (LVN_GETDISPINFO) message sent to destroyed
owner-data list view
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)winscp.net
The default message handler for WM_DESTROY for list view with LVS_OWNERDATA
sends WM_NOTIFY (LVN_GETDISPINFO) message to the control. This does not happen
on Windows (tested on XP, Vista, 7 and 8).
This causes crash in WinSCP application as objects that are released on
WM_DESTROY are accessed in WM_NOTIFY (LVN_GETDISPINFO) handler.
I'm attaching simple test application that show this. Press "Destroy view"
button.
On Windows, you will see, in the log view on the left side:
Message [0002] - WM_DESTROY
Destroyed
Message [000E] - WM_GETTEXTLENGTH
Message [0082] - WM_NCDESTROY
On Wine:
Message [0002] - WM_DESTROY
Destroyed
Message [000E] - WM_GETTEXTLENGTH
Message [004E] - WM_NOTIFY
WM_NOTIFY after WM_DESTROY
Message [1004]
Message [0082] - WM_NCDESTROY
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https://bugs.winehq.org/show_bug.cgi?id=35965
Bug ID: 35965
Summary: secur32/{negotiate,ntlm} tests fail with samba/winbind
4
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48067
--> https://bugs.winehq.org/attachment.cgi?id=48067
smb.conf
I've noticed that these two tests fail on Fedora 20 64-bit, and at first
assumed that it was a missing 32-bit ntlm_auth:
https://bugzilla.redhat.com/show_bug.cgi?id=968860
but looking into it further, it looks like wine isn't compatible with samba4.
To test this, I tried in my debian 7 (wheezy) VM, which has both samba versions
available.
$ sudo apt-get -y install winbind
$ cd ~/wine-git/dlls/secur32/tests
$ rm *ok ; make test
works
$ sudo apt-get -y install winbind4
$ cd ~/wine-git/dlls/secur32/tests
$ rm *ok ; make test
fails very quickly. Some of the default entries from samba3 are not valid in
samba4. With a minimalized smb.conf (attached), I was able to get rid of the
warnings from samba4, but the tests still fail (and pass with samba3).
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http://bugs.winehq.org/show_bug.cgi?id=35338
Bug ID: 35338
Summary: GOG.com installer shows the sdbinst.exe warning at the
end of installation
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47137
--> http://bugs.winehq.org/attachment.cgi?id=47137GOG.com Installer Log
You can see the full message in the screenshot. The problem doesn't seem to
affect the installed game. The warning doesn't show up with every installer
(HoMM 3 is affected, for instance).
TESTED ON:
Ubuntu 13.04 and Mac OS X 10.9 Mavericks
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http://bugs.winehq.org/show_bug.cgi?id=35486
Bug ID: 35486
Summary: GTX 760 is Detected as an 8800GTX by D3D applications
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: connorgames.geek(a)gmail.com
Classification: Unclassified
Created attachment 47373
--> http://bugs.winehq.org/attachment.cgi?id=47373
Output of lspci
My GTX 760 is Detected as an 8800GTX by D3D applications, causing occasional
problems when autodetecting settings or detecting maximum settings.
Total War: ROME II clearly demonstrates this problem. It shows the gfx card in
the options screen.
The output of lspci is attached.
The offending source file looks to be wine/dlls/wined3d/wined3d_private.h
System specs:
Linux Mint 16 Cinnamon (64 bit)
PlayOnLinux 4.2.1
Wine 1.7.11 32 bit
Samsung 840 PRO 256gb (Boot drive, TRIM enabled)
MSI Z87-G41 PC MATE
MSI GTX 760 TF (2gb)
Nvidia drivers 331.38
Core i7-4770k @ stock
16gB DDR3
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http://bugs.winehq.org/show_bug.cgi?id=30419
Bug #: 30419
Summary: Team Fortress 2 crash - "failed to lock vertex buffer
in CMeshDX8::LockVertexBuffer"
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cooling.crystals(a)gmail.com
Classification: Unclassified
On map load Team Fortress 2 crashes with error
"failed to lock vertex buffer in CMeshDX8::LockVertexBuffer"
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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https://bugs.winehq.org/show_bug.cgi?id=35582
Bug ID: 35582
Summary: Stealth WoW update makes 64-bit client crash 5-10
seconds after logging in
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
No relevant debug output before the crash.
fixme:seh:RtlAddFunctionTable 0x12dbe000 157 12db0000: stub
fixme:seh:RtlDeleteFunctionTable 0x6000: stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0x15 at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp_dwarf:dwarf2_parse_subprogram_block Unhandled Tag type 0xf at
ctx(0x237630,L"kernel32<elf>"), for debug_info(abbrev:0x1502df10,symt:(nil))
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:GetLogicalProcessorInformationEx (3,(nil),0x33f074): stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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https://bugs.winehq.org/show_bug.cgi?id=35863
Bug ID: 35863
Summary: ddraw tests sometimes fail to receive their messages
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
On my machine, ddraw2/ddraw7 fail like:
ddraw2.c:2343: Test failed: Expected message 0x46, but didn't receive it.
ddraw2.c:2345: Test failed: Expected screen size 640x480, got 0x0.
ddraw2.c:2350: Test failed: Expected {0, 0, 640, 480}, got {0, 0, 1366, 768}.
also happening on (at least): linux_fg-deb64-t32
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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http://bugs.winehq.org/show_bug.cgi?id=26154
Summary: Counter-Strike Source: Models and Weapons are
invisible
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmuller23(a)yahoo.de
After joining or creating a server in Counter-Strike Source, all models and
weapons are invisible. Some doors and windows are also "hidden" (bad walhack ;)
).
Reinstalled CSS several times, used DirectX 9,8 and OpenGL. Nothing changes. I
installed the patch "Hack to fix css"
(http://bugs.winehq.org/show_bug.cgi?id=7698) via git but the bug remained.
There are hardly no chrashes or any other issues (except for some graphical
artefacts).
CSS Console doesn't give any usefull or interesting output, neither does wine.
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http://bugs.winehq.org/show_bug.cgi?id=26341
Summary: Regression problem on program Future Tax
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.herron(a)telus.net
Created an attachment (id=33555)
--> (http://bugs.winehq.org/attachment.cgi?id=33555)
Last few lines of Regression Test on Future Tax
Attached is a regression test on the program Future Tax (www.futuretax.ca).
The program works under wine 1.0.1, but produces and "unsupported operation"
error under wine 1.2.
The website has a free download that can be used to test for the fault. The
problem has been there for at least a couple of years, but I suspect no one has
made any attempt to trace it until now. This program is used every year, so it
would be nice to get it going under current versions of wine.
Good luck. If I can be of further help please ask.
Alan
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http://bugs.winehq.org/show_bug.cgi?id=14394
Summary: tf2 crashes and locks at random
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmichael.fischer(a)gmail.com
Created an attachment (id=14708)
--> (http://bugs.winehq.org/attachment.cgi?id=14708)
tf2-dump
After fighting with this issue since Wine .9.59 I finally was able to run TF2
in a terminal and get the output. Issue has occured across all NVIDIA-drivers
since then and has also occured across all wine versions since then. Previous
to this TF2 ran smoothly at high detail rates.
Gefore 8600 GTS.
Note: I have the chattr -R +S enabled for
steamapps/myusername(a)myemailaddress.com as it is required to get into the game.
Disabling it as soon as the game loads has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=25561
Summary: Setting watches in winedbg can generated unhandled
floating point stack check exceptions
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The way the recreate this may seem rather artificial, but it seems to always
reproduce it for me.
$ cd dlls/riched20/tests
$ winedbg riched20_test.exe.so editor < dbgbug
where the dbgbug file is:
b test_EM_FORMATRANGE
c
watch * &fr.rc.bottom
c
c
The output I get is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35626
Bug ID: 35626
Summary: Patrician III: divide by zero exception scrolling the
city view (side effect in user32.SubtractRect())
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: jcantero(a)gmail.com
Created attachment 47575
--> http://bugs.winehq.org/attachment.cgi?id=47575
Backtrace of the exception, wine trace log and an example .c of the bug
The game 'Patrician III: Rise of the Hanse' crashes by a 'divide by zero'
exception in certain conditions (later explained). I've debugged and found the
root of the bug: it's a side effect in the wine implementation of
user32.SubtractRect() function. In my attachment there's a C program that
simulates the error (and a fixed version of the function to avoid it).
I'm using wine 1.6.2, but this bug applies to all versions of wine to this day.
In git-master it's here:
https://github.com/mirrors/wine/blob/master/dlls/user32/uitools.c#L1424 . The
bug was already reported serveral times, but due to lack of new information it
was CLOSED ABANDONED (for example bugs #11768 and #16535). The bug is also
mentioned as well-known in the comments of the AppDB entry of Patrician III
(the vast majority of users avoid the bug disabling the feature that triggers
it). Other applications can be also affected by this bug (see later).
But first is first: the symptoms. The users of Patrician 3 suffer this bug when
they try to scroll the city view and that city has a layer of weather effects
(rain, fog, snow, ...). If the user changes the view of the city using the
minimap, it works but only if the original rectangle of the view and the
rectangle of the new position don't overlap. If they overlap in any way, or
when the user tries to scroll the view (then it always overlap), the situation
is detected by a call to user32.IntersectRect() function that returns TRUE, and
the program branchs through 2 calls to SubtractRect() (I suppose to find the
area that it's not in common between the two views). These calls fail when the
actual version of the wine user32 library is used: they return an empty
rectangle (with values {0, 0, 0, 0}) instead the expected one. The code of
Patrician III is not prepared to handle the unexpected result, and when it
tries to use such values in some calculations including a division, it crashes
due a 'divide by zero' exception. That's what I found debugging the executable
with winedbg. The attachment includes a log of (part of) the calls (it's a long
list but the only relevant info is just before the exception near the end of
the file).
The cause of this bug lies in... let's say an unorthodox use of the
SubtractRect() function. In the common case, the wine version works flawlessly.
But that particular code of Patrician III calls SubtractRect() using the same
pointer for the out value (dst) and one of the in values (src2). One of the
first things that the wine implementation of SubtractRect() does is copying the
scr1 value to dst. But with dst==src2, the assign also changes src2 as a side
effect, provoking the bug. That behaviour is what is needed to fix. This bug
can also affect other programs that uses the function in the same way
(fortunately the bug is not present in Windows version, so there can't be any
program that rely on it).
In my attachment the SubtractRect.c that can be compiled (alone) to demo the
bug behaviour. It calls SubtractRect() -a straight version from source code-
with 3 different parameters (working as intended) and with the 1st and 3rd same
parameter (bug). The .c has 2 #defines in the beginning, one to show more debug
info and another to replace SubtractRect() with a fixed SubtractRect2() that I
tested. The fix is not probably the best of the solutions, it only delays the
copy *dest = *src1; past the uses of src1 and src2. But it works! (a better
solution probably wouldn't use dst as a lvalue at all, only as a rvalue).
I've applied the patch to wine 1.6.2 and now Patrician III is working with the
weather effects to high :)
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=28231
Summary: Black Dog Cribbage fails to start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: craigfoster72(a)gmail.com
Created an attachment (id=36156)
--> (http://bugs.winehq.org/attachment.cgi?id=36156)
Error output from starting game Black dog cribbage
When I try to start up the game I get an error message . see attached file
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https://bugs.winehq.org/show_bug.cgi?id=36008
Bug ID: 36008
Summary: urlmon/uri tests crash with WINEDEBUG=warn+heap
Product: Wine
Version: 1.7.16
Hardware: x86
URL: https://test.winehq.org/data/7e874aed75765f3c017673178
cfd64301b7ba3ed/linux_ae-fedora64-heap/urlmon:uri.html
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48139
--> https://bugs.winehq.org/attachment.cgi?id=48139
WINEDEBUG=warn+heap,urlmon,relay,seh,tid
uri.c:11612: test IPersistStream...
Unhandled exception: page fault on read access to 0xfeeefefa in 32-bit code
(0x7ed73c4a).
..
Backtrace:
=>0 0x7ed73c4a test_IPersistStream+0xc2a()
[/home/austin/wine-git/dlls/urlmon/tests/../../../include/objidl.h:3142] in
urlmon_test (0x0034fc88)
1 0x7ed7c614 func_uri+0x32b3()
[/home/austin/wine-git/dlls/urlmon/tests/uri.c:11613] in urlmon_test
(0x0034fd48)
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http://bugs.winehq.org/show_bug.cgi?id=26713
Summary: Teamfortress 2 crashes in the menu (tf2)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Hi,
there seems to be a repeatable crash when you launch steam, start tf2, go to
mange items, crafting, view all blueprints, grab the scrollbar and try to
scroll to the end.
At about 80-90% scrolling down the game crashes here.
using gentoo64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 460/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 270.18
err:mmtime:TIME_MMTimeStop Timer still active?!
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
err:ntdll:RtlpWaitForCriticalSection section 0x7d7f64 "?" wait timed out in
thread 0023, blocked by 0024, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26182
Summary: Steam half-life and TFC freezes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esk112(a)hotmail.com
Created an attachment (id=33374)
--> (http://bugs.winehq.org/attachment.cgi?id=33374)
Wine output
Half-life and Team Fortress Classic freezes when trying to create a local game
or join a server. Starting up into the main menu and changing settings work.
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http://bugs.winehq.org/show_bug.cgi?id=24616
Summary: Launch Battlefield 2 (installed as Steam application)
: BF2 crashes immediately
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31095)
--> (http://bugs.winehq.org/attachment.cgi?id=31095)
Command Line trace from command: wine BF2.exe +fullscreen 0 +szx 1024 +szy 768
Launching BF2.exe executable crashes immediately.
I am sorry but I have been following all the guidance for this application in
the WineHQ app entry comments.
I do have entries for 800x600 and 1024x768 monitor resolutions - given by
xrandr.
Perhaps someone could point me in the right direction to troubleshoot what is
wrong with my configuration (or whether the problem is a regression).
System:
Nivida 8800GTX (768Mb) + Nvidia driver 256.53
Core i7 920 @4Ghz
6Gb DDR3 RAM
Ubuntu 10.04.1 x64 (system fully updated)
BTW I have "Half-Life 2.0", "Stalker : Shadow of Chernobyl" and "Bioshock I"
working very well on the same Wine install version.
Thanks for any help you guys can give me!
Robert
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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https://bugs.winehq.org/show_bug.cgi?id=36006
Bug ID: 36006
Summary: msxml3/domdoc tests crash with WINEDEBUG=warn+heap
Product: Wine
Version: 1.7.16
Hardware: x86
URL: https://test.winehq.org/data/7e874aed75765f3c017673178
cfd64301b7ba3ed/linux_ae-fedora64-heap/msxml3:domdoc.h
tml
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48138
--> https://bugs.winehq.org/attachment.cgi?id=48138
WINEDEBUG=relay,seh,tid,msxml
fixme:msxml:domdoc_get_parseError (0x12e170)->(0x34f984): creating a dummy
parseError
wine: Unhandled page fault on read access to 0xfeeefef2 at address 0x7ed935ae
(thread 0025), starting debugger...
...
Backtrace:
=>0 0x7ed935ae _expect_ref+0x1e(obj=0x144078, ref=0x2, line=0x9cb)
[/home/austin/wine-git/dlls/msxml3/tests/domdoc.c:379] in msxml3_test
(0x0034fb28)
1 0x7edaa43c test_refs+0x168b()
[/home/austin/wine-git/dlls/msxml3/tests/domdoc.c:2507] in msxml3_test
(0x0034fc08)
2 0x7edcd134 func_domdoc+0x403()
[/home/austin/wine-git/dlls/msxml3/tests/domdoc.c:11866] in msxml3_test
(0x0034fd48)
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http://bugs.winehq.org/show_bug.cgi?id=32275
Bug #: 32275
Summary: UK Truck Simulator Demo does not start
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forspam54(a)ya.ru
Classification: Unclassified
Created attachment 42596
--> http://bugs.winehq.org/attachment.cgi?id=42596
wine C:\windows\command\start.exe /Unix <the prefix
path>/dosdevices/c:/users/Public/Desktop/UK\ Truck\ Simulator.lnk 2>&1 | tee
wine.log
I downloaded the demo of UK Truck Simulator game from
http://www.uktrucksimulator.com/download.php . Installed it in a clean prefix.
It puts a link on the desktop that starts
<install_dir>/bin/win_x86/uktrucks.exe, the game config utility and launcher.
When I press "Start" in the launcher, it shows a blank window and nothing else
happens.
The demo is actually the full game, limited to 1 hour of play. Apparently, it
tries to connect to the internet and show a web page to let the user an option
to buy a full game.
The full digital version has similar problem. It requires activation over the
internet and it seems that's what it tries to do when I try to run the game.
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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https://bugs.winehq.org/show_bug.cgi?id=6058
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #27 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.17.
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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http://bugs.winehq.org/show_bug.cgi?id=31070
Bug #: 31070
Summary: Sid Meyers Pirates crashes on startup
Product: Wine
Version: 1.5.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachimsvndsn(a)gmail.com
Classification: Unclassified
Created attachment 40781
--> http://bugs.winehq.org/attachment.cgi?id=40781
dump of crash
System:
Linux caemlyn 2.6.32-5-vserver-amd64 #1 SMP Sun May 6 06:53:58 UTC 2012 x86_64
GNU/Linux
Attempting to start game from steam running on playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=30247
Bug #: 30247
Summary: Adobe Connect add-in displays a blank screen
Product: Wine
Version: 1.5.0
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
Trying to get screen sharing using Adobe Connect to work I've done the
following:
winetricks firefox
winetricks flash11
In about:config set dom.ipc.plugins = true
When entering a meeting and trying to share my screen the add-in is installed
by the Flash Runtime and a window pops up. Unfortunately that window stays
empty.
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http://bugs.winehq.org/show_bug.cgi?id=12768
Summary: gdi32: metafile.ok fails in a virtual desktop
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12425)
--> (http://bugs.winehq.org/attachment.cgi?id=12425)
+gdi trace in git
Not sure if it's a gdi/winex11drv bug, but when running make -k test in a
virtual desktop, the only (noticeable) difference is that gdi32: metafile.ok
fails:
metafile.c:1626: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): Reference
bounds are not isotropic
metafile.c:1692: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): rclBounds is
not isotropic
(user32/msg.ok fails in a different way, but that's pretty finicky anyway, so
I'll ignore that until we can get it to behave better.)
I'll attach +gdi log as well as a +x11drv,+win trace.
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http://bugs.winehq.org/show_bug.cgi?id=35977
Bug ID: 35977
Summary: Exile: Escape from the pit crashes on startup
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: brgerst(a)gmail.com
Created attachment 48094
--> http://bugs.winehq.org/attachment.cgi?id=48094
Error log
Exile: Escape from the Pit crashes on startup.
Git bisect found this commit causes the crash, and reverting it on current
master fixes the problem:
commit 091c342f32583464df5ef45ae314d34e9a511c90
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 16 16:58:28 2012 +0200
gdi32: Add a generation count in the high word of GDI handles.
Download link: http://www.spiderwebsoftware.com/exile/winexile.html
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http://bugs.winehq.org/show_bug.cgi?id=32887
Bug #: 32887
Summary: EVE Online in game browser crashes
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Unlike in bug 32078, compiling without osmesa does not work for me.
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http://bugs.winehq.org/show_bug.cgi?id=14730
Summary: winecfg: adjusted drive mapping lost
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have tried to assign a different path to the drive letters "E:" and "Z:". I
committed the desired changes with the button "OK" from the configuration
dialogue. The previous default values were displayed when I returned to the
corresponding tab after the restart for the application "winecfg".
How should it be achieved to keep adjusted settings for the drive mapping
permanently?
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http://bugs.winehq.org/show_bug.cgi?id=29409
Bug #: 29409
Summary: can't select player class or change team in team
fortress 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hitech46(a)gmail.com
Classification: Unclassified
Wine 1.3.9
Fedora 14
Team Fortress 2 Steam version, with latest updates.
So, I can't select player class, or change the team, during the game.
If Ill try to to that, respawn timer will always(!) reset.
The weapons from inventory can be swapped normally, as it should be...
Yes, sounds like game bug, but windows-users don't have such bug.
So...what is it, and how I can fix it?
P.S: Sorry for bad english...
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http://bugs.winehq.org/show_bug.cgi?id=27501
Summary: atlas.ti fails open any project file due to lack in
ole32 implementation
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crefff(a)gmail.com
Every time I try to open project file in Atlas.ti by Scientific Software it
ends with "Access Violation" error. It has something to do with:
fixme:storage:PropertyStorage_ReadProperty unsupported type 8
So PROPVARIANT 8 is undeclared/unsupported within PropertyStorage_ReadProperty
located in wine-1.3.22/dlls/ole32/tests/propvariant.c
Is it possible to add support for property type 8 in wine's ole32.dll
implementation?
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http://bugs.winehq.org/show_bug.cgi?id=22492
Summary: Money 2003 - Tools menu not displayed
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2573
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
The Tool menu not displayed when I click on it. Other menus open fine.
I've try Wine 1.2, the bug is always here.
I use the french version, so for me it's the menu "Outils".
I am available to perform all necessary tests.
Best reagards
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http://bugs.winehq.org/show_bug.cgi?id=30914
Bug #: 30914
Summary: Osu! Doesn't start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pastorrub(a)msn.com
Classification: Unclassified
When I try to start osume.exe It crashes and sends me this errors:
"Unhandled Exception: System.InvalidProgramException: Invalid IL code in
#UH.#fs:#eo (): IL_0010: ldelem.ref" and
when I try to start osu!.exe the same happens with a texttbox that says
GetThreadContext failed.
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http://bugs.winehq.org/show_bug.cgi?id=25256
Summary: Team Fortress 2 won't start
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Created an attachment (id=32075)
--> (http://bugs.winehq.org/attachment.cgi?id=32075)
console output
When I launch it from within Steam or with "steam.exe -applaunch 440" the
"Launching Team Fortress 2" box shows, then exits with nothing happening. This
happens on a fresh prefix (steam folder copied over). My TF2 files successfully
verified.
Console output attached
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #115 from Jose Suarez <guebby(a)gmail.com> ---
(In reply to Ken Sharp from comment #114)
> Does this still occur in Wine 1.7.16 or later?
Yes, it does.
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http://bugs.winehq.org/show_bug.cgi?id=23658
Summary: Acclaim Re-Volt: All transparent objects not displayed
correctly (black/blinky regression?)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Re-Volt.shtm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29606)
--> (http://bugs.winehq.org/attachment.cgi?id=29606)
log of demo revolt.exe running
Sadly, I cannot do a regression test. (Running on 26kbps dial-up here)
But I can confirm a regression occurred since at least 1.2-rc3 resulting in
blinky black rectangles around all transparent objects in the game. Makes it
difficult on certain tracks in the game, especially botanical garden where all
the leaves are flat black...
Affects the demo as well as all retail versions of the game.
Free demo link added.
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http://bugs.winehq.org/show_bug.cgi?id=32579
Bug #: 32579
Summary: wine crashes at random without triggering the debugger
or reporting exception
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
Tried wine 1.5.17, 1.5.19, 1.4.1 kernel 3.7.0-rc3 3.7.1 mesa 9.1-git, 9.0 in
this order.
Running d3d application randomly crashes. No debug info is generated. I cannot
find any information on debugging crashes that do not trigger the debugger.
The crash seems to be related to some locations that contain more objects but I
cannot tell if rendering particular object or effect triggers it or if
rendering many objects at once causes trouble or something completely
different.
I cannot downgrade to earlier Mesa due to driver vs hardware incompatibility. I
suspect the issue is driver related but wine provides no debug info whatsoever.
Application is stable on windows.
003a:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7b86d9cd
ip=7b86d9cd tid=003a
003a:trace:seh:raise_exception info[0]=00000001
003a:trace:seh:raise_exception info[1]=00728ce4
003a:trace:seh:raise_exception eax=00000001 ebx=6cc02458 ecx=0087c7b8
edx=00728ce4 esi=0033fb58 edi=6ca5b660
003a:trace:seh:raise_exception ebp=6cd6d3e0 esp=0033fb28 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010206
003a:trace:seh:call_stack_handlers calling handler at 0x829768 code=c0000005
flags=0
003a:trace:seh:call_stack_handlers handler at 0x829768 returned 1
003a:trace:seh:call_stack_handlers calling handler at 0x6b28f0 code=c0000005
flags=0
003a:fixme:dbghelp:elf_search_auxv can't find symbol in module
003a:trace:seh:__regs_RtlUnwind code=c0000027 flags=2
003a:trace:seh:__regs_RtlUnwind calling handler at 0x7bc757f0 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x7bc757f0 returned 1
003a:trace:seh:__regs_RtlUnwind calling handler at 0x829768 code=c0000027
flags=2
003a:trace:seh:__regs_RtlUnwind handler at 0x829768 returned 1
003a:err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=30997
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing duplicate bugs.
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http://bugs.winehq.org/show_bug.cgi?id=30429
Bug #: 30429
Summary: X-Ray 1.0 not working
Product: Wine
Version: 1.4
Platform: x86-64
URL: http://www.raymond.cc/xray/XRay.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Created attachment 39790
--> http://bugs.winehq.org/attachment.cgi?id=39790
X-Ray Terminal Output
Hi
X-Ray 1.0 doesn't start on Wine running Kubuntu 11.10. Mono 2.10.8 for Windows
[1] and for Linux is already installed.
In Terminal output appear a lot of problems concerning the
ConfigFileHandler_startElement.
[1]
http://download.mono-project.com/archive/2.10.8/windows-installer/1/mono-2.…
Atalanttore
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http://bugs.winehq.org/show_bug.cgi?id=17594
Summary: user32/dde crashes if run with +heap under OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-heap/user32:dde.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19757)
--> (http://bugs.winehq.org/attachment.cgi?id=19757)
+relay,+seh,+tid,+ddeml,warn+heap
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
warn:heap:GlobalLock (c052): Page fault occurred ! Caused by bug ?
wine: Unhandled page fault on read access to 0x7fc90000 at address 7fb907cb
(thread 0009), starting debugger...
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
+relay,+seh,+tid,+ddeml,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=30136
Bug #: 30136
Summary: Rpg Maker Xp has a error when you open any game
created wiht it.
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odnetnininds(a)gmail.com
Classification: Unclassified
Created attachment 39309
--> http://bugs.winehq.org/attachment.cgi?id=39309
error of the game
when you open the game it shows a error. Also the rendering of the editor is
very slow.
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