http://bugs.winehq.org/show_bug.cgi?id=34074
Bug #: 34074
Summary: REGRESSION: StarCraft II stutters a lot
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pw(a)draiser.net
Classification: Unclassified
Unfortunately I can't make regression test by now to detect guilty patch, but
it's somewhere between 1.5.11 and 1.5.27. Patch makes StarCraft 2 (Wings of
Liberty) unplayable due to constant stuttering (and freezing). Hope this will
be helpful anyway.
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http://bugs.winehq.org/show_bug.cgi?id=28296
Summary: AceMoney 4.19 crashes immediately as soon as you try
to print anything.
Product: Wine
Version: 1.3.27
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexp(a)mechcad.net
AceMoney 4.19 crashes immediately as soon as you try to print anything.
Just launch AceMoney and click on File->Print, select the printer and click on
OK. It crashes immediately
This problem does not exist on windows.
Attached is packaged AceMoney app, as well as debug log file
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http://bugs.winehq.org/show_bug.cgi?id=3591
--- Comment #24 from Bernhard Reiter <ockham(a)raz.or.at> ---
Back with a somewhat more detailed analysis:
As for py2exe and cx_Freeze, the assumptions in my previous comment seem to be
largely correct, see their implementations of the StatusRoutine function:
https://bitbucket.org/anthony_tuininga/cx_freeze/src/de3e8865616a1048d17e95…http://sourceforge.net/p/py2exe/svn/HEAD/tree/trunk/py2exe/source/py2exe_ut…
In both cases, BindImageEx is called with BIND_NO_BOUND_IMPORTS |
BIND_NO_UPDATE | BIND_ALL_IMAGES as Flags, which I think means that no actual
changes to the image's virtual address table are done, but they're only used to
determine which DLLs are used by the image.
So for cx_Freeze, it would be apparently enough for Wine's BindImageEx stub to
iterate over all DLLs whose functions are used by the image, i.e. the exe or
dll passed as the ImageName parameter, and call StatusRoutine with the Reason
parameter set to BindImportModule, and DllName set to the DLL, while the
"Parameter" and "virtualAddress" arguments aren't required for it to work. The
part I don't know yet is how to get the list of DLLs required by the Image, but
I suppose that some function in dlls/ntdll/ (maybe loader.c ?) could be used to
do that. (It can't be that hard anyway as it's possible to display them by
running i686-w64-mingw32-objdump -p myimage.exe)
(Py2exe also requires StatusRoutine called with BindImportProcedure as Reason,
and will in that case check if Parameter is set to PyImport_ImportModule before
it does something, so that's possibly a little bit more complicated to
implement.)
I'm now hoping for some Wine guru to pick this up and implement BindImageEx as
described above so that at least cx_Freeze will work...
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https://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #63 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
(In reply to Jarkko K from comment #62)
> I 1st run this game (demo) from shortcut, it didn't crash, but it did hang
> when I pressed esc. I never saw crash dialog. But when I run this game from
> console it crashed.
>
> fixme:thread:__hook_pthread_create most thread attributes ignored!
> fixme:thread:start_thread Started native thread 00000025
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
> fixme:ddraw:ddraw7_Initialize Ignoring guid
> {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0e (value 0x00)
> fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
> 0x3b4/0x3d4: 0x0f (value 0x00)
> fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported
> by the wine project
> fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and
> support, please visit http://ubuntuforums.org/showthread.php?t=1960599
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
> wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
> (thread 0009), starting debugger...
> wine client error:25: write: Bad file descriptor
>
>
> When I tried to run from console.
>
> I had to set win98 to get this game installed.
wine 1.7.16
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Jarkko K <jarkko_korpi(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jarkko_korpi(a)hotmail.com
--- Comment #62 from Jarkko K <jarkko_korpi(a)hotmail.com> ---
I 1st run this game (demo) from shortcut, it didn't crash, but it did hang when
I pressed esc. I never saw crash dialog. But when I run this game from console
it crashed.
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000025
fixme:win:EnumDisplayDevicesW ((null),0,0x33f658,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f588,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f438,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0e (value 0x00)
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x00)
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f518,0x00000000), stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x5203fa
(thread 0009), starting debugger...
wine client error:25: write: Bad file descriptor
When I tried to run from console.
I had to set win98 to get this game installed.
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http://bugs.winehq.org/show_bug.cgi?id=35888
Bug ID: 35888
Summary: Stahlschlüssel 2007 no CD in drive warning
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: scrrun
Assignee: wine-bugs(a)winehq.org
Reporter: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) install Stahlschlüssel 2007
3) wine yowindow.exe
Behaviour:
Program doesn't start because there is no CD in drive warning.
Expected behaviour:
Program should start.
Additional info:
After 'winetricks jet40 vb6run' program starts.
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http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=34668
Bug #: 34668
Summary: Age of Empires Trial version only gives a black screen
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wagnermaik(a)web.de
Classification: Unclassified
Hello everyone,
I would like to inform you that as far as "Age of Empires"(trial version) is
concerned I only get a black screen when launching the trial.
AppDB entry is at:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4113
I got the trial from this URL:
http://www.microsoft.com/games/empires/downloads.htm
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http://bugs.winehq.org/show_bug.cgi?id=29968
Bug #: 29968
Summary: Final Fantasy XI crashes when unfocused in windowed
mode
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: astrit.prower(a)gmail.com
Classification: Unclassified
Created attachment 39010
--> http://bugs.winehq.org/attachment.cgi?id=39010
WINE crash output.
When unfocused WINE reports that "pol.exe" has crashed which consequently
crashes Final Fantasy XI.
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http://bugs.winehq.org/show_bug.cgi?id=35786
Bug ID: 35786
Summary: Incorrect behaviour in printf with 0 value on "%#x"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: steve(a)sk2.org
Created attachment 47780
--> http://bugs.winehq.org/attachment.cgi?id=47780
Test case
Hi,
This is forwarded from http://bugs.debian.org/741592
The printf documentation states that "%#x" prepends 0x for non-zero values
only, but the Wine implementation prefixes 0x for zero too:
$ cat t.c
#include <stdio.h>
int main()
{
int val = 0;/* zero */
fprintf(stdout, "value=%#x\n", val );
return 0;
}
$ i686-w64-mingw32-gcc t.c
$ wine32 a.exe
value=0x0
The resulting executable prints
value=0
when run on Windows.
Regards,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=20466
Summary: Brothers In Arms Hell's Highway fails to start
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24346)
--> (http://bugs.winehq.org/attachment.cgi?id=24346)
log
The issue I experienced when attempting to load the game is described here :
http://www.whatwasithinking.co.uk/2008/10/08/brothers-in-arms-hells-highway…
.
In this how-to, they suggest to update/reinstall the graphics drivers and the
PhysX module. My graphics driver is already updated to the latest (nvidia
190.42), and I fetched the latest bundle for the PhysX software. DirectX is
automatically installed by the game, I therefore used winetricks to make sure I
had the latest DX9 bundle. Despite that, I still get the same error message.
I browsed furthermore and have been refered to this :
http://gbxforums.gearboxsoftware.com/showthread.php?p=1379618#post1379618 .
This seems quite unusual to me, therefore before I test this, I would like to
have some feedback on the solution proposed.
I have uploaded my console output, if it can help.
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http://bugs.winehq.org/show_bug.cgi?id=30079
Bug #: 30079
Summary: Broken Sword - The Sleeping Dragon: Graphics
corruption
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: welshbyte(a)sucs.org
Classification: Unclassified
Created attachment 39188
--> http://bugs.winehq.org/attachment.cgi?id=39188
Screenshot of the graphics corruption
The game was downloaded from gog.com and installed into a fresh WINEPREFIX. It
runs fine and the intro scenes are faultless but when the game itself starts
the graphics are corrupt and the game is just about unplayable.
I've tried it with fullscreen and windowed mode, selecting different
resolutions and colour depths in the game's options, and the corruption is the
same. It's difficult to describe the corruption so I'm going to attach a
screenshot showing a time when the corruption is really bad (mostly it's just
the characters which are warped and/or flickering).
Version info:
$ git log -1 --pretty=oneline
1517f3df30232daf3ccfc88e53f1377d0c5a2a20 Release 1.4-rc6.
$ wine --version
wine-1.4-rc6
$ uname -r
3.2.7-1.fc16.x86_64
Graphics card/driver:
00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated
Graphics Controller (rev 02) (prog-if 00 [VGA controller])
Subsystem: Lenovo Device 215a
Flags: bus master, fast devsel, latency 0, IRQ 41
Memory at f2000000 (64-bit, non-prefetchable) [size=4M]
Memory at d0000000 (64-bit, prefetchable) [size=256M]
I/O ports at 1800 [size=8]
Expansion ROM at <unassigned> [disabled]
Capabilities: <access denied>
Kernel driver in use: i915
Kernel modules: i915
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http://bugs.winehq.org/show_bug.cgi?id=24702
Summary: Pro Evolution Soccer 2010 show black screen with stars
and never load
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Launching the game show black screen with white stars, FOREVER!!
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https://bugs.winehq.org/show_bug.cgi?id=35809
Bug ID: 35809
Summary: Avoid deletion of precious (empty) folders such as
'%USERPROFILE%\\Application Data' during MSI product
upgrades/uninstalls
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found this while investigating some issues with Aeria Game Launcher
(https://www.aeriagames.com/playnow/ignite).
Aeria requires .NET Framework 3.5 installed.
After applying 'wintricks -q dotnet35' recipe to a fresh 32-bit WINEPREFIX the
'Aeria Ignite' installer silently fails.
The reason is that some folders such as '%USERPROFILE%\\Application Data' are
completely missing and the installer fails to put some files below that.
Those folders are created during WINEPREFIX creation (wineboot).
Deletion afterwards won't let them get recreated (prefix update).
Further investigation reveals this happens during .NET Framework service pack
recipe runs where products to be upgraded are uninstalled (expected, by
design).
Example: .NET Framework 2.0 -> .NET Framework 2.0 SP1
--- snip ---
...
0028:Call KERNEL32.CreateProcessW(00000000,0171b210 L"msiexec /i
{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}
REMOVE=ALL",00000000,00000000,00000000,00000000,00000000,00000000,0033d0d8,0033d0c8)
ret=7dac3509
...
008d:Call KERNEL32.__wine_kernel_init() ret=7bc5a3aa
0028:Ret KERNEL32.CreateProcessW() retval=00000001 ret=7dac3509
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"RemoveFolders")
...
<*** attempted removal of lots of folders, even precious ones ***>
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"CreateFolders")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFiles")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"PublishProduct")
...
008d:trace:msi:ACTION_PerformUIAction Performing action (L"InstallFinalize")
...
008d:Call msi.MsiConfigureProductExW(00139a96
L"{7131646D-CD3C-40F4-97B9-CD9E4E6262EF}",00000000,00000005,00136340 L"
REMOVE=ALL") ret=7edefa60
008d:Call KERNEL32.DeleteFileW(00159bd0 L"C:\\windows\\Installer\\14bc.msi")
ret=7ed19d6f
008d:Ret KERNEL32.DeleteFileW() retval=00000001 ret=7ed19d6f
...
008d:Ret msi.MsiConfigureProductExW() retval=00000000 ret=7edefa60
008d:Call KERNEL32.ExitProcess(00000000) ret=7edf0282
...
--- snip ---
I filtered only the successful deletions (= folder was empty):
--- snip ---
$ grep -B1 "KERNEL32.RemoveDirectoryW() retval=00000001" log.txt
...
0028:Call KERNEL32.RemoveDirectoryW(0066d2e0
L"C:\\users\\focht\\Temp\\testdir.dir") ret=3ab16b39
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab16b39
--
0028:Call KERNEL32.RemoveDirectoryW(00681970
L"C:\\users\\focht\\Temp\\Microsoft .NET Framework 3.5") ret=3ab1709a
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3ab1709a
--
008d:Call KERNEL32.RemoveDirectoryW(0057e808 L"C:\\users\\focht\\Application
Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(00176ee8 L"C:\\users\\focht\\Start
Menu\\Programs\\Administrative Tools\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c70e8
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\Microsoft .NET Framework
2.0\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c5178 L"C:\\users\\focht\\Local
Settings\\Application Data\\") ret=7ecfd3d8
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecfd3d8
--
008d:Call KERNEL32.RemoveDirectoryW(005c4938
L"C:\\windows\\PCHEALTH\\ERRORREP\\QHEADLES\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4b50
L"C:\\windows\\PCHEALTH\\ERRORREP\\QSIGNOFF\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c4ab0
L"C:\\windows\\PCHEALTH\\ERRORREP\\") ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
008d:Call KERNEL32.RemoveDirectoryW(005c42f8 L"C:\\windows\\PCHEALTH\\")
ret=7ecbd63d
008d:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=7ecbd63d
--
0028:Call KERNEL32.RemoveDirectoryW(0033de50
L"C:\\users\\focht\\Temp\\IXP04D49.tmp") ret=3a1047e9
0028:Ret KERNEL32.RemoveDirectoryW() retval=00000001 ret=3a1047e9
--- snip ---
Some folders are essential for many installers/apps.
Deletion will cause subtle problems on further software installations (the
actual apps) or at run time.
Especially true for:
'%USERPROFILE%\\Application Data'
'%USERPROFILE%\\Local Settings\\Application Data'
Those are precious and need to be preserved.
On Windows this scenario never happens because there always exist dozen of
subfolders below by default.
A quick fix would be the creation of (empty) subfolder below, for example
'Microsoft' which is present on all Windows systems by default.
This prevents the deletion of the parent.
Another option is to fix bugs like bug 34910 which needs
'%USERPROFILE%\\Application Data\\Microsoft\\Windows\\Themes\\' folder present,
which would automatically thwart the folder deletion attempt.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33603
Bug #: 33603
Summary: Metro: Last Light crash after several minutes
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game works fine, but has a stable crash after several minutes of gameplay.
>From terminal:
err:d3d_surface:surface_load_pbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glBufferDataARB @ surface.c / 545
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 2125
err:d3d_surface:surface_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glMapBufferARB @ surface.c / 926
wine: Unhandled page fault on read access to 0x00000000 at address 0x971ee0
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=25727
Summary: Dead Space resolution issues
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When first starting the game, the maximum resolution available for me is
1360x768 (there are also many multiple entries each resolutions with whole wide
range of different frequencies, about 6 entries for each resolution).
When I quit the game, the desktop resolution and gamma fail to revert to
normal.
If I manually set the desktop resolution using the nvidia-settings tool then go
back into the game I can now select my native 1920x1200 (It jumps strait from
the end of the lower resolutions 1360x768 to 1920x1200 with no other
resolutions in between). (I'm not sure if this is the result of
nvidia-settings, of it it just happens to work after restarting multiple times
and screwing with the settings).
The gamma still fails to return to normal levels, opening nvidia-settings
(without needing to change any settings) fixes it.
I'm running on a Nvidia GTX260. Ubuntu 10.10.
Other people are reporting similar problems with the resolution choices.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
Another possible, untested work around if someone can't fix the resolution is
to manually edit:
~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic
Arts/Dead Space/settings.txt
And set:
Window.Width = 1920
Window.Height = 1200
Window.Hz = 150
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http://bugs.winehq.org/show_bug.cgi?id=17440
Summary: Fog bug introduced between 1.1.11 and 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://cdn.funcom.com/ao/client/AnarchyOnline_17.9.1-
Small.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: letsclimbhigher(a)gmail.com
When I upgraded from 1.1.11 to 1.1.13 the fog in-game is messed up. Outside it
is a medium fog and if you go inside somewhere it is a nearly total fog. If you
go into the in-game settings menu and adjust the fog slider you will see it
affected but it is still unplayable indoors in this condition.
Going back to the previous wine version works. I also today installed wine
1.11.15 and the same bug is present still.
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http://bugs.winehq.org/show_bug.cgi?id=15133
Summary: Application blocks waiting for a critical section during
startup. This problem does not occur in Windows.
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
CC: exvagabond436824(a)yahoo.com
The code in question can be downloaded from:
http://www.odva.org/Default.aspx?tabid=202
This code involves an example application for the EtherNet/IP protocol. When
the example application from the link above is executed in wine the following
error is printed to the screen:
err:ntdll:RtlpWaitForCriticalSection section 0x10037570 "?" wait timed out in
thread 0009, blocked by 0026, retrying (60 sec)
This error will print over and over again, and the application will never load.
In Windows this application loads quickly.
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http://bugs.winehq.org/show_bug.cgi?id=21956
Summary: Empire Earth 1.00 and 1.04 crash with unhanded page
fault
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
To reproduce:
-click the scenario editor in the main menu
*OR*
-click the campaign editor, then the scenario editor
*OR*
-start a game single user or network game(does matter who is host). the game
will crash before the loading screen appears.
Oddly enough, the crash when starting the game itself happens 4/5 times. One
lucky time it will start, and the run will run perfect(i played 16 hours once
it loaded, no crashes) until you close it.
The error(and then it just freezes)
wine: Unhandled page fault on read access to 0x3800198b at address 0x198905
(thread 0027), starting debugger...
There are no other errors or warnings on the console(except d3d fixmes)
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http://bugs.winehq.org/show_bug.cgi?id=22016
Summary: R.U.S.E. Public Beta in-game rendering is washed out
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://store.steampowered.com/app/33310/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26758)
--> (http://bugs.winehq.org/attachment.cgi?id=26758)
R.U.S.E. Public Beta terminal output
After installing wmp9 and xact through winetricks, installing the R.U.S.E.
Public Beta through Steam, and then skipping the attempted DirectX redist
install by aborting it during the install attempt, the game can then be
launched. Starting a simple battle (Battles -> click Team 2 placeholder -> AI
Regular (Easy) -> Launch), the game world appears to be massively washed out
with white, compared with the game's rendering on Windows. glxinfo reports:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.53
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
Screenshots from the game on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=27900
Summary: Miranda IM fails to find gdiplus
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rion4ik(a)gmail.com
log:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Gdiplus" (1.0.0.0)
as consequence group chats are broken.
I tried clean profile and install gdiplus via winetricks but neither helps.
wine is installed from ubuntu-wine ppa on ubuntu 11.04
tested Minranda version - miranda-im-v0.9.25-unicode.exe
downloaded from
http://code.google.com/p/miranda/downloads/detail?name=miranda-im-v0.9.25-u…
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http://bugs.winehq.org/show_bug.cgi?id=35555
Bug ID: 35555
Summary: Drakan Demo doesn't show the name of the display
driver (the problem is in GetDeviceIdentifier when it
is _not_ passed the DDGDI_GETHOSTIDENTIFIER flag)
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 47477
--> http://bugs.winehq.org/attachment.cgi?id=47477
Drakan Demo debug log +ddraw
Erich, as you've asked (http://bugs.winehq.org/show_bug.cgi?id=34630#c17), a
new bug report. With your patch, in the Drakan preferences window, instead of
just "DirectDraw HAL", I can see now "DirectDraw HAL (the name of my GPU)". So
I guess it's better.
I don't know if it's connected in any way, but Drakan still doesn't detect that
my GPU supports antialiasing (Bug 34625).
TESTED ON:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=35825
Bug ID: 35825
Summary: Mortal Online (MMORPG) client 1.75.00.07 displays
garbled buttons/images with builtin gdiplus
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
found during investigation of bug 35796 and bug 35799 ... before it gets lost.
Some buttons are displayed garbled, some images with wrong palette.
Interestingly the 'account' button is displayed correctly in both.
'winetricks gdiplus' works around.
See attached screenshots.
Terminal doesn't yield much useful information (no fixme's/errors related to
gdiplus).
There is another 'transparency' issue (see window borders), unrelated to
gdiplus.
$ sha1sum MOSetup.exe
e2dbf86cf8753ca29a124d0b01d081f15b9a4d49 MOSetup.exe
$ du -sh MOSetup.exe
149M MOSetup.exe
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=12388
Summary: Commandos 3: read_from_framebuffer_texture error
(glCopyTexSubImage2D)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eidosinteractive.com/downloads/search.html?gm
id=143
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11888)
--> (http://bugs.winehq.org/attachment.cgi?id=11888)
screenshot with problem
In one of game levels (in the demo, you get into it by selecting central europe
campaign in menu) there are bad rendering errors.
The moment you get to that screen, console is filled with message
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 914
Which must be the reason of this problem.
This also happens with PBO extension and P8 texture support reporting disabled
in directx.c.
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http://bugs.winehq.org/show_bug.cgi?id=25780
Summary: MS WORKS can't find licence terms
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
MS WORKS, the "light" office suite from microsoft(R) shows a message that says
"can't show licence terms from microsoft software. Licence terms must show y be
accepted before be able to use MS WORKS. To show licence terms, reinstall
WORKS"
This message should not exist.
After this message, the application closes.
There are some reports of having overrule it by winetricks (see appdb) but
should be a way to get it to work.
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http://bugs.winehq.org/show_bug.cgi?id=21576
Summary: Touch screen loses calibration when in full screen
mode - specifically AtomixMP3.exe
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newmaniax(a)gmail.com
When running AtomixMP3, and other WINE apps, in full screen mode the
touchscreen goes way out of calibration, which is important for this program
specifically and how i use it. In un-maximised mode it works fine.
If it helps this program will not operate at all (display to be used anyway) in
full screen mode in VirtualBox, but again fine when in un-maximised mode.
A demo version is available here fore testing:
http://dl.dropbox.com/u/1640537/Link%20to%20Atomixmp3.exe
I have searched various forums and have fond no clue towards a solution. ie, I
have no idea if it's a bug or something that is easily configurable. I have
played with WINE config settings and screen resolutions with no success.
I tried changing my x screen resolution to 800 x 600 (normally 1680 x 1050) and
noted that the calibration is the SAME as the WINE app in full screen mode,
with the pointer very biased towards the left side of the screen.
Please advise, would love touch screen to work properly in full screen mode.
Thanks,
Sincerely,
Guy Newman
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http://bugs.winehq.org/show_bug.cgi?id=29875
Bug #: 29875
Summary: MS Works 9 can't install (infinite waiting for
estimating time)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
Classification: Unclassified
Created attachment 38831
--> http://bugs.winehq.org/attachment.cgi?id=38831
Terminal Output
Install crashes after estimating time to install.
I'm adding terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=35678
Bug ID: 35678
Summary: Defiance patcher crashes on start
(gdiplus/GdipDrawImagePointsRect)
Product: Wine
Version: 1.1.13
Hardware: x86
URL: http://www.defiance.com/en/my-ego/profile/pc-free-tria
l/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Backtrace:
=>0 0x7e5541e4 GdipDrawImagePointsRect+0xe14(graphics=<is not available>,
image=<is not available>, points=<is not available>, count=<is not available>,
srcx=<is not available>, srcy=<is not available>, srcwidth=<is not available>,
srcheight=<is not available>, srcUnit=<is not available>, imageAttributes=<is
not available>, callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:2943] in gdiplus (0x0033bf68)
1 0x7e555432 GdipDrawImageRectRectI+0x181(graphics=<is not available>,
image=<is not available>, dstx=<is not available>, dsty=<is not available>,
dstwidth=<is not available>, dstheight=<is not available>, srcx=<is not
available>, srcy=<is not available>, srcwidth=<is not available>, srcheight=<is
not available>, srcUnit=<is not available>, imageAttributes=<is not available>,
callback=<is not available>, callbackData=<is not available>)
[/home/austin/wine-git/dlls/gdiplus/graphics.c:3130] in gdiplus (0x0033c038)
Appears to only happen on first run.
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http://bugs.winehq.org/show_bug.cgi?id=35908
Bug ID: 35908
Summary: Regedit has wrong letter view in title bar with a
desktop mode
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47954
--> http://bugs.winehq.org/attachment.cgi?id=47954
screenshot
In a desktop mode title bar has square instead of letter.
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http://bugs.winehq.org/show_bug.cgi?id=35550
Bug ID: 35550
Summary: Horizon (Steam Game) - Crashes after hitting play in
launcher
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: jmelton116(a)gmail.com
Classification: Unclassified
Created attachment 47470
--> http://bugs.winehq.org/attachment.cgi?id=47470
Backtrace generated upon crash
Game crashes immediately after hitting the play button in the launcher menu
which is launched by Steam when you press play in the library.
It fails with the following error Unhandled exception: unimplemented function
msvcp100.dll.?_Random_device@tr1@std@@YAIXZ called in 32-bit code (0x7b83b52e).
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http://bugs.winehq.org/show_bug.cgi?id=31079
Bug #: 31079
Summary: Fatal error during Stronghold Crusader Demo
installation
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Classification: Unclassified
Created attachment 40798
--> http://bugs.winehq.org/attachment.cgi?id=40798
Console output of Stronghold Crusader Demo
Hi everyone,
I would like to report that I had some issues installing "Stronghold Crusader"
demo which I got from:
http://www.giga.de/spiele/stronghold-crusader/downloading/?id=2670&post_id=…
During the installation a fatal error comes up but installation continues as
normal when I close the error window.
Thought I let you know. I have attached my console output. OS is CentOS 6.2
Another thing which could be of interest is, that the demo link in the AppDB is
pointing nowhere.
Appdb entry is:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3993
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=27625
Summary: Panzer General 3D Demo: second scenario fails to load
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.download.com/Panzer-General-III-Scorched-Ea
rth-updated-demo/3000-7562_4-10048808.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
After winning the first scenario in the demo loading the second scenario does
not work. The loading screen simply hangs. I can provide a savegame if it would
speed up testing.
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https://bugs.winehq.org/show_bug.cgi?id=35827
Bug ID: 35827
Summary: Corel PaintShop Pro X6 v16.2 installer crashes on
startup ('text/jscript' type not recognized when
converting to script GUID)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says ...
Might not be the real reason for the crash but still should be fixed anyway
(the comment in the source indicates it).
--- snip ---
...
fixme:mshtml:get_guid_from_type Unknown type L"text/jscript"
...
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5cdb4a273eefaa3c77e41e2875d7a759…
--- snip ---
815 static BOOL get_guid_from_type(LPCWSTR type, GUID *guid)
816 {
817 const WCHAR text_javascriptW[] =
818 {'t','e','x','t','/','j','a','v','a','s','c','r','i','p','t',0};
819 const WCHAR text_vbscriptW[] =
820 {'t','e','x','t','/','v','b','s','c','r','i','p','t',0};
821
822 /* FIXME: Handle more types */
823 if(!strcmpiW(type, text_javascriptW)) {
824 *guid = CLSID_JScript;
825 }else if(!strcmpiW(type, text_vbscriptW)) {
826 *guid = CLSID_VBScript;
827 }else {
828 FIXME("Unknown type %s\n", debugstr_w(type));
829 return FALSE;
830 }
831
832 return TRUE;
833 }
--- snip ---
$ wine --version
wine-1.7.14-185-g5cf20ce
Regards
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http://bugs.winehq.org/show_bug.cgi?id=19269
Summary: Distant impostors does not work in Lord of the Rings
Online
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
The "distant impostors" setting has no effect. The way it implements distant
impostors, I believe, is substituting a flat 2d texture for 3d objects that are
very far from the camera, giving more detail to the landscape without having to
render 20 million polys for the trees.
See
http://www.codeweavers.com/compatibility/browse/group/?app_parent=4029;foru…
(second post from the top) for screen shots comparing LotRO running on Wine and
Windows and the difference "distant impostors" makes.
I've verified that it doesn't work on 1.1.24 and 1.1.25 (although 1.1.25
crashed a lot for me on LotRO for some reason and I had to revert back to
1.1.24).
I'd be happy to provide any extra debugging info if any would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=35112
Bug ID: 35112
Summary: L.A. Noire 1.3 (Steam version) fails to start,
claiming "DX94: Graphics card capabilities are below
the minimum specifications." (wined3d clamps device
caps MaxVertexIndex to 0xFFFFF)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
now with bug 35109 fixed the game runs into next problem.
After the main process 'LANoire.exe' has started an error dialog window is
shown, stating:
"Error: DX94: Graphics card capabilities are below the minimum specifications."
It was actually a bit of pain to diagnose/debug because of several processes
involved which are (re)started in sequence with the actual timing being
important.
There are only very small time windows for attaching debuggers, if you miss
them -> boom (avoid 'auto' debugging of childs from parent).
Additionally, these processes are a mixture of native binaries, .NET binaries
and mixed-mode binaries somewhat complicating diagnosis further (unmanaged code
with various managed code transitions in the same process).
Relevant part of trace log, showing processes involved:
NOTE: Don't redirect to files located within Steam folder to avoid
unnecessarily triggering the directory watcher thread(s).
--- snip ---
$ WINEDEBUG=+tid,+seh,+loaddll,+process,+msvcrt,+d3d9,+relay wine ./steam.exe
-applaunch 110800 >>~/Downloads/trace.txt 2>&1
...
0024:trace:process:__wine_kernel_init starting process name=L"C:\\Program
Files\\Steam\\steam.exe" argv[0]=L"C:\\Program Files\\Steam\\steam.exe"
...
0024:Call KERNEL32.CreateProcessW(00b1ed88 L"C:\\Program
Files\\Steam\\steamerrorreporter.exe",00000000,00000000,00000000,00000000,00000000,00000000,00b1edf0
L"C:\\Program Files\\Steam",0033f4e8,0033f52c) ret=10001121
...
0024:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamerrorreporter.exe" as Win32 binary (0x400000-0x436000, arch
014c)
...
0024:trace:process:create_process_impl started process pid 0025 tid 0026
...
003f:Call KERNEL32.CreateProcessW(02a54a40 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe",02a54f50
L"\"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe\"",00000000,00000000,00000000,00000004,00000000,02978818
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",06dcb588,06dcb604)
ret=381ec242
...
003f:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LanLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
003f:trace:process:create_process_impl started process pid 0056 tid 0057
...
0057:Call KERNEL32.CreateProcessW(00000000,0033de68 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe",00000000,00000000,00000000,00000404,00000000,044c8b88
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033d520,0033d510)
ret=100416f7
...
0057:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANPatcher.exe" as Win32 binary
(0x400000-0x4ae000, arch 014c)
...
0057:trace:process:create_process_impl started process pid 005b tid 005c
...
005c:Call KERNEL32.CreateProcessW(00000000,0033dd18 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe
-SkipPatchCheck",00000000,00000000,00000000,00000404,00000000,04497e78
L"C:\\Program Files\\Steam\\steamapps\\common",0033d3d0,0033d3c0) ret=100416f7
...
005c:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
005c:trace:process:create_process_impl started process pid 0066 tid 0067
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe -windowed
-parentIsLauncher",00000000,00000000,00000000,00000404,00000000,04531618
L"C:\\Program Files\\Steam\\steamapps\\common\\L.A.Noire",0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANoire.exe" as Win32 binary
(0x400000-0x184f000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 0026 tid 0025
0067:Call KERNEL32.CreateProcessW(00000000,0033d8b8 L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe -SplashScreen
Loading",00000000,00000000,00000000,00000404,00000000,00000000,0033cf70,0033cf60)
ret=100416f7
...
0067:trace:process:create_process_impl starting L"C:\\Program
Files\\Steam\\steamapps\\common\\L.A.Noire\\LANLauncher.exe" as Win32 binary
(0x400000-0x514000, arch 014c)
...
0067:trace:process:create_process_impl started process pid 004b tid 004d
...
0064:fixme:advapi:CreateProcessAsUserW 0x44c L"C:\\Program Files\\Rockstar
Games\\Social Club\\renderer.exe" L"\"C:\\Program Files\\Rockstar Games\\Social
Club\\renderer.exe\" --type=renderer --disable-logging
--disable-desktop-notifications --disable-speech-input
--enable-accelerated-compositing --lang=en-US --channel=38.0F96F300.97936503
/prefetch:3" (nil) (nil) 0 0x0100040c (nil) (null) 0x322ae14c 0x322ae134 -
semi- stub
...
0064:trace:process:create_process_impl started process pid 006a tid 006b
...
--- snip ---
After dumping, rebuilding and analysing the main executable + trace log for
some hours I finally deduced the place where the problem originated.
The d3d calls from trace log are register indirect calls which requires a
debugger to identify the actual call site at run time.
Additionally some of them are hooked at through Steam gameoverlay renderer.
--- snip ---
...
0025:trace:d3d9:d3d9_device_GetDeviceCaps iface 0x32977c18, caps 0x332a74.
0025:Call ntdll.RtlAllocateHeap(00110000,00000008,0000017c) ret=f687fa1f
0025:Ret ntdll.RtlAllocateHeap() retval=32fe6448 ret=f687fa1f
0025:Call wined3d.wined3d_mutex_lock() ret=f687fa55
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f687fa55
0025:Call wined3d.wined3d_device_get_device_caps(328e2cb8,32fe6448)
ret=f687fa6a
0025:Ret wined3d.wined3d_device_get_device_caps() retval=00000000 ret=f687fa6a
0025:Call wined3d.wined3d_mutex_unlock() ret=f687fa72
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f687fa72
0025:Call ntdll.RtlFreeHeap(00110000,00000000,32fe6448) ret=f687ff1c
0025:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f687ff1c
0025:trace:d3d9:d3d9_GetAdapterDisplayMode iface 0x32977990, adapter 0, mode
0x332a64.
0025:Call wined3d.wined3d_mutex_lock() ret=f688af86
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688af86
0025:Call
wined3d.wined3d_get_adapter_display_mode(328d9f38,00000000,003329fc,00000000)
ret=f688afac
0025:Call user32.EnumDisplaySettingsExW(328dcdf0
L"\\\\.\\DISPLAY1",ffffffff,00332860,00000000) ret=f66ba608
0025:Call
winex11.drv.EnumDisplaySettingsEx(328dcdf0,ffffffff,00332860,00000000)
ret=7ed181c2
0025:Ret winex11.drv.EnumDisplaySettingsEx() retval=00000001 ret=7ed181c2
0025:Ret user32.EnumDisplaySettingsExW() retval=00000001 ret=f66ba608
0025:Ret wined3d.wined3d_get_adapter_display_mode() retval=00000000
ret=f688afac
0025:Call wined3d.wined3d_mutex_unlock() ret=f688afb5
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688afb5
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x1, resource_type 0x1, format 0x4c4c554e.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000001,00000001,4c4c554e)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:trace:d3d9:d3d9_CheckDeviceFormat iface 0x32977990, adapter 0, device_type
0x1, adapter_format 0x16, usage 0x2, resource_type 0x3, format 0x5a544e49.
0025:Call wined3d.wined3d_mutex_lock() ret=f688b1b6
0025:Ret wined3d.wined3d_mutex_lock() retval=00000000 ret=f688b1b6
0025:Call
wined3d.wined3d_check_device_format(328d9f38,00000000,00000001,00000073,00000002,00000003,5a544e49)
ret=f688b202
0025:Ret wined3d.wined3d_check_device_format() retval=00000000 ret=f688b202
0025:Call wined3d.wined3d_mutex_unlock() ret=f688b20b
0025:Ret wined3d.wined3d_mutex_unlock() retval=00000000 ret=f688b20b
0025:Call KERNEL32.GetLastError() ret=79e7a087
0025:Ret KERNEL32.GetLastError() retval=00000000 ret=79e7a087
...
<several transitions to managed code>
...
<huge amount of unrelated trace messages later>
...
0073:Call user32.CreateWindowExW(00000200,0907369c
L"WindowsForms10.EDIT.app.0.3ce0bb8",0906fedc L"DX94: Graphics card
capabilities are below the minimum
specifications.",560108c0,00000005,00000013,0000027d,00000015,00020184,00000000,00400000,00000000)
ret=017edcbc
--- snip ---
The error dialog window is created from .NET code (windows form), along with
some unusable callstack display (another bug).
The actual reason for the problem is not visible in trace log, one has to
analyse and step the disassembly.
d3d9_device_GetDeviceCaps() returns D3D9 Device Caps structure.
The engine code checks several caps struct members to decide if the card is
'good'.
My card 'NVIDIA GeForce GT 425M' was not recognized (bug 35054) hence Wine's
default choice was taken: 'Graphics Card: NVIDIA GeForce 8800 GTX'.
The minimum video card requirements for this game (from website): "NVIDIA
GeForce 8600 GT 512MB" ... so even with the default (incorrect) choice it
should have been 'good'.
Each time a requirement is not met the game internally assigns an error code
'DX<two-digit-code>' which is translated to a more or less generic error
message.
DirectX caps checks (in order):
--- snip ---
VertexShaderVersion
my raw value: 0xFFFE0300
good value: >= 3.0 (masked out)
failure: "DX92: Shadermodel 3.0 required"
--- snip ---
--- snip ---
PixelShaderVersion
my raw value: 0xFFFF0300
sanitized good value: >= 3.0 (masked out)
failure: "DX93: Shadermodel 3.0 required")
--- snip ---
Now the important one ...
--- snip ---
MaxVertexIndex
my raw value: 0xFFFFF
good value: 0x555555 (5592405 decimal)
failure: "DX94: Graphics card capabilities are below the minimum
specifications."
--- snip ---
Wine uses a hard-coded default value.
d3d9_device_GetDeviceCaps -> wined3d_device_get_device_caps ->
wined3d_get_device_caps
(filter_caps)
Source:
http://source.winehq.org/git/wine.git/blob/34ad4c7014c63a4b4f96f94ba4973831…
--- snip ---
4100 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT
adapter_idx,
4101 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4102 {
...
4441 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4442 caps->MaxPointSize = gl_info->limits.pointsize_max;
4443
4444 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by
most >=Geforce3/Radeon8500 cards */
4445 caps->MaxVertexIndex = 0xfffff;
4446 caps->MaxStreams = MAX_STREAMS;
4447 caps->MaxStreamStride = 1024;
...
--- snip ---
Increasing the limit to 0x555555 made the game DirectX engine happy :)
There were a few other dx caps checks following but those requirements were
fulfilled by default.
***
Interesting tidbit:
There exists a kind of hack to overcome the failing dx caps check without
modifying Wine code.
During dumping/analysis of the main binary I found several 'goodies' ->
semi-/undocumented command line parameters.
One of them is '-disablecrashhandler'.
You can pass it through launcher 'command line' options dialog.
This basically skips the invocation of the .NET based error handler and lets
the game engine code continue as if nothing happened.
Having this kind of 'override' in actual code is usually disastrous.
Due to the special way the requirement checks were coded this 'magically'
works.
Each invocation of error handler leads to a no-return 'continuation' like call.
The next prerequisite check immediately follows the no-return call (without
branches in between).
Disabling the crash handler made the no-return calls basically a no-op hence
letting the execution flow 'magically' continue.
***
The game runs further until next problem ... looks like some wined3d volume
texture/surface management thing (that area is currently being worked on).
$ wine --version
wine-1.7.8-200-gd566292
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29003
Bug #: 29003
Summary: T4C: Crashes during or after patching phase
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.muehlenhoff(a)gmx.de
Classification: Unclassified
Created attachment 37330
--> http://bugs.winehq.org/attachment.cgi?id=37330
wine T4c.exe 2> t4clog
The game starts up, sound is working and I can enter my login and password.
After that it is trying to run the WebPatcher.exe (I guess this works using
COM).
WebPatcher.exe crashes and T4C is stuck displaying "Please wait while we look
for Patches. This may take a few seconds".
As a workaround I can run the game with "T4C nopatch.exe", but this only works
because I happen to have the latest version.
T4C reports its version as "1.71 R.037".
The 1.71 client can be downloaded here:
http://www.the4thcoming.com/index.php?page=download
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http://bugs.winehq.org/show_bug.cgi?id=10209
Summary: Jericho crashes when entering game menu
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hamsterbacke(a)inbox.lv
Created an attachment (id=8823)
--> (http://bugs.winehq.org/attachment.cgi?id=8823)
wine's crash output
Jericho crashes when entering game menu
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http://bugs.winehq.org/show_bug.cgi?id=31708
Bug #: 31708
Summary: Unimplemented function msvcrt.dll._vscprintf
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maurobender(a)gmail.com
Classification: Unclassified
Created attachment 41686
--> http://bugs.winehq.org/attachment.cgi?id=41686
Backtrace
I've installed Samsung Kies with Wine (It threw a few errors during the
installation) and when I try to run it I get this error: "wine: Unimplemented
function msvcrt.dll._vscprintf called at address 0x7bc4dd68 (thread 0009),
starting debugger..." (full backtrace attached).
Does anyone can tell me how to fix it?
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http://bugs.winehq.org/show_bug.cgi?id=17250
Summary: Windows Media Player 10 fails to play DRM wmv files
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
WMP10 does not play drm files.
-Installed WMP10 using winetricks
-Opened a DRM wmv file(I have licence).
-WMP10 fails to play the video.
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http://bugs.winehq.org/show_bug.cgi?id=27700
Summary: EA Origin: main application window is black unless a
virtual desktop is used
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35444)
--> (http://bugs.winehq.org/attachment.cgi?id=35444)
terminal output
Install origins, run, and login. You'll get a black screen, with nothing being
drawn. If instead you make a virtual desktop and run it, you get the store/etc.
to display.
Moving this window inside the virtual desktop restores the black behavior.
Looks like the black is the background and the store is a child that's not
gaining focus properly.
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http://bugs.winehq.org/show_bug.cgi?id=27699
Summary: EA Origin: cannot close most application windows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.origin.com/about?easid=Origin-Origin_Web_HP
Rnav_Download
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game has its own custom window controls, but clicking the X doesn't dismiss
the dialogs.
The easiest one to see this with is 'NASTAVENI`', which I can't dismiss. It
also stays on top of all windows (and all virtual desktops), making it really
annoying :/.
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http://bugs.winehq.org/show_bug.cgi?id=26513
Summary: smbx crashes in number-of-players selection screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Saw this once. Game seems really slow and unstable today
(first time I've tried it in ages).
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code
(0x7bc35197).
Backtrace:
=>0 0x7bc35197 RtlEnterCriticalSection+0x17() in ntdll (0x026fe878)
1 0x64f5878d in nspr4 (+0x1878c) (0x026fe898)
2 0x6a632834 in xul (+0x9f2833) (0x026fe8b8)
3 0x6a652dab in xul (+0xa12daa) (0x026fe928)
4 0x6a64e95e in xul (+0xa0e95d) (0x026fe988)
5 0x6a61afe5 in xul (+0x9dafe4) (0x026fe9b8)
6 0x6a64ecc5 in xul (+0xa0ecc4) (0x026fea08)
7 0x64f58f98 in nspr4 (+0x18f97) (0x026fea48)
8 0x64f5b54a in nspr4 (+0x1b549) (0x026fea68)
9 0x7bc71f48 call_thread_func+0xb() in ntdll (0x026fea78)
10 0x7bc74a30 call_thread_entry_point+0x6f() in ntdll (0x026feb48)
11 0x7bc7a8c5 in ntdll (+0x6a8c4) (0x026ff398)
12 0x68164cc9 start_thread+0xd8(arg=0x26ffb70)
[/build/buildd/eglibc-2.12.1/nptl/pthread_create.c:304] in libpthread.so.0
(0x026ff498)
0x7bc35197 RtlEnterCriticalSection+0x17 in ntdll: movl 0x14(%esi),%eax
Modules:
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http://bugs.winehq.org/show_bug.cgi?id=35864
Bug ID: 35864
Summary: Nikon Capture NX-D 0.9.1 Beta: crashes when starting
Product: Wine
Version: 1.5.17
Hardware: x86-64
URL: http://beta.nikonimglib.com/download/index.html.en#sho
w-all
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fordfrog(a)fordfrog.com
Created attachment 47884
--> http://bugs.winehq.org/attachment.cgi?id=47884
crash dump
it installs fine but when attempting to run, wine crashes.
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