http://bugs.winehq.org/show_bug.cgi?id=24767
Summary: AstroSynthesis 2.0 crashes with on-screen error
message
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)earthlink.net
Created an attachment (id=31296)
--> (http://bugs.winehq.org/attachment.cgi?id=31296)
Starting the program without supplied GDIPLUS.DLL file
A user requested assistance with running this program in Wine-Users. Loaded
the trial version and attempted to use. Received error message in a dialog
box: "Can't Activate GLRC. Graphics will not display"
Clicking on the OK button brings up the trial start dialog box. Clicking on
Start on this dialog box brings up the main program screen which quickly
disappears. The program comes with it's own gdiplus.dll, but overriding it
does not clear the problem. Log files attached.
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http://bugs.winehq.org/show_bug.cgi?id=23915
Summary: wine freeze game, when is switched to VT[1-6]
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
So scenarion is:
KDM -> failsave session (clear session with xterm) -> "wine hl.exe -game
cstrike"
Game runs, everything work. When I do CTRL-ALT-F[1-6], then sound in buffer is
played over again (it's really annoyng) and game is stopped, until is restored
Xorg
(not sure, what effect it have on multiplayer, but I wasn't kicked from server,
so probably not much serious)
Solution:
I expect that wine application/games, should continue in run even when is used
VT.
This problem occured in all tested wine versions.
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http://bugs.winehq.org/show_bug.cgi?id=28272
Summary: Lego Universe error but downloads when click on debug
tries to run then stalls
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.mcquone(a)physics.org
Lego Universe game nearly works but not quite. Error appears when I click on
the desktop link but game will download (takes about 10 mins for 500MB) if
click on yes to debug (don't know why). Once downloaded I can't enter my
registration code in the box provided on screen but game tries to start if
click play now then stalls.
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http://bugs.winehq.org/show_bug.cgi?id=27397
Summary: Excel 2003 pro hangs when using autonumbering
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b2792125(a)klzlk.com
Created an attachment (id=35030)
--> (http://bugs.winehq.org/attachment.cgi?id=35030)
stacktrace
Using excel 2003 pro with compatibility pack on linux kernel 2.6.38.4, wine
1.3.21.
Error comes when trying to use auto numbering, wine stop responding, must kill
manually.
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http://bugs.winehq.org/show_bug.cgi?id=27070
Summary: mmio and storage function not implemented for Corel
Draw 11
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34502)
--> (http://bugs.winehq.org/attachment.cgi?id=34502)
Corel Draw 11 log file
System : openSuse 11.4
Progam : Corel draw 11 suite
Symptom : Program installs fine. Programs seems to load correctly, box pops up
to request if new image must be created or loaded and program then disappears.
Cannot be viewed or used at all. Have tried in a virtual desktop also but still
same symptoms. When loading via console to debug file we get attached error log
file 2 functions are specified not to be implemented, unsure if it is related
to the program disappearing, but hope it can help.
thank you
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http://bugs.winehq.org/show_bug.cgi?id=26736
Summary: SIV window size change does not work
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://rh-software.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When I change the size of a window the size changed is not notified to the
program by WM_ENTERSIZEMOVE and WM_EXITSIZEMOVE messages which means the window
does not get updated to reflect the size change.
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http://bugs.winehq.org/show_bug.cgi?id=24882
Summary: Read after free to do with D3D9
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jseward(a)acm.org
I don't know whether this is a Wine bug, or an X bug, or a
/usr/lib32/dri/i915_dri.so bug, so this may be noise, in which case
apologies. Anyway, when running Firefox crashtests on Wine-1.2.1 on
Valgrind:
Invalid read of size 4
at 0x1CCBF91F: ??? (in /usr/lib32/dri/i915_dri.so)
by 0x1CCEF860: _mesa_test_framebuffer_completeness
(in /usr/lib32/dri/i915_dri.so)
by 0x1CCF39DB: ??? (in /usr/lib32/dri/i915_dri.so)
by 0x1CCF3A16: _mesa_update_framebuffer (in /usr/lib32/dri/i915_dri.so)
by 0x1CC70FD7: intel_draw_buffer (in /usr/lib32/dri/i915_dri.so)
by 0x1CCC0090: ??? (in /usr/lib32/dri/i915_dri.so)
by 0x1CCEFD54: _mesa_set_texture_attachment (in /usr/lib32/dri/i915_dri.so)
by 0x1CCEFF80: ??? (in /usr/lib32/dri/i915_dri.so)
by 0x1CCF02EF: _mesa_FramebufferTexture2DEXT (in /usr/lib32/dri/i915_dri.so)
by 0x1AF6E331: initPixelFormats (utils.c:965)
by 0x1AEDF2CA: InitAdapters (directx.c:5126)
by 0x1AEEA2C9: wined3d_init (directx.c:5369)
Address 0x8f2152c is 28 bytes inside a block of size 132 free'd
at 0x48EDC1A: free (vg_replace_malloc.c:366)
by 0x1CD08BEC: _mesa_free (in /usr/lib32/dri/i915_dri.so)
by 0x1CCBFCD7: ??? (in /usr/lib32/dri/i915_dri.so)
by 0x1CD1C3B3: _mesa_reference_renderbuffer (in /usr/lib32/dri/i915_dri.so)
by 0x1CCEFB1A: _mesa_remove_attachment (in /usr/lib32/dri/i915_dri.so)
by 0x1CD31ECE: _mesa_DeleteTextures (in /usr/lib32/dri/i915_dri.so)
by 0x1AF6E3CB: initPixelFormats (utils.c:1059)
by 0x1AEDF2CA: InitAdapters (directx.c:5126)
by 0x1AEEA2C9: wined3d_init (directx.c:5369)
by 0x1AF72659: WineDirect3DCreate (wined3d_main.c:91)
by 0x180A4D2C: Direct3DCreate9 (d3d9_main.c:43)
by 0x180A4DFD: Direct3DCreate9Ex (d3d9_main.c:61)
and I also saw two others which are clearly the same thing.
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http://bugs.winehq.org/show_bug.cgi?id=20746
Summary: Bug with bibleworkshop 4.4 loaded with wine on Ubuntu
Karmic
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.bibleworkshop.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lgimelfarb(a)gmx.ch
Created an attachment (id=24815)
--> (http://bugs.winehq.org/attachment.cgi?id=24815)
Print screen of the failure
Msg after closing program : BClient.dll must close and wenn I open the
programme again, the registration of the product key have to be enter again.
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http://bugs.winehq.org/show_bug.cgi?id=26719
Summary: Bully Video Game
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iwonder289(a)aol.com
Bully game starts crashing after a certain point in the game, the error message
says that is unknown, please help
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http://bugs.winehq.org/show_bug.cgi?id=21563
Summary: Risiko! Digital does not start
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucak3(a)gmail.com
Created an attachment (id=25985)
--> (http://bugs.winehq.org/attachment.cgi?id=25985)
Rsisiko! Digital console log
Using wine-1.1.37-230-g3ed5df1 and a clean prefix
I tried to launch the game directly from its directory, but it does not change
anything: i issue the command to load the game and almost instantly closes.
I did not use winetricks.
It seemed to me that installation went correctly, but i will attach the setup
log in a second.
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http://bugs.winehq.org/show_bug.cgi?id=20335
Summary: Uninitialised memory reference in
X11DRV_DIB_SetImageBits()
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I think this is one of the first valgrind warnings
I ever ran into in wine, and it's still here.
Nowadays Wine gives better warnings, so it's a little
easier to see where these are coming from.
Running chromium's base_unittests.exe (and probably
lots of other apps) in valgrind yields this warning:
Conditional jump or move depends on uninitialised value(s)
at XcursorImageHash (xlib.c:294)
by XcursorNoticePutBitmap (xlib.c:365)
by _XNoticePutBitmap (CrGlCur.c:202)
by XPutImage (PutImage.c:1042)
by X11DRV_DIB_SetImageBits (dib.c:3670)
by X11DRV_SetDIBits (dib.c:4040)
by SetDIBits (dib.c:361)
...
Uninitialised value was created by a client request
at RtlAllocateHeap (heap.c:187)
by X11DRV_DIB_SetImageBits (dib.c:3543)
by X11DRV_SetDIBits (dib.c:4040)
by SetDIBits (dib.c:361)
...
Presumably adding HEAP_ZERO_MEMORY to the allocation
at dib.c:3543 would do the job, but maybe there's a
smarter way.
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http://bugs.winehq.org/show_bug.cgi?id=24479
Summary: Princess Maker 4 no japanese characters
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Hi, while in Princess maker 5 I can use LANG=ja_JP.utf8 to run the game with
japanese characters, in princess maker 4 doing the same gave no result, the
japanese characters are still missing.
Hope we can work together to fix this
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http://bugs.winehq.org/show_bug.cgi?id=20508
Summary: F/A-18 PSF Mouse control stops working in 3d view
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgoodwin91006(a)yahoo.com
The mouse works correctly in all menus. On entering the 3D cockpit view, it
works correctly for a few seconds; long enough to take-off. In flight, the
control becomes less and less responsive. The plane noses down and crashes.
Using a joystick instead of the mouse works correctly but I prefer mouse
control because it's smoother and there's no convenient place to put the
joystick with my small desk and chair. The mouse control works correctly under
WindowsXP.
The problem has been the same for a long time (several years.) and through a
steady migration from Fedora 3 to my current Fedora 11.
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http://bugs.winehq.org/show_bug.cgi?id=28572
Bug #: 28572
Summary: PCAD2000 pated.exe exception while library file
opening
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jendoss(a)gmail.com
Classification: Unclassified
PCAD2000: pated.exe makes an exception when I try to open an existing pattern
from the library for editing. Under any Windows all Ok. Creates a new pattern -
no error. Problem only with existing file opening. Error window reports by Wine
itself.
Linux Ubuntu 10.04 LTS, Wine comes from
http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu lucid main
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http://bugs.winehq.org/show_bug.cgi?id=27432
Summary: Switched to LinuxMint_11 Complete NEW install of OS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rexstevens(a)ibscorporation.com
Installed Wine and IBM's Client Access V5r2m0 (For iSeries, used to be known as
AS/400) and get the following error.
Error allocating xxxxx bytes of memory from the Windows global memory heap.
Close one or more Windows applications and try again.
Explanation your windows system does not have enough memory available for
Personnel Communications to execute the function selected.
User response: Select retry after closing one or more applications.
The Operations Navigator works.
Any suggestions?
Thanks,
Rex Stevens
rexstevens(a)ibscorporation.com
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http://bugs.winehq.org/show_bug.cgi?id=26448
Summary: Dosbox integration doesn't work with PIF files
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
A PIF file is a shortcut to an MS-DOS program. Windows shortcuts to MS-DOS
programs get a .pif extension whereas Windows shortcuts to Windows programs get
a .lnk extension (or at least this was the case during the Windows 95 era: I
have very rarely used Windows since then).
When I type "wine dosprog.exe", Wine forwards the program to Dosbox.
When I type "wine dosprog.pif", Wine does not forward any program to Dosbox. I
get error messages about "Wineconsole", so it seems that Wine finds the EXE
file that the PIF file refers to but that Wine tries to run the EXE file under
Wine instead of Dosbox.
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http://bugs.winehq.org/show_bug.cgi?id=28431
Summary: PKR.COM bug #1 (change screen size)
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hanzal.michal(a)gmail.com
Good morning,
I am using OpenSuse 11.4.
I installed pkr.com and if I want to change screen size, then screen after
changing is out of window size. Check attached file.
I tried New version 1.3.28, and this stable version (1.3.12) and
problem was same.
Please try to find this BUG if it is possible, but I believe you :)
With best regards
Michal Hanzal
Paint Engineer
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http://bugs.winehq.org/show_bug.cgi?id=28079
Summary: Silent Hill V: Homecoming: launching the game gives a
lot of fixme
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 810d4rk(a)gmail.com
Created an attachment (id=35952)
--> (http://bugs.winehq.org/attachment.cgi?id=35952)
terminal output
When running SilentHill.exe from the terminal it will make the desktop
unresponsive until it is killed, it continually generates a lot of fixme.
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http://bugs.winehq.org/show_bug.cgi?id=26567
Summary: FLV converter from http://www.flv-converter.org/ not
working
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalho1987(a)hotmail.com
FLV converter from http://www.flv-converter.org/ is not loading properly.
When I try to load the application it gives a message box with the following
message:
Execption EAccessViolation in module flvconverter_portable.exe at 014BA950.
Access violation at address 014BB950, Read of address 7FFD4000.
The program is working properly on Windows XP.
I've tried a clean wineprefix.
The application is available to download from:
http://www.flv-converter.org/download/flvconverter_portable.exe
My system is Ubuntu 10.10 - 32bits / wine 1.3.16
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http://bugs.winehq.org/show_bug.cgi?id=20807
Summary: SolidWorks 2008 can't render parts
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=24921)
--> (http://bugs.winehq.org/attachment.cgi?id=24921)
Wine 1.1.32-641-ga7bfd6d Log +wgl on Mac OS X
When you create a part, SolidWorks attempts to create a bitmap GL context to do
offscreen rendering. The call to SetPixelFormat() on the bitmap DC fails,
however, because the depth of the pixmap (32) doesn't match the depth of the
visual that winex11 chose (24). (You can add a trace to
create_bitmap_glxpixmap() to see this for yourself.) SolidWorks, however, does
not check the result of SetPixelFormat(), expecting it to succeed, so it goes
ahead and tries to create a GL context. This fails because no pixel format is
set in the DC. As a result, no rendering of parts is done.
I've attached a log showing what happens. There's a second issue that is
demonstrated by that log, so I'm going to file another bug shortly.
I think this is somehow related to Roderick Colenbrander's Xrender patches,
given that we're dealing with a 32-bit pixmap (which wasn't possible until
Xrender support was added).
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http://bugs.winehq.org/show_bug.cgi?id=24455
Summary: Snes9x 1.52 fails to create AVI file for recording.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30852)
--> (http://bugs.winehq.org/attachment.cgi?id=30852)
Terminal Output
When attempting to record using the "Record AVI" option, the application will
create the file in the specified directory, but then present a message saying
that it failed to do so.
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http://bugs.winehq.org/show_bug.cgi?id=20808
Summary: SolidWorks 2008 displays a black screen
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=24922)
--> (http://bugs.winehq.org/attachment.cgi?id=24922)
Wine 1.1.32-641-ga7bfd6d Log +wgl on Mac OS X
Like I said in bug 20807, there's a second issue with SolidWorks' rendering. If
you get past the issue in bug 20807, you see only a black screen when it tries
to render parts. I will once again attach the log from bug 20807.
>From reading the log, it seems like SolidWorks is looking for a particular
pixel format. First it tries the pixel format it got back trying to create a
bitmap context earlier. Then it enumerates every pixel format supported by the
driver. Failing that, it tries to create a bitmap context anyway, but fails
because once again no pixel format is set in the DC.
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http://bugs.winehq.org/show_bug.cgi?id=27309
Summary: Eden Eternal Closed Beta: Launcher Crashes While
Patching A Blank Game Directory
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=34933)
--> (http://bugs.winehq.org/attachment.cgi?id=34933)
Backtrace Log
As the title says, when you run a launcher in a blank game directory, it should
install the entire game. Wine Crashes the launcher after a while. See the
attached log, as well as a possibly unrelated image.
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http://bugs.winehq.org/show_bug.cgi?id=24879
Summary: Application "Auralog Talk To Me French" fail during
installation
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesarlr(a)gmail.com
There are no specific errors in Wine, only a message in the application showing
"there was an error in the application"
Here is more information about the app:
http://www.translationsoftware.co.uk/auralogtalktomefrench7.htm
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http://bugs.winehq.org/show_bug.cgi?id=19871
Summary: Cusom CWnd component redraw flicker
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.jtagtest.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin(a)hinner.info
See bug: http://bugs.winehq.org/show_bug.cgi?id=17394
Window repainting is flickering under Wine. Native Win32 works fine (or at
least I cannot see anything). Can provide "closed" source code of the component
to person who will be dealing with this stuff.
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