http://bugs.winehq.org/show_bug.cgi?id=17073
Summary: Star Trek Generations fails to display
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
On attempting to run Star Trek: Generations in Wine, I receive the following
output, the cursor renders correctly, and an [almost] black screen (the top ~80
pixels of the screen display something non-black, in fullscreen mode - in
windowed mode, nothing is visible) (see linked screenshot):
$ wine sgens.exe
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0x2a)
fixme:ddraw:VGA_ioport_in Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f
fixme:ddraw:VGA_ioport_out Unsupported index, VGA crt controller register
0x3b4/0x3d4: 0x0f (value 0xff)
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f3c8,0x00000000), stub!
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0x13d780)->(1,(nil)): Stub
fixme:ddraw:IDirectDrawImpl_GetScanLine (0x13d780)->(0x32f980): Semi-Stub
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x1440f0): Want to change the
window parameters of HWND 0x20034, but another style is stored for restoration
afterwards
Tested with wine-1.1.12-777-g6d0a0fb and wine-1.1.12-829-g0b8faac.
Must be run with Windows 95/98/ME - game requires Win95 or above, and running
with Win2K or above results in a crash (which I'm filing).
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http://bugs.winehq.org/show_bug.cgi?id=26803
Summary: file open dialog: slow when selecting many files
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pa78(a)gmx.net
The bug:
The more files I select in the file open diaolg the longer it takes until the
files are actually selected and I can click the open button.
This bug is not about the load time of the program but the time the files get
selected in the file open dialog.
Hints to reproduce:
Selecting one file in the dialog window happen instantly.
Pressing shift and selecting 3 files also is very fast.
Pressing shift and selecting 10 files takes up to 1 second.
Pressing shift and selecting 30 files already takes 10 seconds.
Pressing shift and selecting 50 files already takes 40 seconds.
Pressing shift and selecting 100 files already takes 270 seconds (equals 4:30
min).
As you can see times are raising nearly exponential.
In Windows/Gnome/Kde/... it doesn't matter how many files are
selected/deselected. It takes always the same time.
Additional notes:
My cpu is a 3 year old dualcore 1.86 ghz. If you can't reproduce this times
because your machine is much faster just select more files because time is
raising nearly exponential.
This is an old bug (probably pre wine 1.0) and still (wine 1.3.17) very
annoying to me because sometimes I have to open a few hundret files. I think
this was never implemented well. Just so far that it is possible to open one or
a few files.
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https://bugs.winehq.org/show_bug.cgi?id=36873
Bug ID: 36873
Summary: Chronology (.NET 4.0 game) based on 'OpenTK': mouse
input non-functional, mouse cursor invisible
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
the GOG.com version installs .NET Framework 4.0 client profile on its own in
clean 32-bit WINEPREFIX (without Mono).
If the mouse is moved (either in fullscreen or virtual desktop mode), the
console is spammed with:
--- snip ---
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
fixme:win:GetMouseMovePointsEx (16 0x33ea10 0x33e5cc 64 1) stub
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/bdc9b147b948b3476815c52f7fc53f4c…
--- snip ---
1427 int WINAPI GetMouseMovePointsEx(UINT size, LPMOUSEMOVEPOINT ptin,
LPMOUSEMOVEPOINT ptout, int count, DWORD res) {
1428
1429 if((size != sizeof(MOUSEMOVEPOINT)) || (count < 0) || (count > 64)) {
1430 SetLastError(ERROR_INVALID_PARAMETER);
1431 return -1;
1432 }
1433
1434 if(!ptin || (!ptout && count)) {
1435 SetLastError(ERROR_NOACCESS);
1436 return -1;
1437 }
1438
1439 FIXME("(%d %p %p %d %d) stub\n", size, ptin, ptout, count, res);
1440
1441 SetLastError(ERROR_POINT_NOT_FOUND);
1442 return -1;
1443 }
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/ms646259%28v=vs.85%…
That noisy stub (although annoying) doesn't seem to be the problem here.
See here for discussion and how it's implemented in 'OpenTK':
https://github.com/opentk/opentk/issues/76https://github.com/opentk/opentk/blob/develop/Source/OpenTK/Platform/Window…
--- snip ---
void HandleMouseMove(IntPtr handle, WindowMessage message, IntPtr
wParam, IntPtr lParam)
{
unsafe
{
Point point = new Point(
(short)((uint)lParam.ToInt32() & 0x0000FFFF),
(short)(((uint)lParam.ToInt32() & 0xFFFF0000) >> 16));
// GetMouseMovePointsEx works with screen coordinates
Point screenPoint = point;
Functions.ClientToScreen(handle, ref screenPoint);
int timestamp = Functions.GetMessageTime();
// & 0xFFFF to handle multiple monitors
http://support.microsoft.com/kb/269743
MouseMovePoint movePoint = new MouseMovePoint()
{
X = screenPoint.X & 0xFFFF,
Y = screenPoint.Y & 0xFFFF,
Time = timestamp,
};
// Max points GetMouseMovePointsEx can return is 64.
const int numPoints = 64;
MouseMovePoint* movePoints = stackalloc
MouseMovePoint[numPoints];
// GetMouseMovePointsEx fills in movePoints so that the most
// recent events are at low indices in the array.
int points = Functions.GetMouseMovePointsEx(
(uint)MouseMovePoint.SizeInBytes,
&movePoint, movePoints, numPoints,
Constants.GMMP_USE_DISPLAY_POINTS);
int lastError = Marshal.GetLastWin32Error();
// No points returned or search point not found
if (points == 0 || (points == -1 && lastError ==
Constants.ERROR_POINT_NOT_FOUND))
{
// Just use the mouse move position
OnMouseMove(point.X, point.Y);
}
else if (points == -1)
{
throw new System.ComponentModel.Win32Exception(lastError);
}
else
{
...
--- snip ---
That information might be still useful for 'GetMouseMovePointsEx'
implementation though.
$ wine --version
wine-1.7.21-75-g0a4c786
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30364
Bug #: 30364
Summary: X3 Reunion hangs at start
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pavel.ondracka(a)gmail.com
Classification: Unclassified
Regression SHA1: 27c4ad3bec1229020ab38ab5b45f0969204192ef
Created attachment 39694
--> http://bugs.winehq.org/attachment.cgi?id=39694
terminal output with wine-1.5.1-169-g1c62c9f
This is with X3 Reunion, game of the year edition patched to 2.5 to get rid of
CD protection. The game used to start fine, but there were some other troubles
with IAMMultiMediaStreamImpl_SetState being stub later on (bug 14398), now it
just hangs with black screen after start with terminal being flooded with
fixmes and errors until killed. (full log attached)
27c4ad3bec1229020ab38ab5b45f0969204192ef is the first bad commit
commit 27c4ad3bec1229020ab38ab5b45f0969204192ef
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Tue Apr 3 07:53:50 2012 +0200
amstream: Implement IAMMultiMediaStreamImpl_SetState.
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http://bugs.winehq.org/show_bug.cgi?id=34558
Bug #: 34558
Summary: Alawar launcher fails to start after game has been
registered
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thesource(a)mail.ru
Classification: Unclassified
Created attachment 46008
--> http://bugs.winehq.org/attachment.cgi?id=46008
Alawar launcher wine log
Alawar game launcher starts properly when the game is in trial mode, but after
it has been registered, launcher exits showing message box "Error: 198".
According to log wine complains it can not create some ole objects. Judging by
uuids it's something related to msxml, but winetricking msxml (3, 4, 6) does
not help. Attaching log with WINEDEBUG=ole
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http://bugs.winehq.org/show_bug.cgi?id=35694
Bug ID: 35694
Summary: serena hits deadlock on exit
Product: Wine
Version: 1.7.13
Hardware: x86-64
URL: http://www.indiedb.com/games/serena
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
if you exit the game it will hang indefinitely on a critical section.
A message like this will appear
err:ntdll:RtlpWaitForCriticalSection section 0x131f98 "?" wait timed out in
thread 0037, blocked by 0000, retrying (60 sec)
Steps to reproduce:
1. download and unpack
2. run Dagon.exe
3. when the game switches to full screen and the serena text appears, press the
escape key
4. game will hang at that point
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http://bugs.winehq.org/show_bug.cgi?id=22825
Summary: The program xmltv.exe has encountered a serious
problem
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yuriyfizer(a)yahoo.com
Created an attachment (id=28184)
--> (http://bugs.winehq.org/attachment.cgi?id=28184)
screen shot with the error
All of a sudden a wine window pops up with the following error message: The
program xmltv.exe has encountered a serious problem and needs to close.
Please, look at the attached screen shot.
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http://bugs.winehq.org/show_bug.cgi?id=11121
Summary: DSOUND_MixOne Fatal error
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=10155)
--> (http://bugs.winehq.org/attachment.cgi?id=10155)
log of stderr and stdout
The game "Night Watch" fails to run. It install nicely and there is sound at
startup, but the game crashes a few seconds later and a backtrace involving
dsound is shown (DSOUND_MixOne Fatal error). I've attached the log output
containing the full backtrace.
To reproduce: Start the game (wine ./NWwatch.exe) and wait a few seconds (no
action necessary).
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http://bugs.winehq.org/show_bug.cgi?id=33918
Bug #: 33918
Summary: Viper doesn't run and gives an error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boudewijn.charite(a)gmail.com
Classification: Unclassified
After installing viper from
http://www.scanmyessay.com/viperdownload_aca.html
I got the following error
Unhandled Exception:
System.InvalidProgramException: Invalid IL code in .: (): IL_000b: brtrue.s
IL_0012
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL
code in .: (): IL_000b: brtrue.s IL_0012
Hope this helps in getting a better wine
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http://bugs.winehq.org/show_bug.cgi?id=9740
Summary: Unimplemented function causes Phantasmagoria 2 to crash
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=8178)
--> (http://bugs.winehq.org/attachment.cgi?id=8178)
Crash log, +relay, +msgbox
When I start Phantasmagoria 2 - A puzzle of flesh, it crashes because of an
unimplemented function.
It tries to call msvcrt40.dll.??0ostrstream@@QAE@PADHH@Z which appears to be
unimplemented. I have attached the log from the crash.
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http://bugs.winehq.org/show_bug.cgi?id=32073
Bug #: 32073
Summary: Some chars are mapped as dead key
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cerebro.alexiel(a)gmail.com
Classification: Unclassified
When I use TapTouche, a typing training software, it warns me my keyboard is
mis-configured and disables automatically some exercices.
I installed it in an XP VM, compared with wine and found that exercices using
the following chars were not available in wine : é ç à ù â ê û î ô É È Ç À Ù Â
Ê Û Î Ô
Thanks to +relay and +key,+keyboard, I found that
VkKeyScan(0xe7) returns -1 in wine, 0x39 in windows
VkKeyScan(0xe8) returns -1 in wine, 0x37 in windows
I have a french keyboard and as you may have guessed, the 7 key contains 'è'
and '`' while the 9 key contains 'ç' and '^'.
For the following, I only focus on the 7 key (keycode 16) as it's the same
issue for the 9 key.
I played with XkbKeycodeToKeysym(display, 16, 0, [0-4]) and it returns
0xe8 'è' / 0x37 '7' / 0x60 '`' / 0xac6 '⅞'.
showing my keyboard is correctly mapped/configured so the issue is on the wine
side.
I looked at the source code and found the issue was in the loop at
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/winex11.drv/keyboard.…
More precisely, line 1728, keycode_to_keysym returns 0xe8 for i=0,
XkbTranslateKeySym fails and as 0xe8 > 0x7F (the lastest ascii char), ckey[i]
is 0.
There is an explicit FIXME but as I don't fully understand it, I prefer filing
a bug.
If you need any info, testcase or log, just let me know.
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http://bugs.winehq.org/show_bug.cgi?id=12443
Summary: Multi-monitor handling in ddraw/d3d
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
In bug 1347, I write:
I'm guessing slideshows in Picasa with multi-monitors is affected by this as
well. When starting the slideshow, the entire screen gets blanked. After the
slideshow ends, the screen that showed the slideshow gets restored, but the
secondary screen remains blank until it gets drawn over.
Stefan replied:
This could as well be a bug with multi-monitor handling in ddraw, as ddraw is
pretty ignorant to that.
Yes, a bug on d3d multi-monitor handling is a good idea I think.
Thus this bug serves as a reminder to look at multi-monitor handling issues in
ddraw/d3d.
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http://bugs.winehq.org/show_bug.cgi?id=14398
Summary: X3 Reunion crash on opening comm menu
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.egosoft.com/games/x3/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pablo.bueti(a)gmail.com
Created an attachment (id=14712)
--> (http://bugs.winehq.org/attachment.cgi?id=14712)
The console outuput when game hangs
When selecting a ship and pressing C to open comms dialog the game hangs, there
are several fixme:amstream lines in console that don't stop showing while games
is hang. After pressing Ctrl-c in console I got the output to report the error
here (attached).
This was tested on openSuSe 10.3, kernel 2.6.22.18-0.2-default and Wine 1.1.0
without modifications.
Also videos and sounds aparently in mp3 format don't play. I found that I'm not
the only having this problem and seems to be related to amstream.dll. Also
tried using native dll but don't help (game crashes and return to console).
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http://bugs.winehq.org/show_bug.cgi?id=31342
Bug #: 31342
Summary: Trespasser wont launch
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstilson153(a)gmail.com
Classification: Unclassified
Created attachment 41183
--> http://bugs.winehq.org/attachment.cgi?id=41183
Error report information
Trespasser.exe: trespasser has encountered a serious problem and needs to
close.
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http://bugs.winehq.org/show_bug.cgi?id=25390
Summary: wineconsole doesn't returns exit code of subprocess
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cblp(a)cblp.su
wineconsole should exit with the code, that was returned by nested command.
Example 1.
$ wineconsole cmd
CMD Version 1.2
> thereisnosuchcommand
File not found
> echo %ERRORLEVEL%
9009
> exit
$ echo $?
0
Example 2.
$ wineconsole thereisnosuchcommand
wine: cannot find L"C:\\windows\\system32\\thereisnosuchcommand.exe"
wineconsole: Starting command "thereisnosuchcommand" failed.
The command is invalid.
$ echo $?
0
And always 0, regardless of subprocess.
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http://bugs.winehq.org/show_bug.cgi?id=36778
Bug ID: 36778
Summary: Webbrowser can't show local images (urls)
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Created attachment 48844
--> http://bugs.winehq.org/attachment.cgi?id=48844
Sample + source
Attached sample code is used to show html previews
Extract zip to c:/ (.wine/drive_c/) Run imagepreview.exe and click button.
It should show test.jpg, but instead broken image icon.
Sample works if replace "file:///c:/test.jpg" with some http url.
Workaround winetricks ie8
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http://bugs.winehq.org/show_bug.cgi?id=25166
Summary: Multiple mime type handling registered for different
file extensions
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31923)
--> (http://bugs.winehq.org/attachment.cgi?id=31923)
screenshot illustrating the issue
The title might be confusing, but to be more precise, for file extensions
associated to Office Application (and even others) I get multiple "open with"
proposals, all referring to the same Office component (screenshot illustrates).
The issue seems to lie in the way wine registers the file mime-types. For a
.ppt file, i.e., I should get only one "PowerPoint" entry in my open with
dialog.
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http://bugs.winehq.org/show_bug.cgi?id=21368
Summary: TeamViewer: Some tooltips are shown incorrectly
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.teamviewer.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: caliga(a)arcor.de
Created an attachment (id=25730)
--> (http://bugs.winehq.org/attachment.cgi?id=25730)
screenshot of incorrectly rendered tooltip
Some of the tooltips in TeamViewer are rendered incorrectly.
For example the tooltips in the toolbar when you do a remote support session.
There are also tooltips in the options dialog, but those work.
I get the impression that the width and height of the tooltips are switched.
Attached is a screenshot of a tooltip.
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http://bugs.winehq.org/show_bug.cgi?id=33678
Bug #: 33678
Summary: PSX2PSP Version 1.4.2 crashes with an unhandled page
fault while writing out a file
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Regression SHA1: 4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a
Created attachment 44582
--> http://bugs.winehq.org/attachment.cgi?id=44582
Console log of crash in PSX2PSP
After writing the EBOOT file the program crashes with an unhandled page fault.
(i.e when it's progress reaches 100%. It does not matter what game is used to
create the file, nor does it matter what modifications are made.)
I ran a regression test and git identified
4adfb787f4e8c36a37ce1d53a7e6df16d03ecd8a as the bad patch.
I've attached the console log from the crash. I'll attach the git regresssion
info, with the next comment.
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http://bugs.winehq.org/show_bug.cgi?id=27437
Summary: IW2 Edge of Chaos freezes every second
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Originally in bug 24239.
fixme:quartz:ACMWrapper_SetMediaType acmStreamOpen returned 512
spams every second or so. When it does, the game freezes completely for a few
milliseconds.
winetricks devenum quartz works around it.
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http://bugs.winehq.org/show_bug.cgi?id=17039
Summary: Wine does not appear to read disc IDs (DVDs)
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
For app DVD Profiler
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=14707), Wine
seems to fail to read DVD disc IDs correctly.
I believe that this relates to this functionality, but I'm not sure:
http://msdn.microsoft.com/en-us/library/ms785496.aspx
DVD Profiler stores information on DVDs, including several areas of
functionality that make use of the unique disc IDs.
Under Windows, inserting a DVD into your drive triggers the application read
the disc ID and either move focus to that disc (if it is in your collection) or
prompt to download it from the online database (if it is not). This check can
also be triggered from the menu 'DVD, scan DVD-ROM drive'.
The on-line database is user-populated, and disc IDs are entered by editing a
profile and selecting 'set disc ID' under the 'discs' section.
As a demonstration, I chose a USA DVD title: 'Time Bokan'.
Under Windows, if I set the disc ID as described above, I get this string:
"76797847B89AE080 [TimeBokan]". When I insert the DVD in the drive, the correct
profile gains focus or I am prompted to download the profile (depending on
whether I have DVD in my collection or not).
Under Wine, if I set the disc ID as described above, I get this string: "-
[TimeBokan]". Inserting the DVD into the drive triggers no action (probably
because of bug 17037). However, I can force the application to check the
DVD-ROM by choosing 'DVD, scan DVD-ROM drive' from the menu. When I do so, the
application prompts me to download a DVD called "The Wedding Party", which is
defined by the string "43D62B0BAEE070B7 [THE_WEDDING_PARTY]". This profile is
returned consistently, and the application will give focus to this profile once
it is in my collection should I repeat the process.
In summary, Wine is returning an incorrect Disc ID for DVDs.
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http://bugs.winehq.org/show_bug.cgi?id=10603
Summary: IDirectSoundBufferImpl_SetFX should be implemented
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pawel.stolowski(a)wp.pl
IDirectSoundBufferImpl_SetFX should be implemented - this is probably the only
problem left to have two games working correctly (both from the same company
and using same engine): "Dangerous Waters" and "Sub Command" - now they lack
sound effects - see my test results:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9913http://appdb.winehq.org/objectManager.php?sClass=version&iId=9914
These are the "fixme" messages printed for "Dangerous Waters":
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,9,0x309d89c,0x34f39c): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0xe96248,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1112ae8,0,(nil),(nil)): stub
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x1173b50,0,(nil),(nil)): stub
...
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