http://bugs.winehq.org/show_bug.cgi?id=35733
Bug ID: 35733
Summary: Startopia: Models render with weird and completely
unexpected offsets
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: billy65bob(a)gmail.com
Created attachment 47720
--> http://bugs.winehq.org/attachment.cgi?id=47720
biodeck view
Summary basically says it all.
Some models don't render where they're supposed to, causing holes, floating
"hair", graphical weirdness.
This happens irrespective of whatever values are assigned to "useGLSL",
"AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the
"workarounds" flags available in the game.
It's as though things receive completely erroneous transformations, as it is
possible to travel outside of the skysphere used for the stars, whereas this
should never be the case; and it's not everything either, just some things.
startopia version: retail patched to 1.01B
Wine: Git wine-1.7.13-186-g049f08f
Driver: nvidia 334.21
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http://bugs.winehq.org/show_bug.cgi?id=32752
Bug #: 32752
Summary: Xanadu NEXT 3D does not show properly
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 43224
--> http://bugs.winehq.org/attachment.cgi?id=43224
Image showing how the game looks like once the player gets control of the
character
http://pastebin.com/XbvKMzHx <- console output
The 3D in the game is completely messed up, I'm not sure if it's missing
textures or something else, but in that image I'm uploading, you're supposed to
see two people in a wooden room.
The sound issue is probably unrelated - the game keeps launching a secondary
program (little blue note icon) that goes to system tray and then crashes. With
or without it, the sound actually DOES work.
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http://bugs.winehq.org/show_bug.cgi?id=11963
Summary: Myst V: End of Ages does not run
Product: Wine
Version: 0.9.57.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerry.heiselman(a)gmail.com
Created an attachment (id=11287)
--> (http://bugs.winehq.org/attachment.cgi?id=11287)
Console log of game run
Running Myst V: End of Ages does not run. I get a black screen and then it
just dies. Console output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=23255
Summary: Temper setup dialog button is inappropriately sized
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.angryredplanet.com/temper/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28963)
--> (http://bugs.winehq.org/attachment.cgi?id=28963)
Temper setup dialog rendering with native gdiplus
As a followup to bug 16670, when starting the Temper application, a setup
wizard is displayed. Unfortunately, the Next button is greatly compressed,
making it slightly difficult to select. Using native gdiplus makes the dialog
render more correctly. The only output observed is:
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=0x20044): stub
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http://bugs.winehq.org/show_bug.cgi?id=36898
Bug ID: 36898
Summary: I'm not sure how severe this bug is, but i can't play
this game, Unturned
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: farris(a)bikerider.com
Created attachment 49016
--> http://bugs.winehq.org/attachment.cgi?id=49016
The bug report
So i was just playing a game on steam that was only for windows with Wine, and
it comes up with some fatal error messages (sorry if i'm vague)
The game is called Unturned, and it was made in unity if i remember correctly
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http://bugs.winehq.org/show_bug.cgi?id=35795
Bug ID: 35795
Summary: VFX: table with parameter not rendered correctly
Product: Wine
Version: 1.7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: bugr(a)akling.org
Created attachment 47789
--> http://bugs.winehq.org/attachment.cgi?id=47789
VFX running under Wine
When loading a VST plugin in VFX, its parameter are supposed to be shown in the
table on the right. In Wine, this doesn't work. Also the grapics in the
parameter table are transparent.
Version of wine: wine-1.7.14-126-g2bb1059
VFX can be downladed here:
http://www.smproaudio.com/download/VFXSetup.exe sha1:
db4801f0a2d00e19608dbd02723ab456480569e1
I used these vst plugins to test it:
http://www.genuinesoundware.com/?a=dl&b=144
e4f2ebae205cf78012180fe654bb1168e0078fdf
I also installed these fonts, since VFX wouldn't start without them:
winetricks list-installed
consolas
corefonts
lucida
tahoma
After you installed and started VFX, you can import plugins by clicking on the
orange down arrow in the plugin field on the left side in the middle.
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http://bugs.winehq.org/show_bug.cgi?id=32443
Bug #: 32443
Summary: Zeus - Master of Olympus crash on closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.moroni(a)mailoo.org
Classification: Unclassified
Today I played Zeus - Master of Olympus and it worked properly.
I closed it correctly but Wine told me that Zeus crashed and told me to report
this bug with the backtrace as attachment.
I'm using latest Arch Linux.
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http://bugs.winehq.org/show_bug.cgi?id=36385
Bug ID: 36385
Summary: External browser issue
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arne.eb(a)gmail.com
Hello there
I installed wine 1.4.1 and so far so good, installed homesite + and nushere 5.2
both are 32bit apps. Both work nicely till I use the external browser in
homesite or use the "run" button in nusphere, both commands end up in an ole
error 80004001
I don't have any logs, I searched wine but could not find any log in regards to
homesite or nusphere.
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http://bugs.winehq.org/show_bug.cgi?id=31872
Bug #: 31872
Summary: DirectShow music played in Worms Armageddon causes
glitches, freezes and crashes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muzerakascooby(a)gmail.com
Classification: Unclassified
Worms Armageddon has a certain set of sounds that are streamed from the disc
using DirectShow. In the words of the game developers which I don't quite
understand (not being a Windows programmer myself):
<+Deadcode> Muzer: it's using the OLE API to create a Filter Graph
<+Deadcode> Muzer: It's using CoCreateInstance() followed by the IMediaEvent
interface
When these sounds are played in recent-ish wine versions, one of the following
happens (which you get is seemingly random)
* The sound plays fine
* The sound does not play
* The first half-second or so of the sound plays
* The first half-second or so of the sound constantly loops (a slightly
different length of time is repeated in each loop iteration, of course ;))
Any of these can be combined with any of the following:
* The game works fine
* The game freezes
* Wine segfaults
I use the winepulse patch, BUT exactly the same happens with winealsa anyway (I
tested), so it's not a bug caused by that.
Error messages vary but AFAICT always contain:
fixme:gstreamer:watch_bus wavparse1: Internal data flow error.
This bug might be a regression, but it seems to exist still in older versions
of wine, just a lot less easily reproducible, so it's rather difficult to
perform one. In any case, I think it's also quite possible that the bug has
always existed but just come to prominence more recently.
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http://bugs.winehq.org/show_bug.cgi?id=31897
Bug #: 31897
Summary: dzh2(大智慧2) can't display content normally
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
I installed dzh2 in Ubuntu 12.04.1 with wine 1.5.14.
And used 'winetrick -q mfc42' to got the mfc42 support.
But it can't display content normally as it run in Windows.
This is download link of
dzh2:http://downfile.gw.com.cn/pub/Tzj_Setup_20120925.exe
Picture1 is what it look like in Windows;
Picture2 is what it look like in Ubuntu with wine;
log_setup.log is log of install;
log_run_withoutmfc42.log is log of running dzh2 without mfc42;
log_run.log is log of running dzh2 with mfc42.
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http://bugs.winehq.org/show_bug.cgi?id=34349
Bug #: 34349
Summary: Ducktales Remastered graphical issues on OS X
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Ducktales remastered present graphical issues on the animated characters during
gameplay. They look ok while resting, but become square jittery boxes when they
animate.
This issue is on OS X 10.8.4, with either an nVidia or an ATi card. The built
in Intel HD does not present this issue.
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http://bugs.winehq.org/show_bug.cgi?id=34344
Bug #: 34344
Summary: t4c client crash while trying to upgrade
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: egalland(a)netou.com
Classification: Unclassified
Created attachment 45717
--> http://bugs.winehq.org/attachment.cgi?id=45717
backtrace generated on crash
Install work fine, the apps start then crash while checking for upgrade
The app can be downloaded here : http://nmsrevolution.com/ (
http://forum-nmsrevolution.com/NMSGame/NMSRevolution_Light.exe )
An account is needed (the crash happen after login)
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http://bugs.winehq.org/show_bug.cgi?id=19983
Summary: Tom Clancys H.A.W.X Force Feedback engaging when it
should not.
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When playing Tom Clancy's Hawx the Microsoft Sidewinder ForceFeedback 2 stick
appears to be trying to recenter itself. However when it does this it's
actually doing it via the force feedback mechanism despite this game having no
support for force feedback.
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http://bugs.winehq.org/show_bug.cgi?id=14286
Summary: winhelp: window size/position changed whenever link or
navigation button is clicked
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
For some help files, Wine winhelp moves and resizes the main window whenever
links or navigation buttons are clicked. Windows 95 winhelp does not do that.
To demonstrate, download msdncd.hlp from
http://bugs.winehq.org/attachment.cgi?id=14568
Open the file in Wine winhelp, then move or resize the window. As soon as you
click a link or button, the window is moved to its previous size and position.
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http://bugs.winehq.org/show_bug.cgi?id=13129
Summary: Jumbled fonts in Persona Windows client
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk(a)mandd.com
Persona which may be obtained from:
http://chesapeakeengine.com/PersonaWindowsClient.html. It will install and load
properly, but when you connect to a server, the fonts appear as very strange
and unreadable characters. To reproduce this behavior, install the app then
connect to the server www.chesapeakeengine.com This one app has been keeping
me from dumping Windows for years and I've tested many versions of Wine and
many different Linux distros.
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http://bugs.winehq.org/show_bug.cgi?id=34909
Bug #: 34909
Summary: Surpac : Install failure, address error rundll32.exe
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: custard(a)westnet.com.au
Classification: Unclassified
Created attachment 46527
--> http://bugs.winehq.org/attachment.cgi?id=46527
backtrace of error.
Attempting to install software.
Software displays screen with things to install.
Select button for Install Surpac, which I think then goes and attempts to
install an .msi.
I then get an access violation error very early in the installation process.
On clearing the error boxes, it reoccurs before the installer can be exited.
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http://bugs.winehq.org/show_bug.cgi?id=30733
Bug #: 30733
Summary: Navyfield crashes after clicking on mission on Map
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Game needs:
- quartz set as native lib
- vcrun6sp6
Then game starts (eula is real slow though) but after accept its quite good.
Can login and enter dock. I can do everthing there and leave the dock and go on
the map. However, then when i want to click a mission it crashes. withthis
error:
err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 09aa11aa in
module L"main"
wine: Unhandled page fault on read access to 0x65002c00 at address 0x100230cf
(thread 002b), starting debugger...
Wierd thing is it used to work earlier but then the game was darn slow probably
becasue of the non finished DIB engine.
Downloaded the native dll of dbghelp and put the library at native, but that
did not work.
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http://bugs.winehq.org/show_bug.cgi?id=31999
Bug #: 31999
Summary: program crashes when selecting the word fall away in
the program Scripture Direct.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom.in.okinawa(a)gmail.com
Classification: Unclassified
When selecting the word in Hebrews 6:6 "forsaken", and in 2 Tim 1:15 "fall
away" the program crashes. All the other words in the Scripture Direct program
work fine.
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http://bugs.winehq.org/show_bug.cgi?id=18703
Summary: Gizmo5: crashes on call start if dsnoop is used as
audio input
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://gizmo5.com/pc/download/#gizmo31
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: novakyu(a)novakyu.net
If dsnoop is set to audio input device, using the following .asoundrc:
pcm.dmixed { type dmix ipc_key 1024 slave { pcm "hw:2,0" } }
pcm.dsnooped { type dsnoop ipc_key 2048 slave { pcm "hw:2,0" } }
pcm.asymed { type asym playback.pcm "dmixed" capture.pcm "dsnooped" }
pcm.!default { type plug slave.pcm "asymed" }
Gizmo5 crashes on call attempt with error message "fixme:wave:widRecorder
Recovering from XRUN!" (full strace output attached).
It works fine if instead of 'capture.pcm "dsnooped"', 'capture.pcm "hw:2,0"' is
used for audio input.
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https://bugs.winehq.org/show_bug.cgi?id=36531
Bug ID: 36531
Summary: Cannot use menubar buttons in Mojang's Scrolls
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: liamdawe(a)gmail.com
Created attachment 48619
--> https://bugs.winehq.org/attachment.cgi?id=48619
my entire log of running scrolls in wine
Once you login to Scrolls (from the guys that made Minecraft) you cannot do
anything else, buttons are unresponsive.
This is in a clean wine install.
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http://bugs.winehq.org/show_bug.cgi?id=35852
Bug ID: 35852
Summary: Sound plays too fast, alsa underruns
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan-vola(a)hotmail.com
Created attachment 47867
--> http://bugs.winehq.org/attachment.cgi?id=47867
Log of the audio during bug
When playing Guild Wars 2, occasionally the sound will bug out and start
playing the audio extremely quickly (2 to 5 times as fast by the sound of it)
with a lot of static.
Pavucontrol shows the "ALSA plug-in [wine-preloader]" being recreated very
quickly (It flickers into and off the window, looks like it's being recreated
every time)
wineserver -k doesn't fix it
The only way to stop it is to kill pulseaudio and start again. This requires
restarting any other program playing audio (Not the most useful workaround)
I've attached the output of this command from when the bug was happening:
WINEDEBUG="+alsa,+sound" wine Gw2.exe -dx9single 2>&1 | tail -n 1000 >
gw2audio.log
(The final line is where I stopped it with xkill)
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http://bugs.winehq.org/show_bug.cgi?id=16614
Summary: Babylon 7: Main window is a small empty box
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail2benny(a)gmail.com
Created an attachment (id=18170)
--> (http://bugs.winehq.org/attachment.cgi?id=18170)
Shell output for Babylon 7 on wine-1.1.11
In Babylon 7 the main window either in trail mode or normal is a small empty
box, this makes the program useless.
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http://bugs.winehq.org/show_bug.cgi?id=16925
Summary: Star Trek: Borg does not run
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hatta(a)softhome.net
Created an attachment (id=18690)
--> (http://bugs.winehq.org/attachment.cgi?id=18690)
console output of borg.exe
This is an old interactive movie for windows 95. It installs fine.
Runborg.exe fails silently. Borg.exe outputs a short error message (attached)
and quits. Credits.exe gives the same error. The key line seems to be:
wine: Call from 0x7b844e30 to unimplemented function
msvcrt20.dll.??0ostrstream@@QAE@PADHH@Z, aborting
Any clues? Need more info? Unfortunately, there doesn't seem to be a demo for
this game.
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http://bugs.winehq.org/show_bug.cgi?id=29412
Bug #: 29412
Summary: Right click on system tray icon not work with Qt
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, the right click on system tray icon don't show menu under wine with Qt
4.8 (work under windows).
Example application:
http://files.first-world.info/ultracopier/tp/Ultracopier-0.3.0.0-portable-w…
Thanks to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=32672
Bug #: 32672
Summary: Rainbow Six: Only the sky is rendered
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio(a)nebososo.com
Classification: Unclassified
Created attachment 43103
--> http://bugs.winehq.org/attachment.cgi?id=43103
Screenshot of the bug
When playing Rainbow Six the 2D interface is rendered correctly, but the 3D is
not, all you see is the sky (see the screenshot).
Also, the planning interface (which is 3D) is completely blue.
The terminal is flooded with:
fixme:ddraw:d3d_device7_SetClipStatus iface 0x192660, clip_status 0x32f9b8
stub!
Also, when you fire, this line is printed:
fixme:d3d:state_stippleenable Render state WINED3D_RS_STIPPLEENABLE not
implemented yet.
Tested on a clean prefix.
The demo can be downloaded here:
http://www.fileplanet.com/27609/download/Rainbow-Six-Demo
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