http://bugs.winehq.org/show_bug.cgi?id=34262
Bug #: 34262
Summary: dbghelp: Unhandled Tag type 0x26 for backtraces in
xul.dll
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45607
--> http://bugs.winehq.org/attachment.cgi?id=45607
log
Noticed while testing bug 26485:
fixme:dbghelp_dwarf:dwarf2_load_one_entry Unhandled Tag type 0x3b at
ctx(0x33c3cc,L"xul"), for 107
fixme:dbghelp_dwarf:dwarf2_parse_udt_type Unhandled Tag type 0x26 at
ctx(0x33c3cc,L"xul"), for debug_info(abbrev:0x4cb3a94,symt:0x4fb06c4)
austin@aw25 ~ $ cat debug_log.txt | grep -c "Unhandled"
230703
I'll attach the compressed log, there are other fixme's in there as well.
To reproduce:
$ wget http://zabkat.com/xplorer2_setup.exe
$ wine xplorer2_setup.exe
# install xplorer
# Get gecko debug build:
$ wget http://downloads.sourceforge.net/wine/wine_gecko-2.21-x86-dbg.tar.bz2
$ cd .wine/drive_c/windows/system32/gecko/2.21
$ mv wine_gecko wine_gecko.old
$ tar -jxf ~/wine_gecko-2.21-x86-dbg.tar.bz2
# Disable the crash dialog:
$ winetricks nocrashdialog
$ cd "~/.wine/drive_c/Program Files/zabkat/xplorer2"
$ wine xplorer2_UC.exe
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https://bugs.winehq.org/show_bug.cgi?id=36245
Bug ID: 36245
Summary: valgrind shows several warnings in
d3dx9_36/tests/texture.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27653== Invalid read of size 4
==27653== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27653== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27653== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653== by 0x4CB868F: main (test.h:654)
==27653== Address 0xe82f138 is 16 bytes after a block of size 32 alloc'd
==27653== at 0x7BC4C735: notify_alloc (heap.c:255)
==27653== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27653== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==27653== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==27653== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==27653== by 0xE913368: BmpDecoder_Create (bmpdecode.c:1178)
==27653== by 0xE91343A: BmpDecoder_Construct (bmpdecode.c:1197)
==27653== by 0xE9134C6: BmpDecoder_CreateInstance (bmpdecode.c:1208)
==27653== by 0xE9165BB: ClassFactoryImpl_CreateInstance (clsfactory.c:138)
==27653== by 0x5151E26: CoCreateInstance (unknwn.h:226)
==27653== by 0xE929022: BitmapDecoderInfo_CreateInstance (info.c:620)
==27653== by 0xE924090: find_decoder (wincodec.h:3325)
==27653== by 0xE924234: ComponentFactory_CreateDecoderFromStream
(imgfactory.c:208)
==27653== by 0x4FB6EB3: D3DXLoadSurfaceFromFileInMemory (wincodec.h:5956)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653==
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http://bugs.winehq.org/show_bug.cgi?id=34517
Bug #: 34517
Summary: Burnout Paradise on Steam crashes when trying to
connect to server
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45950
--> http://bugs.winehq.org/attachment.cgi?id=45950
Death report
Installs fine, and plays fine, except when "connecting to paradise city
servers". Then it dies with this backtrace.
One workaround is to disconnect the network before playing, so it steps over
the conection and then I can play fine again, but only offline.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=36449
Bug ID: 36449
Summary: Death to Spies: Moment of Truth crashes on mission
start (needs
ID3DXSkinInfo::ConvertToIndexedBlendedMesh
implementation)
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
Prerequisite: 'winetricks -q d3dcompiler_43'
For the intro video crash you need Windows Media Video 9 VCM (bug 32723).
Download:
http://download.microsoft.com/download/9/8/a/98a6cb2d-6659-485e-b1f9-2c0d9b…
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Aspyr/Death to Spies - Moment of Truth
Demo
$ WINEDEBUG=+tid,+seh,+relay,+d3dx,+d3d wine ./Truth.exe >>log.txt 2>&1
...
0046:fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x648d7910,
mesh_in 0x6490f840, options 0, adjacency_in 0x45, adjacency_out 0x5adb248,
face_remap 0x5ae67d8, vertex_remap (nil), max_face_infl (nil),
num_bone_combinations 0x33f1c0, bone_combination_table 0x33f194, mesh_out
0x33f1a0 stub!
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05adb238) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05ae67c8) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:trace:seh:raise_exception code=c0000005 flags=0 addr=0x4e40df ip=004e40df
tid=0046
0046:trace:seh:raise_exception info[0]=00000000
0046:trace:seh:raise_exception info[1]=00000037
0046:trace:seh:raise_exception eax=00000037 ebx=064e1c90 ecx=add05c5b
edx=064e3c00 esi=05adb248 edi=05ae67d8
0046:trace:seh:raise_exception ebp=80004001 esp=0033f138 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0046:trace:seh:call_stack_handlers calling handler at 0x7c9140 code=c0000005
flags=0
...
Unhandled exception: page fault on read access to 0x00000037 in 32-bit code
(0x004e40df).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004e40df ESP:0033f138 EBP:80004001 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000037 EBX:064e1c90 ECX:add05c5b EDX:064e3c00
ESI:05adb248 EDI:05ae67d8
...
Backtrace:
=>0 0x004e40df in truth (+0xe40df) (0x80004001)
0x004e40df: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (149 modules)
PE 400000- 8c9000 Export truth
PE 8d0000- ad7000 Deferred d3dcompiler_43
PE bf0000- d29000 Deferred vorbis
PE 10000000-10022000 Deferred vfs20
...
Threads:
process tid prio (all id:s are in hex)
...
00000045 (D) C:\Program Files\Aspyr\Death to Spies - Moment of Truth
Demo\Truth.exe
00000016 0
0000000d 15
0000000b 0
00000047 0
00000046 0 <==
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174209%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/0a993f14b4e254617e408f961fcb8f94…
'winetricks -q d3dx9_36' works around (also fixes text display issue).
$ sha1sum DTS_Demo_Installer.exe
aa7af641c6e959aa3daf758acf5f6f3b124d0ed1 DTS_Demo_Installer.exe
$ du -sh DTS_Demo_Installer.exe
920M DTS_Demo_Installer.exe
$ wine --version
wine-1.7.18-92-gb01fc1a
Regards
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http://bugs.winehq.org/show_bug.cgi?id=33888
Bug #: 33888
Summary: VisualDSP crash when acessing debugger
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: volodymyr.sydoruk(a)gmail.com
Classification: Unclassified
Created attachment 44980
--> http://bugs.winehq.org/attachment.cgi?id=44980
Back-trace
Program: VisualDSP++ 5.0 from Analog devices crashes every time when trying to
connect to target.
Error says unimplemented functions in atl80.dll
Steps to reproduce:
1. Install VisualDSP++ 5.0
2. Run VisualDSP Environment
3. Press "Connect to target" button at the left-top corner
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http://bugs.winehq.org/show_bug.cgi?id=35957
Bug ID: 35957
Summary: Neverwinter Nights 1.69 crashes on startup since
1.7.16
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saif1988(a)gmail.com
Created attachment 48041
--> http://bugs.winehq.org/attachment.cgi?id=48041
I usually launch .exe files from gnome gui (right click launch with wine) but
ehre is the terminal output after running: wine
'/ntfsdisk/NeverwinterNights/NWN/game.exe' > nwnwinelog.txt
It worked properly in 1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=30974
Bug #: 30974
Summary: No backtrace with Visual C++ 2010 .pdb files in large
app; "Unsupported type 1404 in STRUCT field list"
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
When trying to get a backtrace from a large proprietary app built with
Visual C++ 2010, wine's backtracer issues the errors seen in bug 30973
along with a few more, e.g.
fixme:dbghelp_msc:codeview_add_type_struct_field_list Unsupported type 1404 in
STRUCT field list
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
and fails to generate a useful backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=26321
Summary: Star Wars: Galactic Battlegrounds Clone Campaigns:
1.0x - Exit DataBank will crash game.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug.me(a)comcast.net
Created an attachment (id=33546)
--> (http://bugs.winehq.org/attachment.cgi?id=33546)
Log file with err:dplay
When you exit DataBank back to the main game menu the game will crash.
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https://bugs.winehq.org/show_bug.cgi?id=36379
Bug ID: 36379
Summary: valgrind shows several possible leaks in light tests
in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,615 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x4ACD12B: d3d_device7_SetLight (device.c:5412)
==5234== by 0x4ACD169: d3d_device7_SetLight_FPUSetup (device.c:5420)
==5234== by 0x50D7C81: LightTest (d3d.c:229)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,616 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x54F92C4: wined3d_device_set_light_enable (device.c:1596)
==5234== by 0x4AC9BDB: d3d_device7_LightEnable (device.c:6269)
==5234== by 0x4AC9C19: d3d_device7_LightEnable_FPUSetup (device.c:6277)
==5234== by 0x50D7E80: LightTest (d3d.c:260)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
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https://bugs.winehq.org/show_bug.cgi?id=36592
Bug ID: 36592
Summary: valgrind shows several leaks in wbemprox/tests/query.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9559== 0 bytes in 1 blocks are definitely lost in loss record 1 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA354D: test_Win32_Process (wbemcli.h:1932)
==9559== by 0x4CA66E5: func_query (query.c:679)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
==9559== 16 bytes in 1 blocks are definitely lost in loss record 115 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA4311: test_StdRegProv (wbemcli.h:1932)
==9559== by 0x4CA66FB: func_query (query.c:681)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
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https://bugs.winehq.org/show_bug.cgi?id=36246
Bug ID: 36246
Summary: valgrind shows several warnings in
d3dx9_36/tests/xfile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27811== 28 bytes in 1 blocks are definitely lost in loss record 152 of 570
==27811== at 0x7BC4C735: notify_alloc (heap.c:255)
==27811== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27811== by 0x511866A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27811== by 0x511A1AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27811== by 0x49EAD9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27811== by 0x4CE674B: test_getname (xfile.c:202)
==27811== by 0x4CE74A3: func_xfile (xfile.c:386)
==27811== by 0x4CE82A0: run_test (test.h:584)
==27811== by 0x4CE868F: main (test.h:654)
==27811==
==27834== 28 bytes in 1 blocks are definitely lost in loss record 150 of 570
==27834== at 0x7BC4C735: notify_alloc (heap.c:255)
==27834== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27834== by 0x50F166A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27834== by 0x50F31AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27834== by 0x4FB3D9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27834== by 0x4CA6005: test_lock_unlock (xfile.c:134)
==27834== by 0x4CA749E: func_xfile (xfile.c:385)
==27834== by 0x4CA82A0: run_test (test.h:584)
==27834== by 0x4CA868F: main (test.h:654)
==27834==
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https://bugs.winehq.org/show_bug.cgi?id=36244
Bug ID: 36244
Summary: valgrind shows several warnings in
d3dx9_36/tests/surface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27327== Invalid read of size 4
==27327== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27327== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327== Address 0x4723c60 is 0 bytes inside a recently re-allocated block of
size 3 alloc'd
==27327== at 0x7BC4C735: notify_alloc (heap.c:255)
==27327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27327== by 0x4FB6FF4: D3DXLoadSurfaceFromFileInMemory (surface.c:1136)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27327== 148 bytes in 1 blocks are possibly lost in loss record 564 of 850
==27327== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==27327== by 0x7ABA6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x7AB5294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x75C6078: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x75C64E1: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x73422FA: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x70EBBFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==27327== by 0x5DC9265: surface_prepare_buffer (surface.c:563)
==27327== by 0x5DC9759: surface_prepare_map_memory (surface.c:608)
==27327== by 0x5DD23A9: wined3d_surface_map (surface.c:3049)
==27327== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27327== by 0x4FB91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27327== by 0x4FB770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27327== by 0x4C9E94F: test_D3DXLoadSurface (surface.c:648)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27405== 327,680 bytes in 1 blocks are definitely lost in loss record 848 of
850
==27405== at 0x7AAA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x7AA6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x75B7114: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x7333D3E: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x70EBFAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==27405== by 0x5DD257F: wined3d_surface_map (surface.c:3086)
==27405== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27405== by 0x4FA91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27405== by 0x4FA73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27405== by 0x4FA788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27405== by 0x4FA770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27405== by 0x4C9294F: test_D3DXLoadSurface (surface.c:648)
==27405== by 0x4C986AF: func_surface (surface.c:1328)
==27405== by 0x4CA82A0: run_test (test.h:584)
==27405== by 0x4CA868F: main (test.h:654)
==27405==
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http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=36659
Bug ID: 36659
Summary: valgrind shows a definite leak in
ddraw/tests/d3d.c:CapsTest()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9737== 160 bytes in 1 blocks are definitely lost in loss record 1,563 of
2,082
==9737== at 0x7BC4C6EB: notify_alloc (heap.c:255)
==9737== by 0x7BC50F2F: RtlAllocateHeap (heap.c:1716)
==9737== by 0x4DF6181: DDRAW_Create (main.c:267)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737==
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https://bugs.winehq.org/show_bug.cgi?id=36352
Bug ID: 36352
Summary: valgrind shows a ton of leaks in
d3dcompiler_43/tests/hlsl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48415
--> https://bugs.winehq.org/attachment.cgi?id=48415
valgrind log
==5735== 2,722,848 bytes in 1 blocks are possibly lost in loss record 1,795 of
1,796
==5735== at 0x4008B6E: memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x4008C55: posix_memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x6E2A809: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6EF75EA: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6F562E1: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70880A0: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70179B4: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6A4AB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x6A1A2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x66A7DF2: create_glxcontext.isra.0 (opengl.c:1254)
==5735== by 0x66A8127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==5735== by 0x5451C29: wglCreateContextAttribsARB (wgl.c:268)
==5735== by 0x4FA39D8: context_create (context.c:1543)
==5735== by 0x5039866: wined3d_swapchain_create (swapchain.c:914)
==5735== by 0x4F38F1F: d3d9_swapchain_create (swapchain.c:333)
==5735== by 0x4F29669: device_parent_create_swapchain (device.c:3515)
==5735== by 0x4FB7A8B: wined3d_device_init_3d (device.c:896)
==5735== by 0x4F335B5: device_init (device.c:3632)
==5735== by 0x4F33E63: d3d9_CreateDevice (directx.c:465)
==5735== by 0x4A5D7D9: func_hlsl (hlsl.c:108)
==5735==
etc.
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http://bugs.winehq.org/show_bug.cgi?id=30328
Bug #: 30328
Summary: Arx Fatalis: portrait missing on the character
creation screen
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Created attachment 39631
--> http://bugs.winehq.org/attachment.cgi?id=39631
terminal output
Steps to reproduce the problem with the demo version:
1. Install the demo.
2. Start the game with ARX.exe. You can skip the intro video by pressing <Esc>.
In the main menu choose <New Quest>. You should see that the portrait of the
character is missing on the character generation screen.
For me, the problem appeared in Wine-1.5.1:
439097c810bdcb2bd3f838d2ee47369d1f4d7e8a is the first bad commit
commit 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 28 13:52:11 2012 +0200
wined3d: Update the correct draw buffers mask.
:040000 040000 a75b4bc6948f6fabc49710be4abe72a10e9ffae0
7d9ca1f018b013dfe324fdc382c02fab8ff8694f M dlls
Reverting the patch fixed the problem.
Fedora 16
Nvidia 250 / driver 295.33
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=36925
Bug ID: 36925
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (bestBtreeIndex)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Thread 23:
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81258BAA: bestBtreeIndex (sqlite3.c:107585)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x8125A351: bestOrClauseIndex (sqlite3.c:106141)
==14107== by 0x8125948C: bestBtreeIndex (sqlite3.c:108056)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107==
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http://bugs.winehq.org/show_bug.cgi?id=36773
Bug ID: 36773
Summary: Game playing, black squares on screen Ubuntu 14.04
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vboldizsar24(a)mailbox.hu
Black squares game playing on screen with Ubuntu 14.04 (full screen mode)
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http://bugs.winehq.org/show_bug.cgi?id=35358
Bug ID: 35358
Summary: Age of Empires II HD: Crashes shortly after game
starts.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snpukwana(a)gmail.com
Classification: Unclassified
Created attachment 47165
--> http://bugs.winehq.org/attachment.cgi?id=47165
AOE2 HD Backtrace from Crash
I've been using AOE2HD through Steam for some months now without a problem for
the most part (except that one that was fixed by the 1.7.8 update). After the
Steam update of a couple days ago, the game has started crashing a few seconds
after starting an actual game (getting out of the menu section) whether a
single player or multiplayer game. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36355
Bug ID: 36355
Summary: valgrind shows a couple uninitialized variables in
ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
dsurface && touch dsurface.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x50ff528,0x00000000), stub!
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB924E: SrcColorKey32BlitTest (dsurface.c:240)
==8690== by 0x4DC79D4: func_dsurface (dsurface.c:3949)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB9191: SrcColorKey32BlitTest (dsurface.c:217)
==8690==
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB8D44: PaletteTest (dsurface.c:2225)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB8627: PaletteTest (dsurface.c:2137)
==8690==
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http://bugs.winehq.org/show_bug.cgi?id=34249
Bug #: 34249
Summary: SogouExplorer(搜狗浏览器) crashes
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45574
--> http://bugs.winehq.org/attachment.cgi?id=45574
terminal_output.txt
0. winetricks -q cjkfonts
1. download installer from
http://download.ie.sogou.com/se/sogou_explorer_4.1_0724.exe
$ sha1sum sogou_explorer_4.1_0724.exe
fdd12c6b4e24b54705c5bea597fe2ac5b6215f29 sogou_explorer_4.1_0724.exe
2. cd ~/.wine/drive_c/Program Files/SogouExplorer
wine SogouExplorer.exe
3. it will crash few seconds later
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http://bugs.winehq.org/show_bug.cgi?id=34073
Bug #: 34073
Summary: Need For Speed Most Wanted : buffer keys then crash
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_aly7(a)ymail.com
Classification: Unclassified
Created attachment 45299
--> http://bugs.winehq.org/attachment.cgi?id=45299
wine crash back trace
Running Need for Speed Most Wanted on linux (ubuntu 12.10 64bit) wine-1.6-rc4
I feel that the keys are buffered and released with a speed slower than the
game speed. This is very obvious when in a race, when pressing a right or left
arrow, the car steers after a while and keep steering for a period longer than
it should be.
After a while the game crashes. (NFSMW frequent crash is reported in bug 9359
and fixed).
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http://bugs.winehq.org/show_bug.cgi?id=30045
Bug #: 30045
Summary: Arcanum: objects flickering, periodically disappear
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: f20e07b77bec5863e71141cfe623f1ef8ef28c60
Created attachment 39139
--> http://bugs.winehq.org/attachment.cgi?id=39139
screenshot (comparison)
Certain objects, game characters disappear frequently in Arcanum: Of Steamworks
& Magick Obscura during gameplay.
Sometimes they reappear for a short period only to vanish again. They're either
completely missing or only partially drawn.
This happens only when the game is running with hardware rendering. Using the
software renderer (-no3d command line argument) the problem is non-existent.
A plain terminal output doesn't reveal anything interesting.
This is a regression between 1.4-rc4 and 1.4-rc5, caused by
f20e07b77bec5863e71141cfe623f1ef8ef28c60 is the first bad commit
commit f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
:040000 040000 3a4b5dc1da94b07b08f7ad7d57be18d3e128882f
1ae6afde9ec90129d70c7feac04bd30a2980e82c M dlls
The reverted patch fixed the problem.
Steps to reproduce the problem with the demo:
Install the demo. Start the demo with Arcanum.exe. In the main menu choose
<Single Player>, <New Game>, then <Pick Character>. Skip the intro video. The
game opens with a conversation. You can observe that during the conversation
game characters are missing.
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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https://bugs.winehq.org/show_bug.cgi?id=36384
Bug ID: 36384
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5763== 24 bytes in 1 blocks are definitely lost in loss record 213 of 832
==5763== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5763== by 0x4AC28A9: ddraw7_CreatePalette (ddraw.c:3385)
==5763== by 0x4AC2CD9: ddraw1_CreatePalette (ddraw.c:3458)
==5763== by 0x515DF42: PaletteTest (dsurface.c:2247)
==5763== by 0x516E484: func_dsurface (dsurface.c:3962)
==5763== by 0x50CC30B: main (test.h:584)
==5763==
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