http://bugs.winehq.org/show_bug.cgi?id=25389
Summary: EA Create demo: fails without native msvcp90
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.fileplanet.com/217451/210000/fileinfo/Creat
e-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
wine: Call from 0x7b8370d3 to unimplemented function
msvcp90.dll.??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z,
aborting
mscodescan results:
./Create.exe imports following stub symbols:
msvcp90:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@0@Z
msvcp90:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@ABV10@PBD@Z
msvcp90:??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBDABV10@@Z
msvcp90:??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z
./Create.exe imports following stub symbols:
msvcr90:_findfirst32
msvcr90:_findnext32
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http://bugs.winehq.org/show_bug.cgi?id=25443
Summary: Unimplemented function msvcr90.dll._ftime64_s
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A closed beta that I'm in won't run without 'winetricks vcrun2008'.
mscodescan.pl says the app imports
msvcr90:?_name_internal_method@type_info@@QBEPBDPAU__type_info_node@@@Z
msvcr90:?_name_internal_method@type_info@@QEBAPEBDPEAU__type_info_node@@@Z
msvcr90:?_type_info_dtor_internal_method@type_info@@QEAAXXZ
msvcr90:_CRT_RTC_INITW
msvcr90:_byteswap_ulong
msvcr90:_byteswap_ushort
msvcr90:_ftime64_s
msvcr90:_resetstkoflw
msvcr90:_wassert
plus about 300 functions from msvcp90. If you give it just an msvcp90,
it fails with
wine: Unimplemented function msvcr90.dll._ftime64_s called
Since I can't give any more info about the beta, let's just make this bug
about _ftime64_s.
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http://bugs.winehq.org/show_bug.cgi?id=25463
Summary: Regression: ZEMAX cannot display help pages
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
ZEMAX can no-longer display help pages, reports the following errors:
---
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:shdocvw:bind_to_object BindToObject failed: 80004005
---
and a bisect reveals:
---
6c1f2e4f3f96c71a90fcabc000a8d0ce4883bd29 is the first bad commit
commit 6c1f2e4f3f96c71a90fcabc000a8d0ce4883bd29
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Wed Nov 10 13:23:34 2010 +0100
urlmon: Added IInternetProtocolEx support to BindProtocol.
:040000 040000 ac72ba621255c192e74732a60a49dd0f3603663e
7df787a144cfd951057cc0e61a690152948928c8 M dlls
---
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http://bugs.winehq.org/show_bug.cgi?id=25478
Summary: MS Office Pro 2010 Trial: activation over the internet
fails
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Depends on: 25476
Created an attachment (id=32436)
--> (http://bugs.winehq.org/attachment.cgi?id=32436)
Office Pro 2010 Trial activation failure
To reproduce, download the Trial and install it without Outlook (to work around
bug 25476), then start Excel. Excel will open, and a dialog saying Office needs
to be activated will appear. Click "Next" and you are presented with three
choices for activation: over the internet, by phone (though this one is grayed
out), or convert to the full version. Select "over the internet" and click
Next. Activation will start, but soon terminate with a popup message saying "An
unspecified error has occurred. Your request cannot be processed at this time.
Please try again later (0x8004FC13)."
The same thing happens with Word and Powerpoint, but both those apps need
overrides to start up, whereas Excel doesn't.
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http://bugs.winehq.org/show_bug.cgi?id=34069
Bug #: 34069
Summary: "wine winemenubuilder" chokes on safari shortcut.
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshua.songy(a)gmail.com
Classification: Unclassified
Created attachment 45291
--> http://bugs.winehq.org/attachment.cgi?id=45291
The shortcut winemenubuilder is failing on.
"wine winemenubuilder" fails to build a menu entry for the shortcut
$HOME/.local/share/wineprefixes/safari/drive_c/users/$USER/Start
Menu/Programs/Safari.lnk. It will still build a correct menu entry for
$HOME/.local/share/wineprefixes/safari/drive_c/users/$USER/Start
Menu/Programs/Apple Software Update.lnk
instead of producing its usual output, it prints:
err:menubuilder:InvokeShellLinker failed wait for semaphore
err:menubuilder:InvokeShellLinker failed to build the menu
and the relevant menu entries are not created.
Safari was installed via winetricks 20130629, and functions normally.
"wine start $HOME/.local/share/wineprefixes/safari/drive_c/users/$USER/Start
Menu/Programs/Safari.lnk" will start Safari correctly, so the shortcut does
appear to be valid.
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http://bugs.winehq.org/show_bug.cgi?id=14933
Summary: FileTransfer for HP200LX not properly show size main
window
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arti0(a)op.pl
Created an attachment (id=15517)
--> (http://bugs.winehq.org/attachment.cgi?id=15517)
gif with compare Windows and Wine.
File Transfer for old palmtop HP 100/200LX
ftp://ftp.hp.com/pub/handheld_computers/software/tf103.exe
Show main window not properly.
In attachment gif with compare Windows and Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15241
Summary: Microsoft Office 2007: Cannot updated IME dictionary
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: juan_lang(a)yahoo.com
Depends on: 15215
Created an attachment (id=16019)
--> (http://bugs.winehq.org/attachment.cgi?id=16019)
+imm
First, get past bug 15215 (second patch fixes it, hopefully in git soon).
Fire up Word 2007.
Click 'Review' tab.
Click 'Update IME dictionary'.
'The current IME does not support editing the user dictionary.'
+imm attached
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http://bugs.winehq.org/show_bug.cgi?id=32642
Bug #: 32642
Summary: Autodetect drives on the first configuration
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If a new profile of Wine is created it doesn't setup all drives which the
Autodetect button of winecfg would find. For example on my system with a new
profile winecfg shows me C: as ../drive_c and Z: as /. After clicking on
Autodetect it adds D: as /media/sr0 and H: as /home/sworddragon.
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http://bugs.winehq.org/show_bug.cgi?id=32428
Bug #: 32428
Summary: Support loading/appending optional registry files
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
It would be useful for me to have a wineprefix be a system-level read only
folder and be updated by system package installation.
In order for this to work with user data, however, a copy-on-write filesystem
needs to be introduced (eg unionfs-fuse) that creates a union between the
read-only packaged prefix and a user-level folder; newer versions of files will
end up in ~/.appname or similar.
This breaks down, however, with Wine's implementation of the registry as a few
flat files. Consider:
Version 1.0 of package has x in user.reg
User runs the app and appends "foo" to registry.
Package is updated to version 2.0 which has "bar" added to user.reg.
Because user.reg already exists in ~/.appname, this user will forever have
"foo" but not "bar" unless he deletes ~/.appname (or at least user.reg
therein).
One solution would be an environment variable to have Wine write/load new
registry entries to a different filename, eg ADDITIONAL_WINE_REGISTRY=local.reg
-- then Wine would load its registry files as normal, but supercede them with
any newer entries found in local.reg. This way local.reg could be in
~/.appname but not the packaged read-only prefix, and "the right thing" would
happen with any application updates.
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http://bugs.winehq.org/show_bug.cgi?id=32277
Bug #: 32277
Summary: No sound in Star Wars: Knights of the Old Republic
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
After upgrading to 1.5.18 (I've also tried a new prefix), there is no sound in
Star Wars: Knights of the Old Republic (Steam version); sound worked in 1.5.17
and 1.5.16.
Additionally, the following line only appears in the console on 1.5.18:
fixme:dsound:DSOUND_WaveFormat Limiting channels to 2 due to lack of
multichannel support
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http://bugs.winehq.org/show_bug.cgi?id=18900
Summary: Wineserver crashes starting Team Fortress 2
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=21742)
--> (http://bugs.winehq.org/attachment.cgi?id=21742)
Backtrace and additional info
With current git & Steam updates wineserver crashes when starting Team Fortress
2:
Program terminated with signal 11, Segmentation fault.
#0 0x08072893 in wake_thread (thread=0xf8) at
../../wine.git/server/thread.c:604
604 for (count = 0; thread->wait; count++)
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http://bugs.winehq.org/show_bug.cgi?id=26041
Summary: Two Worlds 2 requires xact
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
When running the game in git and with no overrides, it complains about the
following :
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"C:\\jeu\\XAudio2SoundEngine.dll") not found
err:module:import_dll Library XAudio2SoundEngine.dll (which is needed by
L"C:\\jeu\\TwoWorlds2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\TwoWorlds2.exe" failed, status c0000135
mscodescan reveals nothing. winetricks xact is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=34358
Bug #: 34358
Summary: Splinter Cell: Blacklist no sound without DirectX
Jun2010
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Manually putting of xapofx*.dll, x3daudio*.dll, xaudio*.dll doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=27531
Summary: Magic - DotP 2012 crash in gameoverlayrenderer
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
CC: aeikum(a)codeweavers.com
Created an attachment (id=35194)
--> (http://bugs.winehq.org/attachment.cgi?id=35194)
Crash log
Magic the Gathering - Duels of the Planeswalkers 2012 from steam used to work,
but now crashes in gameoverlayrenderer at startup. This is regardless if "Steam
in game" is enabled or not.
I bisected it down to this commit:
commit bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jun 13 15:23:09 2011 -0500
mmdevapi: Sessions should be unique per-device.
:040000 040000 28b02aa728e984ac2b281d9dd163f427ceb2aa2d
54e2ee2b70d3d3af88dd6b2f1df1c6225f7a7ae5 M dlls
Applying the patch from bug 27511 does not fix the problem, but reverting the
commit does.
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http://bugs.winehq.org/show_bug.cgi?id=16942
Summary: unsupported subformat KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
fixme:dsound:DirectSoundDevice_CreateSoundBuffer SubFormat
{00000003-0000-0010-8000-00aa00389b71} not supported right now.
Call of Duty 5 has no sound because the subformat
KSDATAFORMAT_SUBTYPE_IEEE_FLOAT is not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=12622
Summary: SSF: program ends prematurely
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www7a.biglobe.ne.jp/%7Ephantasy/ssf/files/SSF_009
_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.jrp015(a)gmail.com
Created an attachment (id=12251)
--> (http://bugs.winehq.org/attachment.cgi?id=12251)
WINEDEBUG=+win,+msg,+relay wine SSF //wine0.9.59
SFF closes unexpectedly.
I suspect this is because in 0.9.59 we see
001e:Ret imm32.ImmGetDefaultIMEWnd() retval=00020040 ret=00404549 was returned
but in the latest git
001b:Ret imm32.ImmGetDefaultIMEWnd() retval=00000000 ret=00404549
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http://bugs.winehq.org/show_bug.cgi?id=36029
Bug ID: 36029
Summary: Banished 1.0.0 : No sound
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignas2526(a)gmail.com
Game runs perfectly fine, apart from having no sound.
Even using winetricks to install full DirectX doesn't help, only manual
installation of DirectX June 2010 helps.
>From the console, following is most likely related to audio issue:
err:ole:CoGetClassObject class {5a508685-a254-4fba-9b82-9a24b00306af} not
registered
err:ole:CoGetClassObject no class object {5a508685-a254-4fba-9b82-9a24b00306af}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
>From my understandning, game needs xAct, which is included with that DirectX,
but is not included in wine.
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http://bugs.winehq.org/show_bug.cgi?id=14522
Summary: Spellforce has bad quality ground textures
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Like the title says.
This is likely due some LOD malfunction.
The ground which is farther from the players view looks more detailed and high
res, this leads me to the conclusion that the LOD of the game operates the
exact opposite what it should. Also this explains the slowness of the game.
With ground I mean the grass and hills which are basically just one big
surface. However the textures of the buildings and trees, which are complex 3d
models, are looking great.
In the console there are some of these messages:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not
supported for scratch textures
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http://bugs.winehq.org/show_bug.cgi?id=25420
Summary: XIII Century-Death or Glory: text is unreadable
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32352)
--> (http://bugs.winehq.org/attachment.cgi?id=32352)
screenshot showing the good text
The text becomes unreadable in the game after you start a mission, tutorial
etc.
The text is fully readable right after starting the game, both in the menu and
in the tutorial screen.
The fonts become unreadable on the loading screen, as soon as you start a
mission. From then on, even if you go back to the main menu, no text is
displayed correctly (until you restart the game).
I'm experiencing the same issue with the fonts in Wine-0.9.46, 1.0.1 and so on.
The game has a 'fonts' directory, containing such pairs of files as:
font.arial.10.bmp
font.arial.10.dds
...
font.tahoma.7.bmp
font.tahoma.7.dds
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=36368
Bug ID: 36368
Summary: MicrosoftFixit50588 tool raises a vbscript parsing
error
Product: Wine
Version: 1.7.18
Hardware: x86
URL: http://download.microsoft.com/download/5/C/9/5C94F2F4-
9F1E-490A-894E-049A626C3D1F/MicrosoftFixit50588.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: Stefan.Leichter(a)camLine.com
Created attachment 48419
--> http://bugs.winehq.org/attachment.cgi?id=48419
+vbscript log
While trying to get the Network Level Authentication going with remote desktop
client an parsing error occured:
trace:vbscript:VBScriptParse_ParseScriptText (0x18b630)->(L"On Error Resume
Next\r\n\r\n'**********************************************************************************************\r\n'
Global
Var\r\n'**********************************************************************************************\r\nDim
slog:Set slog=New Logger ' log file obj\r\nDim Wi"... (null) (nil) (null)
0 0 0 (nil) (nil))
comand line: wine msiexec /i MicrosoftFixit50588.msi
Native credssp.dll (WinXP) was placed in the system32 folder
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http://bugs.winehq.org/show_bug.cgi?id=26202
Summary: SoulSeek
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.luna-rox(a)hotmail.com
Try to run it, download it from www.slsknet.org and try pressing "Search File"
double I mean, open two search bars and it prompts an error... which wasn't
happening on windows thanks will I recieve an answer?
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http://bugs.winehq.org/show_bug.cgi?id=28951
Bug #: 28951
Summary: Nitro PDF Reader crashes in Preferences->Commenting
menu
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 37217
--> http://bugs.winehq.org/attachment.cgi?id=37217
plain terminal output
The application crashes when clicking on the Commenting option in the
Preferences menu.
Other options in the Preferences menu don't trigger the crash.
Steps to reproduce the problem:
Before launching the application you might need to set a virtual desktop to
avoid bug #26605 .
When the application is fully loaded, click on the File tab and select
Preferences. Click on the Commenting option >>first comes an error reporting
dialog then kicks in the Wine crash dialog. I couldn't get a meaningful
backtrace even with Wine's crash dialog disabled.
Native msvc* dlls don't help.
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http://bugs.winehq.org/show_bug.cgi?id=24861
Summary: Evil Genius (GOG version): Crashes randomly on
autosave
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sofox(a)foxplace.tk
Created an attachment (id=31458)
--> (http://bugs.winehq.org/attachment.cgi?id=31458)
Log file I used. NOTE: The last two lines of the file come AFTER I forcibly
close the Wine error dialog using the xkill command.
Evil Genius autosaves about every 10 minuites. When it does, the entire program
sometimes crashes (rendering the save file it was making corrupt).
This seems to most likely hapen when there are several enemies in the base and
a fight has broken out (ie. some agents dead, others battling minions, etc.)
When it crashes, sometimes all you get is the last image from the game and
while you can move your mouse cursor about and have it change its cursor, you
can't see what it's interacting with.
However, a dialog does pop up (even if you can't always see it) which says:
Program Error
The program EvilGeniusExeStup-RElease.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.(then 2 paragraphs about
checking appdb.winehq.org or submitting a bug to bugs.winehq.org)
There is a close button in the dialog, but whenever I move the cursor over the
button, the cursor becomes invisible and I can't seem to click.
Attached is the log I obtained by using "wine EvilGeniusExeStub-Release.exe &>
~/eg.log"
I'll be playing this game more over the next while so if anyone has any
questions or things they want me to try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=31181
Bug #: 31181
Summary: Unity3D first run internet registration fails
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
The installer from http://unity3d.com/unity/download/ seems to work,
but when you run Unity.exe for the first time, it fails after you click
'Register online' on the initial dialog. A +chain,+crypt,+wininet log shows:
...
trace:chain:CRYPT_BuildSimpleChain Couldn't find issuer, halting chain creation
t
...
trace:chain:CertGetCertificateChain error status: 00010000
trace:crypt:CertGetCertificateChain returning 1
warn:wininet:netconn_verify_cert ERROR_INTERNET_SEC_CERT_REV_FAILED
...
err:wininet:NETCON_secure_connect SSL_connect failed: 12057
Tested with
52fa106840fc747b7d8dbcd902b587de17a1f8b7 UnitySetup-3.5.3.exe
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