http://bugs.winehq.org/show_bug.cgi?id=23976
Summary: The Scourge Project: freezes when changing screen
resolution
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://demos.gamersgate.com/17041
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30110)
--> (http://bugs.winehq.org/attachment.cgi?id=30110)
console log
The Scourge Project freezes when I change the screen resolution in the game.
The issue happens both in virtual desktop mode and in fullscreen, w/o audio
enabled. A similar (if not the same) freezing occurs when you exit the game.
The game uses the Unreal Engine v3.0.
How to reproduce the issue in the demo:
1. Install the demo; the following components are required to start the game:
vcrun2005, vcrun2008, physx, xact, DX 9/10 libraries. ALSA needs to be set to
'Emulation' to play sounds.
2. Start the demo by ../Binaries/Win32/ScourgeGame.exe. In the main menu click
on 'Play offline' > Options > change the resolution to a different one, click
on 'Apply' then 'Apply resolution' >> the game will freeze.
The following line in the log seems to be suspicious:
'fixme:d3d:IWineD3DEventQueryImpl_GetData (0x1791e8) Wrong thread, reporting
GPU idle.'
It has been reported in bug #19748.
Fedora 13
Wine-1.3.0
Nvidia 7600 GT / driver 195.36.31
Link to the demo added to URL (download size is 1.5 GB)
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http://bugs.winehq.org/show_bug.cgi?id=34554
Bug #: 34554
Summary: i can't install microsoft office 2003 in whine 1.6
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ismailkimiawan22(a)gmail.com
Classification: Unclassified
Created attachment 46003
--> http://bugs.winehq.org/attachment.cgi?id=46003
bug
when i want to install microsoft office 2013 i can't do it
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http://bugs.winehq.org/show_bug.cgi?id=28614
Bug #: 28614
Summary: Love Story: Letters from the Past reports corrupted
profile on first run
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josh+wine(a)iswifter.net
Classification: Unclassified
The game reports "Your profile data has become corrupted and unusable. A new
game must be started." the first time it's run. Clicking OK allows the player
to proceed to the name entry dialog, and subsequent runs work as expected.
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http://bugs.winehq.org/show_bug.cgi?id=19229
Summary: Chrome: Most of the buttons have the wrong sizes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
While doing some translation work for Wine I tested Chrome (2.0 stable). Most
of the buttons have the wrong size (width). This is most obvious when checking
out the Options page. The text on some of the buttons is partly visible but on
Windows the buttons are larger and contain the full text.
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http://bugs.winehq.org/show_bug.cgi?id=17266
Summary: Intro video plays extremely slow in Safecracker
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=19256)
--> (http://bugs.winehq.org/attachment.cgi?id=19256)
Terminal output
Trying to run the game Safecracker but the intro video plays extremely slow and
then just blinks between black screen and a video frame every other second.
Same issue appears in Wine version 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=34765
Bug #: 34765
Summary: SlingPlayer 2.0: crashes when starting remote viewing
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: k3park(a)gmail.com
Classification: Unclassified
Wine crashes when I start remote view in Slingplayer 2.0
9294948a0e7ed269c3a9bad0e6d89a0f652b7387 SlingPlayer_2.0.4522_Setup-Global.exe
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http://bugs.winehq.org/show_bug.cgi?id=34272
Bug #: 34272
Summary: Cannot run EA Origin (Trouble with MSVCP100.dll and
MSVCR100.dll?)
Product: Wine
Version: 1.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45629
--> http://bugs.winehq.org/attachment.cgi?id=45629
Error log of installing and executing Origin.
Here I am on Fedora 19 with fully updated wine-1.6-1.fc19.x86_64.
This seems to be the important part of the error log:
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:import_dll Loading
library MSVCP100.dll (which is needed by L"C:\\Program Files
(x86)\\Origin\\Origin.exe") failed (error c000007b).
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:import_dll Loading
library MSVCR100.dll (which is needed by L"C:\\Program Files
(x86)\\Origin\\Origin.exe") failed (error c000007b).
Aug 15 23:43:07 localhost gnome-session[1343]: err:module:LdrInitializeThunk
Main exe initialization for L"C:\\Program Files (x86)\\Origin\\Origin.exe"
failed, status c0000135
However, see the attachment for full logs.
Any help?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=30068
Bug #: 30068
Summary: Terrapin Logo (programming language): Sliders on
windows Frozen or Erratic.
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjamin_eby(a)hotmail.com
Classification: Unclassified
The sliders on the sides of the windows and at the bottom of the app don't
move, or act erratic. Also the slider from the largest window hides the
sliders from the two smaller windows. Also, the cursor in the "Listener"
window does not move properly...ends up leading ahead of the typed text. Also,
the fonts look god awful...but at least it runs and I can use it, for which I
am thankful :-)
Oh, I almost forgot, the sound doesn't work either. You can test the sound by
typing
play [c d e]
into the Listener window. Terrapin Logo can be reached through there website
at www.terrapinlogo.com
Thanks again,
Benjamin
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http://bugs.winehq.org/show_bug.cgi?id=23088
Summary: Simcoaster: crashes with internal error
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travismcgeehan(a)gmail.com
Created an attachment (id=28674)
--> (http://bugs.winehq.org/attachment.cgi?id=28674)
debug log from crash
Simcoaster and at least one other very old game I have are crashing during or
shortly after startup with the message: Internal errors: invalid parameters
received. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36819
Bug ID: 36819
Summary: Needs to reinstall vcrun2010 before to launch the
application at each time
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Hi,
Sorry for two things :
- I don't know if the problem msvcrt is the real component for this bug.
- The title, i don't know which summary is very explicit for this bug.
The application is "Valiant Hearts: The Great War". Unfortunatly, there is no
demo for this game. After to install it on Uplay and launch it, the game
install Directx9 and vcrun2010 and the game crash.
Actually, the only solution that i found is this way :
- Launch wine uninstaller and uninstall Visual C++ 2010
- Reinstall vcrun2010 with/without winetricks before to launch Uplay
After to reinstall vcrun2010, launch Uplay and the game, i can play it, it
works. But, if i close UPlay and relaunch it + the game, i have the crash and i
must to do the solution ...
With winetricks vcrun2010 does not resolv the bug. The game works the first
time but still crash after to close/relaunch Uplay.
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http://bugs.winehq.org/show_bug.cgi?id=36622
Bug ID: 36622
Summary: activation.dll loading failed in origin
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulthetall(a)gmail.com
I used the two patches (Qt5Network + the EA Origin needs job objects one) so
download speed is fine and no proxy hang stuff. However I still can't launch
any game. I get a Activation dll loading failed message on every attempt to
play a game. I am so close....please help.
OSX 10.8.5 (Macbook) + OSX 10.9.3 (iMac with Nvidia 640M + Macbook Nvidia
9400M + iMac AMD Radeon 6770M)
Test debug says this:
fixme:msg:ChangeWindowMessageFilterEx 0x30074 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x30074 112 1 0x0
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msg:ChangeWindowMessageFilterEx 0x10096 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x10096 112 1 0x0
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:msg:ChangeWindowMessageFilterEx 0x100a6 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100a6 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100b0 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100b0 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ba 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ba 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100c4 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100c4 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ce 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100ce 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100d8 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100d8 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x2009c 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x2009c 112 1 0x0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0xf8fd99c 1 C) semi-stub
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0xf8fd73c 1 C) semi-stub
fixme:netprofm:list_manager_GetConnectivity 0x1e6888, 0x32d658
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:msg:ChangeWindowMessageFilterEx 0x100f2 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f2 112 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f8 4a 1 0x0
fixme:msg:ChangeWindowMessageFilterEx 0x100f8 112 1 0x0
err:ole:CoCreateInstance apartment not initialised
fixme:shell:IShellLinkW_fnGetPath (0x21d8c0): WIN32_FIND_DATA is not yet
filled.
fixme:heap:HeapSetInformation 0x0 1 0x0 0
fixme:system:SetProcessDPIAware stub!
fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
fixme:ntdll:server_ioctl_file Unsupported ioctl 110004 (device=11 access=0
func=1 method=0)
fixme:netprofm:list_manager_GetConnectivity 0x1e6888, 0x32d658
err:ole:CoCreateInstance apartment not initialised
fixme:shell:IShellLinkW_fnGetPath (0x3acf1a0): WIN32_FIND_DATA is not yet
filled.
When more info is needed let me know. Many thanks!
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http://bugs.winehq.org/show_bug.cgi?id=36738
Bug ID: 36738
Summary: VectorMagic crashes when launched
Product: Wine
Version: 1.7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wollac11(a)gmail.com
Created attachment 48788
--> http://bugs.winehq.org/attachment.cgi?id=48788
Backtrace error log produced by Wine as given by the crash alert.
VectorMagic (v1.15) installs but the shortcut in the dash does nothing.
Locating the shortcut or executable manually and running it results in the
program crashing straight away. This did not happen with old versions of Wine
according to previous appdb reports where it was given a gold rating.
Tested running on Ubuntu 14.04 64-bit with Wine installed from repositories
(1.7.18).
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http://bugs.winehq.org/show_bug.cgi?id=31740
Bug #: 31740
Summary: Multi-threaded Windows App Crashes Upon Threads Being
Launched
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bam__margera67(a)hotmail.com
Classification: Unclassified
Created attachment 41734
--> http://bugs.winehq.org/attachment.cgi?id=41734
Backtrace with 1.4
The application crashes after it attempts to launch 5 additional threads.
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http://bugs.winehq.org/show_bug.cgi?id=24418
Summary: wine-1.3.2-225-g5815b63 has no ip access
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=30783)
--> (http://bugs.winehq.org/attachment.cgi?id=30783)
Error msg of WisoSparbuch
For some reasons, I had to install wine by using the git version from September
15, 2010:
git clone git://source.winehq.org/git/wine.git <target>
Installation (version 1.3.2-225-g5815b63) has performed, but it seems
that this wine has no access to the internet.
An installed WisoSparbuch (german tax program) fails if I try an update via
internet (Error message: see attachment).Or using a ping inside cmd.exe (from
WinXP) lets the ping hang.
My platform: Fedora 14, all updates applied
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http://bugs.winehq.org/show_bug.cgi?id=18656
Summary: Scrolling Map In Civilization:Call To Power crashes
game
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eridenour(a)gmail.com
A lot of map scrolling is done in Civilization:Call To Power. The map starts
scrolling when the mouse nears the edge of the game window.
The problem is that once the game starts scrolling it immediately locks up and
just continues to scroll around the map until you close the game. It does not
respond to any more input past the time it goes into a scrolling freeze.
As for wine settings, I have tried every combination of Window settings:
(un)emulated windows, (dis)allowing directx to stop the mouse from leaving the
window, and so on. In the past I have tried many different dlls from a windows
installation without any luck but i would not be able to tell you which ones as
it was several months ago and i forget.
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http://bugs.winehq.org/show_bug.cgi?id=32999
Bug #: 32999
Summary: Star Trek Online hotkey problem
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ziktofel(a)gmail.com
Classification: Unclassified
Occurence:
In Star Trek Online there is a problem with hotkeys in wine versions 1.5.6
onwards (the last non-affected version is 1.5.5, it doesn't happen in 1.4
series too). It affects the last version (1.5.24 now)
Problem description:
While I press hotkey "1", everything is ok, "2"-"5" aren't working (hotkey
system doesn't recognize them at all), "6"-"8" are remapped as "F13"-"F15"
(when I press key "6" on my keyboard, it is displaying as "F13" in hotkey
system), "9" is remapped as "pov1_Up", "0" as "pov1_Down" (same effects as
"6"-"8"). All to this, whenewer I press key "5" it activates an ability #3
regardless are both #3 and #5 abilities hotkeys are set to. It affects both
ground and space regions
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http://bugs.winehq.org/show_bug.cgi?id=29076
Bug #: 29076
Summary: Critical section deadlock occurs when windows
application receives SIGINT during reading from stdin
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Chaos.A.D88(a)gmail.com
Classification: Unclassified
Critical section deadlock occurs when windows application receives SIGINT
during reading from stdin.
It is very strange, but the more complex my tests are - the easier to reproduce
the hangup.
Example 1 hangs in ~10% of cases when I press Ctrl+C in terminal:
#include <iostream>
int main() { char c; std::cin >> c; }
Example 2 hangs more often, but also only when i press Ctrl+C:
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); }
Example 3 hangs almost always when pressing Ctrl+C, and in ~50% of cases when I
simply pass SIGINT to the application
#include <string>
#include <iostream>
int main() { std::string s; std::getline(std::cin, s); std::cout << s <<
std::endl; }
All examples compiled by Visual Studio 2010.
Running just with `wine test.exe`
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http://bugs.winehq.org/show_bug.cgi?id=31936
Bug #: 31936
Summary: FIFA Online 2 (Launcher): Unclickable Play Button
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 42065
--> http://bugs.winehq.org/attachment.cgi?id=42065
Wine Console
Hello!
When I try to run Fifa Online 2 - I run Launcher
http://gmclan.org/uploader/6184/Przechwycenie_obrazu_ekranu___10.png
I Accept licence (where is it? :P) And try to press Play.
I didn't Play Fifa Online 2, so maybe I should click somewhere else.
Fervi
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http://bugs.winehq.org/show_bug.cgi?id=30971
Bug #: 30971
Summary: Powerpoint 2010 - Slideshow won't show slides
containing equations
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mail(a)mschiegg.de
Classification: Unclassified
When creating a new MS Powerpoint 2010 document and inserting an equation
(Insert->Equation) and then running presentation mode, the slideshow won't show
this slide.
Instead, the console outputs:
[quote]
fixme:hlink:IHlinkBC_Register (0x1a43a8)->(0 0x6348b20 0x152d78 0x6348b34)
fixme:ole:ItemMonikerImpl_Construct lpszDelim is NULL. Using empty string which
is possibly wrong.
fixme:hlink:IHlink_fnNavigate Semi-Stub:(0x18b730)->(0 (nil) 0x6315fb0
0x1a43a8)
fixme:hlink:IHlinkBC_OnNavigateHlink (0x1a43a8)->(0 0x1ec5e8 L"257,2,Slide 2"
L"Slide 2" (nil))
fixme:hlink:IHlinkBC_Revoke (0x1a43a8)->(5)
[/quote]
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http://bugs.winehq.org/show_bug.cgi?id=29111
Bug #: 29111
Summary: Problem Pegasus.exe close msn .. Help me!
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hugo-eletronica2(a)hotmail.com
Classification: Unclassified
I'm having trouble every time I close the msn Pegasus.exe (business management
software, with online chat between computers on the network) everything works
fine, just give close the msn problem, and its use is essential because there
180 staff to communicate with each other .. Of course I appreciate the help!
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http://bugs.winehq.org/show_bug.cgi?id=27870
Summary: Blip & Blop hangs when accessing main menu
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
When trying to run Blip & Blop, the game loads, terminal output complains of
color depth issues, and the intro is shown. If uninterrupted, the intro will
finish and high scores will display, but after that the game hangs. An attempt
to skip the intro will freeze the game at whatever frame the intro was at at
the moment. The music will keep playing after the game hangs.
Bug remains persistent across multiple systems, both on intel and nvidia
graphic cards, and WINE 1.3.24 (marked version also tested, obviously).
Setting color depth to 16 causes the game to not complain about depth but does
not remove the bug.
Pastebin of terminal output:
http://pastebin.com/7sFEmkRE
Sometimes there's also a steady stream of the following line:
"fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit."
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http://bugs.winehq.org/show_bug.cgi?id=32429
Bug #: 32429
Summary: Bad Piggies: hangs on splash screen
Product: Wine
Version: 1.5.19
Platform: x86-64
URL: http://shop.angrybirds.com/us/games/pc-games/bad-piggi
es-pc-version.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
A user asked about it in #winehq. While looking at it, I noticed it never
actually got past the splash screen (using the demo). Trying it in 1.2, it
does. Regression test shows:
austin@aw25 ~/wine-rt $ git bisect good
dd1a47093e7577a705d64355ac01136edd90f255 is the first bad commit
commit dd1a47093e7577a705d64355ac01136edd90f255
Author: Louis Lenders <xerox_xerox2000(a)yahoo.co.uk>
Date: Thu Sep 2 13:10:44 2010 +0200
shell32: Add stubbed SHGetKnownFolderPath.
:040000 040000 e3900b30739f44fa2a26fa259f939bf03f3656bd
8d1b340cc28cefdd680cd7b10f837cb368702b53 M dlls
:040000 040000 0327d47095a5324869292ff5f64a1e408e657674
da06093d3a4294da9606a848440f275ff8009872 M include
The stub has since been implemented, but it still fails in the same way
(infinite loop on the splash screen with the pig and rocket). I've attached a
+shell,+tid trace.
CC'ing Hans, since he implemented the function, perhaps he's got an idea..
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http://bugs.winehq.org/show_bug.cgi?id=32690
Bug #: 32690
Summary: capella7.1 crashes when saving or opening file .capx
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: buc_m2(a)ymail.com
Classification: Unclassified
Created attachment 43133
--> http://bugs.winehq.org/attachment.cgi?id=43133
capella7.1 crash
capella7.1 crash when save or open .capx - file
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http://bugs.winehq.org/show_bug.cgi?id=30952
Bug #: 30952
Summary: winemsibuilder page fault on importing tables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
Created attachment 40610
--> http://bugs.winehq.org/attachment.cgi?id=40610
backtrace of "winedbg winemsibuilder -i wine-mono-0.0.4.msi msi-tables/*.idt"
On building wine-mono (0.0.4) winemsibuilder (1.5.6 32bit) page faults on
importing the tables on the following call in build-winemono.sh
"$WINE" winemsibuilder -i "${MSIFILENAME}" msi-tables/*.idt
with the attached backtrace.
wine-mono: http://wiki.winehq.org/Mono
msi-table files: http://fedora.lowlatency.de/review/wine-mono-pagefault.tar.bz2
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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